Merge branch 'sal-misc' of https://git.magicalgirl.moe/KartKrew/Kart.git into misc_plus_menustuffs

This commit is contained in:
toaster 2018-09-10 11:43:45 +01:00
commit 0e6bcee463
16 changed files with 189 additions and 92 deletions

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@ -63,9 +63,9 @@ CV_PossibleValue_t CV_Unsigned[] = {{0, "MIN"}, {999999999, "MAX"}, {0, NULL}};
CV_PossibleValue_t CV_Natural[] = {{1, "MIN"}, {999999999, "MAX"}, {0, NULL}};
//SRB2kart
CV_PossibleValue_t karthud_cons_t[] = {
{0, "Off"}, {1, "Default"}, {2, "SNES"}, {3, "MK64"},
{0, NULL}};
/*CV_PossibleValue_t karthud_cons_t[] = {
{0, "Off"}, {1, "Default"}, {2, "SMK"}, {3, "MK64"},
{0, NULL}};*/
CV_PossibleValue_t kartspeed_cons_t[] = {
{0, "Easy"}, {1, "Normal"}, {2, "Hard"},
{0, NULL}};

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@ -127,7 +127,7 @@ extern CV_PossibleValue_t CV_Unsigned[];
extern CV_PossibleValue_t CV_Natural[];
// SRB2kart
extern CV_PossibleValue_t karthud_cons_t[];
//extern CV_PossibleValue_t karthud_cons_t[];
extern CV_PossibleValue_t kartspeed_cons_t[];
// register a variable for use at the console

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@ -344,7 +344,7 @@ consvar_t cv_tripleorbinaut = {"tripleorbinaut", "On", CV_NETVAR|CV_CHEAT, C
consvar_t cv_quadorbinaut = {"quadorbinaut", "On", CV_NETVAR|CV_CHEAT, CV_OnOff, NULL, 0, NULL, NULL, 0, 0, NULL};
consvar_t cv_dualjawz = {"dualjawz", "On", CV_NETVAR|CV_CHEAT, CV_OnOff, NULL, 0, NULL, NULL, 0, 0, NULL};
consvar_t cv_karthud = {"karthud", "Default", CV_SAVE|CV_CALL, karthud_cons_t, NULL, 0, NULL, NULL, 0, 0, NULL};
//consvar_t cv_karthud = {"karthud", "Default", CV_SAVE|CV_CALL, karthud_cons_t, NULL, 0, NULL, NULL, 0, 0, NULL};
static CV_PossibleValue_t kartminimap_cons_t[] = {{0, "MIN"}, {10, "MAX"}, {0, NULL}};
consvar_t cv_kartminimap = {"kartminimap", "4", CV_SAVE, kartminimap_cons_t, NULL, 0, NULL, NULL, 0, 0, NULL};
consvar_t cv_kartcheck = {"kartcheck", "Yes", CV_SAVE, CV_YesNo, NULL, 0, NULL, NULL, 0, 0, NULL};

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@ -117,7 +117,7 @@ extern consvar_t cv_thundershield, cv_hyudoro, cv_pogospring, cv_kitchensink;
extern consvar_t cv_triplesneaker, cv_triplebanana, cv_decabanana;
extern consvar_t cv_tripleorbinaut, cv_quadorbinaut, cv_dualjawz;
extern consvar_t cv_karthud;
//extern consvar_t cv_karthud;
extern consvar_t cv_kartminimap;
extern consvar_t cv_kartcheck;
extern consvar_t cv_kartinvinsfx;

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@ -276,6 +276,7 @@ typedef enum
k_waypoint, // Waypoints.
k_starpostwp, // Temporarily stores player waypoint for... some reason. Used when respawning and finishing.
k_respawn, // Timer for the DEZ laser respawn effect
k_dropdash, // Charge up for respawn Drop Dash
k_throwdir, // Held dir of controls; 1 = forward, 0 = none, -1 = backward (was "player->heldDir")
k_lapanimation, // Used to show the lap start wing logo animation
@ -291,7 +292,8 @@ typedef enum
k_driftend, // Drift has ended, used to adjust character angle after drift
k_driftcharge, // Charge your drift so you can release a burst of speed
k_driftboost, // Boost you get from drifting
k_boostcharge, // Charge-up for boosting at the start of the race, or when dropping from respawn
k_boostcharge, // Charge-up for boosting at the start of the race
k_startboost, // Boost you get from start of race or respawn drop dash
k_jmp, // In Mario Kart, letting go of the jump button stops the drift
k_offroad, // In Super Mario Kart, going offroad has lee-way of about 1 second before you start losing speed
k_pogospring, // Pogo spring bounce effect

