Louis-Antoine
7c9ce1faee
Prevent edge warping in Snake minigame
2020-04-26 21:17:15 +02:00
MascaraSnake
c026b707ce
Make new thinker loading functions set floordata/ceilingdata where necessary
2020-04-26 18:54:03 +02:00
MascaraSnake
fb1746e95b
Deprecate the camera scanner effect and print a warning when it's used
2020-04-26 18:42:31 +02:00
MascaraSnake
82bf72f5e1
Remove obsolete stuff from elevator_t
2020-04-26 18:38:45 +02:00
MascaraSnake
f4282718dc
Accidentally changed the wrong SaveElevatorThinker call to SaveCrumbleThinker
2020-04-26 18:31:39 +02:00
MascaraSnake
554de0e0f5
T_StartCrumble refactoring, part 1
2020-04-26 16:51:14 +02:00
MascaraSnake
295ed303af
Make T_StartCrumble use its own thinker data structure
2020-04-26 11:55:10 +02:00
Louis-Antoine
2e27f32d3e
Replace a few instance of strncpy with strlcpy
2020-04-26 00:42:17 +02:00
Louis-Antoine
212358dbba
Restore old entry searching functions and add alternate versions for long names
2020-04-26 00:39:52 +02:00
Monster Iestyn
7034e2537a
whoops the sequel
2020-04-25 16:53:52 +01:00
Monster Iestyn
049a7db877
whoops
2020-04-25 16:52:11 +01:00
Hannu Hanhi
78c2928b8b
Optimization: also don't reset shader on models
2020-04-25 16:32:44 +03:00
Hannu Hanhi
c0c095e1d1
Optimization: only call pglUseProgram if shader actually needs changing
2020-04-25 16:32:32 +03:00
Hannu Hanhi
0758a8caec
Optimization: Don't reset shader program at end of DrawPolygon, instead reset it in UnSetShader
2020-04-25 16:32:21 +03:00
MascaraSnake
3cd8f62ae9
Remove a line I overlooked in the thinker cleanup branch
2020-04-25 08:18:48 +02:00
James R
fe9b933b97
Merge remote-tracking branch 'origin/master' into HEAD
2020-04-24 22:10:59 -07:00
Monster Iestyn
49cceda15b
Do the same with writing ARCH_FFLOOR values in Lua archiving code (reading was already dealt with years ago)
2020-04-24 22:43:23 +01:00
Monster Iestyn
7dda5f6b94
created P_GetFFloorID to get an "ID" of an FOF in its target sector (an opposite to P_GetFFloorByID you could say!), rewrote floor/ceiling rover archiving code to use both P_GetFFloorID and P_GetFFloorByID
2020-04-24 22:29:41 +01:00
Louis-Antoine
10fbaaf781
Fix compiler warnings
2020-04-24 22:19:05 +02:00
Monster Iestyn
e406a7bef5
no diff3 needed for line archiving
2020-04-24 20:58:38 +01:00
Monster Iestyn
1e61229cb7
we don't actually need put/get pointers at all (plus with everything put into functions they wouldn't work properly anyway)
2020-04-24 20:57:48 +01:00
Monster Iestyn
c1d2b8301b
split sector/lines archiving-related code into their own functions too
2020-04-24 20:40:50 +01:00
Monster Iestyn
2d45decbb0
remove statsec and statline as they appear to be entirely unused
2020-04-24 20:28:01 +01:00
Monster Iestyn
08a7fcbe8d
Split off FOF archiving-related code into their own functions
2020-04-24 20:26:57 +01:00
Monster Iestyn
d1d006a1a7
Merge branch 'thinker-cleanup' into 'next'
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Plane movement thinker cleanup
See merge request STJr/SRB2!880
2020-04-24 14:30:52 -04:00
Louis-Antoine
d235d401bc
Improve controls handling in connection screen minigame
2020-04-24 19:27:42 +02:00
Louis-Antoine
9ac3fd202f
Add a Snake minigame to the downloading screen
2020-04-24 19:27:29 +02:00
Louis-Antoine
e4f2c1dc70
Fix mouse being grabbed in intermission and cutscenes
2020-04-24 18:33:35 +02:00
Monster Iestyn
9df5d6e1e0
These are flags! Serves me right for just rushing this out
2020-04-24 16:53:54 +01:00
Monster Iestyn
2419b65f79
Sync crumblestate in netgames
2020-04-24 16:40:09 +01:00
Louis-Antoine
c90cc3b58f
Add a menu option for the minimum join delay
2020-04-24 15:38:07 +02:00
Louis-Antoine
9ec4ba3824
Add a minimum delay between connections
2020-04-24 14:05:15 +02:00
Zachary McAlpin
187efb4df2
Merge branch 'next' of https://git.magicalgirl.moe/STJr/SRB2 into gamequit-hook
2020-04-23 18:39:31 -05:00
Zachary McAlpin
f6120410fb
Execute LUAh_GameQuit earlier in M_QuitResponse
...
It just feels a bit funny to execute LUAh_GameQuit if you are playing a session after the quit screen appears instead of before.
2020-04-23 17:38:08 -05:00
Monster Iestyn
bfb2467796
Merge branch 'uh-oh-spriteinfo' into 'next'
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Fix minor issue with lua spriteinfo
See merge request STJr/SRB2!872
2020-04-23 16:12:55 -04:00
Monster Iestyn
4ef8093e92
Merge branch 'emeraldspawnfix' into 'next'
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Fix emerald hunt not working properly, part 2
See merge request STJr/SRB2!887
2020-04-23 15:41:27 -04:00
Monster Iestyn
a71fe6445a
Merge branch 'master' into next
2020-04-23 18:49:53 +01:00
sphere
67f511a55e
Restore carelessly removed const keywords.
2020-04-22 23:38:10 +02:00
sphere
f85bfc87f5
Move variable declarations outside of for loops.
2020-04-22 23:17:18 +02:00
sphere
e26788d014
Fix variable-length array definition, just in case.
2020-04-22 23:10:43 +02:00
sphere
01a1297631
Make P_SpawnEmeraldHunt even more concise, using Fisher-Yates shuffle.
2020-04-22 22:46:12 +02:00
sphere
b254cb186b
Fix a mistake with P_SpawnEmeraldHunt and make it more concise.
2020-04-22 20:38:58 +02:00
sphere
25affe6948
Make emerald hunt shards spawn at correct heights, and add Float option.
2020-04-22 18:58:40 +02:00
Zipper
657ee8287e
Update p_user.c
2020-04-22 07:59:08 -04:00
ZipperQR
64edd91dbd
Dust devil support
2020-04-22 00:59:12 +03:00
Louis-Antoine
0ddd2fea21
Let W_CheckNumForName(Pwad) find entries with long names
2020-04-21 11:08:18 +02:00
Louis-Antoine
29a94ee26a
Add a longname field to lumpinfo_t
2020-04-21 10:21:41 +02:00
Louis-Antoine
f6e2c7063f
Rename lumpinfo_t.name2 to lumpinfo_t.fullname
2020-04-20 23:40:41 +02:00
James R
e79d8c7896
Merge branch 'flipfuncpointers-master' into 'master'
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Flipfuncpointers (take two)
See merge request STJr/SRB2!864
2020-04-19 18:23:56 -04:00
James R
536fb1ef2a
Merge remote-tracking branch 'origin/master' into next
2020-04-18 17:20:33 -07:00
James R
cbe181c66d
Merge branch 'angle-for-spawn-object' into 'next'
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Make the Spawn Object linedef executor able to set the object's angle.
