mirror of
https://github.com/ZDoom/qzdoom.git
synced 2024-11-10 14:51:51 +00:00
- fixed: The textured automap node initialization code could crash on maps that only have single isolated sectors.
SVN r2618 (trunk)
This commit is contained in:
parent
5a9151d7d2
commit
80f1a63cc9
1 changed files with 13 additions and 0 deletions
|
@ -1414,6 +1414,19 @@ void P_SetRenderSector()
|
|||
#endif
|
||||
|
||||
// Check for incorrect partner seg info so that the following code does not crash.
|
||||
if (glsegextras == NULL)
|
||||
{
|
||||
// This can be normal nodes, mistakenly identified as GL nodes so we must fill
|
||||
// in the missing pieces differently.
|
||||
|
||||
for (i = 0; i < numsubsectors; i++)
|
||||
{
|
||||
ss = &subsectors[i];
|
||||
ss->render_sector = ss->sector;
|
||||
}
|
||||
return;
|
||||
}
|
||||
|
||||
for(i=0;i<numsegs;i++)
|
||||
{
|
||||
int partner = (int)glsegextras[i].PartnerSeg;
|
||||
|
|
Loading…
Reference in a new issue