Steel Titanium
fc5d969642
Fix DD compiling
2018-10-04 22:44:26 -04:00
Steel Titanium
49cb1ffe9f
Restore deleted endif
2018-10-04 22:38:59 -04:00
TehRealSalt
d51e4c3140
Scale explosions properly
2018-10-04 22:09:12 -04:00
TehRealSalt
c5e30aa018
Don't allow non-keyboard keys to screenshot/gif in menus
2018-10-04 22:06:56 -04:00
TehRealSalt
85ed88ac20
Merge branch 'master' into net-screen
2018-10-04 20:16:25 -04:00
TehRealSalt
376656343a
Revert "Attempt to not let the camera into thok barriers"
...
This reverts commit 9f42e74fe2
.
2018-10-04 20:08:29 -04:00
TehRealSalt
7de16e2528
Foolish
2018-10-04 20:06:55 -04:00
Steel Titanium
79f5f4885c
Split zlib and libpng
2018-10-04 19:47:19 -04:00
TehRealSalt
639a170c78
Merge branch 'master' into sal-cleanup
2018-10-04 18:51:45 -04:00
TehRealSalt
6bae5e952b
Brown text colormap instead of teal, revert sky-blue
2018-10-04 18:07:56 -04:00
TehRealSalt
71efda2b20
Always move the camera
...
According to wolfs, this improves fps. Let's confirm, shall we?
2018-10-04 17:50:50 -04:00
Sryder
8afdda8249
Disable VSync by default. I wouldn't be surprised if there are issues that arise from it, and I'm fairly sure its always been slightly spotty.
2018-10-04 21:08:47 +01:00
TehRealSalt
744c41bc8a
Edit the text remaps
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Lighter sky, lighter pink, steel is now called steel-blue
2018-10-04 14:30:54 -04:00
TehRealSalt
1cb2c22cbd
Dream is green, Olive is yellow
2018-10-04 14:28:38 -04:00
TehRealSalt
fef3c63740
Moved colors around yet again for nicer invincibility effect
...
- Ruby is closer to the pinks (and where purples would be if it wrapped around)
- Sapphire is closer to the cyans
- Dream is right before the teals
2018-10-03 21:18:07 -04:00
TehRealSalt
ad64279d28
Edit Pink, Navy, and Jet
2018-10-03 20:48:44 -04:00
toaster
fdf398d003
Merge branch 'master' of https://git.magicalgirl.moe/KartKrew/Kart.git into toast_misc
2018-10-03 21:04:34 +01:00
toaster
dcdbf911a5
Don't have all of your mines disappear into the aether if you have to shield-drop ONE, because they're not all out at once. (This is only really relevant to debug testing, given picking up additional HUD-dropped mines isn't very likely.
2018-10-03 20:56:43 +01:00
toaster
60a26fcaa4
* Modify PIT_GrenadeRing to place less-complicated checks near the start of the function.
...
* Add the customary LUA_CallAction call to A_GrenadeRing.
* Revamp A_MineExplode into using a blockmap iterator. Having tested it it might be less laggy in some situations, but I think the drawing is causing the bulk of the problems here.
2018-10-03 20:51:15 +01:00
toaster
4c1a068bd7
Update A_GrenadeRing to also take the mapheader scale into account.
2018-10-03 20:23:59 +01:00
Latapostrophe
4aea053c2f
Allow client to open chat and scroll even if muted.
2018-10-03 20:09:32 +02:00
TehRealSalt
738ee90d8a
Merge branch 'master' into noclip-cam
2018-10-03 13:45:20 -04:00
TehRealSalt
bb9e77f2a1
Add a few more splitscreen checks here
2018-10-03 13:43:36 -04:00
toaster
d7892266e4
Improve A_MineExplode.
...
* Re-order the conditions within it such that it quickly checks for shootability and absence of scenery BEFORE it performs the more costly range or parentage checks.
* Make its explosion radius take mapscale into account. (This is the only off-topic change made in this branch. I have made it here because half of this commit, which doing the other half in a seperate branch would conflict with, is on-topic.)
2018-10-03 17:27:58 +01:00
toaster
a16b9cfc1f
Incorrect comment starting location.
2018-10-03 17:16:23 +01:00
toaster
ecfe8e5070
Complete the disabling of the traditional shield mechanism (oversight from initial commit).
2018-10-03 17:14:25 +01:00
toaster
cfd2b021a4
Nuke a bunch of iteration things that have no purpose in SRB2Kart. A full explanation of my reasoning and what it affects is as follows.
...
p_inter.c -
Everything to do with setting states for starposts
In SRB2Kart, starposts are invisble. We don't need to loop through all thinkers just to set their states when there's no visible effect of the state-setting. In addition, it has no consequences for gameplay - starposts have long been silent here, and all checking is done regarding their health, not their state.
Remove extremely low-traffic conditionals (MT_FLINGEMERALD collision height extension, for example)
These objects serve no functional purpose during regular SRB2Kart gameplay. Why should every other object have to pay an admittedly minor performance hit just for them?
Disable all mechanisms of damaging bosses or enemies with the player's physical contact
With the exception of Sapphire Coast, no MF_ENEMY objects exist in the entirety of the standard roster. In addition, the conditions for damaging the enemies were impossible to achieve, because they required vanilla SRB2 mechanics such as "jumping", "spindashing", or "super". Therefore, they can be safely commented out.
Disable NiGHTS-related material (excepting bumper, hoop, and wing-emblem objects)
NiGHTS is fundamentally incompatible with regular kart gameplay and I believe was already broken. Therefore, any mechanism which enters, aids, or abets it can be safely disabled.
Comment out Tag mechanisms
Tag is the only vanilla multiplayer gametype which has sufficient gameplay depth and complexity (HEYOOOOOOOOO) to require dedicated thinking in and of itself in order to manage. This thinking is irrelevant to Kart's functioning, and can be neutered easily.
d_clisrv.c
Comment out Tag mechanisms
See p_inter.c
d_netcmd.c
Disable several devmode commands which are irrelevant to SRB2Kart gameplay
When investigating for references to NiGHTS material, I discovered that these remained untouched. In order to present a more coherent game, I have hidden the ones that serve no purpose for us.
Comment out Tag mechanisms
See p_inter.c
g_game.c
Disable NiGHTS-related material
See p_inter.c
Disable some team-related material
Teams are not present in SRB2Kart at present. Obviously we'd want to reconsider for future, but it doesn't need to be run right now.
Everything to do with setting states for starposts
See p_inter.c
m_cheat.c
Disable several devmode commands which are irrelevant to SRB2Kart gameplay
See d_netcmd.c
p_map.c
Remove extremely low-traffic conditionals (MT_EGGSHIELD collision, for example)
See p_inter.c
Disable NiGHTS-related material
See p_inter.c
p_mobj.c
Disable P_EmeraldManager
Power stones, despite their relevance in vanilla Match, are not in SRB2Kart's Battle. No management of nonexistent emeralds is required.
p_setup.c
Everything to do with setting states for starposts
See p_inter.c
p_spec.c
Disable NiGHTS-related material
See p_inter.c
Everything to do with setting states for starposts
See p_inter.c
p_telept.c
Everything to do with setting states for starposts
See p_inter.c
p_tick.c
Disable some team-related material
See g_game.c
Disable P_EmeraldManager
See p_mobj.c
Do not run shields
Shield objects are not run under the vanilla system; the Thunder Shield is a domain-specific recreation using a standard mobjthinker.
