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- set all 'num' variables to 0 in P_FreeLevelData so that any code using them won't try to read the deleted map data.
SVN r3044 (trunk)
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parent
419a998bdf
commit
e33d1a989f
2 changed files with 9 additions and 2 deletions
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@ -2317,6 +2317,8 @@ void D_DoomMain (void)
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}
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else
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{
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// let the renderer reinitialize some stuff if needed
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screen->GameRestart();
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// These calls from inside V_Init2 are still necessary
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C_NewModeAdjust();
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M_InitVideoModesMenu();
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@ -2331,7 +2333,6 @@ void D_DoomMain (void)
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catch (CRestartException &)
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{
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// Music and sound should be stopped first
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screen->GameRestart();
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S_StopMusic(true);
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S_StopAllChannels ();
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@ -3362,11 +3362,13 @@ void P_FreeLevelData ()
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delete[] vertexes;
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vertexes = NULL;
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}
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numvertexes = 0;
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if (segs != NULL)
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{
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delete[] segs;
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segs = NULL;
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}
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numsegs = 0;
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if (glsegextras != NULL)
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{
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delete[] glsegextras;
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@ -3377,8 +3379,8 @@ void P_FreeLevelData ()
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delete[] sectors[0].e;
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delete[] sectors;
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sectors = NULL;
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numsectors = 0; // needed for the pointer cleanup code
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}
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numsectors = 0;
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if (gamenodes != NULL && gamenodes != nodes)
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{
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delete[] gamenodes;
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@ -3411,11 +3413,14 @@ void P_FreeLevelData ()
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delete[] lines;
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lines = NULL;
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}
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numlines = 0;
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if (sides != NULL)
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{
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delete[] sides;
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sides = NULL;
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}
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numsides = 0;
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if (blockmaplump != NULL)
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{
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delete[] blockmaplump;
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@ -3472,6 +3477,7 @@ void P_FreeLevelData ()
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delete[] zones;
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zones = NULL;
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}
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numzones = 0;
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P_FreeStrifeConversations ();
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if (level.Scrolls != NULL)
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{
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