- Added Gez's automap enhancements but made the new key icon optional.

SVN r2462 (trunk)
This commit is contained in:
Christoph Oelckers 2010-07-25 21:46:51 +00:00
parent 1bda16cc45
commit 35ba99ed31
4 changed files with 95 additions and 24 deletions

View File

@ -59,6 +59,7 @@
#include "am_map.h"
#include "a_artifacts.h"
#include "po_man.h"
#include "a_keys.h"
struct AMColor
{
@ -80,7 +81,7 @@ struct AMColor
static AMColor Background, YourColor, WallColor, TSWallColor,
FDWallColor, CDWallColor, ThingColor,
ThingColor_Item, ThingColor_Monster, ThingColor_Friend,
ThingColor_Item, ThingColor_CountItem, ThingColor_Monster, ThingColor_Friend,
SecretWallColor, GridColor, XHairColor,
NotSeenColor,
LockedColor,
@ -171,12 +172,15 @@ CVAR (Color, am_secretsectorcolor, 0xff00ff, CVAR_ARCHIVE);
CVAR (Color, am_ovsecretsectorcolor,0x00ffff, CVAR_ARCHIVE);
CVAR (Int, am_map_secrets, 1, CVAR_ARCHIVE);
CVAR (Bool, am_drawmapback, true, CVAR_ARCHIVE);
CVAR (Bool, am_showkeys, true, CVAR_ARCHIVE);
CVAR (Color, am_thingcolor_friend, 0xfcfcfc, CVAR_ARCHIVE);
CVAR (Color, am_thingcolor_monster, 0xfcfcfc, CVAR_ARCHIVE);
CVAR (Color, am_thingcolor_item, 0xfcfcfc, CVAR_ARCHIVE);
CVAR (Color, am_thingcolor_citem, 0xfcfcfc, CVAR_ARCHIVE);
CVAR (Color, am_ovthingcolor_friend, 0xe88800, CVAR_ARCHIVE);
CVAR (Color, am_ovthingcolor_monster, 0xe88800, CVAR_ARCHIVE);
CVAR (Color, am_ovthingcolor_item, 0xe88800, CVAR_ARCHIVE);
CVAR (Color, am_ovthingcolor_citem, 0xe88800, CVAR_ARCHIVE);
CVAR(Int, am_showsubsector, -1, 0);
@ -297,25 +301,22 @@ mline_t player_arrow[] = {
{ { -R+3*R/8, 0 }, { -R+R/8, R/4 } }, // >>--->
{ { -R+3*R/8, 0 }, { -R+R/8, -R/4 } }
};
#define NUMPLYRLINES (sizeof(player_arrow)/sizeof(mline_t))
mline_t player_arrow_raven[] = {
{ { -R+R/4, 0 }, { 0, 0} }, // center line.
{ { -R+R/4, R/8 }, { R, 0} }, // blade
{ { -R+R/4, -R/8 }, { R, 0 } },
{ { -R+R/4, -R/4 }, { -R+R/4, R/4 } }, // crosspiece
{ { -R+R/8, -R/4 }, { -R+R/8, R/4 } },
{ { -R+R/8, -R/4 }, { -R+R/4, -R/4} }, //crosspiece connectors
{ { -R+R/8, R/4 }, { -R+R/4, R/4} },
{ { -R-R/4, R/8 }, { -R-R/4, -R/8 } }, //pommel
{ { -R-R/4, R/8 }, { -R+R/8, R/8 } },
{ { -R-R/4, -R/8}, { -R+R/8, -R/8 } }
};
#undef R
#define NUMPLYRLINES (sizeof(player_arrow)/sizeof(mline_t))
{ { -R+R/4, 0 }, { 0, 0} }, // center line.
{ { -R+R/4, R/8 }, { R, 0} }, // blade
{ { -R+R/4, -R/8 }, { R, 0 } },
{ { -R+R/4, -R/4 }, { -R+R/4, R/4 } }, // crosspiece
{ { -R+R/8, -R/4 }, { -R+R/8, R/4 } },
{ { -R+R/8, -R/4 }, { -R+R/4, -R/4} }, //crosspiece connectors
{ { -R+R/8, R/4 }, { -R+R/4, R/4} },
{ { -R-R/4, R/8 }, { -R-R/4, -R/8 } }, //pommel
{ { -R-R/4, R/8 }, { -R+R/8, R/8 } },
{ { -R-R/4, -R/8}, { -R+R/8, -R/8 } }
};
#define NUMPLYRLINES_RAVEN (sizeof(player_arrow_raven)/sizeof(mline_t))
#define R ((8*PLAYERRADIUS)/7)
mline_t cheat_player_arrow[] = {
{ { -R+R/8, 0 }, { R, 0 } }, // -----
{ { R, 0 }, { R-R/2, R/6 } }, // ----->
@ -334,9 +335,9 @@ mline_t cheat_player_arrow[] = {
{ { R/6, -R/7 }, { R/6+R/32, -R/7-R/32 } },