Do not run special stages
SRB2Kart does not have special stages.
Comment out Tag mechanisms
See p_inter.c
y_inter.c
Disable some team-related material
See g_game.c
p_user.c
Disable NiGHTS-related material
See p_inter.c
Disable 2d movement for players
2D mode? In a kart racer? :nick:
2018-10-03 17:04:41 +01:00
Sryder
76e0ff6dc7
Merge branch 'waypastpoint' into 'master'
...
Ghetto waypoint improvements
See merge request KartKrew/Kart!21
2018-10-02 18:20:17 -04:00
TehRealSalt
d2ec4d2be5
Only play one player's roulette sounds at a time
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Don't stack the sounds :WutFace:
2018-10-02 14:10:38 -04:00
toaster
2f082d8265
Revert "Just realised the inputwheel jittering in Sryder's videos was my fault, so fix this even better"
...
This reverts commit 8aff76b8c3
.
2018-10-02 16:52:02 +01:00
toaster
4b9d5f251e
Fix incorrect alignment of selected-level Ruby in vote drawer.
2018-10-02 16:51:17 +01:00
Alam Ed Arias
348f4dc2cd
Merge branch 'master' into next
2018-10-02 09:14:59 -04:00
TehRealSalt
527642323e
Splitscreen spectator info
2018-10-02 02:23:13 -04:00
TehRealSalt
7590153b67
Finish music in splitscreen now depends on the best player's rank
...
In offline splitscreen it should now always pick the win theme (the one that's timed with the signpost), and in online splitscreen it should now pick the best ranked local player (previously it'd always play the OK theme, unless if you time over'd)
Will also be extremely relevant for SMK-style cooperative grand prix!
2018-10-02 02:10:20 -04:00
TehRealSalt
506c70ce27
Don't scale player arrows in splitscreen
2018-10-02 01:28:48 -04:00
TehRealSalt
ac521015ff
Don't draw the challenger screen multiple times
...
Another minor bug that could only crop up in online splitscreen
2018-10-02 01:26:13 -04:00
TehRealSalt
66c1b9d598
If multiple players are just joining, don't count them in the player count
...
Prevents awkward situations where only the last player of your node gets added immediately and not the others. Shouldn't affect anything otherwise?
2018-10-02 01:25:10 -04:00
TehRealSalt
f5eee19d9b
Online splitscreen voting
...
Forgot I added in that quick edit to make it not send anything in splitscreen mode, oops!
2018-10-02 01:22:45 -04:00
TehRealSalt
24c615108f
Merge branch 'master' into net-screen
2018-10-01 19:46:25 -04:00
TehRealSalt
58b52adf7e
Address toast review
...
- Re-add highlighting to the header text, and shift it back up slightly
- Move the viewpoint loop break out of a while and into the main loop
2018-10-01 19:23:38 -04:00
toaster
445013b0f9
Wrong bracket level for flashing-set.
2018-10-01 22:44:17 +01:00
toaster
147b7a5786
Modified SPB to not route through P_DamageMobj (so wehave more control over the shield dropping/item obliteration, given Sryder picking up his own Thundershield...)
2018-10-01 21:48:52 +01:00
toaster
d42736fe3d
Include srb2.org in the credits per Rob's wishes.
2018-10-01 21:23:00 +01:00
Sryder
033667a0ee
Merge branch 'keysmash' into 'master'
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(Mic)key('s Dick) Smasher
See merge request KartKrew/Kart!18
2018-10-01 14:58:31 -04:00
Latapostrophe
49acbe9bee
Fix /me and sayteam, except sayteam now actually doesn't do anything anymore.
2018-10-01 20:23:56 +02:00
toaster
c9da6cd856
Minor HUD offset tweak for splitscreen eggnum.
2018-10-01 18:10:12 +01:00
toaster
d0e629a8e2
Correct some inconsistencies I missed in the previous commit.
2018-10-01 13:51:23 +01:00
TehRealSalt
e6fd41339a
DrawFill supports splitscreen offset flags
2018-10-01 08:41:44 -04:00
toaster
379772e5aa
Allow respawning spectators before starttime is up because they no longer spawn in a condition that allows them to get an unfair advantage (drop dash or its ghetto 2.0-esque predecessor)
...
Also, some camera tweaks:
* Force chasecam when exiting, just like it's forced when you're dead and not a spectator.
* Force a horizontal camera angle aiming when spectator and dead, to avoid skybox bugs.
2018-10-01 13:25:13 +01:00
toaster
14a5ffbfd8
Based on netgame comments last night, update the tab rankings info to show less information in race.
2018-10-01 12:52:54 +01:00
toaster
f1267f8ae1
Don't allow a new driftboost of lesser magnitude to completely cancel an existing driftboost.
2018-10-01 12:27:35 +01:00
TehRealSalt
96506359f1
Goodbye cvar
2018-10-01 07:21:02 -04:00
toaster
0ec952d019
Add a SECTIONRACE
map flag. So far, all it does is prevent the number of laps from exceeding the map default, but it's a base to work off of if we want to add any other changes specifically for section races in future.
2018-10-01 12:12:48 +01:00
toaster
487a2ecf2e
Merge branch 'master' of https://git.magicalgirl.moe/KartKrew/Kart.git into toast_misc
2018-10-01 11:46:13 +01:00
TehRealSalt
71e40f68cd
Foolish error
2018-09-30 21:47:04 -04:00
TehRealSalt
73100b22d5
Please don't punish offline practice
2018-09-30 21:46:12 -04:00
TehRealSalt
a4f3d4867d
Change dummysplitplayers into splitplayers, unhide it, and set it when joining and not just hosting
...
Silly oversight
2018-09-30 18:07:05 -04:00
TehRealSalt
9cf379f091
kartdebugnodes
2018-09-30 17:47:56 -04:00
Monster Iestyn
800b3bb240
Move player + player mobj existence checks to top of P_MoveChaseCamera. This is the only place it makes sense to even check them tbh.
...
While I'm at it, let's also use the "mo" variable instead of player->mo throughout the function (to be consistent)
2018-09-30 22:18:48 +01:00
TehRealSalt
5132c31e0f
I have no idea if this is an actual problem or not, but this was in the back of my mind from day 1
2018-09-30 17:17:33 -04:00
TehRealSalt
bc807dccc4
Sorta messy menu to set splitscreen
...
Now this branch is completely functional!
2018-09-30 17:09:59 -04:00
TehRealSalt
ad06b3c62f
Proper G_GametypeHasSpectators for netgame splits
2018-09-30 16:35:05 -04:00
TehRealSalt
4da5c165f4
Fix all of the joining ghost issues or desyncing
...
