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- Added a number of missing textures for all 4 episodes of Ultimate Doom
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1 changed files with 77 additions and 10 deletions
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@ -209,15 +209,6 @@ E2B5D1400279335811C1C1C0B437D9C8 // Deathknights of the Dark Citadel, map54
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setactivation 943 2
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}
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2B65CB046EA40D2E44576949381769CA // Commercial Doom e3m4
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{
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// This line is erroneously specified as Door_Raise that monsters
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// can operate. If they do, they block you off from half the map. Change
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// this into a one-shot Door_Open so that it won't close.
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setlinespecial 1069 Door_Open 0 16 0 0 0
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clearlineflags 1069 0x200
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}
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3F249EDD62A3A08F53A6C53CB4C7ABE5 // Artica 3 map01
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{
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clearlinespecial 66
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@ -454,9 +445,74 @@ D7F6E9F08C39A17026349A04F8C0B0BE // Return to Hadron, e1m9
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pointonline
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}
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// Remove unreachable secrets
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5B26545FF21B051CA06D389CE535684C // doom.wad e1m4
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{
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// missing textures
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setwalltexture 693 back top BROWN1
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// fix HOM errors with sectors too low
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setsectoroffset 9 floor 8
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setsectoroffset 105 floor 8
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setsectoroffset 132 floor 8
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setsectoroffset 137 floor 8
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}
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A24FE135D5B6FD427FE27BEF89717A65 // doom.wad e2m2
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{
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// missing textures
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setwalltexture 947 back top BROWN1
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setwalltexture 1596 back top WOOD1
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}
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1BC04D646B32D3A3E411DAF3C1A38FF8 // doom.wad e2m4
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{
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// missing textures
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setwalltexture 551 back top PIPE4
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setwalltexture 865 back bot STEP5
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setwalltexture 1062 front top GSTVINE1
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setwalltexture 1071 front top MARBLE1
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}
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99C580AD8FABE923CAB485CB7F3C5E5D // doom.wad e2m5
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{
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// missing textures
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setwalltexture 590 back top GRAYBIG
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setwalltexture 590 front bot BROWN1
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}
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3838AB29292587A7EE3CA71E7040868D // doom.wad e2m6
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{
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// missing texture
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setwalltexture 1091 back top compspan
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}
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8590F489879870C098CD7029C3187159 // doom.wad e2m7
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{
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// missing texture
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setwalltexture 1286 front bot SHAWN2
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}
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8A6399FAAA2E68649D4E4B16642074BE // doom.wad e2m9
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{
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// missing textures
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setwalltexture 121 back top SW1LION
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setwalltexture 123 back top GSTONE1
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setwalltexture 140 back top GSTONE1
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}
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2B65CB046EA40D2E44576949381769CA // Commercial Doom e3m4
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{
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// This line is erroneously specified as Door_Raise that monsters
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// can operate. If they do, they block you off from half the map. Change
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// this into a one-shot Door_Open so that it won't close.
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setlinespecial 1069 Door_Open 0 16 0 0 0
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clearlineflags 1069 0x200
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}
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5AC51CA9F1B57D4538049422A5E37291 // doom.wad e3m7
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{
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// missing texture
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setwalltexture 971 back top SP_HOT1
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}
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DA0C8281AC70EEC31127C228BCD7FE2C // doom.wad e4m1
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{
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// missing texture
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setwalltexture 470 front top GSTONE1
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}
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F6EE16F770AD309D608EA0B1F1E249FC // Ultimate Doom, e4m3
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{
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// Remove unreachable secrets
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setsectorspecial 124 0
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setsectorspecial 125 0
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// clear staircase to secret area
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@ -479,11 +535,22 @@ F6EE16F770AD309D608EA0B1F1E249FC // Ultimate Doom, e4m3
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setsectorspecial 152 0
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setsectorspecial 155 0
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}
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AAECADD4D97970AFF702D86FAFAC7D17 // doom.wad e4m4
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{
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// missing textures
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setwalltexture 427 back top BROWNHUG
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setwalltexture 558 back top BROWNHUG
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setwalltexture 567 front top BROWNHUG
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setwalltexture 572 front top BROWNHUG
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}
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94D4C869A0C02EF4F7375022B36AAE45 // Ultimate Doom, e4m7
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{
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// Remove unreachable secrets
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setsectorspecial 263 0
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setsectorspecial 264 0
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}
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AB24AE6E2CB13CBDD04600A4D37F9189 // doom2.wad map02
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1EC0AF1E3985650F0C9000319C599D0C // doom2bfg.wad map02
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{
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