Randy Heit
869b9c9ccc
- Fixed: FMODSoundRenderer::DrawWaveDebug() only allocated enough space for the wavearray based
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on the window_size, so for large numbers of output channels, it would not allocate enough
space for the spectrum data (which is definied by SPECTRUM_SIZE, not the window_size) and
write junk on the stack when drawing the spectrums, causing a crash.
SVN r3087 (trunk)
2011-01-02 18:11:48 +00:00
Randy Heit
2add3fb381
- Merge voxels back into trunk. Even if it needs further tweaking, it should at least be stable now.
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SVN r3086 (trunk)
2011-01-02 18:02:27 +00:00
Christoph Oelckers
e90b86acce
- added 'player.flechettetype' property so that the appropriate flechette type can be set per player class.
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- bumped savegame version for flechette type changes.
SVN r3085 (trunk)
2011-01-01 11:16:46 +00:00
Christoph Oelckers
2b0262d111
- added Chris's KDE IWAD picker submission.
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SVN r3083 (trunk)
2011-01-01 09:24:56 +00:00
Christoph Oelckers
898b0d679d
- added a new 'playertype' command for SBARINFO that checks by class type not display name.
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- fixed: Status bar display for Hexen's fourth weapons only worked when they were obtained by picking up the weapon pieces.
SVN r3080 (trunk)
2010-12-27 16:14:26 +00:00
Christoph Oelckers
f35b3b84af
- fixed: The player setup menu set the playerlass CVAR to the actual class name, not the display name as expected.
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SVN r3078 (trunk)
2010-12-26 09:01:36 +00:00
Christoph Oelckers
cc287d35a6
- cleaned up p_ceiling.cpp
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SVN r3077 (trunk)
2010-12-26 00:21:19 +00:00
Christoph Oelckers
231e7a1c6d
- added a new render style 'Shadow'. Essentially it's just a black translucent stencil with an alpha of 0.3. The purpose of this style is to be used as a software renderer approximation of GZDoom's spectre effect.
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- allow setting 'Shadow' as default fuzz effect
- changed CVAR conversion that strings 'false' and 'true' get evaluated as integers 0 and 1 respectively so that changing boolean CVARs to int does not destroy their values.
SVN r3076 (trunk)
2010-12-25 23:27:26 +00:00
Christoph Oelckers
e46183d836
- removed all portal fudging that was necessary to make thing based portals work the same as line based portals. Using an actor flag on the skybox thing the visplane code now checks what kind of portal is used and uses the proper logic accordingly. As a result the "Portals" compatibility flag no longer exists.
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SVN r3072 (trunk)
2010-12-24 13:43:36 +00:00
Christoph Oelckers
e27179afd0
- added Chris's crashcatcher improvements.
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SVN r3071 (trunk)
2010-12-21 14:15:19 +00:00
Christoph Oelckers
f6c1f359e1
- fixed: CreateCachedNodes did not free its file buffer.
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SVN r3070 (trunk)
2010-12-21 08:39:58 +00:00
Braden Obrzut
bada44a291
- Fixed: The background on some bars was cliped incorrectly.
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SVN r3065 (trunk)
2010-12-20 22:29:15 +00:00
Christoph Oelckers
fb7a45efe4
- backport ACS CheckActorProperty fix from GZDoom.
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SVN r3064 (trunk)
2010-12-20 19:13:12 +00:00
Christoph Oelckers
bd0378a44b
- added Gez's Hexenarmor on AltHud submission.
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SVN r3061 (trunk)
2010-12-20 10:07:44 +00:00
Christoph Oelckers
c7c4377600
- clamp parameter to P_GiveBody to prevent overflows.
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SVN r3058 (trunk)
2010-12-17 22:30:47 +00:00
Christoph Oelckers
42de20a7e4
- fixed: The Floor_RaiseAndCrush types in Doom wait if blocked, therefore need Hexen crush mode.
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- fixed: Angle conversion in P_SpawnMapThing did not work for negative values due to use of an unsigned multiplication.
SVN r3053 (trunk)
2010-12-16 14:39:17 +00:00
Christoph Oelckers
6d614af4f4
- added a 'noautosavehint' MAPINFO option. This does not actually block the autosave from happening. It just does not increase the autosave counter so any subsequent autosave in the same session will overwrite the last one which was saved with this hint on.
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SVN r3050 (trunk)
2010-12-16 09:13:06 +00:00
Christoph Oelckers
a06b88fa50
- added new IF_UNTOSSABLE flag for items that should be removable by any inventory function but not be droppable by the 'drop' CCMD.
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SVN r3049 (trunk)
2010-12-16 08:21:38 +00:00
Christoph Oelckers
19b8e15af4
- added APROP_Dormant actor property for ACS (read only!)
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- fixed_ When performing a restart menus and intermissions need to be closed first.
SVN r3048 (trunk)
2010-12-16 08:05:00 +00:00
Christoph Oelckers
7e503d2f70
- fixed: D3DFB::Clear used the palette index even when a valid color was passed to it.
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SVN r3045 (trunk)
2010-12-16 00:21:13 +00:00
Christoph Oelckers
e33d1a989f
- set all 'num' variables to 0 in P_FreeLevelData so that any code using them won't try to read the deleted map data.
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SVN r3044 (trunk)
2010-12-15 23:10:08 +00:00
Christoph Oelckers
419a998bdf
- warning removal
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SVN r3043 (trunk)
2010-12-15 18:57:39 +00:00
Christoph Oelckers
b42952b85c
- added a 'restart' CCMD that allows restarting the engine with different WADs being loaded without quitting first
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SVN r3042 (trunk)
2010-12-15 11:45:39 +00:00
Christoph Oelckers
772d59dff4
- fixed handling of missing backgrounds for intermission text screens for real this time.
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SVN r3041 (trunk)
2010-12-15 08:00:38 +00:00
Christoph Oelckers
e7eb43a343
- added Gez's automap patch to mark trigger lines.
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SVN r3040 (trunk)
2010-12-15 00:14:42 +00:00
Christoph Oelckers
770a879f6a
- fixed: The TouchedActors array in the Dehacked parser was not freed after parsing was done.
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- Initialize the alt HUD explicitly in D_DoomMain.
- don't let S_UnloadReverbDef leave a broken list of sound environments behind.
- Added more code to explicitly delete data before initializing it.
SVN r3039 (trunk)
2010-12-15 00:09:31 +00:00
Christoph Oelckers
79c5080dda
- added DavidPH's submission for specifying vertex heights directly in UDMF.
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SVN r3037 (trunk)
2010-12-14 00:56:44 +00:00
Christoph Oelckers
f0f17e531c
- move static AM color initialization into the AM_StaticInit function.
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- move D_LoadWadSettings to keysections.cpp.
- made some more data reloadable.
- data structures filled by P_SetupLevel should be cleared before loading the level. They can remain non-empty in case of an error. There's probably more to fix here...
- fixed: MidiDevices and MusicAliases were not cleared before reloading local SNDINFOs.
- fixed signed/unsigned warnings in AddSwitchPair for real (GCC really allows -1u? MSVC prints a warning for that.)
SVN r3036 (trunk)
2010-12-14 00:50:02 +00:00
Braden Obrzut
ee20d0ea7a
- Fixed: GCC compiler warnings.
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- zipdir will no longer store files ending in '~' on Linux.
- Added st_oldouch which restores the old ouch face behavior of only showing when health increases by 20 while taking damage.
SVN r3035 (trunk)
2010-12-13 17:09:35 +00:00
Christoph Oelckers
c6525a2271
- changed some data init code to delete the data it wants to initialize first.
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- The 'savebuffer' variable still existed?
- Changed AInventory::Destroy to NULL SendItemUse and SendItemDrop if they point to the destroyed object. Although unlikely it can't be ruled out completely that this can happen with delayed CCMDs.
- fixed: Starting a new game did not clear the hub statistics array.
SVN r3034 (trunk)
2010-12-13 10:02:45 +00:00
Christoph Oelckers
99b5fe29f7
- cleaned up D_DoomMain a little. It's still far too large though.
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- added explicit initialization of console background texture instead of letting C_InitConsole doing it as needed.
- added 'clearaliases' CCMD.
SVN r3033 (trunk)
2010-12-12 23:52:00 +00:00
Christoph Oelckers
ececec1c65
- init bot specific actor properties righr after parsing DECORATE, not when spawning the first bot (which is too late.)
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SVN r3032 (trunk)
2010-12-12 21:09:16 +00:00
Christoph Oelckers
572bc4620a
- changed automap initialization so that static data only gets initialized once upon startup instead of each time a level starts.
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- initialize AUTOPAGE only once when the level starts, not each time the automap is switched on.
SVN r3031 (trunk)
2010-12-12 17:54:10 +00:00
Christoph Oelckers
0715b7dfc6
- cleaned up switch code and fixed several problems:
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* savegames stored an index in the switch table and performed no validation when loading a savegame.
* setting of a random switch animation duration was broken.
* separated the 2 values stored in the Time variable into 2 separate variables.
* defining a switch with one texture already belonging to another switch could leave broken definitions in the switch table.
- added function for serializing switch and door animation pointers.
- bumped min. savegame versions due to changes to DButtonThinker and removed all current savegame compatibility code.
SVN r3030 (trunk)
2010-12-12 15:43:35 +00:00
Christoph Oelckers
e257c4cb64
- moved animated door definitions into texture manager and split all associated code off p_doors.cpp
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SVN r3029 (trunk)
2010-12-12 08:30:12 +00:00
Christoph Oelckers
d851040ad6
- fixed GCC compilation.
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SVN r3028 (trunk)
2010-12-12 07:59:38 +00:00
Christoph Oelckers
24ab37613a
- moved switch definitions into texture manager and split all associated code off p_switches.cpp into its own file.
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SVN r3027 (trunk)
2010-12-11 23:02:46 +00:00
Christoph Oelckers
6309d90be0
- moved texture counting code into FTextureManager.
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- moved all code and data for Build tile management into FTextureManager.
- moved texture animation management into FTextureManager.
- changed: Animate textures only once per frame, not per view. Otherwise with animations that have sub-frame accuracy camera textures of the same area can show different animation frames if the frame changes falls between the rendering of the different views.
SVN r3026 (trunk)
2010-12-11 12:00:40 +00:00
Christoph Oelckers
c9a33edee0
- fixed: Portal setup did some incorrect validity checks.
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SVN r3025 (trunk)
2010-12-09 07:55:46 +00:00
Christoph Oelckers
092f53d875
- fixed: The 'secret' CCMD used FStrings directly as printf parameters.
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SVN r3024 (trunk)
2010-12-09 07:50:08 +00:00
Christoph Oelckers
d54ee47656
- fixed: The intermission screen did not initialize its texture variable when the texture was invalid.
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SVN r3023 (trunk)
2010-12-07 16:16:31 +00:00
Christoph Oelckers
9ad2a2b00e
- fixed: AActor::ClearCounters should not decrease the kill count if it is called for a dead monster which can happen in Thing_Remove.
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SVN r3022 (trunk)
2010-12-06 21:57:51 +00:00
Christoph Oelckers
e7bbca8e33
- expanded compat_trace flag to apply also to sight checks.
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- Set trace compatibility for Real World MAP11.
SVN r3021 (trunk)
2010-12-04 08:53:13 +00:00
Braden Obrzut
72f589c8c3
- Fixed what appears to be a copy/paste error in the CMakeLists.txt.
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SVN r3020 (trunk)
2010-12-02 21:45:38 +00:00
Christoph Oelckers
007fae107e
- fix last commit
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SVN r3019 (trunk)
2010-12-02 17:01:05 +00:00
Christoph Oelckers
74822572da
- restore old portal checks for Action Doom 2 (as a hidden compatibility option.)
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SVN r3018 (trunk)
2010-12-02 15:08:44 +00:00
Christoph Oelckers
5bc4bc90bb
- fixed: A new episode definition for a map that already had one defined did not replace the old definition.
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- fixed: Skipping the skill menu did not work because it checked the number of episodes, not skills.
SVN r3017 (trunk)
2010-12-02 13:57:05 +00:00
Randy Heit
d9c811fc61
- Increase MAX_SKYBOX_PLANES to 1000.
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SVN r3016 (trunk)
2010-12-02 02:08:54 +00:00
Christoph Oelckers
86516ecfac
- fixed: The code that set DIntermissionController::CurrentIntermission was missing a write barrier.
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SVN r3015 (trunk)
2010-12-01 19:56:35 +00:00
Christoph Oelckers
ce8be35000
- fixed: Normal skyboxes should not block spawning of a portal.
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SVN r3014 (trunk)
2010-11-30 09:36:36 +00:00
Christoph Oelckers
5ad9e0c3b8
- added code submission for printing secret information.
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- added missing TRXTCOLOR_CYAN #define.
- changed bridge things to be completely immobile towards sector plane movement. This problem again reared its ugly head in 007LTSD where the oversized bridges got messed up by some opening doors and lowering lifts. Now any plane trying to move such a thing will get blocked. Moving these things by other means still works normally, of course
SVN r3013 (trunk)
2010-11-30 08:18:11 +00:00
Christoph Oelckers
14f4a9e835
- added some fudging to make sectors that are neighboring a portal plane but share the same texture properties actual parts of the portal. This is only done when portals are defined with portal things. This was necessary to preserve an effect that depended on incomplete checks in the renderer that could not be preserved with the implementation of linedef based portals.
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SVN r3012 (trunk)
2010-11-29 12:43:52 +00:00
Randy Heit
f7fa3c8dbb
- Add a SetCursor() call to I_SetCursor() when the pointer is within the window's client area to
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make the pointer change instant instead of waiting until the next mouse event.
SVN r3010 (trunk)
2010-11-19 04:20:33 +00:00
Randy Heit
54163bc81c
- Changed sprite-on-drawseg calculations to use untransformed coordinates. Build does it like
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this. I don't recall what Doom did.
SVN r3009 (trunk)
2010-11-19 04:01:15 +00:00
Christoph Oelckers
c5f5bcc432
- added a hidden compatiblity option for maps that fell victim to the broken destination search code in some 2.0.9x versions
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SVN r3008 (trunk)
2010-11-12 21:12:47 +00:00
Braden Obrzut
c8eb4bbc8d
- Turns out I can't clear one protocol warning on 10.6 without breaking compatibility with 10.4/10.5.
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SVN r3007 (trunk)
2010-11-11 00:22:36 +00:00
Braden Obrzut
a00730c160
- Fixed: Cocoa IWAD picker was not updated. Also changed instances of the deprecated stringWithCString to stringWithUTF8String.
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- Fixed: Mac OS X should be case insensitive like Windows.
SVN r3005 (trunk)
2010-11-10 23:39:34 +00:00
Christoph Oelckers
340ffc08d6
- fixed: Boom's switch-based equivalents of FloorandCeiling_LowerRaise can only move either the ceiling or the floor but never both due to a programming error. Changed this special so that Boom's broken mode can be reactivated through xlat.
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SVN r3004 (trunk)
2010-11-10 11:25:34 +00:00
Christoph Oelckers
5e7753d7e8
- fixed: The floor plane's alpha was not initialized.
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SVN r3003 (trunk)
2010-11-08 20:18:06 +00:00
Christoph Oelckers
2fcf1af21b
- added a $musicalias command to SNDINFO that allows remapping of music tracks. Mapping to 'none' means that starting the remapped song will have no effect at all. There's one limitation though: If you load a WAD with the same music name after the one with the SNDINFO lump the mapping will be ignored. This is so that music resources can use this command without interfering with WADs that replace the music with their own.
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SVN r3002 (trunk)
2010-11-08 17:24:27 +00:00
Christoph Oelckers
1f43f4e961
- Added DavidPH's AProp_ScaleX/Y / A_SetScale submission.
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SVN r3000 (trunk)
2010-11-08 00:01:21 +00:00
Christoph Oelckers
2f06007ad4
- added Edward-san's fix for the turbo CCMD.
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SVN r2998 (trunk)
2010-11-07 23:50:21 +00:00
Christoph Oelckers
332d9b9ad1
- Changed savegame versioning for SVN-less builds to use a SAVEVER value of 999999 so that it is guaranteed that such a build can load its own savegames - even if it is at the cost of losing the ability to handle older savegames. People should build ZDoom with revision info anyway. ;)
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SVN r2997 (trunk)
2010-11-07 23:48:55 +00:00
Christoph Oelckers
ad18c7396e
- fixed: Sector_SetPortal did not set the portal's alpha value.
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SVN r2996 (trunk)
2010-11-07 23:37:03 +00:00
Christoph Oelckers
9278375064
- added 'flooralpha' and 'ceilingalpha' sector properties. They only have meaning if a sector stack portal is defined in this sector. If set to anything less than 1.0 these will override the alpha set by a portal. This is mostly for Sector_SetPortal to avoid defining multiple portals that only differ by their plane translucency.
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SVN r2995 (trunk)
2010-11-07 22:12:38 +00:00
Christoph Oelckers
12d2124700
- fixed: Explosions may not spawn splashes in sectors with a Transfer_Heights effect. Due to the way it handles floor textures it cannot spawn them correctly there.
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SVN r2994 (trunk)
2010-11-07 20:18:52 +00:00
Christoph Oelckers
ef133dc682
- changed skybox code to use the alpha from the sector plane.
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- removed alpha from skybox viewpoints.
SVN r2993 (trunk)
2010-11-07 17:05:21 +00:00
Christoph Oelckers
492bead360
- add alpha property to sector_t::splane. Not used yet.
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SVN r2992 (trunk)
2010-11-07 16:17:14 +00:00
Christoph Oelckers
c31c4755fa
- add an alpha parameter to R_FindPlane.
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- fixed: R_FindPlane must do a full visplane comparison for stacked sectors with a non-0 alpha for the sector plane.
SVN r2991 (trunk)
2010-11-07 16:11:42 +00:00
Christoph Oelckers
669ce73272
- made the alpha used by stacked sectors part of the visplane. This will be needed to fix the merging of stacks with the same displacement but different alpha values.
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SVN r2990 (trunk)
2010-11-07 15:30:41 +00:00
Christoph Oelckers
7dd8a0fce9
- replaced all calls to sqrtf with sqrt. Also changed P_RadiusAttack to use doubles for all floating point calculations.
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SVN r2989 (trunk)
2010-11-07 14:39:09 +00:00
Christoph Oelckers
dff4553663
- fixed: When playing non-looping songs GMESong::Read could return without releasing the critical section.
