This commit is contained in:
Rachael Alexanderson 2017-02-15 20:08:21 -05:00
commit ef22d10756
8 changed files with 44 additions and 26 deletions

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@ -270,6 +270,7 @@ bool DMenu::CallMenuEvent(int mkey, bool fromcontroller)
void DMenu::Close ()
{
if (DMenu::CurrentMenu == nullptr) return; // double closing can happen in the save menu.
assert(DMenu::CurrentMenu == this);
DMenu::CurrentMenu = mParentMenu;
Destroy();

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@ -1410,26 +1410,6 @@ DEFINE_ACTION_FUNCTION(AActor, A_RadiusDamageSelf)
return 0;
}
//==========================================================================
//
// Execute a line special / script
//
//==========================================================================
DEFINE_ACTION_FUNCTION(AActor, A_CallSpecial)
{
PARAM_SELF_PROLOGUE(AActor);
PARAM_INT (special);
PARAM_INT_DEF (arg1);
PARAM_INT_DEF (arg2);
PARAM_INT_DEF (arg3);
PARAM_INT_DEF (arg4);
PARAM_INT_DEF (arg5);
bool res = !!P_ExecuteSpecial(special, NULL, self, false, arg1, arg2, arg3, arg4, arg5);
ACTION_RETURN_BOOL(res);
}
//==========================================================================
//
// The ultimate code pointer: Fully customizable missiles!

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@ -3717,3 +3717,27 @@ int P_ExecuteSpecial(int num,
}
return 0;
}
//==========================================================================
//
// Execute a line special / script
//
//==========================================================================
DEFINE_ACTION_FUNCTION(FLevelLocals, ExecuteSpecial)
{
PARAM_SELF_STRUCT_PROLOGUE(FLevelLocals);
PARAM_INT(special);
PARAM_OBJECT(activator, AActor);
PARAM_POINTER(linedef, line_t);
PARAM_BOOL(lineside);
PARAM_INT_DEF(arg1);
PARAM_INT_DEF(arg2);
PARAM_INT_DEF(arg3);
PARAM_INT_DEF(arg4);
PARAM_INT_DEF(arg5);
bool res = !!P_ExecuteSpecial(special, linedef, activator, lineside, arg1, arg2, arg3, arg4, arg5);
ACTION_RETURN_BOOL(res);
}

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@ -41,6 +41,7 @@
#include "r_defs.h"
#include "p_spec.h"
#include "g_levellocals.h"
#include "p_terrain.h"
//==========================================================================
//
@ -135,6 +136,13 @@ static void GetPortalTransition(DVector3 &pos, sector_t *&sec)
}
}
static bool isLiquid(F3DFloor *ff)
{
if (ff->flags & FF_SWIMMABLE) return true;
auto terrain = ff->model->GetTerrain(ff->flags & FF_INVERTPLANES ? sector_t::floor : sector_t::ceiling);
return Terrains[terrain].IsLiquid && Terrains[terrain].Splash != -1;
}
//==========================================================================
//
// Trace entry point
@ -300,9 +308,9 @@ void FTraceInfo::Setup3DFloors()
if (!(rover->flags&FF_EXISTS))
continue;
if (rover->flags&FF_SWIMMABLE && Results->Crossed3DWater == NULL)
if (Results->Crossed3DWater == NULL)
{
if (Check3DFloorPlane(rover, false))
if (Check3DFloorPlane(rover, false) && isLiquid(rover))
{
// only consider if the plane is above the actual floor.
if (rover->top.plane->ZatPoint(Results->HitPos) > bf)
@ -767,7 +775,7 @@ bool FTraceInfo::TraceTraverse (int ptflags)
{
for (auto rover : CurSector->e->XFloor.ffloors)
{
if ((rover->flags & FF_EXISTS) && (rover->flags&FF_SWIMMABLE))
if ((rover->flags & FF_EXISTS) && isLiquid(rover))
{
if (Check3DFloorPlane(rover, false))
{

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@ -738,7 +738,11 @@ class Actor : Thinker native
native void A_VileChase();
native void A_BossDeath();
native void A_Detonate();
native bool A_CallSpecial(int special, int arg1=0, int arg2=0, int arg3=0, int arg4=0, int arg5=0);
bool A_CallSpecial(int special, int arg1=0, int arg2=0, int arg3=0, int arg4=0, int arg5=0)
{
return Level.ExecuteSpecial(special, self, null, false, arg1, arg2, arg3, arg4, arg5);
}
native void A_ActiveSound();

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@ -469,6 +469,7 @@ struct LevelLocals native
native String GetUDMFString(int type, int index, Name key);
native int GetUDMFInt(int type, int index, Name key);
native double GetUDMFFloat(int type, int index, Name key);
native bool ExecuteSpecial(int special, Actor activator, line linedef, bool lineside, int arg1 = 0, int arg2 = 0, int arg3 = 0, int arg4 = 0, int arg5 = 0);
}

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@ -1767,7 +1767,7 @@ class PowerProtection : Powerup
{
if (passive && damage > 0)
{
newdamage = max(1, ApplyDamageFactors(GetClass(), damageType, damage, damage / 4));
newdamage = max(0, ApplyDamageFactors(GetClass(), damageType, damage, damage / 4));
if (Owner != null && newdamage < damage) Owner.A_PlaySound(ActiveSound, CHAN_AUTO, 1.0, false, ATTN_NONE);
}
}

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@ -311,7 +311,7 @@ class PathFollower : Actor
while ( (spec = InterpolationSpecial(iterator.Next ())) )
{
A_CallSpecial(spec.special, spec.args[0], spec.args[1], spec.args[2], spec.args[3], spec.args[4]);
Level.ExecuteSpecial(spec.special, null, null, false, spec.args[0], spec.args[1], spec.args[2], spec.args[3], spec.args[4]);
}
}