qzdoom/wadsrc
Christoph Oelckers a210aaea3e - fixed: All melee functions calling TraceBleed after DamageMobj must first copy the target member to a local variable.
DamageMobj can destroy the damaged actor if the death state sequence has zero duration. But Actor.target is a garbage collected member variable, i.e. it will be null, once the actor it points to gets destroyed.
This was originally done correctly in the C++ code but during the scriptification all those 'AActor *target = self->target' lines were removed because they looked redundant, but were not.
2017-06-06 09:12:58 +02:00
..
static - fixed: All melee functions calling TraceBleed after DamageMobj must first copy the target member to a local variable. 2017-06-06 09:12:58 +02:00
CMakeLists.txt - Make QZDoom GZDoom again! 2017-03-09 11:51:42 -05:00