See merge request STJr/SRB2!877
2020-04-18 20:16:07 -04:00
James R
b11845b045
Merge branch 'packetversion-revision' into 'master'
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The rule for PACKETVERSION is too confusing, it's also too hard to unify formats
See merge request STJr/SRB2!875
2020-04-18 20:15:23 -04:00
James R
abb338d650
Merge branch 'continue_tweaks' into 'next'
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A tangible mechanism to disable Continues
See merge request STJr/SRB2!865
2020-04-18 20:15:04 -04:00
MascaraSnake
c031008eab
Enable SF_TRIGGERSPECIAL_TOUCH for sectors with spike damage
2020-04-18 15:17:25 +02:00
MascaraSnake
54cbd66999
Eradicate levelspecthink_t
2020-04-18 11:05:58 +02:00
MascaraSnake
da594db3fc
Remove return values from a few elevator functions that don't use them
2020-04-18 10:52:58 +02:00
MascaraSnake
ab17267363
Make T_BounceCheese use its own thinker struct
2020-04-18 10:45:21 +02:00
MascaraSnake
08f1e03e79
Refactor T_ThwompSector
2020-04-18 10:26:03 +02:00
MascaraSnake
29d33f0a93
Refactor T_NoEnemiesSector
2020-04-18 09:21:04 +02:00
MascaraSnake
0038605979
Make T_MarioBlock use its own thinker data structure
2020-04-18 02:05:23 +02:00
MascaraSnake
7e2f95c3f5
Refactor T_ContinuousFalling
2020-04-18 01:42:13 +02:00
MascaraSnake
70d262653e
Refactor T_MovePlane a little bit
2020-04-18 01:08:01 +02:00
MascaraSnake
cc0f686c95
Refactor T_FloatSector
2020-04-18 00:26:49 +02:00
MascaraSnake
fd598f315e
Add an enum for crumblestate
2020-04-17 23:54:37 +02:00
MascaraSnake
779b10681f
Refactoring in T_BounceCheese
2020-04-17 23:32:39 +02:00
MascaraSnake
9b27d004e3
Remove the spike thinker, which hasn't been necessary for a while now
2020-04-17 22:54:35 +02:00
MascaraSnake
099ad6cf20
Remove sec assignments that have become superfluous
2020-04-17 21:39:38 +02:00
MascaraSnake
5a58b2d90e
Refactor T_EachTimeThinker
2020-04-17 21:19:21 +02:00
MascaraSnake
89539512f6
Make T_EachTimeThinker use its own struct
2020-04-17 14:00:48 +02:00
MascaraSnake
3e0a9c8718
Forgot to clean up some stuff
2020-04-17 11:13:13 +02:00
MascaraSnake
63a901b714
-Remove superfluous variables from raise_t
...
-Cleanup signatures of P_AddRaiseThinker and P_AddAirbob
2020-04-17 11:11:36 +02:00
MascaraSnake
a41dbe2bae
Get rid of code duplication in T_RaiseSector
2020-04-17 10:19:02 +02:00
MascaraSnake
d0c473c9ae
Make T_RaiseSector use its own thinker struct instead of levelspecthink_t
2020-04-17 09:58:53 +02:00
Nev3r
464ecc01a4
Merge branch 't_moveplane-refactor' into 'next'
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Remove faulty code from T_MovePlane()
See merge request STJr/SRB2!876
2020-04-14 05:53:59 -04:00
Nev3r
778ef86fee
Remove the bridge thinker code.
2020-04-14 10:31:07 +02:00
sphere
01b28b66a6
Make linedef type 461 able to set object angle, using the line's angle.
2020-04-13 17:10:25 +02:00
Nev3r
01c0797ba6
Remove now unused P_MobjReadyToMove().
2020-04-13 16:00:58 +02:00
Nev3r
74bd23c275
Actually remove the entire code block in T_MovePlane(), and remove line_t.tagline as it served no other purpose.
2020-04-13 15:17:53 +02:00
Nev3r
711c35970c
Refactor an unholy piece of code.
2020-04-13 14:31:19 +02:00
James R
4214397679
Make the PACKETVERSION rule easier
2020-04-12 17:05:18 -07:00
fickleheart
be07a23e52
Make a separate function instead of clogging up IdentifyVersion
2020-04-09 20:56:27 -05:00
fickleheart
6845aca6e5
Make chdir usage consistent with other source usage
2020-04-09 20:52:23 -05:00
fickleheart
614449298e
Merge remote-tracking branch 'upstream/master' into netgame-urls
2020-04-09 20:48:52 -05:00
James R
d460e1e826
Merge branch 'pk3-xtra-comm-fix' into 'next'
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PK3: Proper ignorance for file comments/extra data
See merge request STJr/SRB2!761
2020-04-09 21:25:11 -04:00
James R
efe74cfd8f
Merge branch 'md2-rollangle' into 'master'
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Fix MD2 rollangle in reverse gravity
See merge request STJr/SRB2!818
2020-04-09 21:25:02 -04:00
James R
0313213c59
Merge branch 'hw-horizon' into 'master'
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OGL horizon lines
See merge request STJr/SRB2!861
2020-04-09 21:24:41 -04:00
James R
e457b71e7e
Merge branch 'execcfg-fixes' into 'master'
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ExecCfg fixes
See merge request STJr/SRB2!821
2020-04-09 21:24:12 -04:00
Zachary McAlpin
31b19f69a2
Merge branch 'next' of https://git.magicalgirl.moe/STJr/SRB2 into gamequit-hook
2020-04-09 20:12:11 -05:00
James R
dc25177457
You don't need to push the value twice, it's only used once
2020-04-09 17:30:53 -07:00
James R
aca39d6210
Merge remote-tracking branch 'origin/master' into next
2020-04-09 17:04:04 -07:00
James R
b029ccff0d
Merge branch 'hide-useless-1p-menu-options' into 'master'
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Hide record & NiGHTS attack options if there are no available maps for them.
See merge request STJr/SRB2!868
2020-04-09 19:57:27 -04:00
James R
40a74a6211
Merge branch 'ra-emblemhints' into 'master'
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Allow emblem hints (and radar) in record attack.
See merge request STJr/SRB2!820
2020-04-09 19:56:17 -04:00
James R
5f7bd9a947
Merge branch 'fix-256-brightness' into 'master'
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Florida man fixes sectors with light level 256 blacking out OpenGL objects; mappers riot.
See merge request STJr/SRB2!840
2020-04-09 19:53:40 -04:00
James R
2fda89f1c3
Merge branch 'bot-respawn-hook' into 'next'
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BotRespawn hook
See merge request STJr/SRB2!804
2020-04-09 19:52:25 -04:00
James R
bd7d05fdf0
Merge branch 'gtr-replace' into 'next'
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Separate PvP damage from ringslinger
See merge request STJr/SRB2!831
2020-04-09 19:51:52 -04:00
James R
2dfe276a73
Merge branch 'sdlglcontext' into 'master'
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Only initialise OpenGL if the user intends to load it (for real this time)
See merge request STJr/SRB2!796
2020-04-09 19:51:20 -04:00
James R
b8d40a5783
Merge branch 'dye' into 'next'
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Expose colorization to mappers and SOC
See merge request STJr/SRB2!679
2020-04-09 19:50:32 -04:00
James R
78613ec445
Merge branch 'supergoldedit' into 'next'
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Change SKINCOLOR_SUPERGOLD1-5
See merge request STJr/SRB2!805
2020-04-09 19:50:06 -04:00
James R
4e7283c833
Merge branch 'pk3-directory-start' into 'next'
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Don't skip the first directory entry of PK3 if it's a file
See merge request STJr/SRB2!764
2020-04-09 19:49:44 -04:00
James R
d4c08a8410
Merge branch 'lightmemedata' into 'next'
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Cvars returned by CV_FindVar did not work with userdataType
See merge request STJr/SRB2!754
2020-04-09 19:48:39 -04:00
James R
e100f21dda
Merge branch 'loop-patch' into 'next'
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Let MUSICDEF set loop point
See merge request STJr/SRB2!762
2020-04-09 19:47:43 -04:00
James R
aad225932d
Merge branch 'SF_NONIGHTSSUPER' into 'next'
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Skin flag for disabling super colors in NiGHTS
See merge request STJr/SRB2!782
2020-04-09 19:47:20 -04:00
James R
673a842043
Merge remote-tracking branch 'origin/next' into SF_NONIGHTSSUPER
2020-04-09 16:47:52 -07:00
James R
1edc300d0c
Merge branch 'lua-hook-cleanup' into 'next'
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Lua hook cleanup
See merge request STJr/SRB2!851
2020-04-09 19:40:09 -04:00
James R
a4fa4351d8
Merge branch 'fix-consbackpic' into 'master'
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Fix console backpic
See merge request STJr/SRB2!850
2020-04-09 19:39:16 -04:00
James R
b4ab284d21
Merge branch 'fixed2float-funcs' into 'master'
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Turn FIXED_TO_FLOAT into a function
See merge request STJr/SRB2!869
2020-04-09 19:37:22 -04:00
Zachary McAlpin
28de6b1f93
Execute LUAh_GameQuit in 2 additional places in m_menu.c
2020-04-03 17:44:57 -05:00
Zachary McAlpin
c629883afa
Merge branch 'next' of https://git.magicalgirl.moe/STJr/SRB2 into gamequit-hook
2020-04-02 16:13:20 -05:00
sphere
806884a3f4
Use M_GametypeHasLevels again (properly this time) to save memory.
2020-04-02 17:59:56 +02:00
sphere
3074880ac1
Actually check for available maps correctly. Whoops!
2020-04-02 16:07:38 +02:00
Steel Titanium
9a242818a7
Merge branch 'master' into next
2020-03-31 20:46:54 -04:00
Louis-Antoine
ad12e29fda
Fix allowjoin off affecting single player
2020-03-30 22:11:48 +02:00
Monster Iestyn
befae492fe
use ATTRINLINE rather than inline to match some of the other functions in this file, though I'm told modern compilers ignore inlining info as they actually decide themselves now
...