The answer was so obvious! Just add a XD that just calls CL_RemovePlayer! Duh!
2018-09-30 16:20:01 -04:00
TehRealSalt
56ec3d0465
Probably should do this too...
2018-09-30 12:19:26 -04:00
TehRealSalt
7d8891f057
Instead of directly using CL_RemovePlayer, do a silly loop around
...
Hopefully I don't have to keep this, just have to see if it works
2018-09-30 12:12:12 -04:00
TehRealSalt
d705d2a606
Temporary testing measure
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set splitscreen = 3 on host or connect
2018-09-30 11:22:56 -04:00
TehRealSalt
f858b2aa11
RIP, didn't commit this
2018-09-30 11:22:31 -04:00
TehRealSalt
847924a47a
Let's try what that comment suggests.
2018-09-30 11:22:10 -04:00
TehRealSalt
5628ffe360
HUD debugger (no cvar yet)
2018-09-30 11:21:41 -04:00
TehRealSalt
fc93e5812d
Add a message for when multiple players on one node get removed
...
Example:
Chrome has been kicked (Go away)
Shadow has left the game (Joined with Chrome)
Kryne has left the game (Joined with Chrome)
Vyce has left the game (Joined with Chrome)
2018-09-30 01:51:49 -04:00
TehRealSalt
3c567b39f1
Minor splitscreen+netgame fixes
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Mainly related to drawing Battle arrows or Hyudoro
2018-09-30 01:23:59 -04:00
TehRealSalt
1d6215030e
Online splitscreen
...
It WORKS, including kicking players in splitscreen
2018-09-30 00:51:03 -04:00
Sryder
005e3ce514
Merge branch 'hack_the_de_damnit' into 'master'
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Fix dehacked list incongruence
See merge request KartKrew/Kart!20
2018-09-29 16:52:41 -04:00
toaster
ab59504be0
Experimental: Making the ghetto waypoints we have right now their own mobj list in order to make them slightly less bullshit
2018-09-29 20:28:27 +01:00
toaster
1be13e8e2d
Fix dehacked list incongruence.
2018-09-29 16:43:00 +01:00
toaster
2c1db167da
Correct that thing Lat` found where sometimes the controls menus'd get "stuck" replacing the second key every time, effectively only allowing one key until you clear it and try again.
...
Also, sounds.
2018-09-29 16:18:16 +01:00
toaster
21ba9921da
Some credits tweaks (alphabetical ordering plus new names, plus slight downwards adjustment of TYLER52
)
2018-09-28 20:10:22 +01:00
toaster
8ccaa1fcee
Flip dynamic slope toggle.
2018-09-28 12:58:07 +01:00
TehRealSalt
68bf1f60f3
"TICRATE*1"?!
2018-09-27 18:44:14 -04:00
TehRealSalt
7c5d47deb5
No mashing in Record Attack
2018-09-27 18:42:42 -04:00
TehRealSalt
7de6a63207
Talk key is a two-way toggle for non-keyboard binds
2018-09-27 18:32:48 -04:00
TehRealSalt
6d798f00e7
Yet another scale fix
2018-09-27 18:26:37 -04:00
TehRealSalt
5419ac82ee
1 more fix
2018-09-27 17:21:06 -04:00
TehRealSalt
30005ad39b
Scale fixes
2018-09-27 17:17:04 -04:00
TehRealSalt
cf5c0a7a6a
New bindable keys
...
You can now remap Change Viewpoint, Screenshot, and Toggle GIF Recording to other keys, mainly for gamepads
They also pushed me to my breaking point and I couldn't tolerate the control menu anymore, thanks to toaster for the scrolling backport
2018-09-27 16:55:21 -04:00
toaster
169411e3da
Disable cv_joinnextround
behind #define VANILLAJOINNEXTROUND
.
2018-09-27 21:38:19 +01:00
toaster
fb102f8131
Fix dash-dust spawning not happening when drop-dashing, despite its function being called.
2018-09-27 18:39:54 +01:00
toaster
7f5b5ecb60
Spring *panels* now use sfx_kc2f
again (but pogo spring *items* still do sfx_kpogos
, in case you were worried).
2018-09-27 18:32:07 +01:00
toaster
e4f6015b50
Revamp flat alignment to be consistent across all renderer functions except for the software slope renderer, which me and fickle tried our best at but couldn't get to work. (This is a backport of 2.2 code that slightly postdates the improved flat alignment Kart's had for a while.)
...
This fixes #11 .
2018-09-27 18:11:43 +01:00
TehRealSalt
3d582bc98f
Viewpoint key improvements
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- Don't cycle through exiting players
- Don't cycle through karma players in Battle
- Disable console print on switch, it's already got a HUD element
2018-09-26 21:35:57 -04:00
TehRealSalt
1a37335675
ESC rebind works on both bound keys
2018-09-26 20:51:25 -04:00
TehRealSalt
a223375cc0
Remove the commented out SALLYALTRAINBOW define
...
The relative luminance tweak fixes what it was meant to fix, but without changing the core functionality
2018-09-26 20:40:26 -04:00
toaster
8aff76b8c3
Just realised the inputwheel jittering in Sryder's videos was my fault, so fix this even better
2018-09-25 22:37:04 +01:00
toaster
a85682983b
Manual has more pages and less terrible large-size support.
2018-09-25 22:33:22 +01:00
toaster
eb4a967d8e
Merge branch 'minimap_in_demos' into 'master'
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Show minimap in demo playback
See merge request KartKrew/Kart!16
2018-09-23 18:14:09 -04:00
toaster
c9e994ae07
smoll to tiny
2018-09-23 23:07:38 +01:00
toaster
c0a16be662
Merge branch 'master' of https://git.magicalgirl.moe/KartKrew/Kart.git into thundershield-hell
...
# Conflicts:
# src/info.c
# src/info.h
# src/sounds.c
# src/sounds.h
2018-09-23 23:07:16 +01:00
Sal
9c10a85596
Merge branch 'itemdrop' into 'master'
...
Itemdrop
See merge request KartKrew/Kart!11
2018-09-23 17:51:28 -04:00
toaster
de91eb9793
You're right, this works fine
2018-09-23 22:34:59 +01:00
toaster
a1ad4d79d0
Turns out Playing()
evaluates to false when playing back demos. Who knew?
2018-09-23 19:58:15 +01:00
toaster
abfbde82f4
Here's my progress on making demoplayback camera less shit. I know what probably needs to be done to make it thorough is to replace all the consoleplayer stuff with displayplayer stuff in demoplayback, but don't feel like doing that right now.
2018-09-23 19:55:46 +01:00
toaster
8bc1a217fe
Merge branch 'addons_menu' into 'master'
...
Addons menu
See merge request KartKrew/Kart!8
2018-09-23 12:58:06 -04:00
toaster
d2d6e67f48
Forgot I did this optimisation! Updated for the new colours.
2018-09-23 16:39:07 +01:00
toaster
73116f2b60
The pipeline halted for some reason, so here's the smallest possible legitimate change to bump it back into action: Replacing commenting-out with #ifdef
ing.
