Nev3r
ad55f5f872
Merge branch 'udmf-next' of https://git.magicalgirl.moe/STJr/SRB2/ into udmf-multitag
...
# Conflicts:
# src/hardware/hw_main.c
# src/p_ceilng.c
# src/p_floor.c
# src/p_mobj.c
# src/p_mobj.h
# src/p_polyobj.c
# src/p_saveg.c
# src/p_setup.c
# src/p_spec.c
# src/p_spec.h
# src/p_user.c
# src/r_bsp.c
# src/r_defs.h
2020-07-10 18:18:07 +02:00
Snu
be8f0853ef
Merge branch 'master' of git.magicalgirl.moe:STJr/SRB2 into bubbleshieldoverhaul
...
Updated to 2.2.5
2020-07-10 17:08:53 +01:00
Snu
d392c59935
Changed Bubble Shield functionality
2020-07-10 05:59:10 +01:00
Jaime Passos
5c5d907251
gr_ -> gl_
2020-07-06 01:15:08 -03:00
LJ Sonic
9c1bee694b
Merge branch 'knuxtweaks' into 'next'
...
Knuckles tweaks
See merge request STJr/SRB2!1030
2020-07-04 16:37:35 -04:00
LJ Sonic
6c61baa818
Merge branch 'fix-oldbrak-missiles2' into 'next'
...
Take 2: Fix Old Brak missiles + add pw_ignorelatch
See merge request STJr/SRB2!1006
2020-07-04 16:28:48 -04:00
lachwright
17daf2faa2
Reduce speed cut when gliding underwater
2020-07-04 19:17:38 +08:00
lachwright
527e682931
Add sightcheck boolean to P_RadiusAttack
...
Also now destroys Egg Guard shields, and circumstantially Minuses
2020-07-04 18:27:06 +08:00
Lachlan
e2bdb56f97
Merge remote-tracking branch 'origin/next' into more-platform-fixes
2020-07-04 05:25:38 +08:00
Lachlan
e44d93f76b
Fix skiddust positional scaling
2020-07-04 04:30:57 +08:00
Lachlan
84000a0add
P_Earthquake: Use P_RadiusAttack in favor of thinker iteration
2020-07-04 04:00:28 +08:00
Lachlan
7e72009a87
Fix buildbot warning
2020-07-04 03:21:48 +08:00
lachwright
8652bbc1a5
Knuckles changes:
...
- Buffed crouch landing; lasts slightly shorter and cuts speed less
- Support for swimming! Knuckles has slightly different glide controls when he has swim sprites underwater
- Improved glide controls in 2D mode
- Super Knuckles perks: land from a glide or latch onto a wall to generate a shockwave and damage nearby enemies
- Refactored skid dust
- Made super sparks use FF_FULLBRIGHT
- Added P_SpawnSkidDust and P_Earthquake to Lua
2020-07-04 01:54:00 +08:00
lachwright
3ebc17ac3a
Merge branch 'next' into knuxtweaks
2020-07-02 13:08:04 +08:00
James R
067d9b9a63
Merge remote-tracking branch 'origin/next' into gtr-fixes
2020-06-24 19:31:19 -07:00
kaysrishaq
682791a024
brak missile fix, pw_ignorelatch, small Recycler fix
2020-06-18 17:09:29 -04:00
lachwright
e403de7459
Merge branch 'next' into more-platform-fixes
2020-06-17 01:53:19 +08:00
lachwright
29738fcdd0
Allow Fang to bounce on solid rising floors without taking damage/losing all scorechain
2020-06-17 01:46:36 +08:00
lachwright
38e2c999c5
Platform fixes
2020-06-14 12:17:30 +08:00
MascaraSnake
9dbfa28dbc
Merge branch 'udmf-next' into udmf-fofs-mkii
...
# Conflicts:
# extras/conf/udb/Includes/SRB222_linedefs.cfg
# src/p_setup.c
2020-06-09 09:50:02 +02:00
Steel Titanium
62d73968e2
Merge branch 'next' into sal-oglshaderport
2020-06-08 19:36:23 -04:00
Lachlan Wright
191e2e094d
Merge branch 'fix-spawn-desynch' into 'next'
...
Fix desynch when a player spawns
See merge request STJr/SRB2!977
2020-06-08 05:25:41 -04:00
Lachlan Wright
614a98bd9d
Merge branch 'dashmode-fixes' into 'next'
...
Dashmode fixes
See merge request STJr/SRB2!909
2020-06-08 05:25:30 -04:00
Hannu Hanhi
da98ea242e
Merge remote-tracking branch 'upstream/next' into shaders-224-next-merge
2020-06-07 20:01:05 +03:00
Louis-Antoine
9be188ff02
Minor edit
2020-06-02 10:31:56 +02:00
LJ Sonic
e2b860dc28
Merge branch 'next' into 'fix-spawn-desynch'
...
# Conflicts:
# src/p_map.c
2020-06-01 08:15:02 -04:00
MascaraSnake
8d7f4e3265
Merge branch 'movement-refactor' into 'next'
...
Clean up some movement code
See merge request STJr/SRB2!912
2020-06-01 07:21:41 -04:00
lachwright
b874da5229
Ensure followmobj ghost exists before applying fuse
2020-05-30 18:26:11 +08:00
lachwright
51b640ad5a
Feedback so far indicates the old booster effect is preferred
2020-05-30 18:21:39 +08:00
lachwright
ae5d5b9546
Merge branch 'next' into dashmode-fixes
2020-05-30 18:13:21 +08:00
Louis-Antoine
67eef5a37f
Fix potential desynch when a player spawns
2020-05-28 11:03:35 +02:00
SwitchKaze
b37c73b008
Make colors UINT16, increase color freeslots to 1024
2020-05-23 19:35:36 -05:00
SwitchKaze
46191cade7
Update to 2.2.4
2020-05-22 16:47:51 -05:00
MascaraSnake
ff37975892
Merge branch 'next' into movement-refactor
...
# Conflicts:
# src/p_map.c
2020-05-19 09:50:23 +02:00
MascaraSnake
33a22331f8
Merge branch 'waypoints' into 'next'
...
