Implement FOF types 252-256

This commit is contained in:
MascaraSnake 2020-04-14 11:45:37 +02:00
parent 15defaebeb
commit e3b86d0c74
5 changed files with 114 additions and 27 deletions

View file

@ -1699,6 +1699,51 @@ udmf
}
}
252
{
title = "Bustable Block";
prefix = "(252)";
arg0
{
title = "Target sector tag";
type = 13;
}
arg1
{
title = "Bustable type";
type = 11;
enum
{
0 = "Touch";
1 = "Spin";
2 = "Regular";
3 = "Strong";
}
}
arg2
{
title = "Translucent?"
type = 11;
enum = "noyes";
}
arg3
{
title = "Flags";
type = 12;
enum
{
1 = "Bustable by pushables";
2 = "Trigger linedef executor";
4 = "Only bustable from below";
}
}
arg4
{
title = "Linedef executor tag";
type = 15;
}
}
258
{
title = "Laser";

View file

@ -1688,8 +1688,8 @@ static void P_PushableCheckBustables(mobj_t *mo)
if (!(rover->flags & FF_BUSTUP)) continue;
// Needs ML_EFFECT4 flag for pushables to break it
if (!(rover->master->flags & ML_EFFECT4)) continue;
// Bustable by pushables?
if (!(rover->master->args[3] & 1)) continue;
if (!rover->master->frontsector->crumblestate)
{

View file

@ -2983,6 +2983,45 @@ static void P_ConvertBinaryMap(void)
M_Memcpy(lines[i].stringargs[0], buffer, strlen(buffer) + 1);
}
break;
case 252: //FOF: Shatter block
case 253: //FOF: Shatter block, translucent
case 254: //FOF: Bustable block
case 255: //FOF: Spin-bustable block
case 256: //FOF: Spin-bustable block, translucent
lines[i].args[0] = lines[i].tag;
//Bustable type
if (lines[i].special <= 253)
lines[i].args[1] = 0;
else if (lines[i].special >= 255)
lines[i].args[1] = 1;
else if (lines[i].flags & ML_NOCLIMB)
lines[i].args[1] = 3;
else
lines[i].args[1] = 2;
//Translucency
if (lines[i].special == 253 || lines[i].special == 256)
{
lines[i].args[2] = 1;
if (sides[lines[i].sidenum[0]].toptexture > 0)
lines[i].alpha = (sides[lines[i].sidenum[0]].toptexture << FRACBITS)/255;
else
lines[i].alpha = FRACUNIT/2;
}
if (lines[i].flags & ML_EFFECT4)
lines[i].args[3] |= 1; //Bustable by pushables
if (lines[i].flags & ML_EFFECT5)
{
lines[i].args[3] |= 2; //Trigger linedef executor
lines[i].args[4] = P_AproxDistance(lines[i].dx, lines[i].dy) >> FRACBITS;
}
if (lines[i].special == 252 && lines[i].flags & ML_NOCLIMB)
lines[i].args[4] |= 4; //Bust only from below
lines[i].special = 254;
break;
case 258: //FOF: Laser
lines[i].args[0] = lines[i].tag;
if (lines[i].flags & ML_EFFECT1)

View file

@ -7008,34 +7008,37 @@ void P_SpawnSpecials(boolean fromnetsave)
}
break;
case 252: // Shatter block (breaks when touched)
ffloorflags = FF_EXISTS|FF_BLOCKOTHERS|FF_RENDERALL|FF_BUSTUP|FF_SHATTER;
if (lines[i].flags & ML_NOCLIMB)
ffloorflags |= FF_BLOCKPLAYER|FF_SHATTERBOTTOM;
P_AddFakeFloorsByLine(i, ffloorflags, secthinkers);
break;
case 253: // Translucent shatter block (see 76)
P_AddFakeFloorsByLine(i, FF_EXISTS|FF_BLOCKOTHERS|FF_RENDERALL|FF_BUSTUP|FF_SHATTER|FF_TRANSLUCENT, secthinkers);
break;
case 254: // Bustable block
ffloorflags = FF_EXISTS|FF_SOLID|FF_RENDERALL|FF_BUSTUP;
if (lines[i].flags & ML_NOCLIMB)
ffloorflags |= FF_STRONGBUST;
ffloorflags = FF_EXISTS|FF_BLOCKOTHERS|FF_RENDERALL|FF_BUSTUP;
//Bustable type
switch (lines[i].args[1])
{
case 0:
ffloorflags |= FF_SHATTER;
break;
case 1:
ffloorflags |= FF_SPINBUST;
break;
case 3:
ffloorflags |= FF_STRONGBUST;
break;
default:
break;
}
if (lines[i].args[2])
ffloorflags |= FF_TRANSLUCENT;
if (lines[i].args[2] & 4)
ffloorflags |= FF_SHATTERBOTTOM;
if (!(ffloorflags & FF_SHATTER) || ffloorflags & FF_SHATTERBOTTOM)
ffloorflags |= FF_BLOCKPLAYER;
P_AddFakeFloorsByLine(i, ffloorflags, secthinkers);
break;
case 255: // Spin bust block (breaks when jumped or spun downwards onto)
P_AddFakeFloorsByLine(i, FF_EXISTS|FF_SOLID|FF_RENDERALL|FF_BUSTUP|FF_SPINBUST, secthinkers);
break;
case 256: // Translucent spin bust block (see 78)
P_AddFakeFloorsByLine(i, FF_EXISTS|FF_SOLID|FF_RENDERALL|FF_BUSTUP|FF_SPINBUST|FF_TRANSLUCENT, secthinkers);
break;
case 257: // Quicksand
ffloorflags = FF_EXISTS|FF_QUICKSAND|FF_RENDERALL|FF_ALLSIDES|FF_CUTSPRITES;
if (lines[i].flags & ML_EFFECT5)

View file

@ -2659,8 +2659,8 @@ static void P_CheckBustableBlocks(player_t *player)
EV_CrumbleChain(NULL, rover); // node->m_sector
// Run a linedef executor??
if (rover->master->flags & ML_EFFECT5)
P_LinedefExecute((INT16)(P_AproxDistance(rover->master->dx, rover->master->dy)>>FRACBITS), player->mo, node->m_sector);
if (rover->master->args[3] & 2)
P_LinedefExecute((INT16)(rover->master->args[4]), player->mo, node->m_sector);
goto bustupdone;
}