Implement "Make FOF quicksand" linedef type

This commit is contained in:
MascaraSnake 2020-05-02 22:07:42 +02:00
parent 1693689305
commit 25219b614e
5 changed files with 43 additions and 9 deletions

View file

@ -2047,6 +2047,25 @@ udmf
type = 15;
}
}
265
{
title = "Make FOF Quicksand";
prefix = "(265)";
arg0
{
title = "Control linedef tag";
type = 15;
}
arg1
{
title = "Sinking speed";
}
arg2
{
title = "Friction";
}
}
}
linedefexecmisc

View file

@ -190,6 +190,8 @@ enum ffloor_e {
ffloor_busttype,
ffloor_bustflags,
ffloor_busttag,
ffloor_sinkspeed,
ffloor_friction,
};
static const char *const ffloor_opt[] = {
@ -211,6 +213,8 @@ static const char *const ffloor_opt[] = {
"busttype",
"bustflags",
"busttag",
"sinkspeed",
"friction",
NULL};
#ifdef HAVE_LUA_SEGS
@ -1767,6 +1771,12 @@ static int ffloor_get(lua_State *L)
case ffloor_busttag:
lua_pushinteger(L, ffloor->busttag);
return 1;
case ffloor_sinkspeed:
lua_pushfixed(L, ffloor->sinkspeed);
return 1;
case ffloor_friction:
lua_pushfixed(L, ffloor->friction);
return 1;
}
return 0;
}

View file

@ -6943,7 +6943,12 @@ void P_SpawnSpecials(boolean fromnetsave)
if (!(lines[i].args[1]))
ffloorflags |= FF_RIPPLE;
P_AddFakeFloorsByLine(i, ffloorflags, secthinkers);
for (s = -1; (s = P_FindSectorFromTag(lines[i].args[0], s)) >= 0 ;)
{
ffloor_t *fflr = P_AddFakeFloor(&sectors[s], lines[i].frontsector, lines + i, ffloorflags, secthinkers);
fflr->sinkspeed = abs(lines[i].args[2]) << (FRACBITS - 1);
fflr->fricttion = abs(lines[i].args[3]) << (FRACBITS - 6);
}
break;
case 258: // Laser block

View file

@ -2862,7 +2862,7 @@ bouncydone:
static void P_CheckQuicksand(player_t *player)
{
ffloor_t *rover;
fixed_t sinkspeed, friction;
fixed_t sinkspeed;
fixed_t topheight, bottomheight;
if (!(player->mo->subsector->sector->ffloors && player->mo->momz <= 0))
@ -2880,9 +2880,7 @@ static void P_CheckQuicksand(player_t *player)
if (topheight >= player->mo->z && bottomheight < player->mo->z + player->mo->height)
{
sinkspeed = abs(rover->master->args[2]) << (FRACBITS - 1);
sinkspeed = FixedDiv(sinkspeed,TICRATE*FRACUNIT);
sinkspeed = FixedDiv(rover->sinkspeed,TICRATE*FRACUNIT);
if (player->mo->eflags & MFE_VERTICALFLIP)
{
@ -2909,10 +2907,8 @@ static void P_CheckQuicksand(player_t *player)
P_PlayerHitFloor(player, false);
}
friction = abs(rover->master->args[3]) << (FRACBITS - 6);
player->mo->momx = FixedMul(player->mo->momx, friction);
player->mo->momy = FixedMul(player->mo->momy, friction);
player->mo->momx = FixedMul(player->mo->momx, rover->friction);
player->mo->momy = FixedMul(player->mo->momy, rover->friction);
}
}
}

View file

@ -200,6 +200,10 @@ typedef struct ffloor_s
UINT8 bustflags;
INT16 busttag;
// Only relevant for FF_QUICKSAND
fixed_t sinkspeed;
fixed_t friction;
// these are saved for netgames, so do not let Lua touch these!
ffloortype_e spawnflags; // flags the 3D floor spawned with
INT32 spawnalpha; // alpha the 3D floor spawned with