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SVN r2988 (trunk)
2010-11-07 14:25:08 +00:00
Christoph Oelckers
b771426ea2
- added Demolisher's APROP_Waterlevel patch.
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SVN r2986 (trunk)
2010-11-07 07:31:58 +00:00
Christoph Oelckers
efe70a0799
- added THeShooter7's patch to use the PUFFGETSOWNER flag for blood, too.
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SVN r2985 (trunk)
2010-11-07 07:29:23 +00:00
Christoph Oelckers
72192397ad
- added some initial configurability to statistics intermission screen:
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* Font and color for map name can be set if it's not a titlepatch
* 'Finished' and 'Entering' can be either patches or a printed text in all gamees now.
* Font and color for 'finished' and 'entering' text can be set.
* moved 'finished' and 'Now entering:' texts into string table.
SVN r2981 (trunk)
2010-11-06 09:28:17 +00:00
Randy Heit
4a9892725d
- Use the so-called SafeTerminateProcess() function to kill the child TiMidity++ process instead
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of signaling an event. I would have preferred to use GenerateConsoleCtrlEvent(), but since it
requires the caller be attached to the same console as the process it wants to kill, it's
pretty much worthless. We will continue to look for the presence of the event name in the
TiMidity++ binary despite no longer using it, because standard TiMidity++ builds do not write
to stdout in binary mode on Windows systems.
SVN r2980 (trunk)
2010-11-04 03:47:49 +00:00
Randy Heit
ad200d8a56
- Tweaked jumpTics again. As before, it now counts down whenever it is non-zero. If the player
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is on the ground and it counts below -18, it is zeroed so that the player can jump again. This
handles cases where either the player did not actually jump when they pressed +jump (because
there was a ceiling in the way) or when they land on something other than the floor.
SVN r2979 (trunk)
2010-11-04 02:19:34 +00:00
Christoph Oelckers
d45262f96b
- fixed: With the Buddha cheat active the health of the real player actor was not synchronized with the player data if a voodoo doll received damage that would have killed it.
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SVN r2978 (trunk)
2010-11-03 23:43:34 +00:00
Christoph Oelckers
c02339501c
- fixed: The message for trying to quickload in netgames used the wrong display mode for the message menu.
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SVN r2977 (trunk)
2010-11-03 23:33:57 +00:00
Christoph Oelckers
2f61653cae
- fixed: AdjustPusher compared a sector's index with a tag to check for existing pushers in that sector.
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SVN r2976 (trunk)
2010-11-03 23:27:31 +00:00
Randy Heit
0604d308d5
- Fixed: Pressing left or right on a video mode option line should play "menu/cursor", not "menu/change".
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SVN r2974 (trunk)
2010-11-03 02:33:22 +00:00
Randy Heit
18205c82a6
- Modify AimingCamera so that it can pick up targets after spawning, since this is the only way
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for it to aim at players, who cannot be spawned with TIDs.
SVN r2973 (trunk)
2010-11-03 02:27:46 +00:00
Randy Heit
db2147c700
- Fixed: Options selected in Strife dialogues using the number keys were off by one.
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SVN r2972 (trunk)
2010-11-03 02:17:08 +00:00
Randy Heit
810ca55e2a
- Fixed: The minimum velocity for player landing in effects in P_ZMovement should be -8, not -9.
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SVN r2971 (trunk)
2010-11-03 02:11:06 +00:00
Randy Heit
92d11da8a5
- Revised usage of jumpTics. In Hexen, it went like this:
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* When you jump, it gets set to 18.
* When you land, it gets set to 7.
* As long as it is non-zero, it counts down, and you cannot jump.
Of note here, is that setting it to 18 upon jumping seems useless, since you can't jump unless
you're on the ground, and when you reach the ground, it will always be set to 7. With that in
mind, the new behavior is:
* When you jump, it gets set to -1.
* When you land, if it is less than zero or you fall far enough to squat, jumpTics will
be set to 7. Otherwise, jumpTics is left alone.
* If jumpTics is positive, it will count down each tic.
* As long as JumpTics is non-zero, you cannot jump.
SVN r2970 (trunk)
2010-11-03 02:07:56 +00:00
Christoph Oelckers
48e17ccf1c
- fixed: The cast call could not handle actors with changing sprites
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- fixed: The cast call was missing some NULL pointer checks for invalid actor classes.
- fixed: The cast call did not use a translation defined for an actor class.
SVN r2968 (trunk)
2010-10-30 07:21:16 +00:00
Randy Heit
1287c9419a
- Fixed: Controller buttons were still translated to menu buttons when the controls menu was
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waiting for a button press, making it impossible to bind buttons that have special meaning to
the menu from the menu.
SVN r2967 (trunk)
2010-10-24 17:46:48 +00:00
Christoph Oelckers
b0c7ac6868
- made "follow player" automap option a CVAR and added a menu item for it.
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SVN r2965 (trunk)
2010-10-24 07:39:48 +00:00
Christoph Oelckers
2a0c4b9f32
- added a CVAR to decide when to show the map label (ExMy, MAPxx) on the automap HUD. Available settings are Never, Always and Only for hubs.
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- made all crosshair related CVARs game specific. They were all global to all supportesd games.
SVN r2964 (trunk)
2010-10-24 07:31:39 +00:00
Christoph Oelckers
40c75b811d
- fixed: When used on non-projectiles A_Explode ignored the HurtSource flag.
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SVN r2963 (trunk)
2010-10-23 23:05:56 +00:00
Christoph Oelckers
747f3dd97a
- fixed: The intermission screen was not taking texture scaling into account (it was written before the introduction of scaled texture handling for 2D.)
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SVN r2962 (trunk)
2010-10-23 22:42:53 +00:00
Christoph Oelckers
c9adcb0f47
- fixed: The GAMEINFO parser did not correctly handle NOSPRITERENAME
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- added STTPRCNT to HUDFONT_DOOM
SVN r2961 (trunk)
2010-10-23 22:33:39 +00:00
Christoph Oelckers
0497171bc0
- fixed: States jumping to themselves should only end an actor's cast call when it happens in the death sequence.
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SVN r2957 (trunk)
2010-10-17 23:22:09 +00:00
Christoph Oelckers
f318653a11
- fixed: The intermission data was never freed.
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SVN r2955 (trunk)
2010-10-17 13:25:21 +00:00
Christoph Oelckers
fe0c7bc7f9
- Let FPlayerNameBox::DrawBorder decide what graphics to use based on actual presence in the WADs, not the gamemode.
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SVN r2953 (trunk)
2010-10-17 08:29:21 +00:00
Christoph Oelckers
94fd56b6bd
- added option for the cast call to use a 'Death.Cast' sequence so that monsters with an unusable death sequence for the cast call can define an alternative.
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SVN r2952 (trunk)
2010-10-17 08:02:04 +00:00
Christoph Oelckers
6538bc457b
- fixed: The cast call could time out on overlong death sequences and get stuck.
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- fixed: The cast call code should treat a waiting state in the death sequence as its end.
SVN r2951 (trunk)
2010-10-17 07:56:49 +00:00
Christoph Oelckers
8ebb555343
- fixed: Detection of MAP01 presence was wrong.
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SVN r2950 (trunk)
2010-10-16 22:40:27 +00:00
Christoph Oelckers
ce7921c9d9
- externalized the vector graphics for the automap arrows and the key.
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SVN r2949 (trunk)
2010-10-16 22:37:30 +00:00
Braden Obrzut
9e2e9262a4
- Fixed: Crash in Linux due to passing FStrings as character arrays.
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- Fixed: More places where SBarInfo used the unscaled information from graphics.
SVN r2948 (trunk)
2010-10-16 17:04:18 +00:00
Christoph Oelckers
650da24364
- fixed: The alternative HUD's number printing function did not take texture scaling into account when calculating the printing position.
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SVN r2947 (trunk)
2010-10-16 16:21:19 +00:00
Christoph Oelckers
8806ec294f
- fixwd some GCC problems with d_iwad.cpp.
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SVN r2946 (trunk)
2010-10-16 06:38:42 +00:00
Christoph Oelckers
0bde8591ee
- forgot to handle GI_MAPxx flag.
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SVN r2944 (trunk)
2010-10-15 15:40:16 +00:00
Christoph Oelckers
eded2ef345
- Each IWAD can now define its own config section. Hacx, Harmony and Action Doom2 now do that.
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- moved IWAD identification data into a lump in zdoom.pk3.
- rewrote IWAD checking code
SVN r2943 (trunk)
2010-10-15 15:13:53 +00:00
Christoph Oelckers
7068c1df48
- added a ResetEvent call in case that Timidity++ did not react to signalling the KillerEvent.
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SVN r2942 (trunk)
2010-10-14 14:40:26 +00:00
Braden Obrzut
eb064ebe06
- Fixed crash with joysticks with more than 5 axes.
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SVN r2941 (trunk)
2010-10-13 20:07:16 +00:00
Braden Obrzut
78cfbe56a1
- Forgot to actually add new joystick code.
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SVN r2940 (trunk)
2010-10-13 16:30:31 +00:00
Braden Obrzut
0d10718e67
- Added SDL joystick support.
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SVN r2939 (trunk)
2010-10-13 16:29:37 +00:00
Christoph Oelckers
55585a36eb
- Added "Heretic1" autoload section for files that should be loaded with real Heretic but not with Blasphemer.
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SVN r2938 (trunk)
2010-10-12 22:52:35 +00:00
Christoph Oelckers
7e362819e4
- made the different cursor characters for Raven's and the other small fonts a property of the font instead deciding based on the game.
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SVN r2935 (trunk)
2010-10-12 08:43:15 +00:00
Christoph Oelckers
352a926ddf
- made all references to the GameNames array an inline function call to allow easier modification later
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- changed all parsers that check for the current game to use the same function for the game check.
- fixed: The TEAMINFO parser handled 'game Any' incorrectly.
SVN r2934 (trunk)
2010-10-12 07:14:31 +00:00
Christoph Oelckers
dd17c35d89
- removed gamemode check for shareware message. It also uses LANGUAGE conditionals now.
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SVN r2931 (trunk)
2010-10-11 22:10:15 +00:00
Christoph Oelckers
2eac96143e
- added conditionals to LANGUAGE parser so that the special messages for Chex Quest can be handled in the definition lumps instead of the code.
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SVN r2930 (trunk)
2010-10-11 19:16:09 +00:00
Christoph Oelckers
d969b141b8
- added option to set custom end sequences: Use 'next = endsequence, "sequencename" in MAPINFO.
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SVN r2929 (trunk)
2010-10-10 06:21:23 +00:00
Braden Obrzut
45f3ef91d3
- Fixed: If a log popup is defined, it should not draw the default log message.
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- Fixed: The counters in draw(selected)inventory(bar) should not have been limited to 3 characters.
- Added: drawshadow() to drawinventorybar.
- Added: itemflash to drawselectedinventory to use Strife's cursor fade.
- Added: time and logtext to drawstring. In addition a linebreaks(size) flag was added.
SVN r2928 (trunk)
2010-10-09 15:57:04 +00:00
Braden Obrzut
394a37421a
- NULL pointer checks in music_pseudo_mididevice.cpp to prevent crashes on startup if fmod fails to play a midi.
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SVN r2927 (trunk)
2010-10-09 04:37:31 +00:00
Braden Obrzut
b2548bf02a
- Added detection code for Hacx 1.2 IWAD.
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SVN r2925 (trunk)
2010-10-09 00:10:54 +00:00
Braden Obrzut
5f8c2f6310
- Added: keys, accuracy, stamina, and savepercent to drawnumber. (Savepercent is also available for drawbar.)
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SVN r2924 (trunk)
2010-10-08 23:09:27 +00:00
Christoph Oelckers
a84a015f0c
- fixed: The intermission actions for custom end sequences were never appened to the intermission descriptor.
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SVN r2922 (trunk)
2010-10-07 22:57:09 +00:00
Christoph Oelckers
0595724d68
- updated CMakeLists.txt for intermission changes.
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SVN r2921 (trunk)
2010-10-07 21:34:21 +00:00
Christoph Oelckers
ec3e4bb7c7
- fixed: The Player played no sounds in the Doom2 cast.
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- fixed: The player's melee state is not a proper melee state so it should not be entered when used in the cast.
- fixed: Sounds were played before changing states. That missed situations where the state was entered from anywhere else but the previous state.
SVN r2915 (trunk)
2010-10-06 17:57:56 +00:00
Christoph Oelckers
d9970ab9b6
- merged finale branch back into trunk.
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SVN r2911 (trunk)
2010-10-06 10:44:03 +00:00
Christoph Oelckers
0490c35347
- added Edward-san's improvements for changemus command.
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SVN r2902 (trunk)
2010-10-05 22:35:59 +00:00
Christoph Oelckers
5ff3b3f329
- added Gez's VOC loader.
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SVN r2901 (trunk)
2010-10-05 22:31:22 +00:00
Braden Obrzut
f26e65e550
- Fixed Linux compilation errors. (I'm not too sure what I was supposed to do with PrepTimidity() though.)
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SVN r2882 (trunk)
2010-10-02 16:49:44 +00:00
Christoph Oelckers
d3ca1fddcc
- added new action special Ceiling_LowerAndCrushDist. It's similar to Ceiling_LowerAndCrush but allows to explicitly set the distance from the floor where the ceiling stops moving. This is used to remove the special behavior for Strife from the code that unlike the other games moved the ceiling to the floor, not to 8 units above it.
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SVN r2881 (trunk)
2010-10-02 16:26:10 +00:00
Christoph Oelckers
6d78ff3469
- Backported GZDoom revisions 1018-1019: Fixed spelling of "pseudo" because it bugged me too much. ;)
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SVN r2880 (trunk)
2010-10-02 13:49:33 +00:00
Randy Heit
b2b84ad11f
- Fixed snd_mididevice so that changing it immediately restarts the song for all devices, not
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just Windows system devices.
- Remove SMF generation from i_music.cpp, since the psuedo-MIDI devices do this now.
SVN r2875 (trunk)
2010-10-02 04:12:21 +00:00
Randy Heit
90dd40c58f
- Reimplemented TiMidity++ playback so that it also can handle XMI subsongs.
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SVN r2874 (trunk)
2010-10-02 03:36:19 +00:00
Randy Heit
fa429ad844
- Fix incorrect parameters to PrintMidiDevice().
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- Add music_psuedo_mididevice.cpp to CMakeLists.txt.
SVN r2873 (trunk)
2010-10-02 02:23:42 +00:00
Randy Heit
b6941be55f
- Reimplemented FMOD MIDI playback as a psuedo-MIDI device so that it can take advantage of XMI subsongs.
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SVN r2872 (trunk)
2010-10-02 02:19:50 +00:00
Christoph Oelckers
024bbeb171
- changed 'load game' menu so that it preselects the last used savegame, either for loading or saving.
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SVN r2867 (trunk)
2010-09-29 22:24:55 +00:00
Christoph Oelckers
5464676603
- cleaned up i_music.cpp.
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SVN r2866 (trunk)
2010-09-29 19:29:14 +00:00
Christoph Oelckers
5be9729872
- FScanner::Float is a double so there's no need to cast values to float before assigning them to this variable.
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SVN r2865 (trunk)
2010-09-29 07:25:14 +00:00
Randy Heit
bc08502132
- Pass SMF files through the MIDI conversion process too, to give TiMidity++ and FMOD some
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degree of support for songs that use loop controllers to loop the song back to a point after
the very beginning of the song.
- Enable loops during SMF generation. Infinite loops will be clamped to some finite amount. (This is currently 30, so a 3 minute song will still restart from the very beginning after 90 minutes)
- Fixed: The SMF, HMI, and XMI readers all generated invalid MEVT_NOP events.
- Fixed: SMF generation died on songs that set their tempo during the initial beat.
SVN r2864 (trunk)
2010-09-29 03:35:53 +00:00
Christoph Oelckers
64784b2dc8
- fixed: DOptionMenu::FirstSelectable should not be called when the menu already has a valid selection.
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SVN r2863 (trunk)
2010-09-29 00:54:14 +00:00
Christoph Oelckers
e2c105b447
- fixed: XMI music files were not converted for playback with FMod or Timidity++.
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- Was there any reason why the MIDI_GUS device was so well hidden from the user? It sure does not sound broken. Added it to MIDI menu and $mididevice.
SVN r2862 (trunk)
2010-09-29 00:35:47 +00:00
Christoph Oelckers
6014250f3a
- fixed: Option menus with no selectable items crashed.
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SVN r2861 (trunk)
2010-09-28 16:28:44 +00:00
Christoph Oelckers
9414fd2995
- fixed: G_DoLoadLevel must reset level.maptime before calling P_SetupLevel or all actors that read it in their BeginPlay method get the wrong time.
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SVN r2860 (trunk)
2010-09-28 15:14:53 +00:00
Randy Heit
5a3b3631c3
- Added XMIDI support (including subsongs).
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- Moved unaligned accessors into m_swap.h.
SVN r2859 (trunk)
2010-09-28 03:58:41 +00:00
Christoph Oelckers
2d5755a80e
- fix GCC warning.
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SVN r2858 (trunk)
2010-09-27 22:42:35 +00:00
Christoph Oelckers
77709f1847
- fixed: The loadgame menu responder did not check for an empty list of savegames.
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SVN r2857 (trunk)
2010-09-27 22:36:47 +00:00
Christoph Oelckers
9abaaa1785
- added a default cursor for Chex Quest.
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- set 'cursor' as default for Action Doom 2. Doom's bunny is probably not the best thing here...
- made cursor user-settable in the menu.
SVN r2855 (trunk)
2010-09-26 07:46:34 +00:00
Christoph Oelckers
cf9792ed53
- fixed: The order of items in the main menu was wrong. Doom is supposed to have 'Options' in second place. Many vanilla-compatible mods with special one-patch menus would not work correctly due to this. Fortunately the only mod I could find that relied on ZDoom's order was Action Doom 2, which as an IWAD can easily be handled by a simple configuration option.
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- added 'else' blocks to MENUDEF parser.
SVN r2854 (trunk)
2010-09-26 06:53:40 +00:00
Randy Heit
17f9e687bd
- Added cursorpic gameinfo property to set the mouse cursor image.
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SVN r2852 (trunk)
2010-09-26 05:31:52 +00:00
Christoph Oelckers
3f69b63873
- fixed: Backing out of a skill confirmation message screen caused that skill to be used for the next game if the menu wasn't fully closed first.
