mirror of
https://github.com/ZDoom/qzdoom.git
synced 2024-11-28 06:53:58 +00:00
- also added the 'amount' parameter to DropInventroy and A_DropInventory script functions.
This commit is contained in:
parent
e2d5a708f8
commit
73cceea994
3 changed files with 5 additions and 4 deletions
|
@ -3663,13 +3663,14 @@ DEFINE_ACTION_FUNCTION(AActor, A_DropInventory)
|
|||
{
|
||||
PARAM_SELF_PROLOGUE(AActor);
|
||||
PARAM_CLASS(drop, AInventory);
|
||||
PARAM_INT_DEF(amount);
|
||||
|
||||
if (drop)
|
||||
{
|
||||
AInventory *inv = self->FindInventory(drop);
|
||||
if (inv)
|
||||
{
|
||||
self->DropInventory(inv);
|
||||
self->DropInventory(inv, amount);
|
||||
}
|
||||
}
|
||||
return 0;
|
||||
|
|
|
@ -1059,7 +1059,7 @@ DEFINE_ACTION_FUNCTION(AActor, DropInventory)
|
|||
{
|
||||
PARAM_SELF_PROLOGUE(AActor);
|
||||
PARAM_OBJECT_NOT_NULL(item, AInventory);
|
||||
PARAM_INT(amt);
|
||||
PARAM_INT_DEF(amt);
|
||||
ACTION_RETURN_OBJECT(self->DropInventory(item, amt));
|
||||
}
|
||||
|
||||
|
|
|
@ -496,7 +496,7 @@ class Actor : Thinker native
|
|||
native bool TakeInventory(class<Inventory> itemclass, int amount, bool fromdecorate = false, bool notakeinfinite = false);
|
||||
native Inventory FindInventory(class<Inventory> itemtype, bool subclass = false);
|
||||
native Inventory GiveInventoryType(class<Inventory> itemtype);
|
||||
native Inventory DropInventory (Inventory item);
|
||||
native Inventory DropInventory (Inventory item, int amt = -1);
|
||||
native bool UseInventory(Inventory item);
|
||||
native void ObtainInventory(Actor other);
|
||||
native bool GiveAmmo (Class<Ammo> type, int amount);
|
||||
|
@ -787,7 +787,7 @@ class Actor : Thinker native
|
|||
native void A_SpawnDebris(class<Actor> spawntype, bool transfer_translation = false, double mult_h = 1, double mult_v = 1);
|
||||
native void A_SpawnParticle(color color1, int flags = 0, int lifetime = 35, double size = 1, double angle = 0, double xoff = 0, double yoff = 0, double zoff = 0, double velx = 0, double vely = 0, double velz = 0, double accelx = 0, double accely = 0, double accelz = 0, double startalphaf = 1, double fadestepf = -1, double sizestep = 0);
|
||||
native void A_ExtChase(bool usemelee, bool usemissile, bool playactive = true, bool nightmarefast = false);
|
||||
native void A_DropInventory(class<Inventory> itemtype);
|
||||
native void A_DropInventory(class<Inventory> itemtype, int amount);
|
||||
native void A_SetBlend(color color1, double alpha, int tics, color color2 = 0);
|
||||
deprecated native void A_ChangeFlag(string flagname, bool value);
|
||||
native void A_ChangeCountFlags(int kill = FLAG_NO_CHANGE, int item = FLAG_NO_CHANGE, int secret = FLAG_NO_CHANGE);
|
||||
|
|
Loading…
Reference in a new issue