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https://github.com/ZDoom/qzdoom.git
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- added a generic TransformRect to the status bar so that the proper transformations can be applied to draw operations that require special parameters not supported by the stock functions.
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4cf3e1be2c
commit
e074c75609
3 changed files with 37 additions and 51 deletions
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@ -396,6 +396,7 @@ public:
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void DrawGraphic(FTextureID texture, double x, double y, int flags, double Alpha, double boxwidth, double boxheight, double scaleX, double scaleY);
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void DrawString(FFont *font, const FString &cstring, double x, double y, int flags, double Alpha, int translation, int spacing, bool monospaced, int shadowX, int shadowY);
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void TransformRect(double &x, double &y, double &w, double &h, int flags = 0);
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void Fill(PalEntry color, double x, double y, double w, double h, int flags = 0);
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void SetClipRect(double x, double y, double w, double h, int flags = 0);
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@ -1847,7 +1847,7 @@ DEFINE_ACTION_FUNCTION(DBaseStatusBar, DrawString)
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//
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//============================================================================
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void DBaseStatusBar::Fill(PalEntry color, double x, double y, double w, double h, int flags)
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void DBaseStatusBar::TransformRect(double &x, double &y, double &w, double &h, int flags)
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{
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// resolve auto-alignment before making any adjustments to the position values.
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if (!(flags & DI_SCREEN_MANUAL_ALIGN))
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@ -1858,8 +1858,6 @@ void DBaseStatusBar::Fill(PalEntry color, double x, double y, double w, double h
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else flags |= DI_SCREEN_TOP;
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}
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double Alpha = color.a * this->Alpha / 255;
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if (Alpha <= 0) return;
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x += drawOffset.X;
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y += drawOffset.Y;
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@ -1897,10 +1895,42 @@ void DBaseStatusBar::Fill(PalEntry color, double x, double y, double w, double h
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x += orgx;
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y += orgy;
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}
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}
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DEFINE_ACTION_FUNCTION(DBaseStatusBar, TransformRect)
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{
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PARAM_SELF_PROLOGUE(DBaseStatusBar);
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PARAM_FLOAT(x);
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PARAM_FLOAT(y);
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PARAM_FLOAT(w);
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PARAM_FLOAT(h);
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PARAM_INT_DEF(flags);
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self->TransformRect(x, y, w, h, flags);
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if (numret > 0) ret[0].SetFloat(x);
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if (numret > 1) ret[1].SetFloat(y);
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if (numret > 2) ret[2].SetFloat(w);
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if (numret > 3) ret[3].SetFloat(h);
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return MIN(4, numret);
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}
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//============================================================================
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//
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// draw stuff
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//
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//============================================================================
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void DBaseStatusBar::Fill(PalEntry color, double x, double y, double w, double h, int flags)
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{
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double Alpha = color.a * this->Alpha / 255;
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if (Alpha <= 0) return;
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TransformRect(x, y, w, h, flags);
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int x1 = int(x);
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int y1 = int(y);
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int ww = int(x + w - x1); // account for scaling to non-integers. Truncating the values separately would fail for cases like
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int hh = int(y + h - y1); // y=3.5, height = 5.5 where adding both values gives a larger integer than adding the two integers.
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int hh = int(y + h - y1); // y=3.5, height = 5.5 where adding both values gives a larger integer than adding the two integers.
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screen->Dim(color, float(Alpha), x1, y1, ww, hh);
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}
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@ -1928,57 +1958,11 @@ DEFINE_ACTION_FUNCTION(DBaseStatusBar, Fill)
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void DBaseStatusBar::SetClipRect(double x, double y, double w, double h, int flags)
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{
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// resolve auto-alignment before making any adjustments to the position values.
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if (!(flags & DI_SCREEN_MANUAL_ALIGN))
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{
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if (x < 0) flags |= DI_SCREEN_RIGHT;
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else flags |= DI_SCREEN_LEFT;
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if (y < 0) flags |= DI_SCREEN_BOTTOM;
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else flags |= DI_SCREEN_TOP;
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}
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x += drawOffset.X;
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y += drawOffset.Y;
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if (!fullscreenOffsets)
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{
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StatusbarToRealCoords(x, y, w, h);
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}
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else
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{
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double orgx, orgy;
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switch (flags & DI_SCREEN_HMASK)
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{
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default: orgx = 0; break;
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case DI_SCREEN_HCENTER: orgx = screen->GetWidth() / 2; break;
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case DI_SCREEN_RIGHT: orgx = screen->GetWidth(); break;
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}
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switch (flags & DI_SCREEN_VMASK)
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{
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default: orgy = 0; break;
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case DI_SCREEN_VCENTER: orgy = screen->GetHeight() / 2; break;
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case DI_SCREEN_BOTTOM: orgy = screen->GetHeight(); break;
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}
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// move stuff in the top right corner a bit down if the fps counter is on.
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if ((flags & (DI_SCREEN_HMASK | DI_SCREEN_VMASK)) == DI_SCREEN_RIGHT_TOP && vid_fps) y += 10;
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DVector2 Scale = GetHUDScale();
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x *= Scale.X;
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y *= Scale.Y;
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w *= Scale.X;
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h *= Scale.Y;
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x += orgx;
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y += orgy;
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}
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TransformRect(x, y, w, h, flags);
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int x1 = int(x);
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int y1 = int(y);
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int ww = int(x + w - x1); // account for scaling to non-integers. Truncating the values separately would fail for cases like
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int hh = int(y + h - y1); // y=3.5, height = 5.5 where adding both values gives a larger integer than adding the two integers.
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screen->SetClipRect(x1, y1, ww, hh);
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}
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@ -323,6 +323,7 @@ class BaseStatusBar native ui
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native void DrawTexture(TextureID texture, Vector2 pos, int flags = 0, double Alpha = 1., Vector2 box = (-1, -1), Vector2 scale = (1, 1));
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native void DrawImage(String texture, Vector2 pos, int flags = 0, double Alpha = 1., Vector2 box = (-1, -1), Vector2 scale = (1, 1));
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native void DrawString(HUDFont font, String string, Vector2 pos, int flags = 0, int translation = Font.CR_UNTRANSLATED, double Alpha = 1., int wrapwidth = -1, int linespacing = 4);
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native double, double, double, double TransformRect(double x, double y, double w, double h, int flags = 0);
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native void Fill(Color col, double x, double y, double w, double h, int flags = 0);
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native static String FormatNumber(int number, int minsize = 0, int maxsize = 0, int format = 0, String prefix = "");
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native double, double, double, double StatusbarToRealCoords(double x, double y=0, double w=0, double h=0);
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