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SVN r2851 (trunk)
2010-09-25 23:28:44 +00:00
Christoph Oelckers
3f420c97bd
- allow setting the startup screen's title through GAMEINFO lump.
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SVN r2850 (trunk)
2010-09-24 14:27:52 +00:00
Randy Heit
4397ef3323
- Added HMP file support.
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SVN r2849 (trunk)
2010-09-24 02:46:48 +00:00
Randy Heit
46eebe29a4
- Update the HMI player to use the division information stored in the song and check the full file signature.
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SVN r2848 (trunk)
2010-09-23 22:37:25 +00:00
Christoph Oelckers
917e93e633
- fixed: The check for savegames without picture was reversed.
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- fixed: Savegames that were saved without picture did not display the 'No picture' message because the empty PNG container was still recognized as image.
SVN r2847 (trunk)
2010-09-23 06:14:30 +00:00
Randy Heit
b9185f7c62
- Added a NULL skins[] check to AActor::SetState().
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SVN r2846 (trunk)
2010-09-23 01:56:04 +00:00
Randy Heit
b8fa340986
- Fixed: ACS's GetActorX, GetActorY, GetActorZ, GetActorFloorZ, GetActorCeilingZ, GetActorAngle,
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and GetActorPitch did not have NULL pointer checks for the TID == 0 case.
SVN r2845 (trunk)
2010-09-23 01:51:00 +00:00
Christoph Oelckers
16fa8cc249
- Am I the only one who thinks that static_casts can create really clunky code? (Thanks, GCC, for your overly paranoid warning settings that necessitate such ugliness. :( )
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SVN r2844 (trunk)
2010-09-22 06:52:48 +00:00
Braden Obrzut
15d74dab56
- Fixed: GCC warnings.
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SVN r2843 (trunk)
2010-09-21 20:35:40 +00:00
Braden Obrzut
1e83634089
- Fixed: The aspectratio SBarInfo command never ticked its contents.
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SVN r2842 (trunk)
2010-09-21 20:07:03 +00:00
Christoph Oelckers
385cfc5698
- fixed some texture priorititing problems with Hexen's player displays for the menu. The patches for these should not be placed in the TEX_WallPatch namespace because it's not what modders might expect from them.
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SVN r2841 (trunk)
2010-09-21 16:50:09 +00:00
Christoph Oelckers
a3e98eb4ab
- added automatic centering of Hexen's skill menu so that it can adjust automatically to the different player classes.
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SVN r2840 (trunk)
2010-09-21 12:58:59 +00:00
Christoph Oelckers
583cbd49a6
- try to encapsulate access to the player class's display name for printing purposes.
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SVN r2839 (trunk)
2010-09-21 09:43:54 +00:00
Braden Obrzut
0619a2677e
- Fixed: SBarInfo couldn't print extended ASCII characters.
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SVN r2838 (trunk)
2010-09-20 23:00:27 +00:00
Christoph Oelckers
59b19d36fb
- Fixed: AActor::Slam mzst check the charging monster's health before setting it back to its See state. Damaging the target may cause action that might have killed it.
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SVN r2837 (trunk)
2010-09-19 22:33:21 +00:00
Christoph Oelckers
a2673c2cc4
- fixed a misplaced ')' in addkeysection.
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SVN r2836 (trunk)
2010-09-19 22:23:57 +00:00
Christoph Oelckers
74525ab1d6
- moved some info into the GAMEINFO section:
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* the sprite used for 'pause'.
* the factor with which a monster's health is multiplied to decide if it's supposed to be gibbed,
* the decision to make monsters run faster in nightmare mode.
- moved the hard coded lock messages for lock types 102 and 103 into the language lump.
- fixed: Raven's fast monsters could become slower in Nightmare if they had very short walking states.
SVN r2834 (trunk)
2010-09-19 10:39:34 +00:00
Christoph Oelckers
7dcf9b4738
- fixed: The current level's statistics should not be updated when not actually playing.
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- added a STAT display for the game statistics info.
SVN r2833 (trunk)
2010-09-19 09:02:44 +00:00
Christoph Oelckers
9a8a446840
- added player class definition through the GAMEINFO section in MAPINFO. Also added a NOMENU flag that can be set for a player class. This means that the use of KEYCONF is now deprecated except for its original purpose: To define mod specific key binding options.
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SVN r2832 (trunk)
2010-09-19 08:27:20 +00:00
Christoph Oelckers
e1de9f0633
- fixed: The newly accelerated mousewheel scrolling code did not check for the end of the list and could scroll one item too far. It also incremented VisBottom by 3 instead of 2.
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- changed lock failsound lookup so that for each sound it tries to resolve it as a player sound before deciding if it is valid.
SVN r2830 (trunk)
2010-09-19 06:34:15 +00:00
Randy Heit
c4c69df6dc
- Fixed: FOptionMenuItemJoyMap::SetSelection() did not convert from menu selection number to joyaxis number.
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SVN r2829 (trunk)
2010-09-19 04:04:34 +00:00
Randy Heit
503ae5a9ee
- Scroll two rows at a time with the mouse wheel in the options menu.
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SVN r2828 (trunk)
2010-09-19 03:52:18 +00:00
Randy Heit
94ce4d5d69
- Remove extra *usefail definition for the pig player.
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- Locks can now define more than one LockedSound by separating them with commas. The default setting
for this property is now "*keytry", "misc/keytry". The first sound that is defined is the one that will
be played for the lock. Thus, for standard locks, if the player class defines *keytry, that will be
played. Otherwise, misc/keytry will be played as before.
SVN r2827 (trunk)
2010-09-19 03:30:31 +00:00
Christoph Oelckers
df138fe4f9
- added a ClearCounters function to AActor that handles everything necessary to un-count an item that is not supposed to be counted but has some of the COUNT* flags set.
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- merged all places where secrets are credited into one common function.
- added the Doom64 COUNTSECRET actor flag.
- fixed: AInventory::CreateCopy did not clear the COUNTITEM flag.
- fixed: Dropping an item did not increase the item count but the dropped item could still have the COUNTITEM flag. Now this flag gets cleared when the item gets picked up so that dropped items don't count a second time.
SVN r2826 (trunk)
2010-09-19 00:06:45 +00:00
Christoph Oelckers
7b01f7b296
- merged Thing_Destroy extension from Doom64 branch into trunk and extended it by a tid=0, tag!=0 case which will kill all shootable actors in sectors with the specified tag.
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SVN r2825 (trunk)
2010-09-18 22:39:27 +00:00
Braden Obrzut
b50007ecf6
- Fixed: Compilation errors on Mac OS X.
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SVN r2824 (trunk)
2010-09-18 20:13:56 +00:00
Braden Obrzut
20513cff41
- Fixed Linux compilation issue with statistics.cpp
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SVN r2823 (trunk)
2010-09-18 17:45:19 +00:00
Christoph Oelckers
54bdf38fef
- resurrected some old statistics code I had and made some minor enhancements to be of more use.
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SVN r2821 (trunk)
2010-09-18 16:08:10 +00:00
Christoph Oelckers
051ae3224f
- fixed: The subsector serializing code accessed the subsector array before validating the index.
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- added episode names to episode definitions of Doom 1 and Chex Quest.
SVN r2820 (trunk)
2010-09-18 12:37:22 +00:00
Randy Heit
eb031d73e7
- Change the time when walking monsters step down steps to just after the step rather than just before.
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This allows for thrusting walking monsters vertically without them suddenly warping to the ground.
SVN r2819 (trunk)
2010-09-18 02:55:08 +00:00
Randy Heit
5871712fd4
- Fixed incorrect definition of FLUID_FAILED when building with DYN_FLUIDSYNTH enabled.
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SVN r2818 (trunk)
2010-09-18 02:12:49 +00:00
Christoph Oelckers
3090ad7be6
- we don't need to include lists.h any longer.
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SVN r2817 (trunk)
2010-09-17 22:57:04 +00:00
Christoph Oelckers
eeab5ba0e4
- reintegrate savegame menu changes back into trunk
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SVN r2816 (trunk)
2010-09-17 22:48:55 +00:00
Christoph Oelckers
46b3bb8e41
- moved BFGSplash damage type to BFGExtra actor so that it can be replaced.
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SVN r2808 (trunk)
2010-09-17 13:22:39 +00:00
Christoph Oelckers
e385de010d
- fixed: FValueTextItem::MenuEvent must eat all MKEY_Enter events so that the menu doesn't try to activate the item which results in an attempt to create an invalid submenu.
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SVN r2807 (trunk)
2010-09-17 10:11:39 +00:00
Christoph Oelckers
fa062aa141
- fixed: DPlayerMenu::ClassChanged needs to call PickPlayerClass before setting the playerclass CVAR.
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SVN r2806 (trunk)
2010-09-17 08:19:02 +00:00
Christoph Oelckers
ae3c60454f
- fixed: M_Ticker should not run any code when the menu is off.
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SVN r2805 (trunk)
2010-09-17 06:20:08 +00:00
Christoph Oelckers
35aa6e7847
- fixed: The player name input box did not 0-terminate the string when temporarily appending an underscore for the cursor display.
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SVN r2804 (trunk)
2010-09-16 23:16:06 +00:00
Christoph Oelckers
3424548bec
- skip all mouse move events that come right after switching to native mouse.
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Windows sends some when the mouseis ungrabbed even when it does not move.
This caused the currently selected menu item to get unselected.
SVN r2803 (trunk)
2010-09-16 22:45:12 +00:00
Christoph Oelckers
198c714dad
- fixed the compatibility handler of AAmbientSound::Serialize.
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SVN r2802 (trunk)
2010-09-16 20:47:41 +00:00
Christoph Oelckers
6789b8936c
- fixed: When moving a sector plane P_CheckPosition must do the same anti-overlap checks for monsters like P_Move to avoid monster pile-ups.
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SVN r2801 (trunk)
2010-09-16 20:15:44 +00:00
Christoph Oelckers
6db772b4e5
- fixed the player class selection fix from r2798.
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SVN r2800 (trunk)
2010-09-16 17:01:42 +00:00
Christoph Oelckers
491da14d9b
- Changed the ambient sound timer to use level.maptime instead of gametic so that it gets paused along with the rest of the game automatically.
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SVN r2799 (trunk)
2010-09-16 16:29:23 +00:00
Christoph Oelckers
4da5ce74ca
- fixed: The menu should not override the user's player class if there is no player class menu.
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SVN r2798 (trunk)
2010-09-16 16:20:39 +00:00
Christoph Oelckers
09da387689
- added: If a map contains both extended normal and GL nodes the GL nodes loader will now load the prebuilt GL nodes.
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SVN r2797 (trunk)
2010-09-16 14:26:56 +00:00
Christoph Oelckers
a5be18c1c1
- try not to scale the option menu to more than 3/4 of the screen's width if doable.
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SVN r2796 (trunk)
2010-09-16 12:48:58 +00:00
Christoph Oelckers
ee87fdc58e
- some layout tweaks for the option menu system, in particular to shorten the sliders if the menu is too wide.
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- allow specifying the fractional precision for the numbers behind the sliders.
- took all HUD related options out of the display options menu and created a seaparate one for them.
- added several more display and HUD options to the menu.
- created a new 'Miscellaneous options' menu for a few items that should be accessible but don't fit anywhere else.
SVN r2795 (trunk)
2010-09-16 10:59:40 +00:00
Christoph Oelckers
deef0e0a88
- oops
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SVN r2794 (trunk)
2010-09-16 08:36:14 +00:00
Christoph Oelckers
916d4809a9
- added Demolisher's APROP_Target/TracerTID submission.
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SVN r2793 (trunk)
2010-09-16 07:00:27 +00:00
Christoph Oelckers
3662bf8a15
- reverted r2783 because it was causing problems.
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SVN r2792 (trunk)
2010-09-16 06:51:42 +00:00
Christoph Oelckers
c948fd08f2
- fixed: GUI mouse events did not take letterboxing into account.
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SVN r2788 (trunk)
2010-09-15 21:53:12 +00:00
Christoph Oelckers
106cf82f62
- added a fixed version of Demolisher's GetActor** submission for returning the activator's info when the tid is 0.
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SVN r2787 (trunk)
2010-09-15 21:41:49 +00:00
Christoph Oelckers
5dfc57336e
- fixed: The class selection menu crashed when no item in the menu was selected.
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SVN r2786 (trunk)
2010-09-15 20:11:32 +00:00
Christoph Oelckers
d8fd72e19a
- added Khamsin's fix for visible mouse cursors in Linux fullscreen mode with mouse disabled.
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SVN r2785 (trunk)
2010-09-15 16:50:08 +00:00
Christoph Oelckers
dca03ac76a
- changed ACS's print n: cast to use an actor's tag for non-players instead of the class name.
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SVN r2784 (trunk)
2010-09-15 14:47:44 +00:00
Christoph Oelckers
a0d7693f33
- added Spleen's fix for not running 2 frames of the weapon when the player spawns.
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SVN r2783 (trunk)
2010-09-15 14:09:48 +00:00
Christoph Oelckers
4ca21e8e38
- added Edward-san's 'changemus' submission for printing the currently playing music track.
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SVN r2782 (trunk)
2010-09-15 13:49:11 +00:00
Christoph Oelckers
d5f9b0874e
- fixed: Lines in the option menu that covered the same vertical space as the back button rendered the back button inoperable.
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SVN r2779 (trunk)
2010-09-15 10:22:38 +00:00
Christoph Oelckers
087979d6cc
- fixed: skipping the skill menu locked up the menu sequence for starting a game.
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SVN r2777 (trunk)
2010-09-14 22:00:02 +00:00
Christoph Oelckers
5fcac9b5f1
- fixed: The default GetPixelDoubling function in DFrameBuffer returned 1 instead of 0.
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- copied a NULL pointer check for screen from GZDoom.
SVN r2776 (trunk)
2010-09-14 20:53:12 +00:00
Christoph Oelckers
ecb34b8302
- relaxed conditions for shortening the sliders so that they remain at full size at 800x600.
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SVN r2771 (trunk)
2010-09-14 19:08:21 +00:00
Christoph Oelckers
8308a35345
- deleted empty old files.
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SVN r2769 (trunk)
2010-09-14 17:29:54 +00:00
Christoph Oelckers
579502ab74
- merged menu branch back into trunk.
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SVN r2768 (trunk)
2010-09-14 17:28:18 +00:00
Christoph Oelckers
ec0b07b5e2
- added Entryway's AM_Rotate optimization.
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SVN r2739 (trunk)
2010-09-10 13:49:08 +00:00
Christoph Oelckers
610ff3956e
- fixed P_LoopSideDefs could crash on the second P_LoopSidedefs call if there were unconnected linedefs in the map.
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SVN r2716 (trunk)
2010-09-08 08:53:39 +00:00
Christoph Oelckers
ce2c2bd825
- replaced AM_Rotate with a more precise floating point version posted by Entryway.
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SVN r2713 (trunk)
2010-09-07 20:23:44 +00:00
Braden Obrzut
31754a582d
- Fixed: when using the border property of drawbar, interpolation didn't work quite right.
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SVN r2705 (trunk)
2010-09-06 20:12:44 +00:00
Christoph Oelckers
e9211aaad3
- added some NULL pointer checks to the kill CCMD and APlayerPawn::PostBeginPlay.
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SVN r2697 (trunk)
2010-09-05 20:51:13 +00:00
Braden Obrzut
3dbf807345
- Applied Chris's patch to fix hmi compilation error on Linux.
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SVN r2689 (trunk)
2010-09-04 18:21:51 +00:00
Randy Heit
61d438e1eb
- Don't call M_NotifyNewSave() before closing the new savegame.
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- Disallow negative read lengths in FileReader::Read().
SVN r2685 (trunk)
2010-09-04 03:02:13 +00:00
Randy Heit
84b9de8c14
- Make sure Tempo is initialized before creating SMFs.
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SVN r2684 (trunk)
2010-09-04 02:57:36 +00:00
Randy Heit
070ec75785
- Cleaned up the ugly MIDI song creating code a little.
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- Added a generic Standard MIDI File creator that works with any of the sequencers. mus2midi.cpp
is no longer used but is kept around as a reference.
SVN r2677 (trunk)
2010-09-03 05:08:05 +00:00
Randy Heit
092cbfd55b
- Fixed: When the game nodes were the same as the render nodes, their pointers would not be NULLed.
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SVN r2676 (trunk)
2010-09-03 02:11:35 +00:00
Randy Heit
81e21b0688
- Renamed music_midi_midiout.cpp to music_smf_midiout.cpp.
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- Moved MIDI precaching logic into MIDIStreamer so that SMF and HMI files can both use the
same implementation.
- Added a player for HMI midi files.
SVN r2675 (trunk)
2010-09-02 23:17:58 +00:00
Braden Obrzut
241e09c271
- Fixed: font monospacing didn't apply to the space character.
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SVN r2666 (trunk)
2010-09-01 22:26:07 +00:00
Randy Heit
0202c0c3a9
- Added the am_zoom command to zoom the automap by a specific step and set default mouse wheel
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bindings for it. I'm not sure how this should be exposed through the menu, however. Technically,
it's different from the pan keys, but from an end user's point of view, they both zoom the
automap, so they should both be listed under the Zoom in and out controls. But the menu code
can't handle that.
SVN r2663 (trunk)
2010-09-01 05:03:17 +00:00
Randy Heit
7bf0cd13a6
- Fixed: The mouse pointer stayed hidden on startup because the CursorState variable was not
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set until the mouse was grabbed.
SVN r2662 (trunk)
2010-09-01 04:24:56 +00:00
Randy Heit
c25f206fbb
- Disable framebuffer debug spew. All those OutputDebugString messages from DCanvas::DrawLine()'s
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Lock and Unlock calls were slowing things down extremely when looking at a software-drawn
automap.
SVN r2661 (trunk)
2010-09-01 04:13:36 +00:00
Randy Heit
a2573e4bb3
- Fixes to compile with GCC 4.5.0.
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SVN r2660 (trunk)
2010-09-01 03:30:18 +00:00
Randy Heit
4b817cfd8b
- Fix an ICE when compiling with GCC 4.5.0.
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SVN r2659 (trunk)
2010-09-01 03:22:43 +00:00
Braden Obrzut
230178bf98
- Added drawshadow flag to drawstring.
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SVN r2656 (trunk)
2010-08-31 21:36:30 +00:00
Christoph Oelckers
88f0fa270a
- added kgsws-cz's FBF_NOFLASH submission.