2018-09-23 16:13:58 +01:00
toaster
fa65cbb43e
Somehow butchered the code cleanliness (indentation/not taking advantage of a macro I defined specifically for this) here a little by accident - tidied up.
2018-09-23 13:34:49 +01:00
toaster
c5e16f183e
Fix Sryder's crash (incorrect setting of dir_on when searching in subfolders).
...
Also, correct a minor copypaste failure in one of the I_Errors' messages.
2018-09-23 13:23:03 +01:00
toaster
2e158f2c21
Add a scroll bar to the addons menu. Should hopefully make the temperature gauge a little less problematic...
2018-09-23 13:22:00 +01:00
toaster
659810cd81
Merge branch 'master' of https://git.magicalgirl.moe/KartKrew/Kart.git into itemdrop
...
# Conflicts:
# src/dehacked.c
# src/info.c
# src/info.h
2018-09-23 11:47:29 +01:00
TehRealSalt
9f42e74fe2
Attempt to not let the camera into thok barriers
...
Doesn't really work right now; it'll still go into thok barriers and get caught up at its floor height
2018-09-22 22:46:06 -04:00
TehRealSalt
3949d0fcdb
Obvious first commit: enable the NOCLIPCAM define again
2018-09-22 22:22:44 -04:00
Sal
8ff0e976c2
Merge branch 'new-voices' into 'master'
...
New voices
See merge request KartKrew/Kart!15
2018-09-22 20:22:59 -04:00
TehRealSalt
c63518e0b2
Doing this looks more appealing to me
2018-09-22 20:15:12 -04:00
TehRealSalt
8a06e78ab6
Quick fix for other player's win/lose not playing
2018-09-22 20:14:32 -04:00
TehRealSalt
bb1aaf9d54
New sparkles
2018-09-22 19:55:26 -04:00
TehRealSalt
ad8d674e5e
Set nogravity on landing
...
Means you can't have a finishline that moves up and down, but eh, thinking this might help the fallback measure disappearing
2018-09-22 19:03:38 -04:00
TehRealSalt
a3b40c7577
Better particle spread
2018-09-22 19:00:30 -04:00
TehRealSalt
487e114fee
raceexittime var
2018-09-22 18:59:26 -04:00
toaster
d7f8d4507a
Merge branch 'master' of https://git.magicalgirl.moe/KartKrew/Kart.git into itemdrop
...
# Conflicts:
# src/sounds.c
# src/sounds.h
2018-09-22 23:11:14 +01:00
toaster
6cc7f97d8a
Merge branch 'master' of https://git.magicalgirl.moe/KartKrew/Kart.git into addons_menu
...
# Conflicts:
# src/m_menu.c
2018-09-22 23:00:46 +01:00
TehRealSalt
7256e99b12
Merge branch 'master' into this-is-a-sign
2018-09-22 17:58:35 -04:00
Sal
5f78807ef0
Merge branch 'encore' into 'master'
...
Encore
See merge request KartKrew/Kart!7
2018-09-22 17:52:33 -04:00
Sal
81249a084a
Merge branch 'shitsfree' into 'master'
...
:shitsfree:
See merge request KartKrew/Kart!12
2018-09-22 17:24:11 -04:00
Sal
be36d8ed84
Merge branch 'icon_update' into 'master'
...
Icon Update
See merge request KartKrew/Kart!9
2018-09-22 17:19:02 -04:00
toaster
f20710fbb4
Turns out I actually forgot to push this when I did the GL fade colour thing earlier, woops.
2018-09-22 21:05:20 +01:00
toaster
81c04480f9
List update as requested by Sal
2018-09-22 20:56:44 +01:00
toaster
3a76605772
* Seven new text colours! Gold, Lavender, Tea-green, Steel, Pink, Teal, and Peach, all added to the menu highlights cvar.
...
* Revamp the saycmd colour list to take advantage of them. Peach and Purple are used the least...
* In all of the string drawers, replace colormap only when charflags changes.
* Add V_SKYMAP to dehacked.c alongside the above (oversight from when I added it yonks ago...)
2018-09-22 18:22:04 +01:00
toaster
1f2ee32a83
Merge branch 'master' of https://git.magicalgirl.moe/KartKrew/Kart.git into chat-changes
2018-09-22 15:14:21 +01:00
toaster
e63d4740ec
Merge branch 'master' of https://git.magicalgirl.moe/KartKrew/Kart.git into thundershield-hell
...
# Conflicts:
# src/info.c
2018-09-22 14:57:33 +01:00
toaster
4fd4deff8a
One last thing - make the OpenGL level loading bar screen have the correct background colour.
2018-09-22 12:43:54 +01:00
toaster
84c2a8c28f
Sign compare fix via boolean cast
2018-09-22 11:59:07 +01:00
TehRealSalt
e9d4fae5b9
Merge branch 'master' into new-voices
2018-09-21 21:13:46 -04:00
TehRealSalt
0e39bf2821
Slightly darker green backgrounds
2018-09-21 19:51:31 -04:00
Latapostrophe
f8c9ef9431
Did everything toaster suggested
2018-09-22 01:47:13 +02:00
TehRealSalt
dd6b63f9da
Different timings
2018-09-21 19:44:14 -04:00
Latapostrophe
23090e82b5
Changed thundershield sound
2018-09-22 01:15:04 +02:00
TehRealSalt
3fa7f4e7b4
Address review
...
- Reduced states
- Metal Sonic on sign roulette
- Landing sound
- New falling sound
2018-09-21 18:40:18 -04:00
toaster
20222c47e7
Okay, seems like reducing it to 1x is enough - making it singular is overkill and means that often if the furthest one away from you is the one to yell, you'll barely hear it. At least this way you'll only hear overkill chao if you're super close to the stands and the mapper's placed way too many
2018-09-21 22:06:27 +01:00
TehRealSalt
cb3c93e56e
Minor adjustments to the endsign color back table
2018-09-21 16:54:29 -04:00
toaster
80bc266f3f
Merge branch 'master' of https://git.magicalgirl.moe/KartKrew/Kart.git into itemdrop
...
# Conflicts:
# src/info.c
# src/k_kart.c
2018-09-21 21:05:47 +01:00
toaster
084b99a5c9
Merge branch 'master' of https://git.magicalgirl.moe/KartKrew/Kart.git into encore
...
# Conflicts:
# src/info.c
# src/m_menu.c
# src/y_inter.c
2018-09-21 20:54:38 +01:00
TehRealSalt
4fa1860543
Merge branch 'master' into this-is-a-sign
2018-09-21 15:40:12 -04:00
TehRealSalt
06a4a5e4dc
Prevent signs from disappearing
2018-09-21 15:37:30 -04:00
Steel Titanium
f88708bb75
Fix the weird indentation
2018-09-21 12:05:52 -04:00
Steel Titanium
68ec811909
Rearrange the code.
...
Thanks again MonsterIestyn!
2018-09-21 11:26:08 -04:00
Latapostrophe
58a0206783
Moved strlen(w_chat) out of the loop.
2018-09-21 17:03:09 +02:00
Steel
af58ba9ae3
Remove this that somehow slipped in.
