- Use I_FPSTime() instead of I_MSTime() to drive R_UpdateAnimations().

SVN r2253 (trunk)
This commit is contained in:
Randy Heit 2010-03-28 04:04:44 +00:00
parent b3005ab16c
commit 7f96531dc0
2 changed files with 5 additions and 5 deletions

View file

@ -657,7 +657,7 @@ void D_Display ()
switch (gamestate)
{
case GS_FULLCONSOLE:
R_UpdateAnimations(I_MSTime());
R_UpdateAnimations(I_FPSTime());
screen->SetBlendingRect(0,0,0,0);
hw2d = screen->Begin2D(false);
C_DrawConsole (false);
@ -722,7 +722,7 @@ void D_Display ()
break;
case GS_INTERMISSION:
R_UpdateAnimations(I_MSTime());
R_UpdateAnimations(I_FPSTime());
screen->SetBlendingRect(0,0,0,0);
hw2d = screen->Begin2D(false);
WI_Drawer ();
@ -730,7 +730,7 @@ void D_Display ()
break;
case GS_FINALE:
R_UpdateAnimations(I_MSTime());
R_UpdateAnimations(I_FPSTime());
screen->SetBlendingRect(0,0,0,0);
hw2d = screen->Begin2D(false);
F_Drawer ();
@ -738,7 +738,7 @@ void D_Display ()
break;
case GS_DEMOSCREEN:
R_UpdateAnimations(I_MSTime());
R_UpdateAnimations(I_FPSTime());
screen->SetBlendingRect(0,0,0,0);
hw2d = screen->Begin2D(false);
D_PageDrawer ();

View file

@ -1081,7 +1081,7 @@ void R_SetupFrame (AActor *actor)
iview->otic = nowtic;
}
R_UpdateAnimations (I_MSTime());
R_UpdateAnimations (I_FPSTime());
r_TicFrac = I_GetTimeFrac (&r_FrameTime);
if (cl_capfps || r_NoInterpolate)
{