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- restated some weird number manipulation in SBARINFO for powerup time. This appears to be needed to distinguish between non-expiring items and non-present items.
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2 changed files with 2 additions and 2 deletions
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@ -1442,7 +1442,7 @@ class CommandDrawNumber : public CommandDrawString
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int retv;
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VMReturn ret(&retv);
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GlobalVMStack.Call(func, params, 2, &ret, 1);
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num = retv / TICRATE + 1;
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num = retv < 0? 0 : retv / TICRATE + 1;
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break;
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}
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case INVENTORY:
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@ -130,7 +130,7 @@ class PlayerPawn : Actor native
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return powerup.EffectTics, maxtics;
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}
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}
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return 0, 0;
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return -1, -1;
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}
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native int GetMaxHealth();
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