Commit graph

9232 commits

Author SHA1 Message Date
MascaraSnake
d9ed914e14 Merge branch 'amyswings' into 'next'
Restore jump-related pflags properly during twinspin

See merge request STJr/SRB2!908
2020-05-02 10:03:49 -04:00
MascaraSnake
452fd100b8 Refactor P_CheckBustableBlocks 2020-05-02 15:50:18 +02:00
MascaraSnake
122104815a Revert some very incorrect refactoring 2020-05-02 15:33:15 +02:00
MascaraSnake
ddb4c2c97f Refactor P_PushableCheckBustables 2020-05-02 15:30:56 +02:00
MascaraSnake
bc2d0dcea6 Some minor PTR_GlideClimbTraverse cleanup 2020-05-02 15:25:19 +02:00
MascaraSnake
929064b998 Refactor PTR_SlideTraverse 2020-05-02 15:21:53 +02:00
MascaraSnake
a67c8786ae P_PlayerZMovement: Move PolyObject handling code into its own function 2020-05-02 13:49:16 +02:00
MascaraSnake
29192eff9a Merge branch 'remove-polyobjects' into movement-refactor 2020-05-02 13:37:13 +02:00
MascaraSnake
afc6378868 P_PlayerZMovement: Move checks for Mario blocks into their own function 2020-05-02 13:34:24 +02:00
MascaraSnake
2605f29bd4 P_PlayerMobjThinker: Move check for floatbob platforms into its own function 2020-05-02 13:08:13 +02:00
MascaraSnake
19d77bfc53 P_PlayerMobjThinker: Move crumbling platforms check into its own function 2020-05-02 12:50:09 +02:00
MascaraSnake
485a4e5035 Remove POLYOBJECTS and POLYOBJECTS_PLANES defines 2020-05-02 12:08:31 +02:00
MascaraSnake
2a39265156 Make the laser thinker find the FOF itself instead of storing it in the thinker struct 2020-05-02 10:03:16 +02:00
MascaraSnake
c1304e019d Clean up Thwomp spawning code 2020-05-02 09:15:34 +02:00
Zipper
dd645d88ea Update p_user.c 2020-05-01 08:25:37 -04:00
MascaraSnake
2449c66b78 Merge branch 'find-sector-from-tag' into 'next'
Remove P_FindSectorFromLineTag and P_FindLineFromLineTag

See merge request STJr/SRB2!901
2020-05-01 05:49:52 -04:00
MascaraSnake
7922306113 Merge branch 'more-thinker-refactor' into 'next'
More thinker refactoring

See merge request STJr/SRB2!900
2020-05-01 05:47:14 -04:00
MascaraSnake
790affd13b Merge branch 'next' into elevator-cleanup
# Conflicts:
#	src/p_saveg.c
2020-05-01 11:42:05 +02:00
MascaraSnake
be0959fa90 Remove bogus comments from p_saveg.c 2020-05-01 11:25:32 +02:00
LJ Sonic
ef5f8f3bd2 Merge branch 'join-delay' into 'next'
Add a minimum delay between connections

See merge request STJr/SRB2!889
2020-05-01 03:29:15 -04:00
lachwright
165b6c2435 Dashmode fixes:
- Don't force the player's default normalspeed and jumpfactor while not in dashmode
- Properly trim the fuse for followmobj ghosts spawned during dashmode
- Add deliberate dashmode ghosts for Metal's jet fume
2020-05-01 08:26:23 +08:00
lachwright
f9b831c00b Restore jump-related pflags properly during twinspin 2020-05-01 06:34:30 +08:00
Monster Iestyn
279ad0707e Merge branch 'strncpy-brullshit' into 'next'
Fix a few strncpy bullshit

See merge request STJr/SRB2!895
2020-04-30 14:53:46 -04:00
Hannu Hanhi
be99670a39 More HWR_ProcessSeg sky code from master 2020-04-30 19:57:28 +03:00
Hannu Hanhi
ff8f48647b HWR_ProcessSeg skywall processing from master 2020-04-30 19:57:15 +03:00
Monster Iestyn
0d3876abf3 Merge branch 'next' into netarchive-cleanup 2020-04-29 15:27:07 +01:00
Monster Iestyn
2f0bf3860f Don't discard const, added missing & 2020-04-29 15:24:28 +01:00
Monster Iestyn
d89d2505bb Whoops the third 2020-04-29 14:45:52 +01:00
Louis-Antoine
9b3917cd72 Revert "Replace a few instance of strncpy with strlcpy"
This reverts commit 2e27f32d3e.
2020-04-29 10:55:49 +02:00
Zachary McAlpin
196c12549c Merge branch 'next' of https://git.magicalgirl.moe/STJr/SRB2 into gamequit-hook 2020-04-28 18:31:15 -05:00
Louis-Antoine
ae05f11c45 Optimise number archiving 2020-04-28 23:12:02 +02:00
Louis-Antoine
3e8fb8db25 Optimise boolean archiving 2020-04-28 23:11:28 +02:00
Louis-Antoine
2e3c110534 Optimise string archiving and allow for longer strings 2020-04-28 22:19:44 +02:00
LJ Sonic
5c16e33432 Merge branch 'fix-intermission-mouse' into 'next'
Fix mouse being grabbed in intermission and cutscenes

See merge request STJr/SRB2!891
2020-04-28 04:25:32 -04:00
Louis-Antoine
752b48de3a Update sound and closed captions in connection screen 2020-04-28 00:37:58 +02:00
Louis-Antoine
231a835bf6 Minor adjustements in Snake minigame 2020-04-27 23:15:18 +02:00
Louis-Antoine
dfdace22bb Add bonuses and maluses to Snake minigame 2020-04-27 23:10:13 +02:00
Louis-Antoine
a3dcc100c0 Add pause and retry to Snake minigame 2020-04-27 22:06:32 +02:00
MascaraSnake
df692645c4 Merge branch 'raisethinker' into 'next'
Make P_AddRaiseThinker more configurable via function parameters (needed for UDMF)