(though I could pretend we still support the older ones lol)
2020-03-30 20:25:56 +01:00
Monster Iestyn
2e27b3ea87
Turn the fixed-float convert macros into inline functions, like those in GZDoom. The old macros get to be just the same as calling these inline functions.
2020-03-30 19:58:46 +01:00
Louis-Antoine
8130599a4f
Fix disconnected players being kicked for high ping
2020-03-28 15:23:15 +01:00
toaster
da86c17ee1
Disable continues outside of no-save/Ultimate by default, but allow SOC to re-enable them globally.
...
Please look at the merge request description for a full explanation, since I know the vanilla team has been hashing this out and I don't want to add fuel to the fire without at least presenting a solid case.
2020-03-26 20:16:44 +00:00
toaster
ce2a1aa3b2
Minor optimisations surrounding R_DrawFlippedMaskedColumn.
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* Replace the texheight parameter provided directly to it with a previously existing (now renamed) global used for the same purpose, so that it can be used as an interchangeable function pointer with R_DrawMaskedColumn.
* Using the above, optimise R_DrawVisSprite to call a function pointer in a tighter loop rather than check SC_VFLIP each time around.
* SHORT macro can involve repeated operations; calculate once and put in memory for both RANGECHECK and papersprite.
* Remove irrelevant range check (already covered by existing range check immediately above) from R_DrawFlippedMaskedColumn and R_DrawMaskedColumn.
* "Warning: avoiding a crash in %s %d" is a terrible error message, and it chips away at the tightness of the loop just for something most people will never see printed. Replace with a PARANOIA I_Error in case someone actively wants to go hunting for its cause.
2020-03-26 16:09:19 +00:00
MascaraSnake
92c74814cf
Standardize the behavior of FF_INVERTSIDES and FF_INVERTPLANES
2020-03-25 08:34:52 +01:00
Zachary McAlpin
decce7905b
Moved LUAh_GameQuit(void) function to the end of the lua_hooklib.c
2020-03-24 22:55:25 -05:00
Zachary McAlpin
21353f1209
Screw merge conflicts
2020-03-24 20:38:46 -05:00
Sonic Edge
60f7e35383
Character select in Nights mode.
2020-03-24 16:21:33 -04:00
sphere
99a5192872
Hide record/NiGHTS attack if there are no available maps for them.
2020-03-24 16:10:30 +01:00
fickleheart
719f29d27e
Reduce near renderdist to lessen visible texture distortion
2020-03-23 08:23:36 -05:00
Monster Iestyn
4722fbbc2a
Merge branch 'demos-refactor' into 'next'
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Demos refactor
See merge request STJr/SRB2!853
2020-03-22 17:52:45 -04:00
Monster Iestyn
23b6679b3a
Merge branch 'buggle-trouble' into 'next'
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P_HomingAttack related fixes
See merge request STJr/SRB2!836
2020-03-22 16:57:22 -04:00
Monster Iestyn
3b9dd31faf
Merge branch 'fix-setspriteinfo' into 'next'
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Fix lib_setSpriteInfo indexes being off-by-one
See merge request STJr/SRB2!854
2020-03-22 16:40:34 -04:00
fickleheart
f9027ccaeb
Split horizon lines for minimal distortion
2020-03-22 12:52:17 -05:00
fickleheart
14d6a01292
Distort far edges to viewz for a flat horizon line
2020-03-22 12:28:49 -05:00
fickleheart
deff1565dc
GL horizon lines
2020-03-22 12:13:59 -05:00
Louis-Antoine
6ffbc89f42
Remove redundant conditional in P_IsClimbingValid
2020-03-22 17:45:07 +01:00
Louis-Antoine
478f0f2059
Cleanup P_IsClimbingValid
2020-03-22 17:39:51 +01:00
Louis-Antoine
ea631715a6
Remove unused define
2020-03-22 17:29:15 +01:00
Louis-Antoine
6f9422d380
Encapsulate plane height checks
2020-03-22 17:28:50 +01:00
Louis-Antoine
077543f2e9
Fix typo in camera handling code
2020-03-22 15:21:23 +01:00
MascaraSnake
42445b39d7
Merge branch 'master' into next
2020-03-21 19:16:52 +01:00
LJ Sonic
fa9c2f43f7
Merge branch 'skip-empty-gametypes' into 'master'
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Skip empty gametypes in level select menu
See merge request STJr/SRB2!819
2020-03-21 08:52:54 -04:00
fickleheart
f32ab5918e
Define SERVER_URL_PROTOCOL const for easy reconfiguration
2020-03-21 07:47:29 -05:00
fickleheart
feb18208cb
Add support for srb2:// URL handler (server links)
2020-03-21 01:36:39 -05:00
Louis-Antoine
892a8dd6e7
Make SRB2 flat like Earth
2020-03-20 18:55:29 +01:00
Monster Iestyn
7a585e2498
Merge branch 'next' into demos-refactor
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# Conflicts:
# src/g_game.c
(also update g_demo.c)
2020-03-20 17:48:31 +00:00
fickleheart
78ec210896
hhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhh
2020-03-19 18:55:10 -05:00
Jaime Passos
5eaa73b6ac
Fix lib_setSpriteInfo indexes being off-by-one
2020-03-19 19:09:34 -03:00
Monster Iestyn
4236ae7c08
We don't need m_cheat.h either in g_demo.c
2020-03-19 21:10:23 +00:00
Monster Iestyn
6610150bfe
We definitely don't need these files to compile!
2020-03-19 20:43:56 +00:00
Monster Iestyn
dd76be16cb
Create G_FreeGhosts, for the benefit of G_DeferedInitNew (assuming it actually needs to do ghosts = NULL;
at all)
2020-03-19 20:42:51 +00:00
Monster Iestyn
1a14234088
update Makefile, CMakeLists.txt and MSVC project files
2020-03-19 20:13:39 +00:00
Monster Iestyn
dcb4ce8cb9
Created g_demo.c/.h, for the demo recording and playback code that formerly lived in g_game.c
2020-03-19 20:09:55 +00:00
Louis-Antoine
e3cbdf8fab
Use HAVE_BLUA as fuel for my fireplace
2020-03-19 18:36:14 +01:00
Louis-Antoine
c1b50397ce
Fix compiler warning
2020-03-19 14:40:35 +01:00
Louis-Antoine
1d5d6ead65
Fix misleading naming
2020-03-19 14:40:12 +01:00
Louis-Antoine
58c42eec29
Simplify hook code
2020-03-19 14:38:42 +01:00
fickleheart
725826a64b
Avoid infinite loops if no maps are selectable (y tho)
2020-03-18 22:56:20 -05:00
fickleheart
05b2570ae7
Merge remote-tracking branch 'upstream/next' into lua-music
2020-03-18 22:43:07 -05:00
fickleheart
9c86cd0bc2
More union types for the union type god
2020-03-18 22:42:31 -05:00
fickleheart
520e3c5dc3
Are these casts unnecessary...??
2020-03-18 22:40:11 -05:00
fickleheart
647f73c8f2
Clean up after myself
2020-03-18 22:38:51 -05:00
fickleheart
dd0d86120b
> building SRB2 without Lua in 2020
2020-03-18 22:38:18 -05:00
fickleheart
e0badd1e5b
Rename hook to ShouldJingleContinue
2020-03-18 22:35:21 -05:00
Steel Titanium
5dac9c6875
Merge branch 'master' into next
2020-03-18 15:42:02 -04:00
SteelT
04131d3268
Merge branch 'fix-nights-mode-menu-wrong-return' into 'master'
...
NiGHTS Mode menu fixes
See merge request STJr/SRB2!841
2020-03-18 15:41:17 -04:00
SteelT
e3a5164ddf
Merge branch 'deadzone-sigfpe-fix' into 'master'
...
Fix division-by-0 crash from 100% gamepad deadzones, and lack of input from 0% deadzones
See merge request STJr/SRB2!838
2020-03-18 15:39:04 -04:00
SteelT
bd058ecc4b
Merge branch 'viewpointswitch-fix' into 'next'
...
Fix incorrect newdisplayplayer in forced ViewpointSwitch
See merge request STJr/SRB2!814
2020-03-18 15:34:18 -04:00
LJ Sonic
38bcfe4997
Merge branch 'screenshot-menu-header' into 'master'
...
Actually use the "SCREENSHOT OPTIONS" header for its menu.
See merge request STJr/SRB2!832
2020-03-18 10:56:35 -04:00
LJ Sonic
c43ca31dc2
Merge branch 'increase-input-buffer' into 'next'
...
Increase the length of the player input buffer
See merge request STJr/SRB2!835
2020-03-18 09:49:14 -04:00
Jaime Passos
1904e3b5e9
Fix OpenGL
2020-03-17 15:23:13 -03:00
Jaime Passos
c2cd9a71fa
Fix con_backpic
2020-03-17 13:05:54 -03:00
Monster Iestyn
31b1188a3e
Merge branch 'master' into next
2020-03-15 20:32:43 +00:00
LJ Sonic
0a54c40ff4
Merge branch 'fix-playernode-crash' into 'next'
...