Store waypoints at map load instead of iterating through the thinker list to find them
See merge request STJr/SRB2!938
2020-05-18 16:00:46 -04:00
Louis-Antoine
d0abd6e86c
Merge branch 'next' of https://git.magicalgirl.moe/STJr/SRB2.git into slope-cleanup
...
# Conflicts:
# src/hardware/hw_main.c
# src/p_spec.c
2020-05-18 16:14:05 +02:00
Louis-Antoine
a06c4a8c98
Rename P_GetZAt to P_GetSlopeZAt and P_GetZAt2 to P_GetZAt
2020-05-18 15:23:56 +02:00
MascaraSnake
9cd9d2e0d7
Merge branch 'carry-dust-devil' into 'next'
...
Add carry types to Dust devils
See merge request STJr/SRB2!886
2020-05-15 02:50:29 -04:00
ZipperQR
6a9543b1c2
no message
2020-05-14 03:35:46 +03:00
MascaraSnake
02c2aeb46a
Merge branch 'udmf-next' into udmf-fofs-mkii
2020-05-13 16:23:36 +02:00
MascaraSnake
36843cbfd6
Merge branch 'next' into waypoints
2020-05-12 23:51:32 +02:00
MascaraSnake
d708789c3a
Store waypoints (for zoom tubes, rope hangs, polyobjects) explicitly
2020-05-12 23:50:30 +02:00
Louis-Antoine
0c4f983eb5
Fix crash with rollout rock
2020-05-11 23:48:35 +02:00
James R
7257fc730a
Remove instances of HAVE_BLUA that actually disable Lua now
2020-05-10 19:59:56 -07:00
lachwright
215ff828f8
Merge branch 'master' into next
2020-05-11 01:29:10 +08:00
Jaime Passos
39c5ab4e17
Merge remote-tracking branch 'origin/next' into gtr-fixes
2020-05-09 17:12:52 -03:00
Lachlan
426925c5fc
Play the 1-up sound when 1upsound is set to sound
2020-05-08 04:07:00 +08:00
Zipper
87f7100d2e
Update p_user.c
2020-05-06 09:30:15 -04:00
MascaraSnake
1aafc2f463
Replace "bouncy FOF" sector type with "make FOF bouncy" linedef type
2020-05-03 12:44:30 +02:00
MascaraSnake
c68fea3d06
Merge branch 'movement-refactor' into udmf-fofs-mkii
2020-05-03 10:03:18 +02:00
MascaraSnake
d0d25025e1
Refactor P_CheckBouncySectors
2020-05-03 10:01:58 +02:00
Steel Titanium
887c25e047
Remove inline keyword from P_DoTwinSpin function
...
The compiler doesn't like this and will give you a "inlining failed in call to 'P_DoTwinSpin': call is unlikely and code size would grow" error
2020-05-02 17:39:55 -04:00
MascaraSnake
25219b614e
Implement "Make FOF quicksand" linedef type
2020-05-02 22:07:42 +02:00
MascaraSnake
1f041496c7
Store bustable FOF data directly in ffloor_t instead of referring to master line
2020-05-02 21:19:55 +02:00
MascaraSnake
245d5be047
Merge branch 'movement-refactor' into udmf-fofs-mkii
...
# Conflicts:
# src/p_mobj.c
# src/p_user.c
2020-05-02 19:05:48 +02:00
MascaraSnake
d9ed914e14
Merge branch 'amyswings' into 'next'
...
Restore jump-related pflags properly during twinspin
See merge request STJr/SRB2!908
2020-05-02 10:03:49 -04:00
MascaraSnake
452fd100b8
Refactor P_CheckBustableBlocks
2020-05-02 15:50:18 +02:00
MascaraSnake
4dd25721f6
Merge branch 'movement-refactor' into udmf-fofs-mkii
2020-05-02 14:29:10 +02:00
MascaraSnake
485a4e5035
Remove POLYOBJECTS and POLYOBJECTS_PLANES defines
2020-05-02 12:08:31 +02:00
Zipper
dd645d88ea
Update p_user.c
2020-05-01 08:25:37 -04:00
lachwright
165b6c2435
Dashmode fixes:
...
- Don't force the player's default normalspeed and jumpfactor while not in dashmode
- Properly trim the fuse for followmobj ghosts spawned during dashmode
- Add deliberate dashmode ghosts for Metal's jet fume
2020-05-01 08:26:23 +08:00
lachwright
f9b831c00b
Restore jump-related pflags properly during twinspin
2020-05-01 06:34:30 +08:00
MascaraSnake
e00531ed9c
Merge branch 'udmf-next' into udmf-fofs-mkii
...
# Conflicts:
# src/p_floor.c
# src/p_spec.c
# src/p_spec.h
2020-04-26 11:13:09 +02:00
Nev3r
9ebb4071ee
Merge branch 'next' of https://git.magicalgirl.moe/STJr/SRB2/ into udmf-multitag
...
# Conflicts:
# src/p_floor.c
# src/p_mobj.c
# src/p_spec.c
# src/r_segs.c
2020-04-25 10:47:45 +02:00
James R
fe9b933b97
Merge remote-tracking branch 'origin/master' into HEAD
2020-04-24 22:10:59 -07:00
Monster Iestyn
d1d006a1a7
Merge branch 'thinker-cleanup' into 'next'
...
Plane movement thinker cleanup
See merge request STJr/SRB2!880
2020-04-24 14:30:52 -04:00
Zipper
657ee8287e
Update p_user.c
2020-04-22 07:59:08 -04:00
ZipperQR
64edd91dbd
Dust devil support
2020-04-22 00:59:12 +03:00
Nev3r
5c605a8a39
Merge branch 'udmf-next' into udmf-multitag
2020-04-20 09:05:55 +02:00
James R
abb338d650
Merge branch 'continue_tweaks' into 'next'
...
A tangible mechanism to disable Continues
See merge request STJr/SRB2!865
2020-04-18 20:15:04 -04:00
MascaraSnake
1d3aa7129a
Add enums for textmap FOF values
2020-04-18 18:02:43 +02:00
MascaraSnake
8e5effa07b
Merge branch 'udmf-argenums' into udmf-fofs-mkii
2020-04-18 17:23:02 +02:00
MascaraSnake
fd598f315e
Add an enum for crumblestate
2020-04-17 23:54:37 +02:00
Nev3r
b5eaad42fc
Carry over a considerable case regarding accessing the old tag vars.