See merge request STJr/SRB2!899
2020-04-27 15:04:37 -04:00
Louis-Antoine
647d74bad5 Add a background to Snake minigame 2020-04-27 15:31:38 +02:00
MascaraSnake
4cec927bbb Replace P_FindLineFromLineTag with P_FindLineFromTag 2020-04-27 14:34:42 +02:00
MascaraSnake
0a0812bc57 Remove P_FindSectorFromLineTag 2020-04-27 14:31:37 +02:00
Louis-Antoine
c7cd53d5b2 Call rand() a few times after calling srand() 2020-04-27 14:22:45 +02:00
MascaraSnake
4f3d837835 Store "no bosses" setting for lasers in thinker instead of checking sourceline. 2020-04-27 13:09:57 +02:00
MascaraSnake
630af5d225 Pass thwomp settings to P_AddThwompThinker 2020-04-27 13:01:31 +02:00
Louis-Antoine
58c0383e88 Use sprites for snake and apple 2020-04-27 13:01:14 +02:00
MascaraSnake
556c2a8c18 Store tag instead of sourceline in raise thinker 2020-04-27 12:54:08 +02:00
MascaraSnake
2f9cccf287 Make P_AddRaiseThinker more configurable via function parameters (needed for UDMF) 2020-04-27 11:19:07 +02:00
Steel Titanium
e0f9b82544
Fix window icon being reset when switching renderers on non-Windows platforms 2020-04-26 18:46:43 -04:00
Louis-Antoine
380e246be3 Lower the download progress bar 2020-04-26 21:57:17 +02:00
Louis-Antoine
7c9ce1faee Prevent edge warping in Snake minigame 2020-04-26 21:17:15 +02:00
MascaraSnake
c026b707ce Make new thinker loading functions set floordata/ceilingdata where necessary 2020-04-26 18:54:03 +02:00
MascaraSnake
fb1746e95b Deprecate the camera scanner effect and print a warning when it's used 2020-04-26 18:42:31 +02:00
MascaraSnake
82bf72f5e1 Remove obsolete stuff from elevator_t 2020-04-26 18:38:45 +02:00
MascaraSnake
f4282718dc Accidentally changed the wrong SaveElevatorThinker call to SaveCrumbleThinker 2020-04-26 18:31:39 +02:00
MascaraSnake
554de0e0f5 T_StartCrumble refactoring, part 1 2020-04-26 16:51:14 +02:00
MascaraSnake
295ed303af Make T_StartCrumble use its own thinker data structure 2020-04-26 11:55:10 +02:00
Louis-Antoine
2e27f32d3e Replace a few instance of strncpy with strlcpy 2020-04-26 00:42:17 +02:00
Louis-Antoine
212358dbba Restore old entry searching functions and add alternate versions for long names 2020-04-26 00:39:52 +02:00
Monster Iestyn
7034e2537a whoops the sequel 2020-04-25 16:53:52 +01:00
Monster Iestyn
049a7db877 whoops 2020-04-25 16:52:11 +01:00
Hannu Hanhi
78c2928b8b Optimization: also don't reset shader on models 2020-04-25 16:32:44 +03:00
Hannu Hanhi
c0c095e1d1 Optimization: only call pglUseProgram if shader actually needs changing 2020-04-25 16:32:32 +03:00
Hannu Hanhi
0758a8caec Optimization: Don't reset shader program at end of DrawPolygon, instead reset it in UnSetShader 2020-04-25 16:32:21 +03:00
MascaraSnake
3cd8f62ae9 Remove a line I overlooked in the thinker cleanup branch 2020-04-25 08:18:48 +02:00
James R
fe9b933b97 Merge remote-tracking branch 'origin/master' into HEAD 2020-04-24 22:10:59 -07:00
Monster Iestyn
49cceda15b Do the same with writing ARCH_FFLOOR values in Lua archiving code (reading was already dealt with years ago) 2020-04-24 22:43:23 +01:00
Monster Iestyn
7dda5f6b94 created P_GetFFloorID to get an "ID" of an FOF in its target sector (an opposite to P_GetFFloorByID you could say!), rewrote floor/ceiling rover archiving code to use both P_GetFFloorID and P_GetFFloorByID 2020-04-24 22:29:41 +01:00
Louis-Antoine
10fbaaf781 Fix compiler warnings 2020-04-24 22:19:05 +02:00
Monster Iestyn
e406a7bef5 no diff3 needed for line archiving 2020-04-24 20:58:38 +01:00
Monster Iestyn
1e61229cb7 we don't actually need put/get pointers at all (plus with everything put into functions they wouldn't work properly anyway) 2020-04-24 20:57:48 +01:00
Monster Iestyn
c1d2b8301b split sector/lines archiving-related code into their own functions too 2020-04-24 20:40:50 +01:00
Monster Iestyn
2d45decbb0 remove statsec and statline as they appear to be entirely unused 2020-04-24 20:28:01 +01:00
Monster Iestyn
08a7fcbe8d Split off FOF archiving-related code into their own functions 2020-04-24 20:26:57 +01:00
Monster Iestyn
d1d006a1a7 Merge branch 'thinker-cleanup' into 'next'
Plane movement thinker cleanup

See merge request STJr/SRB2!880
2020-04-24 14:30:52 -04:00
Louis-Antoine
d235d401bc Improve controls handling in connection screen minigame 2020-04-24 19:27:42 +02:00
Louis-Antoine
9ac3fd202f Add a Snake minigame to the downloading screen 2020-04-24 19:27:29 +02:00
Louis-Antoine
e4f2c1dc70 Fix mouse being grabbed in intermission and cutscenes 2020-04-24 18:33:35 +02:00
Monster Iestyn
9df5d6e1e0 These are flags! Serves me right for just rushing this out 2020-04-24 16:53:54 +01:00
Monster Iestyn
2419b65f79 Sync crumblestate in netgames 2020-04-24 16:40:09 +01:00
Louis-Antoine
c90cc3b58f Add a menu option for the minimum join delay 2020-04-24 15:38:07 +02:00
Louis-Antoine
9ec4ba3824 Add a minimum delay between connections 2020-04-24 14:05:15 +02:00
Zachary McAlpin
187efb4df2 Merge branch 'next' of https://git.magicalgirl.moe/STJr/SRB2 into gamequit-hook 2020-04-23 18:39:31 -05:00
Zachary McAlpin
f6120410fb Execute LUAh_GameQuit earlier in M_QuitResponse
It just feels a bit funny to execute LUAh_GameQuit if you are playing a session after the quit screen appears instead of before.
2020-04-23 17:38:08 -05:00
Monster Iestyn
bfb2467796 Merge branch 'uh-oh-spriteinfo' into 'next'
Fix minor issue with lua spriteinfo

See merge request STJr/SRB2!872
2020-04-23 16:12:55 -04:00
Monster Iestyn
4ef8093e92 Merge branch 'emeraldspawnfix' into 'next'
Fix emerald hunt not working properly, part 2

See merge request STJr/SRB2!887
2020-04-23 15:41:27 -04:00
Monster Iestyn
a71fe6445a Merge branch 'master' into next 2020-04-23 18:49:53 +01:00
sphere
67f511a55e Restore carelessly removed const keywords. 2020-04-22 23:38:10 +02:00
sphere
f85bfc87f5 Move variable declarations outside of for loops. 2020-04-22 23:17:18 +02:00
sphere
e26788d014 Fix variable-length array definition, just in case. 2020-04-22 23:10:43 +02:00
sphere
01a1297631 Make P_SpawnEmeraldHunt even more concise, using Fisher-Yates shuffle. 2020-04-22 22:46:12 +02:00
sphere
b254cb186b Fix a mistake with P_SpawnEmeraldHunt and make it more concise. 2020-04-22 20:38:58 +02:00
sphere
25affe6948 Make emerald hunt shards spawn at correct heights, and add Float option. 2020-04-22 18:58:40 +02:00
Zipper
657ee8287e Update p_user.c 2020-04-22 07:59:08 -04:00
ZipperQR
64edd91dbd Dust devil support 2020-04-22 00:59:12 +03:00
Louis-Antoine
0ddd2fea21 Let W_CheckNumForName(Pwad) find entries with long names 2020-04-21 11:08:18 +02:00
Louis-Antoine
29a94ee26a Add a longname field to lumpinfo_t 2020-04-21 10:21:41 +02:00
Louis-Antoine
f6e2c7063f Rename lumpinfo_t.name2 to lumpinfo_t.fullname 2020-04-20 23:40:41 +02:00
James R
e79d8c7896 Merge branch 'flipfuncpointers-master' into 'master'
Flipfuncpointers (take two)

See merge request STJr/SRB2!864
2020-04-19 18:23:56 -04:00
James R
536fb1ef2a Merge remote-tracking branch 'origin/master' into next 2020-04-18 17:20:33 -07:00
James R
cbe181c66d Merge branch 'angle-for-spawn-object' into 'next'
Make the Spawn Object linedef executor able to set the object's angle.