Fix buffer overrun with players with no associated node
See merge request STJr/SRB2!810
2020-03-15 15:36:45 -04:00
Monster Iestyn
3f43dd22f9
Merge branch 'skins-refactor' into 'master'
...
Skins refactor
See merge request STJr/SRB2!843
2020-03-15 15:31:49 -04:00
Zachary McAlpin
569034d3a9
Call LUAh_GameQuit in I_GetEvent in if the event is SDL_Quit and if you are in a playing session
...
Time for the ultimate testing to see if I get any undefined reference compiling errors
2020-03-15 10:47:55 -05:00
Zachary McAlpin
2052ee1144
Check if you are playing a game then execute `LUAh_GameQuit
` if you are in Command_quit_f and Command_ExitGame_f
2020-03-15 10:34:43 -05:00
Zachary McAlpin
8b7f93d50a
Revert "Let's just call LUAh_GameQuit in I_Quit anyways"
...
This reverts commit 7c65577336
.
2020-03-15 10:33:24 -05:00
Zachary McAlpin
766ca2f5a5
Since exitgame shuts down the server if you are running a dedicated server I may as well allow the hook to run for the dedicated server as well
2020-03-15 00:54:06 -05:00
Zachary McAlpin
7c65577336
Let's just call LUAh_GameQuit in I_Quit anyways
2020-03-15 00:39:46 -05:00
Zachary McAlpin
0e56202d63
Let's just call LUAh_GameQuit in Command_ExitGame_f during its execution if you are in game and are not a dedicated server
2020-03-15 00:28:41 -05:00
Zachary McAlpin
b067d1e134
Revert "Call `LUAh_GameQuit
` in 2 places."
...
This reverts commit a329ca43ba
.
2020-03-15 00:08:57 -05:00
Zachary McAlpin
a329ca43ba
Call `LUAh_GameQuit
` in 2 places.
2020-03-15 00:53:05 -04:00
Zachary McAlpin
de9dc43b21
Merge branch 'next' of https://git.magicalgirl.moe/STJr/SRB2 into gamequit-hook
2020-03-14 22:55:40 -05:00
Steel Titanium
efab0f479c
Merge branch 'master' into next
2020-03-14 22:21:12 -04:00
SteelT
49001b207e
Merge branch 'nadraw-fix' into 'master'
...
Fix NiGHTS Attack crash after render mode change
See merge request STJr/SRB2!837
2020-03-14 22:19:35 -04:00
SteelT
88fff119ea
Merge branch 'hwrflipcolchromakey' into 'master'
...
Fix HWR_DrawFlippedColumnInCache ignoring chroma key TF
See merge request STJr/SRB2!826
2020-03-14 22:13:19 -04:00
SteelT
e80a09a651
Merge branch 'tex' into 'master'
...
Replace NextTexAvail with glGenTextures
See merge request STJr/SRB2!828
2020-03-14 22:12:02 -04:00
SteelT
2d16281d86
Merge branch 'acz-fence' into 'master'
...
Fix ASTBlendPixel blending with nothing
See merge request STJr/SRB2!827
2020-03-14 22:11:23 -04:00
fickleheart
e3b17cd82b
Use po2 patches to fix mipmaps
2020-03-14 15:52:25 -05:00
fickleheart
b9d7b3e5c5
Merge remote-tracking branch 'upstream/master' into shaders-222
...
# Conflicts:
# src/hardware/r_opengl/r_opengl.c
# src/i_video.h
# src/r_main.c
# src/r_main.h
# src/screen.c
# src/sdl/i_video.c
# src/sdl/ogl_sdl.c
# src/w_wad.c
2020-03-14 12:52:15 -05:00
sphere
bdab78152c
Check if emblem hints are actually unlocked.
2020-03-13 10:46:57 -04:00
Zachary McAlpin
f97187f59b
Revert "Call LUAh_GameQuit in Command_ExitGame_f"
...
This reverts commit 2b16971137
.
2020-03-12 22:31:48 -05:00
Zachary McAlpin
7ec241c59e
Revert "Don't execute LUAh_GameQuit in Command_ExitGame_f if you are in a multiplayer game"
...
This reverts commit bef49f5660
.
2020-03-12 22:31:39 -05:00
Zachary McAlpin
bef49f5660
Don't execute LUAh_GameQuit in Command_ExitGame_f if you are in a multiplayer game
2020-03-12 20:51:16 -05:00
Zachary McAlpin
2b16971137
Call LUAh_GameQuit in Command_ExitGame_f
2020-03-12 20:15:21 -05:00
Zachary McAlpin
4d144f2e40
No longer call LUAh_GameQuit in D_QuitNetGame
2020-03-12 19:59:50 -05:00
Zachary McAlpin
4d7f64a53d
Let's call LUAh_GameQuit in D_QuitNetGame since that function is still called outside of netgames
...
However, the D_QuitNetGame function returns early if you are not in a netgame.
2020-03-12 12:45:41 -05:00
Zachary McAlpin
bb08b55b43
Created GameQuit hook, but I need to decide where to execute it
2020-03-12 12:22:04 -05:00
Monster Iestyn
ddc0762ecc
Merge branch 'master' into next
2020-03-09 19:53:08 +00:00
Monster Iestyn
db6a3bbd1f
Merge branch 'archive-sprite2-hotfix' into 'master'
...
Archive sprite2 Hotfix
See merge request STJr/SRB2!845
2020-03-09 15:50:55 -04:00
Monster Iestyn
40e728fdb5
One line fix: don't assume 0 (aka SPR2_STND) is the default value for sprite2, but rather what the state sets for it
...
This fixes some issues with a custom character tested during netplay, which did not have SPR2_WAIT sprites and therefore fell back to SPR2_STND sprites. Unfortunately, the fact they used SPR2_STND instead meant the sprite2 was not synced at all!
2020-03-09 15:04:22 +00:00
Monster Iestyn
f4cb6e1f5e
Include r_skins.h instead of r_things.h in many files where all they wanted from it was skins stuff
...
(oddly enough, this actually revealed some secret file dependencies previously included via r_things.h! I also needed to include d_player.h in r_skins.h itself it seems)
2020-03-09 13:54:56 +00:00
Monster Iestyn
1dd4ed4afa
Reorganise r_things.h
2020-03-08 21:17:30 +00:00
Monster Iestyn
e81ef824d6
Set the "spritename" variable within R_AddSingleSpriteDef rather than externally to it, since R_InstallSpriteLump is the only place it gets used anyway
...
This way we don't have to make it some extern in order for r_skins.c to use it
2020-03-08 19:51:18 +00:00
Monster Iestyn
37ecb47436
update Makefile, CMakeLists.txt and MSVC project files
2020-03-08 19:48:23 +00:00
Monster Iestyn
b2d9697e07
remove r_skins.c include in r_things.c, on second thoughts
2020-03-08 19:36:56 +00:00
Monster Iestyn
a67dbfff54
Create r_skins.c/.h, to contain skins code formerly in r_things.c/h
2020-03-08 19:32:07 +00:00
colette
ce29129f3a
Fix resyncs never recovering if node and player mismatch
2020-03-08 13:09:39 -04:00
Tatsuru
be338da3f6
I guess
2020-03-08 14:06:18 -03:00
Steel Titanium
e5270ad9c7
Fix guest data being deleted regardless of choice
2020-03-08 00:34:15 -05:00
Steel Titanium
a3f3dd649f
Fix guest deletion confirmation returning to Record Attack menu from Nights Mode menu
2020-03-08 00:02:43 -05:00
GoldenTails
cdba9ba033
Fix spaces before someone yells at me for it
2020-03-07 21:48:40 -06:00
GoldenTails
0d92bf3dd0
Florida man fixes sectors with light level 256 blacking out OpenGL objects; mappers riot.
...
Disclaimer: I'm not actually from Florida.
2020-03-07 21:41:52 -06:00
Zipper
4b28e19d16
Update p_inter.c
2020-03-05 18:48:20 -05:00
Zipper
4d8a523da9
Update p_inter.c
2020-03-05 18:30:27 -05:00
ZipperQR
da9bf34175
fix source player being nil
2020-03-05 12:26:27 +03:00
Zwip-Zwap Zapony
bce6349b1d
More gamepad deadzone tweakage
2020-03-04 21:44:57 +01:00
Zwip-Zwap Zapony
df220aa2c2
Hotfix for 100% deadzone returning 0 input
...
It makes more sense for 100% deadzone to just make it so that
you have to push the axis all the way to trigger it,
rather than 100% deadzone resulting in no axis input
ever happening... So, let's make it be the former way instead
2020-03-04 21:11:55 +01:00
Zwip-Zwap Zapony
27e084a827
Fix division-by-0 crash with gamepad deadzones
...