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SVN r2655 (trunk)
2010-08-31 21:24:03 +00:00
Randy Heit
399cfc4890
- Fixd MinGW compilation of p_glnodes.cpp.
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SVN r2650 (trunk)
2010-08-31 04:35:13 +00:00
Randy Heit
08a40b22be
- BOOM compatibility fix: Allow voodoo dolls to spawn inside narrow pits.
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SVN r2641 (trunk)
2010-08-29 17:57:10 +00:00
Christoph Oelckers
c304b39ecc
- added new sector special 195 to set the 'hidden' sector flag in non-UDMF maps.
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SVN r2637 (trunk)
2010-08-29 12:20:35 +00:00
Randy Heit
d4b03e2b77
-
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SVN r2629 (trunk)
2010-08-29 03:52:02 +00:00
Randy Heit
f9691a24ff
- Fixed: The automap was too aggressive about hiding markers.
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SVN r2628 (trunk)
2010-08-29 03:37:41 +00:00
Christoph Oelckers
a3c8e0c042
- fixed: P_LineAttack mixed up two flags variables.
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SVN r2627 (trunk)
2010-08-28 20:25:52 +00:00
Christoph Oelckers
cbff41f481
- assws PinkSilver's LOF_NOJUMP submission for A_LookEx.
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SVN r2626 (trunk)
2010-08-28 20:22:35 +00:00
Christoph Oelckers
eb3340e872
- fixed: Clearing a pickup message for inventory items was not possible. Changed it so that "You got a pickup" is AInventory's pickup message and not a default returned when nothing valid is set.
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SVN r2625 (trunk)
2010-08-28 19:20:14 +00:00
Christoph Oelckers
387bfc0260
- added 'nospriterename' key to GAMEINFO lump so that PWADs have a means to disable this feature without having to specify a command line switch.
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SVN r2623 (trunk)
2010-08-28 17:19:48 +00:00
Christoph Oelckers
4e1a514455
- fixed: Subsectors which are the origin of polyobjects should not be drawn on the textured automap because the vertices no longer are where they'd be expected to be.
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SVN r2622 (trunk)
2010-08-28 16:51:41 +00:00
Christoph Oelckers
1dd3ecd6e2
- fixed: -nosfx deactivated the entire sound system which also made music inoperable. Changed it so that all it does is block sound effects from being started.
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SVN r2621 (trunk)
2010-08-28 13:36:41 +00:00
Christoph Oelckers
5647fed0cf
- fixed: armor factor application was done wrong.
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- fixed: APROP_Invulnerable could only be set and unset but not checked.
- fixed: Two sided polyobjects applied thrust to sctors in a way that did not work.
SVN r2620 (trunk)
2010-08-28 12:57:23 +00:00
Christoph Oelckers
80f1a63cc9
- fixed: The textured automap node initialization code could crash on maps that only have single isolated sectors.
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SVN r2618 (trunk)
2010-08-28 12:00:42 +00:00
Christoph Oelckers
5a9151d7d2
- fixed: Extraction of partner segs was broken in the internal node builder.
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SVN r2617 (trunk)
2010-08-28 11:17:25 +00:00
Randy Heit
0d53867409
- Changed the default key for am_toggletexture to P so as not to conflict with the default chat key.
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SVN r2616 (trunk)
2010-08-28 01:46:26 +00:00
Christoph Oelckers
76816f7da8
- disable check for hidden sectors because it does more harm than good.
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- don't draw a textured automap in overlay mode.
SVN r2614 (trunk)
2010-08-27 17:49:27 +00:00
Christoph Oelckers
ece980d372
- fixed check for GL nodebuild
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SVN r2613 (trunk)
2010-08-27 17:34:25 +00:00
Christoph Oelckers
3afa8149de
- added a fix from GZDoom to handle levels with compressed sidedefs that were processed by older ZDBSPs.
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SVN r2612 (trunk)
2010-08-27 16:53:11 +00:00
Christoph Oelckers
2152bc88d6
- fixed CROSSHAIR_INDEX in m_options.cpp.
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SVN r2611 (trunk)
2010-08-27 16:06:10 +00:00
Christoph Oelckers
a11e70bf5f
- changed savegame version check for automap stuff.
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SVN r2610 (trunk)
2010-08-27 15:22:21 +00:00
Christoph Oelckers
9a4abe0915
- merged automap branch into trunk.
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SVN r2609 (trunk)
2010-08-27 15:20:05 +00:00
Christoph Oelckers
9102200771
- added: Let the kill CCMD also kill replacements of the monster that is specified.
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- add a GetReplacement method to PClass to clean up some really ugly code
- Who wrote the 'kill' CCMD? The way it checked if two classes were identical was horrendously overcomplicated.
SVN r2601 (trunk)
2010-08-26 20:59:15 +00:00
Christoph Oelckers
ffa58aadbe
- added Aroenai's snd_menuvolume submission.
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SVN r2600 (trunk)
2010-08-26 18:08:09 +00:00
Christoph Oelckers
06a35dea11
- added: offset the trail actors spawned by AFastProjectile by missileheight.
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SVN r2599 (trunk)
2010-08-26 18:03:15 +00:00
Christoph Oelckers
eed5812799
- added 'fluidsynth' option for $mididevice command.
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SVN r2598 (trunk)
2010-08-26 16:46:01 +00:00
Christoph Oelckers
6c57441bcd
- fixed: The UDMF check for dialogues without owning class needs to be relaxed. A dialogue with an id and no class is a valid construct.
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- fixed: Trying to assign a non-existent dialogue to an actor in UDMF partially overwrote the default dialogue.
SVN r2579 (trunk)
2010-08-24 13:57:17 +00:00
Christoph Oelckers
f08c66d664
- externalized the "You seem to have enough" string to language lump.
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- allow all texts in conversations to reference the string table.
- fixed: If no dialogue is found for the current map, SCRIPT00 should still be loaded.
SVN r2577 (trunk)
2010-08-24 09:53:10 +00:00
Randy Heit
c058c644a4
- MinGW did not like this assignment in the FluidSynth loader.
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SVN r2573 (trunk)
2010-08-24 02:35:10 +00:00
Christoph Oelckers
9073b8cdea
- removed FActorInfo::ConversationID which was development garbage of the USDF branch.
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SVN r2569 (trunk)
2010-08-22 17:49:28 +00:00
Christoph Oelckers
ec71635ca1
- fixed: The USDF CheckActorType function did not return the class object for ZDoom namespace.
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- fixed: The binary check for dialogue lumps must only rewind the file by 4 bytes, not completely to the start.
SVN r2568 (trunk)
2010-08-22 17:31:42 +00:00
Christoph Oelckers
883510efe2
- added UMDF property to assign conversation dialogues to mapthings.
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SVN r2567 (trunk)
2010-08-22 17:18:46 +00:00
Christoph Oelckers
96a8f1ceee
- fixed: The SaveVersion check for the USDF related changes for the current dialogue did not have the correct version number.
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- fixed: All blood spawning functions checked the ALLOWPARTICLES flag on the class defaults before actor replacement instead of after.
SVN r2563 (trunk)
2010-08-21 19:50:07 +00:00
Christoph Oelckers
1460b8feed
- fixed: The check for old incompatible savegames with dialogues was wrong.
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SVN r2562 (trunk)
2010-08-20 19:10:02 +00:00
Christoph Oelckers
b452bec0ee
- merge USDF branch into trunk.
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- add USDF spexs.
SVN r2561 (trunk)
2010-08-20 12:20:51 +00:00
Randy Heit
6f82db47b8
- Merge the shared code for the softsynths into a common base class.
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SVN r2560 (trunk)
2010-08-20 04:21:53 +00:00
Randy Heit
eafb0ab7cf
- Expose more FluidSynth settings through these cvars:
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* fluid_samplerate
* fluid_threads
* fluid_reverb_roomsize
* fluid_reverb_damping
* fluid_reverb_width
* fluid_reverb_level
* fluid_chorus_voices
* fluid_chorus_level
* fluid_chorus_speed
* fluid_chorus_depth
* fluid_chorus_type
SVN r2559 (trunk)
2010-08-19 23:11:16 +00:00
Randy Heit
a68e9c8fa6
- Added a dlopen() version of on-demand FluidSynth loading and exposed it
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to CMake through the DYN_FLUIDSYNTH option.
SVN r2558 (trunk)
2010-08-19 20:46:19 +00:00
Randy Heit
f389cd8b0f
- Add on-demand loading for fluidsynth.dll. This also lets you build with FluidSynth support
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without actually having the FluidSynth development files installed.
SVN r2557 (trunk)
2010-08-19 16:49:43 +00:00
Randy Heit
2136ef2aba
- Also check for CT2MGM.SF2 if CT4MGM.SF2 is not found.
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SVN r2556 (trunk)
2010-08-19 15:51:07 +00:00
Randy Heit
2c397b1aac
- Add a default search for Creative's CT4MGM.SF2 on Windows if fluid_patchset is unspecified.
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- Use fluid_patchset to specify the SoundFont(s) for FluidSynth instead of doubling up with
snd_midipatchset, which is already used by FMOD.
SVN r2555 (trunk)
2010-08-19 15:46:49 +00:00
Randy Heit
576e597d2b
- Increase the fluid_voices default to 128. It apparently has a poor voice cutting algorithm
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which is painfully apparent on hexen.wad MAP01's music, which hits around 90 voices.
- Patch from Chris:
* Add FluidSynth to the menu.
* Enable FluidSynth for MIDI as well as MUS.
* Fix CmakeLists.txt.
SVN r2554 (trunk)
2010-08-19 15:31:44 +00:00
Christoph Oelckers
f9523a01e3
- Added Gez's patch for moving tag strings into the language file and adding tags for all weapons and inventory items.
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SVN r2552 (trunk)
2010-08-18 20:26:25 +00:00
Braden Obrzut
050b82f543
- Fixed: ZDoom wouldn't compile without FluidSynth.
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SVN r2548 (trunk)
2010-08-17 04:22:17 +00:00
Randy Heit
d53ef3f38a
- Oops. These changes didn't belong in the repository.
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SVN r2547 (trunk)
2010-08-15 20:05:35 +00:00
Randy Heit
ea4ac390d9
- Forgot to include this music_fluidsynth_mididevice.cpp.
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SVN r2546 (trunk)
2010-08-15 19:55:40 +00:00
Randy Heit
1fa4bbf69c
- Added FluidSynth support as snd_mididevice -5. Only tested with Linux. I will have
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to try compiling it myself on Windows to see if it's really that slow or if
Ubuntu just ships an unoptimized version, because performance is pretty pathetic
when compared to the other options. (I understand that it's a complete SoundFont2
renderer, so it is understandably slower than something like TiMidity++, but still.
Does it really need to be around 10x slower? I played with the chorus, reverb, and
interpolation settings, and none of them seemed to make much difference in
performance.)
SVN r2545 (trunk)
2010-08-15 19:54:59 +00:00
Christoph Oelckers
0657121847
- Backport from GZDoom: P_LoopSidedefs() needed another fix as it shouldn't try to report errors found on the second loop.
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SVN r2544 (trunk)
2010-08-15 14:09:17 +00:00
Christoph Oelckers
66f6115c86
- added a compatibility option to render all segs of a polyobject in the center's subsector and automatically set it for Hexen MAP36 and HEXDD MAP47.
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SVN r2543 (trunk)
2010-08-15 10:02:10 +00:00
Braden Obrzut
a0d16bc99a
- Fixed: The center flag for drawimage didn't work.
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- Fixed: GCC didn't like casting from seg_t* to unsigned int on 64-bit systems.
SVN r2542 (trunk)
2010-08-14 21:01:49 +00:00
Christoph Oelckers
1fda9421ac
Backported from GZDoom:
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- Fixed: P_LoopSidedefs() needs to clean out sidetemp[] because when it's called a second time, the maximum of the number of vertices and that of sides may have increased compared to when P_AllocateSideDefs() created the array, which led to access violations.
SVN r2541 (trunk)
2010-08-14 20:00:47 +00:00
Christoph Oelckers
b288a7a416
- added option to set item pickup color through MAPINFO's GAMEINFO block.
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SVN r2539 (trunk)
2010-08-14 06:25:38 +00:00
Randy Heit
1063a98c47
- Maybe allow assembly on Intel Macs? - attempt 2
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SVN r2537 (trunk)
2010-08-13 22:12:42 +00:00
Christoph Oelckers
09bd076b17
- added PinkSilver's ACS Checksight submission.
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SVN r2532 (trunk)
2010-08-13 06:31:22 +00:00
Christoph Oelckers
564fb6a723
- added TheShooter7/Aroenai's patch for switch on pickup menu option.
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SVN r2531 (trunk)
2010-08-13 06:27:22 +00:00
Christoph Oelckers
d904d8276e
- added TheShooter7's patch for NOPITCH flags for hitscan attacks.
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SVN r2530 (trunk)
2010-08-13 06:22:49 +00:00
Randy Heit
dab3ff000e
- Enable backpatching on non-Windows machines.
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SVN r2528 (trunk)
2010-08-13 04:11:21 +00:00
Randy Heit
30ffe1d4b8
- Maybe enable assembly on Intel Macs?
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SVN r2527 (trunk)
2010-08-13 03:14:05 +00:00
Randy Heit
4f03442a7a
- Make the Cocoa IWAD picker behave like the others: Double-clicking an entry starts
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it, as does pressing Return, and pressing Escape is equivalent to the Cancel button.
SVN r2526 (trunk)
2010-08-13 00:08:51 +00:00
Randy Heit
a27304baac
- Fixed byte swapping the script count for new-style ACS. My 2poly.wad now works on PPC.
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SVN r2525 (trunk)
2010-08-12 22:56:08 +00:00
Randy Heit
3cf25ad8e5
- Fixed more byte swapping lackage in p_acs.cpp. A cursory run through Hexen seems to have scripting
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working now.
SVN r2524 (trunk)
2010-08-12 22:39:06 +00:00
Randy Heit
7d40b8a9a4
- Fixed a number of places in p_acs.cpp that did not do byte swapping but should have.
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SVN r2523 (trunk)
2010-08-12 22:15:32 +00:00
Randy Heit
c3fa9a54a0
- Fix printf warnings in p_setup.cpp.
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- Fix buiding on PowerPC.
SVN r2522 (trunk)
2010-08-12 21:28:16 +00:00
Christoph Oelckers
185bd2f15d
- backported some 3D floor changes from GZDoom.
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SVN r2517 (trunk)
2010-08-12 07:05:31 +00:00
Christoph Oelckers
e9c43fe908
- fixed: P_LoopSidedefs must be called again before setting up the polyobjects if the nodes were rebuilt. The original data is no longer valid in case vertexes were merged by the node builder.
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SVN r2516 (trunk)
2010-08-12 06:43:12 +00:00
Braden Obrzut
99e0adaf45
- Fixed some issues with compiling on the Mac. Some options were added to force compilation of internal libraries and added checks for building ppc binaries on x86.
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SVN r2515 (trunk)
2010-08-12 02:32:03 +00:00
Christoph Oelckers
096edb0817
- move vid_listadapters CCMD into common code.
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SVN r2509 (trunk)
2010-08-11 06:31:47 +00:00
Randy Heit
ed5a8e597c
- Version bump to 2.5.0.
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SVN r2507 (trunk)
2010-08-11 04:01:26 +00:00
Randy Heit
0749466d2d
- Set explicit positioning for the gameplay options menu instead of relying on the automatic
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positioning.
SVN r2506 (trunk)
2010-08-11 04:00:38 +00:00
Randy Heit
3416a7fc47
- Fix compilation with MinGW + w32api and clean up warnings.
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SVN r2505 (trunk)
2010-08-11 03:56:31 +00:00
Christoph Oelckers
e0bd67de5a
- added: If a PowerFlight item got a valid icon don't use the spinning wings for the HUD display
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SVN r2504 (trunk)
2010-08-10 19:22:43 +00:00
Christoph Oelckers
482d7631f4
- sorted zspecials.acs properly so one can find all the specials.
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- added Polyobj_MoveToSpot action specials. They are functionally identical to Polyobj_MoveTo but get the target coordinate from a map spot instead.
SVN r2503 (trunk)
2010-08-10 19:06:33 +00:00
Christoph Oelckers
25cb3593ce
- Added GetPolyobjX and GetPolyobjY ACS functions.
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SVN r2502 (trunk)
2010-08-10 18:30:18 +00:00
Christoph Oelckers
5d5f25fdab
- fixed: Changing APROP_Friendly in ACS did not adjust the monster count.
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- fixed: AActor::CanSeek had the check for the visibility of the target actor's alpha reversed.
- added an Alt HUD icon for Hexen's fighter's fist.
SVN r2501 (trunk)
2010-08-10 16:22:57 +00:00
Christoph Oelckers
79ff9ae3ae
- fixed: FNodeBuilder::ExtractMini needs to check for segs that were created from minisegs.
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- made polyobject node building code more update friendly for GZDoom by making R_BuildPolyBSP public.
SVN r2500 (trunk)
2010-08-10 08:13:23 +00:00
Randy Heit
100731e3ab
- Shorten the description of DF2_KILLBOSSMONST in the menu.
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SVN r2498 (trunk)
2010-08-08 02:19:40 +00:00
Randy Heit
6234e7445b
- Added m_hidepointer cvar to control whether or not the mouse pointer is hidden when it's
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grabbed. At least if the pointer is visible when the debugger break happens, I don't worry
about it getting stuck hidden. (Note that that seems to be related to Alt+Tabbing out of the
game and coming back. I wish I knew what's going on.)
SVN r2497 (trunk)
2010-08-08 02:04:47 +00:00
Randy Heit
6000217889
- Hide the cursor by overriding WM_SETCURSOR, as seen in the IDirect3DDEvice9::ShowCursor()
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example. Do not modify the window class pointer. I still had an instance where I was left with
an invisible pointer no matter where I moved it, so hopefully this takes care of that. (edit:
it doesn't.)
SVN r2496 (trunk)
2010-08-08 01:53:41 +00:00
Randy Heit
d32d8b4f9f
- Removed TheInvisibleCursor, since passing NULL to SetCursor() has exactly the same effect.
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- Two tweaks to raw mouse input to make it better behaved when the window suddenly has focus
removed (e.g. because of a debugger break):
* Keep the pointer centered in the window, as for Win32Mouse. Even though it's not generating
any traditional input events, it's still moving all over the screen. e.g. If we have focus
yanked away and you're pressing the right mouse button as it happens, you can suddenly find
yourself with a popup menu open.
