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Change camera texture FOV to doubles.
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parent
b80bf6930a
commit
f96f71044f
8 changed files with 13 additions and 13 deletions
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@ -987,7 +987,7 @@ struct FGLInterface : public FRenderer
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void WriteSavePic (player_t *player, FileWriter *file, int width, int height) override;
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void StartSerialize(FSerializer &arc) override;
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void EndSerialize(FSerializer &arc) override;
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void RenderTextureView (FCanvasTexture *self, AActor *viewpoint, int fov) override;
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void RenderTextureView (FCanvasTexture *self, AActor *viewpoint, double fov) override;
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void PreprocessLevel() override;
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void CleanLevelData() override;
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bool RequireGLNodes() override;
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@ -1098,7 +1098,7 @@ void FGLInterface::Init()
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CVAR(Bool, gl_usefb, false , CVAR_ARCHIVE|CVAR_GLOBALCONFIG)
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extern TexFilter_s TexFilter[];
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void FGLInterface::RenderTextureView (FCanvasTexture *tex, AActor *Viewpoint, int FOV)
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void FGLInterface::RenderTextureView (FCanvasTexture *tex, AActor *Viewpoint, double FOV)
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{
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FMaterial * gltex = FMaterial::ValidateTexture(tex, false);
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@ -10041,7 +10041,7 @@ scriptwait:
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}
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else
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{
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FCanvasTextureInfo::Add (camera, picnum, STACK(1));
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FCanvasTextureInfo::Add (camera, picnum, ACSToDouble(STACK(1)));
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}
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}
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sp -= 3;
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@ -49,7 +49,7 @@ struct FRenderer
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virtual void OnModeSet () {}
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virtual void SetClearColor(int color) = 0;
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virtual void Init() = 0;
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virtual void RenderTextureView (FCanvasTexture *tex, AActor *viewpoint, int fov) = 0;
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virtual void RenderTextureView (FCanvasTexture *tex, AActor *viewpoint, double fov) = 0;
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virtual void PreprocessLevel() {}
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virtual void CleanLevelData() {}
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virtual bool RequireGLNodes() { return false; }
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@ -1014,7 +1014,7 @@ void R_SetupFrame (FRenderViewpoint &viewpoint, FViewWindow &viewwindow, AActor
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//
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//==========================================================================
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void FCanvasTextureInfo::Add (AActor *viewpoint, FTextureID picnum, int fov)
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void FCanvasTextureInfo::Add (AActor *viewpoint, FTextureID picnum, double fov)
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{
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FCanvasTextureInfo *probe;
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FCanvasTexture *texture;
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@ -1062,7 +1062,7 @@ DEFINE_ACTION_FUNCTION(_TexMan, SetCameraToTexture)
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PARAM_PROLOGUE;
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PARAM_OBJECT(viewpoint, AActor);
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PARAM_STRING(texturename); // [ZZ] there is no point in having this as FTextureID because it's easier to refer to a cameratexture by name and it isn't executed too often to cache it.
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PARAM_INT(fov);
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PARAM_FLOAT(fov);
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FTextureID textureid = TexMan.CheckForTexture(texturename, FTexture::TEX_Wall, FTextureManager::TEXMAN_Overridable);
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FCanvasTextureInfo::Add(viewpoint, textureid, fov);
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return 0;
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@ -1150,7 +1150,7 @@ void FCanvasTextureInfo::Serialize(FSerializer &arc)
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if (arc.BeginArray("canvastextures"))
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{
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AActor *viewpoint = nullptr;
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int fov;
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double fov;
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FTextureID picnum;
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while (arc.BeginObject(nullptr))
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{
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@ -136,9 +136,9 @@ struct FCanvasTextureInfo
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TObjPtr<AActor*> Viewpoint;
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FCanvasTexture *Texture;
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FTextureID PicNum;
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int FOV;
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double FOV;
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static void Add (AActor *viewpoint, FTextureID picnum, int fov);
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static void Add (AActor *viewpoint, FTextureID picnum, double fov);
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static void UpdateAll ();
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static void EmptyList ();
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static void Serialize(FSerializer &arc);
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@ -272,7 +272,7 @@ void FSoftwareRenderer::SetClearColor(int color)
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mScene.SetClearColor(color);
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}
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void FSoftwareRenderer::RenderTextureView (FCanvasTexture *tex, AActor *viewpoint, int fov)
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void FSoftwareRenderer::RenderTextureView (FCanvasTexture *tex, AActor *viewpoint, double fov)
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{
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auto renderTarget = r_polyrenderer ? PolyRenderer::Instance()->RenderTarget : mScene.MainThread()->Viewport->RenderTarget;
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auto &cameraViewpoint = r_polyrenderer ? PolyRenderer::Instance()->Viewpoint : mScene.MainThread()->Viewport->viewpoint;
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@ -290,7 +290,7 @@ void FSoftwareRenderer::RenderTextureView (FCanvasTexture *tex, AActor *viewpoin
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CameraLight savedCameraLight = *CameraLight::Instance();
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DAngle savedfov = cameraViewpoint.FieldOfView;
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R_SetFOV (cameraViewpoint, (double)fov);
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R_SetFOV (cameraViewpoint, fov);
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if (r_polyrenderer)
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PolyRenderer::Instance()->RenderViewToCanvas(viewpoint, Canvas, 0, 0, tex->GetWidth(), tex->GetHeight(), tex->bFirstUpdate);
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@ -30,7 +30,7 @@ struct FSoftwareRenderer : public FRenderer
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void OnModeSet() override;
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void SetClearColor(int color) override;
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void Init() override;
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void RenderTextureView (FCanvasTexture *tex, AActor *viewpoint, int fov) override;
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void RenderTextureView (FCanvasTexture *tex, AActor *viewpoint, double fov) override;
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void PreprocessLevel() override;
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void CleanLevelData() override;
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@ -95,7 +95,7 @@ struct TexMan
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native static Vector2 GetScaledOffset(TextureID tex);
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native static int CheckRealHeight(TextureID tex);
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native static void SetCameraToTexture(Actor viewpoint, String texture, int fov);
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native static void SetCameraToTexture(Actor viewpoint, String texture, double fov);
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}
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enum DrawTextureTags
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