Fix division-by-0 crash with gamepad deadzones
The problem was that it checked if A was more than B,
then lowered A to a max value, then subtracted B from A,
then divided something by that, without checking if A minus B was 0,
allowing division by 0 if B was the same as that max value
This fixes that by making sure that A is less than the max value
2020-03-04 17:31:52 +01:00
Jaime Passos
b8db3e2216
Fix NiGHTS Attack crash after render mode change
2020-03-04 09:42:34 -03:00
Tatsuru
761ec3b6a4
Separate PvP damage from non-friendly gametypes
2020-03-03 11:56:57 -03:00
Tatsuru
776951c6a8
Never forget who your enemy is
2020-03-03 11:40:35 -03:00
SteelT
039aeed633
Merge branch 'tolflag-fix' into 'next'
...
Fix G_TOLFlag returning the wrong type
See merge request STJr/SRB2!834
2020-03-02 21:27:45 -05:00
Steel Titanium
10d08fc8bb
Merge branch 'master' into next
2020-03-02 15:26:01 -05:00
SteelT
7d14796954
Merge branch 'fix-ogllib' into 'master'
...
Fix -OGLlib
See merge request STJr/SRB2!794
2020-03-02 15:21:50 -05:00
Jaime Passos
67b8a7eb67
Merge remote-tracking branch 'origin/next' into tolflag-fix
2020-03-02 13:14:12 -03:00
Louis-Antoine
04a1f479be
Increase the length of the player input buffer
2020-03-02 15:36:28 +01:00
Louis-Antoine
7ba93c184f
Fix warning and formatting
2020-03-02 13:33:12 +01:00
sphere
c671097c04
Actually use the "SCREENSHOT OPTIONS" header for its menu.
2020-03-02 13:23:54 +01:00
Jaime Passos
70a103b9af
Fix G_TOLFlag returning the wrong type
2020-03-02 00:20:53 -03:00
Jaime Passos
76bda716cd
Merge branch 'tol-moment' into 'next'
...
Fix TYPEOFLEVEL options not having enough bits for TOL_ flags
See merge request STJr/SRB2!825
2020-03-01 11:14:29 -05:00
LJ Sonic
2cace6e147
Merge branch 'lua-io' into 'next'
...
Support for Lua's I/O library
See merge request STJr/SRB2!727
2020-03-01 11:12:45 -05:00
SwitchKaze
fd4666b481
Bruh.
2020-02-29 23:44:56 -05:00
SwitchKaze
21b28b6295
Merge branch 'next' of https://github.com/STJr/SRB2 into next-luacolors
2020-02-29 23:41:16 -05:00
SwitchKaze
3106a92e8b
Prohibit modification of built-in colors
...
In addition, fixes a bug where loading a custom color using command line params exhibits strange behavior.
2020-02-29 23:14:49 -05:00
Jaime Passos
94107a5320
Set pixel RGBA to nothing instead of the alpha only
2020-02-29 19:36:50 -03:00
Monster Iestyn
cf95837a76
Merge branch 'follow-is-mobj' into 'next'
...
Turn FollowMobj into a mobj hook
See merge request STJr/SRB2!803
2020-02-29 12:48:39 -05:00
Jaime Passos
7d77600e71
Make exitmove friendly, don't start empty intermission screens
2020-02-29 01:51:45 -03:00
Jaime Passos
4e7b47440f
G_CoopGametype, for all the GT_COOP cases
2020-02-29 00:57:22 -03:00
Jaime Passos
6fb5a6efb6
Consider hide-and-seek as GTR_HIDEFROZEN
2020-02-28 23:52:33 -03:00
Jaime Passos
d3ed5ad44f
Race is Competition without the lives
2020-02-28 23:47:38 -03:00
Jaime Passos
fd062308fe
Score adding and stealing should check the gametype's rules.
2020-02-28 23:41:10 -03:00
Jaime Passos
3ce4ddf854
Fix incorrect team gametype rule being used in A_OldRingExplode
2020-02-28 23:25:25 -03:00
Jaime Passos
51c593e633
Fix homing ring using the wrong team gametype rule
2020-02-28 23:21:27 -03:00
Jaime Passos
4a489c4d95
Fix NOTEXTURE_NUM
2020-02-28 18:57:34 -03:00
Jaime Passos
9b88edc458
Same deal for screen textures
2020-02-28 18:57:15 -03:00
Jaime Passos
48b352049f
Stop using NextTexAvail
2020-02-28 18:56:41 -03:00
Jaime Passos
4446b0d563
Fix ACZ fence texture
2020-02-28 17:33:58 -03:00
Jaime Passos
7f32a53233
Fix HWR_DrawFlippedColumnInCache ignoring chroma key TF
2020-02-28 17:31:41 -03:00
Jaime Passos
4abe112af8
Merge remote-tracking branch 'origin/master' into next
2020-02-25 22:43:15 -03:00
Jaime Passos
8350a8c58a
Merge branch 'new-color-chat-fix' into 'master'
...
Fix new skin colors using default chat color
See merge request STJr/SRB2!822
2020-02-25 20:38:36 -05:00
Jaime Passos
25cf369f22
Fix (technically functional) string comparison counting an extra character in the comparison length
2020-02-25 22:34:19 -03:00
Jaime Passos
3d7cd29eda
Fix TYPEOFLEVEL options not having enough bits for TOL_ flags
2020-02-25 22:30:34 -03:00
LJ Sonic
8dd4e47a35
Merge branch 'realmo' into 'next'
...
Let Lua access spectator mobjs
See merge request STJr/SRB2!756
2020-02-25 15:06:29 -05:00
fickleheart
de789add8a
Fix menu enterwipes being overridden?
2020-02-24 18:00:52 -06:00
fickleheart
141df606c2
Use a named macro for menu hierarchy
...
This _really_ needs to be a UINT8 array instead of
all this bit-shifting nonsense that saves no space,
but at least this way reading the menu structs doesn't
make me want to die.
2020-02-24 18:00:17 -06:00
fickleheart
da122ca2fd
Fix missing menuname entries
2020-02-24 17:56:00 -06:00
Jaime Passos
fe93155578
Fix Amy cameo's love hearts crashing the Software renderer due to invalid translucency tables
2020-02-24 20:03:08 -03:00
Steel Titanium
ce801e1076
Fix new skin colors using default chat color
2020-02-24 16:58:19 -05:00
fickleheart
b66be478d9
Increase COM_BUF_SIZE
...
The config file is starting to get close to the old max,
so this should be enough headroom for a while...
2020-02-24 11:45:22 -06:00
fickleheart
f8408f3c99
Fix ExecCfg not working on files added via command line
2020-02-24 11:44:45 -06:00
fickleheart
1f8dbd1b8c
Allow using lump names in ExecCfg
2020-02-24 11:44:27 -06:00
sphere
0df094021e
Allow emblem hints (and radar) in record attack.
2020-02-24 17:31:30 +01:00
fickleheart
1848ce4b97
Skip empty gametypes in level select menu
2020-02-24 10:02:48 -06:00
Jaime Passos
952bce362e
Remove unused SOC menu types
2020-02-23 22:31:17 -03:00
fickleheart
d1dcdf88c7
Fix MD2 rollangle in reverse gravity
2020-02-23 18:44:22 -06:00
fickleheart
352029fd76
Add music position functions to Lua
2020-02-23 17:58:32 -06:00
fickleheart
f2c968dea8
Add JingleStatus hook for carrying custom jingle tunes
...
The extra argument is the music name, as passed into
P_PlayJingleMusic(player, musname), to run the hook for, optional.
Arguments are (player, musname) - the latter to allow global hooks
that still differentiate between different tracks.
2020-02-23 17:20:44 -06:00
fickleheart
c5f3868819
Expose P_PlayJingle/Music() to Lua
2020-02-23 17:19:18 -06:00
James R
711c8ed6b4
Merge branch 'console-in-menus-mk-ii' into 'master'
...
Console in menus again!
See merge request STJr/SRB2!797
2020-02-23 18:15:43 -05:00
James R
95b8f950b4
Merge branch 'nomd5-crash' into 'master'
...
Fix crash under NOMD5
See merge request STJr/SRB2!807
2020-02-23 18:15:04 -05:00
Jaime Passos
94738bfd2d
Don't get chosen as the tagger if you're a spectator
2020-02-23 19:28:16 -03:00
Jaime Passos
b103a792c0
Let spectators decide where they spawn
...
Also fixes some issues with tag gametypes
2020-02-23 19:23:00 -03:00
fickleheart
40488096c0
Make P_PlayLivesJingle player optional in Lua
2020-02-23 15:40:59 -06:00
Jaime Passos
678935f26a
Turn players IT if they join the game after the hide time in tag gametypes
...
Except in gametypes with hide time stasis, because they can't change team.