2018-09-21 07:21:49 -04:00
Steel
be74b4e58b
Fix up errors with buildbots
2018-09-21 07:16:54 -04:00
toaster
25ae5a5e7f
Partially address Sal's review last night by switching to a more sensible default. I'm still unconvinced on the need to make encore mode a seperate knob on the grounds of overcomplexity and "you can't turn map hell off", but hopefully this'll be a shippable state we can come back to later.
...
Also, thank you for reminding me, Sryder - disable my very, very limited progress on encore mode in openGL so that stages aren't an unintended hodgepodge of different colourschemes for the objects versus the level environment.
2018-09-21 12:12:17 +01:00
Latapostrophe
4320e0f3a8
Fix visual error related to moving the cursor on multi-line messages.
2018-09-21 12:23:00 +02:00
TehRealSalt
3b928ca979
Condense this re: wolfs
2018-09-20 22:16:04 -04:00
Steel Titanium
378495cb2b
Add some stuff
2018-09-20 18:33:50 -04:00
Steel Titanium
a53f036149
Use MemAvailable instead
2018-09-20 18:30:46 -04:00
toaster
1a2f84a5ba
Smaller XPM with no redundant pixels
2018-09-20 22:36:01 +01:00
TehRealSalt
e2a7146667
Reeling back on this again
...
Kinda want to save it for another branch
2018-09-20 17:11:59 -04:00
TehRealSalt
e441b2bce4
Address review
...
(for anything code I did, anyway)
2018-09-20 17:11:11 -04:00
toaster
e90139c5b3
:shitsfree:
2018-09-20 17:45:19 +01:00
Latapostrophe
73c66e3bc4
Spark radius now follows players
2018-09-20 18:31:38 +02:00
TehRealSalt
f425ba4423
Spindash boost dust, pogo spring sfx
2018-09-19 20:13:48 -04:00
TehRealSalt
f207140791
Merge remote-tracking branch 'origin/misc_plus_menustuffs' into sal-misc
2018-09-19 18:45:47 -04:00
TehRealSalt
b2099678d1
Enable noclip cam again.
...
It's just... TOO good, despite the couple of issues with it
2018-09-18 23:56:26 -04:00
TehRealSalt
8013a064ab
Spark fix
...
(please don't spread these fixes out across different branches :boi:)
2018-09-18 15:51:27 -04:00
toaster
cb629303d6
Update a bunch of icons - SDL_icon.xpm
and other targets' .ico
s.
2018-09-18 19:37:03 +01:00
toaster
a1045d232b
:boi:
...
(fix driftsparks, and subsequently sliptides because i copypasted most of the code for them, disappearing underwater)
2018-09-18 17:40:39 +01:00
TehRealSalt
864f2466fe
Booster+wipeout fix
2018-09-17 20:24:03 -04:00
mazmazz
20c4702986
Line exec trigger netsync: Save var2s in addition to vars
2018-09-17 14:13:31 -04:00
toaster
c00e054979
correct oversight in merge
2018-09-17 11:36:22 +01:00
toaster
123778766a
Animated sky backport
2018-09-17 11:21:25 +01:00
toaster
8618d7bbec
Merge branch 'sal-misc' of https://git.magicalgirl.moe/KartKrew/Kart.git into misc_plus_menustuffs
...
# Conflicts:
# src/k_kart.c
2018-09-17 11:19:17 +01:00
TehRealSalt
69cbbde7fc
Updated Dream
2018-09-17 02:48:10 -04:00
TehRealSalt
f2838f7ab3
More color tweaks
...
- Renamed Grey to Nickel, and Cloudy to Grey
- Updated Silver and Nickel to look a teeensy bit more inbetween White/Grey and Grey/Black, previously they both leaned more toward Grey
- Drastically changed Navy to be more distinct from Jet
- Replaced Indigo with Pomegranate
- Moved certain colors around to match (most notably, beiges and browns are in their own little sub-section after the greyscale colors, instead of being lumped in the middle of orange and yellow)
- Updated color opposite table to match
2018-09-17 02:09:22 -04:00
TehRealSalt
c9994c6ad8
Changed MD2 coloring again
...
Squares the colors to get nicer looking results (https://www.youtube.com/watch?v=LKnqECcg6Gw ), as well as only blending a small chunk of the skincolor to prevent desaturation from the brightest/darkest values.
2018-09-16 23:39:18 -04:00
TehRealSalt
ac2f81e423
New color brightness formula
...
Gets more accurate looking results
2018-09-16 23:28:10 -04:00
TehRealSalt
78a4cdab9f
Alternate TC_RAINBOW
...
Leaving behind a commented out define for now because I dunno if I like it yet
2018-09-16 18:10:29 -04:00
Monster Iestyn
1b7b1f3f79
Fix order of operations messups by adding brackets
2018-09-16 20:25:07 +01:00
Latapostrophe
09287df890
Radius is now a define
2018-09-16 11:16:30 +02:00
Latapostrophe
0bb24a392e
Fixed crash when replacing first character.
2018-09-16 11:01:00 +02:00
Latapostrophe
ce5abdc6e3
Thunder Shield effect hardcode.
2018-09-16 10:31:24 +02:00
TehRealSalt
7edb99b87a
Revert this now that we have ESC functionality
...
(I mean. I still think this feels nicer than pressing the menu button, but...)
2018-09-15 20:13:29 -04:00
TehRealSalt
649d547209
Buff rainbow sparks
2018-09-15 19:59:39 -04:00
TehRealSalt
5ec79afad6
Grow/Shrink fixed min speed
2018-09-15 01:29:38 -04:00
TehRealSalt
cf7198f765
Updated speed lines
2018-09-15 01:24:29 -04:00
Monster Iestyn
546fa383c1
Make sure that T_MarioBlockChecker is synced in netgames, so that the textures of Mario Blocks can change when there are no more items
2018-09-14 21:01:07 +01:00
TehRealSalt
6532c9ccf7
Add to DeHackEd!
2018-09-14 00:29:39 -04:00
TehRealSalt
6c6ca1a110
Bug fix
2018-09-13 23:49:24 -04:00
TehRealSalt
a76e341711
Rainbow sparks
2018-09-13 23:39:41 -04:00
TehRealSalt
981cf69afe
Ketchup, faster drift sparks
2018-09-13 23:29:14 -04:00
TehRealSalt
7d4d181715
Speed lines
2018-09-13 20:26:43 -04:00
toaster
fadef55b1e
angel island drift strat plus ketchup
2018-09-14 00:19:23 +01:00
TehRealSalt
ce85c2b7bd
Delay falling, longer exit timer
2018-09-13 19:13:43 -04:00
TehRealSalt
250c61dd00
This is a sign
...
Signpost with the face of the person in 1st falls down at a pre-determined location on race finish (or at the finishing player if none is found)
2018-09-13 17:42:34 -04:00
toaster
32d64a8282
Make these sparks fullbright (thanks, Ancient Tomb!)
2018-09-13 20:51:30 +01:00
toaster
ccc615e9b1
Fix a potential crash vector in the shadows code. (It DEFINITELY crashed when I was testing the thunder shield, for example.)