2020-04-17 18:15:25 +02:00
Nev3r
61c3e12d63
Make a commented out debug code account for taglists.
2020-04-17 10:41:26 +02:00
Nev3r
439fde3434
Replace most P_FindSpecialLineFromTag() cases with Tag_FindLineSpecial(), which settle with the first found result.
2020-04-14 23:59:22 +02:00
MascaraSnake
5389344a32
Implement FOF type 257
2020-04-14 11:56:11 +02:00
MascaraSnake
e3b86d0c74
Implement FOF types 252-256
2020-04-14 11:45:37 +02:00
James R
b8d40a5783
Merge branch 'dye' into 'next'
...
Expose colorization to mappers and SOC
See merge request STJr/SRB2!679
2020-04-09 19:50:32 -04:00
James R
aad225932d
Merge branch 'SF_NONIGHTSSUPER' into 'next'
...
Skin flag for disabling super colors in NiGHTS
See merge request STJr/SRB2!782
2020-04-09 19:47:20 -04:00
James R
673a842043
Merge remote-tracking branch 'origin/next' into SF_NONIGHTSSUPER
2020-04-09 16:47:52 -07:00
James R
1edc300d0c
Merge branch 'lua-hook-cleanup' into 'next'
...
Lua hook cleanup
See merge request STJr/SRB2!851
2020-04-09 19:40:09 -04:00
toaster
da86c17ee1
Disable continues outside of no-save/Ultimate by default, but allow SOC to re-enable them globally.
...
Please look at the merge request description for a full explanation, since I know the vanilla team has been hashing this out and I don't want to add fuel to the fire without at least presenting a solid case.
2020-03-26 20:16:44 +00:00
Monster Iestyn
23b6679b3a
Merge branch 'buggle-trouble' into 'next'
...
P_HomingAttack related fixes
See merge request STJr/SRB2!836
2020-03-22 16:57:22 -04:00
Louis-Antoine
6f9422d380
Encapsulate plane height checks
2020-03-22 17:28:50 +01:00
Louis-Antoine
892a8dd6e7
Make SRB2 flat like Earth
2020-03-20 18:55:29 +01:00
Louis-Antoine
e3cbdf8fab
Use HAVE_BLUA as fuel for my fireplace
2020-03-19 18:36:14 +01:00
Louis-Antoine
c1b50397ce
Fix compiler warning
2020-03-19 14:40:35 +01:00
fickleheart
05b2570ae7
Merge remote-tracking branch 'upstream/next' into lua-music
2020-03-18 22:43:07 -05:00
fickleheart
dd0d86120b
> building SRB2 without Lua in 2020
2020-03-18 22:38:18 -05:00
fickleheart
e0badd1e5b
Rename hook to ShouldJingleContinue
2020-03-18 22:35:21 -05:00
SteelT
bd058ecc4b
Merge branch 'viewpointswitch-fix' into 'next'
...
Fix incorrect newdisplayplayer in forced ViewpointSwitch
See merge request STJr/SRB2!814
2020-03-18 15:34:18 -04:00
fickleheart
b9d7b3e5c5
Merge remote-tracking branch 'upstream/master' into shaders-222
...
# Conflicts:
# src/hardware/r_opengl/r_opengl.c
# src/i_video.h
# src/r_main.c
# src/r_main.h
# src/screen.c
# src/sdl/i_video.c
# src/sdl/ogl_sdl.c
# src/w_wad.c
2020-03-14 12:52:15 -05:00
Monster Iestyn
f4cb6e1f5e
Include r_skins.h instead of r_things.h in many files where all they wanted from it was skins stuff
...
(oddly enough, this actually revealed some secret file dependencies previously included via r_things.h! I also needed to include d_player.h in r_skins.h itself it seems)
2020-03-09 13:54:56 +00:00
Tatsuru
be338da3f6
I guess
2020-03-08 14:06:18 -03:00
SwitchKaze
21b28b6295
Merge branch 'next' of https://github.com/STJr/SRB2 into next-luacolors
2020-02-29 23:41:16 -05:00
Jaime Passos
7d77600e71
Make exitmove friendly, don't start empty intermission screens
2020-02-29 01:51:45 -03:00
Jaime Passos
4e7b47440f
G_CoopGametype, for all the GT_COOP cases
2020-02-29 00:57:22 -03:00
Jaime Passos
fd062308fe
Score adding and stealing should check the gametype's rules.
2020-02-28 23:41:10 -03:00
fickleheart
f2c968dea8
Add JingleStatus hook for carrying custom jingle tunes
...
The extra argument is the music name, as passed into
P_PlayJingleMusic(player, musname), to run the hook for, optional.
Arguments are (player, musname) - the latter to allow global hooks
that still differentiate between different tracks.
2020-02-23 17:20:44 -06:00
Jaime Passos
b103a792c0
Let spectators decide where they spawn
...
Also fixes some issues with tag gametypes
2020-02-23 19:23:00 -03:00
fickleheart
40488096c0
Make P_PlayLivesJingle player optional in Lua
2020-02-23 15:40:59 -06:00
Jaime Passos
678935f26a
Turn players IT if they join the game after the hide time in tag gametypes
...
Except in gametypes with hide time stasis, because they can't change team.
2020-02-23 17:02:50 -03:00
SwitchKaze
6415e10216
Merge branch 'next' of https://github.com/STJr/SRB2 into next-luacolors
2020-02-23 11:50:13 -05:00
Jaime Passos
0362f53e9b
Fix incorrect newdisplayplayer in forced ViewpointSwitch
2020-02-23 12:14:52 -03:00
lachwright
4517377552
Start CA_GLIDEANDCLIMB swimming functionality
2020-02-23 15:38:11 +08:00
Tatsuru
ff8a62819b
Oopsie 2
2020-02-22 22:36:44 -03:00
Tatsuru
4c00e33096
Oopsie
2020-02-22 21:14:05 -03:00
James Hale
56b67a3b4f
Custom skincolors
2020-02-21 21:56:39 -05:00
Steel Titanium
76f26cda24
Merge branch 'master' into next
2020-02-21 21:01:29 -05:00
lachwright
365e63894f
Merge branch 'next' into knuxtweaks
2020-02-21 16:28:17 +08:00
James R
7060083db5
Update copyright year to 2020
2020-02-19 14:08:45 -08:00
Tatsuru
3022e38d15
Merge branch 'next' of git@git.magicalgirl.moe:STJr/SRB2.git into Tatsuru/SRB2-dye
...