See merge request STJr/SRB2!877
2020-04-18 20:16:07 -04:00
James R
b11845b045 Merge branch 'packetversion-revision' into 'master'
The rule for PACKETVERSION is too confusing, it's also too hard to unify formats

See merge request STJr/SRB2!875
2020-04-18 20:15:23 -04:00
James R
abb338d650 Merge branch 'continue_tweaks' into 'next'
A tangible mechanism to disable Continues

See merge request STJr/SRB2!865
2020-04-18 20:15:04 -04:00
MascaraSnake
c031008eab Enable SF_TRIGGERSPECIAL_TOUCH for sectors with spike damage 2020-04-18 15:17:25 +02:00
MascaraSnake
54cbd66999 Eradicate levelspecthink_t 2020-04-18 11:05:58 +02:00
MascaraSnake
da594db3fc Remove return values from a few elevator functions that don't use them 2020-04-18 10:52:58 +02:00
MascaraSnake
ab17267363 Make T_BounceCheese use its own thinker struct 2020-04-18 10:45:21 +02:00
MascaraSnake
08f1e03e79 Refactor T_ThwompSector 2020-04-18 10:26:03 +02:00
MascaraSnake
29d33f0a93 Refactor T_NoEnemiesSector 2020-04-18 09:21:04 +02:00
MascaraSnake
0038605979 Make T_MarioBlock use its own thinker data structure 2020-04-18 02:05:23 +02:00
MascaraSnake
7e2f95c3f5 Refactor T_ContinuousFalling 2020-04-18 01:42:13 +02:00
MascaraSnake
70d262653e Refactor T_MovePlane a little bit 2020-04-18 01:08:01 +02:00
MascaraSnake
cc0f686c95 Refactor T_FloatSector 2020-04-18 00:26:49 +02:00
MascaraSnake
fd598f315e Add an enum for crumblestate 2020-04-17 23:54:37 +02:00
MascaraSnake
779b10681f Refactoring in T_BounceCheese 2020-04-17 23:32:39 +02:00
MascaraSnake
9b27d004e3 Remove the spike thinker, which hasn't been necessary for a while now 2020-04-17 22:54:35 +02:00
MascaraSnake
099ad6cf20 Remove sec assignments that have become superfluous 2020-04-17 21:39:38 +02:00
MascaraSnake
5a58b2d90e Refactor T_EachTimeThinker 2020-04-17 21:19:21 +02:00
MascaraSnake
89539512f6 Make T_EachTimeThinker use its own struct 2020-04-17 14:00:48 +02:00
MascaraSnake
3e0a9c8718 Forgot to clean up some stuff 2020-04-17 11:13:13 +02:00
MascaraSnake
63a901b714 -Remove superfluous variables from raise_t
-Cleanup signatures of P_AddRaiseThinker and P_AddAirbob
2020-04-17 11:11:36 +02:00
MascaraSnake
a41dbe2bae Get rid of code duplication in T_RaiseSector 2020-04-17 10:19:02 +02:00
MascaraSnake
d0c473c9ae Make T_RaiseSector use its own thinker struct instead of levelspecthink_t 2020-04-17 09:58:53 +02:00
Nev3r
464ecc01a4 Merge branch 't_moveplane-refactor' into 'next'
Remove faulty code from T_MovePlane()

See merge request STJr/SRB2!876
2020-04-14 05:53:59 -04:00
Nev3r
778ef86fee Remove the bridge thinker code. 2020-04-14 10:31:07 +02:00
sphere
01b28b66a6 Make linedef type 461 able to set object angle, using the line's angle. 2020-04-13 17:10:25 +02:00
Nev3r
01c0797ba6 Remove now unused P_MobjReadyToMove(). 2020-04-13 16:00:58 +02:00
Nev3r
74bd23c275 Actually remove the entire code block in T_MovePlane(), and remove line_t.tagline as it served no other purpose. 2020-04-13 15:17:53 +02:00
Nev3r
711c35970c Refactor an unholy piece of code. 2020-04-13 14:31:19 +02:00
James R
4214397679 Make the PACKETVERSION rule easier 2020-04-12 17:05:18 -07:00
fickleheart
be07a23e52 Make a separate function instead of clogging up IdentifyVersion 2020-04-09 20:56:27 -05:00
fickleheart
6845aca6e5 Make chdir usage consistent with other source usage 2020-04-09 20:52:23 -05:00
fickleheart
614449298e Merge remote-tracking branch 'upstream/master' into netgame-urls 2020-04-09 20:48:52 -05:00
James R
d460e1e826 Merge branch 'pk3-xtra-comm-fix' into 'next'
PK3: Proper ignorance for file comments/extra data

See merge request STJr/SRB2!761
2020-04-09 21:25:11 -04:00
James R
efe74cfd8f Merge branch 'md2-rollangle' into 'master'
Fix MD2 rollangle in reverse gravity

See merge request STJr/SRB2!818
2020-04-09 21:25:02 -04:00
James R
0313213c59 Merge branch 'hw-horizon' into 'master'
OGL horizon lines

See merge request STJr/SRB2!861
2020-04-09 21:24:41 -04:00
James R
e457b71e7e Merge branch 'execcfg-fixes' into 'master'
ExecCfg fixes

See merge request STJr/SRB2!821
2020-04-09 21:24:12 -04:00
Zachary McAlpin
31b19f69a2 Merge branch 'next' of https://git.magicalgirl.moe/STJr/SRB2 into gamequit-hook 2020-04-09 20:12:11 -05:00
James R
dc25177457 You don't need to push the value twice, it's only used once 2020-04-09 17:30:53 -07:00
James R
aca39d6210 Merge remote-tracking branch 'origin/master' into next 2020-04-09 17:04:04 -07:00
James R
b029ccff0d Merge branch 'hide-useless-1p-menu-options' into 'master'
Hide record & NiGHTS attack options if there are no available maps for them.

See merge request STJr/SRB2!868
2020-04-09 19:57:27 -04:00
James R
40a74a6211 Merge branch 'ra-emblemhints' into 'master'
Allow emblem hints (and radar) in record attack.

See merge request STJr/SRB2!820
2020-04-09 19:56:17 -04:00
James R
5f7bd9a947 Merge branch 'fix-256-brightness' into 'master'
Florida man fixes sectors with light level 256 blacking out OpenGL objects; mappers riot.

See merge request STJr/SRB2!840
2020-04-09 19:53:40 -04:00
James R
2fda89f1c3 Merge branch 'bot-respawn-hook' into 'next'
BotRespawn hook

See merge request STJr/SRB2!804
2020-04-09 19:52:25 -04:00
James R
bd7d05fdf0 Merge branch 'gtr-replace' into 'next'
Separate PvP damage from ringslinger

See merge request STJr/SRB2!831
2020-04-09 19:51:52 -04:00
James R
2dfe276a73 Merge branch 'sdlglcontext' into 'master'
Only initialise OpenGL if the user intends to load it (for real this time)

See merge request STJr/SRB2!796
2020-04-09 19:51:20 -04:00
James R
b8d40a5783 Merge branch 'dye' into 'next'
Expose colorization to mappers and SOC

See merge request STJr/SRB2!679
2020-04-09 19:50:32 -04:00
James R
78613ec445 Merge branch 'supergoldedit' into 'next'
Change SKINCOLOR_SUPERGOLD1-5

See merge request STJr/SRB2!805
2020-04-09 19:50:06 -04:00
James R
4e7283c833 Merge branch 'pk3-directory-start' into 'next'
Don't skip the first directory entry of PK3 if it's a file

See merge request STJr/SRB2!764
2020-04-09 19:49:44 -04:00
James R
d4c08a8410 Merge branch 'lightmemedata' into 'next'
Cvars returned by CV_FindVar did not work with userdataType

See merge request STJr/SRB2!754
2020-04-09 19:48:39 -04:00
James R
e100f21dda Merge branch 'loop-patch' into 'next'
Let MUSICDEF set loop point

See merge request STJr/SRB2!762
2020-04-09 19:47:43 -04:00
James R
aad225932d Merge branch 'SF_NONIGHTSSUPER' into 'next'
Skin flag for disabling super colors in NiGHTS

See merge request STJr/SRB2!782
2020-04-09 19:47:20 -04:00
James R
673a842043 Merge remote-tracking branch 'origin/next' into SF_NONIGHTSSUPER 2020-04-09 16:47:52 -07:00
James R
1edc300d0c Merge branch 'lua-hook-cleanup' into 'next'
Lua hook cleanup

