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- Fixed: Don't color the teleporter beacon's rebels in single player.
SVN r2104 (trunk)
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parent
1e5b84ea14
commit
2228c37985
1 changed files with 5 additions and 2 deletions
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@ -95,8 +95,11 @@ DEFINE_ACTION_FUNCTION(AActor, A_Beacon)
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}
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if (owner != NULL)
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{
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// Rebels are the same color as their owner
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rebel->Translation = owner->Translation;
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// Rebels are the same color as their owner (but only in nomultiplayer)
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if (multiplayer)
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{
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rebel->Translation = owner->Translation;
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}
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rebel->FriendPlayer = owner->player != NULL ? BYTE(owner->player - players + 1) : 0;
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// Set the rebel's target to whatever last hurt the player, so long as it's not
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// one of the player's other rebels.
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