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- allow setting the startup screen's title through GAMEINFO lump.
SVN r2850 (trunk)
This commit is contained in:
parent
4397ef3323
commit
3f420c97bd
7 changed files with 51 additions and 26 deletions
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@ -668,6 +668,12 @@ const IWADInfo *D_FindIWAD(TArray<FString> &wadfiles, const char *iwad, const ch
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EIWADType iwadType = IdentifyVersion(wadfiles, iwad, basewad);
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gameiwad = iwadType;
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const IWADInfo *iwad_info = &IWADInfos[iwadType];
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if (DoomStartupInfo.Name.IsEmpty()) DoomStartupInfo.Name = iwad_info->Name;
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if (DoomStartupInfo.BkColor == 0 && DoomStartupInfo.FgColor == 0)
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{
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DoomStartupInfo.BkColor = iwad_info->BkColor;
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DoomStartupInfo.FgColor = iwad_info->FgColor;
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}
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I_SetIWADInfo(iwad_info);
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return iwad_info;
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}
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@ -203,6 +203,7 @@ bool PageBlank;
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FTexture *Page;
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FTexture *Advisory;
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bool nospriterename;
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FStartupInfo DoomStartupInfo;
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cycle_t FrameCycles;
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@ -1697,6 +1698,19 @@ static FString ParseGameInfo(TArray<FString> &pwads, const char *fn, const char
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{
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nospriterename = true;
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}
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else if (!nextKey.CompareNoCase("STARTUPTITLE"))
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{
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sc.MustGetString();
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DoomStartupInfo.Name = sc.String;
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}
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else if (!nextKey.CompareNoCase("STARTUPCOLORS"))
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{
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sc.MustGetString();
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DoomStartupInfo.FgColor = V_GetColor(NULL, sc.String);
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sc.MustGetStringName(",");
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sc.MustGetString();
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DoomStartupInfo.BkColor = V_GetColor(NULL, sc.String);
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}
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}
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return iwad;
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}
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@ -106,6 +106,15 @@ struct IWADInfo
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int flags;
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};
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struct FStartupInfo
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{
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FString Name;
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DWORD FgColor; // Foreground color for title banner
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DWORD BkColor; // Background color for title banner
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};
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extern FStartupInfo DoomStartupInfo;
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extern const IWADInfo IWADInfos[NUM_IWAD_TYPES];
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extern EIWADType gameiwad;
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@ -2250,6 +2250,8 @@ static void P_LoopSidedefs (bool firstloop)
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right = bestright;
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}
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}
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assert((unsigned)i<(unsigned)numsides);
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assert(right<(unsigned)numsides);
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sides[i].RightSide = right;
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sides[right].LeftSide = i;
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}
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@ -355,7 +355,7 @@ void LayoutMainWindow (HWND hWnd, HWND pane)
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w = rect.right;
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h = rect.bottom;
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if (DoomStartupInfo != NULL && GameTitleWindow != NULL)
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if (DoomStartupInfo.Name.IsNotEmpty() && GameTitleWindow != NULL)
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{
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bannerheight = GameTitleFontHeight + 5;
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MoveWindow (GameTitleWindow, 0, 0, w, bannerheight, TRUE);
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@ -399,6 +399,19 @@ void LayoutMainWindow (HWND hWnd, HWND pane)
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}
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}
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//==========================================================================
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//
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// I_SetIWADInfo
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//
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//==========================================================================
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void I_SetIWADInfo(const IWADInfo *info)
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{
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// Make the startup banner show itself
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LayoutMainWindow(Window, NULL);
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}
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//==========================================================================
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//
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// LConProc
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@ -501,7 +514,7 @@ LRESULT CALLBACK LConProc (HWND hWnd, UINT msg, WPARAM wParam, LPARAM lParam)
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case WM_DRAWITEM:
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// Draw title banner.
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if (wParam == IDC_STATIC_TITLE && DoomStartupInfo != NULL)
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if (wParam == IDC_STATIC_TITLE && DoomStartupInfo.Name.IsNotEmpty())
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{
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const PalEntry *c;
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@ -511,7 +524,7 @@ LRESULT CALLBACK LConProc (HWND hWnd, UINT msg, WPARAM wParam, LPARAM lParam)
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// Draw the background.
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rect = drawitem->rcItem;
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rect.bottom -= 1;
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c = (const PalEntry *)&DoomStartupInfo->BkColor;
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c = (const PalEntry *)&DoomStartupInfo.BkColor;
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hbr = CreateSolidBrush (RGB(c->r,c->g,c->b));
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FillRect (drawitem->hDC, &drawitem->rcItem, hbr);
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DeleteObject (hbr);
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@ -519,14 +532,14 @@ LRESULT CALLBACK LConProc (HWND hWnd, UINT msg, WPARAM wParam, LPARAM lParam)
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// Calculate width of the title string.
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SetTextAlign (drawitem->hDC, TA_TOP);
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oldfont = SelectObject (drawitem->hDC, GameTitleFont != NULL ? GameTitleFont : (HFONT)GetStockObject (DEFAULT_GUI_FONT));
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titlelen = (int)strlen (DoomStartupInfo->Name);
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GetTextExtentPoint32 (drawitem->hDC, DoomStartupInfo->Name, titlelen, &size);
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titlelen = (int)DoomStartupInfo.Name.Len();
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GetTextExtentPoint32 (drawitem->hDC, DoomStartupInfo.Name, titlelen, &size);
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// Draw the title.
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c = (const PalEntry *)&DoomStartupInfo->FgColor;
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c = (const PalEntry *)&DoomStartupInfo.FgColor;
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SetTextColor (drawitem->hDC, RGB(c->r,c->g,c->b));
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SetBkMode (drawitem->hDC, TRANSPARENT);
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TextOut (drawitem->hDC, rect.left + (rect.right - rect.left - size.cx) / 2, 2, DoomStartupInfo->Name, titlelen);
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TextOut (drawitem->hDC, rect.left + (rect.right - rect.left - size.cx) / 2, 2, DoomStartupInfo.Name, titlelen);
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SelectObject (drawitem->hDC, oldfont);
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return TRUE;
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}
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@ -143,8 +143,6 @@ UINT MillisecondsPerTic;
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HANDLE NewTicArrived;
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uint32 LanguageIDs[4];
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const IWADInfo *DoomStartupInfo;
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int (*I_GetTime) (bool saveMS);
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int (*I_WaitForTic) (int);
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void (*I_FreezeTime) (bool frozen);
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@ -833,20 +831,6 @@ void STACK_ARGS I_Error(const char *error, ...)
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throw CRecoverableError(errortext);
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}
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//==========================================================================
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//
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// I_SetIWADInfo
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//
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//==========================================================================
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void I_SetIWADInfo(const IWADInfo *info)
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{
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DoomStartupInfo = info;
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// Make the startup banner show itself
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LayoutMainWindow(Window, NULL);
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}
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//==========================================================================
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//
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// ToEditControl
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@ -138,9 +138,6 @@ bool I_WriteIniFailed ();
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unsigned int I_MSTime (void);
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unsigned int I_FPSTime();
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// [RH] Title banner to display during startup
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extern const IWADInfo *DoomStartupInfo;
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// [RH] Used by the display code to set the normal window procedure
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void I_SetWndProc();
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