- removed access to the PlayerPawn's DisplayName variable. This one has implicit semantics, so wherever a displayable name is needed GetPrintableDisplayName should be called instead to allow later refactoring of the internal handling.

This commit is contained in:
Christoph Oelckers 2017-02-28 14:33:46 +01:00
parent fc125f7eaf
commit bc0ffc4185
2 changed files with 0 additions and 3 deletions

View file

@ -3333,8 +3333,6 @@ DEFINE_FIELD(APlayerPawn, HexenArmor)
DEFINE_FIELD(APlayerPawn, ColorRangeStart)
DEFINE_FIELD(APlayerPawn, ColorRangeEnd)
DEFINE_FIELD(PClassActor, DisplayName)
DEFINE_FIELD_X(PlayerInfo, player_t, mo)
DEFINE_FIELD_X(PlayerInfo, player_t, playerstate)
DEFINE_FIELD_X(PlayerInfo, player_t, original_oldbuttons)

View file

@ -34,7 +34,6 @@ class PlayerPawn : Actor native
native double ViewBob; // [SP] ViewBob Multiplier
native double FullHeight;
native meta String DisplayName; // Display name (used in menus, etc.)
meta Name HealingRadiusType;
meta Name InvulMode;