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@ -7672,6 +7672,7 @@ static const char *const KARTSTUFF_LIST[] = {
"WAYPOINT",
"STARPOSTWP",
"RESPAWN",
"DROPDASH",
"THROWDIR",
"LAPANIMATION",
@ -7688,6 +7689,7 @@ static const char *const KARTSTUFF_LIST[] = {
"DRIFTCHARGE",
"DRIFTBOOST",
"BOOSTCHARGE",
"STARTBOOST",
"JMP",
"OFFROAD",
"POGOSPRING",

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@ -2347,6 +2347,10 @@ void G_PlayerReborn(INT32 player)
// SRB2kart
INT32 starpostwp;
INT32 itemtype;
INT32 itemamount;
INT32 itemroulette;
INT32 roulettetype;
INT32 bumper;
INT32 comebackpoints;
INT32 wanted;
@ -2404,10 +2408,39 @@ void G_PlayerReborn(INT32 player)
pity = players[player].pity;
// SRB2kart
starpostwp = players[player].kartstuff[k_starpostwp];
bumper = players[player].kartstuff[k_bumper];
comebackpoints = players[player].kartstuff[k_comebackpoints];
wanted = players[player].kartstuff[k_wanted];
if (leveltime <= starttime)
{
itemroulette = 0;
roulettetype = 0;
itemtype = 0;
itemamount = 0;
bumper = (G_BattleGametype() ? cv_kartbumpers.value : 0);
comebackpoints = 0;
wanted = 0;
starpostwp = 0;
}
else
{
starpostwp = players[player].kartstuff[k_starpostwp];
itemroulette = (players[player].kartstuff[k_itemroulette] > 0 ? 1 : 0);
roulettetype = players[player].kartstuff[k_roulettetype];
if (players[player].kartstuff[k_itemheld])
{
itemtype = 0;
itemamount = 0;
}
else
{
itemtype = players[player].kartstuff[k_itemtype];
itemamount = players[player].kartstuff[k_itemamount];
}
bumper = players[player].kartstuff[k_bumper];
comebackpoints = players[player].kartstuff[k_comebackpoints];
wanted = players[player].kartstuff[k_wanted];
}
p = &players[player];
memset(p, 0, sizeof (*p));
@ -2464,6 +2497,10 @@ void G_PlayerReborn(INT32 player)
// SRB2kart
p->kartstuff[k_starpostwp] = starpostwp; // TODO: get these out of kartstuff, it causes desync
p->kartstuff[k_itemroulette] = itemroulette;
p->kartstuff[k_roulettetype] = roulettetype;
p->kartstuff[k_itemtype] = itemtype;
p->kartstuff[k_itemamount] = itemamount;
p->kartstuff[k_bumper] = bumper;
p->kartstuff[k_comebackpoints] = comebackpoints;
p->kartstuff[k_comebacktimer] = comebacktime;

