Merge branch 'master' of https://git.magicalgirl.moe/KartKrew/Kart.git into thundershield-hell

# Conflicts:
#	src/info.c
#	src/info.h
#	src/sounds.c
#	src/sounds.h
This commit is contained in:
toaster 2018-09-23 23:07:16 +01:00
commit c0a16be662
62 changed files with 3517 additions and 1373 deletions

View file

@ -28,6 +28,7 @@
#include "byteptr.h"
#include "p_saveg.h"
#include "g_game.h" // for player_names
#include "m_cond.h" // for encore mode
#include "d_netcmd.h"
#include "hu_stuff.h"
#include "p_setup.h"
@ -1370,6 +1371,12 @@ static void CV_SetCVar(consvar_t *var, const char *value, boolean stealth)
return;
}
if (var == &cv_kartencore && !M_SecretUnlocked(SECRET_ENCORE))
{
CONS_Printf(M_GetText("You haven't unlocked Encore Mode yet!\n"));
return;
}
// Only add to netcmd buffer if in a netgame, otherwise, just change it.
if (netgame || multiplayer)
{
@ -1472,14 +1479,12 @@ void CV_AddValue(consvar_t *var, INT32 increment)
{
if(increment > 0) // Going up!
{
newvalue++;
if (newvalue == NUMMAPS)
newvalue = 0;
if (++newvalue == NUMMAPS)
newvalue = -1;
}
else // Going down!
{
newvalue--;
if (newvalue == -1)
if (--newvalue == -2)
newvalue = NUMMAPS-1;
}

View file

@ -33,6 +33,7 @@
#include "i_system.h"
#include "d_main.h"
#include "m_menu.h"
#include "filesrch.h"
#ifdef _WINDOWS
#include "win32/win_main.h"
@ -150,6 +151,13 @@ static CV_PossibleValue_t menuhighlight_cons_t[] =
{V_GRAYMAP, "Always gray"},
{V_ORANGEMAP, "Always orange"},
{V_SKYMAP, "Always sky-blue"},
{V_GOLDMAP, "Always gold"},
{V_LAVENDERMAP, "Always lavender"},
{V_TEAMAP, "Always tea-green"},
{V_STEELMAP, "Always steel"},
{V_PINKMAP, "Always pink"},
{V_TEALMAP, "Always teal"},
{V_PEACHMAP, "Always peach"},
{0, NULL}
};
consvar_t cons_menuhighlight = {"menuhighlight", "Game type", CV_SAVE, menuhighlight_cons_t, NULL, 0, NULL, NULL, 0, 0, NULL};
@ -239,11 +247,6 @@ static void CONS_Bind_f(void)
// CONSOLE SETUP
//======================================================================
// Font colormap colors
// TODO: This could probably be improved somehow...
// These colormaps are 99% identical, with just a few changed bytes
UINT8 *yellowmap, *purplemap, *greenmap, *bluemap, *graymap, *redmap, *orangemap, *skymap;
// Console BG color
UINT8 *consolebgmap = NULL;
@ -284,37 +287,57 @@ static void CONS_backcolor_Change(void)
CON_SetupBackColormap();
}
// Font colormap colors
// TODO: This could probably be improved somehow...
// These colormaps are 99% identical, with just a few changed bytes
UINT8 *yellowmap, *purplemap, *greenmap, *bluemap, *graymap, *redmap, *orangemap,\
*skymap, *goldmap, *lavendermap, *teamap, *steelmap, *pinkmap, *tealmap, *peachmap;
static void CON_SetupColormaps(void)
{
INT32 i;
UINT8 *memorysrc = (UINT8 *)Z_Malloc((256*8), PU_STATIC, NULL);
UINT8 *memorysrc = (UINT8 *)Z_Malloc((256*15), PU_STATIC, NULL);
purplemap = memorysrc;
yellowmap = (purplemap+256);
greenmap = (yellowmap+256);
bluemap = (greenmap+256);
redmap = (bluemap+256);
graymap = (redmap+256);
orangemap = (graymap+256);
skymap = (orangemap+256);
purplemap = memorysrc;
yellowmap = (purplemap+256);
greenmap = (yellowmap+256);
bluemap = (greenmap+256);
redmap = (bluemap+256);
graymap = (redmap+256);
orangemap = (graymap+256);
skymap = (orangemap+256);
lavendermap = (skymap+256);
goldmap = (lavendermap+256);
teamap = (goldmap+256);
steelmap = (teamap+256);
pinkmap = (steelmap+256);
tealmap = (pinkmap+256);
peachmap = (tealmap+256);
// setup the other colormaps, for console text
// these don't need to be aligned, unless you convert the
// V_DrawMappedPatch() into optimised asm.
for (i = 0; i < (256*8); i++, ++memorysrc)
for (i = 0; i < (256*15); i++, ++memorysrc)
*memorysrc = (UINT8)(i & 0xFF); // remap each color to itself...
// SRB2Kart: Different console font, new colors
purplemap[120] = (UINT8)194;
yellowmap[120] = (UINT8)103;
greenmap[120] = (UINT8)162;
bluemap[120] = (UINT8)228;
graymap[120] = (UINT8)10;
redmap[120] = (UINT8)126; // battle
orangemap[120] = (UINT8)85; // record attack
skymap[120] = (UINT8)214; // race
purplemap[120] = (UINT8)194;
yellowmap[120] = (UINT8)103;
greenmap[120] = (UINT8)162;
bluemap[120] = (UINT8)228;
redmap[120] = (UINT8)126; // battle
graymap[120] = (UINT8)10;
orangemap[120] = (UINT8)85; // record attack
skymap[120] = (UINT8)214; // race
lavendermap[120] = (UINT8)248;
goldmap[120] = (UINT8)114;
teamap[120] = (UINT8)177;
steelmap[120] = (UINT8)201;
pinkmap[120] = (UINT8)124;
tealmap[120] = (UINT8)220;
peachmap[120] = (UINT8)69; // nice
// Init back colormap
CON_SetupBackColormap();
@ -1281,12 +1304,15 @@ void CONS_Alert(alerttype_t level, const char *fmt, ...)
switch (level)
{
case CONS_NOTICE:
// no notice for notices, hehe
CONS_Printf("\x83" "%s" "\x80 ", M_GetText("NOTICE:"));
break;
case CONS_WARNING:
refreshdirmenu |= REFRESHDIR_WARNING;
CONS_Printf("\x82" "%s" "\x80 ", M_GetText("WARNING:"));
break;
case CONS_ERROR:
refreshdirmenu |= REFRESHDIR_ERROR;
CONS_Printf("\x85" "%s" "\x80 ", M_GetText("ERROR:"));
break;
}

View file

@ -38,7 +38,8 @@ extern UINT32 con_scalefactor; // console text scale factor
extern consvar_t cons_backcolor, cons_menuhighlight;
extern UINT8 *yellowmap, *purplemap, *greenmap, *bluemap, *graymap, *redmap, *orangemap, *skymap;
extern UINT8 *yellowmap, *purplemap, *greenmap, *bluemap, *graymap, *redmap, *orangemap,\
*skymap, *goldmap, *lavendermap, *teamap, *steelmap, *pinkmap, *tealmap, *peachmap;
// Console bg color (auto updated to match)
extern UINT8 *consolebgmap;

View file

@ -4758,7 +4758,7 @@ void TryRunTics(tic_t realtics)
{
COM_BufExecute();
if (mapchangepending)
D_MapChange(-1, 0, ultimatemode, false, 2, false, fromlevelselect); // finish the map change
D_MapChange(-1, 0, encoremode, false, 2, false, fromlevelselect); // finish the map change
}
NetUpdate();

View file

@ -343,6 +343,7 @@ typedef struct
} ATTRPACK clientconfig_pak;
#define MAXSERVERNAME 32
#define MAXFILENEEDED 915
// This packet is too large
typedef struct
{
@ -364,7 +365,7 @@ typedef struct
unsigned char mapmd5[16];
UINT8 actnum;
UINT8 iszone;
UINT8 fileneeded[915]; // is filled with writexxx (byteptr.h)
UINT8 fileneeded[MAXFILENEEDED]; // is filled with writexxx (byteptr.h)
} ATTRPACK serverinfo_pak;
typedef struct

View file

@ -74,6 +74,7 @@ int snprintf(char *str, size_t n, const char *fmt, ...);
#include "m_cond.h" // condition initialization
#include "fastcmp.h"
#include "keys.h"
#include "filesrch.h" // refreshdirmenu, mainwadstally
#ifdef CMAKECONFIG
#include "config.h"
@ -322,7 +323,7 @@ static void D_Display(void)
if (wipegamestate == GS_LEVEL && rendermode != render_none)
{
V_SetPaletteLump("PLAYPAL"); // Reset the palette
R_ReInitColormaps(0);
R_ReInitColormaps(0, LUMPERROR);
}
F_WipeStartScreen();
@ -681,6 +682,8 @@ void D_SRB2Loop(void)
realtics = entertic - oldentertics;
oldentertics = entertic;
refreshdirmenu = 0; // not sure where to put this, here as good as any?
#ifdef DEBUGFILE
if (!realtics)
if (debugload)
@ -954,43 +957,29 @@ static void IdentifyVersion(void)
D_AddFile(va(pandf,srb2waddir,"patch.dta"));
#endif
#define MUSICTEST(str) \
{\
const char *musicpath = va(pandf,srb2waddir,str);\
int ms = W_VerifyNMUSlumps(musicpath); \
if (ms == 1) \
D_AddFile(musicpath); \
else if (ms == 0) \
I_Error("File "str" has been modified with non-music/sound lumps"); \
}
// SRB2kart - Add graphics (temp) // The command for md5 checks is "W_VerifyFileMD5" - looks for ASSET_HASH_SRB2_SRB in config.h.in
D_AddFile(va(pandf,srb2waddir,"gfx.kart"));
D_AddFile(va(pandf,srb2waddir,"chars.kart"));
D_AddFile(va(pandf,srb2waddir,"maps.kart"));
D_AddFile(va(pandf,srb2waddir,"sounds.kart"));
//D_AddFile(va(pandf,srb2waddir,"sounds.kart"));
MUSICTEST("sounds.kart")
#ifdef USE_PATCH_KART
D_AddFile(va(pandf,srb2waddir,"patch.kart"));
#endif
#if !defined (HAVE_SDL) || defined (HAVE_MIXER)
{
#if defined (DC) && 0
const char *musicfile = "music_dc.dta";
#else
const char *musicfile = "music.dta";
#endif
const char *kmusicfile;
const char *musicpath = va(pandf,srb2waddir,musicfile);
const char *kmusicpath;
int ms = W_VerifyNMUSlumps(musicpath); // Don't forget the music!
int kms;
if (ms == 1)
D_AddFile(musicpath);
else if (ms == 0)
I_Error("File %s has been modified with non-music lumps",musicfile);
kmusicfile = "music.kart";
kmusicpath = va(pandf,srb2waddir,kmusicfile);
kms = W_VerifyNMUSlumps(kmusicpath); // kill me now
if (kms == 1)
D_AddFile(kmusicpath);
else if (kms == 0)
I_Error("File %s has been modified with non-music lumps",kmusicfile);
}
#endif
MUSICTEST("music.dta")
MUSICTEST("music.kart")
}
/* ======================================================================== */
@ -1250,26 +1239,43 @@ void D_SRB2Main(void)
#endif
D_CleanFile();
mainwads = 0;
#ifndef DEVELOP // md5s last updated 12/14/14
// Check MD5s of autoloaded files
mainwads = 0;
W_VerifyFileMD5(mainwads, ASSET_HASH_SRB2_SRB); mainwads++; // srb2.srb/srb2.wad
W_VerifyFileMD5(mainwads, ASSET_HASH_SRB2_SRB); // srb2.srb/srb2.wad
#ifdef USE_PATCH_DTA
W_VerifyFileMD5(mainwads, ASSET_HASH_PATCH_DTA); mainwads++; // patch.dta
mainwads++; W_VerifyFileMD5(mainwads, ASSET_HASH_PATCH_DTA); // patch.dta
#endif
W_VerifyFileMD5(mainwads, ASSET_HASH_GFX_KART); mainwads++; // gfx.kart
W_VerifyFileMD5(mainwads, ASSET_HASH_CHARS_KART); mainwads++; // chars.kart
W_VerifyFileMD5(mainwads, ASSET_HASH_MAPS_KART); mainwads++; // maps.kart
//W_VerifyFileMD5(mainwads, ASSET_HASH_SOUNDS_KART); mainwads++; // sounds.kart - doesn't trigger modifiedgame, doesn't need an MD5...?
mainwads++; W_VerifyFileMD5(mainwads, ASSET_HASH_GFX_KART); // gfx.kart
mainwads++; W_VerifyFileMD5(mainwads, ASSET_HASH_CHARS_KART); // chars.kart
mainwads++; W_VerifyFileMD5(mainwads, ASSET_HASH_MAPS_KART); // maps.kart
mainwads++; //W_VerifyFileMD5(5, ASSET_HASH_SOUNDS_KART); -- sounds.kart - doesn't trigger modifiedgame, doesn't need an MD5...?
#ifdef USE_PATCH_KART
W_VerifyFileMD5(mainwads, ASSET_HASH_PATCH_KART); mainwads++; // patch.kart
mainwads++; W_VerifyFileMD5(mainwads, ASSET_HASH_PATCH_KART); // patch.kart
#endif
// don't check music.dta because people like to modify it, and it doesn't matter if they do
mainwads++; // music.dta
mainwads++; // music.kart
// don't check music.dta or kart because people like to modify it, and it doesn't matter if they do
// ...except it does if they slip maps in there, and that's what W_VerifyNMUSlumps is for.
#else
#ifdef USE_PATCH_DTA
mainwads++; // patch.dta
#endif
mainwads++; // gfx.kart
mainwads++; // chars.kart
mainwads++; // maps.kart
mainwads++; // sounds.kart
#ifdef USE_PATCH_KART
mainwads++; // patch.kart
#endif
mainwads++; // music.dta
mainwads++; // music.kart
#endif //ifndef DEVELOP
mainwadstally = packetsizetally;
cht_Init();
//---------------------------------------------------- READY SCREEN
@ -1490,7 +1496,7 @@ void D_SRB2Main(void)
else if (!dedicated && M_MapLocked(pstartmap))
I_Error("You need to unlock this level before you can warp to it!\n");
else
D_MapChange(pstartmap, gametype, ultimatemode, true, 0, false, false);
D_MapChange(pstartmap, gametype, (boolean)cv_kartencore.value, true, 0, false, false);
}
}
else if (M_CheckParm("-skipintro"))