# Conflicts:
# src/d_player.h
# src/dehacked.c
2020-02-19 17:46:18 -03:00
Tatsuru
80edefa56e
Merge branch 'next' of git@git.magicalgirl.moe:STJr/SRB2.git into dye
2020-02-19 17:32:43 -03:00
James R
92f65fd822
Merge branch 'exitmove-tweaks' into 'next'
...
Exitmove tweaks
See merge request STJr/SRB2!709
2020-02-18 21:58:18 -05:00
James R
3fc9c7d298
Merge remote-tracking branch 'origin/next' into SF_NONIGHTSSUPER
2020-02-18 18:23:20 -08:00
Tatsuru
4a8de7cb55
Enough
2020-02-18 22:55:40 -03:00
Tatsuru
ec67e776dc
Standards 2
2020-02-18 22:50:22 -03:00
Jaime Passos
00bdb41640
Merge remote-tracking branch 'origin/master' into sal-oglshaderport
2020-02-17 12:28:16 -03:00
fickleheart
c4b390bc76
Merge remote-tracking branch 'upstream/master' into viewroll
2020-02-16 21:32:57 -06:00
James R
64b7a5e4d6
SF_NONIGHTSSUPER for disabling super colors in NiGHTS
2020-02-12 18:03:39 -08:00
fickleheart
a63e9fe002
Improvements to polyobjects carrying things:
...
- Fixed loss of precision in rotate carry causing objects to slide off
- Adjusted player carrying logic to make platforms less slippery
- Finally obsoleted the player-specific rotate hack now that I found the
actual problem :]
2020-02-10 00:07:25 -06:00
lachwright
305559b3f4
Move climbing checks to a separate function
2020-02-02 23:07:45 +08:00
James R
52c1e73035
Merge branch 'platform-fixes' into 'next'
...
Reset pmomz after applying it to momz
See merge request STJr/SRB2!747
2020-02-01 21:41:49 -05:00
Jaime Passos
68f4d415fe
Merge remote-tracking branch 'origin/next' into sal-oglshaderport
2020-02-01 23:02:15 -03:00
lachwright
af7366058d
Merge branch 'next' into knuxtweaks
2020-02-01 18:00:55 +08:00
lachwright
d2bfc673a9
Distance orbital camera appropriately when gr_shearing is enabled
2020-02-01 17:01:27 +08:00
lachwright
f5e49ace00
Have spin set fly1 to 2 instead of 0, akin to the previous cutoff behavior
2020-02-01 14:49:48 +08:00
lachwright
ec02a90ebc
Make flight controls less bullshit
2020-02-01 14:29:49 +08:00
lachwright
d67388ece0
Merge branch 'next' into platform-fixes
2020-02-01 13:34:04 +08:00
James R
4238003887
Merge remote-tracking branch 'origin/master' into next
2020-01-30 23:54:56 -08:00
fickleheart
bea7ad2185
Merge remote-tracking branch 'upstream/next' into viewroll
2020-01-26 18:01:58 -06:00
fickleheart
e57589b106
Fix the minecart angle thing
2020-01-25 19:03:15 -06:00
lachwright
65e84978fa
Don't cancel Knuckles' landing animation on rising surfaces
2020-01-26 04:51:00 +08:00
lachwright
cddc4e1500
Merge branch 'next' into platform-fixes
2020-01-26 04:34:57 +08:00
lachwright
b6106ca8c5
Don't spawn glide dust for SF_NOSKID characters
2020-01-26 04:33:41 +08:00
lachwright
652a1984fe
Fix P_SpawnSkidDust description
2020-01-26 03:44:10 +08:00
LJ Sonic
53e2cfbde2
Merge branch 'keep-body' into 'next'
...
Let clients rejoin the server without losing their status
See merge request STJr/SRB2!722
2020-01-24 18:50:03 -05:00
Tatsuru
295f052f2d
I don't know how these even come up
2020-01-24 01:03:38 -03:00
Jaime Passos
7266e0876a
towards
2020-01-23 19:17:05 -03:00
Louis-Antoine
ce20642fa7
Do not protect non-IT players in tag gametypes
2020-01-23 18:52:16 +01:00
lachwright
32607d6195
Reduce severity of glide landing & move skid dust to separate function
2020-01-23 01:02:44 +08:00
Louis-Antoine
fb28ede660
Rename R_IsPointInSubsector to R_PointInSubsectorOrNull/Nil
...
The old name made it really easy to accidentally read
R_IsPointInSubsector as R_PointInSubsector, and anyway it
didn't even make sense...
2020-01-22 16:58:57 +01:00
Louis-Antoine
f209721ded
Merge branch 'next' of https://git.magicalgirl.moe/STJr/SRB2.git into keep-body
...
# Conflicts:
# src/g_game.c
# src/p_setup.c
2020-01-22 03:57:22 +01:00
Louis-Antoine
d03c928baa
Give flashing tics to disconnected players and prevent drowning
2020-01-22 03:14:44 +01:00
Louis-Antoine
73d0549fa4
Ignore players towards exit count 30 seconds after their disconnection
2020-01-22 03:11:05 +01:00
Tatsuru
9e4c519cad
In-map visual indicator
2020-01-19 19:02:03 -03:00
Sally Cochenour
a12d6885a3
Merge branch 'gl-dropshadows' into oglshaderport
2020-01-17 22:29:31 -05:00
fickleheart
d63aa1031e
Merge remote-tracking branch 'upstream/next' into viewroll
2020-01-17 18:27:15 -06:00
Alam Ed Arias
d9742afb45
Merge remote-tracking branch 'origin/next' into next
2020-01-16 20:17:58 -05:00
Sally Cochenour
e5215e929c
Merge branch 'gl-dropshadows' into oglshaderport
2020-01-16 14:55:55 -05:00
Alam Ed Arias
709489cab8
Merge branch 'master' into next
2020-01-16 12:08:36 -05:00
lachwright
28c466a0a5
Reset pmomz after transfer to momz
2020-01-16 22:56:01 +08:00
James R
55cc978f40
Merge branch 'extra-life-jingle' into 'master'
...