View file

@ -29,7 +29,7 @@ consvar_t cv_mousesens = {"mousesens", "35", CV_SAVE, mousesens_cons_t, NULL, 0,
consvar_t cv_mousesens2 = {"mousesens2", "35", CV_SAVE, mousesens_cons_t, NULL, 0, NULL, NULL, 0, 0, NULL};
consvar_t cv_mouseysens = {"mouseysens", "35", CV_SAVE, mousesens_cons_t, NULL, 0, NULL, NULL, 0, 0, NULL};
consvar_t cv_mouseysens2 = {"mouseysens2", "35", CV_SAVE, mousesens_cons_t, NULL, 0, NULL, NULL, 0, 0, NULL};
consvar_t cv_controlperkey = {"controlperkey", "One", CV_SAVE, onecontrolperkey_cons_t, NULL, 0, NULL, NULL, 0, 0, NULL};
consvar_t cv_controlperkey = {"controlperkey", "Several", CV_SAVE, onecontrolperkey_cons_t, NULL, 0, NULL, NULL, 0, 0, NULL};
INT32 mousex, mousey;
INT32 mlooky; // like mousey but with a custom sensitivity for mlook
@ -1208,6 +1208,7 @@ static const char *gamecontrolname[num_gamecontrols] =
"scores",
"console",
"pause",
"systemmenu",
"custom1",
"custom2",
"custom3",
@ -1283,68 +1284,53 @@ void G_Controldefault(void)
gamecontrol[gc_fire ][0] = KEY_SPACE;
gamecontrol[gc_lookback ][0] = KEY_LSHIFT;
gamecontrol[gc_aimforward ][1] = KEY_HAT1+0;
gamecontrol[gc_aimbackward][1] = KEY_HAT1+1;
gamecontrol[gc_turnleft ][1] = KEY_HAT1+2;
gamecontrol[gc_turnright ][1] = KEY_HAT1+3;
gamecontrol[gc_accelerate ][1] = KEY_JOY1+0; // A
gamecontrol[gc_drift ][1] = KEY_JOY1+1; // X
gamecontrol[gc_lookback ][1] = KEY_JOY1+1; // X
gamecontrol[gc_brake ][1] = KEY_JOY1+2; // B
gamecontrol[gc_fire ][1] = KEY_JOY1+4; // LB
gamecontrol[gc_lookback ][1] = KEY_JOY1+5; // RB
gamecontrol[gc_fire ][1] = KEY_JOY1+4; // LB
gamecontrol[gc_drift ][1] = KEY_JOY1+5; // RB
// Extra controls
gamecontrol[gc_pause ][0] = KEY_PAUSE;
gamecontrol[gc_console ][0] = KEY_CONSOLE;
gamecontrol[gc_talkkey ][0] = 't';
gamecontrol[gc_teamkey ][0] = 'y';
//gamecontrol[gc_teamkey ][0] = 'y';
gamecontrol[gc_scores ][0] = KEY_TAB;
gamecontrol[gc_spectate ][0] = '\'';
gamecontrol[gc_scores ][1] = KEY_JOY1+6; // Back
gamecontrol[gc_spectate ][1] = KEY_JOY1+7; // Start (This is sort of like MP's pause...?)
gamecontrol[gc_lookup ][0] = KEY_PGUP;
gamecontrol[gc_lookdown ][0] = KEY_PGDN;
gamecontrol[gc_centerview ][0] = KEY_END;
gamecontrol[gc_camreset ][0] = KEY_HOME;
gamecontrol[gc_camtoggle ][0] = KEY_BACKSPACE;
//gamecontrol[gc_viewpoint ][1] = KEY_JOY1+3; // Y
gamecontrol[gc_pause ][1] = KEY_JOY1+6; // Back
gamecontrol[gc_systemmenu ][0] = KEY_JOY1+7; // Start
gamecontrol[gc_camtoggle ][1] = KEY_HAT1+0; // D-Pad Up
//gamecontrol[gc_screenshot ][1] = KEY_HAT1+1; // D-Pad Down
gamecontrol[gc_talkkey ][1] = KEY_HAT1+2; // D-Pad Left
gamecontrol[gc_scores ][1] = KEY_HAT1+3; // D-Pad Right
// Player 2 controls
gamecontrolbis[gc_aimforward ][0] = KEY_2HAT1+0;
gamecontrolbis[gc_aimbackward][0] = KEY_2HAT1+1;
gamecontrolbis[gc_turnleft ][0] = KEY_2HAT1+2;
gamecontrolbis[gc_turnright ][0] = KEY_2HAT1+3;
gamecontrolbis[gc_accelerate ][0] = KEY_2JOY1+0; // A
gamecontrolbis[gc_drift ][0] = KEY_2JOY1+1; // X
gamecontrolbis[gc_lookback ][0] = KEY_2JOY1+1; // X
gamecontrolbis[gc_brake ][0] = KEY_2JOY1+2; // B
gamecontrolbis[gc_fire ][0] = KEY_2JOY1+4; // LB
gamecontrolbis[gc_lookback ][0] = KEY_2JOY1+5; // RB
gamecontrolbis[gc_spectate ][0] = KEY_2JOY1+7; // Start
gamecontrolbis[gc_drift ][0] = KEY_2JOY1+5; // RB
// Player 3 controls
gamecontrol3[gc_aimforward ][0] = KEY_3HAT1+0;
gamecontrol3[gc_aimbackward][0] = KEY_3HAT1+1;
gamecontrol3[gc_turnleft ][0] = KEY_3HAT1+2;
gamecontrol3[gc_turnright ][0] = KEY_3HAT1+3;
gamecontrol3[gc_accelerate ][0] = KEY_3JOY1+0; // A
gamecontrol3[gc_drift ][0] = KEY_3JOY1+1; // X
gamecontrol3[gc_lookback ][0] = KEY_3JOY1+1; // X
gamecontrol3[gc_brake ][0] = KEY_3JOY1+2; // B
gamecontrol3[gc_fire ][0] = KEY_3JOY1+4; // LB
gamecontrol3[gc_lookback ][0] = KEY_3JOY1+5; // RB
gamecontrol3[gc_spectate ][0] = KEY_3JOY1+7; // Start
gamecontrol3[gc_drift ][0] = KEY_3JOY1+5; // RB
// Player 4 controls
gamecontrol4[gc_aimforward ][0] = KEY_4HAT1+0;
gamecontrol4[gc_aimbackward][0] = KEY_4HAT1+1;
gamecontrol4[gc_turnleft ][0] = KEY_4HAT1+2;
gamecontrol4[gc_turnright ][0] = KEY_4HAT1+3;
gamecontrol4[gc_accelerate ][0] = KEY_4JOY1+0; // A
gamecontrol4[gc_drift ][0] = KEY_4JOY1+1; // X
gamecontrol4[gc_lookback ][0] = KEY_4JOY1+1; // X
gamecontrol4[gc_brake ][0] = KEY_4JOY1+2; // B
gamecontrol4[gc_fire ][0] = KEY_4JOY1+4; // LB
gamecontrol4[gc_lookback ][0] = KEY_4JOY1+5; // RB
gamecontrol4[gc_spectate ][0] = KEY_4JOY1+7; // Start
gamecontrol4[gc_drift ][0] = KEY_4JOY1+5; // RB
}
//#endif