View file

@ -38,6 +38,7 @@
#include "d_main.h"
#include "m_random.h"
#include "f_finale.h"
#include "filesrch.h"
#include "mserv.h"
#include "md5.h"
#include "z_zone.h"
@ -112,7 +113,7 @@ static void SoundTest_OnChange(void);
static void BaseNumLaps_OnChange(void);
static void KartFrantic_OnChange(void);
static void KartSpeed_OnChange(void);
static void KartMirror_OnChange(void);
static void KartEncore_OnChange(void);
static void KartComeback_OnChange(void);
static void KartEliminateLast_OnChange(void);
@ -354,7 +355,9 @@ static CV_PossibleValue_t kartbumpers_cons_t[] = {{1, "MIN"}, {12, "MAX"}, {0, N
consvar_t cv_kartbumpers = {"kartbumpers", "3", CV_NETVAR|CV_CHEAT, kartbumpers_cons_t, NULL, 0, NULL, NULL, 0, 0, NULL};
consvar_t cv_kartfrantic = {"kartfrantic", "Off", CV_NETVAR|CV_CHEAT|CV_CALL|CV_NOINIT, CV_OnOff, KartFrantic_OnChange, 0, NULL, NULL, 0, 0, NULL};
consvar_t cv_kartcomeback = {"kartcomeback", "On", CV_NETVAR|CV_CHEAT|CV_CALL|CV_NOINIT, CV_OnOff, KartComeback_OnChange, 0, NULL, NULL, 0, 0, NULL};
consvar_t cv_kartmirror = {"kartmirror", "Off", CV_NETVAR|CV_CHEAT|CV_CALL|CV_NOINIT, CV_OnOff, KartMirror_OnChange, 0, NULL, NULL, 0, 0, NULL};
consvar_t cv_kartencore = {"kartencore", "Off", CV_NETVAR|CV_CALL|CV_NOINIT, CV_OnOff, KartEncore_OnChange, 0, NULL, NULL, 0, 0, NULL};
static CV_PossibleValue_t kartvoterulechanges_cons_t[] = {{0, "Never"}, {1, "Sometimes"}, {2, "Frequent"}, {3, "Always"}, {0, NULL}};
consvar_t cv_kartvoterulechanges = {"kartvoterulechanges", "Sometimes", CV_NETVAR, kartvoterulechanges_cons_t, NULL, 0, NULL, NULL, 0, 0, NULL};
static CV_PossibleValue_t kartspeedometer_cons_t[] = {{0, "Off"}, {1, "Kilometers"}, {2, "Miles"}, {3, "Fracunits"}, {0, NULL}};
consvar_t cv_kartspeedometer = {"kartdisplayspeed", "Off", CV_SAVE, kartspeedometer_cons_t, NULL, 0, NULL, NULL, 0, 0, NULL}; // use tics in display
static CV_PossibleValue_t kartvoices_cons_t[] = {{0, "Never"}, {1, "Tasteful"}, {2, "Meme"}, {0, NULL}};
@ -369,6 +372,7 @@ static CV_PossibleValue_t kartdebugamount_cons_t[] = {{1, "MIN"}, {255, "MAX"},
consvar_t cv_kartdebugamount = {"kartdebugamount", "1", CV_NETVAR|CV_CHEAT, kartdebugamount_cons_t, NULL, 0, NULL, NULL, 0, 0, NULL};
consvar_t cv_kartdebugshrink = {"kartdebugshrink", "Off", CV_NETVAR|CV_CHEAT, CV_OnOff, NULL, 0, NULL, NULL, 0, 0, NULL};
consvar_t cv_kartdebugdistribution = {"kartdebugdistribution", "Off", CV_NETVAR|CV_CHEAT, CV_OnOff, NULL, 0, NULL, NULL, 0, 0, NULL};
consvar_t cv_kartdebughuddrop = {"kartdebughuddrop", "Off", CV_NETVAR|CV_CHEAT, CV_OnOff, NULL, 0, NULL, NULL, 0, 0, NULL};
consvar_t cv_kartdebugcheckpoint = {"kartdebugcheckpoint", "Off", 0, CV_OnOff, NULL, 0, NULL, NULL, 0, 0, NULL};
@ -450,6 +454,7 @@ consvar_t cv_sleep = {"cpusleep", "-1", CV_SAVE, sleeping_cons_t, NULL, -1, NULL
INT16 gametype = GT_RACE; // SRB2kart
boolean forceresetplayers = false;
boolean deferencoremode = false;
UINT8 splitscreen = 0;
boolean circuitmap = true; // SRB2kart
INT32 adminplayers[MAXPLAYERS];
@ -828,6 +833,14 @@ void D_RegisterClientCommands(void)
CV_RegisterVar(&cv_driftaxis3);
CV_RegisterVar(&cv_driftaxis4);
// filesrch.c
CV_RegisterVar(&cv_addons_option);
CV_RegisterVar(&cv_addons_folder);
CV_RegisterVar(&cv_addons_md5);
CV_RegisterVar(&cv_addons_showall);
CV_RegisterVar(&cv_addons_search_type);
CV_RegisterVar(&cv_addons_search_case);
// WARNING: the order is important when initialising mouse2
// we need the mouse2port
CV_RegisterVar(&cv_mouse2port);
@ -1876,7 +1889,7 @@ INT32 mapchangepending = 0;
*
* \param mapnum Map number to change to.
* \param gametype Gametype to switch to.
* \param pultmode Is this 'Ultimate Mode'?
* \param pencoremode Is this 'Encore Mode'?
* \param resetplayers 1 to reset player scores and lives and such, 0 not to.
* \param delay Determines how the function will be executed: 0 to do
* it all right now (must not be done from a menu), 1 to
@ -1885,18 +1898,16 @@ INT32 mapchangepending = 0;
* \sa D_GameTypeChanged, Command_Map_f
* \author Graue <graue@oceanbase.org>
*/
void D_MapChange(INT32 mapnum, INT32 newgametype, boolean pultmode, boolean resetplayers, INT32 delay, boolean skipprecutscene, boolean FLS)
void D_MapChange(INT32 mapnum, INT32 newgametype, boolean pencoremode, boolean resetplayers, INT32 delay, boolean skipprecutscene, boolean FLS)
{
static char buf[2+MAX_WADPATH+1+4];
static char *buf_p = buf;
forceresetplayers = false;
// The supplied data are assumed to be good.
I_Assert(delay >= 0 && delay <= 2);
CONS_Debug(DBG_GAMELOGIC, "Map change: mapnum=%d gametype=%d ultmode=%d resetplayers=%d delay=%d skipprecutscene=%d\n",
mapnum, newgametype, pultmode, resetplayers, delay, skipprecutscene);
CONS_Debug(DBG_GAMELOGIC, "Map change: mapnum=%d gametype=%d encoremode=%d resetplayers=%d delay=%d skipprecutscene=%d\n",
mapnum, newgametype, pencoremode, resetplayers, delay, skipprecutscene);
if (netgame || multiplayer)
FLS = false;
@ -1909,7 +1920,7 @@ void D_MapChange(INT32 mapnum, INT32 newgametype, boolean pultmode, boolean rese
I_Assert(W_CheckNumForName(mapname) != LUMPERROR);
buf_p = buf;
if (pultmode)
if (pencoremode)
flags |= 1;
if (!resetplayers)
flags |= 1<<1;
@ -1977,8 +1988,12 @@ void D_SetupVote(void)
INT32 i;
UINT8 secondgt = G_SometimesGetDifferentGametype();
WRITEUINT8(p, gametype);
if (cv_kartencore.value && G_RaceGametype())
WRITEUINT8(p, (gametype|0x80));
else
WRITEUINT8(p, gametype);
WRITEUINT8(p, secondgt);
secondgt &= ~0x80;
for (i = 0; i < 5; i++)
{
@ -2113,10 +2128,6 @@ static void Command_Map_f(void)
return;
}
// Ultimate Mode only in SP via menu
if (netgame || multiplayer)
ultimatemode = false;
// new gametype value
// use current one by default
i = COM_CheckParm("-gametype");
@ -2181,7 +2192,7 @@ static void Command_Map_f(void)
}
fromlevelselect = false;
D_MapChange(newmapnum, newgametype, false, newresetplayers, 0, false, false);
D_MapChange(newmapnum, newgametype, (boolean)cv_kartencore.value, newresetplayers, 0, false, false);
}
/** Receives a map command and changes the map.
@ -2197,6 +2208,9 @@ static void Got_Mapcmd(UINT8 **cp, INT32 playernum)
UINT8 flags;
INT32 resetplayer = 1, lastgametype;
UINT8 skipprecutscene, FLS;
boolean pencoremode;
forceresetplayers = deferencoremode = false;
if (playernum != serverplayer && !IsPlayerAdmin(playernum))
{
@ -2217,9 +2231,7 @@ static void Got_Mapcmd(UINT8 **cp, INT32 playernum)
flags = READUINT8(*cp);
ultimatemode = ((flags & 1) != 0);
if (netgame || multiplayer)
ultimatemode = false;
pencoremode = ((flags & 1) != 0);
resetplayer = ((flags & (1<<1)) == 0);
@ -2229,6 +2241,9 @@ static void Got_Mapcmd(UINT8 **cp, INT32 playernum)
if (gametype != lastgametype)
D_GameTypeChanged(lastgametype); // emulate consvar_t behavior for gametype
if (!G_RaceGametype())
pencoremode = false;
skipprecutscene = ((flags & (1<<2)) != 0);
FLS = ((flags & (1<<3)) != 0);
@ -2260,7 +2275,7 @@ static void Got_Mapcmd(UINT8 **cp, INT32 playernum)
LUAh_MapChange();
#endif
G_InitNew(ultimatemode, mapname, resetplayer, skipprecutscene);
G_InitNew(pencoremode, mapname, resetplayer, skipprecutscene);
if (demoplayback && !timingdemo)
precache = true;
CON_ToggleOff();
@ -3753,25 +3768,12 @@ static void Command_Addfile(void)
break;
++p;
// check total packet size and no of files currently loaded
// See W_LoadWadFile in w_wad.c
if ((numwadfiles >= MAX_WADFILES)
|| ((packetsizetally + nameonlylength(fn) + 22) > MAXFILENEEDED*sizeof(UINT8)))
{
size_t packetsize = 0;
serverinfo_pak *dummycheck = NULL;
// Shut the compiler up.
(void)dummycheck;
// See W_LoadWadFile in w_wad.c
for (i = 0; i < numwadfiles; i++)
packetsize += nameonlylength(wadfiles[i]->filename) + 22;
packetsize += nameonlylength(fn) + 22;
if ((numwadfiles >= MAX_WADFILES)
|| (packetsize > sizeof(dummycheck->fileneeded)))
{
CONS_Alert(CONS_ERROR, M_GetText("Too many files loaded to add %s\n"), fn);
return;
}
CONS_Alert(CONS_ERROR, M_GetText("Too many files loaded to add %s\n"), fn);
return;
}
WRITESTRINGN(buf_p,p,240);
@ -3857,11 +3859,6 @@ static void Got_RequestAddfilecmd(UINT8 **cp, INT32 playernum)
boolean kick = false;
boolean toomany = false;
INT32 i,j;
size_t packetsize = 0;
serverinfo_pak *dummycheck = NULL;
// Shut the compiler up.
(void)dummycheck;
READSTRINGN(*cp, filename, 240);
READMEM(*cp, md5sum, 16);
@ -3888,13 +3885,8 @@ static void Got_RequestAddfilecmd(UINT8 **cp, INT32 playernum)
}
// See W_LoadWadFile in w_wad.c
for (i = 0; i < numwadfiles; i++)
packetsize += nameonlylength(wadfiles[i]->filename) + 22;
packetsize += nameonlylength(filename) + 22;
if ((numwadfiles >= MAX_WADFILES)
|| (packetsize > sizeof(dummycheck->fileneeded)))
|| ((packetsizetally + nameonlylength(filename) + 22) > MAXFILENEEDED*sizeof(UINT8)))
toomany = true;
else
ncs = findfile(filename,md5sum,true);
@ -4063,6 +4055,9 @@ static void Command_Playintro_f(void)
if (netgame)
return;
if (dirmenu)
closefilemenu(true);
F_StartIntro();
}
@ -4772,6 +4767,9 @@ void Command_ExitGame_f(void)
cv_debug = 0;
emeralds = 0;
if (dirmenu)
closefilemenu(true);
if (!modeattacking)
D_StartTitle();
}
@ -5247,17 +5245,14 @@ static void KartSpeed_OnChange(void)
}
}
static void KartMirror_OnChange(void)
static void KartEncore_OnChange(void)
{
if (G_RaceGametype())
{
if ((boolean)cv_kartmirror.value != mirrormode && gamestate == GS_LEVEL /*&& leveltime > starttime*/)
CONS_Printf(M_GetText("Mirrored tracks will be turned %s next round.\n"), cv_kartmirror.value ? M_GetText("on") : M_GetText("off"));
if ((boolean)cv_kartencore.value != encoremode && gamestate == GS_LEVEL /*&& leveltime > starttime*/)
CONS_Printf(M_GetText("Encore Mode will be turned %s next round.\n"), cv_kartencore.value ? M_GetText("on") : M_GetText("off"));
else
{
CONS_Printf(M_GetText("Mirrored tracks has been turned %s.\n"), cv_kartmirror.value ? M_GetText("on") : M_GetText("off"));
mirrormode = (boolean)cv_kartmirror.value;
}
CONS_Printf(M_GetText("Encore Mode has been turned %s.\n"), cv_kartencore.value ? M_GetText("on") : M_GetText("off"));
}
}