See merge request STJr/SRB2!851
2020-04-09 19:40:09 -04:00
James R
a4fa4351d8 Merge branch 'fix-consbackpic' into 'master'
Fix console backpic

See merge request STJr/SRB2!850
2020-04-09 19:39:16 -04:00
James R
b4ab284d21 Merge branch 'fixed2float-funcs' into 'master'
Turn FIXED_TO_FLOAT into a function

See merge request STJr/SRB2!869
2020-04-09 19:37:22 -04:00
Zachary McAlpin
28de6b1f93 Execute LUAh_GameQuit in 2 additional places in m_menu.c 2020-04-03 17:44:57 -05:00
Zachary McAlpin
c629883afa Merge branch 'next' of https://git.magicalgirl.moe/STJr/SRB2 into gamequit-hook 2020-04-02 16:13:20 -05:00
sphere
806884a3f4 Use M_GametypeHasLevels again (properly this time) to save memory. 2020-04-02 17:59:56 +02:00
sphere
3074880ac1 Actually check for available maps correctly. Whoops! 2020-04-02 16:07:38 +02:00
Steel Titanium
9a242818a7 Merge branch 'master' into next 2020-03-31 20:46:54 -04:00
Louis-Antoine
ad12e29fda Fix allowjoin off affecting single player 2020-03-30 22:11:48 +02:00
Monster Iestyn
befae492fe use ATTRINLINE rather than inline to match some of the other functions in this file, though I'm told modern compilers ignore inlining info as they actually decide themselves now
(though I could pretend we still support the older ones lol)
2020-03-30 20:25:56 +01:00
Monster Iestyn
2e27b3ea87 Turn the fixed-float convert macros into inline functions, like those in GZDoom. The old macros get to be just the same as calling these inline functions. 2020-03-30 19:58:46 +01:00
Louis-Antoine
8130599a4f Fix disconnected players being kicked for high ping 2020-03-28 15:23:15 +01:00
toaster
da86c17ee1 Disable continues outside of no-save/Ultimate by default, but allow SOC to re-enable them globally.
Please look at the merge request description for a full explanation, since I know the vanilla team has been hashing this out and I don't want to add fuel to the fire without at least presenting a solid case.
2020-03-26 20:16:44 +00:00
toaster
ce2a1aa3b2 Minor optimisations surrounding R_DrawFlippedMaskedColumn.
* Replace the texheight parameter provided directly to it with a previously existing (now renamed) global used for the same purpose, so that it can be used as an interchangeable function pointer with R_DrawMaskedColumn.
* Using the above, optimise R_DrawVisSprite to call a function pointer in a tighter loop rather than check SC_VFLIP each time around.
* SHORT macro can involve repeated operations; calculate once and put in memory for both RANGECHECK and papersprite.
* Remove irrelevant range check (already covered by existing range check immediately above) from R_DrawFlippedMaskedColumn and R_DrawMaskedColumn.
* "Warning: avoiding a crash in %s %d" is a terrible error message, and it chips away at the tightness of the loop just for something most people will never see printed. Replace with a PARANOIA I_Error in case someone actively wants to go hunting for its cause.
2020-03-26 16:09:19 +00:00
MascaraSnake
92c74814cf Standardize the behavior of FF_INVERTSIDES and FF_INVERTPLANES 2020-03-25 08:34:52 +01:00
Zachary McAlpin
decce7905b Moved LUAh_GameQuit(void) function to the end of the lua_hooklib.c 2020-03-24 22:55:25 -05:00
Zachary McAlpin
21353f1209 Screw merge conflicts 2020-03-24 20:38:46 -05:00
Sonic Edge
60f7e35383 Character select in Nights mode. 2020-03-24 16:21:33 -04:00
sphere
99a5192872 Hide record/NiGHTS attack if there are no available maps for them. 2020-03-24 16:10:30 +01:00
fickleheart
719f29d27e Reduce near renderdist to lessen visible texture distortion 2020-03-23 08:23:36 -05:00
Monster Iestyn
4722fbbc2a Merge branch 'demos-refactor' into 'next'
Demos refactor

See merge request STJr/SRB2!853
2020-03-22 17:52:45 -04:00
Monster Iestyn
23b6679b3a Merge branch 'buggle-trouble' into 'next'
P_HomingAttack related fixes

See merge request STJr/SRB2!836
2020-03-22 16:57:22 -04:00
Monster Iestyn
3b9dd31faf Merge branch 'fix-setspriteinfo' into 'next'
Fix lib_setSpriteInfo indexes being off-by-one

See merge request STJr/SRB2!854
2020-03-22 16:40:34 -04:00
fickleheart
f9027ccaeb Split horizon lines for minimal distortion 2020-03-22 12:52:17 -05:00
fickleheart
14d6a01292 Distort far edges to viewz for a flat horizon line 2020-03-22 12:28:49 -05:00
fickleheart
deff1565dc GL horizon lines 2020-03-22 12:13:59 -05:00
Louis-Antoine
6ffbc89f42 Remove redundant conditional in P_IsClimbingValid 2020-03-22 17:45:07 +01:00
Louis-Antoine
478f0f2059 Cleanup P_IsClimbingValid 2020-03-22 17:39:51 +01:00
Louis-Antoine
ea631715a6 Remove unused define 2020-03-22 17:29:15 +01:00
Louis-Antoine
6f9422d380 Encapsulate plane height checks 2020-03-22 17:28:50 +01:00
Louis-Antoine
077543f2e9 Fix typo in camera handling code 2020-03-22 15:21:23 +01:00
MascaraSnake
42445b39d7 Merge branch 'master' into next 2020-03-21 19:16:52 +01:00
LJ Sonic
fa9c2f43f7 Merge branch 'skip-empty-gametypes' into 'master'
Skip empty gametypes in level select menu

See merge request STJr/SRB2!819
2020-03-21 08:52:54 -04:00
fickleheart
f32ab5918e Define SERVER_URL_PROTOCOL const for easy reconfiguration 2020-03-21 07:47:29 -05:00
fickleheart
feb18208cb Add support for srb2:// URL handler (server links) 2020-03-21 01:36:39 -05:00
Louis-Antoine
892a8dd6e7 Make SRB2 flat like Earth 2020-03-20 18:55:29 +01:00
Monster Iestyn
7a585e2498 Merge branch 'next' into demos-refactor
# Conflicts:
#	src/g_game.c

(also update g_demo.c)
2020-03-20 17:48:31 +00:00
fickleheart
78ec210896 hhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhh 2020-03-19 18:55:10 -05:00
Jaime Passos
5eaa73b6ac Fix lib_setSpriteInfo indexes being off-by-one 2020-03-19 19:09:34 -03:00
Monster Iestyn
4236ae7c08 We don't need m_cheat.h either in g_demo.c 2020-03-19 21:10:23 +00:00
Monster Iestyn
6610150bfe We definitely don't need these files to compile! 2020-03-19 20:43:56 +00:00
Monster Iestyn
dd76be16cb Create G_FreeGhosts, for the benefit of G_DeferedInitNew (assuming it actually needs to do ghosts = NULL; at all) 2020-03-19 20:42:51 +00:00
Monster Iestyn
1a14234088 update Makefile, CMakeLists.txt and MSVC project files 2020-03-19 20:13:39 +00:00
Monster Iestyn
dcb4ce8cb9 Created g_demo.c/.h, for the demo recording and playback code that formerly lived in g_game.c 2020-03-19 20:09:55 +00:00
Louis-Antoine
e3cbdf8fab Use HAVE_BLUA as fuel for my fireplace 2020-03-19 18:36:14 +01:00
Louis-Antoine
c1b50397ce Fix compiler warning 2020-03-19 14:40:35 +01:00
Louis-Antoine
1d5d6ead65 Fix misleading naming 2020-03-19 14:40:12 +01:00
Louis-Antoine
58c42eec29 Simplify hook code 2020-03-19 14:38:42 +01:00
fickleheart
725826a64b Avoid infinite loops if no maps are selectable (y tho) 2020-03-18 22:56:20 -05:00
fickleheart
05b2570ae7 Merge remote-tracking branch 'upstream/next' into lua-music 2020-03-18 22:43:07 -05:00
fickleheart
9c86cd0bc2 More union types for the union type god 2020-03-18 22:42:31 -05:00
fickleheart
520e3c5dc3 Are these casts unnecessary...?? 2020-03-18 22:40:11 -05:00
fickleheart
647f73c8f2 Clean up after myself 2020-03-18 22:38:51 -05:00
fickleheart
dd0d86120b > building SRB2 without Lua in 2020 2020-03-18 22:38:18 -05:00
fickleheart
e0badd1e5b Rename hook to ShouldJingleContinue 2020-03-18 22:35:21 -05:00
Steel Titanium
5dac9c6875 Merge branch 'master' into next 2020-03-18 15:42:02 -04:00
SteelT
04131d3268 Merge branch 'fix-nights-mode-menu-wrong-return' into 'master'
NiGHTS Mode menu fixes