2018-09-13 20:41:37 +01:00
Monster Iestyn
6fbc014ea3
Merge branch 'thwomp-fixes' into 'next'
...
Thwomp fixes: Don't trigger on spectator; don't trigger on ~FF_EXISTS
See merge request STJr/SRB2!277
2018-09-13 14:47:40 -04:00
toaster
57d333b6b5
Thunder shield stuff!
...
* Slightly bigger visual size!
* Light-shadow!
* Makes player fullbright if you have it!
* Visuals finally removed instantly on shield drop!
* Uses dark background for item icons!
* Goes behind the player on some frames, faking layering!
2018-09-13 19:01:36 +01:00
Digiku
89a6694d67
Don't trigger thwomp on spectators
2018-09-13 11:32:40 -04:00
mazmazz
c32c72c401
Thwomp fix: Don't trigger (look for players) when ~FF_EXISTS
2018-09-13 11:32:38 -04:00
toaster
fd721d3761
Bugfix sad chao jumping in their sad state
2018-09-13 14:40:50 +01:00
toaster
395a83a56c
Dark SPB background
2018-09-13 14:36:48 +01:00
toaster
591ef1e394
Make the chao quieter (if it's still too loud, I can tone it down further, but not by much)
2018-09-13 14:35:20 +01:00
toaster
de611874ce
Merge branch 'sal-misc' of https://git.magicalgirl.moe/KartKrew/Kart.git into itemdrop
2018-09-13 14:23:36 +01:00
TehRealSalt
ec2b4e0dfc
Tweak these blues
...
Try to make all the blues using this range look a little different, you know?
- Cyan is brighter, and has more contrast.
- Teal has 1 more shade of blue for slightly better anti-aliasing.
2018-09-13 03:04:01 -04:00
TehRealSalt
eca535d369
Instead of doing productive things, I changed around skincolors again
...
- Renamed Ivory to White, removed Nickel and old White, and improved Silver and Grey.
- Improved Pink & Ruby.
- Added Ketchup, replaced Canary with Mustard.
- Removed Army.
2018-09-13 02:07:00 -04:00
toaster
b1db70b38a
* Chao audience!
...
* Replaces the CZ64-era hopping Mario guys.
* ~50% randomised colours!
* 1/9 are FANS!
* On mapload, some Chao select a random player in the server (even spectators) as their idol.
* The fans cheer for their idol when they cross the finish line in a winning position!
* They also sob when their idol loses.
* The remaining percentage are the canon Aqua.
* Minor on-field spikeball/fake radius alterations requested by Oni.
2018-09-12 19:03:45 +01:00
toaster
6f6fcc9615
Merge branch 'sal-misc' of https://git.magicalgirl.moe/KartKrew/Kart.git into itemdrop
...
# Conflicts:
# src/info.c
# src/sounds.c
# src/sounds.h
2018-09-12 15:04:53 +01:00
TehRealSalt
a794386d8e
New drift sparks
2018-09-11 19:52:00 -04:00
Monster Iestyn
3218ab17e0
Merge branch 'master' into next
2018-09-11 16:34:16 +01:00
toaster
fd7bc1c1ac
Do a bunch of major modifications to the voting system's rule change system!
...
* Add `kartvoterulechanges`, or "Voting Rule Changes" on the menu, to allow some user control over event frequency.
* "Never" - does what it says on the tin.
* "Sometimes" - 1/8 chance of Encore if host has unlocked it, only gametype change when buffer is full
* "Frequent" - 1/2 chance of Encore if host has unlocked it, gametype change every 5 maps
* "Always" - If host has unlocked Encore, alternates between Encore and Gametype. Otherwise, always a gametype change
* There's probably room for a setting between "Sometimes" and "Frequent", but I didn't want to overload the host with options and these were the ones that made sense.
* Better handling of buffer refreshes, to prevent two of the same map appearing next to each other in the voting unless there literally aren't that many maps.
* Mostly unrelated: Minor bugfix for Y_SetupVoteFinish, preventing music changes/random sounds playing on the You Will Join Next Race screen. (Branch-appropriate, at least.)
2018-09-11 15:42:53 +01:00
TehRealSalt
2defaa4b74
.PNG error shows lump name
2018-09-10 15:15:14 -04:00
PrisimaTheFox
4ada0b0a9e
Update m_anigif.c
...
Remember gif_frames starts at 0
2018-09-10 17:12:10 +01:00
PrisimaTheFox
d26ba2ee54
Update m_anigif.c
...
More accurate GIF delay.
2018-09-10 17:12:04 +01:00
Monster Iestyn
40ff436829
Remove commented out stuff, now I've confirmed everything works fine without them
2018-09-10 15:49:21 +01:00
toaster
67d57d82bc
I was getting annoyed by these arrows and their inconsistency, so I made them use the graphics.
2018-09-10 12:41:53 +01:00
toaster
5b27e597d7
More manual pages, plus renaming the option to Tricks & Secrets (F1)
- PLUS, the magic of a little animated how-to for leafing through the pages. Requires new patch.kart, as I wanted the leading zeroes and Jeck wanted to add more pages without more commits later...
2018-09-10 12:39:59 +01:00
toaster
0e6bcee463
Merge branch 'sal-misc' of https://git.magicalgirl.moe/KartKrew/Kart.git into misc_plus_menustuffs
2018-09-10 11:43:45 +01:00
TehRealSalt
d603d48a61
Don't allow joining 20 sec into the match
2018-09-10 04:29:37 -04:00
TehRealSalt
2c8bf584e4
Quick fix
...
No other keys bound to this, it should be 0
2018-09-10 03:35:10 -04:00
TehRealSalt
4be1e8b6c2
System menu default
2018-09-10 03:27:05 -04:00
TehRealSalt
f4c45877b2
Merge branch 'sonicitems' into sal-misc
2018-09-10 03:22:11 -04:00
TehRealSalt
538abbba99
Make Battle arrows consistent w/ the flashing item change earlier
...
Should make Hyudoro even more amazing in Battle, since you can tell which held items are off-limits~
2018-09-10 03:17:15 -04:00
TehRealSalt
ee94da90b2
Don't let players carry them between levels..........
...
(In return for not letting anyone experience this silly bug, I made spectators joining before the match starts in Battle spawn with bumpers)
2018-09-10 03:15:46 -04:00
TehRealSalt
6f867274ed
Item stuff
...
- Keep items on death, as long as you haven't used them yet.
- Restart the item roulette on spawn if you die during it.
- Held items that take up your item box now flash, to be consistent with Rocket Sneaker and Grow.
2018-09-10 02:48:10 -04:00
TehRealSalt
a8eb4af694
Camera fixes
...
- Fixed camera panning for higher distances.
- Because of this, re-enabled scaling the pan amount based on distance.
2018-09-10 02:24:21 -04:00
TehRealSalt
7a91398066
Drop Dash + alternate start boosts
...
New respawn boost behavior, where you just hold for long enough instead of timing it with hitting the ground. Also much weaker, just gives you enough boost to get going instead of being a free sneaker.