* Use SetCursorState() like the other mouse modes instead of ShowCursor() to hide the
pointer. This way, we don't need to worry about being stuck with trying to use the system
with an invisible pointer, because only the game window will be pointer-less.
SVN r2495 (trunk)
2010-08-08 01:28:20 +00:00
Randy Heit
f5a1aa994b
- pr_hom shouldn't have a name, since we don't care about it for save games or network sync.
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SVN r2494 (trunk)
2010-08-08 00:59:40 +00:00
Randy Heit
9137ef04f6
- Added "SoundSequence" UDMF sector property. This is the name of the sound sequence to play for
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the sector. Note that this contrasts with sound sequence things in that it takes a name and
not a number. Also, placing a sound sequence thing in a sector will override this property.
SVN r2492 (trunk)
2010-08-07 04:32:18 +00:00
Randy Heit
cb6e9b90fb
- Added r_clearbuffer cvar. Valid values are:
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* 0. Do not clear. This is the standard behavior.
* 1. Clear to black.
* 2. Clear to white.
* 3. Alternate between black and white every 128 ms.
* 4. Step through the palette one color at a time every 32 ms.
* 5. Epileptic seizure inducing random colors every frame.
SVN r2491 (trunk)
2010-08-07 03:57:22 +00:00
Randy Heit
b59162a33a
- Fixed: Floor_RaiseAndCrush did not subtract 8 from the lowest ceiling's height when determining
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a destination height. (It did subtract 8, but in the wrong place.)
SVN r2490 (trunk)
2010-08-07 03:36:56 +00:00
Randy Heit
9a025fbb23
- Changed xtoviewangle[] calculation so that when it mirrors the array to the left half, it
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does not include xtoviewangle[centerx] in the mirroring so that the two columns at the center
of the screen do not map to the same angle. (BTW, this array is only used for the sky drawing.)
SVN r2487 (trunk)
2010-08-01 20:21:04 +00:00
Randy Heit
b2d018eccd
- Made SBARINFO more tolerant of certain error conditions. (Why is there so much duplication of
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code? It felt like I was changing the same lines over and over and over.)
SVN r2486 (trunk)
2010-08-01 20:05:52 +00:00
Randy Heit
fc6e48dd3f
- Fixed: FPolyObj::LinkPolyobj() did not add the polyobject's first side to the polyobject's
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bounding box. It should also add both vertices from each side, since non-closed polyobjects
are possible with PolyObj_ExplicitLine.
SVN r2485 (trunk)
2010-08-01 19:50:41 +00:00
Randy Heit
b9ea9a415e
- Added Polyobj_MoveTo, Polyobj_OR_MoveTo, and Polyobj_Stop.
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- Cleaned up a couple of warnings.
SVN r2483 (trunk)
2010-08-01 19:14:10 +00:00
Randy Heit
58269a18f0
- Use a flood-fill algorithm to define polyobjects with PolyObj_StartLine instead of a simple
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loop-following algorithm. This fixes the polyobjects in http://www.doomworld.com/idgames/index.php?id=6291
SVN r2482 (trunk)
2010-08-01 05:16:09 +00:00
Randy Heit
8ce9e178d4
- Changed the four-byte fillers in asm_x86_64/tmap3.s from 0x88888888 to 0x44444444 because
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newer version of gas complained about it.
SVN r2481 (trunk)
2010-08-01 04:31:18 +00:00
Randy Heit
677d07f837
- Merge BSP-able polyobjects back into the trunk.
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SVN r2480 (trunk)
2010-08-01 02:41:56 +00:00
Randy Heit
8d5ca6501a
- Add a NULL FrontCopySurface check to D3DFB::GetCurrentScreen, because this can apparently
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be NULL when starting with -timedemo or -playdemo. (But it never happened for me in the
debugger.)
SVN r2474 (trunk)
2010-07-30 03:21:13 +00:00
Christoph Oelckers
1b531f0ffc
- missed this one...
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SVN r2470 (trunk)
2010-07-29 06:54:00 +00:00
Christoph Oelckers
30ffffd904
- fixed: Checks for poison damage were not correct.
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SVN r2469 (trunk)
2010-07-29 06:53:20 +00:00
Christoph Oelckers
e1f06da5e3
- separated hitlist generation for texture precaching into a virtual function of DFrameBuffer.
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SVN r2466 (trunk)
2010-07-28 21:48:24 +00:00
Christoph Oelckers
6f4ed40496
- added TIHan's ArmorFactor submission.
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SVN r2465 (trunk)
2010-07-27 18:32:10 +00:00
Christoph Oelckers
2cf19f436a
- added Gez's dumpactors patch.
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SVN r2463 (trunk)
2010-07-26 17:10:43 +00:00
Christoph Oelckers
35ba99ed31
- Added Gez's automap enhancements but made the new key icon optional.
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SVN r2462 (trunk)
2010-07-25 21:46:51 +00:00
Randy Heit
1bda16cc45
- Use side_t::RightSide in IterFindPolySides() instead of the SideListHead array.
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SVN r2461 (trunk)
2010-07-25 21:38:34 +00:00
Braden Obrzut
006fb343b0
- Added Pink Silver's DrawString/Number alignment patch (with one minor change).
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SVN r2460 (trunk)
2010-07-25 20:46:14 +00:00
Christoph Oelckers
a373c3858e
- fixed: A_Teleport's RNG had the same name as the one used by SelectTeleDest.
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SVN r2458 (trunk)
2010-07-25 10:17:16 +00:00
Christoph Oelckers
9ca1de6435
- added PinkSilver's APROP_MasterTid submission.
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SVN r2456 (trunk)
2010-07-24 06:38:57 +00:00
Christoph Oelckers
2b381babed
- added DavidPH's A_JumpIfTargetInLOS extension submission.
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SVN r2455 (trunk)
2010-07-24 06:30:52 +00:00
Christoph Oelckers
37f55c6539
- added DavidPH's A_RailAttack extension submission.
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SVN r2454 (trunk)
2010-07-24 06:27:13 +00:00
Christoph Oelckers
a6499a6efb
- added DavidPH's A_Saw extension submission.
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SVN r2453 (trunk)
2010-07-24 06:21:53 +00:00
Christoph Oelckers
58be666c9c
- added DavidÃœH's explicit angle submission for A_CustomBulletAttack function.
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SVN r2452 (trunk)
2010-07-24 06:15:07 +00:00
Christoph Oelckers
bc47f7133b
- Added DavidPH's A_Teleport submission but removed the now redundant GetSpotWithMinDistance functions.
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SVN r2451 (trunk)
2010-07-23 21:55:01 +00:00
Christoph Oelckers
f430881a54
- Added DavidPH's Poison damage extension but changed it so that the metadata can be removed.
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SVN r2450 (trunk)
2010-07-23 21:36:17 +00:00
Christoph Oelckers
545a892faa
- added Firebrand's patch to rename 'swap' due to naming conflicts in newer MSVC compilers.
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SVN r2449 (trunk)
2010-07-23 21:19:59 +00:00
Christoph Oelckers
4ac64b6df7
- merged polyobject branch into trunk and made some adjustments for savegame compatibility.
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SVN r2448 (trunk)
2010-07-23 05:56:25 +00:00
Braden Obrzut
921c950bad
- Release Objective-C objects (since I found out the garbage collector is opt-in).
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SVN r2441 (trunk)
2010-07-18 09:23:33 +00:00
Braden Obrzut
1cf12693ba
- Added Cocoa IWAD picker for Mac OS X.
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SVN r2440 (trunk)
2010-07-18 08:00:12 +00:00
Randy Heit
5b63fd0675
- Added an optional parameter to DamageScreenColor to scale the amount of damage for pain
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flash calculations. This can range from 0.0 to 1.0.
SVN r2435 (trunk)
2010-07-16 03:46:20 +00:00
Randy Heit
c29639426f
- Sounds that define a loop no longer play looped by default. They must be started with
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CHAN_LOOP so that the higher level sound code knows they loop and can handle them accordingly.
- Added support for a LOOP_BIDI tag. Set it to "1", "On", "True", or "Yes" to use a
bidirectional loop. This only works with sounds and not music, because music is streamed
so does not support them.
- Extended custom loop support to work with samples as well as music.
SVN r2434 (trunk)
2010-07-15 23:07:41 +00:00
Randy Heit
99a2014ead
- Added support for custom loop points for songs. This does not work with MP3 because of the
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way MP3 obfuscates custom tags. Vorbis and FLAC are fine. (I could make it work with MP3,
but you should be using Vorbis instead.) They are:
* LOOP_START: Start time for the loop. If omitted, the song repeats from the beginning.
* LOOP_END: End time for the loop. If omitted, the song loops at the end. (If you need to specify this, why aren't you using a shorter song.)
You only need to specify one of these tags to set the custom loop. Naturally, you can set
them both, as well. The format for each tag is the same:
* If it contains a colon (:), it specifies by time. This may be of the form 00:00:00.00
(HH:MM:SS.ss) to specify by play. Various parts may be left off. e.g. To start the loop
at 20 seconds in, you can use ":20", 0:20", "00:00:20", ":20.0", etc. Values after the
decimal are fractions of a second and accurate to one millisecond.
* If you don't include a colon but just have a raw number, then it's the number of PCM
samples at which to loop.
* Any characters other than digits (0-9), colons (:), or a single decimal point for the
seconds portion will result in the tag being ignored.
SVN r2424 (trunk)
2010-07-10 02:59:34 +00:00
Randy Heit
305a03d7c8
- Fixed copy-pasta error for "give everything".
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SVN r2420 (trunk)
2010-07-10 00:51:38 +00:00
Randy Heit
a401779715
- Fixed: FMugShotFrame::GetTexture() needs to NULL-check skin_face. (default_face might also be
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empty. I don't know if that deserves special handling, but it doesn't crash, so I'll let blzut3
worry about it.)
SVN r2419 (trunk)
2010-07-09 03:04:43 +00:00
Randy Heit
5a4dad1205
- Don't give health for "give all".
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- "Give artifacts" and "give puzzlepieces" now use the amount value to decide how much of each
item to give you. 0 means to give you the max. The old behavior can be obtained by explicitly
stating 1. (Since "give all" encompasses these as well, this also applies to that.)
- Added "give everything" cheat to give everything. This is like "give all" but ignores the
WIF_CHEATNOTWEAPON flag. (Note that this flag has valid uses, but that doesn't stop people
from abusing it anyway.)
SVN r2418 (trunk)
2010-07-09 01:57:46 +00:00
Randy Heit
e379658143
- Added multimonitor support, as per Tom Seddon's code. vid_adapter controls which one to use,
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and vid_listadapters prints them.
SVN r2417 (trunk)
2010-07-08 23:59:45 +00:00
Christoph Oelckers
5bb4ca5bc6
- fixed: Hexen's melee weapons were missing some NULL pointer checks in the code that determines whether they hit something or not.
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SVN r2415 (trunk)
2010-07-08 21:16:01 +00:00
Christoph Oelckers
ea04d2bbdf
- fixed: ZDoom aborted on old WADs containing a binary LANGUAGE lump.
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SVN r2414 (trunk)
2010-07-06 20:32:24 +00:00
Christoph Oelckers
e1e7cebd01
- fixed: The SBARINFO parser insisted that all player classes being specified have to exist. This, however, made it impossible to redefine the player classes in Hexen.
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SVN r2401 (trunk)
2010-07-01 20:57:11 +00:00
Christoph Oelckers
6df5e6f9cb
- added Gez's anti-crossinclude submission but made some changes. Cross-includes overriding core files will produce fatal errors but cross-includes between PWADs will be tolerated. For DECORATE a command line override switch exists so that for testing the error can be disabled.
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SVN r2400 (trunk)
2010-07-01 09:35:39 +00:00
Christoph Oelckers
853b8f8963
- did some profiling of P_InterceptVector. Here's the results I got:
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* the unaltered floating point version is 10% faster than the 64 bit integer version.
* using doubles instead of floats increases performance by another 25%.
* another 15% can be gained by manually optimizing the code.
- P_InterceptVector now uses the optimized floating point version which is almost twice as fast as the 64bit integer version.
SVN r2395 (trunk)
2010-06-30 15:20:18 +00:00
Braden Obrzut
9bf543af99
- Fixed: Episodes starting on a map with 8 characters in its lump name would not work.
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SVN r2394 (trunk)
2010-06-30 06:09:49 +00:00
Randy Heit
551f0d3148
- Remove fakedblocker, since it was unused.
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SVN r2391 (trunk)
2010-06-27 20:49:02 +00:00
Randy Heit
86b17d6d9f
- Sync debugging output between ZDBSP and ZDoom's internal node builder.
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SVN r2389 (trunk)
2010-06-27 20:21:07 +00:00
Randy Heit
7069ea88bb
- Fixed erroneous allocation of class defaults using new to M_Malloc to match the rest of them.
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SVN r2386 (trunk)
2010-06-21 01:49:35 +00:00
Christoph Oelckers
b8db84b6bc
- added a new dmflag to allow killing all monsters spawned by a boss brain's cubes after killing the brain (for those who like clean level statistics.)
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SVN r2385 (trunk)
2010-06-20 17:57:32 +00:00
Randy Heit
503b934938
- Added better error messages for MIDI playback failure than just "MIDI playback failure".
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SVN r2383 (trunk)
2010-06-20 04:41:23 +00:00
Randy Heit
e379d24388
- Fixed: The intensity scalar for building DesaturateColormaps was off by one.
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SVN r2380 (trunk)
2010-06-18 04:10:05 +00:00
Randy Heit
141cf825cf
- Fixed: iCopyColors() should not invert the grayscale value for special colormaps, since
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this is already handled by the GrayscaleToColor array for the one colormap that needs it.
SVN r2379 (trunk)
2010-06-18 03:52:04 +00:00
Randy Heit
34d8212d64
- Changed G_ChangeLevel()'s parameter list to match the ACS version's.
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- Added resethealth to complement resetinventory.
SVN r2377 (trunk)
2010-06-18 03:35:41 +00:00
Randy Heit
1bbae4a8f2
- Fixed: PClass::InitializeActors() did not initialize the ActorInfo's ColorSets. Why this only caused
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problems on PPC Macs, I do not know.
SVN r2374 (trunk)
2010-06-13 16:50:54 +00:00
Christoph Oelckers
e535b40a9e
- fixed: All melee attack functions only used the target acquired by P_AimLineAttack for all subsequent calculations, not the actual victim of the attack.
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SVN r2373 (trunk)
2010-06-13 11:14:01 +00:00
Christoph Oelckers
6ff2abc53d
- fixed: Setting +NOCLIP for a player class did not work.
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SVN r2371 (trunk)
2010-06-13 10:44:06 +00:00
Christoph Oelckers
e2ce20a445
- fixed: A_Print and related functions should not make a use state chain succeed.
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- fixed: APowerIronFeet must continuously reset the player's air supply.
SVN r2370 (trunk)
2010-06-13 10:38:38 +00:00
Christoph Oelckers
32f3d00514
- fixed: Stopping music did not clear the variable used to restart the last played song.
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SVN r2369 (trunk)
2010-06-13 10:24:56 +00:00
Christoph Oelckers
b2cef54d72
- fixed: Classes inherited from PowerScanner didn't work anymore.
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SVN r2368 (trunk)
2010-06-13 10:11:50 +00:00
Christoph Oelckers
ec44397881
- added some options to A_CustomPunch, including calling Strife's dagger alert function.
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SVN r2367 (trunk)
2010-06-13 09:06:12 +00:00
Christoph Oelckers
4d86ebddf9
- Added support for Risen3D/PrBoom+'s MUSINFO lump.
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SVN r2366 (trunk)
2010-06-13 08:47:38 +00:00
Braden Obrzut
2aa7cdc5a8
- Fixed: drawbar didn't work right when scaled.
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SVN r2361 (trunk)
2010-06-08 23:32:01 +00:00
Braden Obrzut
afd9bcb59a
- Fixed: drawstring didn't properly align itself when variable strings were used.
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SVN r2360 (trunk)
2010-06-07 15:45:09 +00:00
Randy Heit
ed81b4718b
- Revert r2235 so that all DECORATE member accesses are consistent. It didn't work as intended
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anyway.
SVN r2358 (trunk)
2010-06-06 05:41:09 +00:00
Randy Heit
41bd0f5369
- Fixed: "Disallow Suicide" gameplay menu option should be labeled as "Allow Suicide".
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SVN r2356 (trunk)
2010-06-06 05:00:30 +00:00
Randy Heit
2090c03d88
- Fixed: D3DFB::GetScreenshotBuffer() must not offset the buffer pointer for letterboxed modes,
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since the screenwipe speedup fixes also mean that this function no longer operates directly
with the front buffer, but rather with a copy that is not letterboxed.
SVN r2355 (trunk)
2010-06-06 04:53:19 +00:00
Braden Obrzut
d7686d0c26
- Added optional offset parameters to the drawshadow flag.
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- Added character alignment parameter to font monospacing.
- Fixed: character shadows were not scaled.
- Heretic keys now have an icon associated with them so that they can be drawn through drawkeybar.
- Replaced the built in Heretic and Hexen status bars with SBarInfo equivalents.
SVN r2353 (trunk)
2010-06-02 20:26:27 +00:00
Braden Obrzut
d29123c511
- Added a HexenStrict DrawInventoryBar style due to some alignment errors I noticed with the Hexen style.
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SVN r2352 (trunk)
2010-05-31 20:04:49 +00:00
Braden Obrzut
b8cb1f0cfb
- Fixed: The alpha property of status bars didn't work anymore.
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- Added: alpha command to SBarInfo which allows you to increase the translucency for certain parts of the status bar.
- Added: reverse flag for drawkeybar which reverses the order in which rows are filled with keys.
- Changed a gamemode statement to an else in the Doom hud since the frag count and keys should never be shown at the same time.
SVN r2351 (trunk)
2010-05-31 07:01:04 +00:00
Christoph Oelckers
eadc539bc6
- fixed: Poison clouds spawned by the PoisonShroom should not be pushable by the Disc of Repulsion.
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SVN r2350 (trunk)
2010-05-30 20:12:32 +00:00
Randy Heit
14b71ede11
- Added support for DRO version 2 files.
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SVN r2349 (trunk)
2010-05-30 19:23:53 +00:00
Braden Obrzut
9716e1aea7
- Changed DrawSelectedInventory's alternateonempty flag to draw the subblock before itself. This allows an else statement to be more useful in practice.