See merge request STJr/SRB2!841
2020-03-18 15:41:17 -04:00
SteelT
e3a5164ddf Merge branch 'deadzone-sigfpe-fix' into 'master'
Fix division-by-0 crash from 100% gamepad deadzones, and lack of input from 0% deadzones

See merge request STJr/SRB2!838
2020-03-18 15:39:04 -04:00
SteelT
bd058ecc4b Merge branch 'viewpointswitch-fix' into 'next'
Fix incorrect newdisplayplayer in forced ViewpointSwitch

See merge request STJr/SRB2!814
2020-03-18 15:34:18 -04:00
LJ Sonic
38bcfe4997 Merge branch 'screenshot-menu-header' into 'master'
Actually use the "SCREENSHOT OPTIONS" header for its menu.

See merge request STJr/SRB2!832
2020-03-18 10:56:35 -04:00
LJ Sonic
c43ca31dc2 Merge branch 'increase-input-buffer' into 'next'
Increase the length of the player input buffer

See merge request STJr/SRB2!835
2020-03-18 09:49:14 -04:00
Jaime Passos
1904e3b5e9 Fix OpenGL 2020-03-17 15:23:13 -03:00
Jaime Passos
c2cd9a71fa Fix con_backpic 2020-03-17 13:05:54 -03:00
Monster Iestyn
31b1188a3e Merge branch 'master' into next 2020-03-15 20:32:43 +00:00
LJ Sonic
0a54c40ff4 Merge branch 'fix-playernode-crash' into 'next'
Fix buffer overrun with players with no associated node

See merge request STJr/SRB2!810
2020-03-15 15:36:45 -04:00
Monster Iestyn
3f43dd22f9 Merge branch 'skins-refactor' into 'master'
Skins refactor

See merge request STJr/SRB2!843
2020-03-15 15:31:49 -04:00
Zachary McAlpin
569034d3a9 Call LUAh_GameQuit in I_GetEvent in if the event is SDL_Quit and if you are in a playing session
Time for the ultimate testing to see if I get any undefined reference compiling errors
2020-03-15 10:47:55 -05:00
Zachary McAlpin
2052ee1144 Check if you are playing a game then execute `LUAh_GameQuit` if you are in Command_quit_f and Command_ExitGame_f 2020-03-15 10:34:43 -05:00
Zachary McAlpin
8b7f93d50a Revert "Let's just call LUAh_GameQuit in I_Quit anyways"
This reverts commit 7c65577336.
2020-03-15 10:33:24 -05:00
Zachary McAlpin
766ca2f5a5 Since exitgame shuts down the server if you are running a dedicated server I may as well allow the hook to run for the dedicated server as well 2020-03-15 00:54:06 -05:00
Zachary McAlpin
7c65577336 Let's just call LUAh_GameQuit in I_Quit anyways 2020-03-15 00:39:46 -05:00
Zachary McAlpin
0e56202d63 Let's just call LUAh_GameQuit in Command_ExitGame_f during its execution if you are in game and are not a dedicated server 2020-03-15 00:28:41 -05:00
Zachary McAlpin
b067d1e134 Revert "Call `LUAh_GameQuit` in 2 places."
This reverts commit a329ca43ba.
2020-03-15 00:08:57 -05:00
Zachary McAlpin
a329ca43ba Call `LUAh_GameQuit` in 2 places. 2020-03-15 00:53:05 -04:00
Zachary McAlpin
de9dc43b21 Merge branch 'next' of https://git.magicalgirl.moe/STJr/SRB2 into gamequit-hook 2020-03-14 22:55:40 -05:00
Steel Titanium
efab0f479c Merge branch 'master' into next 2020-03-14 22:21:12 -04:00
SteelT
49001b207e Merge branch 'nadraw-fix' into 'master'
Fix NiGHTS Attack crash after render mode change

See merge request STJr/SRB2!837
2020-03-14 22:19:35 -04:00
SteelT
88fff119ea Merge branch 'hwrflipcolchromakey' into 'master'
Fix HWR_DrawFlippedColumnInCache ignoring chroma key TF

See merge request STJr/SRB2!826
2020-03-14 22:13:19 -04:00
SteelT
e80a09a651 Merge branch 'tex' into 'master'
Replace NextTexAvail with glGenTextures

See merge request STJr/SRB2!828
2020-03-14 22:12:02 -04:00
SteelT
2d16281d86 Merge branch 'acz-fence' into 'master'
Fix ASTBlendPixel blending with nothing

See merge request STJr/SRB2!827
2020-03-14 22:11:23 -04:00
fickleheart
e3b17cd82b Use po2 patches to fix mipmaps 2020-03-14 15:52:25 -05:00
fickleheart
b9d7b3e5c5 Merge remote-tracking branch 'upstream/master' into shaders-222
# Conflicts:
#	src/hardware/r_opengl/r_opengl.c
#	src/i_video.h
#	src/r_main.c
#	src/r_main.h
#	src/screen.c
#	src/sdl/i_video.c
#	src/sdl/ogl_sdl.c
#	src/w_wad.c
2020-03-14 12:52:15 -05:00
sphere
bdab78152c Check if emblem hints are actually unlocked. 2020-03-13 10:46:57 -04:00
Zachary McAlpin
f97187f59b Revert "Call LUAh_GameQuit in Command_ExitGame_f"
This reverts commit 2b16971137.
2020-03-12 22:31:48 -05:00
Zachary McAlpin
7ec241c59e Revert "Don't execute LUAh_GameQuit in Command_ExitGame_f if you are in a multiplayer game"
This reverts commit bef49f5660.
2020-03-12 22:31:39 -05:00
Zachary McAlpin
bef49f5660 Don't execute LUAh_GameQuit in Command_ExitGame_f if you are in a multiplayer game 2020-03-12 20:51:16 -05:00
Zachary McAlpin
2b16971137 Call LUAh_GameQuit in Command_ExitGame_f 2020-03-12 20:15:21 -05:00
Zachary McAlpin
4d144f2e40 No longer call LUAh_GameQuit in D_QuitNetGame 2020-03-12 19:59:50 -05:00
Zachary McAlpin
4d7f64a53d Let's call LUAh_GameQuit in D_QuitNetGame since that function is still called outside of netgames
However, the D_QuitNetGame function returns early if you are not in a netgame.
2020-03-12 12:45:41 -05:00
Zachary McAlpin
bb08b55b43 Created GameQuit hook, but I need to decide where to execute it 2020-03-12 12:22:04 -05:00
Monster Iestyn
ddc0762ecc Merge branch 'master' into next 2020-03-09 19:53:08 +00:00
Monster Iestyn
db6a3bbd1f Merge branch 'archive-sprite2-hotfix' into 'master'
Archive sprite2 Hotfix

