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- fixed: The intermission screen did not initialize its texture variable when the texture was invalid.
SVN r3023 (trunk)
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9ad2a2b00e
commit
d54ee47656
1 changed files with 2 additions and 6 deletions
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@ -110,12 +110,8 @@ void DIntermissionScreen::Init(FIntermissionAction *desc, bool first)
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{
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texname = GStrings[texname+1];
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}
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FTextureID tex = TexMan.CheckForTexture(texname, FTexture::TEX_MiscPatch);
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if (tex.isValid())
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{
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mBackground = tex;
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mFlatfill = desc->mFlatfill;
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}
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mBackground = TexMan.CheckForTexture(texname, FTexture::TEX_MiscPatch);
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mFlatfill = desc->mFlatfill;
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S_Sound (CHAN_VOICE | CHAN_UI, desc->mSound, 1.0f, ATTN_NONE);
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if (desc->mPalette.IsNotEmpty() && (lumpnum = Wads.CheckNumForFullName(desc->mPalette, true)) > 0)
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{
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