Start boosts have been severely changed. The perfect one has an extra tic on its timing window and gets Sneaker boosting special effects, but every other possible boost has been severely nerfed.
2018-09-10 01:47:23 -04:00
wolfy852
e5b947de0a
Change ESC menu override string to "Open/Close Menu (ESC)", adjust menu accordingly
2018-09-09 21:24:19 -05:00
TehRealSalt
aca9d505cc
New gamepad defaults
...
Based on input recieved from Jeck
2018-09-09 20:57:54 -04:00
wolfy852
9a82176f6f
Merge commit '72d80a9aa890d93dfd86e95af75c0752e1ff7e56' into sonicitems
2018-09-09 17:57:23 -05:00
toaster
1e8ae8aa0c
Merge branch 'sal-misc' of https://git.magicalgirl.moe/KartKrew/Kart.git into itemdrop
2018-09-09 23:25:19 +01:00
TehRealSalt
76033a51d7
// we're fucking sick of this
...
Why hasn't SRB2 already done this themselves YEARS ago...
2018-09-09 18:24:09 -04:00
TehRealSalt
03e1ed179e
Comment ou remaining traces of cv_karthud
...
We've poured so much effort into our own HUD that it doesn't make much sense to have the option to replace it with another game's at this point
2018-09-09 18:10:11 -04:00
TehRealSalt
c1b9700e28
Revert pan speed
...
Old one was more exciting, and gave that feeling of "you're scraping against the walls" when you try to corner really hard
2018-09-09 18:04:35 -04:00
Monster Iestyn
c0bf79ad8e
R_CreateColormap2 and R_MakeColormaps have been made obsolete, it's just R_CreateColormap now, like it used to be!
...
With that, I moved R_CreateColormap2's exclusive software colormap malloc code to R_CreateColormap, and merged the two software-only blocks of code into one. I also disabled any unneeded variables and fixed a preprocessor-related goofup
2018-09-09 22:48:09 +01:00
toaster
c8639ed0e0
Disable the options you MEANT to disable.
2018-09-09 15:44:37 +01:00
toaster
3936a7ea7e
Merge branch 'sal-misc' of https://git.magicalgirl.moe/KartKrew/Kart.git into misc_plus_menustuffs
2018-09-09 15:41:37 +01:00
toaster
1010950148
This isn't vanilla, don't be a shit about secrets and addfile (plus it helps that this fixes a crash)
2018-09-09 15:17:41 +01:00
toaster
dc0144540b
// if this doesn't work i'm removing papersprites
...
(check both the left and right side overflow of the sprite column being drawn)
2018-09-09 13:47:49 +01:00
toaster
86d4eb9655
Merge branch 'sal-misc' of https://git.magicalgirl.moe/KartKrew/Kart.git into itemdrop
2018-09-09 00:51:54 +01:00
TehRealSalt
54bde9462d
Revert "Rebalanced odds table again"
...
This reverts commit fbe721e7d4
.
2018-09-08 19:50:31 -04:00
toaster
380cfa241c
Merge branch 'sal-misc' of https://git.magicalgirl.moe/KartKrew/Kart.git into itemdrop
2018-09-08 23:46:07 +01:00
TehRealSalt
a9f34ce8ba
Camera adjustments
...
- reverted boostcam timing, different max dist
- zooms out based on camera momz
- drift panning is twice as slow
2018-09-08 18:45:57 -04:00
toaster
9eeefde0f4
Make bomb attacks HUD drop. (Karma may be changed later, but Oni said let's try all together first...)
2018-09-08 23:45:51 +01:00
TehRealSalt
1cdf5623db
weaker
2018-09-08 16:32:39 -04:00
toaster
e0aee8353c
Forgot a default case.
2018-09-08 17:53:41 +01:00
toaster
e1b645d103
Bugfix a Jawz crash Jeck got a few days ago.
...
Not menu-based, but I guess this branch is misc PLUS menu stuff, not just menu stuff based on sal-misc.
2018-09-08 17:50:53 +01:00
toaster
6c6bafd1d6
* User manual!
...
* Some visual ordering fixes for the item menu, plus a #define-toggleable option for the bottom right slot to be traversable for ease-of-use purposes (even if it doesn't do anything).
2018-09-08 17:02:03 +01:00
toaster
f887ae6628
Watertight fix I was avoiding because it's definitely slower to check ranges at runtime, but papersprites are used intermittently enough that I don't think it's a super big deal.
2018-09-08 12:12:28 +01:00
toaster
745b914483
Merge branch 'sal-misc' of https://git.magicalgirl.moe/KartKrew/Kart.git into itemdrop
2018-09-08 11:49:42 +01:00
TehRealSalt
0bd4a29f0e
Weight increases with speed
...
Might be a tad weak right now, but we'll see if people want it stronger
2018-09-08 04:04:10 -04:00
TehRealSalt
9096da926b
Merge branch 'sonicitems' into sal-misc
2018-09-08 03:24:59 -04:00
TehRealSalt
60ccbb1cd9
Critical inconsistency fix
2018-09-08 03:24:32 -04:00
TehRealSalt
fbe721e7d4
Rebalanced odds table again
2018-09-07 22:17:38 -04:00
TehRealSalt
6317ae5996
Okay do this correctly by doing a reacharound to grab the actual sfx id
2018-09-07 16:56:34 -04:00
TehRealSalt
f907a3c215
Speed pads always play a boost voice clip
...
For the extra SA1 feel :P
2018-09-07 16:20:20 -04:00
Monster Iestyn
316c08bbbb
Merge branch 'netcode-nitpicking' into 'next'
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Netcode nitpicking
See merge request STJr/SRB2!274
2018-09-07 15:59:49 -04:00
TehRealSalt
2cc07df3d2
Minor tweakings
...
- Win/lose quotes are only played for your player
- Win, lose, and gloat lines are played from farther away
2018-09-07 15:50:24 -04:00
toaster
baf50a1dbf
* Slightly more papersprite stability!
...
* Slightly more sane Minecraft item scaling!
2018-09-07 14:26:00 +01:00
toaster
d13e999c99
Merge branch 'sal-misc' of https://git.magicalgirl.moe/KartKrew/Kart.git into itemdrop
...
# Conflicts:
# src/info.c
2018-09-07 13:34:01 +01:00
TehRealSalt
52034646da
Placeholder boost effect
2018-09-06 23:49:51 -04:00
TehRealSalt
7760c7030e
Tweaked boost cam, again
2018-09-06 21:58:23 -04:00
toaster
8e9580cd7c
Merge branch 'sal-misc' of https://git.magicalgirl.moe/KartKrew/Kart.git into itemdrop
2018-09-07 00:31:54 +01:00
TehRealSalt
be3ed17e19
Restore the one good bit
2018-09-06 19:31:28 -04:00
toaster
10be7e1a52
Merge branch 'sal-misc' of https://git.magicalgirl.moe/KartKrew/Kart.git into itemdrop
2018-09-07 00:31:02 +01:00
TehRealSalt
34d27b06e0
Revert "Wrote a new function for MT_SOLID object bumping"
...