{ { R/6+R/32, -R/7-R/32 }, { R/6+R/10, -R/7 } }
};
#define NUMCHEATPLYRLINES (sizeof(cheat_player_arrow)/sizeof(mline_t))
#undef R
#define NUMCHEATPLYRLINES (sizeof(cheat_player_arrow)/sizeof(mline_t))
#define R (MAPUNIT)
// [RH] Avoid lots of warnings without compiler-specific #pragmas
@ -353,9 +354,37 @@ mline_t thintriangle_guy[] = {
L (1,0, -.5,.7),
L (-.5,.7, -.5,-.7)
};
#define NUMTHINTRIANGLEGUYLINES (sizeof(thintriangle_guy)/sizeof(mline_t))
mline_t square_guy[] = {
L (0,1,1,0),
L (1,0,0,-1),
L (0,-1,-1,0),
L (-1,0,0,1)
};
#define NUMSQUAREGUYLINES (sizeof(square_guy)/sizeof(mline_t))
#undef R
#define R (MAPUNIT)
mline_t key_guy[] = {
L (-2, 0, -1.7, -0.5),
L (-1.7, -0.5, -1.5, -0.7),
L (-1.5, -0.7, -0.8, -0.5),
L (-0.8, -0.5, -0.6, 0),
L (-0.6, 0, -0.8, 0.5),
L (-1.5, 0.7, -0.8, 0.5),
L (-1.7, 0.5, -1.5, 0.7),
L (-2, 0, -1.7, 0.5),
L (-0.6, 0, 2, 0),
L (1.7, 0, 1.7, -1),
L (1.5, 0, 1.5, -1),
L (1.3, 0, 1.3, -1)
};
#define NUMKEYGUYLINES (sizeof(key_guy)/sizeof(mline_t))
#undef L
#undef R
#define NUMTHINTRIANGLEGUYLINES (sizeof(thintriangle_guy)/sizeof(mline_t))
@ -818,6 +847,7 @@ static void AM_initColors (bool overlayed)
SecretWallColor = WallColor;
SecretSectorColor.FromCVar (am_ovsecretsectorcolor);
ThingColor_Item.FromCVar (am_ovthingcolor_item);
ThingColor_CountItem.FromCVar (am_ovthingcolor_citem);
ThingColor_Friend.FromCVar (am_ovthingcolor_friend);
ThingColor_Monster.FromCVar (am_ovthingcolor_monster);
ThingColor.FromCVar (am_ovthingcolor);
@ -841,6 +871,7 @@ static void AM_initColors (bool overlayed)
FDWallColor.FromCVar (am_fdwallcolor);
CDWallColor.FromCVar (am_cdwallcolor);
ThingColor_Item.FromCVar (am_thingcolor_item);
ThingColor_CountItem.FromCVar (am_thingcolor_citem);
ThingColor_Friend.FromCVar (am_thingcolor_friend);
ThingColor_Monster.FromCVar (am_thingcolor_monster);
ThingColor.FromCVar (am_thingcolor);
@ -2027,11 +2058,40 @@ void AM_drawThings ()
if (t->flags & MF_FRIENDLY || !(t->flags & MF_COUNTKILL)) color = ThingColor_Friend;
else color = ThingColor_Monster;
}
else if (t->flags&MF_SPECIAL) color = ThingColor_Item;
else if (t->flags&MF_SPECIAL)
{
// Find the key's own color.
// Only works correctly if single-key locks have lower numbers than any-key locks.
// That is the case for all default keys, however.
if (t->IsKindOf(RUNTIME_CLASS(AKey)))
{
if (am_showkeys)
{
int P_GetMapColorForKey (AInventory * key);
int c = P_GetMapColorForKey(static_cast<AKey *>(t));
AM_drawLineCharacter
(thintriangle_guy, NUMTHINTRIANGLEGUYLINES,
16<<MAPBITS, angle, color, p.x, p.y);
if (c >= 0) color.FromRGB(RPART(c), GPART(c), BPART(c));
else color = ThingColor_CountItem;
AM_drawLineCharacter(key_guy, NUMKEYGUYLINES, 16<<MAPBITS, 0, color, p.x, p.y);
color.Index = -1;
}
else
{
color = ThingColor_Item;
}
}
else if (t->flags&MF_COUNTITEM)
color = ThingColor_CountItem;
else
color = ThingColor_Item;
}
if (color.Index != -1)
{
AM_drawLineCharacter
(thintriangle_guy, NUMTHINTRIANGLEGUYLINES,
16<<MAPBITS, angle, color, p.x, p.y);
}
if (am_cheat >= 3)
{