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- Fixed: Added offsets to the wrong variable in SBarInfo.
SVN r2348 (trunk)
2010-05-30 18:34:59 +00:00
Christoph Oelckers
5535f98218
- fixed: The code drawing the chess pieces for Hexen's finale used floating point paeameters with integer fields for drawing the texture.
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SVN r2347 (trunk)
2010-05-30 08:00:27 +00:00
Christoph Oelckers
bdd2ebfe14
- added a new dmflag for allowing switching to weapons without ammo.
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SVN r2346 (trunk)
2010-05-30 07:47:08 +00:00
Braden Obrzut
e848fa3c4c
- Switched SBarInfo to floating point math.
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SVN r2345 (trunk)
2010-05-30 00:12:46 +00:00
Christoph Oelckers
cd1104e80c
- changed: Maps with missing first sidedefs no longer abort. THey now print a console warning and use the first sidedef in the map.
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SVN r2344 (trunk)
2010-05-29 09:11:12 +00:00
Christoph Oelckers
042e913022
- added Boom's fix for finding the highest neighboring light level per sector (compatibility optioned by COMPATF_LIGHT.)
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SVN r2343 (trunk)
2010-05-29 07:07:39 +00:00
Christoph Oelckers
862d6551bc
- fixed: Heretic's 666 lower floor must be of type LowerToHighest unlike Doom which is LowerToLowest.
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SVN r2342 (trunk)
2010-05-28 21:29:28 +00:00
Christoph Oelckers
6c4d070095
- restored original Doom behavior for hitscans to only check actors which have their center in the blockmap cells being checked, compatibility optioned by COMPATF_HITSCAN.
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SVN r2341 (trunk)
2010-05-28 21:07:45 +00:00
Christoph Oelckers
8f881be0fb
- added a Boom (strict) compatibility mode.
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- Restored some original Doom behavior that received complaints from users:
* reactivated the old sliding against diagonal walls code and compatibility optioned it with COMPATF_WALLRUN.
* re-added the original hitscan checking code using a cross-section of the actor instead of the bounding box, compatibility optioned with COMPATF_HITSCAN.
SVN r2340 (trunk)
2010-05-28 11:15:05 +00:00
Braden Obrzut
9dfdf2ecdd
- Fixed some issues with high resolution status bars.
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SVN r2339 (trunk)
2010-05-26 00:51:06 +00:00
Christoph Oelckers
2b211f99a8
- fixed: The intermission text screen background should not animate
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SVN r2338 (trunk)
2010-05-25 20:19:09 +00:00
Randy Heit
4480a508b3
- Changed AActor::GetTag() to use language lookups for strings that start with $.
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SVN r2337 (trunk)
2010-05-25 03:53:13 +00:00
Randy Heit
709414e606
- Fixed: Animated doors should only leave ML_BLOCKING set if the door was created with it set.
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Otherwise, monsters will be unable to open it after it has been used once if it isn't set
for push activation.
SVN r2336 (trunk)
2010-05-25 03:40:37 +00:00
Randy Heit
61d2a808d7
- Response file improvements:
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* Fixed: Trying to use a response file would result in infinite looping until memory was
exhausted.
* Fixed: Response files were read after coalescing file parameters, which would lead to
non-coalesced parameters if the original command line and response file both had them.
* You can now use more than one response file.
* Response files can include other response files.
SVN r2334 (trunk)
2010-05-25 02:30:05 +00:00
Braden Obrzut
adcf26d2b5
- Fixed MSVC compiler warnings in sbarinfo.cpp
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SVN r2333 (trunk)
2010-05-22 14:00:36 +00:00
Braden Obrzut
9611e7310a
- Added resolution setting to SBarInfo.
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- Fixed: Mug shot was not reset at the start of a new game.
SVN r2332 (trunk)
2010-05-21 19:56:13 +00:00
Christoph Oelckers
c4efbeb515
- fixed: Both Boom and MBF compatibility mode need COMPATF_MISSILECLIP set.
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SVN r2331 (trunk)
2010-05-14 20:27:57 +00:00
Christoph Oelckers
896a77327a
- fixed fake contrast menu option.
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SVN r2330 (trunk)
2010-05-14 20:12:21 +00:00
Randy Heit
e9bbe4f1ff
- Added more logging for D3DFB CreateDevice() attempts.
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SVN r2329 (trunk)
2010-05-14 04:13:59 +00:00
Randy Heit
24f23718b7
- Added GetHR support to D3DFB for querying the error code when device creation fails.
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- Should still check for a NULL device when CreateDevice() returns D3DERR_DEVICELOST.
SVN r2328 (trunk)
2010-05-14 04:06:30 +00:00
Randy Heit
30ec646ba5
- Removed spurious log warnings when retrying in CreateFrameBuffer().
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SVN r2327 (trunk)
2010-05-14 03:58:23 +00:00
Randy Heit
b2a4ffc718
- Fixed: IDirect3D9::CreateDevice() can return D3DERR_DEVICELOST if you want exclusive mode and
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some other application already has it. While technically this is a failure, the device is
still created, so we can continue using it anyway.
SVN r2326 (trunk)
2010-05-14 03:54:35 +00:00
Randy Heit
1c8397e86d
- Fixed: PacketGet() can receive WSAECONNRESET after startup is complete, so it needs to check
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for a NULL before using NetMessage.
SVN r2325 (trunk)
2010-05-14 03:37:44 +00:00
Randy Heit
5a71dea746
- Added A_JumpIfTracerCloser and A_JumpIfMasterCloser, based on DavidPH's A_JumpIfCloser patch.
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SVN r2324 (trunk)
2010-05-14 02:34:25 +00:00
Randy Heit
2d4502018a
- Added DavidPH's FBF_EXPLICITANGLE extension.
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SVN r2323 (trunk)
2010-05-14 02:18:27 +00:00
Christoph Oelckers
d050973fa4
- added blockmap verification code.
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SVN r2320 (trunk)
2010-05-12 10:17:08 +00:00
Christoph Oelckers
3e5a32b554
- copy-paste error in TNT stairs fix.
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SVN r2319 (trunk)
2010-05-12 09:44:44 +00:00
Christoph Oelckers
b61b761e28
- added DavidPH's randomization patch for hitscan attacks.
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SVN r2318 (trunk)
2010-05-12 07:11:56 +00:00
Christoph Oelckers
6a57a43277
- added DavidPH's LifeSteal patch for A_CustomPunch/A_Saw.
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SVN r2317 (trunk)
2010-05-12 07:08:39 +00:00
Christoph Oelckers
942108f7ea
- added DavidPH's A_FaceTarget patch but modified it so that if a turn angle is set the MF_SHADOW flag is ignored.
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SVN r2316 (trunk)
2010-05-12 07:02:23 +00:00
Christoph Oelckers
68fa08ca52
- fixed: TNT MAP30 needs the stairbuilding compatibility option.
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SVN r2315 (trunk)
2010-05-12 06:54:59 +00:00
Christoph Oelckers
69861688dc
- expanded r_smoothlighting into a r_fakecontrast CVAR that allows to set all 3 options: off, standard and smooth.
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SVN r2314 (trunk)
2010-05-12 06:52:03 +00:00
Braden Obrzut
24aa1abf14
- Added: else statements to SBarInfo. In addition braces are no longer required for blocks consisting of a single statement.
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SVN r2313 (trunk)
2010-05-11 22:27:50 +00:00
Braden Obrzut
5a4be4b62b
- Added partial support for a signal based timer under Linux/Mac OS X in order to make cl_capfps effective at limiting CPU usage.
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SVN r2310 (trunk)
2010-05-06 20:32:03 +00:00
Braden Obrzut
b7cb3ffa88
- Fixed: If a weapon didn't use ammo the result of weaponammo was accidentally negated.
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SVN r2309 (trunk)
2010-05-01 21:17:11 +00:00
Christoph Oelckers
80f5a58e34
- fix automap cheat to avoid division by 0.
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SVN r2308 (trunk)
2010-05-01 20:34:28 +00:00
Christoph Oelckers
1b0756e170
- added a am_showalllines cheat CVAR as countermeasure for maps that intentionally disable the full automap.
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SVN r2307 (trunk)
2010-05-01 17:29:25 +00:00
Randy Heit
d070e04ff6
- Added Gez's patch for A_TakeInventory flag for taking ammo, with TIF_AMMO renamed to TIF_NOTAKEINFINITE.
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SVN r2306 (trunk)
2010-04-26 02:05:11 +00:00
Randy Heit
36c4b39688
- Added DavidPH's A_FadeTo patch:
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A_FadeTo(float target, float amount = 0.10, bool remove = false)
Alters transparency towards target by amount. If remove is true, the actor is destroyed if it reaches target.
SVN r2305 (trunk)
2010-04-26 01:56:25 +00:00
Randy Heit
4e693e1c98
- Added Gez's RandomSpawner patch: If a randomspawner is given a Z-height in the map editor, and the spawned object has a spawn height flag, it is ignored by the spawned object. This little patch fixes that.
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SVN r2304 (trunk)
2010-04-26 01:49:29 +00:00
Christoph Oelckers
5fc654dac2
- fixed: Heretic's sludge damage sector does 4 points damage, not 5 like Doom's.
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SVN r2303 (trunk)
2010-04-25 20:12:50 +00:00
Christoph Oelckers
bdc5d941c2
- added a new 'playeruseback' linedef trigger type that allows using lines from the bxck side.
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SVN r2302 (trunk)
2010-04-25 07:21:35 +00:00
Christoph Oelckers
674c63d66c
- fixed: A_KeenDie should not drop items.
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SVN r2300 (trunk)
2010-04-23 08:12:47 +00:00
Braden Obrzut
bd40bba37c
- Added levellump, skillname, playerclass, playername, ammo1tag, ammo2tag, weapontag, inventorytag, globalvar <int>, and globalarray <int> to drawstring.
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- String constants starting in '$' will cause drawstring to reference the language lump.
- Added pushup transition for strife popups. This elulates the stats screen from hexen 2. This behaves identical to slideinbottom if the primary statusbar has fullscreenoffsets set.
SVN r2299 (trunk)
2010-04-22 23:38:11 +00:00
Christoph Oelckers
82af1640fd
- fixed: HI_START/HI_END must be checked after parsing the TEXTURES lump, not before it.
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SVN r2297 (trunk)
2010-04-21 17:39:52 +00:00
Christoph Oelckers
e0419dde15
- fixed: Camera textures may not be used as patch.
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SVN r2296 (trunk)
2010-04-21 06:42:48 +00:00
Randy Heit
f6cd776e2d
- Extended state sprite/frame repetition to psprites.
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SVN r2295 (trunk)
2010-04-21 01:40:03 +00:00
Christoph Oelckers
14fc5516a8
- Extended ACS's 'n' print format specifier to allow printing some other info than the player's name.
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It will use negative indices for this. Currently supported strings are level name, level lump name and
skill name.
- Extended skill definitions so that printable name and image lump name are separate fields so that a
printable name can be specified for Doom, too.
SVN r2294 (trunk)
2010-04-20 11:03:31 +00:00
Braden Obrzut
d719671579
- Added levelname to drawstring.
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SVN r2292 (trunk)
2010-04-20 02:16:06 +00:00
Randy Heit
178587fff2
- Merged SetState and SetStateNF into a single function.
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- Added new sprite #### and frame character # to specify the behavior of sprite ---- on a
per-sprite and per-frame basis respectively.
SVN r2291 (trunk)
2010-04-19 02:46:50 +00:00
Christoph Oelckers
c85a602546
- allow loading uncompressed version of compressed nodes.
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- extended FileReader hierarchy so that FileReader, FileReaderZ etc. all inherit from one
base class so that the same code can be used to read from both uncompressed and compressed streams.
SVN r2287 (trunk)
2010-04-17 20:49:18 +00:00
Christoph Oelckers
da99577cbf
- added support for loading DeepBSP's V4 nodes.
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- disabled writing the nodes with the dumpmap command. ZDoom doesn't need the nodes to load a map and this only worked if the original
map had standard nodes but trying to write out nodes loaded from any other format would have caused broken data.
SVN r2285 (trunk)
2010-04-17 08:53:32 +00:00
Randy Heit
64fe29bf0e
- Fixed crash when parsing invalid DECALDEF lumps.
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SVN r2284 (trunk)
2010-04-17 02:42:50 +00:00
Randy Heit
87a7ff7b6d
- Add blzut3's morphed status bar patch.
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SVN r2283 (trunk)
2010-04-17 02:06:26 +00:00
Randy Heit
08b931006f
- Reverted accidental change to fmodsound.cpp from revision 2273.
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SVN r2282 (trunk)
2010-04-17 01:55:33 +00:00
Christoph Oelckers
e4d0d6bcdb
- added a Sector_CopyScroller special to allow setting scrollers to sectors with special tags.
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- extended compatibility text to allow changing line flags and setting line specials on specific linedefs.
- removed Strain MAP07 hack and replaced it by a clean 'clearlineflags' option.
- Added Doomo format translations for Sector_CopyScroller because this looks like something that might be useful for making
some Boom maps work without having to resort to compatibility.txt.
- added a compatibility setting for UAC Ultra MAP07 which exploited some undefined scrolling behavior in Boom.
(What lengths are we going to make sloppily created maps work? This entire commit was just to address this particular problem...)
SVN r2280 (trunk)
2010-04-11 11:18:33 +00:00
Christoph Oelckers
c7272075d3
- added a few NULL pointer checks to protect against problems caused by actors being spawned during engine shutdown.
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SVN r2279 (trunk)
2010-04-11 06:43:42 +00:00
Christoph Oelckers
d916127ecf
- made the recent change to P_SeekerMissile an option because it affected critical gameplay behavior and may not be used for existing actors.
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SVN r2278 (trunk)
2010-04-10 11:12:29 +00:00
Christoph Oelckers
a5e422020e
- fixed: Two stage texture compositing did not clear the intermediate buffer before using it.
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SVN r2277 (trunk)
2010-04-09 20:03:18 +00:00
Randy Heit
f101b45d9a
- Changed P_SeekerMissile() to compute a proper 3D trajectory.
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SVN r2276 (trunk)
2010-04-07 03:37:07 +00:00
Randy Heit
d6d2ce6b24
- Fixed: maxitems calculation for MKEY_Up in M_OptButtonHandler() used the unscaled text height
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instead of the scaled text height to calculate the bottom-most usable row.
SVN r2275 (trunk)
2010-04-07 02:16:51 +00:00
Randy Heit
2772786a7e
- Added MUS header scan to mus2midi.
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- Fixed buffer overflow when reading a MUS song from a compressed file.
SVN r2274 (trunk)
2010-04-07 02:02:53 +00:00
Randy Heit
114412d5a2
- Search for the MUS header within the first 32 bytes of the song so that the music in
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diescum.wad works.
SVN r2273 (trunk)
2010-04-06 03:12:32 +00:00
Christoph Oelckers
d875a0c674
- fixed: Loading a savegame with music switched off forced a restart of the map's default music
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because starting an empty music was considered an error.
SVN r2272 (trunk)
2010-04-05 09:17:34 +00:00
Randy Heit
7bd741a644
- Fixed compiling with FMOD Ex 4.30.00. I get no 3D sound effects, and it's crashing on me, too.
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Am I doing something wrong?
SVN r2271 (trunk)
2010-04-04 17:48:26 +00:00
Randy Heit
d53fdb418b
- Fixed: P_LookForMonsters() had not been updated for the new species check.
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SVN r2268 (trunk)
2010-04-04 03:03:01 +00:00
Christoph Oelckers
6f9b035df8
- Changed: The monster refiring functions should use the same sight checking mode as the code that triggers
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the attack.
SVN r2266 (trunk)
2010-04-03 07:10:52 +00:00
Christoph Oelckers
7da0badf3c
- fixed: The thing id in Hexen map things needs to be treated as a signed short. This is how Hexen defined it and
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how older ZDooms before the implementation of UDMF used them internally.
SVN r2263 (trunk)
2010-04-02 07:24:57 +00:00
Randy Heit
69c777df4c
- Allow defaultenvironment to take names as well as numeric IDs.
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SVN r2262 (trunk)
2010-03-31 23:33:18 +00:00
Randy Heit
aa86e62693
- Added DefaultEnvironment MAPINFO option to set the default sound environment for the whole map.
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SVN r2261 (trunk)
2010-03-31 03:48:16 +00:00
Christoph Oelckers
ba29ffd405
- GCC fixes.
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SVN r2257 (trunk)
2010-03-29 20:25:08 +00:00
Christoph Oelckers
18d58ef1c5
- fixed: APowerup::EndEffect could crash if the item was not owned by a valid player actor.
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SVN r2256 (trunk)
2010-03-29 06:08:22 +00:00
Christoph Oelckers
1436f0a4fa
- Fixed: It was no longer possible to talk to non-shootable NPCs. Also took
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the opportunity to merge the various boolean parameters to P_AimLineAttack into one flag parameter.
SVN r2254 (trunk)
2010-03-28 10:51:35 +00:00
Randy Heit
7f96531dc0
- Use I_FPSTime() instead of I_MSTime() to drive R_UpdateAnimations().
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SVN r2253 (trunk)
2010-03-28 04:04:44 +00:00
Randy Heit
b3005ab16c
- Fixed: APowerup::EndEffect() needs to cancel any special colormaps applied by the powerup.
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This means all subclasses also need to call their superclass's EndEffect(), which they were
not doing. For consistency, all the subclasses now do the same for InitEffect(), though
APowerup::InitEffect() is still a no-op.
SVN r2252 (trunk)
2010-03-28 04:02:57 +00:00
Randy Heit
70c21c8314
- Changed FTextureManager::CheckForTexture() search algorithm so that inexact matches on
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textures of type TEX_MiscPatch will return the first such texture, as it does with all
the other types. (It will still prefer to return a texture of a different type.
Why are these treated differently, anyway?)
SVN r2251 (trunk)
2010-03-28 03:46:46 +00:00
Christoph Oelckers
72e9a870c2
- added Gez's patch to move Hexen's startup notches out of the EXE.
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SVN r2250 (trunk)
2010-03-27 21:12:08 +00:00
Christoph Oelckers
a357a70f82
- fixed: Explosions directly under a water surface would not hurt any actor directly above this surface.
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- cleaned up P_CheckSight flag handling.
SVN r2249 (trunk)
2010-03-27 07:42:31 +00:00
Randy Heit
e83a9a2a00
- Use normal texture animation for the main menu cursors. This required updating animations
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all the time and not just when inside a level.