View file

@ -124,7 +124,8 @@ extern consvar_t cv_kartspeed;
extern consvar_t cv_kartbumpers;
extern consvar_t cv_kartfrantic;
extern consvar_t cv_kartcomeback;
extern consvar_t cv_kartmirror;
extern consvar_t cv_kartencore;
extern consvar_t cv_kartvoterulechanges;
extern consvar_t cv_kartspeedometer;
extern consvar_t cv_kartvoices;
@ -132,7 +133,7 @@ extern consvar_t cv_karteliminatelast;
extern consvar_t cv_votetime;
extern consvar_t cv_kartdebugitem, cv_kartdebugamount, cv_kartdebugshrink, cv_kartdebugdistribution;
extern consvar_t cv_kartdebugitem, cv_kartdebugamount, cv_kartdebugshrink, cv_kartdebugdistribution, cv_kartdebughuddrop;
extern consvar_t cv_kartdebugcheckpoint;
extern consvar_t cv_itemfinder;
@ -252,7 +253,7 @@ void D_SendPlayerConfig(void);
void Command_ExitGame_f(void);
void Command_Retry_f(void);
void D_GameTypeChanged(INT32 lastgametype); // not a real _OnChange function anymore
void D_MapChange(INT32 pmapnum, INT32 pgametype, boolean pultmode, boolean presetplayers, INT32 pdelay, boolean pskipprecutscene, boolean pfromlevelselect);
void D_MapChange(INT32 pmapnum, INT32 pgametype, boolean pencoremode, boolean presetplayers, INT32 pdelay, boolean pskipprecutscene, boolean pfromlevelselect);
void D_SetupVote(void);
void D_ModifyClientVote(SINT8 voted, UINT8 splitplayer);
void D_PickVote(void);

View file

@ -104,6 +104,7 @@ INT32 lastfilenum = -1;
/** Fills a serverinfo packet with information about wad files loaded.
*
* \todo Give this function a better name since it is in global scope.
* Used to have size limiting built in - now handed via W_LoadWadFile in w_wad.c
*
*/
UINT8 *PutFileNeeded(void)
@ -112,29 +113,22 @@ UINT8 *PutFileNeeded(void)
UINT8 *p = netbuffer->u.serverinfo.fileneeded;
char wadfilename[MAX_WADPATH] = "";
UINT8 filestatus;
size_t bytesused = 0;
for (i = 0; i < numwadfiles; i++)
{
// If it has only music/sound lumps, mark it as unimportant
if (W_VerifyNMUSlumps(wadfiles[i]->filename))
filestatus = 0;
else
filestatus = 1; // Important
// If it has only music/sound lumps, don't put it in the list
if (!wadfiles[i]->important)
continue;
filestatus = 1; // Importance - not really used any more, holds 1 by default for backwards compat with MS
// Store in the upper four bits
if (!cv_downloading.value)
filestatus += (2 << 4); // Won't send
else if ((wadfiles[i]->filesize > (UINT32)cv_maxsend.value * 1024))
filestatus += (0 << 4); // Won't send
else
else if ((wadfiles[i]->filesize <= (UINT32)cv_maxsend.value * 1024))
filestatus += (1 << 4); // Will send if requested
bytesused += (nameonlylength(wadfilename) + 22);
// Don't write too far...
if (bytesused > sizeof(netbuffer->u.serverinfo.fileneeded))
I_Error("Too many wad files added to host a game. (%s, stopped on %s)\n", sizeu1(bytesused), wadfilename);
// else
// filestatus += (0 << 4); -- Won't send, too big
WRITEUINT8(p, filestatus);
@ -167,7 +161,6 @@ void D_ParseFileneeded(INT32 fileneedednum_parm, UINT8 *fileneededstr)
{
fileneeded[i].status = FS_NOTFOUND; // We haven't even started looking for the file yet
filestatus = READUINT8(p); // The first byte is the file status
fileneeded[i].important = (UINT8)(filestatus & 3);
fileneeded[i].willsend = (UINT8)(filestatus >> 4);
fileneeded[i].totalsize = READUINT32(p); // The four next bytes are the file size
fileneeded[i].file = NULL; // The file isn't open yet
@ -197,7 +190,7 @@ boolean CL_CheckDownloadable(void)
UINT8 i,dlstatus = 0;
for (i = 0; i < fileneedednum; i++)
if (fileneeded[i].status != FS_FOUND && fileneeded[i].status != FS_OPEN && fileneeded[i].important)
if (fileneeded[i].status != FS_FOUND && fileneeded[i].status != FS_OPEN)
{
if (fileneeded[i].willsend == 1)
continue;
@ -218,7 +211,7 @@ boolean CL_CheckDownloadable(void)
// not downloadable, put reason in console
CONS_Alert(CONS_NOTICE, M_GetText("You need additional files to connect to this server:\n"));
for (i = 0; i < fileneedednum; i++)
if (fileneeded[i].status != FS_FOUND && fileneeded[i].status != FS_OPEN && fileneeded[i].important)
if (fileneeded[i].status != FS_FOUND && fileneeded[i].status != FS_OPEN)
{
CONS_Printf(" * \"%s\" (%dK)", fileneeded[i].filename, fileneeded[i].totalsize >> 10);
@ -271,7 +264,7 @@ boolean CL_SendRequestFile(void)
for (i = 0; i < fileneedednum; i++)
if (fileneeded[i].status != FS_FOUND && fileneeded[i].status != FS_OPEN
&& fileneeded[i].important && (fileneeded[i].willsend == 0 || fileneeded[i].willsend == 2))
&& (fileneeded[i].willsend == 0 || fileneeded[i].willsend == 2))
{
I_Error("Attempted to download files that were not sendable");
}
@ -280,8 +273,7 @@ boolean CL_SendRequestFile(void)
netbuffer->packettype = PT_REQUESTFILE;
p = (char *)netbuffer->u.textcmd;
for (i = 0; i < fileneedednum; i++)
if ((fileneeded[i].status == FS_NOTFOUND || fileneeded[i].status == FS_MD5SUMBAD)
&& fileneeded[i].important)
if ((fileneeded[i].status == FS_NOTFOUND || fileneeded[i].status == FS_MD5SUMBAD))
{
totalfreespaceneeded += fileneeded[i].totalsize;
nameonly(fileneeded[i].filename);
@ -339,10 +331,6 @@ INT32 CL_CheckFiles(void)
INT32 ret = 1;
size_t packetsize = 0;
size_t filestoget = 0;
serverinfo_pak *dummycheck = NULL;
// Shut the compiler up.
(void)dummycheck;
// if (M_CheckParm("-nofiles"))
// return 1;
@ -360,13 +348,7 @@ INT32 CL_CheckFiles(void)
CONS_Debug(DBG_NETPLAY, "game is modified; only doing basic checks\n");
for (i = 1, j = 1; i < fileneedednum || j < numwadfiles;)
{
if (i < fileneedednum && !fileneeded[i].important)
{
// Eh whatever, don't care
++i;
continue;
}
if (j < numwadfiles && W_VerifyNMUSlumps(wadfiles[j]->filename))
if (j < numwadfiles && !wadfiles[j]->important)
{
// Unimportant on our side. still don't care.
++j;
@ -392,8 +374,7 @@ INT32 CL_CheckFiles(void)
}
// See W_LoadWadFile in w_wad.c
for (i = 0; i < numwadfiles; i++)
packetsize += nameonlylength(wadfiles[i]->filename) + 22;
packetsize = packetsizetally;
for (i = 1; i < fileneedednum; i++)
{
@ -411,13 +392,13 @@ INT32 CL_CheckFiles(void)
break;
}
}
if (fileneeded[i].status != FS_NOTFOUND || !fileneeded[i].important)
if (fileneeded[i].status != FS_NOTFOUND)
continue;
packetsize += nameonlylength(fileneeded[i].filename) + 22;
if ((numwadfiles+filestoget >= MAX_WADFILES)
|| (packetsize > sizeof(dummycheck->fileneeded)))
|| (packetsize > MAXFILENEEDED*sizeof(UINT8)))
return 3;
filestoget++;
@ -449,27 +430,8 @@ void CL_LoadServerFiles(void)
fileneeded[i].status = FS_OPEN;
}
else if (fileneeded[i].status == FS_MD5SUMBAD)
{
// If the file is marked important, don't even bother proceeding.
if (fileneeded[i].important)
I_Error("Wrong version of important file %s", fileneeded[i].filename);
// If it isn't, no need to worry the user with a console message,
// although it can't hurt to put something in the debug file.
// ...but wait a second. What if the local version is "important"?
if (!W_VerifyNMUSlumps(fileneeded[i].filename))
I_Error("File %s should only contain music and sound effects!",
fileneeded[i].filename);
// Okay, NOW we know it's safe. Whew.
P_AddWadFile(fileneeded[i].filename, NULL);
if (fileneeded[i].important)
G_SetGameModified(true);
fileneeded[i].status = FS_OPEN;
DEBFILE(va("File %s found but with different md5sum\n", fileneeded[i].filename));
}
else if (fileneeded[i].important)
I_Error("Wrong version of file %s", fileneeded[i].filename);
else
{
const char *s;
switch(fileneeded[i].status)
@ -939,10 +901,11 @@ void nameonly(char *s)
{
ns = &(s[j+1]);
len = strlen(ns);
if (false)
#if 0
M_Memcpy(s, ns, len+1);
else
#else
memmove(s, ns, len+1);
#endif
return;
}
}

View file

@ -35,7 +35,6 @@ typedef enum
typedef struct
{
UINT8 important;
UINT8 willsend; // Is the server willing to send it?
char filename[MAX_WADPATH];
UINT8 md5sum[16];