View file

@ -114,6 +114,7 @@ typedef enum
gc_scores,
gc_console,
gc_pause,
gc_systemmenu,
gc_custom1, // Lua scriptable
gc_custom2, // Lua scriptable
gc_custom3, // Lua scriptable

View file

@ -1236,7 +1236,7 @@ void K_RespawnChecker(player_t *player)
if (player->spectator)
return;
if (player->kartstuff[k_respawn] > 3)
if (player->kartstuff[k_respawn] > 1)
{
player->kartstuff[k_respawn]--;
player->mo->momz = 0;
@ -1274,26 +1274,39 @@ void K_RespawnChecker(player_t *player)
}
}
}
if (player->kartstuff[k_respawn] > 0 && player->kartstuff[k_respawn] <= 3)
else if (player->kartstuff[k_respawn] == 1)
{
if (!P_IsObjectOnGround(player->mo))
{
player->powers[pw_flashing] = 2;
// If you tried to boost while in the air,
// you lose your chance of boosting at all.
// Sal: That's stupid and prone to accidental usage.
// Let's rip off Mania instead, and turn this into a Drop Dash!
if (cmd->buttons & BT_ACCELERATE)
{
player->powers[pw_flashing] = 0;
player->kartstuff[k_respawn] = 0;
}
player->kartstuff[k_dropdash]++;
else
player->kartstuff[k_dropdash] = 0;
if (player->kartstuff[k_dropdash] == TICRATE/4)
S_StartSound(player->mo, sfx_ddash);
if ((player->kartstuff[k_dropdash] >= TICRATE/4)
&& (player->kartstuff[k_dropdash] & 1))
player->mo->colorized = true;
else
player->mo->colorized = false;
}
else
{
player->kartstuff[k_respawn]--;
// Quick! You only have three tics to boost!
if (cmd->buttons & BT_ACCELERATE)
K_DoSneaker(player, true);
if ((cmd->buttons & BT_ACCELERATE) && (player->kartstuff[k_dropdash] >= TICRATE/4))
{
S_StartSound(player->mo, sfx_s23c);
player->kartstuff[k_startboost] = 50;
}
player->mo->colorized = false;
player->kartstuff[k_dropdash] = 0;
player->kartstuff[k_respawn] = 0;
}
}
}
@ -1478,23 +1491,6 @@ static void K_GetKartBoostPower(player_t *player)
else if (player->kartstuff[k_bananadrag] > TICRATE)
boostpower = 4*boostpower/5;
if (player->kartstuff[k_growshrinktimer] > 0) // Grow
{
speedboost = max(speedboost, FRACUNIT/5); // + 20%
}
if (player->kartstuff[k_invincibilitytimer]) // Invincibility
{
speedboost = max(speedboost, 3*(FRACUNIT/8)); // + 37.5%
accelboost = max(accelboost, 3*FRACUNIT); // + 600%
}
if (player->kartstuff[k_driftboost]) // Drift Boost
{
speedboost = max(speedboost, FRACUNIT/4); // + 25%
accelboost = max(accelboost, 4*FRACUNIT); // + 400%
}
if (player->kartstuff[k_sneakertimer]) // Sneaker
{
switch (gamespeed)
@ -1512,6 +1508,29 @@ static void K_GetKartBoostPower(player_t *player)
accelboost = max(accelboost, 8*FRACUNIT); // + 800%
}
if (player->kartstuff[k_invincibilitytimer]) // Invincibility
{
speedboost = max(speedboost, 3*FRACUNIT/8); // + 37.5%
accelboost = max(accelboost, 3*FRACUNIT); // + 300%
}
if (player->kartstuff[k_growshrinktimer] > 0) // Grow
{
speedboost = max(speedboost, FRACUNIT/5); // + 20%
}
if (player->kartstuff[k_driftboost]) // Drift Boost
{
speedboost = max(speedboost, FRACUNIT/4); // + 25%
accelboost = max(accelboost, 4*FRACUNIT); // + 400%
}
if (player->kartstuff[k_startboost]) // Startup Boost
