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Merge remote-tracking branch 'gz/master' into thereisnospoon
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commit
8c36a2a3df
8 changed files with 25 additions and 14 deletions
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@ -150,6 +150,7 @@ public:
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int MugShotMaxHealth;
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int RunHealth;
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int PlayerFlags;
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double FullHeight;
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TObjPtr<AInventory> InvFirst; // first inventory item displayed on inventory bar
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TObjPtr<AInventory> InvSel; // selected inventory item
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@ -6906,6 +6906,10 @@ DEFINE_ACTION_FUNCTION(AActor, A_SetSize)
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self->LinkToWorld(&ctx);
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ACTION_RETURN_BOOL(false);
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}
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if (self->player && self->player->mo == self)
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{
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self->player->mo->FullHeight = newheight;
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}
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ACTION_RETURN_BOOL(true);
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}
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@ -689,7 +689,8 @@ void APlayerPawn::Serialize(FSerializer &arc)
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("userange", UseRange, def->UseRange)
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("aircapacity", AirCapacity, def->AirCapacity)
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("viewheight", ViewHeight, def->ViewHeight)
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("viewbob", ViewBob, def->ViewBob);
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("viewbob", ViewBob, def->ViewBob)
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("fullheight", FullHeight, def->FullHeight);
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}
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//===========================================================================
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@ -714,7 +715,7 @@ void APlayerPawn::BeginPlay ()
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{
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Super::BeginPlay ();
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ChangeStatNum (STAT_PLAYER);
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FullHeight = Height;
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// Check whether a PWADs normal sprite is to be combined with the base WADs
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// crouch sprite. In such a case the sprites normally don't match and it is
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// best to disable the crouch sprite.
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@ -766,11 +767,11 @@ void APlayerPawn::Tick()
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{
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if (player != NULL && player->mo == this && player->CanCrouch() && player->playerstate != PST_DEAD)
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{
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Height = GetDefault()->Height * player->crouchfactor;
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Height = FullHeight * player->crouchfactor;
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}
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else
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{
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if (health > 0) Height = GetDefault()->Height;
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if (health > 0) Height = FullHeight;
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}
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Super::Tick();
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}
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@ -2309,7 +2310,7 @@ void P_DeathThink (player_t *player)
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void P_CrouchMove(player_t * player, int direction)
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{
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double defaultheight = player->mo->GetDefault()->Height;
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double defaultheight = player->mo->FullHeight;
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double savedheight = player->mo->Height;
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double crouchspeed = direction * CROUCHSPEED;
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double oldheight = player->viewheight;
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@ -3245,6 +3246,7 @@ DEFINE_FIELD(APlayerPawn, AirCapacity)
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DEFINE_FIELD(APlayerPawn, FlechetteType)
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DEFINE_FIELD(APlayerPawn, DamageFade)
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DEFINE_FIELD(APlayerPawn, ViewBob)
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DEFINE_FIELD(APlayerPawn, FullHeight)
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DEFINE_FIELD(PClassPlayerPawn, HealingRadiusType)
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DEFINE_FIELD(PClassPlayerPawn, DisplayName)
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@ -1613,7 +1613,7 @@ FxExpression *FxTypeCast::Resolve(FCompileContext &ctx)
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}
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else if (ValueType->IsKindOf(RUNTIME_CLASS(PClassPointer)))
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{
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FxExpression *x = new FxClassTypeCast(static_cast<PClassPointer*>(ValueType), basex);
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FxExpression *x = new FxClassTypeCast(static_cast<PClassPointer*>(ValueType), basex, Explicit);
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x = x->Resolve(ctx);
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basex = nullptr;
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delete this;
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@ -4412,7 +4412,7 @@ FxExpression *FxTypeCheck::Resolve(FCompileContext& ctx)
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if (left->ValueType->IsKindOf(RUNTIME_CLASS(PClassPointer)))
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{
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left = new FxClassTypeCast(NewClassPointer(RUNTIME_CLASS(DObject)), left);
