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- removed access to the PlayerPawn's DisplayName variable. This one has implicit semantics, so wherever a displayable name is needed GetPrintableDisplayName should be called instead to allow later refactoring of the internal handling.
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@ -3333,8 +3333,6 @@ DEFINE_FIELD(APlayerPawn, HexenArmor)
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DEFINE_FIELD(APlayerPawn, ColorRangeStart)
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DEFINE_FIELD(APlayerPawn, ColorRangeEnd)
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DEFINE_FIELD(PClassActor, DisplayName)
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DEFINE_FIELD_X(PlayerInfo, player_t, mo)
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DEFINE_FIELD_X(PlayerInfo, player_t, playerstate)
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DEFINE_FIELD_X(PlayerInfo, player_t, original_oldbuttons)
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@ -34,7 +34,6 @@ class PlayerPawn : Actor native
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native double ViewBob; // [SP] ViewBob Multiplier
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native double FullHeight;
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native meta String DisplayName; // Display name (used in menus, etc.)
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meta Name HealingRadiusType;
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meta Name InvulMode;
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