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https://github.com/ZDoom/qzdoom.git
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- Am I the only one who thinks that static_casts can create really clunky code? (Thanks, GCC, for your overly paranoid warning settings that necessitate such ugliness. :( )
SVN r2844 (trunk)
This commit is contained in:
parent
15d74dab56
commit
16fa8cc249
7 changed files with 18 additions and 15 deletions
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@ -361,7 +361,7 @@ class CommandDrawSwitchableImage : public CommandDrawImage
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}
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}
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// [BL] I have word that MSVC++ wants this static_cast ;) Shut up MSVC!
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for(unsigned int i = 0;i < static_cast<unsigned int> (conditionAnd ? 3 : 1);i++)
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for(unsigned int i = 0;i < (conditionAnd ? 3u : 1u);i++)
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{
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sc.MustGetToken(',');
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sc.MustGetToken(TK_StringConst);
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@ -218,7 +218,7 @@ bool DListMenu::MouseEvent(int type, int x, int y)
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{
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if (mDesc->mItems[i]->CheckCoordinate(x, y))
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{
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if (i != static_cast<unsigned int> (mDesc->mSelectedItem))
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if ((int)i != mDesc->mSelectedItem)
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{
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//S_Sound (CHAN_VOICE | CHAN_UI, "menu/cursor", snd_menuvolume, ATTN_NONE);
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}
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@ -258,7 +258,7 @@ void DListMenu::Drawer ()
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{
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for(unsigned i=0;i<mDesc->mItems.Size(); i++)
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{
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if (mDesc->mItems[i]->mEnabled) mDesc->mItems[i]->Drawer(static_cast<unsigned int> (mDesc->mSelectedItem) == i);
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if (mDesc->mItems[i]->mEnabled) mDesc->mItems[i]->Drawer(mDesc->mSelectedItem == (int)i);
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}
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if (mDesc->mSelectedItem >= 0 && mDesc->mSelectedItem < (int)mDesc->mItems.Size())
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mDesc->mItems[mDesc->mSelectedItem]->DrawSelector(mDesc->mSelectOfsX, mDesc->mSelectOfsY, mDesc->mSelector);
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@ -604,7 +604,7 @@ void DLoadSaveMenu::Drawer ()
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{
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color = CR_ORANGE;
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}
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else if (j == static_cast<unsigned int> (Selected))
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else if ((int)j == Selected)
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{
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color = CR_WHITE;
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}
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@ -612,7 +612,8 @@ void DLoadSaveMenu::Drawer ()
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{
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color = CR_TAN;
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}
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if (j == static_cast<unsigned int> (Selected))
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if ((int)j == Selected)
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{
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screen->Clear (listboxLeft, listboxTop+rowHeight*i,
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listboxRight, listboxTop+rowHeight*(i+1), -1,
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@ -392,13 +392,14 @@ void DOptionMenu::Drawer ()
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for (i = 0; i < mDesc->mItems.Size() && y <= lastrow; i++, y += fontheight)
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{
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// Don't scroll the uppermost items
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if (i == static_cast<unsigned int> (mDesc->mScrollTop))
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if ((int)i == mDesc->mScrollTop)
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{
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i += mDesc->mScrollPos;
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if (i >= mDesc->mItems.Size()) break; // skipped beyond end of menu
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}
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int cur_indent = mDesc->mItems[i]->Draw(mDesc, y, indent, static_cast<unsigned int> (mDesc->mSelectedItem) == i);
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if (cur_indent >= 0 && static_cast<unsigned int> (mDesc->mSelectedItem) == i && mDesc->mItems[i]->Selectable())
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bool isSelected = mDesc->mSelectedItem == (int)i;
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int cur_indent = mDesc->mItems[i]->Draw(mDesc, y, indent, isSelected);
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if (cur_indent >= 0 && isSelected && mDesc->mItems[i]->Selectable())
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{
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if (((DMenu::MenuTime%8) < 6) || DMenu::CurrentMenu != this)
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{
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@ -796,13 +796,13 @@ void DPlayerMenu::UpdateSkins()
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else
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{
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PlayerSkins.Clear();
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for(unsigned i=0;i<(unsigned)numskins; i++)
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for(int i=0;i<(int)numskins; i++)
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{
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if (PlayerClass->CheckSkin(i))
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{
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int j = PlayerSkins.Push(i);
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li->SetString(j, skins[i].name);
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if (static_cast<unsigned int> (players[consoleplayer].userinfo.skin) == i)
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if (players[consoleplayer].userinfo.skin == i)
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{
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sel = j;
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}
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@ -929,7 +929,7 @@ public:
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void Drawer()
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{
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const char *speakerName;
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int i, x, y, linesize;
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int x, y, linesize;
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int width, fontheight;
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int labelofs;
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@ -973,6 +973,7 @@ public:
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// Dim the screen behind the dialogue (but only if there is no backdrop).
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if (!CurNode->Backdrop.isValid())
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{
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int i;
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for (i = 0; mDialogueLines[i].Width >= 0; ++i)
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{ }
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screen->Dim (0, 0.45f, 14 * screen->GetWidth() / 320, 13 * screen->GetHeight() / 200,
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@ -995,7 +996,7 @@ public:
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y += linesize * 3 / 2;
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}
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x = 24 * screen->GetWidth() / 320;
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for (i = 0; mDialogueLines[i].Width >= 0; ++i)
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for (int i = 0; mDialogueLines[i].Width >= 0; ++i)
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{
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screen->DrawText (SmallFont, CR_UNTRANSLATED, x, y, mDialogueLines[i].Text,
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DTA_CleanNoMove, true, TAG_DONE);
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@ -1024,14 +1025,14 @@ public:
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fontheight = OptionSettings.mLinespacing;
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int response = 0;
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for (i = 0; i < (int)mResponseLines.Size(); i++, y += fontheight)
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for (unsigned i = 0; i < mResponseLines.Size(); i++, y += fontheight)
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{
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width = SmallFont->StringWidth(mResponseLines[i]);
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x = 64;
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screen->DrawText (SmallFont, CR_GREEN, x, y, mResponseLines[i], DTA_Clean, true, TAG_DONE);
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if (static_cast<unsigned int> (i) == mResponses[response])
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if (i == mResponses[response])
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{
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char tbuf[16];
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@ -256,7 +256,7 @@ bool P_ActivateLine (line_t *line, AActor *mo, int side, int activationType)
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// end of changed code
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if (developer && buttonSuccess)
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{
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Printf ("Line special %d activated on line %i\n", special, static_cast<int> (line - lines));
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Printf ("Line special %d activated on line %i\n", special, int(line - lines));
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}
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return true;
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}
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