- Added a number of missing textures for all 4 episodes of Ultimate Doom

This commit is contained in:
Rachael Alexanderson 2017-05-31 15:02:17 -04:00 committed by Christoph Oelckers
parent f753a8bfbc
commit 9e2d44e9c8

View file

@ -209,15 +209,6 @@ E2B5D1400279335811C1C1C0B437D9C8 // Deathknights of the Dark Citadel, map54
setactivation 943 2
}
2B65CB046EA40D2E44576949381769CA // Commercial Doom e3m4
{
// This line is erroneously specified as Door_Raise that monsters
// can operate. If they do, they block you off from half the map. Change
// this into a one-shot Door_Open so that it won't close.
setlinespecial 1069 Door_Open 0 16 0 0 0
clearlineflags 1069 0x200
}
3F249EDD62A3A08F53A6C53CB4C7ABE5 // Artica 3 map01
{
clearlinespecial 66
@ -454,9 +445,74 @@ D7F6E9F08C39A17026349A04F8C0B0BE // Return to Hadron, e1m9
pointonline
}
// Remove unreachable secrets
5B26545FF21B051CA06D389CE535684C // doom.wad e1m4
{
// missing textures
setwalltexture 693 back top BROWN1
// fix HOM errors with sectors too low
setsectoroffset 9 floor 8
setsectoroffset 105 floor 8
setsectoroffset 132 floor 8
setsectoroffset 137 floor 8
}
A24FE135D5B6FD427FE27BEF89717A65 // doom.wad e2m2
{
// missing textures
setwalltexture 947 back top BROWN1
setwalltexture 1596 back top WOOD1
}
1BC04D646B32D3A3E411DAF3C1A38FF8 // doom.wad e2m4
{
// missing textures
setwalltexture 551 back top PIPE4
setwalltexture 865 back bot STEP5
setwalltexture 1062 front top GSTVINE1
setwalltexture 1071 front top MARBLE1
}
99C580AD8FABE923CAB485CB7F3C5E5D // doom.wad e2m5
{
// missing textures
setwalltexture 590 back top GRAYBIG
setwalltexture 590 front bot BROWN1
}
3838AB29292587A7EE3CA71E7040868D // doom.wad e2m6
{
// missing texture
setwalltexture 1091 back top compspan
}
8590F489879870C098CD7029C3187159 // doom.wad e2m7
{
// missing texture
setwalltexture 1286 front bot SHAWN2
}
8A6399FAAA2E68649D4E4B16642074BE // doom.wad e2m9
{
// missing textures
setwalltexture 121 back top SW1LION
setwalltexture 123 back top GSTONE1
setwalltexture 140 back top GSTONE1
}
2B65CB046EA40D2E44576949381769CA // Commercial Doom e3m4
{
// This line is erroneously specified as Door_Raise that monsters
// can operate. If they do, they block you off from half the map. Change
// this into a one-shot Door_Open so that it won't close.
setlinespecial 1069 Door_Open 0 16 0 0 0
clearlineflags 1069 0x200
}
5AC51CA9F1B57D4538049422A5E37291 // doom.wad e3m7
{
// missing texture
setwalltexture 971 back top SP_HOT1
}
DA0C8281AC70EEC31127C228BCD7FE2C // doom.wad e4m1
{
// missing texture
setwalltexture 470 front top GSTONE1
}
F6EE16F770AD309D608EA0B1F1E249FC // Ultimate Doom, e4m3
{
// Remove unreachable secrets
setsectorspecial 124 0
setsectorspecial 125 0
// clear staircase to secret area
@ -479,11 +535,22 @@ F6EE16F770AD309D608EA0B1F1E249FC // Ultimate Doom, e4m3
setsectorspecial 152 0
setsectorspecial 155 0
}
AAECADD4D97970AFF702D86FAFAC7D17 // doom.wad e4m4
{
// missing textures
setwalltexture 427 back top BROWNHUG
setwalltexture 558 back top BROWNHUG
setwalltexture 567 front top BROWNHUG
setwalltexture 572 front top BROWNHUG
}
94D4C869A0C02EF4F7375022B36AAE45 // Ultimate Doom, e4m7
{
// Remove unreachable secrets
setsectorspecial 263 0
setsectorspecial 264 0
}
AB24AE6E2CB13CBDD04600A4D37F9189 // doom2.wad map02
1EC0AF1E3985650F0C9000319C599D0C // doom2bfg.wad map02
{