2020-02-23 17:02:50 -03:00
Jaime Passos
7439ab5296
Allow countdown time-up in any campaign gametype
2020-02-23 16:50:36 -03:00
Jaime Passos
290cd9d08e
Same here
2020-02-23 16:46:45 -03:00
Jaime Passos
1b8e172af3
Consider Co-Op here as any campaign gametype
2020-02-23 16:45:01 -03:00
Jaime Passos
a334542f34
Scan for emeralds in gametypes with Emerald Hunt
2020-02-23 16:41:39 -03:00
Jaime Passos
b622f539ff
Always allow skin switching in friendly gametypes
2020-02-23 16:40:52 -03:00
Jaime Passos
f313a0386f
Don't reset player between maps in campaign gametypes
2020-02-23 16:40:16 -03:00
Jaime Passos
572bffcd83
Award pink shields in friendly gametypes
2020-02-23 16:38:32 -03:00
fickleheart
283bb52e7d
Disable NOHUD/INLEVEL checks on Lua sound functions
...
None of these are implicitly sync-safe anyway, and most have
no need to be walled off from HUD code or intermission thinkers.
2020-02-23 12:50:45 -06:00
Snu
2dc72219e7
Merge branch 'master' into supergoldedit
2020-02-23 17:57:39 +00:00
SwitchKaze
58d435484c
Fix userdataType typo
2020-02-23 12:17:52 -05:00
SwitchKaze
6415e10216
Merge branch 'next' of https://github.com/STJr/SRB2 into next-luacolors
2020-02-23 11:50:13 -05:00
Jaime Passos
0362f53e9b
Fix incorrect newdisplayplayer in forced ViewpointSwitch
2020-02-23 12:14:52 -03:00
lachwright
4517377552
Start CA_GLIDEANDCLIMB swimming functionality
2020-02-23 15:38:11 +08:00
Tatsuru
ff8a62819b
Oopsie 2
2020-02-22 22:36:44 -03:00
Tatsuru
4c00e33096
Oopsie
2020-02-22 21:14:05 -03:00
James R
4244480d63
Add patch_music.pk3
2020-02-22 14:43:41 -08:00
Steel Titanium
03e38e9486
Enable use of the patch file
2020-02-22 16:42:24 -05:00
Steel Titanium
1c1163bd0f
Update version number to 2.2.2
2020-02-22 16:37:13 -05:00
Louis-Antoine
d19fe295e0
Fix buffer overrun with nodeless players
2020-02-22 15:08:17 +01:00
James R
af12f26f37
Merge remote-tracking branch 'origin/master' into next
2020-02-21 21:06:27 -08:00
James R
f6df71ba54
Fix NOMD5 compiling
2020-02-21 21:06:04 -08:00
James R
0f2b8b8b2c
Register servername etc. under NOMD5
...
This fixes crashes in the menus.
2020-02-21 20:04:28 -08:00
James Hale
56b67a3b4f
Custom skincolors
2020-02-21 21:56:39 -05:00
Steel Titanium
76f26cda24
Merge branch 'master' into next
2020-02-21 21:01:29 -05:00
SteelT
cfd190c453
Merge branch 'warp-gamedata-corruption-fix' into 'next'
...
Warp gamedata corruption fix
See merge request STJr/SRB2!802
2020-02-21 21:00:29 -05:00
SteelT
a1cf58cf7f
Merge branch 'update-copyright-year' into 'master'
...
Update copyright year
See merge request STJr/SRB2!801
2020-02-21 20:59:56 -05:00
Louis-Antoine
778715f611
Cleanup code a little
2020-02-22 02:21:27 +01:00
Louis-Antoine
af9164f336
Improve join refusal handling
2020-02-22 02:17:21 +01:00
Louis-Antoine
472befd183
Replace MAX_WADPATH with plain numbers
...
This is not ideal either, but I would rather
not use a constant for something unrelated.
2020-02-21 17:31:32 +01:00
Louis-Antoine
ec5b88e79f
Fix weird comment style
2020-02-21 17:17:39 +01:00
lachwright
365e63894f
Merge branch 'next' into knuxtweaks
2020-02-21 16:28:17 +08:00
James R
93046c5e59
Merge remote-tracking branch 'origin/master' into next
2020-02-20 17:30:50 -08:00
James R
08627752b2
Fix NOPNG compiling
2020-02-20 17:30:32 -08:00
James R
2df4717f18
Fix NO_LUA compiling
2020-02-20 17:20:50 -08:00
James R
cce5308108
Fix compiler warnings
2020-02-20 17:18:26 -08:00
James R
fb0bedf02c
Merge branch 'ogl-colorbug' into 'master'
...
Fix OpenGL "color bug"
See merge request STJr/SRB2!795
2020-02-20 19:32:34 -05:00
James R
62d943b609
Merge branch 'thin-fixed' into 'next'
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Add more strings (and respective functions) for v.drawString().
See merge request STJr/SRB2!770
2020-02-20 19:27:01 -05:00
Snu
2a93ddc2dd
Change SKINCOLOR_SUPERGOLD1-5
2020-02-20 21:53:21 +00:00
Sally Cochenour
400366802c
Make hook_FollowMobj a mobj hook instead of a player hook
...
Makes more logical sense, as if you have a custom follow item for a custom skin, you probably want your new thinker to only run for your new MT_ and not the vanilla ones.
2020-02-20 16:40:39 -05:00
Monster Iestyn
5c33ff0458
clarify the situation a bit more in the comments
2020-02-20 20:38:01 +00:00
Monster Iestyn
903cc311a7
move -warp code to a later part of D_SRB2Main so G_LoadGameData isn't upset by G_SetGameModified
2020-02-20 20:31:11 +00:00
Louis-Antoine
3502278f8a
SpaceSpaceSpaceSpace
2020-02-20 01:15:54 +01:00
James R
54794f325d
:)
2020-02-19 14:44:22 -08:00
James R
61470201f9
Regex bruh moment
2020-02-19 14:37:42 -08:00
James R
7060083db5
Update copyright year to 2020
2020-02-19 14:08:45 -08:00
Louis-Antoine
12959ff4a9
Merge branch 'next' of https://git.magicalgirl.moe/STJr/SRB2.git into lua-io
2020-02-19 22:40:54 +01:00
Louis-Antoine
20d054a679
Minor code cleanup
2020-02-19 22:37:30 +01:00
Louis-Antoine
ebc1809da9
Fix bad tabulation
2020-02-19 22:01:33 +01:00
Tatsuru
380b2f87bb
Merge branch 'coloredtitlecard' into Tatsuru/SRB2-dye
2020-02-19 17:47:13 -03:00
Tatsuru
3022e38d15
Merge branch 'next' of git@git.magicalgirl.moe:STJr/SRB2.git into Tatsuru/SRB2-dye
...
# Conflicts:
# src/d_player.h
# src/dehacked.c
2020-02-19 17:46:18 -03:00
Tatsuru
80edefa56e
Merge branch 'next' of git@git.magicalgirl.moe:STJr/SRB2.git into dye
2020-02-19 17:32:43 -03:00
Jaime Passos
adee6c3910
I forgot to save :]
2020-02-19 00:56:14 -03:00
Jaime Passos
8bd5193ee0
Merge remote-tracking branch 'origin/master' into sal-oglshaderport
2020-02-19 00:55:46 -03:00
Steel Titanium
281d40d6d2
Merge branch 'master' into next
2020-02-18 22:03:08 -05:00
James R
d3d8f85602
Merge branch 'the-colors-feel-so-right' into 'next'
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New skin colors, add support for preferred opposite color to save cards, new lua features.
