- Fixed: The Build loader did not set the wall texture scaling properly, either.

SVN r2219 (trunk)
This commit is contained in:
Randy Heit 2010-03-18 02:21:01 +00:00
parent 92890066b6
commit 8b98a3510e

View file

@ -517,6 +517,8 @@ static void LoadWalls (walltype *walls, int numwalls, sectortype *bsec)
}
sides[i].TexelLength = walls[i].xrepeat * 8;
sides[i].SetTextureYScale(walls[i].yrepeat << (FRACBITS - 3));
sides[i].SetTextureXScale(FRACUNIT);
sides[i].SetLight(SHADE2LIGHT(walls[i].shade));
sides[i].Flags = WALLF_ABSLIGHTING;
sides[i].RightSide = walls[i].point2;