View file

@ -305,6 +305,7 @@ typedef enum
k_accelboost, // Boost value smoothing for acceleration
k_boostcam, // Camera push forward on boost
k_destboostcam, // Ditto
k_aizdriftstrat, // Let go of your drift while boosting? Helper for the SICK STRATZ you have just unlocked
k_itemroulette, // Used for the roulette when deciding what item to give you (was "pw_kartitem")
k_roulettetype, // Used for the roulette, for deciding type (currently only used for Battle, to give you better items from Karma items)

View file

@ -1221,6 +1221,8 @@ static void readlevelheader(MYFILE *f, INT32 num)
mapheaderinfo[num-1]->countdown = (INT16)i;
else if (fastcmp(word, "PALETTE"))
mapheaderinfo[num-1]->palette = (UINT16)i;
else if (fastcmp(word, "ENCOREPAL"))
mapheaderinfo[num-1]->encorepal = (UINT16)i;
else if (fastcmp(word, "NUMLAPS"))
mapheaderinfo[num-1]->numlaps = (UINT8)i;
else if (fastcmp(word, "UNLOCKABLE"))
@ -2385,8 +2387,8 @@ static void readunlockable(MYFILE *f, INT32 num)
else if (fastcmp(word, "OBJECTIVE"))
deh_strlcpy(unlockables[num].objective, word2,
sizeof (unlockables[num].objective), va("Unlockable %d: objective", num));
else if (fastcmp(word, "HEIGHT"))
unlockables[num].height = (UINT16)i;
else if (fastcmp(word, "SHOWCONDITIONSET"))
unlockables[num].showconditionset = (UINT8)i;
else if (fastcmp(word, "CONDITIONSET"))
unlockables[num].conditionset = (UINT8)i;
else if (fastcmp(word, "NOCECHO"))
@ -2417,6 +2419,8 @@ static void readunlockable(MYFILE *f, INT32 num)
unlockables[num].type = SECRET_WARP;
else if (fastcmp(word2, "SOUNDTEST"))
unlockables[num].type = SECRET_SOUNDTEST;
else if (fastcmp(word2, "ENCORE"))
unlockables[num].type = SECRET_ENCORE;
else
unlockables[num].type = (INT16)i;
}
@ -4788,39 +4792,7 @@ static const char *const STATE_LIST[] = { // array length left dynamic for sanit
"S_SIGN18",
"S_SIGN19",
"S_SIGN20",
"S_SIGN21",
"S_SIGN22",
"S_SIGN23",
"S_SIGN24",
"S_SIGN25",
"S_SIGN26",
"S_SIGN27",
"S_SIGN28",
"S_SIGN29",
"S_SIGN30",
"S_SIGN31",
"S_SIGN32",
"S_SIGN33",
"S_SIGN34",
"S_SIGN35",
"S_SIGN36",
"S_SIGN37",
"S_SIGN38",
"S_SIGN39",
"S_SIGN40",
"S_SIGN41",
"S_SIGN42",
"S_SIGN43",
"S_SIGN44",
"S_SIGN45",
"S_SIGN46",
"S_SIGN47",
"S_SIGN48",
"S_SIGN49",
"S_SIGN50",
"S_SIGN51",
"S_SIGN52", // Eggman
"S_SIGN53",
"S_SIGN_END",
// Steam Riser
"S_STEAM1",
@ -6234,6 +6206,21 @@ static const char *const STATE_LIST[] = { // array length left dynamic for sanit
"S_RANDOMITEMPOP4",
//}
"S_ITEMICON",
// Signpost sparkles
"S_SIGNSPARK1",
"S_SIGNSPARK2",
"S_SIGNSPARK3",
"S_SIGNSPARK4",
"S_SIGNSPARK5",
"S_SIGNSPARK6",
"S_SIGNSPARK7",
"S_SIGNSPARK8",
"S_SIGNSPARK9",
"S_SIGNSPARK10",
"S_SIGNSPARK11",
// Drift Sparks
"S_DRIFTSPARK_A1",
"S_DRIFTSPARK_A2",
@ -6286,6 +6273,9 @@ static const char *const STATE_LIST[] = { // array length left dynamic for sanit
"S_KARTFIRE7",
"S_KARTFIRE8",
// Angel Island Drift Strat Dust (what a mouthful!)
"S_KARTAIZDRIFTSTRAT",
// Invincibility Sparks
"S_KARTINVULN_SMALL1",
"S_KARTINVULN_SMALL2",
@ -6534,16 +6524,11 @@ static const char *const STATE_LIST[] = { // array length left dynamic for sanit
// Audience Members
"S_RANDOMAUDIENCE",
"S_AUDIENCE_TOAD1",
"S_AUDIENCE_TOAD2",
"S_AUDIENCE_BOO1",
"S_AUDIENCE_BOO2",
"S_AUDIENCE_GMBA1",
"S_AUDIENCE_GMBA2",
"S_AUDIENCE_SHYG1",
"S_AUDIENCE_SHYG2",
"S_AUDIENCE_SNIF1",
"S_AUDIENCE_SNIF2",
"S_AUDIENCE_CHAO_CHEER1",
"S_AUDIENCE_CHAO_CHEER2",
"S_AUDIENCE_CHAO_WIN1",
"S_AUDIENCE_CHAO_WIN2",
"S_AUDIENCE_CHAO_LOSE",
"S_FANCHAR_KOTE",
"S_FANCHAR_RYAN",
@ -7235,12 +7220,16 @@ static const char *const MOBJTYPE_LIST[] = { // array length left dynamic for s
"MT_BLUEDIAG",
"MT_RANDOMITEM",
"MT_RANDOMITEMPOP",
"MT_FLOATINGITEM",
"MT_SIGNSPARKLE",
"MT_FASTLINE",
"MT_FASTDUST",
"MT_BOOSTFLAME",
"MT_BOOSTSMOKE",
"MT_SNEAKERTRAIL",
"MT_AIZDRIFTSTRAT",
"MT_SPARKLETRAIL",
"MT_INVULNFLASH",
"MT_WIPEOUTTRAIL",
@ -7402,6 +7391,7 @@ static const char *const MOBJFLAG_LIST[] = {
"NOCLIPTHING",
"GRENADEBOUNCE",
"RUNSPAWNFUNC",
"DONTENCOREMAP",
NULL
};
@ -7720,6 +7710,7 @@ static const char *const KARTSTUFF_LIST[] = {
"ACCELBOOST",
"BOOSTCAM",
"DESTBOOSTCAM",
"AIZDRIFTSTRAT",
"ITEMROULETTE",
"ROULETTETYPE",
@ -8083,6 +8074,18 @@ struct {
{"SKSSKID",SKSSKID},
{"SKSGASP",SKSGASP},
{"SKSJUMP",SKSJUMP},
// SRB2kart
{"SKSKWIN",SKSKWIN}, // Win quote
{"SKSKLOSE",SKSKLOSE}, // Lose quote
{"SKSKPAN1",SKSKPAN1}, // Pain
{"SKSKPAN2",SKSKPAN2},
{"SKSKATK1",SKSKATK1}, // Offense item taunt
{"SKSKATK2",SKSKATK2},
{"SKSKBST1",SKSKBST1}, // Boost item taunt
{"SKSKBST2",SKSKBST2},
{"SKSKSLOW",SKSKSLOW}, // Overtake taunt
{"SKSKHITM",SKSKHITM}, // Hit confirm taunt
{"SKSKPOWR",SKSKPOWR}, // Power item taunt
// 3D Floor/Fake Floor/FOF/whatever flags
{"FF_EXISTS",FF_EXISTS}, ///< Always set, to check for validity.
@ -8207,6 +8210,14 @@ struct {
{"V_REDMAP",V_REDMAP},
{"V_GRAYMAP",V_GRAYMAP},
{"V_ORANGEMAP",V_ORANGEMAP},
{"V_SKYMAP",V_SKYMAP},
{"V_LAVENDERMAP",V_LAVENDERMAP},
{"V_GOLDMAP",V_GOLDMAP},
{"V_TEAMAP",V_TEAMAP},
{"V_STEELMAP",V_STEELMAP},
{"V_PINKMAP",V_PINKMAP},
{"V_TEALMAP",V_TEALMAP},
{"V_PEACHMAP",V_PEACHMAP},
{"V_TRANSLUCENT",V_TRANSLUCENT},
{"V_10TRANS",V_10TRANS},
{"V_20TRANS",V_20TRANS},

View file

@ -80,7 +80,7 @@ extern INT16 gametype;
extern UINT8 splitscreen;
extern boolean circuitmap; // Does this level have 'circuit mode'?
extern boolean fromlevelselect;
extern boolean forceresetplayers;
extern boolean forceresetplayers, deferencoremode;
// ========================================
// Internal parameters for sound rendering.
@ -243,6 +243,7 @@ typedef struct
UINT8 cutscenenum; ///< Cutscene number to use, 0 for none.
INT16 countdown; ///< Countdown until level end?
UINT16 palette; ///< PAL lump to use on this map
UINT16 encorepal; ///< PAL for encore mode
UINT8 numlaps; ///< Number of laps in circuit mode, unless overridden.
SINT8 unlockrequired; ///< Is an unlockable required to play this level? -1 if no.
UINT8 levelselect; ///< Is this map available in the level select? If so, which map list is it available in?
@ -412,6 +413,8 @@ extern UINT16 extralifetics;
// SRB2kart
extern tic_t introtime;
extern tic_t starttime;
extern tic_t raceexittime;
extern tic_t battleexittime;
extern INT32 hyudorotime;
extern INT32 stealtime;
extern INT32 sneakertime;
@ -448,7 +451,7 @@ extern INT32 cheats;
// SRB2kart
extern UINT8 gamespeed;
extern boolean franticitems;
extern boolean mirrormode;
extern boolean encoremode, prevencoremode;
extern boolean comeback;
extern SINT8 battlewanted[4];

View file

@ -308,8 +308,8 @@ static void F_IntroDrawScene(void)
{
// Need to use M_Random otherwise it always uses the same sound
INT32 rskin = M_RandomKey(numskins);
UINT8 rtaunt = M_RandomKey(4);
sfxenum_t rsound = skins[rskin].soundsid[SKSPLTNT1+rtaunt];
UINT8 rtaunt = M_RandomKey(2);
sfxenum_t rsound = skins[rskin].soundsid[SKSKBST1+rtaunt];
S_StartSound(NULL, rsound);
}
background = W_CachePatchName("KARTKREW", PU_CACHE);
@ -1252,7 +1252,7 @@ void F_EndCutScene(void)
if (runningprecutscene)
{
if (server)
D_MapChange(gamemap, gametype, ultimatemode, precutresetplayer, 0, true, false);
D_MapChange(gamemap, gametype, false, precutresetplayer, 0, true, false);
}
else
{

