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- init bot specific actor properties righr after parsing DECORATE, not when spawning the first bot (which is too late.)
SVN r3032 (trunk)
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parent
572bc4620a
commit
ececec1c65
3 changed files with 2 additions and 8 deletions
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@ -105,11 +105,6 @@ FArchive &operator<< (FArchive &arc, botskill_t &skill)
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// This is intentionally not in the weapon definition anymore.
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void InitBotStuff()
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{
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static bool done = false;
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if (done) return;
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done = true;
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static struct BotInit
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{
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const char *type;
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@ -63,8 +63,6 @@ Everything that is changed is marked (maybe commented) with "Added by MC"
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static FRandom pr_botspawn ("BotSpawn");
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void InitBotStuff();
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//Externs
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FCajunMaster bglobal;
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@ -321,7 +319,6 @@ bool FCajunMaster::SpawnBot (const char *name, int color)
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waitingforspawn[playernumber] = true;
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InitBotStuff();
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Net_WriteByte (DEM_ADDBOT);
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Net_WriteByte (playernumber);
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{
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@ -52,6 +52,7 @@
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#include "g_level.h"
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extern void LoadActors ();
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extern void InitBotStuff();
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//==========================================================================
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@ -121,6 +122,7 @@ void FActorInfo::StaticInit ()
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Printf ("LoadActors: Load actor definitions.\n");
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LoadActors ();
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InitBotStuff();
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}
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//==========================================================================
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