Optionally use a sound for 1-Up
See merge request STJr/SRB2!668
2020-01-15 23:38:21 -05:00
James R
1489b4bcdd
It's FALLTHRU not fallthru
...
It took a week and me staying up until 2AM to look at the damn manpage and
figure out THIS is why I was getting an error about 'if (tutorialmode)' falling
through. But I still don't know why it didn't trigger on the MT_TNTBARREL case.
Oh well.
2020-01-15 02:14:20 -08:00
fickleheart
c25e969676
wip viewroll stuff
2020-01-14 23:29:56 -06:00
Tatsuru
0fa638eaf5
Logistical problems
2020-01-13 19:12:02 -03:00
James R
34b42507d1
Merge branch 'targetproblem' into 'next'
...
Homing Targetting Issues
See merge request STJr/SRB2!671
2020-01-12 15:43:08 -05:00
Tatsuru
4221f08a7c
toaster guidance
2020-01-11 21:35:19 -03:00
Tatsuru
5d33ca42cf
Expose colorization to mappers and SOC
2020-01-11 20:40:57 -03:00
Monster Iestyn
c7ab065b0a
Merge branch 'master' into next
2020-01-11 18:38:09 +00:00
toaster
926cbc4141
Make P_HomingAttack and P_LookForEnemies consistent, preventing targeting TNT barrels just launching you in place.
2020-01-11 14:41:37 +00:00
Sally Cochenour
5fac6f542e
Merge branch 'namirays' into oglshaderport
2020-01-11 09:32:59 -05:00
James R
e1303a2b5c
Merge branch 'orbital-flickering' into 'master'
...
Don't give player translucency when looking down with the orbital camera
See merge request STJr/SRB2!659
2020-01-10 16:02:44 -05:00
James R
a16c444166
Merge branch 'playerthink-hook' into 'next'
...
PlayerThink Hook
See merge request STJr/SRB2!557
2020-01-10 15:58:30 -05:00
James R
1113a13621
1upsound always plays a sound instead of jingle
2020-01-10 12:55:03 -08:00
James R
2459ca255f
Factor z distance into camera translucency
2020-01-10 00:04:17 -08:00
Alam Ed Arias
71c2ee3850
whitespace cleanup
2020-01-09 16:19:12 -05:00
James R
0f8c736188
Don't make player transparent if the orbital camera is looking straight down
2020-01-08 20:49:38 -08:00
Zachary McAlpin
11d21dd950
Merge branch 'next' of https://git.magicalgirl.moe/STJr/SRB2 into playerthink-hook
2020-01-08 18:52:56 -06:00
Sally Cochenour
ca5b56181b
Merge next
2020-01-07 07:35:39 -05:00
fickleheart
f8a3e3b898
Merge remote-tracking branch 'origin/next' into next-newcontrols
2020-01-04 09:57:09 -06:00
James R
69dd8acf7f
Merge branch 'sstailscarry-fix' into 'next'
...
Fix MP Special Stages crashing if a player is being carried when it ends
See merge request STJr/SRB2!615
2020-01-01 21:49:01 -05:00
Zachary McAlpin
dc51ba6b64
Merge branch 'next' of https://git.magicalgirl.moe/STJr/SRB2 into playerthink-hook
2020-01-01 17:11:19 -06:00
James R
48c83be89e
Merge branch 'respawndelaygametyperule' into 'next'
...
Gametype ruleset changes
See merge request STJr/SRB2!585
2020-01-01 17:49:53 -05:00
Zachary McAlpin
7123abd493
Merge branch 'next' of https://git.magicalgirl.moe/STJr/SRB2 into playerthink-hook
2020-01-01 13:31:07 -06:00
Tatsuru
caf47019ce
Or is it better like this?
2019-12-31 20:20:30 -03:00
Tatsuru
83467a7b3d
The dumbass forgot NiGHTS mode is also a carry power
2019-12-31 20:13:16 -03:00
Tatsuru
6e330348bc
Fix MP Special Stages crashing if a player is being carried when it ends
2019-12-31 19:38:11 -03:00
James R
f77188ef0f
Merge branch 'metal-fume-opacity' into 'next'
...
Make Metal Sonic's jet fume opaque when re-emerging from water
See merge request STJr/SRB2!612
2019-12-31 17:16:14 -05:00
fickleheart
b22de48c03
Merge branch 'next' into next-newcontrols
...
# Conflicts:
# src/g_game.c
# src/p_setup.c
2019-12-31 12:58:36 -06:00
fickleheart
8bc58807aa
Software FOV ported from kart
...
also fixes high software FOVs having buggy walls
2019-12-31 11:22:05 -06:00
lachwright
e5e96cb271
Make elemental crop circle flames obey player gravity
2019-12-31 18:06:40 +08:00
lachwright
10b71d40b8
Make Metal Sonic's jet fume opaque when re-emerging from water
2019-12-31 17:26:35 +08:00
James R
8e61b1003a
Merge branch 'dashspeed-fix' into 'next'
...
Cap dashspeed between mindash and maxdash before revving.
See merge request STJr/SRB2!565
2019-12-31 01:31:43 -05:00
fickleheart
85e2e92ee0
Fix spying on simple mode players having dumb camera angles
2019-12-30 15:44:52 -06:00
fickleheart
a51f2500e0
Update playstyle menu handling to use analog/directionchar combo
2019-12-30 15:15:37 -06:00
fickleheart
c3d14064e2
Convert simple movement to directionchar+analog
...
Analog + no directionchar is old analog (now known as
CS_LMAOGALOG because lmao if you still use it).
2019-12-30 15:05:24 -06:00
fickleheart
e0f35d207f
Convert analog/directionchar cvars into 2-long arrays
2019-12-30 14:01:14 -06:00
fickleheart
085c39128f
Save separate camera settings for standard/simple modes
2019-12-30 12:10:38 -06:00
fickleheart
7fa9eed573
Fix camera reset snap in simple controls
2019-12-30 11:22:54 -06:00
fickleheart
a9b80bf1f0
Merge branch 'master' into newcontrols
...