See merge request STJr/SRB2!845
2020-03-09 15:50:55 -04:00
Monster Iestyn
40e728fdb5 One line fix: don't assume 0 (aka SPR2_STND) is the default value for sprite2, but rather what the state sets for it
This fixes some issues with a custom character tested during netplay, which did not have SPR2_WAIT sprites and therefore fell back to SPR2_STND sprites. Unfortunately, the fact they used SPR2_STND instead meant the sprite2 was not synced at all!
2020-03-09 15:04:22 +00:00
Monster Iestyn
f4cb6e1f5e Include r_skins.h instead of r_things.h in many files where all they wanted from it was skins stuff
(oddly enough, this actually revealed some secret file dependencies previously included via r_things.h! I also needed to include d_player.h in r_skins.h itself it seems)
2020-03-09 13:54:56 +00:00
Monster Iestyn
1dd4ed4afa Reorganise r_things.h 2020-03-08 21:17:30 +00:00
Monster Iestyn
e81ef824d6 Set the "spritename" variable within R_AddSingleSpriteDef rather than externally to it, since R_InstallSpriteLump is the only place it gets used anyway
This way we don't have to make it some extern in order for r_skins.c to use it
2020-03-08 19:51:18 +00:00
Monster Iestyn
37ecb47436 update Makefile, CMakeLists.txt and MSVC project files 2020-03-08 19:48:23 +00:00
Monster Iestyn
b2d9697e07 remove r_skins.c include in r_things.c, on second thoughts 2020-03-08 19:36:56 +00:00
Monster Iestyn
a67dbfff54 Create r_skins.c/.h, to contain skins code formerly in r_things.c/h 2020-03-08 19:32:07 +00:00
colette
ce29129f3a Fix resyncs never recovering if node and player mismatch 2020-03-08 13:09:39 -04:00
Tatsuru
be338da3f6 I guess 2020-03-08 14:06:18 -03:00
Steel Titanium
e5270ad9c7 Fix guest data being deleted regardless of choice 2020-03-08 00:34:15 -05:00
Steel Titanium
a3f3dd649f Fix guest deletion confirmation returning to Record Attack menu from Nights Mode menu 2020-03-08 00:02:43 -05:00
GoldenTails
cdba9ba033 Fix spaces before someone yells at me for it 2020-03-07 21:48:40 -06:00
GoldenTails
0d92bf3dd0 Florida man fixes sectors with light level 256 blacking out OpenGL objects; mappers riot.
Disclaimer: I'm not actually from Florida.
2020-03-07 21:41:52 -06:00
Zipper
4b28e19d16 Update p_inter.c 2020-03-05 18:48:20 -05:00
Zipper
4d8a523da9 Update p_inter.c 2020-03-05 18:30:27 -05:00
ZipperQR
da9bf34175 fix source player being nil 2020-03-05 12:26:27 +03:00
Zwip-Zwap Zapony
bce6349b1d More gamepad deadzone tweakage 2020-03-04 21:44:57 +01:00
Zwip-Zwap Zapony
df220aa2c2 Hotfix for 100% deadzone returning 0 input
It makes more sense for 100% deadzone to just make it so that
you have to push the axis all the way to trigger it,
rather than 100% deadzone resulting in no axis input
ever happening... So, let's make it be the former way instead
2020-03-04 21:11:55 +01:00
Zwip-Zwap Zapony
27e084a827 Fix division-by-0 crash with gamepad deadzones
Fix division-by-0 crash with gamepad deadzones
The problem was that it checked if A was more than B,
then lowered A to a max value, then subtracted B from A,
then divided something by that, without checking if A minus B was 0,
allowing division by 0 if B was the same as that max value

This fixes that by making sure that A is less than the max value
2020-03-04 17:31:52 +01:00
Jaime Passos
b8db3e2216 Fix NiGHTS Attack crash after render mode change 2020-03-04 09:42:34 -03:00
Tatsuru
761ec3b6a4 Separate PvP damage from non-friendly gametypes 2020-03-03 11:56:57 -03:00
Tatsuru
776951c6a8 Never forget who your enemy is 2020-03-03 11:40:35 -03:00
SteelT
039aeed633 Merge branch 'tolflag-fix' into 'next'
Fix G_TOLFlag returning the wrong type

See merge request STJr/SRB2!834
2020-03-02 21:27:45 -05:00
Steel Titanium
10d08fc8bb Merge branch 'master' into next 2020-03-02 15:26:01 -05:00
SteelT
7d14796954 Merge branch 'fix-ogllib' into 'master'
Fix -OGLlib

See merge request STJr/SRB2!794
2020-03-02 15:21:50 -05:00
Jaime Passos
67b8a7eb67 Merge remote-tracking branch 'origin/next' into tolflag-fix 2020-03-02 13:14:12 -03:00
Louis-Antoine
04a1f479be Increase the length of the player input buffer 2020-03-02 15:36:28 +01:00
Louis-Antoine
7ba93c184f Fix warning and formatting 2020-03-02 13:33:12 +01:00
sphere
c671097c04 Actually use the "SCREENSHOT OPTIONS" header for its menu. 2020-03-02 13:23:54 +01:00
Jaime Passos
70a103b9af Fix G_TOLFlag returning the wrong type 2020-03-02 00:20:53 -03:00
Jaime Passos
76bda716cd Merge branch 'tol-moment' into 'next'
Fix TYPEOFLEVEL options not having enough bits for TOL_ flags

See merge request STJr/SRB2!825
2020-03-01 11:14:29 -05:00
LJ Sonic
2cace6e147 Merge branch 'lua-io' into 'next'
Support for Lua's I/O library

See merge request STJr/SRB2!727
2020-03-01 11:12:45 -05:00
SwitchKaze
fd4666b481 Bruh. 2020-02-29 23:44:56 -05:00
SwitchKaze
21b28b6295 Merge branch 'next' of https://github.com/STJr/SRB2 into next-luacolors 2020-02-29 23:41:16 -05:00
SwitchKaze
3106a92e8b Prohibit modification of built-in colors
In addition, fixes a bug where loading a custom color using command line params exhibits strange behavior.
2020-02-29 23:14:49 -05:00
Jaime Passos
94107a5320 Set pixel RGBA to nothing instead of the alpha only 2020-02-29 19:36:50 -03:00
Monster Iestyn
cf95837a76 Merge branch 'follow-is-mobj' into 'next'
Turn FollowMobj into a mobj hook

See merge request STJr/SRB2!803
2020-02-29 12:48:39 -05:00
Jaime Passos
7d77600e71 Make exitmove friendly, don't start empty intermission screens 2020-02-29 01:51:45 -03:00
Jaime Passos
4e7b47440f G_CoopGametype, for all the GT_COOP cases 2020-02-29 00:57:22 -03:00
Jaime Passos
6fb5a6efb6 Consider hide-and-seek as GTR_HIDEFROZEN 2020-02-28 23:52:33 -03:00
Jaime Passos
d3ed5ad44f Race is Competition without the lives 2020-02-28 23:47:38 -03:00
Jaime Passos
fd062308fe Score adding and stealing should check the gametype's rules. 2020-02-28 23:41:10 -03:00
Jaime Passos
3ce4ddf854 Fix incorrect team gametype rule being used in A_OldRingExplode 2020-02-28 23:25:25 -03:00
Jaime Passos
51c593e633 Fix homing ring using the wrong team gametype rule 2020-02-28 23:21:27 -03:00
Jaime Passos
4a489c4d95 Fix NOTEXTURE_NUM 2020-02-28 18:57:34 -03:00
Jaime Passos
9b88edc458 Same deal for screen textures 2020-02-28 18:57:15 -03:00
Jaime Passos
48b352049f Stop using NextTexAvail 2020-02-28 18:56:41 -03:00
Jaime Passos
4446b0d563 Fix ACZ fence texture 2020-02-28 17:33:58 -03:00
Jaime Passos
7f32a53233 Fix HWR_DrawFlippedColumnInCache ignoring chroma key TF 2020-02-28 17:31:41 -03:00
Jaime Passos
4abe112af8 Merge remote-tracking branch 'origin/master' into next 2020-02-25 22:43:15 -03:00
Jaime Passos
8350a8c58a Merge branch 'new-color-chat-fix' into 'master'
Fix new skin colors using default chat color