See merge request STJr/SRB2!787
2020-02-18 22:02:01 -05:00
James R
92f65fd822
Merge branch 'exitmove-tweaks' into 'next'
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Exitmove tweaks
See merge request STJr/SRB2!709
2020-02-18 21:58:18 -05:00
James R
a447a3d8a9
Merge branch 'rscache' into 'master'
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Fix R_CacheRotSprite not working with PNG lumps
See merge request STJr/SRB2!800
2020-02-18 21:54:45 -05:00
James R
b92d66a54c
Merge branch 'seenames-fix' into 'master'
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Fix seenames not working without a SeenPlayer hook
See merge request STJr/SRB2!799
2020-02-18 21:53:28 -05:00
James R
c1a91cdc2e
Merge branch 'setrenderneeded-fix' into 'master'
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Clear setrenderneeded after calling VID_CheckRenderer
See merge request STJr/SRB2!793
2020-02-18 21:53:14 -05:00
James R
26825a2b4c
Merge branch 'pw-justlaunched' into 'next'
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Add pw_justlaunched to tell modders when a player launches from a slope
See merge request STJr/SRB2!792
2020-02-18 21:53:05 -05:00
James R
2d8522b9ec
Merge branch 'titlecard-options' into 'next'
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Allow more options for when the titlecard shows up
See merge request STJr/SRB2!765
2020-02-18 21:52:03 -05:00
James R
8054f341a1
Merge branch 'startup-file-not-found' into 'master'
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Fix the issue !678 did, but just don't exit if the file was added twice
See merge request STJr/SRB2!753
2020-02-18 21:50:11 -05:00
James R
3fc9c7d298
Merge remote-tracking branch 'origin/next' into SF_NONIGHTSSUPER
2020-02-18 18:23:20 -08:00
Tatsuru
4a8de7cb55
Enough
2020-02-18 22:55:40 -03:00
Tatsuru
b1ad7787f4
Standards 3
2020-02-18 22:54:11 -03:00
Tatsuru
ec67e776dc
Standards 2
2020-02-18 22:50:22 -03:00
Tatsuru
c76a8e8a58
Standards
2020-02-18 22:46:16 -03:00
Steel Titanium
da15c92568
Merge branch 'master' into next
2020-02-18 17:41:13 -05:00
Jaime Passos
1dc080e8cd
Merge remote-tracking branch 'origin/master' into rscache
2020-02-18 19:38:19 -03:00
Jaime Passos
72edf514c2
Merge remote-tracking branch 'origin/master' into seenames-fix
2020-02-18 19:37:55 -03:00
Steel Titanium
f0e2ba9e6a
Merge branch 'next' into the-colors-feel-so-right
2020-02-18 14:29:50 -05:00
Monster Iestyn
2b3034a7af
Merge branch 'master' into next
2020-02-18 17:38:05 +00:00
James R
e3ba369ae4
Fix M_Ftrim
...
- Use '%f' instead of '%g' to avoid going scientific. Should also fix some
compiler warnings.
- The trailing zero trimming code is now useful. It started on the terminating
byte before and wouldn't have done anything with '%g' anyway.
- Use the absolute fractional value to avoid a sign.
2020-02-17 19:38:14 -08:00
Jaime Passos
369fd8e35f
Fix LUAh_SeenPlayer not working
2020-02-17 23:06:38 -03:00
Jaime Passos
b3933c7842
Fix R_CacheRotSprite not working with PNG lumps
2020-02-17 22:59:36 -03:00
Jaime Passos
bd7b2fcb93
setrenderneeded is already cleared earlier
2020-02-17 22:33:36 -03:00
Jaime Passos
d3abf5dcfa
Set the palette :)
2020-02-17 22:31:34 -03:00
James R
b78fc670d0
Don't let console open with menu keys while the menu is open
2020-02-17 17:10:29 -08:00
Jaime Passos
bef6cb532b
Fix what !785 tried to fix, but correctly
2020-02-17 21:58:32 -03:00
James R
b2733eba73
Draw console in the Record/NiGHTS Attack menus
...
(cherry picked from commit 4efd915d28
)
2020-02-17 16:37:29 -08:00
James R
a9a0601c84
Revert "Revert "Let the console open in menus""
...
This reverts commit 705cf9fd40
.
2020-02-17 16:37:13 -08:00
Jaime Passos
e53a17bb52
Rename stuff around
2020-02-17 21:11:56 -03:00
Jaime Passos
d0ee4ad440
Change the default setting of cv_grshearing to Off
2020-02-17 12:30:02 -03:00
Jaime Passos
00bdb41640
Merge remote-tracking branch 'origin/master' into sal-oglshaderport
2020-02-17 12:28:16 -03:00
Jaime Passos
cac5f9d171
add -nogl parm
2020-02-17 12:14:51 -03:00
James R
d0b9027d0a
Merge branch 'viewroll' into 'next'
...
Rolling
See merge request STJr/SRB2!690
2020-02-17 00:10:57 -05:00
James R
9bd9e667c5
Merge branch 'push-special-params' into 'master'
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"+" command line parameters make sense
See merge request STJr/SRB2!707
2020-02-17 00:05:49 -05:00
James R
3ea51c943a
Merge branch 'trim-floats' into 'master'
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Trim the trailing zeros off floats for cvars
See merge request STJr/SRB2!716
2020-02-17 00:04:15 -05:00
James R
8e4cb953c8
Merge branch 'extra-emblem-display' into 'next'
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Extra emblem hint display
See merge request STJr/SRB2!721
2020-02-17 00:00:36 -05:00
James R
132e8f82d5
Merge branch 'local-color-table' into 'master'
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Local Color Table for GIF movie mode
See merge request STJr/SRB2!742
2020-02-16 23:58:11 -05:00
James R
af14166730
Merge branch 'stoppedclock-exposed' into 'next'
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Expose stoppedclock to Lua
See merge request STJr/SRB2!771
2020-02-16 23:55:33 -05:00
James R
7ed7e53c81
Merge branch 'tolfix' into 'master'
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Don't freeslot TOL_ twice
See merge request STJr/SRB2!779
2020-02-16 23:52:45 -05:00
James R
11a1ce6df9
Merge branch 'lua-hud-get-rotsprites' into 'next'
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Get rotated sprites with v.getSprite(2)Patch
See merge request STJr/SRB2!773
2020-02-16 23:51:49 -05:00
James R
f4c2a4551b
How many bruh moments can we have?
2020-02-16 20:45:09 -08:00
James R
fb66691991
Merge branch 'colormap_flags_refactor' into 'next'
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Clean up the mess that is extracolormap_t::fog
See merge request STJr/SRB2!790
2020-02-16 23:28:26 -05:00
James R
94aec0101f
Merge branch 'grfang' into 'master'
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Allow models for skin/sprites with same name
See merge request STJr/SRB2!767
2020-02-16 23:21:07 -05:00
Jaime Passos
067a2667e3
move hw texture used to be always below.
2020-02-17 01:20:00 -03:00
Sally Cochenour
07d71778dc
FIX COLOR BUG
2020-02-17 01:19:28 -03:00
Jaime Passos
f90b6d241f
Merge branch 'setrenderneeded-fix' into fix-ogllib
2020-02-17 01:17:54 -03:00
Jaime Passos
8da832986c
Don't center the window when changing renderers
2020-02-17 01:15:18 -03:00
Jaime Passos
04ee6ca12c
Don't call HWR_Switch twice
2020-02-17 01:15:11 -03:00
Jaime Passos
7ddad9c9ec
Remove redundant check
2020-02-17 01:15:04 -03:00
Jaime Passos
9d9de3aff6
Only set OpenGL as the target renderer if it loaded successfully
2020-02-17 01:14:48 -03:00
Jaime Passos
3fa4db891f
Always load the GL library!
2020-02-17 01:13:13 -03:00
Jaime Passos
07afd7520f
Only initialise OpenGL if you actually intend to use it.
2020-02-17 01:12:53 -03:00
Jaime Passos
6c5db5f462
Missing comment
2020-02-17 01:08:55 -03:00
Jaime Passos
cca3665525
Fallback to Software if the renderer version doesn't match
2020-02-17 01:08:41 -03:00
Jaime Passos
b6089ccdaf
Fix -OGLlib
2020-02-17 01:08:15 -03:00
Steel Titanium
0299f21dc7
Merge branch 'next' into the-colors-feel-so-right
2020-02-16 22:56:27 -05:00
Jaime Passos
ae013108ab
Merge remote-tracking branch 'origin/next' into fix-overtime
2020-02-17 00:48:42 -03:00
Jaime Passos
9e83e2751d
Clear setrenderneeded after calling VID_CheckRenderer
2020-02-17 00:36:10 -03:00
fickleheart
0fbff66e25
Let scripters see if player just launched from slope
2020-02-16 21:34:07 -06:00
fickleheart
c4b390bc76
Merge remote-tracking branch 'upstream/master' into viewroll
2020-02-16 21:32:57 -06:00
fickleheart
ae53c146e6
Allow SHOWTITLECARDFOR = NONE
2020-02-16 21:32:40 -06:00
fickleheart
187bd9ab23
Merge remote-tracking branch 'upstream/master' into titlecard-options
2020-02-16 21:32:27 -06:00
Steel Titanium
847b2bde13
Merge remote-tracking branch 'public/next' into public_next
2020-02-16 20:41:17 -05:00
James R
e245354c80
Merge remote-tracking branch 'origin/master' into next
2020-02-16 17:35:59 -08:00
James R
705cf9fd40
Revert "Let the console open in menus"
...
This reverts commit ef3d462eb7
.
2020-02-16 17:14:54 -08:00
Steel Titanium
773ed0a056
Update credit at Rob's request
2020-02-16 20:10:30 -05:00
Steel Titanium
728e01e60d
Merge branch 'public_next' into mobj-shadowscale-send
2020-02-16 18:55:44 -05:00
Steel Titanium
b44358df63
Update file hash yet again
2020-02-16 18:54:51 -05:00
Steel Titanium
cb97aafd05
Fix object shadow not appearing for mid-joiners
2020-02-16 18:45:49 -05:00
MascaraSnake
512c6f24a9
Clean up the mess that is extracolormap_t::fog
2020-02-16 20:19:24 +01:00
Steel Titanium
3a82864ce9
Update comment
2020-02-16 11:34:02 -05:00
Steel Titanium
13a521d808
Merge remote-tracking branch 'public/next' into public_next
2020-02-16 11:32:43 -05:00
Steel Titanium
45ab4244fc
Restore this that got shifted.