View file

@ -31,6 +31,8 @@
#include "filesrch.h"
#include "d_netfil.h"
#include "m_misc.h"
#include "z_zone.h"
#include "m_menu.h" // Addons_option_Onchange
#if (defined (_WIN32) && !defined (_WIN32_WCE)) && defined (_MSC_VER) && !defined (_XBOX)
@ -255,6 +257,28 @@ readdir (DIR * dirp)
return (struct dirent *) 0;
}
/*
* rewinddir
*
* Makes the next readdir start from the beginning.
*/
int
rewinddir (DIR * dirp)
{
errno = 0;
/* Check for valid DIR struct. */
if (!dirp)
{
errno = EFAULT;
return -1;
}
dirp->dd_stat = 0;
return 0;
}
/*
* closedir
*
@ -285,6 +309,41 @@ closedir (DIR * dirp)
return rc;
}
#endif
static CV_PossibleValue_t addons_cons_t[] = {{0, "Default"},
#if 1
{1, "HOME"}, {2, "SRB2"},
#endif
{3, "CUSTOM"}, {0, NULL}};
consvar_t cv_addons_option = {"addons_option", "Default", CV_SAVE|CV_CALL, addons_cons_t, Addons_option_Onchange, 0, NULL, NULL, 0, 0, NULL};
consvar_t cv_addons_folder = {"addons_folder", "", CV_SAVE, NULL, NULL, 0, NULL, NULL, 0, 0, NULL};
static CV_PossibleValue_t addons_md5_cons_t[] = {{0, "Name"}, {1, "Contents"}, {0, NULL}};
consvar_t cv_addons_md5 = {"addons_md5", "Name", CV_SAVE, addons_md5_cons_t, NULL, 0, NULL, NULL, 0, 0, NULL};
consvar_t cv_addons_showall = {"addons_showall", "No", CV_SAVE, CV_YesNo, NULL, 0, NULL, NULL, 0, 0, NULL};
consvar_t cv_addons_search_case = {"addons_search_case", "No", CV_SAVE, CV_YesNo, NULL, 0, NULL, NULL, 0, 0, NULL};
static CV_PossibleValue_t addons_search_type_cons_t[] = {{0, "Start"}, {1, "Anywhere"}, {0, NULL}};
consvar_t cv_addons_search_type = {"addons_search_type", "Anywhere", CV_SAVE, addons_search_type_cons_t, NULL, 0, NULL, NULL, 0, 0, NULL};
char menupath[1024];
size_t menupathindex[menudepth];
size_t menudepthleft = menudepth;
char menusearch[MAXSTRINGLENGTH+1];
char **dirmenu, **coredirmenu; // core only local for this file
size_t sizedirmenu, sizecoredirmenu; // ditto
size_t dir_on[menudepth];
UINT8 refreshdirmenu = 0;
char *refreshdirname = NULL;
size_t packetsizetally = 0;
size_t mainwadstally = 0;
#if defined (_XBOX) && defined (_MSC_VER)
filestatus_t filesearch(char *filename, const char *startpath, const UINT8 *wantedmd5sum,
boolean completepath, int maxsearchdepth)
@ -296,6 +355,25 @@ filestatus_t filesearch(char *filename, const char *startpath, const UINT8 *want
completepath = false;
return FS_NOTFOUND;
}
void closefilemenu(boolean validsize)
{
(void)validsize;
return;
}
void searchfilemenu(char *tempname)
{
(void)tempname;
return;
}
boolean preparefilemenu(boolean samedepth)
{
(void)samedepth;
return false;
}
#elif defined (_WIN32_WCE)
filestatus_t filesearch(char *filename, const char *startpath, const UINT8 *wantedmd5sum,
boolean completepath, int maxsearchdepth)
@ -346,7 +424,27 @@ filestatus_t filesearch(char *filename, const char *startpath, const UINT8 *want
#endif
return FS_NOTFOUND;
}
void closefilemenu(boolean validsize)
{
(void)validsize;
return;
}
void searchfilemenu(char *tempname)
{
(void)tempname;
return;
}
boolean preparefilemenu(boolean samedepth)
{
(void)samedepth;
return false;
}
#else
filestatus_t filesearch(char *filename, const char *startpath, const UINT8 *wantedmd5sum, boolean completepath, int maxsearchdepth)
{
filestatus_t retval = FS_NOTFOUND;
@ -387,25 +485,29 @@ filestatus_t filesearch(char *filename, const char *startpath, const UINT8 *want
{
searchpath[searchpathindex[depthleft]]=0;
dent = readdir(dirhandle[depthleft]);
if (dent)
strcpy(&searchpath[searchpathindex[depthleft]],dent->d_name);
if (!dent)
{
closedir(dirhandle[depthleft++]);
else if (dent->d_name[0]=='.' &&
continue;
}
if (dent->d_name[0]=='.' &&
(dent->d_name[1]=='\0' ||
(dent->d_name[1]=='.' &&
dent->d_name[2]=='\0')))
{
// we don't want to scan uptree
continue;
}
else if (stat(searchpath,&fsstat) < 0) // do we want to follow symlinks? if not: change it to lstat
{
// was the file (re)moved? can't stat it
}
// okay, now we actually want searchpath to incorporate d_name
strcpy(&searchpath[searchpathindex[depthleft]],dent->d_name);
if (stat(searchpath,&fsstat) < 0) // do we want to follow symlinks? if not: change it to lstat
; // was the file (re)moved? can't stat it
else if (S_ISDIR(fsstat.st_mode) && depthleft)
{
strcpy(&searchpath[searchpathindex[depthleft]],dent->d_name);
searchpathindex[--depthleft] = strlen(searchpath) + 1;
dirhandle[depthleft] = opendir(searchpath);
if (!dirhandle[depthleft])
@ -444,6 +546,361 @@ filestatus_t filesearch(char *filename, const char *startpath, const UINT8 *want
free(searchname);
free(searchpathindex);
free(dirhandle);
return retval;
}
char exttable[NUM_EXT_TABLE][7] = { // maximum extension length (currently 4) plus 3 (null terminator, stop, and length including previous two)
"\5.txt", "\5.cfg", // exec
"\5.wad", "\6.kart", /*"\5.pk3",*/ "\5.soc", "\5.lua"}; // addfile
char filenamebuf[MAX_WADFILES][MAX_WADPATH];
static boolean filemenucmp(char *haystack, char *needle)
{
static char localhaystack[128];
strlcpy(localhaystack, haystack, 128);
if (!cv_addons_search_case.value)
strupr(localhaystack);
if (cv_addons_search_type.value)
return (strstr(localhaystack, needle) != 0);
return (!strncmp(localhaystack, needle, menusearch[0]));
}
void closefilemenu(boolean validsize)
{
// search
if (dirmenu)
{
if (dirmenu != coredirmenu)
{
if (dirmenu[0] && ((UINT8)(dirmenu[0][DIR_TYPE]) == EXT_NORESULTS))
{
Z_Free(dirmenu[0]);
dirmenu[0] = NULL;
}
Z_Free(dirmenu);
}
dirmenu = NULL;
sizedirmenu = 0;
}
if (coredirmenu)
{
// core
if (validsize)
{
for (; sizecoredirmenu > 0; sizecoredirmenu--)
{
Z_Free(coredirmenu[sizecoredirmenu-1]);
coredirmenu[sizecoredirmenu-1] = NULL;
}
}
else
sizecoredirmenu = 0;
Z_Free(coredirmenu);
coredirmenu = NULL;
}
if (refreshdirname)
Z_Free(refreshdirname);
refreshdirname = NULL;
}
void searchfilemenu(char *tempname)
{
size_t i, first;
char localmenusearch[MAXSTRINGLENGTH] = "";
if (dirmenu)
{
if (dirmenu != coredirmenu)
{
if (dirmenu[0] && ((UINT8)(dirmenu[0][DIR_TYPE]) == EXT_NORESULTS))
{
Z_Free(dirmenu[0]);
dirmenu[0] = NULL;
}
//Z_Free(dirmenu); -- Z_Realloc later tho...
}
else
dirmenu = NULL;
}
first = (((UINT8)(coredirmenu[0][DIR_TYPE]) == EXT_UP) ? 1 : 0); // skip UP...
if (!menusearch[0])
{
if (dirmenu)
Z_Free(dirmenu);
dirmenu = coredirmenu;
sizedirmenu = sizecoredirmenu;
if (tempname)
{
for (i = first; i < sizedirmenu; i++)
{
if (!strcmp(dirmenu[i]+DIR_STRING, tempname))
{
dir_on[menudepthleft] = i;
break;
}
}
if (i == sizedirmenu)
dir_on[menudepthleft] = first;
Z_Free(tempname);
}
return;
}
strcpy(localmenusearch, menusearch+1);
if (!cv_addons_search_case.value)
strupr(localmenusearch);
sizedirmenu = 0;
for (i = first; i < sizecoredirmenu; i++)
{
if (filemenucmp(coredirmenu[i]+DIR_STRING, localmenusearch))
sizedirmenu++;
}
if (!sizedirmenu) // no results...
{
if ((!(dirmenu = Z_Realloc(dirmenu, sizeof(char *), PU_STATIC, NULL)))
|| !(dirmenu[0] = Z_StrDup(va("%c\13No results...", EXT_NORESULTS))))
I_Error("searchfilemenu(): could not create \"No results...\".");
sizedirmenu = 1;
dir_on[menudepthleft] = 0;
if (tempname)
Z_Free(tempname);
return;
}
if (!(dirmenu = Z_Realloc(dirmenu, sizedirmenu*sizeof(char *), PU_STATIC, NULL)))
I_Error("searchfilemenu(): could not reallocate dirmenu.");
sizedirmenu = 0;
for (i = first; i < sizecoredirmenu; i++)
{
if (filemenucmp(coredirmenu[i]+DIR_STRING, localmenusearch))
{
if (tempname && !strcmp(coredirmenu[i]+DIR_STRING, tempname))
{
dir_on[menudepthleft] = sizedirmenu;
Z_Free(tempname);
tempname = NULL;
}
dirmenu[sizedirmenu++] = coredirmenu[i]; // pointer reuse
}
}
if (tempname)
{
dir_on[menudepthleft] = 0; //first; -- can't be first, causes problems
Z_Free(tempname);
}
}
boolean preparefilemenu(boolean samedepth)
{
DIR *dirhandle;
struct dirent *dent;
struct stat fsstat;
size_t pos = 0, folderpos = 0, numfolders = 0;
char *tempname = NULL;
if (samedepth)
{
if (dirmenu && dirmenu[dir_on[menudepthleft]])
tempname = Z_StrDup(dirmenu[dir_on[menudepthleft]]+DIR_STRING); // don't need to I_Error if can't make - not important, just QoL
}
else
menusearch[0] = menusearch[1] = 0; // clear search
if (!(dirhandle = opendir(menupath))) // get directory
{
closefilemenu(true);
return false;
}
for (; sizecoredirmenu > 0; sizecoredirmenu--) // clear out existing items
{
Z_Free(coredirmenu[sizecoredirmenu-1]);
coredirmenu[sizecoredirmenu-1] = NULL;
}
while (true)
{
menupath[menupathindex[menudepthleft]] = 0;
dent = readdir(dirhandle);
if (!dent)
break;
else if (dent->d_name[0]=='.' &&
(dent->d_name[1]=='\0' ||
(dent->d_name[1]=='.' &&
dent->d_name[2]=='\0')))
continue; // we don't want to scan uptree
strcpy(&menupath[menupathindex[menudepthleft]],dent->d_name);
if (stat(menupath,&fsstat) < 0) // do we want to follow symlinks? if not: change it to lstat
; // was the file (re)moved? can't stat it
else // is a file or directory
{
if (!S_ISDIR(fsstat.st_mode)) // file
{
if (!cv_addons_showall.value)
{
size_t len = strlen(dent->d_name)+1;
UINT8 ext;
for (ext = 0; ext < NUM_EXT_TABLE; ext++)
if (!strcasecmp(exttable[ext]+1, dent->d_name+len-(exttable[ext][0]))) break; // extension comparison
if (ext == NUM_EXT_TABLE) continue; // not an addfile-able (or exec-able) file
}
}
else // directory
numfolders++;
sizecoredirmenu++;
}
}
if (!sizecoredirmenu)
{
closedir(dirhandle);
closefilemenu(false);
if (tempname)
Z_Free(tempname);
return false;
}
if (menudepthleft != menudepth-1) // Make room for UP...
{
sizecoredirmenu++;
numfolders++;
folderpos++;
}
if (dirmenu && dirmenu == coredirmenu)
dirmenu = NULL;
if (!(coredirmenu = Z_Realloc(coredirmenu, sizecoredirmenu*sizeof(char *), PU_STATIC, NULL)))
{
closedir(dirhandle); // just in case
I_Error("preparefilemenu(): could not reallocate coredirmenu.");
}
rewinddir(dirhandle);
while ((pos+folderpos) < sizecoredirmenu)
{
menupath[menupathindex[menudepthleft]] = 0;
dent = readdir(dirhandle);
if (!dent)
break;
else if (dent->d_name[0]=='.' &&
(dent->d_name[1]=='\0' ||
(dent->d_name[1]=='.' &&
dent->d_name[2]=='\0')))
continue; // we don't want to scan uptree
strcpy(&menupath[menupathindex[menudepthleft]],dent->d_name);
if (stat(menupath,&fsstat) < 0) // do we want to follow symlinks? if not: change it to lstat
; // was the file (re)moved? can't stat it
else // is a file or directory
{
char *temp;
size_t len = strlen(dent->d_name)+1;
UINT8 ext = EXT_FOLDER;
UINT8 folder;
if (!S_ISDIR(fsstat.st_mode)) // file
{
if (!((numfolders+pos) < sizecoredirmenu)) continue; // crash prevention
for (; ext < NUM_EXT_TABLE; ext++)
if (!strcasecmp(exttable[ext]+1, dent->d_name+len-(exttable[ext][0]))) break; // extension comparison
if (ext == NUM_EXT_TABLE && !cv_addons_showall.value) continue; // not an addfile-able (or exec-able) file
ext += EXT_START; // moving to be appropriate position
if (ext >= EXT_LOADSTART)
{
size_t i;
for (i = 0; i < numwadfiles; i++)
{
if (!filenamebuf[i][0])
{
strncpy(filenamebuf[i], wadfiles[i]->filename, MAX_WADPATH);
filenamebuf[i][MAX_WADPATH - 1] = '\0';
nameonly(filenamebuf[i]);
}
if (strcmp(dent->d_name, filenamebuf[i]))
continue;
if (cv_addons_md5.value && !checkfilemd5(menupath, wadfiles[i]->md5sum))
continue;
ext |= EXT_LOADED;
}
}
else if (ext == EXT_TXT)
{
if (!strcmp(dent->d_name, "log.txt") || !strcmp(dent->d_name, "errorlog.txt"))
ext |= EXT_LOADED;
}
if (!strcmp(dent->d_name, configfile))
ext |= EXT_LOADED;
folder = 0;
}
else // directory
len += (folder = 1);
if (len > 255)
len = 255;
if (!(temp = Z_Malloc((len+DIR_STRING+folder) * sizeof (char), PU_STATIC, NULL)))
I_Error("preparefilemenu(): could not create file entry.");
temp[DIR_TYPE] = ext;
temp[DIR_LEN] = (UINT8)(len);
strlcpy(temp+DIR_STRING, dent->d_name, len);
if (folder)
{
strcpy(temp+len, PATHSEP);
coredirmenu[folderpos++] = temp;
}
else
coredirmenu[numfolders + pos++] = temp;
}
}
closedir(dirhandle);
if ((menudepthleft != menudepth-1) // now for UP... entry
&& !(coredirmenu[0] = Z_StrDup(va("%c\5UP...", EXT_UP))))
I_Error("preparefilemenu(): could not create \"UP...\".");
menupath[menupathindex[menudepthleft]] = 0;
sizecoredirmenu = (numfolders+pos); // just in case things shrink between opening and rewind
if (!sizecoredirmenu)
{
dir_on[menudepthleft] = 0;
closefilemenu(false);
return false;
}
searchfilemenu(tempname);
return true;
}
#endif