See merge request STJr/SRB2!822
2020-02-25 20:38:36 -05:00
Jaime Passos
25cf369f22 Fix (technically functional) string comparison counting an extra character in the comparison length 2020-02-25 22:34:19 -03:00
Jaime Passos
3d7cd29eda Fix TYPEOFLEVEL options not having enough bits for TOL_ flags 2020-02-25 22:30:34 -03:00
LJ Sonic
8dd4e47a35 Merge branch 'realmo' into 'next'
Let Lua access spectator mobjs

See merge request STJr/SRB2!756
2020-02-25 15:06:29 -05:00
fickleheart
de789add8a Fix menu enterwipes being overridden? 2020-02-24 18:00:52 -06:00
fickleheart
141df606c2 Use a named macro for menu hierarchy
This _really_ needs to be a UINT8 array instead of
all this bit-shifting nonsense that saves no space,
but at least this way reading the menu structs doesn't
make me want to die.
2020-02-24 18:00:17 -06:00
fickleheart
da122ca2fd Fix missing menuname entries 2020-02-24 17:56:00 -06:00
Jaime Passos
fe93155578 Fix Amy cameo's love hearts crashing the Software renderer due to invalid translucency tables 2020-02-24 20:03:08 -03:00
Steel Titanium
ce801e1076 Fix new skin colors using default chat color 2020-02-24 16:58:19 -05:00
fickleheart
b66be478d9 Increase COM_BUF_SIZE
The config file is starting to get close to the old max,
so this should be enough headroom for a while...
2020-02-24 11:45:22 -06:00
fickleheart
f8408f3c99 Fix ExecCfg not working on files added via command line 2020-02-24 11:44:45 -06:00
fickleheart
1f8dbd1b8c Allow using lump names in ExecCfg 2020-02-24 11:44:27 -06:00
sphere
0df094021e Allow emblem hints (and radar) in record attack. 2020-02-24 17:31:30 +01:00
fickleheart
1848ce4b97 Skip empty gametypes in level select menu 2020-02-24 10:02:48 -06:00
Jaime Passos
952bce362e Remove unused SOC menu types 2020-02-23 22:31:17 -03:00
fickleheart
d1dcdf88c7 Fix MD2 rollangle in reverse gravity 2020-02-23 18:44:22 -06:00
fickleheart
352029fd76 Add music position functions to Lua 2020-02-23 17:58:32 -06:00
fickleheart
f2c968dea8 Add JingleStatus hook for carrying custom jingle tunes
The extra argument is the music name, as passed into
P_PlayJingleMusic(player, musname), to run the hook for, optional.
Arguments are (player, musname) - the latter to allow global hooks
that still differentiate between different tracks.
2020-02-23 17:20:44 -06:00
fickleheart
c5f3868819 Expose P_PlayJingle/Music() to Lua 2020-02-23 17:19:18 -06:00
James R
711c8ed6b4 Merge branch 'console-in-menus-mk-ii' into 'master'
Console in menus again!

See merge request STJr/SRB2!797
2020-02-23 18:15:43 -05:00
James R
95b8f950b4 Merge branch 'nomd5-crash' into 'master'
Fix crash under NOMD5

See merge request STJr/SRB2!807
2020-02-23 18:15:04 -05:00
Jaime Passos
94738bfd2d Don't get chosen as the tagger if you're a spectator 2020-02-23 19:28:16 -03:00
Jaime Passos
b103a792c0 Let spectators decide where they spawn
Also fixes some issues with tag gametypes
2020-02-23 19:23:00 -03:00
fickleheart
40488096c0 Make P_PlayLivesJingle player optional in Lua 2020-02-23 15:40:59 -06:00
Jaime Passos
678935f26a Turn players IT if they join the game after the hide time in tag gametypes
Except in gametypes with hide time stasis, because they can't change team.
2020-02-23 17:02:50 -03:00
Jaime Passos
7439ab5296 Allow countdown time-up in any campaign gametype 2020-02-23 16:50:36 -03:00
Jaime Passos
290cd9d08e Same here 2020-02-23 16:46:45 -03:00
Jaime Passos
1b8e172af3 Consider Co-Op here as any campaign gametype 2020-02-23 16:45:01 -03:00
Jaime Passos
a334542f34 Scan for emeralds in gametypes with Emerald Hunt 2020-02-23 16:41:39 -03:00
Jaime Passos
b622f539ff Always allow skin switching in friendly gametypes 2020-02-23 16:40:52 -03:00
Jaime Passos
f313a0386f Don't reset player between maps in campaign gametypes 2020-02-23 16:40:16 -03:00
Jaime Passos
572bffcd83 Award pink shields in friendly gametypes 2020-02-23 16:38:32 -03:00
fickleheart
283bb52e7d Disable NOHUD/INLEVEL checks on Lua sound functions
None of these are implicitly sync-safe anyway, and most have
no need to be walled off from HUD code or intermission thinkers.
2020-02-23 12:50:45 -06:00
Snu
2dc72219e7 Merge branch 'master' into supergoldedit 2020-02-23 17:57:39 +00:00
SwitchKaze
58d435484c Fix userdataType typo 2020-02-23 12:17:52 -05:00
SwitchKaze
6415e10216 Merge branch 'next' of https://github.com/STJr/SRB2 into next-luacolors 2020-02-23 11:50:13 -05:00
Jaime Passos
0362f53e9b Fix incorrect newdisplayplayer in forced ViewpointSwitch 2020-02-23 12:14:52 -03:00
lachwright
4517377552 Start CA_GLIDEANDCLIMB swimming functionality 2020-02-23 15:38:11 +08:00
Tatsuru
ff8a62819b Oopsie 2 2020-02-22 22:36:44 -03:00
Tatsuru
4c00e33096 Oopsie 2020-02-22 21:14:05 -03:00
James R
4244480d63 Add patch_music.pk3 2020-02-22 14:43:41 -08:00
Steel Titanium
03e38e9486 Enable use of the patch file 2020-02-22 16:42:24 -05:00
Steel Titanium
1c1163bd0f Update version number to 2.2.2 2020-02-22 16:37:13 -05:00
Louis-Antoine
d19fe295e0 Fix buffer overrun with nodeless players 2020-02-22 15:08:17 +01:00
James R
af12f26f37 Merge remote-tracking branch 'origin/master' into next 2020-02-21 21:06:27 -08:00
James R
f6df71ba54 Fix NOMD5 compiling 2020-02-21 21:06:04 -08:00
James R
0f2b8b8b2c Register servername etc. under NOMD5
This fixes crashes in the menus.
2020-02-21 20:04:28 -08:00
James Hale
56b67a3b4f Custom skincolors 2020-02-21 21:56:39 -05:00
Steel Titanium
76f26cda24 Merge branch 'master' into next 2020-02-21 21:01:29 -05:00
SteelT
cfd190c453 Merge branch 'warp-gamedata-corruption-fix' into 'next'
Warp gamedata corruption fix

See merge request STJr/SRB2!802
2020-02-21 21:00:29 -05:00
SteelT
a1cf58cf7f Merge branch 'update-copyright-year' into 'master'
Update copyright year

See merge request STJr/SRB2!801
2020-02-21 20:59:56 -05:00
Louis-Antoine
778715f611 Cleanup code a little 2020-02-22 02:21:27 +01:00
Louis-Antoine
af9164f336 Improve join refusal handling 2020-02-22 02:17:21 +01:00
Louis-Antoine
472befd183 Replace MAX_WADPATH with plain numbers
This is not ideal either, but I would rather
not use a constant for something unrelated.
2020-02-21 17:31:32 +01:00
Louis-Antoine
ec5b88e79f Fix weird comment style 2020-02-21 17:17:39 +01:00
lachwright
365e63894f Merge branch 'next' into knuxtweaks 2020-02-21 16:28:17 +08:00
James R
93046c5e59 Merge remote-tracking branch 'origin/master' into next 2020-02-20 17:30:50 -08:00
James R
08627752b2 Fix NOPNG compiling 2020-02-20 17:30:32 -08:00
James R
2df4717f18 Fix NO_LUA compiling 2020-02-20 17:20:50 -08:00
James R
cce5308108 Fix compiler warnings 2020-02-20 17:18:26 -08:00
James R
fb0bedf02c Merge branch 'ogl-colorbug' into 'master'
Fix OpenGL "color bug"

See merge request STJr/SRB2!795
2020-02-20 19:32:34 -05:00
James R
62d943b609 Merge branch 'thin-fixed' into 'next'
Add more strings (and respective functions) for v.drawString().