{
speedboost = max(speedboost, FRACUNIT/4); // + 25%
accelboost = max(accelboost, 6*FRACUNIT); // + 300%
}
// don't average them anymore, this would make a small boost and a high boost less useful
// just take the highest we want instead
@ -2713,9 +2732,10 @@ void K_DoSneaker(player_t *player, boolean doPFlag)
player->kartstuff[k_sneakertimer] = sneakertime;
if (doPFlag)
{
player->pflags |= PF_ATTACKDOWN;
K_PlayTauntSound(player->mo);
K_PlayTauntSound(player->mo);
}
K_GetKartBoostPower(player);
if (player->kartstuff[k_speedboost] > prevboost)
@ -3337,6 +3357,9 @@ void K_KartPlayerThink(player_t *player, ticcmd_t *cmd)
if (player->kartstuff[k_driftboost])
player->kartstuff[k_driftboost]--;
if (player->kartstuff[k_startboost])
player->kartstuff[k_startboost]--;
if (player->kartstuff[k_invincibilitytimer])
player->kartstuff[k_invincibilitytimer]--;
@ -4514,16 +4537,24 @@ void K_MoveKartPlayer(player_t *player, boolean onground)
// Get an instant boost!
else if (player->kartstuff[k_boostcharge] <= 50)
{
player->kartstuff[k_sneakertimer] = -((21*(player->kartstuff[k_boostcharge]*player->kartstuff[k_boostcharge]))/425)+131; // max time is 70, min time is 7; yay parabooolas
if (!player->kartstuff[k_floorboost] || player->kartstuff[k_floorboost] == 3)
player->kartstuff[k_startboost] = (50-player->kartstuff[k_boostcharge])+20;
if (player->kartstuff[k_boostcharge] <= 36)
{
if (player->kartstuff[k_sneakertimer] >= 70)
S_StartSound(player->mo, sfx_s25f); // Special sound for the perfect start boost!
else if (player->kartstuff[k_sneakertimer] >= sneakertime)
S_StartSound(player->mo, sfx_cdfm01); // Sneaker boost sound for big boost
else
S_StartSound(player->mo, sfx_s23c); // Drift boost sound for small boost
player->kartstuff[k_startboost] = 0;
K_DoSneaker(player, false);
player->kartstuff[k_sneakertimer] = 70; // PERFECT BOOST!!
if (!player->kartstuff[k_floorboost] || player->kartstuff[k_floorboost] == 3) // Let everyone hear this one
S_StartSound(player->mo, sfx_s25f);
}
else if ((!player->kartstuff[k_floorboost] || player->kartstuff[k_floorboost] == 3) && P_IsLocalPlayer(player))
{
if (player->kartstuff[k_boostcharge] <= 40)
S_StartSound(player->mo, sfx_cdfm01); // You were almost there!
else
S_StartSound(player->mo, sfx_s23c); // Nope, better luck next time.
}
}
// You overcharged your engine? Those things are expensive!!!
else if (player->kartstuff[k_boostcharge] > 50)
@ -4733,6 +4764,8 @@ void K_CheckSpectateStatus(void)
return;
if (numingame < 2 || leveltime < starttime || mapreset) // Allow if the match hasn't started yet
continue;
if (leveltime > 20*TICRATE) // DON'T allow if the match is 20 seconds in
return;
if (G_RaceGametype() && players[i].laps) // DON'T allow if the race is at 2 laps
return;
continue;
@ -5388,6 +5421,9 @@ static void K_drawKartItem(void)
case KITEM_SAD: localpatch = kp_sadface[offset]; break;
default: return;
}
if (stplyr->kartstuff[k_itemheld] && !(leveltime & 1))
localpatch = kp_nodraw;
}
}