# Conflicts:
# src/d_netcmd.c
# src/g_game.c
# src/g_game.h
# src/m_menu.c
2019-12-30 10:47:09 -06:00
Zachary McAlpin
745cced08e
Execute LUAh_PlayerThink(player) at the end if the player has a valid mobj_t object
2019-12-28 17:40:47 -06:00
Zachary McAlpin
5a9b80b5d5
Merge branch 'next' of https://git.magicalgirl.moe/STJr/SRB2 into playerthink-hook
2019-12-28 17:32:27 -06:00
Sally Cochenour
a66fb15ff2
Merge branch 'next' into oglshaderport
2019-12-28 13:58:41 -05:00
GoldenTails
f62579811b
Fixed messed up comparison.
2019-12-27 23:51:13 -06:00
Jaime Passos
3b341245f1
Same deal, but for starposts.
2019-12-27 17:14:56 -03:00
Jaime Passos
1f96f70173
Preparing for the inevitable gametype rule that will handle cooplives...
2019-12-27 17:08:20 -03:00
Jaime Passos
f0d58368f9
look for GTR_LIVES rule instead of coop/competition gametype
2019-12-27 12:29:21 -03:00
Jaime Passos
f8eed7171a
add G_CompetitionGametype(void)
2019-12-27 12:28:00 -03:00
Jaime Passos
1d0d404922
check if the gametype allows spectators to allow jump key respawn
2019-12-27 12:17:38 -03:00
Jaime Passos
51404130af
Respawn delay gametype rule
2019-12-27 01:44:27 -03:00
James R
1dac3d174e
Merge remote-tracking branch 'origin/master' into next
2019-12-26 15:35:53 -08:00
Zachary McAlpin
9fe20aa1a3
Merge branch 'next' of https://git.magicalgirl.moe/STJr/SRB2 into playerthink-hook
2019-12-26 17:29:54 -06:00
Jaime Passos
c0390f5186
Merge remote-tracking branch 'origin/next' into rotsprite2
2019-12-26 20:27:29 -03:00
Sally Cochenour
7851bef929
Port of Jimita's shader stuff + my lighting shader
...
Co-Authored-By: Jaime Passos <jimita@users.noreply.github.com>
2019-12-25 14:22:01 -05:00
GoldenTails
25f8f2706b
Also cap dashspeed to at most maxdash.
2019-12-24 13:55:19 -06:00
Jaime Passos
89b4a558a8
Merge remote-tracking branch 'origin/next' into gametype-clownery
2019-12-23 23:08:16 -03:00
Jaime Passos
a657392d39
ViewpointSwitch improvements.
2019-12-23 20:22:57 -03:00
GoldenTails
a5a8d0c77b
Cap dashspeed to at least mindash before revving.
2019-12-23 14:01:37 -06:00
Zachary McAlpin
0f895706f4
Merge branch 'next' of https://git.magicalgirl.moe/STJr/SRB2 into playerthink-hook
2019-12-22 18:55:58 -06:00
Steel Titanium
de1d25cf08
Fix super theme ending early if invincibility expired
2019-12-20 23:45:32 -05:00
James R
70336933bd
Merge branch 'elemental-tweak' into 'next'
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Don't uncurl from spin if Elemental Stomp is used
See merge request STJr/SRB2!555
2019-12-20 17:32:59 -05:00
Zachary McAlpin
124a0754a6
Revert "Added CalculateCamera Hook"
...
This reverts commit 9f82cdb401
.
2019-12-19 17:21:55 -06:00
Zachary McAlpin
652e53c629
Merge branch 'next' of https://git.magicalgirl.moe/STJr/SRB2 into new-lua-features
2019-12-19 17:20:31 -06:00
Zachary McAlpin
9f82cdb401
Added CalculateCamera Hook
2019-12-19 16:41:25 -06:00
Zachary McAlpin
e82b317451
Revert "Don't run the LUAh_PlayerThink function if the time ran out in Race or Competition"
...
This reverts commit 3fc1069082
.
2019-12-19 15:07:34 -06:00
Zachary McAlpin
c1815bfe11
Revert "Don't execute LUAh_PlayerThink(player) for respawning bots"
...
This reverts commit fc70164f93
.
2019-12-19 15:07:28 -06:00
Jaime Passos
0accadf02f
Merge remote-tracking branch 'origin/next' into gametype-clownery
2019-12-19 02:15:45 -03:00
Jaime Passos
be5fd1a0db
TeamSwitch hook for Lua
2019-12-18 23:40:58 -03:00
Steel Titanium
96cf03b716
Don't uncurl from spin if Elemental Stomp is used
2019-12-18 21:28:34 -05:00
Jaime Passos
83732f38a9
GTR_PITYSHIELD
2019-12-18 12:09:44 -03:00
Jaime Passos
299f2bd8cd
GTR_TEAMFLAGS
2019-12-18 11:43:50 -03:00
Jaime Passos
ea5e0d28ed
More gametype rules yay!!
2019-12-18 01:54:45 -03:00
James R
4029167a57
Merge branch 'fix-divby0-spindash-crash' into 'next'
...
Fix a divide by zero crash when mindash and maxdash were the same.
See merge request STJr/SRB2!539
2019-12-17 20:42:56 -05:00
Zachary McAlpin
3fc1069082
Don't run the LUAh_PlayerThink function if the time ran out in Race or Competition
2019-12-17 19:20:46 -06:00
Zachary McAlpin
fc70164f93
Don't execute LUAh_PlayerThink(player) for respawning bots
2019-12-17 18:41:26 -06:00
Jaime Passos
c6f36fc470
un-ROTSPRITE rollangle and spriteinfo
2019-12-17 13:09:25 -03:00
fickleheart
1f88c70d6a
Fix RVZ autocam AGAIN
2019-12-15 13:33:21 -06:00
GoldenTails
23b3f5a649
Fix a divide by zero crash when mindash and maxdash were the same.
...
Props to rumia1 for finding this and Lach for figuring out this was a divide by zero error.