View file

@ -6,6 +6,9 @@
#include "doomdef.h"
#include "d_netfil.h"
#include "m_menu.h" // MAXSTRINGLENGTH
extern consvar_t cv_addons_option, cv_addons_folder, cv_addons_md5, cv_addons_showall, cv_addons_search_case, cv_addons_search_type;
/** \brief The filesearch function
@ -25,4 +28,69 @@
filestatus_t filesearch(char *filename, const char *startpath, const UINT8 *wantedmd5sum,
boolean completepath, int maxsearchdepth);
#define menudepth 20
extern char menupath[1024];
extern size_t menupathindex[menudepth];
extern size_t menudepthleft;
extern char menusearch[MAXSTRINGLENGTH+1];
extern char **dirmenu;
extern size_t sizedirmenu;
extern size_t dir_on[menudepth];
extern UINT8 refreshdirmenu;
extern char *refreshdirname;
extern size_t packetsizetally;
extern size_t mainwadstally;
typedef enum
{
EXT_FOLDER = 0,
EXT_UP,
EXT_NORESULTS,
EXT_START,
EXT_TXT = EXT_START,
EXT_CFG,
EXT_LOADSTART,
EXT_WAD = EXT_LOADSTART,
EXT_KART,
//EXT_PK3,
EXT_SOC,
EXT_LUA, // allowed even if not HAVE_BLUA so that we can yell on load attempt
NUM_EXT,
NUM_EXT_TABLE = NUM_EXT-EXT_START,
EXT_LOADED = 0x80
/*
obviously there can only be 0x7F supported extensions in
addons menu because we're cramming this into a char out of
laziness/easy memory allocation (what's the difference?)
and have stolen a bit to show whether it's loaded or not
in practice the size of the data type is probably overkill
toast 02/05/17
*/
} ext_enum;
typedef enum
{
DIR_TYPE = 0,
DIR_LEN,
DIR_STRING
} dirname_enum;
typedef enum
{
REFRESHDIR_NORMAL = 1,
REFRESHDIR_ADDFILE = 2,
REFRESHDIR_WARNING = 4,
REFRESHDIR_ERROR = 8,
REFRESHDIR_NOTLOADED = 16,
REFRESHDIR_MAX = 32
} refreshdir_enum;
void closefilemenu(boolean validsize);
void searchfilemenu(char *tempname);
boolean preparefilemenu(boolean samedepth);
#endif // __FILESRCH_H__

View file

@ -209,6 +209,8 @@ UINT16 extralifetics = 4*TICRATE;
// SRB2kart
tic_t introtime = 108+5; // plus 5 for white fade
tic_t starttime = 6*TICRATE + (3*TICRATE/4);
tic_t raceexittime = 5*TICRATE + (2*TICRATE/3);
tic_t battleexittime = 8*TICRATE;
INT32 hyudorotime = 7*TICRATE;
INT32 stealtime = TICRATE/2;
INT32 sneakertime = TICRATE + (TICRATE/3);
@ -248,7 +250,8 @@ INT32 cheats; //for multiplayer cheat commands
// SRB2Kart
// Cvars that we don't want changed mid-game
UINT8 gamespeed; // Game's current speed (or difficulty, or cc, or etc); 0 for easy, 1 for normal, 2 for hard
boolean mirrormode; // Mirror Mode currently enabled?
boolean encoremode = false; // Encore Mode currently enabled?
boolean prevencoremode;
boolean franticitems; // Frantic items currently enabled?
boolean comeback; // Battle Mode's karma comeback is on/off
@ -764,9 +767,20 @@ const char *G_BuildMapName(INT32 map)
{
static char mapname[10] = "MAPXX"; // internal map name (wad resource name)
I_Assert(map > 0);
I_Assert(map >= 0);
I_Assert(map <= NUMMAPS);
if (map == 0) // hack???
{
if (gamestate == GS_TITLESCREEN)
map = -1;
else if (gamestate == GS_LEVEL)
map = gamemap-1;
else
map = prevmap;
map = G_RandMap(G_TOLFlag(cv_newgametype.value), map, false, false, 0, false)+1;
}
if (map < 100)
sprintf(&mapname[3], "%.2d", map);
else
@ -1294,7 +1308,7 @@ void G_BuildTiccmd(ticcmd_t *cmd, INT32 realtics, UINT8 ssplayer)
axis = JoyAxis(AXISTURN, ssplayer);
if (mirrormode)
if (encoremode)
{
turnright ^= turnleft; // swap these using three XORs
turnleft ^= turnright;
@ -1345,8 +1359,8 @@ void G_BuildTiccmd(ticcmd_t *cmd, INT32 realtics, UINT8 ssplayer)
// Specator mouse turning
if (player->spectator)
{
cmd->angleturn = (INT16)(cmd->angleturn - (mousex*(mirrormode ? -1 : 1)*8));
cmd->driftturn = (INT16)(cmd->driftturn - (mousex*(mirrormode ? -1 : 1)*8));
cmd->angleturn = (INT16)(cmd->angleturn - (mousex*(encoremode ? -1 : 1)*8));
cmd->driftturn = (INT16)(cmd->driftturn - (mousex*(encoremode ? -1 : 1)*8));
}
// Speed bump strafing
@ -3135,15 +3149,52 @@ boolean G_BattleGametype(void)
//
// G_SometimesGetDifferentGametype
//
// I pity the fool who adds more gametypes later, because it'll require some element of randomisation which needs to be synched...
// Although given this only gets called for the host, you could probably get away with M_Random.
// Oh, yeah, and we sometimes flip encore mode on here too.
//
INT16 G_SometimesGetDifferentGametype(void)
{
if (randmapbuffer[NUMMAPS] != -1)
boolean encorepossible = (M_SecretUnlocked(SECRET_ENCORE) && G_RaceGametype());
if (!cv_kartvoterulechanges.value) // never
return gametype;
randmapbuffer[NUMMAPS] = gametype;
if (randmapbuffer[NUMMAPS] > 0 && (encorepossible || cv_kartvoterulechanges.value != 3))
{
if (cv_kartvoterulechanges.value != 1)
randmapbuffer[NUMMAPS]--;
if (encorepossible)
{
switch (cv_kartvoterulechanges.value)
{
case 3: // always
randmapbuffer[NUMMAPS] = 0; // gotta prep this in case it isn't already set
break;
case 2: // frequent
encorepossible = M_RandomChance(FRACUNIT>>1);
break;
case 1: // sometimes
default:
encorepossible = M_RandomChance(FRACUNIT>>3);
break;
}
if (encorepossible != (boolean)cv_kartencore.value)
return (gametype|0x80);
}
return gametype;
}
switch (cv_kartvoterulechanges.value) // okay, we're having a gametype change! when's the next one, luv?
{
case 3: // always
randmapbuffer[NUMMAPS] = 1; // every other vote (or always if !encorepossible)
break;
case 1: // sometimes
default:
// fallthrough - happens when clearing buffer, but needs a reasonable countdown if cvar is modified
case 2: // frequent
randmapbuffer[NUMMAPS] = 5; // per "cup"
break;
}
if (gametype == GT_MATCH)
return GT_RACE;
@ -3211,6 +3262,7 @@ INT16 G_TOLFlag(INT32 pgametype)
return INT16_MAX;
}
#ifdef FLUSHMAPBUFFEREARLY
static INT32 TOLMaps(INT16 tolflags)
{
INT32 num = 0;
@ -3228,6 +3280,7 @@ static INT32 TOLMaps(INT16 tolflags)
return num;
}
#endif
/** Select a random map with the given typeoflevel flags.
* If no map has those flags, this arbitrarily gives you map 1.
@ -3246,6 +3299,8 @@ INT16 G_RandMap(INT16 tolflags, INT16 pprevmap, boolean dontadd, boolean ignoreb
if (!okmaps)
okmaps = Z_Malloc(NUMMAPS * sizeof(INT16), PU_STATIC, NULL);
tryagain:
// Find all the maps that are ok and and put them in an array.
for (ix = 0; ix < NUMMAPS; ix++)
{
@ -3279,12 +3334,28 @@ INT16 G_RandMap(INT16 tolflags, INT16 pprevmap, boolean dontadd, boolean ignoreb
okmaps[numokmaps++] = ix;
}
if (numokmaps == 0)
if (numokmaps == 0) // If there's no matches... (Goodbye, incredibly silly function chains :V)
{
if (!ignorebuffer)
return G_RandMap(tolflags, pprevmap, dontadd, true, maphell, callagainsoon); // If there's no matches, (An incredibly silly function chain, buuut... :V)
if (maphell)
return G_RandMap(tolflags, pprevmap, dontadd, true, maphell-1, callagainsoon);
{
if (randmapbuffer[3] == -1) // Is the buffer basically empty?
{
ignorebuffer = true; // This will probably only help in situations where there's very few maps, but it's folly not to at least try it
goto tryagain; //return G_RandMap(tolflags, pprevmap, dontadd, true, maphell, callagainsoon);
}
for (bufx = 3; bufx < NUMMAPS; bufx++) // Let's clear all but the three most recent maps...
randmapbuffer[bufx] = -1;
if (cv_kartvoterulechanges.value == 1) // sometimes
randmapbuffer[NUMMAPS] = 0;
goto tryagain; //return G_RandMap(tolflags, pprevmap, dontadd, ignorebuffer, maphell, callagainsoon);
}
if (maphell) // Any wiggle room to loosen our restrictions here?
{
maphell--;
goto tryagain; //return G_RandMap(tolflags, pprevmap, dontadd, true, maphell-1, callagainsoon);
}
ix = 0; // Sorry, none match. You get MAP01.
for (bufx = 0; bufx < NUMMAPS+1; bufx++)
@ -3446,11 +3517,15 @@ static void G_DoCompleted(void)
automapactive = false;
if (randmapbuffer[TOLMaps(G_TOLFlag(gametype))-4] != -1) // we're getting pretty full, so lets clear it
#ifdef FLUSHMAPBUFFEREARLY
if (randmapbuffer[TOLMaps(G_TOLFlag(gametype))-5] != -1) // We're getting pretty full, so! -- no need for this, handled in G_RandMap
{
for (i = 0; i < NUMMAPS+1; i++)
for (i = 3; i < NUMMAPS; i++) // Let's clear all but the three most recent maps...
randmapbuffer[i] = -1;
if (cv_kartvoterulechanges.value == 1) // sometimes
randmapbuffer[NUMMAPS] = 0;
}
#endif
if (gametype != GT_COOP)
{
@ -3515,6 +3590,7 @@ void G_NextLevel(void)
}
forceresetplayers = false;
deferencoremode = (boolean)cv_kartencore.value;
}
gameaction = ga_worlddone;
@ -3527,7 +3603,7 @@ static void G_DoWorldDone(void)
// SRB2Kart
D_MapChange(nextmap+1,
gametype,
ultimatemode,
deferencoremode,
forceresetplayers,
0,
false,
@ -3599,7 +3675,7 @@ static void G_DoContinued(void)
// Reset # of lives
pl->lives = (ultimatemode) ? 1 : 3;
D_MapChange(gamemap, gametype, ultimatemode, false, 0, false, false);
D_MapChange(gamemap, gametype, false, false, 0, false, false);
gameaction = ga_nothing;
}
@ -4113,7 +4189,7 @@ void G_SaveGame(UINT32 savegameslot)
// Can be called by the startup code or the menu task,
// consoleplayer, displayplayer, playeringame[] should be set.
//
void G_DeferedInitNew(boolean pultmode, const char *mapname, INT32 pickedchar, UINT8 ssplayers, boolean FLS)
void G_DeferedInitNew(boolean pencoremode, const char *mapname, INT32 pickedchar, UINT8 ssplayers, boolean FLS)
{
INT32 i;
UINT8 color = 0;
@ -4158,14 +4234,14 @@ void G_DeferedInitNew(boolean pultmode, const char *mapname, INT32 pickedchar, U
CV_StealthSetValue(&cv_playercolor, color);
if (mapname)
D_MapChange(M_MapNumber(mapname[3], mapname[4]), gametype, pultmode, true, 1, false, FLS);
D_MapChange(M_MapNumber(mapname[3], mapname[4]), gametype, pencoremode, true, 1, false, FLS);
}
//
// This is the map command interpretation something like Command_Map_f
//
// called at: map cmd execution, doloadgame, doplaydemo
void G_InitNew(UINT8 pultmode, const char *mapname, boolean resetplayer, boolean skipprecutscene)
void G_InitNew(UINT8 pencoremode, const char *mapname, boolean resetplayer, boolean skipprecutscene)
{
INT32 i;
@ -4175,8 +4251,8 @@ void G_InitNew(UINT8 pultmode, const char *mapname, boolean resetplayer, boolean
S_ResumeAudio();
}
if (netgame || multiplayer) // Nice try, haxor.
ultimatemode = false;
prevencoremode = ((gamestate == GS_TITLESCREEN) ? false : encoremode);
encoremode = pencoremode;
legitimateexit = false; // SRB2Kart
comebackshowninfo = false;
@ -4265,7 +4341,6 @@ void G_InitNew(UINT8 pultmode, const char *mapname, boolean resetplayer, boolean
// Don't carry over custom music change to another map.
mapmusflags |= MUSIC_RELOADRESET;
ultimatemode = pultmode;
playerdeadview = false;
automapactive = false;
imcontinuing = false;
@ -4294,6 +4369,9 @@ char *G_BuildMapTitle(INT32 mapnum)
{
char *title = NULL;
if (mapnum == 0)
return Z_StrDup("Random");
if (strcmp(mapheaderinfo[mapnum-1]->lvlttl, ""))
{
size_t len = 1;

