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Remove an #ifdef here
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1 changed files with 7 additions and 7 deletions
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@ -790,10 +790,6 @@ void P_SlopeLaunch(mobj_t *mo)
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{
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if (!(mo->standingslope->flags & SL_NOPHYSICS)) // If there's physics, time for launching.
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{
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#ifdef GROWNEVERMISSES
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const fixed_t xyscale = mapheaderinfo[gamemap-1]->mobj_scale + (mapheaderinfo[gamemap-1]->mobj_scale - mo->scale);
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const fixed_t zscale = mapheaderinfo[gamemap-1]->mobj_scale + (mapheaderinfo[gamemap-1]->mobj_scale - mo->scale);
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#endif
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// Double the pre-rotation Z, then halve the post-rotation Z. This reduces the
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// vertical launch given from slopes while increasing the horizontal launch
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// given. Good for SRB2's gravity and horizontal speeds.
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@ -804,9 +800,13 @@ void P_SlopeLaunch(mobj_t *mo)
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P_QuantizeMomentumToSlope(&slopemom, mo->standingslope);
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#ifdef GROWNEVERMISSES
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mo->momx = FixedMul(slopemom.x, xyscale);
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mo->momy = FixedMul(slopemom.y, xyscale);
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mo->momz = FixedMul(slopemom.z, zscale);
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{
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const fixed_t xyscale = mapheaderinfo[gamemap-1]->mobj_scale + (mapheaderinfo[gamemap-1]->mobj_scale - mo->scale);
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const fixed_t zscale = mapheaderinfo[gamemap-1]->mobj_scale + (mapheaderinfo[gamemap-1]->mobj_scale - mo->scale);
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mo->momx = FixedMul(slopemom.x, xyscale);
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mo->momy = FixedMul(slopemom.y, xyscale);
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mo->momz = FixedMul(slopemom.z, zscale);
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}
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#else
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mo->momx = slopemom.x;
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mo->momy = slopemom.y;
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