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Fixed resetting of activation failed flag on pickup
https://forum.zdoom.org/viewtopic.php?t=56896
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1 changed files with 1 additions and 1 deletions
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@ -266,7 +266,7 @@ class Inventory : Actor native
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if (copy.bInitEffectFailed)
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{
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if (copy != self) copy.Destroy();
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else bInitEffectFailed;
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else bInitEffectFailed = false;
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return false;
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}
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// Handle owner-changing powerups
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