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- fixed: Updating your sigil (Strife) should not override the number of 'deselect' pieces you have when swapping to another weapon.
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@ -203,6 +203,7 @@ class Sigil : Weapon
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}
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PSprite pspr = player.GetPSprite(PSP_WEAPON);
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pspr.SetState(pspr.CurState + invoker.health);
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invoker.downpieces = 0;
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}
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//============================================================================
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