This reverts commit b4aa01ed61
.
2018-09-06 19:27:07 -04:00
toaster
6052573549
Merge branch 'sal-misc' of https://git.magicalgirl.moe/KartKrew/Kart.git into itemdrop
2018-09-06 22:18:54 +01:00
toaster
4de68f7fe2
Dropping items!
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* Shield Drop...
* Whatever you've got orbiting or trailing you, DROP THEM WHERE THEY STAND. (Except for the ghost sink. That one's OK.)
* Pops your Thunder Shield.
* Happens upon ANY hit, except for deathpits.
* HUD Drop...
* Also does the above, except for the Thunder Shield thing.
* If there's any item left in your item box, pop it out as a little hovering, rotating Minecraft item!
* You can pick up the Minecraft item by driving over it if your item box is sufficiently empty, or the item which is contained within it is of the same type.
* Happens upon Size Down and battle elimination.
* Can also be forced on with `cv_kartdebughuddrop on`!
* Some other random stuff.
* Fix a bunch of `a->scale = b`'s into `P_SetScale(a, b)` form, for maximum validity.
* Make K_CleanHnextList and K_UpdateHnextList one function, since they only differed by one continue clause (and the type of their input parameter).
* Allow shrunken players to pick up item boxes again.
* Fix MF_NOCLIPTHING. (Gonna pass this fix to vanilla when I get the chance, too.)
* Break NiGHTS a little through my machinations.
2018-09-06 22:17:29 +01:00
TehRealSalt
82cf95d9f1
Forgot this
2018-09-06 16:09:17 -04:00
TehRealSalt
e2643c5ebd
Player arrows can show x10
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Requires new patch.kart
2018-09-06 16:06:37 -04:00
TehRealSalt
3520a3fb55
More Jawz tweaking
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- Z pos checking is Battle-only now
- Made the Z pos limit much higher
- Increased its range in Battle
2018-09-06 16:05:57 -04:00
TehRealSalt
d299e59ce9
Sink bug fix
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Sink would only spawn its trail ever if you threw it on a tic that was (leveltime % 4 == 0), because it called its action every 4 tics instead of every tic
2018-09-06 15:52:27 -04:00
TehRealSalt
bc15392514
Boost tweaks
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Fix offroad not affecting you as soon as it did before, and tweaking boost cam to be stronger
2018-09-06 13:02:08 -04:00
TehRealSalt
b4aa01ed61
Wrote a new function for MT_SOLID object bumping
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A lot more similar to the code used for player wall bumping, and is much less likely for you to just... pass through the object if you keep trying hard enough.
Also, falling rocks get pushed aside by invinicible players with no resistance.
2018-09-06 11:49:58 -04:00
TehRealSalt
36356f8a64
Boost cam
2018-09-05 11:19:00 -04:00
TehRealSalt
1548e59b2b
Change a few cvar defaults
2018-09-04 21:18:20 -04:00
TehRealSalt
ff26811646
Lowest speed happens slower
2018-09-04 21:14:42 -04:00
TehRealSalt
9b2d9f1915
Heavy as shit now
2018-09-04 20:51:16 -04:00
TehRealSalt
e271c2de5d
If the game would normally end in a bomb kill, then always switch their places
2018-09-04 20:16:42 -04:00
TehRealSalt
d3913a72df
Addressed some of Chrome's thoughts
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- Don't drag
- Shield isn't visible to anyone but yourself
- Projectile is twice as heavy
2018-09-04 19:58:20 -04:00
TehRealSalt
001d46873d
Ghost sink "shield"
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Sink shield that makes it double-press to use, gives the trailing item slowdown, and shows other people that you have it, but doesn't have any collision
2018-09-04 19:14:44 -04:00
TehRealSalt
b84e9a4133
Jawz ignores targets too high/low
2018-09-04 18:47:30 -04:00
TehRealSalt
733207d197
Splitscreen fix
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Just changed order of operations
2018-09-04 18:27:36 -04:00
TehRealSalt
d49099693d
Alternate demo replay camera
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Not good, but less bad than before :V
2018-09-04 18:21:55 -04:00
TehRealSalt
381883b747
Revert a few of the changes from last commit
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Ended up not liking them
2018-09-04 17:07:53 -04:00
TehRealSalt
6e328a4e73
Misc camera fixes
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- Fixed remaining instances where camera position would scale with the player instead of the level; the camera should almost 100% certainly not change now when you get Grown/Shrunk
- Reset camera when switching viewpoint, to make it not look *as* weird when switching after you've finished (needs tested)
2018-09-04 16:10:59 -04:00
TehRealSalt
2a20939617
Camera panning for drifts
2018-09-04 16:08:37 -04:00
TehRealSalt
9394179c12
Camera outrunning
2018-09-04 15:11:14 -04:00
TehRealSalt
fd16ece77c
Z pos smoothing
2018-09-04 02:51:00 -04:00
TehRealSalt
12bbb04fb9
This was not meant to be commited
2018-09-03 21:21:40 -04:00
TehRealSalt
c1d92a45f8
Camera now sticks close behind you, only the angle is lagged
2018-09-03 20:40:46 -04:00
Monster Iestyn
38ac999d77
Merge branch 'addfile-verify-fix' into 'next'
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Addfile command verify fix.
See merge request STJr/SRB2!272
2018-09-03 17:17:46 -04:00
Monster Iestyn
ea06e8a62b
SOCK_Send: Split the actual sending data parts into a new function, SOCK_SendToAddr, to make everything look a bit neater in general
2018-09-03 20:53:40 +01:00
Monster Iestyn
7b083f07cd
UDP_Socket: I doubt client addresses are meant to be included in the total for broadcast addresses
2018-09-03 15:56:02 +01:00
Monster Iestyn
846bddfdcf
SOCK_Send: Fix what appears to be a mistaken use of i instead of j
2018-09-03 15:52:22 +01:00
Monster Iestyn
24aafa6dac
UDP_Socket: Add missing limit checks for s, for client and broadcast addresses
2018-09-03 15:43:36 +01:00
TehRealSalt
83eb9c1b43
Redone stat graph
2018-09-03 00:06:17 -04:00
TehRealSalt
3b5f251ff0
Vote screen uses the font's intended character spacing
2018-09-02 22:53:40 -04:00
TehRealSalt
70b9f49c94
Move wall sector type to from Section1:14 to Section1:12
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The SMK maps will probably need an update
2018-09-02 20:57:40 -04:00
TehRealSalt
e85688bfee
Remove an #ifdef here
2018-09-02 20:50:22 -04:00
Monster Iestyn
6ae78da47e
Merge branch 'master' into next
2018-09-02 13:00:56 +01:00
Steel Titanium
54fec7fa5c
Merge branch 'master' into addfile-verify-fix
2018-09-01 19:33:59 -04:00
toaster
e01f2ff096
Update arrow rendering to use simple character function rather than overkill string function.
2018-08-31 22:38:56 +01:00
TehRealSalt
203b43a138
Toggle All option
2018-08-31 14:41:37 -04:00