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- clamp parameter to P_GiveBody to prevent overflows.
SVN r3058 (trunk)
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@ -184,6 +184,7 @@ bool P_GiveBody (AActor *actor, int num)
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int max;
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player_t *player = actor->player;
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num = clamp(num, -65536, 65536); // prevent overflows for bad values
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if (player != NULL)
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{
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max = static_cast<APlayerPawn*>(actor)->GetMaxHealth() + player->stamina;
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