View file

@ -1096,12 +1096,13 @@ static menuitem_t OP_MoveControlsMenu[] =
{IT_CONTROL, NULL, "Talk key", M_ChangeControl, gc_talkkey },
//{IT_CONTROL, NULL, "Team-Talk key", M_ChangeControl, gc_teamkey },
{IT_CONTROL, NULL, "Rankings/Scores", M_ChangeControl, gc_scores },
{IT_CONTROL, NULL, "Open/Close Menu (ESC)", M_ChangeControl, gc_systemmenu},
{IT_CONTROL, NULL, "Pause", M_ChangeControl, gc_pause },
{IT_CONTROL, NULL, "Console", M_ChangeControl, gc_console },
{IT_SUBMENU | IT_STRING, NULL, "Gamepad Options...", &OP_Joystick1Def, 112},
{IT_SUBMENU | IT_STRING, NULL, "Spectator Controls...", &OP_SpectateControlsDef, 120},
{IT_SUBMENU | IT_STRING, NULL, "Custom Lua Actions...", &OP_CustomControlsDef, 128},
{IT_SUBMENU | IT_STRING, NULL, "Gamepad Options...", &OP_Joystick1Def, 120},
{IT_SUBMENU | IT_STRING, NULL, "Spectator Controls...", &OP_SpectateControlsDef, 128},
{IT_SUBMENU | IT_STRING, NULL, "Custom Lua Actions...", &OP_CustomControlsDef, 136},
};
static menuitem_t OP_SpectateControlsMenu[] =
@ -2476,11 +2477,14 @@ boolean M_Responder(event_t *ev)
if (ch == -1)
return false;
else if (ch == gamecontrol[gc_systemmenu][0]) // allow remappable ESC key
ch = KEY_ESCAPE;
// F-Keys
if (!menuactive)
{
noFurtherInput = true;
switch (ch)
{
case KEY_F1: // Help key

View file

@ -7022,7 +7022,15 @@ void P_MobjThinker(mobj_t *mobj)
break;
}
mobj->tracer->flags2 &= ~MF2_DONTDRAW;
if (mobj->target->player->kartstuff[k_itemheld])
{
if (leveltime & 1)
mobj->tracer->flags2 &= ~MF2_DONTDRAW;
else
mobj->tracer->flags2 |= MF2_DONTDRAW;
}
else
mobj->tracer->flags2 &= ~MF2_DONTDRAW;
}
else
{