View file

@ -107,7 +107,7 @@ extern boolean camspin, camspin2, camspin3, camspin4; // SRB2Kart
void G_ChangePlayerReferences(mobj_t *oldmo, mobj_t *newmo);
void G_DoReborn(INT32 playernum);
void G_PlayerReborn(INT32 player);
void G_InitNew(UINT8 pultmode, const char *mapname, boolean resetplayer,
void G_InitNew(UINT8 pencoremode, const char *mapname, boolean resetplayer,
boolean skipprecutscene);
char *G_BuildMapTitle(INT32 mapnum);
@ -119,7 +119,7 @@ void G_SpawnPlayer(INT32 playernum, boolean starpost);
// Can be called by the startup code or M_Responder.
// A normal game starts at map 1, but a warp test can start elsewhere
void G_DeferedInitNew(boolean pultmode, const char *mapname, INT32 pickedchar,
void G_DeferedInitNew(boolean pencoremode, const char *mapname, INT32 pickedchar,
UINT8 ssplayers, boolean FLS);
void G_DoLoadLevel(boolean resetplayer);

View file

@ -29,6 +29,7 @@
#include "../m_argv.h"
#include "../i_video.h"
#include "../w_wad.h"
#include "../p_setup.h" // levelfadecol
// --------------------------------------------------------------------------
// This is global data for planes rendering
@ -646,7 +647,7 @@ static void WalkBSPNode(INT32 bspnum, poly_t *poly, UINT16 *leafnode, fixed_t *b
sprintf(s, "%d%%", (++ls_percent)<<1);
x = BASEVIDWIDTH/2;
y = BASEVIDHEIGHT/2;
V_DrawFill(0, 0, BASEVIDWIDTH, BASEVIDHEIGHT, 31); // Black background to match fade in effect
V_DrawFill(0, 0, BASEVIDWIDTH, BASEVIDHEIGHT, levelfadecol); // White background to match fade in effect
//V_DrawPatchFill(W_CachePatchName("SRB2BACK",PU_CACHE)); // SRB2 background, ehhh too bright.
M_DrawTextBox(x-58, y-8, 13, 1);
V_DrawString(x-50, y, V_YELLOWMAP, "Loading...");

View file

@ -109,7 +109,7 @@ typedef struct
FLOAT fovxangle, fovyangle;
UINT8 splitscreen;
boolean flip; // screenflip
boolean mirror; // SRB2Kart: Mirror Mode
boolean mirror; // SRB2Kart: Encore Mode
} FTransform;
// Transformed vector, as passed to HWR API

View file

@ -3155,7 +3155,6 @@ static void HWR_RenderPolyObjectPlane(polyobj_t *polysector, boolean isceiling,
v3d->z = FIXED_TO_FLOAT(polysector->vertices[i]->y);
}
if (planecolormap)
Surf.FlatColor.rgba = HWR_Lighting(lightlevel, planecolormap->rgba, planecolormap->fadergba, false, true);
else
@ -5452,7 +5451,13 @@ static void HWR_ProjectSprite(mobj_t *thing)
vis->colormap = R_GetTranslationColormap(TC_DEFAULT, thing->color, GTC_CACHE);
}
else
{
vis->colormap = colormaps;
#ifdef GLENCORE
if (encoremap && (thing->flags & (MF_SCENERY|MF_NOTHINK)))
vis->colormap += (256*32);
#endif
}
// set top/bottom coords
vis->ty = gzt;
@ -5556,6 +5561,10 @@ static void HWR_ProjectPrecipitationSprite(precipmobj_t *thing)
vis->mobj = (mobj_t *)thing;
vis->colormap = colormaps;
#ifdef GLENCORE
if (encoremap)
vis->colormap += (256*32);
#endif
// set top/bottom coords
vis->ty = FIXED_TO_FLOAT(thing->z + spritecachedinfo[lumpoff].topoffset);
@ -6548,6 +6557,7 @@ static void HWR_RenderWall(wallVert3D *wallVerts, FSurfaceInfo *pSurf, FBITFIE
alpha = pSurf->FlatColor.s.alpha; // retain the alpha
// Lighting is done here instead so that fog isn't drawn incorrectly on transparent walls after sorting
if (wallcolormap)
{
if (fogwall)