2019-12-15 04:09:56 -06:00
Zachary McAlpin
fce6ea0384
Fixed mistake with #endif placement
2019-12-14 19:32:49 -06:00
Zachary McAlpin
ee9e72f48b
Merge branch 'next' of https://git.magicalgirl.moe/STJr/SRB2 into new-lua-features
2019-12-14 17:59:21 -06:00
Zachary McAlpin
87b816e408
Added PlayerThink hook
2019-12-14 15:28:24 -06:00
fickleheart
fdc3347e22
More turn-to-angle changes
2019-12-13 20:19:38 -06:00
fickleheart
f82f1513ba
Tweaks to camera shifting
2019-12-13 20:17:31 -06:00
fickleheart
bc4b1e1abe
Allow switching lockon targets with turn buttons
2019-12-12 23:52:13 -06:00
fickleheart
d14fa39d7a
Expand options for aim assist
...
This will need a lot of testing to ensure each type
works properly.
2019-12-12 23:03:51 -06:00
fickleheart
a188cd5db8
Add boss target assist and finally organize camera options
2019-12-12 00:48:15 -06:00
fickleheart
f1b5a2b2d3
Move Z-targeting behavior to Center View
2019-12-11 21:09:23 -06:00
fickleheart
f74d7163e6
Fix RVZ camera stuff
2019-12-11 01:26:43 -06:00
GoldenTails
07316fc5bd
Stop characters from being able to activate their abilities when doing a shield ability!
...
Fixes #61 .
2019-12-10 23:55:52 -06:00
fickleheart
08ab15b1b9
Disable thok camera snap
2019-12-10 07:54:27 -06:00
fickleheart
b5f7f5f732
Replace direction toggles with a playstyle selection
...
It's kinda ugly right now...
2019-12-09 22:06:50 -06:00
fickleheart
e4626e9396
Lock camera behind player when holding cam reset
...
This also disables abilitydirection movement temporarily.
2019-12-09 20:21:32 -06:00
James R
4f9e227830
Cvar and menu option to let user increase turn speed
...
cam_turnmultiplier and cam2_turnmultiplier.
"Camera Speed" has been renamed to "Camera Spacial Speed" in the menu. "Camera
Turning Speed" is now an option.
2019-12-09 16:30:03 -08:00
fickleheart
e92d7eca8e
Shift camera sideways toward player angle
2019-12-08 15:54:16 -06:00
fickleheart
4784eb68fa
Don't do thok camera snap in replays
2019-12-08 15:49:10 -06:00
fickleheart
575b5027e8
Don't snap thok if the player is holding a camera control
2019-12-08 15:22:51 -06:00
fickleheart
36fa94a22c
Automatically rotate camera to reflect player actions
2019-12-08 14:35:50 -06:00
MascaraSnake
a3549cc8f2
Merge branch 'datestuff' into 'master'
...
Date stuff
See merge request STJr/SRB2Internal!618
2019-12-06 16:10:36 -05:00
MascaraSnake
f3fd5a50cb
Merge branch 'signpost-cleanup' into 'master'
...
Signpost fixes
See merge request STJr/SRB2Internal!602
2019-12-06 15:58:46 -05:00
Steel Titanium
d415cd5c6d
Update copyright date on source files
2019-12-06 13:49:42 -05:00
lachwright
cffc6a0e46
Fix diagonal input acceleration and glide directioning in analog mode
2019-12-05 15:59:16 +08:00
lachwright
28fbdab3d4
Make signpost camera distance consistent in analog mode & don't target signpost in 2D mode
2019-12-05 12:58:44 +08:00
lachwright
8ddfdf2d0f
Fix signpost camera for S_SKIN camerascale, exitmove, opposite gravity, and analog mode
2019-12-05 12:36:25 +08:00
MascaraSnake
ba0dc5c884
Merge branch 'ideyagun' into 'master'
...
Ideyagun (resolves #406 ).
Closes #406
See merge request STJr/SRB2Internal!582
2019-12-03 02:15:26 -05:00
toaster
3267a98fe9
Remove tracer nulling, likely a leftover from when P_LookForEnemies set tracer directly.
2019-11-30 15:28:50 +00:00
lachwright
d46f022837
Restore spindash sounds to DSSPNDSH
2019-11-30 19:30:58 +08:00
MascaraSnake
2495e58bdb
Merge branch 'campokes' into 'master'
...
Camera pokes (resolves #359 , #363 , and #383 ).
Closes #359 , #363 , and #383
See merge request STJr/SRB2Internal!566
2019-11-28 14:21:18 -05:00
toaster
ae84246721
Fix camera not being flipped when camera is stopped due to game design hack reasons ( resolves #383 ).
2019-11-27 13:37:03 +00:00
LJ Sonic
c29540a201
Merge branch 'exit-move-lj' into 'master'
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No more drowning with exitmove now.
See merge request STJr/SRB2Internal!563
2019-11-27 08:17:22 -05:00
toaster
bcbf5e7c38
Correct tutorialmode case doubling up on camerascale.
2019-11-27 12:54:00 +00:00
toaster
7ff4a9b1e7
Make camerascale have no effect in 2D mode ( resolves #359 and resolves #363 ).
2019-11-27 12:31:23 +00:00
MascaraSnake
07afb52a2a
Merge branch 'deadstuff' into 'master'
...
Matters of mortality
See merge request STJr/SRB2Internal!558
2019-11-26 17:24:17 -05:00
toaster
b71cf97cac
* Prevent that GOD AWFUL random camera turn that happens sometimes during the fade after you die (when you input camera turn stuff after death) by locking the camera during PST_REBORN.
...
* Remove whitespace in P_DeathThink.
2019-11-26 12:33:56 +00:00
toaster
1dee1da7e3
Fix issue where you can get stuck in pain frames after stepping up, or after sliding ( resolves #369 ).
2019-11-26 10:11:52 +00:00
MascaraSnake
f1584efe80
Merge branch 'unglue-metalsonic' into 'master'
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Unglue Metal Sonic after floating onto a platform
Closes #344
See merge request STJr/SRB2Internal!526
2019-11-25 16:44:18 -05:00
MascaraSnake
aaea0f095c
Merge branch 'knuxstuff' into 'master'
...
Minor Knuckles fixes
See merge request STJr/SRB2Internal!527
2019-11-25 16:41:56 -05:00
MascaraSnake
e48f4170fc
Merge branch 'springroll' into 'master'
...
Spring roll (Resolves #336 ).