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@ -952,7 +952,7 @@ static int PatchThing (int thingy)
// compatibility, the upper bits are freed, but we have conflicts between the ZDoom bits
// and the MBF bits. The only such flag exposed to DEHSUPP, though, is STEALTH -- the others
// are not available through mnemonics, and aren't available either through their bit value.
// So if we find the STEALTH keyword, it's a ZDoom mod, otherwise assume assume FRIEND.
// So if we find the STEALTH keyword, it's a ZDoom mod, otherwise assume FRIEND.
bool zdoomflags = false;
char *strval;

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@ -19,7 +19,12 @@ struct OneKey
bool check(AActor * owner)
{
return !!owner->FindInventory(key);
// P_GetMapColorForKey() checks the key directly
if (owner->IsKindOf (RUNTIME_CLASS(AKey)))
return owner->IsA(key);
// Other calls check an actor that may have a key in its inventory.
else
return !!owner->FindInventory(key);
}
};

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@ -112,6 +112,7 @@ EXTERN_CVAR (Int, crosshair)
EXTERN_CVAR (Bool, freelook)
EXTERN_CVAR (Int, sv_smartaim)
EXTERN_CVAR (Int, am_colorset)
EXTERN_CVAR (Bool, am_showkeys)
EXTERN_CVAR (Int, vid_aspect)
static void CalcIndent (menu_t *menu);
@ -579,6 +580,7 @@ static menuitem_t AutomapItems[] = {
{ discrete, "Show total time elapsed", {&am_showtotaltime}, {2.0}, {0.0}, {0.0}, {OnOff} },
{ discrete, "Show secrets on map", {&am_map_secrets}, {3.0}, {0.0}, {0.0}, {SecretTypes} },
{ discrete, "Draw map background", {&am_drawmapback}, {2.0}, {0.0}, {0.0}, {OnOff} },
{ discrete, "Show keys (cheat)", {&am_showkeys}, {2.0}, {0.0}, {0.0}, {OnOff} },
};
menu_t AutomapMenu =
@ -622,9 +624,11 @@ EXTERN_CVAR (Color, am_ovsecretsectorcolor)
EXTERN_CVAR (Color, am_thingcolor_friend)
EXTERN_CVAR (Color, am_thingcolor_monster)
EXTERN_CVAR (Color, am_thingcolor_item)
EXTERN_CVAR (Color, am_thingcolor_citem)
EXTERN_CVAR (Color, am_ovthingcolor_friend)
EXTERN_CVAR (Color, am_ovthingcolor_monster)
EXTERN_CVAR (Color, am_ovthingcolor_item)
EXTERN_CVAR (Color, am_ovthingcolor_citem)
static menuitem_t MapColorsItems[] = {
{ rsafemore, "Restore default custom colors", {NULL}, {0}, {0}, {0}, {(value_t*)DefaultCustomColors} },
@ -648,6 +652,7 @@ static menuitem_t MapColorsItems[] = {
{ colorpicker, "Monsters (for cheat)", {&am_thingcolor_monster}, {0}, {0}, {0}, {0} },
{ colorpicker, "Friends (for cheat)", {&am_thingcolor_friend}, {0}, {0}, {0}, {0} },
{ colorpicker, "Items (for cheat)", {&am_thingcolor_item}, {0}, {0}, {0}, {0} },
{ colorpicker, "Count Items (for cheat)", {&am_thingcolor_citem}, {0}, {0}, {0}, {0} },
{ redtext, " ", {NULL}, {0}, {0}, {0}, {0} },
{ colorpicker, "You (overlay)", {&am_ovyourcolor}, {0}, {0}, {0}, {0} },
{ colorpicker, "1-sided walls (overlay)", {&am_ovwallcolor}, {0}, {0}, {0}, {0} },
@ -659,6 +664,7 @@ static menuitem_t MapColorsItems[] = {
{ colorpicker, "Monsters (overlay) (for cheat)", {&am_ovthingcolor_monster}, {0}, {0}, {0}, {0} },
{ colorpicker, "Friends (overlay) (for cheat)", {&am_ovthingcolor_friend}, {0}, {0}, {0}, {0} },
{ colorpicker, "Items (overlay) (for cheat)", {&am_ovthingcolor_item}, {0}, {0}, {0}, {0} },
{ colorpicker, "Count Items (overlay) (for cheat)", {&am_ovthingcolor_citem}, {0}, {0}, {0}, {0} },
};
menu_t MapColorsMenu =