mirror of
https://github.com/ZDoom/qzdoom.git
synced 2024-11-24 21:11:39 +00:00
- fixed: A new episode definition for a map that already had one defined did not replace the old definition.
- fixed: Skipping the skill menu did not work because it checked the number of episodes, not skills. SVN r3017 (trunk)
This commit is contained in:
parent
d9c811fc61
commit
5bc4bc90bb
2 changed files with 8 additions and 2 deletions
|
@ -1626,7 +1626,13 @@ void FMapInfoParser::ParseEpisodeInfo ()
|
|||
}
|
||||
else
|
||||
{
|
||||
FEpisode *epi = &AllEpisodes[AllEpisodes.Reserve(1)];
|
||||
// Only allocate a new entry if this doesn't replace an existing episode.
|
||||
if (i >= AllEpisodes.Size())
|
||||
{
|
||||
i = AllEpisodes.Reserve(1);
|
||||
}
|
||||
|
||||
FEpisode *epi = &AllEpisodes[i];
|
||||
|
||||
epi->mEpisodeMap = map;
|
||||
epi->mEpisodeName = name;
|
||||
|
|
|
@ -1327,7 +1327,7 @@ void M_StartupSkillMenu(FGameStartup *gs)
|
|||
}
|
||||
if (AllEpisodes[gs->Episode].mNoSkill || AllSkills.Size() == 1)
|
||||
{
|
||||
ld->mAutoselect = firstitem + MIN(2u, AllEpisodes.Size()-1);
|
||||
ld->mAutoselect = firstitem + MIN(2u, AllSkills.Size()-1);
|
||||
}
|
||||
else
|
||||
{
|
||||
|
|
Loading…
Reference in a new issue