Closes #336
See merge request STJr/SRB2Internal!543
2019-11-25 13:20:16 -05:00
LJ Sonic
9541137f5e
Merge branch 'join-bug-fix' into 'master'
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Fix for the join bug
Closes #302 , #338 , and #347
See merge request STJr/SRB2Internal!545
2019-11-25 12:58:48 -05:00
LJ Sonic
6c453ebf6e
Merge branch 'mpspecialfixes' into 'join-bug-fix'
...
MP Special Stage fixes (resolves #347 ).
See merge request STJr/SRB2Internal!546
2019-11-25 12:56:22 -05:00
Louis-Antoine
404d09e35a
Do not focus the camera on the end sign if exitmove is active
2019-11-25 17:23:35 +01:00
lachwright
f7ede3b313
Merge branch 'master' into unglue-metalsonic
2019-11-26 00:20:47 +08:00
lachwright
287e8133bb
Add comment
2019-11-26 00:20:43 +08:00
toaster
2110fa6bd1
Fix extra lives given to game-overed players not re-entering them into the action when cv_coopstarposts is 0.
2019-11-25 14:59:06 +00:00
toaster
71e74ca363
Fix a bunch of shit with MP special stages!
...
* Prevent an infinite quantity of Emeralds being spawned when P_GiveEmerald is called while a MP Special Stage is in session (resolves #347 ).
* Fix FuriousFox's ridiculous timer on special stage spawn (mentioned in the comments of the previous issue) by correctly marking spectator players in special stages as finished, and preventing the underflow.
2019-11-25 14:33:15 +00:00
toaster
df5c8e792f
Go from spindash into ordinary roll if player's speed is suddenly above the speed you're allowed to roll at.
2019-11-24 22:55:37 +00:00
toaster
4dfae1a65b
Make cv_exitmove only have effect if gametype is GT_COOP, otherwise immediately exit ( resolves #342 ).
2019-11-24 13:35:37 +00:00
lachwright
ccc41c7a8f
Fix elemental stomp activating glide landing after emerging from goop; fix climbing boost-up not scaling properly with player scale
2019-11-24 19:30:20 +08:00
lachwright
3fa04cb091
Make Metal's vertical float speed technically negative
2019-11-24 18:46:59 +08:00
MascaraSnake
33dc443b77
Merge branch 'nightsexitcam' into 'master'
...
NiGHTS exit camera tweak
See merge request STJr/SRB2Internal!519
2019-11-23 17:51:34 -05:00
MascaraSnake
01f02b142f
Merge branch 'exitcam' into 'master'
...
Exit camera fixes (Resolves #327 ).
Closes #327
See merge request STJr/SRB2Internal!518
2019-11-23 17:51:29 -05:00
MascaraSnake
cd38173a7b
Merge branch 'superrun' into 'master'
...
Super runspd fix
See merge request STJr/SRB2Internal!515
2019-11-23 17:51:12 -05:00
toaster
90c13effc0
Since I was tired of seeing NiGHTS players bump their head into the ceiling, and since similar camera enhancements have been made for the papersprite sign exit, implement a camera lock when exiting while NiGHTS.
...
https://cdn.discordapp.com/attachments/359091121789468672/647821662003396609/srb20088.gif
2019-11-23 15:40:32 +00:00
toaster
ebead10dca
Remove duplicate viewpointx/viewpointy set.
2019-11-23 15:23:42 +00:00
toaster
7956584797
Have the vertical aiming focus on the signpost's z rather than continue to focus on the player even while the camera is forced to be near the signpost. ( resolves #327 )
2019-11-23 15:11:24 +00:00
lachwright
dea1ba6568
Merge branch 'master' into signpost-cleanup
2019-11-23 07:05:45 +08:00
toaster
5611f8eff4
I was reading the Sonic 3 Unlocked blog by NeoHazard when I came across a very interesting post.
...
https://s3unlocked.blogspot.com/2017/12/over-threshold.html
It turns out that in Sonic 3 & Knuckles, the threshold for crossing into the super animation is increased compared to normal gameplay. This makes a lot of sense - however, both Sonic Mania and the Taxman/Stealth mobile remakes missed this. I quickly tested and confirmed that SRB2 had the same issue, so here's the fix.
2019-11-22 21:06:25 +00:00
toaster
c8c5237540
Resolve #310 .
2019-11-22 19:51:27 +00:00
MascaraSnake
6f82e5197d
Merge branch 'rollout-bumps' into 'master'
...
Add fun™ to rollout rocks
See merge request STJr/SRB2Internal!504
2019-11-22 14:25:39 -05:00
lachwright
cdc7a88b04
Add bump sounds to rollout rock & add Newton's third law to jumping off them
2019-11-20 23:45:34 +08:00
lachwright
cde56dbe6c
WIP fix signpost issues with exitmove
2019-11-20 21:02:34 +08:00
Louis-Antoine
032f53ce07
Prevent drowning after completing the level
2019-11-19 22:44:33 +01:00
toaster
340e2e48f9
Fix crash in new fireflower. ( resolves #305 )
...
Also, correct indentation on bounce ring fuse since I was here.
2019-11-19 11:53:45 +00:00
MascaraSnake
2418e33a00
Merge branch 'cobalt-ai' into 'master'
...
CobaltBW's Tails AI
See merge request STJr/SRB2Internal!358
2019-11-18 17:26:28 -05:00
MascaraSnake
7dc3484e5d
Merge branch 'dragonbomber' into 'master'
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Dragonbomber
See merge request STJr/SRB2Internal!489
2019-11-18 17:10:30 -05:00
toaster
1fdcc270d8
Merge branch 'master' of https://git.magicalgirl.moe/STJr/SRB2Internal.git into cobalt-ai
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# Conflicts:
# src/p_map.c
2019-11-18 21:33:51 +00:00
MascaraSnake
1365ef49b3
Merge branch 'jester-fireball' into 'master'
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Mario fireball by Jester (resolves #296 )
Closes #296
See merge request STJr/SRB2Internal!487
2019-11-18 15:56:33 -05:00
MascaraSnake
2001cad144
Merge branch 'capsuletweaks' into 'master'
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Egg Capsule tweaks
See merge request STJr/SRB2Internal!474
2019-11-18 15:24:13 -05:00
MascaraSnake
233ff8bd27
Merge branch 'exit-move-lj' into 'master'
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Post-exit movement
See merge request STJr/SRB2Internal!486
2019-11-18 15:10:15 -05:00