SVN r2248 (trunk)
2010-03-27 03:30:02 +00:00
Christoph Oelckers
7f2ab00abe
- fixed: IDBEHOLD altered the item counter.
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SVN r2247 (trunk)
2010-03-26 22:26:50 +00:00
Christoph Oelckers
0529ffa043
- fixed: P_SpawnMapThing always reduced the angular precision to 45 degrees.
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- removed AngleIncrements because it's not really useful.
SVN r2246 (trunk)
2010-03-26 16:57:00 +00:00
Christoph Oelckers
a6a303f438
- fix division by 0.
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SVN r2243 (trunk)
2010-03-25 23:29:41 +00:00
Christoph Oelckers
0f0c02f9d6
- fixed: Level redirection checked the wrong level.
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SVN r2241 (trunk)
2010-03-25 17:07:07 +00:00
Randy Heit
039b64899d
- Fixed: ClearActorInventory used the wrong stack index to get its parameter.
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SVN r2239 (trunk)
2010-03-22 22:15:56 +00:00
Randy Heit
4c5edf00b0
- P_ZMovement() temporarily disables jumping after a landing. Don't do this if the jump
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timer is already running or for short falls (e.g. along the edges of slopes, since the
slope floorz calculation is pretty crappy.)
SVN r2238 (trunk)
2010-03-22 22:02:31 +00:00
Randy Heit
0ca693771b
- Keep all damage factors in the table, even those that are 1.0.
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- 256 is a valid pain chance, so clamp to that, not 255.
SVN r2237 (trunk)
2010-03-22 21:18:54 +00:00
Randy Heit
d1f9b94743
- Fixed: TMap::DelKey failed if the key's main position was nil, because it tried checking
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for it at the "next" position, which is an invalid pointer in that case.
SVN r2236 (trunk)
2010-03-22 21:09:33 +00:00
Randy Heit
41df8242c1
- Changed A_SetUserVar and A_SetUserArray so they affect the actor that called it, which
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is not necessarily "self". The only visible change from this should be that inventory items
now set their own variables and not their owners'.
SVN r2235 (trunk)
2010-03-21 21:05:27 +00:00
Christoph Oelckers
a2cfbec3cf
- added a CrushPainSound actor property for Strife.
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- fixed memory leaks in SBARINFO and WAD loading code.
- added GetBloodColor and GetBloodType inline functions to AActor to wrap the GetMeta calls used for this.
SVN r2234 (trunk)
2010-03-21 08:09:45 +00:00
Randy Heit
1eed01244c
- Comment fix.
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SVN r2232 (trunk)
2010-03-18 21:59:45 +00:00
Randy Heit
6c63ce51e4
- Fixed: The listener used a different coordinate system than sounds, which meant that sounds
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were never made head-relative, so stereo effects would disappear if they were played by
the listener.
SVN r2231 (trunk)
2010-03-18 21:54:24 +00:00
Randy Heit
5ec5d74267
- Probably shouldn't allow negative range scalars for ambient sound things...
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SVN r2230 (trunk)
2010-03-18 21:10:15 +00:00
Randy Heit
d012165f57
- Changed ambient sound things so that 100 volume is normal.
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- The fifth argument for the ambient sound things is now a scalar for the min and max distances.
SVN r2229 (trunk)
2010-03-18 21:09:23 +00:00
Randy Heit
226a513e6e
- Fixed: Blood's sprite rotations were broken.
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SVN r2228 (trunk)
2010-03-18 21:03:58 +00:00
Randy Heit
9d8a9bc981
- Reverted the part of r2226 than reverted r2205 (accidentally, I assume).
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SVN r2227 (trunk)
2010-03-18 17:50:00 +00:00
Christoph Oelckers
d69eb3acd1
- fixed: True color texture generation for DDS was broken.
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SVN r2226 (trunk)
2010-03-18 07:54:16 +00:00
Randy Heit
44e877a243
- After experimenting with Blood, I think ROLLOFF_Linear is a better choice for ambient
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sounds than ROLLOFF_Doom.
SVN r2225 (trunk)
2010-03-18 05:27:36 +00:00
Randy Heit
f712d128a3
- Oops. Accidentally removed Blood loop point support.
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SVN r2224 (trunk)
2010-03-18 05:22:47 +00:00
Randy Heit
b53baf5f46
- Added support for Blood's ambient sounds, because I thought it would be an easy way to
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test the new ambient sound range parameters. (Hahaha! If I hadn't had to fix all the
Build/Blood stuff first, it would have been.)
SVN r2223 (trunk)
2010-03-18 05:01:10 +00:00
Randy Heit
2649508393
- Changed the ambient sounds list into a map so that it can handle more than 256 entries.
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SVN r2222 (trunk)
2010-03-18 04:34:14 +00:00
Randy Heit
740d52cf5b
- Added support for Blood's SFX loop start markers.
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SVN r2221 (trunk)
2010-03-18 04:26:22 +00:00
Randy Heit
aedb646a52
- Fixed: Blood sound effect namespacing was broken.
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SVN r2220 (trunk)
2010-03-18 03:55:51 +00:00
Randy Heit
8b98a3510e
- Fixed: The Build loader did not set the wall texture scaling properly, either.
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SVN r2219 (trunk)
2010-03-18 02:21:01 +00:00
Randy Heit
92890066b6
- Fixed: The BUILD map loader did not create extsector information, and it also did not
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set valid sidedef references for the backs of one-sided lines.
SVN r2218 (trunk)
2010-03-18 02:09:08 +00:00
Randy Heit
8e104d0a28
- Fixed: RFF files constructed incorrect full names for the files they contained.
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SVN r2217 (trunk)
2010-03-18 01:48:48 +00:00
Randy Heit
054e5411bd
- Fixed: Checking for BUILD maps only worked if they came from unencrypted and
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uncompressed sources.
SVN r2216 (trunk)
2010-03-18 01:07:50 +00:00
Randy Heit
970cf6f71b
- Fixed endianness assumption when loading external map files.
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SVN r2215 (trunk)
2010-03-18 00:48:56 +00:00
Randy Heit
c079a3ea5b
- Add more parameters to the ambient sound things:
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* Second argument: Volume scalar. 0 and 128 are normal volume. (Where "normal" is whatever
it was defined with in SNDINFO.) Other values scale it accordingly.
* Third argument: Minimum distance before volume fading starts.
* Fourth argument: Maximum distance at which the sound is audible. Setting either of these to 0
will use whatever they were defined with in SNDINFO.
SVN r2214 (trunk)
2010-03-18 00:32:35 +00:00
Randy Heit
c8b8f40356
- Fix some GCC warnings.
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SVN r2213 (trunk)
2010-03-18 00:30:45 +00:00
Christoph Oelckers
635759ee2c
- fixed: UpdateSegBBox only used the first seg of a linedef to calculate the linedef's bounding box.
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SVN r2210 (trunk)
2010-03-14 15:17:36 +00:00
Randy Heit
f24c0cf292
- Merge scanner changes from the scripting branch, since I'm pretty sure the
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token names were out of sync here, too.
SVN r2209 (trunk)
2010-03-14 04:03:07 +00:00
Christoph Oelckers
c191d95110
- Fixed: Hexen's fighter's skull has a different animation than Heretic's so it needs to be a separate class.
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- Added an option to parse lumps named ZMAPINFO in place of MAPINFO. Any MAPINFO lumps in files containing
a ZMAPINFO lump will be completely ignored. This is to allow ZDoom specific definitions which are incompatible
with other engines capable of reading MAPINFO. Any ZMAPINFO lump must be in the new MAPINFO format.
SVN r2208 (trunk)
2010-03-13 08:28:13 +00:00
Randy Heit
cf06cd68bc
- Changed FileExists() to use stat instead of fopen/fclose, which ought to be lower
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overhead for files that are present.
SVN r2206 (trunk)
2010-03-13 00:08:33 +00:00
Randy Heit
1f12c3dd8e
- Whoops. DXT5 decompression got the alpha values wrong. That's "wrong" as in "garbage", since
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yalphaslice was never initialized to anything. (I should probably test this to make sure I
actually got it right now...)
SVN r2205 (trunk)
2010-03-09 03:18:31 +00:00
Christoph Oelckers
593a050778
- fixed: Items spawned internally by ADehackedPickup::TryPickup must not count towards item statistics.
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SVN r2204 (trunk)
2010-03-07 11:13:57 +00:00
Christoph Oelckers
88269d5d60
- fixed: The color sliders on the player setup menu were not disabled when a predefined colorset was selected.
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SVN r2203 (trunk)
2010-03-07 11:05:52 +00:00
Christoph Oelckers
0569d948df
- added a 'player.clearcolorset' property so that inherited color sets can be removed.
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- fixed: Player color sets were not inheritable.
SVN r2202 (trunk)
2010-03-07 09:13:41 +00:00
Christoph Oelckers
e4be782e14
- check player translations for identity maps during creation.
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- fixed: When creating the initial identity translation for player translations the
global palette remapping was not taken into account.
SVN r2200 (trunk)
2010-03-06 16:24:09 +00:00
Christoph Oelckers
d773dcb6fb
- fixed: The 'any key' lock always returned success when checking for keys, even if the player had none.
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SVN r2199 (trunk)
2010-03-06 14:58:15 +00:00
Christoph Oelckers
d2a4c19955
- let players check MF2_NOTRANSLATE so that mods can create player classes which are not subject to
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default player color handling.
SVN r2198 (trunk)
2010-03-06 09:30:38 +00:00
Randy Heit
47a835698a
- Final Doom needs its finale flats changed, too.
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- It's "BGCASTCALL", not "BOSSBACK".
SVN r2196 (trunk)
2010-03-06 04:01:32 +00:00
Randy Heit
d19878efcb
- Added BOOM/MBF BEX-style narrative background text substitution. There are two changes because
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of this:
* A cluster's flat definition can now be preceded by a $ to do a string table lookup.
* Since the standard flat names are now in the LANGUAGE lump, the normal Dehacked substitution
for these is no longer handled specially and so will not be automatically disabled merely
by providing your own MAPINFO.
SVN r2195 (trunk)
2010-03-06 03:28:22 +00:00
Randy Heit
38c9bb1900
- Setting a Player.ColorRange now completely disables the translation rather than just
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making it an identity map.
SVN r2194 (trunk)
2010-03-06 03:02:24 +00:00
Randy Heit
e78fd195d8
- Added support for the original games' player translations, including Hexen's table-based ones.
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SVN r2193 (trunk)
2010-03-06 02:51:23 +00:00
Randy Heit
dfd963ba1a
- Revert r2173.
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SVN r2192 (trunk)
2010-03-05 23:09:31 +00:00
Randy Heit
5c4af020d9
- Fixed: CheckActorClass needed a NULL check.
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SVN r2191 (trunk)
2010-03-05 03:43:51 +00:00
Randy Heit
f014b8f98b
- Fixed: FFont::StringWidth() counted the ']' character of a named color escape sequence in
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its width calculation.
SVN r2190 (trunk)
2010-03-05 03:41:48 +00:00
Randy Heit
fad9f251ec
- Fixed: FSinglePicFont should set the character size by the scaled size of the texture.
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SVN r2189 (trunk)
2010-03-05 03:31:20 +00:00
Randy Heit
758327f4b3
- Fixed: snd_musicvolume needs to check GSnd for NULL, since somebody might have set an
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atexit for it, which gets executed after the sound system shuts down.
- Fixed: FPlayList::Backup() failed to wrap around below entry 0 because Position is
unsigned now.
SVN r2188 (trunk)
2010-03-05 03:11:10 +00:00
Christoph Oelckers
61865b30be
- Yet another piece of essentially broken code that has to go back in because some people had to abuse it:
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Reinstated Doom's original code that made projectiles with the MF_NOCLIP flag set continue to exist even
though the movement itself was never properly handled.
Fortunately the game mode check formerly associated with this can be removed because none of the other games have
any projectiles using MF_NOCLIP so at least it's no longer restricted to Doom...
SVN r2187 (trunk)
2010-03-04 08:24:49 +00:00
Randy Heit
ac042a7e93
- The console separator bars now get converted to something printable in Unicode for the log.
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- Fixed: Only the last line of multi-line log output received Unicode treatment.
SVN r2186 (trunk)
2010-03-04 04:45:48 +00:00
Randy Heit
0ebace4883
- Add the game log to the crash report. I don't know why I didn't think to do this sooner.
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Since we're already sending everything to a rich edit control hidden in the background,
we can just grab its contents for the report.
- Use code page 1252 when previewing text files in the crash dialog.
SVN r2185 (trunk)
2010-03-04 02:17:34 +00:00
Randy Heit
dfde55d249
- Everything on the command line before the first switch with an unrecognized switch is
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now added to -file. This was previously restricted to only .wad, .zip, .pk3, and .txt.
- You can now pass -file/-deh/-bex more than once on the command line, and they will all
have effect.
SVN r2184 (trunk)
2010-03-03 04:29:40 +00:00
Randy Heit
5da2885d88
- Changed DArgs to use a TArray of FStrings instead of doing its own string vector management
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in preparation for doing GatherFiles the "right" way.
SVN r2183 (trunk)
2010-03-02 04:51:16 +00:00
Randy Heit
4e2ca33ea9
- Fixed: DrawHudText() needs to verify that the character glyph is valid before accessing
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its fields.
SVN r2182 (trunk)
2010-03-02 01:59:16 +00:00
Randy Heit
54b792a97f
- V_GetFont() needs to check the font header.
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SVN r2181 (trunk)
2010-02-26 20:19:43 +00:00
Randy Heit
d530fd7f90
- Added BMF (ByteMap Font) support. This was complicated somewhat by the fact that BMF can
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specify a character advance separately from the glyph width. GetChar and GetCharWidth now
return this value in place of the glyph width. (For non-BMF fonts, these should still
return the same values as before.)
SVN r2180 (trunk)
2010-02-26 05:34:30 +00:00
Randy Heit
8ecafcc15a
- Added A_CheckSightOrRange, with changes.
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SVN r2179 (trunk)
2010-02-26 00:08:25 +00:00
Randy Heit
5523140890
- Explicitly setting the charset for the EM_SETCHARFORMAT message seems to do what I want.
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SVN r2178 (trunk)
2010-02-24 04:23:01 +00:00
Randy Heit
0b2c2e1cb3
- Use the Unicode RichEdit control instead of the MBCS version, so as to enforce the use
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of code page 1252 for output text. This is noticeable, for example, with the FMOD copyright
notice where the copyright symbol appears as ゥ (halfwidth katakana small U) with code page 932.
SVN r2177 (trunk)
2010-02-24 04:17:14 +00:00
Randy Heit
ad54cfcf94
- Change the log window to use DejaVu Sans instead of Bitstream Vera Sans, because
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Silverex's X-Chat comes with the former now. Unfortunately, I can't seem to actually
set the font when my system default code page is 932, since it wants to use some Kanji-
compatible font instead. I wonder if I can still use the Unicode RichEdit control with
Windows 9x. (Does it even matter? Windows 9x users make up less than 0.1% of all visitors
to zdoom.org these days.)
SVN r2176 (trunk)
2010-02-24 03:36:42 +00:00
Randy Heit
a1255c059d
- Added -nostartup switch to disable the more graphical startup screens of Heretic, Hexen,
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and Strife.
SVN r2175 (trunk)
2010-02-24 02:58:48 +00:00
Christoph Oelckers
350e72fb3e
- added an option to disable player translations in single player games.
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SVN r2173 (trunk)
2010-02-23 23:03:43 +00:00
Christoph Oelckers
a5c3c95b2f
- added 2 DECORATE keywords from Skulltag as dummies.
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SVN r2169 (trunk)
2010-02-19 08:10:04 +00:00
Christoph Oelckers
68194d13c8
- fixed some Chex Quest cheat codes.
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SVN r2168 (trunk)
2010-02-17 22:38:17 +00:00
Christoph Oelckers
f02303d33c
- added a lock parameter to Door_Animated.
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SVN r2167 (trunk)
2010-02-17 22:25:48 +00:00
Christoph Oelckers
4b04b94414
- fixed: The monster pack's Afrit no longer worked.
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SVN r2165 (trunk)
2010-02-14 23:59:17 +00:00
Christoph Oelckers
ea11eb9e3d
- fixed: The Boom stair fix was done for Hexen stairs but must only be in the code for Doom stairs.
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SVN r2162 (trunk)
2010-02-14 08:24:00 +00:00
Christoph Oelckers
6ec30761c6
- Added Boom's stairbuilding fix when one step couldn't be built due to an active thinker in the sector.
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This is compatibility optioned with COMPAT_STAIRINDEX. Also added a compatibility setting for
Eternal Doom MAP25 which relies on Doom's original broken behavior.
- added a few sanity checks for duplicate actor names in DECORATE. ZDoom will now print more warnings
and all crash cases should be properly handled but since this is still an error this will not work
properly in all circumstances. For example, if you have a duplicate name all classes that inherit
from the original definition will not survive a savegame if they reference a state belonging to that
class at the point of saving.
- Print 'tried to register class more than once' in red to highlight it.
- fixed: actors may not replace themselves.
SVN r2158 (trunk)
2010-02-13 08:56:08 +00:00
Randy Heit
784aef8928
- Added checks for open and closed scripts sharing the same number to ensure that
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FBehavior::FindScript() will always return the closed version. See Hexen MAP30 and MAP33.
SVN r2157 (trunk)
2010-02-13 05:15:32 +00:00
Christoph Oelckers
1df19e6375
- last fix was incomplete.
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SVN r2156 (trunk)
2010-02-12 23:18:41 +00:00
Christoph Oelckers
33460a315a
- fixed: DefHexenBindings still referred to some of Heretic's items that once were merged with the Hexen variants.
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SVN r2155 (trunk)
2010-02-12 22:44:54 +00:00
Christoph Oelckers
113a438b01
- Fixed: Voodoo dolls must not check reactiontime in P_SlideMove.
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SVN r2153 (trunk)
2010-02-11 17:10:01 +00:00
Christoph Oelckers
12a819cf7c
- fixed GCC compile error in A_Mushroom.
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SVN r2152 (trunk)
2010-02-07 08:22:23 +00:00
Christoph Oelckers
4310b239f4
- Added Gez's submission for Eternity-style skybox definitions.
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SVN r2151 (trunk)
2010-02-06 15:31:26 +00:00
Randy Heit
ecb9d2f24b
- Fixed: Closing doors early would never restart the sound sequence if it was manually placed.
