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- fixed possible AMD compilation error.
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1 changed files with 1 additions and 1 deletions
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@ -123,7 +123,7 @@ float R_DoomLightingEquation(float light)
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float shade = 64.0 - (L + 12.0) * 32.0/128.0;
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float lightscale;
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if (uPalLightLevels != 0)
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lightscale = clamp(int(shade - min(24.0, vis)) / 32.0, 0.0, 31.0/32.0);
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lightscale = clamp(float(int(shade - min(24.0, vis))) / 32.0, 0.0, 31.0/32.0);
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else
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lightscale = clamp((shade - min(24.0, vis)) / 32.0, 0.0, 31.0/32.0);
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