mirror of
https://github.com/ZDoom/qzdoom.git
synced 2024-11-28 06:53:58 +00:00
- fixed: With the Buddha cheat active the health of the real player actor was not synchronized with the player data if a voodoo doll received damage that would have killed it.
SVN r2978 (trunk)
This commit is contained in:
parent
c02339501c
commit
d45262f96b
1 changed files with 2 additions and 1 deletions
|
@ -1164,7 +1164,8 @@ void P_DamageMobj (AActor *target, AActor *inflictor, AActor *source, int damage
|
|||
// but telefragging should still do enough damage to kill the player)
|
||||
if ((player->cheats & CF_BUDDHA) && damage < TELEFRAG_DAMAGE)
|
||||
{
|
||||
target->health = player->health = 1;
|
||||
// If this is a voodoo doll we need to handle the real player as well.
|
||||
player->mo->health = target->health = player->health = 1;
|
||||
}
|
||||
else
|
||||
{
|
||||
|
|
Loading…
Reference in a new issue