See merge request STJr/SRB2!770
2020-02-20 19:27:01 -05:00
Snu
2a93ddc2dd Change SKINCOLOR_SUPERGOLD1-5 2020-02-20 21:53:21 +00:00
Sally Cochenour
400366802c Make hook_FollowMobj a mobj hook instead of a player hook
Makes more logical sense, as if you have a custom follow item for a custom skin, you probably want your new thinker to only run for your new MT_ and not the vanilla ones.
2020-02-20 16:40:39 -05:00
Monster Iestyn
5c33ff0458 clarify the situation a bit more in the comments 2020-02-20 20:38:01 +00:00
Monster Iestyn
903cc311a7 move -warp code to a later part of D_SRB2Main so G_LoadGameData isn't upset by G_SetGameModified 2020-02-20 20:31:11 +00:00
Louis-Antoine
3502278f8a SpaceSpaceSpaceSpace 2020-02-20 01:15:54 +01:00
James R
54794f325d :) 2020-02-19 14:44:22 -08:00
James R
61470201f9 Regex bruh moment 2020-02-19 14:37:42 -08:00
James R
7060083db5 Update copyright year to 2020 2020-02-19 14:08:45 -08:00
Louis-Antoine
12959ff4a9 Merge branch 'next' of https://git.magicalgirl.moe/STJr/SRB2.git into lua-io 2020-02-19 22:40:54 +01:00
Louis-Antoine
20d054a679 Minor code cleanup 2020-02-19 22:37:30 +01:00
Louis-Antoine
ebc1809da9 Fix bad tabulation 2020-02-19 22:01:33 +01:00
Tatsuru
380b2f87bb Merge branch 'coloredtitlecard' into Tatsuru/SRB2-dye 2020-02-19 17:47:13 -03:00
Tatsuru
3022e38d15 Merge branch 'next' of git@git.magicalgirl.moe:STJr/SRB2.git into Tatsuru/SRB2-dye
# Conflicts:
#	src/d_player.h
#	src/dehacked.c
2020-02-19 17:46:18 -03:00
Tatsuru
80edefa56e Merge branch 'next' of git@git.magicalgirl.moe:STJr/SRB2.git into dye 2020-02-19 17:32:43 -03:00
Jaime Passos
adee6c3910 I forgot to save :] 2020-02-19 00:56:14 -03:00
Jaime Passos
8bd5193ee0 Merge remote-tracking branch 'origin/master' into sal-oglshaderport 2020-02-19 00:55:46 -03:00
Steel Titanium
281d40d6d2 Merge branch 'master' into next 2020-02-18 22:03:08 -05:00
James R
d3d8f85602 Merge branch 'the-colors-feel-so-right' into 'next'
New skin colors, add support for preferred opposite color to save cards, new lua features.

See merge request STJr/SRB2!787
2020-02-18 22:02:01 -05:00
James R
92f65fd822 Merge branch 'exitmove-tweaks' into 'next'
Exitmove tweaks

See merge request STJr/SRB2!709
2020-02-18 21:58:18 -05:00
James R
a447a3d8a9 Merge branch 'rscache' into 'master'
Fix R_CacheRotSprite not working with PNG lumps

See merge request STJr/SRB2!800
2020-02-18 21:54:45 -05:00
James R
b92d66a54c Merge branch 'seenames-fix' into 'master'
Fix seenames not working without a SeenPlayer hook

See merge request STJr/SRB2!799
2020-02-18 21:53:28 -05:00
James R
c1a91cdc2e Merge branch 'setrenderneeded-fix' into 'master'
Clear setrenderneeded after calling VID_CheckRenderer

See merge request STJr/SRB2!793
2020-02-18 21:53:14 -05:00
James R
26825a2b4c Merge branch 'pw-justlaunched' into 'next'
Add pw_justlaunched to tell modders when a player launches from a slope

See merge request STJr/SRB2!792
2020-02-18 21:53:05 -05:00
James R
2d8522b9ec Merge branch 'titlecard-options' into 'next'
Allow more options for when the titlecard shows up

See merge request STJr/SRB2!765
2020-02-18 21:52:03 -05:00
James R
8054f341a1 Merge branch 'startup-file-not-found' into 'master'
Fix the issue !678 did, but just don't exit if the file was added twice

See merge request STJr/SRB2!753
2020-02-18 21:50:11 -05:00
James R
3fc9c7d298 Merge remote-tracking branch 'origin/next' into SF_NONIGHTSSUPER 2020-02-18 18:23:20 -08:00
Tatsuru
4a8de7cb55 Enough 2020-02-18 22:55:40 -03:00
Tatsuru
b1ad7787f4 Standards 3 2020-02-18 22:54:11 -03:00
Tatsuru
ec67e776dc Standards 2 2020-02-18 22:50:22 -03:00
Tatsuru
c76a8e8a58 Standards 2020-02-18 22:46:16 -03:00
Steel Titanium
da15c92568 Merge branch 'master' into next 2020-02-18 17:41:13 -05:00
Jaime Passos
1dc080e8cd Merge remote-tracking branch 'origin/master' into rscache 2020-02-18 19:38:19 -03:00
Jaime Passos
72edf514c2 Merge remote-tracking branch 'origin/master' into seenames-fix 2020-02-18 19:37:55 -03:00
Steel Titanium
f0e2ba9e6a Merge branch 'next' into the-colors-feel-so-right 2020-02-18 14:29:50 -05:00
Monster Iestyn
2b3034a7af Merge branch 'master' into next 2020-02-18 17:38:05 +00:00
James R
e3ba369ae4 Fix M_Ftrim
- Use '%f' instead of '%g' to avoid going scientific. Should also fix some
  compiler warnings.
- The trailing zero trimming code is now useful. It started on the terminating
  byte before and wouldn't have done anything with '%g' anyway.
- Use the absolute fractional value to avoid a sign.
2020-02-17 19:38:14 -08:00
Jaime Passos
369fd8e35f Fix LUAh_SeenPlayer not working 2020-02-17 23:06:38 -03:00
Jaime Passos
b3933c7842 Fix R_CacheRotSprite not working with PNG lumps 2020-02-17 22:59:36 -03:00
Jaime Passos
bd7b2fcb93 setrenderneeded is already cleared earlier 2020-02-17 22:33:36 -03:00
Jaime Passos
d3abf5dcfa Set the palette :) 2020-02-17 22:31:34 -03:00
James R
b78fc670d0 Don't let console open with menu keys while the menu is open 2020-02-17 17:10:29 -08:00
Jaime Passos
bef6cb532b Fix what !785 tried to fix, but correctly 2020-02-17 21:58:32 -03:00
James R
b2733eba73 Draw console in the Record/NiGHTS Attack menus
(cherry picked from commit 4efd915d28)
2020-02-17 16:37:29 -08:00