2020-02-15 17:55:25 -05:00
Louis-Antoine
7b13f0a2de
Fix dedicated servers not running gamelogic
...
Note to future testers:
Remember to test dedicated servers before merging.
And splitscreen also.
2020-02-15 23:47:11 +01:00
Steel Titanium
2b678aaef0
New Lua functions: R_GetColorByName and R_GetNameByColor
2020-02-15 17:35:00 -05:00
Steel Titanium
2b615aa09c
Add prefoppoistecolor support to save cards
2020-02-15 17:34:21 -05:00
Jaime Passos
5dc0f0649e
Fix overtime not working
2020-02-15 13:07:53 -03:00
Jaime Passos
a98e84faa0
change prefix to "PLAYER"
2020-02-15 12:40:41 -03:00
MascaraSnake
e7a0fc65bd
Update hashes (again)
2020-02-15 12:44:03 +01:00
MascaraSnake
9dd788a90c
Merge remote-tracking branch 'Public/next' into public_next
2020-02-15 12:32:39 +01:00
MascaraSnake
31bce6c857
Merge branch 'master' into next
2020-02-15 12:32:09 +01:00
MascaraSnake
63ffe561ae
Merge branch 'dropshadows-refactor' into 'next'
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Use exact object types when setting shadowscale
See merge request STJr/SRB2!755
2020-02-15 06:31:25 -05:00
MascaraSnake
7bb7cb61ea
Merge branch 'leftover-tokens' into 'next'
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Don't carry extra tokens into the next level if you got all 7 emeralds already
See merge request STJr/SRB2!778
2020-02-15 06:31:17 -05:00
MascaraSnake
869748dfbf
Merge remote-tracking branch 'Public/next' into public_next
2020-02-15 12:25:29 +01:00
MascaraSnake
9bf0cfda5c
Merge branch 'po-slide-fixes' into 'next'
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Improvements to polyobjects carrying things
See merge request STJr/SRB2!772
2020-02-15 06:24:45 -05:00
MascaraSnake
fff638f46a
Merge branch 'S_SKIN-missing-flag' into 'next'
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Missing flag in S_SKIN
See merge request STJr/SRB2!781
2020-02-15 02:07:56 -05:00
Steel Titanium
d9e2256a3c
Add six new skin colors
2020-02-14 22:30:37 -05:00
James R
ba92db412a
Merge branch 'patch-valid' into 'next'
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Don't error when checking patch.valid on invalid patches
See merge request STJr/SRB2!780
2020-02-12 21:19:19 -05:00
James R
71319dce6b
Revert "Update file hashes"
...
This reverts commit 4281de3b89
.
2020-02-12 18:15:15 -08:00
James R
64b7a5e4d6
SF_NONIGHTSSUPER for disabling super colors in NiGHTS
2020-02-12 18:03:39 -08:00
James R
841094976b
Add flag name variant of SF_NONIGHTSROTATION to S_SKIN
2020-02-12 18:02:36 -08:00
Sally Cochenour
934808ef62
BotRespawn hook
...
Lets you force when and when not to respawn the bot
2020-02-12 14:16:23 -05:00
Jaime Passos
2fc7e56951
Cast Moment
2020-02-12 13:59:08 -03:00
Jaime Passos
7bc58c4c0e
Add MAXTOL
2020-02-12 13:41:30 -03:00
Jaime Passos
c827a72aab
Merge remote-tracking branch 'origin/next' into tolfix
2020-02-12 13:03:16 -03:00
colette
d3e5cbffba
comment
2020-02-12 08:54:20 -05:00
fickleheart
b7a6773ff5
Don't error when checking patch.valid on invalid patches
2020-02-11 23:25:01 -06:00
Jaime Passos
d8793ce579
Merge branch 'gtr-shift' into 'next'
...
1 left shifted by zero is still 1
See merge request STJr/SRB2!766
2020-02-11 23:33:43 -05:00
James R
ae2041d686
Remove extra tokens if we got all 7 emeroods
2020-02-11 19:36:09 -08:00
Jaime Passos
6b8195dbc1
player model prefix
2020-02-11 23:54:39 -03:00
Steel Titanium
c44442ef7c
Merge remote-tracking branch 'public/next' into public_next
2020-02-11 20:43:26 -05:00
James R
0993b71355
Merge branch 'patch-1' into 'next'
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Fix title/card hud hooks grabbing the wrong functions
See merge request STJr/SRB2!758
2020-02-11 20:17:50 -05:00
GoldenTails
9f7bfd901b
I broke SHIFT in the Connect IP Textbox.. whoops.
...
It's okay, I literally had to remove one line lmao.
2020-02-11 19:07:48 -06:00
MascaraSnake
8c932e4a6d
Merge branch '2.2.1-prep' into 'next'
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2.2.1 preparation
See merge request STJr/SRB2!759
2020-02-11 17:37:23 -05:00
MascaraSnake
4d5e14a847
Merge remote-tracking branch 'Public/next' into public_next
2020-02-11 22:27:50 +01:00
MascaraSnake
9498c5ba8e
Merge branch 'signpostfixes' into 'next'
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Fix CLEAR! signpost showing up in unmodded games (& add proper support for SPR2 animated signpost)
See merge request STJr/SRB2!775
2020-02-11 16:23:06 -05:00
lachwright
aeab33ee03
Defuse minecarts
2020-02-12 01:41:11 +08:00
lachwright
248a80cac4
Cast to statenum_t for 32-bit compatibility
2020-02-11 20:36:48 +08:00
lachwright
c417ffae4c
Add proper support for animated signpost
2020-02-11 15:53:25 +08:00
MascaraSnake
be67719a2a
Merge remote-tracking branch 'Public/2.2.1-prep' into public_next
2020-02-10 22:47:22 +01:00
MascaraSnake
8618589acc
Merge remote-tracking branch 'Public/next' into public_next
2020-02-10 22:44:15 +01:00
fickleheart
76b397bece
Get rotated sprites with v.getSprite(2)Patch
...
NOTE: since rotated sprites are offset upward by 4px from non-rotated
sprites, these functions will now return a third boolean (true) if a
rotated sprite was returned, so that scripters can offset accordingly.
2020-02-10 01:02:06 -06:00
fickleheart
a63e9fe002
Improvements to polyobjects carrying things:
...
- Fixed loss of precision in rotate carry causing objects to slide off
- Adjusted player carrying logic to make platforms less slippery
- Finally obsoleted the player-specific rotate hack now that I found the
actual problem :]
2020-02-10 00:07:25 -06:00
fickleheart
021ca92019
Expose stoppedclock to Lua
2020-02-10 00:07:01 -06:00
Steel Titanium
4281de3b89
Update file hashes
2020-02-09 21:29:46 -05:00
Steel Titanium
13e5911de7
Merge branch 'next' into 2.2.1-prep
2020-02-09 20:30:48 -05:00
fickleheart
19cdb002ab
More fixes for titlecard option stuff
2020-02-09 17:53:50 -06:00
Monster Iestyn
e5a325994e
Use the provided Regex strings to properly turn the entire info.h states/mobjtypes lists into strings for dehacked.c
...
...it's surprising what we actually missed in the states list, apart from just the missing state (yes this makes the states fix branch redundant)
2020-02-09 19:15:04 +00:00
Jaime Passos
d0d7fd1589
Don't add a TOL_ twice.
2020-02-09 16:11:52 -03:00
Alam Ed Arias
1d2f6c9581
Merge branch 'master' into next
2020-02-09 10:37:10 -05:00
Alam Ed Arias
15c263e9c7
Z_Zone: fixup Valgrind support
2020-02-09 10:35:23 -05:00
Jaime Passos
2162cbd794
Merge branch 'customgametypeswtf' into 'next'
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Fix broken GT_ constants with custom gametypes
See merge request STJr/SRB2!769
2020-02-08 23:17:35 -05:00
Jaime Passos
2d0e72d756
Fix broken GT_ constants with custom gametypes
2020-02-08 21:40:30 -03:00
Jaime Passos
598daac093
allow models for skin/sprites with same name
2020-02-08 20:44:43 -03:00
Jaime Passos
81a2a9e912
fix crash
2020-02-08 20:38:37 -03:00
Jaime Passos
7cfc8d022e
allow models for skin/sprites with same name
2020-02-08 20:29:28 -03:00
Jaime Passos
5e516eb98d
1 left shifted by zero is still 1
2020-02-08 18:50:05 -03:00