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- fixed: When used on non-projectiles A_Explode ignored the HurtSource flag.
SVN r2963 (trunk)
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@ -4325,7 +4325,7 @@ void P_RadiusAttack (AActor *bombspot, AActor *bombsource, int bombdamage, int b
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if (thing->flags3 & MF3_NORADIUSDMG && !(bombspot->flags4 & MF4_FORCERADIUSDMG))
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continue;
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if (!DamageSource && thing == bombsource)
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if (!DamageSource && (thing == bombsource || thing == bombspot))
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{ // don't damage the source of the explosion
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continue;
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}
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