View file

@ -8394,8 +8394,8 @@ boolean P_MoveChaseCamera(player_t *player, camera_t *thiscam, boolean resetcall
// SRB2Kart: set camera panning
if (player->kartstuff[k_drift] != 0)
{
fixed_t panmax = (camdist/5);
pan = min(player->kartstuff[k_driftcharge]/2, K_GetKartDriftSparkValue(player)) * panmax / K_GetKartDriftSparkValue(player);
fixed_t panmax = (dist/5);
pan = FixedDiv(FixedMul(min((fixed_t)player->kartstuff[k_driftcharge], K_GetKartDriftSparkValue(player)), panmax), K_GetKartDriftSparkValue(player));
if (pan > panmax)
pan = panmax;
if (player->kartstuff[k_drift] < 0)
@ -9285,7 +9285,7 @@ void P_PlayerThink(player_t *player)
#if 1
// "Blur" a bit when you have speed shoes and are going fast enough
if ((player->powers[pw_super] || player->powers[pw_sneakers]
|| player->kartstuff[k_driftboost] || player->kartstuff[k_sneakertimer]) && !player->kartstuff[k_invincibilitytimer] // SRB2kart
|| player->kartstuff[k_driftboost] || player->kartstuff[k_sneakertimer] || player->kartstuff[k_startboost]) && !player->kartstuff[k_invincibilitytimer] // SRB2kart
&& (player->speed + abs(player->mo->momz)) > FixedMul(20*FRACUNIT,player->mo->scale))
{
mobj_t *gmobj = P_SpawnGhostMobj(player->mo);
@ -9434,6 +9434,7 @@ void P_PlayerThink(player_t *player)
if (!(player->pflags & PF_NIGHTSMODE
|| player->kartstuff[k_hyudorotimer] // SRB2kart - fixes Hyudoro not flashing when it should.
|| player->kartstuff[k_growshrinktimer] > 0 // Grow doesn't flash either.
|| player->kartstuff[k_respawn] // Respawn timer (for drop dash effect)
|| (G_BattleGametype() && player->kartstuff[k_bumper] <= 0 && player->kartstuff[k_comebacktimer])
|| leveltime < starttime)) // Level intro
{

View file

@ -811,6 +811,7 @@ sfxinfo_t S_sfx[NUMSFX] =
{"noooo1", false, 64, 0, -1, NULL, 0, -1, -1, LUMPERROR},
{"noooo2", false, 64, 0, -1, NULL, 0, -1, -1, LUMPERROR},
{"hogbom", false, 110, 8, -1, NULL, 0, -1, -1, LUMPERROR},
{"ddash", false, 64, 0, -1, NULL, 0, -1, -1, LUMPERROR},
{"dbgsal", false, 110, 8, -1, NULL, 0, -1, -1, LUMPERROR},
// SRB2kart - Skin sounds

View file

@ -883,6 +883,7 @@ typedef enum
sfx_noooo1,
sfx_noooo2,
sfx_hogbom,
sfx_ddash,
sfx_dbgsal,
sfx_kwin,

View file

@ -769,6 +769,24 @@ static size_t W_RawReadLumpHeader(UINT16 wad, UINT16 lump, void *dest, size_t si
fseek(handle, (long)(l->position + offset), SEEK_SET);
bytesread = fread(dest, 1, size, handle);
#if 1 // we're fucking sick of this
if (bytesread < 67) // http://garethrees.org/2007/11/14/pngcrush/
return bytesread;
#define sigcheck ((UINT8 *)dest)
if (sigcheck[0] == 0x89
&& sigcheck[1] == 0x50
&& sigcheck[2] == 0x4e
&& sigcheck[3] == 0x47
&& sigcheck[4] == 0x0d
&& sigcheck[5] == 0x0a
&& sigcheck[6] == 0x1a
&& sigcheck[7] == 0x0a)
I_Error("W_Wad: Tried to cache a .PNG - have you tried converting to Doom or Flat (raw) image formats?");
#undef sigcheck
#endif
return bytesread;
}