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Merge commit 'refs/pull/335/head' of https://github.com/coelckers/gzdoom
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commit
2f7d512acf
4 changed files with 7 additions and 4 deletions
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@ -98,7 +98,7 @@ void GLSceneDrawer::DrawPSprite (player_t * player,DPSprite *psp, float sx, floa
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// calculate edges of the shape
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scalex = (320.0f / (240.0f * r_viewwindow.WidescreenRatio)) * vw / 320;
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tx = sx - (160 - r.left);
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tx = (psp->Flags & PSPF_MIRROR) ? ((160 - r.width) - (sx + r.left)) : (sx - (160 - r.left));
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x1 = tx * scalex + vw/2;
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if (x1 > vw) return; // off the right side
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x1 += viewwindowx;
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@ -108,7 +108,6 @@ void GLSceneDrawer::DrawPSprite (player_t * player,DPSprite *psp, float sx, floa
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if (x2 < 0) return; // off the left side
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x2 += viewwindowx;
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// killough 12/98: fix psprite positioning problem
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ftexturemid = 100.f - sy - r.top;
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@ -130,7 +129,8 @@ void GLSceneDrawer::DrawPSprite (player_t * player,DPSprite *psp, float sx, floa
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y1 = viewwindowy + vh / 2 - (ftexturemid * scale);
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y2 = y1 + (r.height * scale) + 1;
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if (!(mirror) != !(psp->Flags & PSPF_FLIP))
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if (!(mirror) != !(psp->Flags & (PSPF_FLIP)))
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{
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fU2 = tex->GetSpriteUL();
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fV1 = tex->GetSpriteVT();
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@ -437,7 +437,7 @@ void GLSceneDrawer::DrawPlayerSprites(sector_t * viewsector, bool hudModelStep)
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if (psp->Flags & PSPF_ADDBOB)
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{
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sx += bobx;
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sx += (psp->Flags & PSPF_MIRROR) ? -bobx : bobx;
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sy += boby;
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}
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@ -141,6 +141,7 @@ DEFINE_FIELD_BIT(DPSprite, Flags, bAddBob, PSPF_ADDBOB)
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DEFINE_FIELD_BIT(DPSprite, Flags, bPowDouble, PSPF_POWDOUBLE)
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DEFINE_FIELD_BIT(DPSprite, Flags, bCVarFast, PSPF_CVARFAST)
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DEFINE_FIELD_BIT(DPSprite, Flags, bFlip, PSPF_FLIP)
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DEFINE_FIELD_BIT(DPSprite, Flags, bMirror, PSPF_MIRROR)
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//------------------------------------------------------------------------
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//
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@ -68,6 +68,7 @@ enum PSPFlags
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PSPF_FLIP = 1 << 6,
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PSPF_FORCEALPHA = 1 << 7,
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PSPF_FORCESTYLE = 1 << 8,
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PSPF_MIRROR = 1 << 9,
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};
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class DPSprite : public DObject
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@ -726,6 +726,7 @@ enum EPSpriteFlags
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PSPF_FLIP = 1 << 6,
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PSPF_FORCEALPHA = 1 << 7,
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PSPF_FORCESTYLE = 1 << 8,
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PSPF_MIRROR = 1 << 9,
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};
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// Default psprite layers
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