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left = new FxClassTypeCast(NewClassPointer(RUNTIME_CLASS(DObject)), left, false);
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ClassCheck = true;
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}
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else
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@ -4420,7 +4420,7 @@ FxExpression *FxTypeCheck::Resolve(FCompileContext& ctx)
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left = new FxTypeCast(left, NewPointer(RUNTIME_CLASS(DObject)), false);
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ClassCheck = false;
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}
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right = new FxClassTypeCast(NewClassPointer(RUNTIME_CLASS(DObject)), right);
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right = new FxClassTypeCast(NewClassPointer(RUNTIME_CLASS(DObject)), right, false);
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RESOLVE(left, ctx);
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RESOLVE(right, ctx);
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@ -9922,12 +9922,13 @@ VMFunction *FxReturnStatement::GetDirectFunction()
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//
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//==========================================================================
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FxClassTypeCast::FxClassTypeCast(PClassPointer *dtype, FxExpression *x)
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FxClassTypeCast::FxClassTypeCast(PClassPointer *dtype, FxExpression *x, bool explicitily)
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: FxExpression(EFX_ClassTypeCast, x->ScriptPosition)
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{
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ValueType = dtype;
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desttype = dtype->ClassRestriction;
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basex=x;
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Explicit = explicitily;
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}
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//==========================================================================
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@ -9991,7 +9992,9 @@ FxExpression *FxClassTypeCast::Resolve(FCompileContext &ctx)
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if (clsname != NAME_None)
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{
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cls = FindClassType(clsname, ctx);
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if (Explicit) cls = FindClassType(clsname, ctx);
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else cls = PClass::FindClass(clsname);
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if (cls == nullptr)
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{
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/* lax */
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@ -10141,7 +10144,7 @@ FxExpression *FxClassPtrCast::Resolve(FCompileContext &ctx)
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}
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else if (basex->ValueType == TypeString || basex->ValueType == TypeName)
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{
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FxExpression *x = new FxClassTypeCast(to, basex);
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FxExpression *x = new FxClassTypeCast(to, basex, true);
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basex = nullptr;
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delete this;
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return x->Resolve(ctx);
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@ -1913,10 +1913,11 @@ class FxClassTypeCast : public FxExpression
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{
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PClass *desttype;
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FxExpression *basex;
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bool Explicit;
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public:
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FxClassTypeCast(PClassPointer *dtype, FxExpression *x);
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FxClassTypeCast(PClassPointer *dtype, FxExpression *x, bool explicitly);
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~FxClassTypeCast();
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FxExpression *Resolve(FCompileContext&);
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ExpEmit Emit(VMFunctionBuilder *build);
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@ -197,7 +197,7 @@ FxExpression *ParseParameter(FScanner &sc, PClassActor *cls, PType *type)
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sc.SetEscape(true);
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sc.MustGetString();
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sc.SetEscape(false);
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x = new FxClassTypeCast(static_cast<PClassPointer *>(type), new FxConstant(FName(sc.String), sc));
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x = new FxClassTypeCast(static_cast<PClassPointer *>(type), new FxConstant(FName(sc.String), sc), false);
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}
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else
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{
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@ -1036,7 +1036,6 @@ bool ZCCCompiler::CompileFields(PStruct *type, TArray<ZCC_VarDeclarator *> &Fiel
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{
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auto field = Fields[0];
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FieldDesc *fd = nullptr;
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FString str = FName(field->Names[0].Name);
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PType *fieldtype = DetermineType(type, field, field->Names->Name, field->Type, true, true);
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@ -37,6 +37,7 @@ class PlayerPawn : Actor native
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native Class<Actor> FlechetteType;
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native color DamageFade; // [CW] Fades for when you are being damaged.
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native double ViewBob; // [SP] ViewBob Multiplier
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native double FullHeight;
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Default
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{
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