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https://github.com/ZDoom/qzdoom.git
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commit
c70dac2d7f
4 changed files with 18 additions and 40 deletions
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@ -456,7 +456,11 @@ void CheckCompatibility(MapData *map)
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{
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FMD5Holder md5;
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FCompatValues *flags;
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bool onlyparams = true;
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ii_compatflags = 0;
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ii_compatflags2 = 0;
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ib_compatflags = 0;
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ii_compatparams = -1;
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// When playing Doom IWAD levels force COMPAT_SHORTTEX and COMPATF_LIGHT.
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// I'm not sure if the IWAD maps actually need COMPATF_LIGHT but it certainly does not hurt.
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@ -465,27 +469,6 @@ void CheckCompatibility(MapData *map)
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{
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ii_compatflags = COMPATF_SHORTTEX|COMPATF_LIGHT;
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if (gameinfo.flags & GI_COMPATSTAIRS) ii_compatflags |= COMPATF_STAIRINDEX;
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ii_compatflags2 = 0;
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ib_compatflags = 0;
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ii_compatparams = -1;
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}
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else if (Wads.GetLumpFile(map->lumpnum) == 1 && (gameinfo.flags & GI_COMPATPOLY1) && Wads.CheckLumpName(map->lumpnum, "MAP36"))
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{
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ii_compatflags = COMPATF_POLYOBJ;
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ii_compatflags2 = 0;
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ib_compatflags = 0;
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ii_compatparams = -1;
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}
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else if (Wads.GetLumpFile(map->lumpnum) == 2 && (gameinfo.flags & GI_COMPATPOLY2) && Wads.CheckLumpName(map->lumpnum, "MAP47"))
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{
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ii_compatflags = COMPATF_POLYOBJ;
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ii_compatflags2 = 0;
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ib_compatflags = 0;
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ii_compatparams = -1;
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}
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else
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{
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onlyparams = false;
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}
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map->GetChecksum(md5.Bytes);
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@ -512,24 +495,12 @@ void CheckCompatibility(MapData *map)
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if (flags != NULL)
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{
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if (!onlyparams)
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{
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ii_compatflags = flags->CompatFlags[SLOT_COMPAT];
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ii_compatflags2 = flags->CompatFlags[SLOT_COMPAT2];
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ib_compatflags = flags->CompatFlags[SLOT_BCOMPAT];
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}
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ii_compatflags |= flags->CompatFlags[SLOT_COMPAT];
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ii_compatflags2 |= flags->CompatFlags[SLOT_COMPAT2];
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ib_compatflags |= flags->CompatFlags[SLOT_BCOMPAT];
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ii_compatparams = flags->ExtCommandIndex;
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}
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else
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{
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if (!onlyparams)
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{
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ii_compatflags = 0;
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ii_compatflags2 = 0;
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ib_compatflags = 0;
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}
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ii_compatparams = -1;
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}
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// Reset i_compatflags
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compatflags.Callback();
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compatflags2.Callback();
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@ -2555,7 +2555,6 @@ void ZCCCompiler::CompileFunction(ZCC_StructWork *c, ZCC_FuncDeclarator *f, bool
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else
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{
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auto cnst = static_cast<FxConstant *>(x);
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hasdefault = true;
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switch (type->GetRegType())
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{
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case REGT_INT:
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@ -2583,6 +2582,8 @@ void ZCCCompiler::CompileFunction(ZCC_StructWork *c, ZCC_FuncDeclarator *f, bool
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break;
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}
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}
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hasdefault = true;
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}
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if (x != nullptr) delete x;
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}
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@ -763,3 +763,9 @@ CA3773ED313E8899311F3DD0CA195A68 // e3m6
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setsectorlight 138 192
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setwalltexture 3431 back top BRKGRY01
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}
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3FFAF2F624C1B4BB6F581DCF7B99CBA7 // hexen.wad MAP36
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7DC65D5029DD834481CD716B3D71388A // hexdd.wad MAP47
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{
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polyobj
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}
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@ -266,7 +266,7 @@ class Inventory : Actor native
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if (copy.bInitEffectFailed)
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{
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if (copy != self) copy.Destroy();
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else bInitEffectFailed;
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else bInitEffectFailed = false;
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return false;
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}
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// Handle owner-changing powerups
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