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SVN r2150 (trunk)
2010-02-02 05:19:43 +00:00
Randy Heit
1aa39baa4a
- Fixed: "Animation <X> in ANIMATED has only one frame" message was missing a newline.
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SVN r2149 (trunk)
2010-02-02 04:38:15 +00:00
Christoph Oelckers
3e8435e22c
- added Gez's Plane_Copy submission with some extensions and improvements.
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This line special is the last of the slope creation methods being processed so it can copy any other type of slope.
SVN r2147 (trunk)
2010-01-30 22:53:37 +00:00
Christoph Oelckers
fc2f95da0e
- revert accidental commit.
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SVN r2146 (trunk)
2010-01-30 19:28:41 +00:00
Christoph Oelckers
8a22712180
- fixed: Rocket trail particle positioning only worked when the rocket was moving.
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SVN r2145 (trunk)
2010-01-30 14:49:15 +00:00
Christoph Oelckers
a5e1fe6906
- fixed: Sector_SetWind and Sector_SetCurrent were not usable in scripts called from a line.
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- added Gez's A_Mushroom extension.
SVN r2144 (trunk)
2010-01-30 14:35:52 +00:00
Christoph Oelckers
24a12a04b4
- added a minimum threshold for damage thrust to avoid micro-velocities being set for actors.
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- fixed: Strife's Oracle is not a living thing and needs the NOBLOOD flag.
- fixed: Chex Quest's finale pic was wrong.
SVN r2143 (trunk)
2010-01-30 13:48:44 +00:00
Christoph Oelckers
0246f2bf4d
- fixed: Being resurrected by an Arch Vile did not restore flags5 and flags6 to the defaults.
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SVN r2142 (trunk)
2010-01-30 13:08:52 +00:00
Christoph Oelckers
0997c608f2
- added a secret sector color to automap overlay.
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- added a score display to both alt HUD and sbarinfo.
- simplified code for AltHud status values display.
SVN r2141 (trunk)
2010-01-30 09:17:44 +00:00
Christoph Oelckers
787c16301c
- Fixed SBarInfo problem with hexenarmor.
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SVN r2140 (trunk)
2010-01-28 23:51:56 +00:00
Christoph Oelckers
1f6c915abf
- Fixed: ZDoom no longer reversed the clipping area on drawbar calls with a
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border.
- Fixed: SBarInfo Interpolated aross a new Game.
SVN r2139 (trunk)
2010-01-28 23:50:20 +00:00
Christoph Oelckers
3f140c0549
- fixed: The line ID arg of Plane_Align was not handled in the wrong place. It was also missing from actionspecials.h and the UDMF spec.
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SVN r2138 (trunk)
2010-01-28 23:46:38 +00:00
Randy Heit
5125e11d25
- Do not call midiOutSetVolume() when playing with the "Microsoft GS Wavetable Synth" on
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Vista and above, because it doesn't do what you expect.
SVN r2136 (trunk)
2010-01-26 05:11:04 +00:00
Christoph Oelckers
8435033e08
- fixed: M_DrawSlider did not print the correct value if the slider's minimum was not 0 or the value was clamped.
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SVN r2134 (trunk)
2010-01-25 08:10:48 +00:00
Christoph Oelckers
406b692cc9
- removed the TakeSpecialDamage hacks for Macil and the Oracle and replaced them by
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giving the first stage Sigil's projectiles a damage type and using a damage factor
to disable damaging these actors.
SVN r2129 (trunk)
2010-01-24 13:00:53 +00:00
Christoph Oelckers
8b9d8137fc
- fixed: P_SpawnPuff must set the puff's owner before doing any state jumps.
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SVN r2128 (trunk)
2010-01-24 09:46:31 +00:00
Christoph Oelckers
c363f169d7
- added PROP_BUDDHA option to SetPlayerProperty.
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SVN r2127 (trunk)
2010-01-24 08:41:40 +00:00
Randy Heit
e190109c03
- Made conversation "mini responses" more prominent rather than packing them in with
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the rest of the generic console output at the top of the screen.
SVN r2123 (trunk)
2010-01-23 21:26:07 +00:00
Randy Heit
2fc338db88
- Removed the integer clobbers from pow_x87_inline, since they interfered with PIC code and
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appear unneeded.
SVN r2122 (trunk)
2010-01-23 20:48:24 +00:00
Randy Heit
7511c5385b
- Added an input grid for controller-based string entry in the save game and player setup menus
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(which I had forgotten to do for 2.4.0). If you don't use a controller to activate the string
entry mode and keep your hands off the controller while typing, it remains invisible.
SVN r2121 (trunk)
2010-01-23 19:07:18 +00:00
Randy Heit
71b75f0d7a
- Consolidated all conversation reply handling into a single function executed on all
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machines, so when an NPC need to show the "enough" response, it has enough
information available to do so.
- Some new Strife Teaser fixes I forgot to commit are in here.
- Moved norawinput check into FindRawInputFunctions().
SVN r2120 (trunk)
2010-01-22 05:17:57 +00:00
Christoph Oelckers
d547e89548
- added a CVAR to disable raw input in case it causes problems (like apparently on Wine.)
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SVN r2118 (trunk)
2010-01-18 20:55:49 +00:00
Christoph Oelckers
16c638a598
- Fixed: SetMarineSprite tried to access the first owned state of the actor's class - but the weapon carrying marines own no states.
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SVN r2117 (trunk)
2010-01-18 20:15:04 +00:00
Christoph Oelckers
7183a2f751
- Fixed: DrawSelectedInventory set the wrong variable and thus always used CR_GOLD as its translation.
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- Fixed: Draw(Switchable)Image didn't handle the alpha value properly.
SVN r2116 (trunk)
2010-01-18 19:38:36 +00:00
Christoph Oelckers
6c9748b603
- ported a few cleanup changes from Gez's recent GZDoom patch.
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- fixed: The sound channel structure should not store the sound table's entries' addresses which are stored in a TArray by pointer. In case the array gets reallocated very bad things can happen. This caused some bad crashes when GZDoom's FraggleScript implementation created new sound entries.
SVN r2114 (trunk)
2010-01-16 07:51:50 +00:00
Randy Heit
8de8924c47
- Fixed: The MAPINFO keyword resetinventory only worked when traveling to a redirected map.
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SVN r2108 (trunk)
2010-01-08 03:40:10 +00:00
Randy Heit
6ba548511b
- Fixed: Macil2 and the Oracle need to be immune to SpectralLightningV2 as well as V1, since
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they are both created by the first-stage Sigil. AlienSpectre3 should have also been
immune to them but was not. In addition, Macil1 was erroneously immune to V1, when he should
not be immune to any spectral damage. (Though, since he's immortal, all that really amounts to
is that he can enter his pain state.)
SVN r2106 (trunk)
2010-01-08 03:24:22 +00:00
Randy Heit
74a7293133
- Fix spelling error in comment.
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SVN r2105 (trunk)
2010-01-08 02:17:49 +00:00
Randy Heit
2228c37985
- Fixed: Don't color the teleporter beacon's rebels in single player.
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SVN r2104 (trunk)
2010-01-08 02:15:42 +00:00
Randy Heit
1e5b84ea14
- Fixed: I forgot to reimplement the number keys for Strife's dialogues when I redid the
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menus to work with controllers.
SVN r2103 (trunk)
2010-01-08 02:10:05 +00:00
Randy Heit
870628dda5
- Split conversation initiation out of P_UseTraverse() and into a separate function. It no
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longer piggy-backs off of Hexen's puzzle item traversal but instead works like Strife,
using P_AimLineAttack() to find something to talk to and includes some slight left and right
"autoaim". I can think of a few consequences of this:
* Using puzzle items on actors has been restored to its original range of 64.
* Since talking now depends on P_AimLineAttack() instead of a line use traversal, you can
probably set up situations where you can talk to somebody that you couldn't talk to before
because some special line was in the way.
* You don't need to stick a guard flush against the wall to block players from using a switch
behind them, because now the autoaim will get the player.
SVN r2102 (trunk)
2010-01-06 04:36:38 +00:00
Christoph Oelckers
f300948916
- fixed: Action Doom 2 and Harmony IWADs were missing the GI_MAPxx flag.
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SVN r2100 (trunk)
2010-01-05 13:45:07 +00:00
Randy Heit
1aae2895f4
- Fixed: The player setup menu still drew the cursor at the original Y positions.
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SVN r2098 (trunk)
2010-01-05 02:56:27 +00:00
Christoph Oelckers
4b64df6778
- fixed: The player setup menu used the main menu's line spacing which
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for all non-Doom games was too wide.
- fixed: Strife's dialogues cannot use the new options menu code to draw
themselves so now they use a stripped down version of the old code.
- Replaced I_MSTime with I_FPSTime in node builder timing because basetime
will not be initialized yet if a map is started directly from the commandline.
SVN r2096 (trunk)
2010-01-03 10:04:56 +00:00
Randy Heit
8bbd90b200
- Merge latest ZDBSP changes into trunk.
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SVN r2094 (trunk)
2010-01-03 01:03:44 +00:00
Randy Heit
56ab0e681d
- Revert revision 2071.
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SVN r2092 (trunk)
2010-01-03 00:54:34 +00:00
Christoph Oelckers
6b5089e53f
- reverted r2089 because it didn't do what it was supposed to.
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SVN r2091 (trunk)
2010-01-03 00:13:37 +00:00
Christoph Oelckers
1c2cc7bd3a
- fixed: The GAMEINFO parser needs to use C mode.
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SVN r2089 (trunk)
2010-01-02 23:37:43 +00:00
Christoph Oelckers
92b8ac26c0
- fixed: Polyobjects could contain segs that weren't flagged as such.
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SVN r2081 (trunk)
2010-01-02 13:17:47 +00:00
Christoph Oelckers
435861d671
- fixed: Trying to show a popup crashed in the SBARINFO code because of a
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missing NULL pointer check.
SVN r2080 (trunk)
2010-01-02 12:50:37 +00:00
Christoph Oelckers
ff95948017
SVN r2079 (trunk)
2010-01-02 12:40:07 +00:00
Christoph Oelckers
840fc6bfa3
- fixed: Only ActorMovers should go into STAT_ACTORMOVER, not all PathFollowers.
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SVN r2078 (trunk)
2010-01-02 12:15:47 +00:00
Christoph Oelckers
efb420228c
- fixed: SBARINFO's DrawGem command accepted a size value of 0 and divided
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by it. Reinstated the old '+1' this command had in the old code.
SVN r2077 (trunk)
2010-01-02 12:03:36 +00:00
Christoph Oelckers
87f3c9c5b7
- fixed: The floor waggle code used FloatBobOffsets as sine table but this
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only has 64 entries and is not precise enough. It now uses finesine instead.
- fixed: When compositing a multipatch texture any patch that is a multpatch
texture itself and contains rotations may not be composited directly into
the destination buffer. This must be done with an intermediate buffer.
- Fixed: Drawing a slider in the options menu did not scale the x-coordinate.
- Fixed: If the alt HUD had to draw negative numbers the minus sign was misplaced
due to incorrect texture coordinate calculations.
- changed option menu scaling for widescreen modes so that it doesn't scale down
so quickly.
- made some error messages in DECORATE that don't affect the parsing non-fatal
so that the parser can continue to find more problems.
SVN r2076 (trunk)
2010-01-02 11:38:27 +00:00
Christoph Oelckers
54283ee231
- unquoted strings should still work for GAMEINFO...
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SVN r2074 (trunk)
2010-01-01 18:02:30 +00:00
Christoph Oelckers
90ea0c3f6f
- added initial support for a GAMEINFO lump in PWADs. When the game is started
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all files loaded with '-file' are scanned for this lump. This lump is read
before any WAD initialization takes place, in particular the IWAD is not yet
loaded at this time. This allows PWADs the option to specify an IWAD they
want to run with and optionally autoload external resource WADs.
- Fixed a few places where FixPathSeperator was called with a locked FString buffer.
It's better to use the FString version of this function instead.
SVN r2073 (trunk)
2010-01-01 15:31:00 +00:00
Christoph Oelckers
370eff9014
- replaced wadlist_t with an array of FStrings and added a list parameter to
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everything that eventually calls D_AddFile. Also create the list of files
loaded on the command line separately to allow further checks on them.
SVN r2072 (trunk)
2010-01-01 12:40:47 +00:00
Christoph Oelckers
bf7ed6258b
- fixed: The node builder did not check if all segs could be split properly.
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Also removed some fudging that tried to work around this case but produced
a broken BSP tree on other maps.
SVN r2071 (trunk)
2010-01-01 11:00:58 +00:00
Christoph Oelckers
9aa1e20c77
- Added Blzut3's Solaris patch.
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SVN r2070 (trunk)
2010-01-01 09:21:04 +00:00
Christoph Oelckers
3f4f0a8ae4
SBARINFO update:
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- Reorganized the SBarInfo code.
- Added interpolate(<speed>) flag to drawnumber, drawbar, and drawgem. The old
way of interpolating the health and armor is depreciated.
- Added: armortype to drawswitchableimage loosely based on Gez's submission.
- As an extension to the previous you can now use comparison operators on
inventory items and armortype in drawswitchableimage.
SVN r2069 (trunk)
2010-01-01 09:11:55 +00:00
Randy Heit
038d99aea4
- Version bump to 2.4.0.
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SVN r2065 (trunk)
2010-01-01 01:57:48 +00:00
Christoph Oelckers
b21eb894ae
- reverted accidental commit
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SVN r2064 (trunk)
2009-12-31 20:50:30 +00:00
Christoph Oelckers
3288d56cac
- fixed: FastProjectile was missing all sky checks when the projectile's move
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was blocked.
SVN r2063 (trunk)
2009-12-31 09:02:38 +00:00
Randy Heit
bcbf4c3c84
- Fixed: A_ThrowGrenade used the same code as the old fighter flechette, so
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it was just as broken at aiming up and down.
SVN r2062 (trunk)
2009-12-31 06:13:47 +00:00
Christoph Oelckers
403ab51781
- needed one more change...
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SVN r2061 (trunk)
2009-12-30 19:17:10 +00:00
Christoph Oelckers
fa452ffd41
- My ActorMover fix from earlier today was causing problems with moving sectors
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because it exposed a design flaw in the thinker system:
Having every single actor default to the highest available statnum means that
nothing can be placed in a slot where it is guaranteed to be run after all actors
have ticked. But this is required for any thinker that moves an actor
(i.e. AActorMover and DSectorEffect.) With DSectorEffect it just went unnoticed
because they were added at the end of the list so almost nothing they moved was
behind them in a thinker list. However, when an actor was spawned on a moving
floor it did not move smoothly. The default statnum is now 100 so that there's
sufficient slots above where such thinkers can be placed.
SVN r2060 (trunk)
2009-12-30 18:53:14 +00:00
Christoph Oelckers
26c33afafb
- fixed: Movement performed by actor movers was not interpolated because
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it happened outside the moved actor's Tick function. This got particularly
obvious with moving skybox viewpoints (See Daedalus's MAP21 intro for a good
example.)
SVN r2059 (trunk)
2009-12-30 12:20:47 +00:00
Christoph Oelckers
66c2e4b540
- Added ACS stubs for GZDoom's new SetGlobalFogParameter action special.
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SVN r2058 (trunk)
2009-12-29 22:53:45 +00:00
Randy Heit
64789b9111
- Fixed: Shooting up and down with AArtiPoisonBag3::Use() was completely
...
broken. I don't know what I thinking when I plugged in 2*finesine[pitch]
for Hexen's lookdir, because that's totally wrong. Not only is the
magnitude far too low, but it also aims in the opposite direction you
are looking. The new code only attempts to be close to Hexen's original
while looking straight ahead and extrapolates that to other angles using
proper 3D math.
SVN r2057 (trunk)
2009-12-29 04:50:56 +00:00
Christoph Oelckers
9b5c2c81f1
- Added full sound definitions for Heretic's ChickenPlayer and Hexen's
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PigPlayer (submitted by NeuralStunner.)
- Added unmorph fix by Gez.
SVN r2056 (trunk)
2009-12-28 22:41:14 +00:00
Christoph Oelckers
3d40dbb659
- merged all portals with the same displacement together. While this provides
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a mild performance increase it's not what I hoped it would do...
- Moved portal initialization for the portal things to P_SpawnSpecials
instead of having the things self-initialize in PostBeginPlay. This was
done to ensure that the portals are fully set up when the game begins.
Otherwise there is no decent way to let the renderer post-process this
information during setup.
- Changed: For 800x600 the default scaling handling of the options menu
makes it become too small so for any resolution with a width between
800 and 959 it has been reverted to the regular clean scaling factor.
SVN r2055 (trunk)
2009-12-28 17:13:30 +00:00
Christoph Oelckers
b6557a82ff
- added Hirogen2's Backpack fix for sv_unlimited_pickup.
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SVN r2054 (trunk)
2009-12-28 00:07:04 +00:00
Christoph Oelckers
4a8518e4f1
- added a 'copy portal' option so that linedef-based portals can be transferred to sectors that already have a tag.
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SVN r2053 (trunk)
2009-12-28 00:01:07 +00:00
Christoph Oelckers
3f059898fd
- added a linedef based method to define portals. Portals defined this way
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still have the same limitations as those defines with the portal things.
SVN r2052 (trunk)
2009-12-27 15:50:35 +00:00
Christoph Oelckers
69270937dd
- crash fix for real this time.
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SVN r2051 (trunk)
2009-12-26 07:29:29 +00:00
Christoph Oelckers
07dba2b4fe
- The crash state must still be activatable by actors that have MF_CORPSE but not MF6_KILLED.
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SVN r2050 (trunk)
2009-12-25 22:57:42 +00:00
Christoph Oelckers
abd9c62983
- fixed usedown code from this morning.
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SVN r2049 (trunk)
2009-12-25 16:22:57 +00:00
Christoph Oelckers
350b5943f6
- added PRINT_LOG option to all of the node builder's debug messages because outputting them
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to the console takes forever and makes them useless as a debug tool.
SVN r2048 (trunk)
2009-12-25 13:43:08 +00:00
Christoph Oelckers
23caac1c9b
- Fixed: Decals could spread to walls which had a decal-less texture or
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were flagged not to have decals.
- Fixed: DBaseDecal/DImpactDecal::CloneSelf never checked the return value
from their StickToWall call and left unplaced decals behind if that happened.
SVN r2046 (trunk)
2009-12-25 11:59:37 +00:00