View file

@ -713,24 +713,55 @@ static void Got_Saycmd(UINT8 **p, INT32 playernum)
|| target == 0 // To everyone
|| consoleplayer == target-1) // To you
{
const char *prefix = "", *cstart = "", *cend = "", *adminchar = "\x82~\x83", *remotechar = "\x82@\x83", *fmt, *fmt2;
const char *prefix = "", *cstart = "", *cend = "", *adminchar = "\x82~\x83", *remotechar = "\x82@\x83", *fmt, *fmt2, *textcolor = "\x80";
char *tempchar = NULL;
// In CTF and team match, color the player's name.
if (G_GametypeHasTeams())
{
cend = "";
if (players[playernum].ctfteam == 1) // red
cstart = "\x85";
else if (players[playernum].ctfteam == 2) // blue
cstart = "\x84";
}
// player is a spectator?
if (players[playernum].spectator)
cstart = "\x86"; // grey name
if (players[playernum].spectator)
{
cstart = "\x86"; // grey name
textcolor = "\x86";
}
else
{
const UINT8 color = players[playernum].skincolor;
if (color <= SKINCOLOR_SILVER || color == SKINCOLOR_SLATE)
cstart = "\x80"; // white
else if (color <= SKINCOLOR_BEIGE || color == SKINCOLOR_JET)
cstart = "\x86"; // V_GRAYMAP
else if (color <= SKINCOLOR_LEATHER)
cstart = "\x8A"; // V_GOLDMAP
else if (color <= SKINCOLOR_ROSE || color == SKINCOLOR_LILAC)
cstart = "\x8d"; // V_PINKMAP
else if (color <= SKINCOLOR_KETCHUP)
cstart = "\x85"; // V_REDMAP
else if (color <= SKINCOLOR_TANGERINE)
cstart = "\x87"; // V_ORANGEMAP
else if (color <= SKINCOLOR_CARAMEL)
cstart = "\x8f"; // V_PEACHMAP
else if (color <= SKINCOLOR_BRONZE)
cstart = "\x8A"; // V_GOLDMAP
else if (color <= SKINCOLOR_MUSTARD)
cstart = "\x82"; // V_YELLOWMAP
else if (color <= SKINCOLOR_PISTACHIO)
cstart = "\x8b"; // V_TEAMAP
else if (color <= SKINCOLOR_SWAMP || color == SKINCOLOR_LIME)
cstart = "\x83"; // V_GREENMAP
else if (color <= SKINCOLOR_TEAL)
cstart = "\x8e"; // V_TEALMAP
else if (color <= SKINCOLOR_NAVY || color == SKINCOLOR_SAPPHIRE)
cstart = "\x88"; // V_SKYMAP
else if (color <= SKINCOLOR_STEEL)
cstart = "\x8c"; // V_STEELMAP
else if (color <= SKINCOLOR_BLUEBERRY)
cstart = "\x84"; // V_BLUEMAP
else if (color == SKINCOLOR_PURPLE)
cstart = "\x81"; // V_PURPLEMAP
else //if (color <= SKINCOLOR_POMEGRANATE)
cstart = "\x89"; // V_LAVENDERMAP
}
prefix = cstart;
// Give admins and remote admins their symbols.
if (playernum == serverplayer)
tempchar = (char *)Z_Calloc(strlen(cstart) + strlen(adminchar) + 1, PU_STATIC, NULL);
@ -757,26 +788,25 @@ static void Got_Saycmd(UINT8 **p, INT32 playernum)
}
else if (target == 0) // To everyone
{
fmt = "\3%s\x83<%s%s%s\x83>\x80 %s\n";
fmt2 = "%s\x83<%s%s%s\x83>\x80 %s";
fmt = "\3%s<%s%s%s>\x80 %s%s\n";
fmt2 = "%s<%s%s%s>\x80 %s%s";
}
else if (target-1 == consoleplayer) // To you
{
prefix = "\x82[PM]";
cstart = "\x82";
fmt = "\4%s<%s%s>%s\x80 %s\n"; // make this yellow, however.
fmt2 = "%s<%s%s>%s\x80 %s";
textcolor = "\x82";
fmt = "\4%s<%s%s>%s\x80 %s%s\n"; // make this yellow, however.
fmt2 = "%s<%s%s>%s\x80 %s%s";
}
else if (target > 0) // By you, to another player
{
// Use target's name.
dispname = player_names[target-1];
/*fmt = "\3\x82[TO]\x80%s%s%s* %s\n";
fmt2 = "\x82[TO]\x80%s%s%s* %s";*/
prefix = "\x82[TO]";
cstart = "\x82";
fmt = "\4%s<%s%s>%s\x80 %s\n"; // make this yellow, however.
fmt2 = "%s<%s%s>%s\x80 %s";
fmt = "\4%s<%s%s>%s\x80 %s%s\n"; // make this yellow, however.
fmt2 = "%s<%s%s>%s\x80 %s%s";
}
else // To your team
@ -788,17 +818,17 @@ static void Got_Saycmd(UINT8 **p, INT32 playernum)
else
prefix = "\x83"; // makes sure this doesn't implode if you sayteam on non-team gamemodes
fmt = "\3%s<%s%s>\x80%s %s\n";
fmt2 = "%s<%s%s>\x80%s %s";
fmt = "\3%s<%s%s>\x80%s %s%s\n";
fmt2 = "%s<%s%s>\x80%s %s%s";
}
HU_AddChatText(va(fmt2, prefix, cstart, dispname, cend, msg)); // add it reguardless, in case we decide to change our mind about our chat type.
HU_AddChatText(va(fmt2, prefix, cstart, dispname, cend, textcolor, msg)); // add it reguardless, in case we decide to change our mind about our chat type.
if OLDCHAT
CONS_Printf(fmt, prefix, cstart, dispname, cend, msg);
CONS_Printf(fmt, prefix, cstart, dispname, cend, textcolor, msg);
else
CON_LogMessage(va(fmt, prefix, cstart, dispname, cend, msg)); // save to log.txt
CON_LogMessage(va(fmt, prefix, cstart, dispname, cend, textcolor, msg)); // save to log.txt
if (tempchar)
Z_Free(tempchar);
@ -840,6 +870,9 @@ static inline boolean HU_keyInChatString(char *s, char ch)
{
if (s[m])
s[m+1] = (s[m]);
if (m < 1)
break; // fix the chat going ham if your replace the first character. (For whatever reason this didn't happen in vanilla????)
}
s[c_input] = ch; // and replace this.
}
@ -1152,33 +1185,6 @@ boolean HU_Responder(event_t *ev)
// HEADS UP DRAWING
//======================================================================
// Gets string colormap, used for 0x80 color codes
//
static UINT8 *CHAT_GetStringColormap(INT32 colorflags) // pasted from video.c, sorry for the mess.
{
switch ((colorflags & V_CHARCOLORMASK) >> V_CHARCOLORSHIFT)
{
case 1: // 0x81, purple
return purplemap;
case 2: // 0x82, yellow
return yellowmap;
case 3: // 0x83, lgreen
return greenmap;
case 4: // 0x84, blue
return bluemap;
case 5: // 0x85, red
return redmap;
case 6: // 0x86, gray
return graymap;
case 7: // 0x87, orange
return orangemap;
case 8: // 0x88, sky
return skymap;
default: // reset
return NULL;
}
}
// Precompile a wordwrapped string to any given width.
// This is a muuuch better method than V_WORDWRAP.
// again stolen and modified a bit from video.c, don't mind me, will need to rearrange this one day.
@ -1197,7 +1203,7 @@ static char *CHAT_WordWrap(INT32 x, INT32 w, INT32 option, const char *string)
for (i = 0; i < slen; ++i)
{
c = newstring[i];
if ((UINT8)c >= 0x80 && (UINT8)c <= 0x89) //color parsing! -Inuyasha 2.16.09
if ((UINT8)c >= 0x80 && (UINT8)c <= 0x8F) //color parsing! -Inuyasha 2.16.09
continue;
if (c == '\n')
@ -1314,6 +1320,7 @@ static void HU_drawMiniChat(void)
INT32 transflag = (timer >= 0 && timer <= 9) ? (timer*V_10TRANS) : 0; // you can make bad jokes out of this one.
size_t j = 0;
const char *msg = CHAT_WordWrap(x+2, cv_chatwidth.value-(charwidth*2), V_SNAPTOBOTTOM|V_SNAPTOLEFT|V_ALLOWLOWERCASE, chat_mini[i]); // get the current message, and word wrap it.
UINT8 *colormap = NULL;
while(msg[j]) // iterate through msg
{
@ -1333,6 +1340,7 @@ static void HU_drawMiniChat(void)
else if (msg[j] & 0x80) // stolen from video.c, nice.
{
clrflag = ((msg[j] & 0x7f) << V_CHARCOLORSHIFT) & V_CHARCOLORMASK;
colormap = V_GetStringColormap(clrflag);
++j;
continue;
}
@ -1341,8 +1349,6 @@ static void HU_drawMiniChat(void)
}
else
{
UINT8 *colormap = CHAT_GetStringColormap(clrflag);
if (cv_chatbacktint.value) // on request of wolfy
V_DrawFillConsoleMap(x + dx + 2, y+dy, charwidth, charheight, 239|V_SNAPTOBOTTOM|V_SNAPTOLEFT);
@ -1392,6 +1398,7 @@ static void HU_drawChatLog(INT32 offset)
INT32 clrflag = 0;
INT32 j = 0;
const char *msg = CHAT_WordWrap(x+2, cv_chatwidth.value-(charwidth*2), V_SNAPTOBOTTOM|V_SNAPTOLEFT|V_ALLOWLOWERCASE, chat_log[i]); // get the current message, and word wrap it.
UINT8 *colormap = NULL;
while(msg[j]) // iterate through msg
{
if (msg[j] < HU_FONTSTART) // don't draw
@ -1406,6 +1413,7 @@ static void HU_drawChatLog(INT32 offset)
else if (msg[j] & 0x80) // stolen from video.c, nice.
{
clrflag = ((msg[j] & 0x7f) << V_CHARCOLORSHIFT) & V_CHARCOLORMASK;
colormap = V_GetStringColormap(clrflag);
++j;
continue;
}
@ -1415,10 +1423,7 @@ static void HU_drawChatLog(INT32 offset)
else
{
if ((y+dy+2 >= chat_topy) && (y+dy < (chat_bottomy)))
{
UINT8 *colormap = CHAT_GetStringColormap(clrflag);
V_DrawChatCharacter(x + dx + 2, y+dy+2, msg[j++] |V_SNAPTOBOTTOM|V_SNAPTOLEFT, !cv_allcaps.value, colormap);
}
else
j++; // don't forget to increment this or we'll get stuck in the limbo.
}
@ -1479,7 +1484,7 @@ static void HU_DrawChat(void)
{
INT32 charwidth = 4, charheight = 6;
INT32 t = 0, c = 0, y = chaty - (typelines*charheight) - (cv_kartspeedometer.value ? 16 : 0);
UINT32 i = 0;
UINT32 i = 0, saylen = strlen(w_chat); // You learn new things everyday!
const char *ntalk = "Say: ", *ttalk = "Team: ";
const char *talk = ntalk;
@ -1495,7 +1500,7 @@ static void HU_DrawChat(void)
}
V_DrawFillConsoleMap(chatx, y-1, cv_chatwidth.value, (typelines*charheight), 239 | V_SNAPTOBOTTOM | V_SNAPTOLEFT);
while (talk[i])
{
if (talk[i] < HU_FONTSTART)
@ -1522,7 +1527,7 @@ static void HU_DrawChat(void)
if (hu_tick < 4)
V_DrawChatCharacter(cursorx, cursory+1, '_' |V_SNAPTOBOTTOM|V_SNAPTOLEFT|t, !cv_allcaps.value, NULL);
if (cursorx == chatx+1) // a weirdo hack
if (cursorx == chatx+1 && saylen == i) // a weirdo hack
{
typelines += 1;
skippedline = true;

File diff suppressed because it is too large Load diff

View file

@ -583,6 +583,7 @@ typedef enum sprite
SPR_RNDM, // Random Item Box
SPR_RPOP, // Random Item Box Pop
SPR_SGNS, // Signpost sparkle
SPR_FAST, // Speed boost trail
SPR_DSHR, // Speed boost dust release
SPR_BOST, // Sneaker booster flame
@ -643,12 +644,14 @@ typedef enum sprite
SPR_PBOM, // player bomb
SPR_RETI, // player reticule
SPR_KSPK, // Spark radius for the lightning shield
SPR_LZI1, // Lightning that falls on the player for lightning shield
SPR_LZI2, // ditto
SPR_KLIT, // You have a twisted mind. But this actually is for the diagonal lightning.
SPR_AIDU,
SPR_KSPK, // Spark radius for the lightning shield
SPR_LZI1, // Lightning that falls on the player for lightning shield
SPR_LZI2, // ditto
SPR_KLIT, // You have a twisted mind. But this actually is for the diagonal lightning.
SPR_VIEW, // First person view sprites; this is a sprite so that it can be replaced by a specialized MD2 draw!
SPR_FIRSTFREESLOT,
@ -1642,39 +1645,7 @@ typedef enum state
S_SIGN18,
S_SIGN19,
S_SIGN20,
S_SIGN21,
S_SIGN22,
S_SIGN23,
S_SIGN24,
S_SIGN25,
S_SIGN26,
S_SIGN27,
S_SIGN28,
S_SIGN29,
S_SIGN30,
S_SIGN31,
S_SIGN32,
S_SIGN33,
S_SIGN34,
S_SIGN35,
S_SIGN36,
S_SIGN37,
S_SIGN38,
S_SIGN39,
S_SIGN40,
S_SIGN41,
S_SIGN42,
S_SIGN43,
S_SIGN44,
S_SIGN45,
S_SIGN46,
S_SIGN47,
S_SIGN48,
S_SIGN49,
S_SIGN50,
S_SIGN51,
S_SIGN52, // Eggman
S_SIGN53,
S_SIGN_END,
// Steam Riser
S_STEAM1,
@ -3088,6 +3059,21 @@ typedef enum state
S_RANDOMITEMPOP4,
//}
S_ITEMICON,
// Signpost sparkles
S_SIGNSPARK1,
S_SIGNSPARK2,
S_SIGNSPARK3,
S_SIGNSPARK4,
S_SIGNSPARK5,
S_SIGNSPARK6,
S_SIGNSPARK7,
S_SIGNSPARK8,
S_SIGNSPARK9,
S_SIGNSPARK10,
S_SIGNSPARK11,
// Drift Sparks
S_DRIFTSPARK_A1,
S_DRIFTSPARK_A2,
@ -3140,6 +3126,9 @@ typedef enum state
S_KARTFIRE7,
S_KARTFIRE8,
// Angel Island Drift Strat Dust (what a mouthful!)
S_KARTAIZDRIFTSTRAT,
// Invincibility Sparks
S_KARTINVULN_SMALL1,
S_KARTINVULN_SMALL2,
@ -3388,16 +3377,11 @@ typedef enum state
// Audience Members
S_RANDOMAUDIENCE,
S_AUDIENCE_TOAD1,
S_AUDIENCE_TOAD2,
S_AUDIENCE_BOO1,
S_AUDIENCE_BOO2,
S_AUDIENCE_GMBA1,
S_AUDIENCE_GMBA2,
S_AUDIENCE_SHYG1,
S_AUDIENCE_SHYG2,
S_AUDIENCE_SNIF1,
S_AUDIENCE_SNIF2,
S_AUDIENCE_CHAO_CHEER1,
S_AUDIENCE_CHAO_CHEER2,
S_AUDIENCE_CHAO_WIN1,
S_AUDIENCE_CHAO_WIN2,
S_AUDIENCE_CHAO_LOSE,
S_FANCHAR_KOTE,
S_FANCHAR_RYAN,
@ -4154,12 +4138,16 @@ typedef enum mobj_type
MT_BLUEDIAG,
MT_RANDOMITEM,
MT_RANDOMITEMPOP,
MT_FLOATINGITEM,
MT_SIGNSPARKLE,
MT_FASTLINE,
MT_FASTDUST,
MT_BOOSTFLAME,
MT_BOOSTSMOKE,
MT_SNEAKERTRAIL,
MT_AIZDRIFTSTRAT,
MT_SPARKLETRAIL,
MT_INVULNFLASH,
MT_WIPEOUTTRAIL,

File diff suppressed because it is too large Load diff

View file

@ -39,14 +39,16 @@ void K_DriftDustHandling(mobj_t *spawner);
void K_DoSneaker(player_t *player, boolean doPFlag);
void K_DoPogoSpring(mobj_t *mo, fixed_t vertispeed, boolean mute);
void K_KillBananaChain(mobj_t *banana, mobj_t *inflictor, mobj_t *source);
void K_CleanHnextList(mobj_t *work);
void K_UpdateHnextList(player_t *player);
void K_UpdateHnextList(player_t *player, boolean clean);
void K_DropHnextList(player_t *player);
void K_RepairOrbitChain(mobj_t *orbit);
player_t *K_FindJawzTarget(mobj_t *actor, player_t *source);
boolean K_CheckPlayersRespawnColliding(INT32 playernum, fixed_t x, fixed_t y);
INT16 K_GetKartTurnValue(player_t *player, INT16 turnvalue);
fixed_t K_GetKartDriftSparkValue(player_t *player);
void K_DropItems(player_t *player);
void K_StripItems(player_t *player);
void K_StripOther(player_t *player);
void K_MomentumToFacing(player_t *player);
fixed_t K_GetKartSpeed(player_t *player, boolean doboostpower);
fixed_t K_GetKartAccel(player_t *player);
@ -63,6 +65,7 @@ void K_LoadKartHUDGraphics(void);
fixed_t K_FindCheckX(fixed_t px, fixed_t py, angle_t ang, fixed_t mx, fixed_t my);
void K_drawKartHUD(void);
void K_drawKartFreePlay(UINT32 flashtime);
void K_drawKartTimestamp(tic_t drawtime, INT32 TX, INT32 TY, INT16 emblemmap, boolean playing);
void K_LoadIconGraphics(char *facestr, INT32 skinnum);
void K_ReloadSkinIconGraphics(void);

View file

@ -96,12 +96,14 @@ extraemblem_t extraemblems[MAXEXTRAEMBLEMS] =
// Default Unlockables
unlockable_t unlockables[MAXUNLOCKABLES] =
{
// Name, Objective, Menu Height, ConditionSet, Unlock Type, Variable, NoCecho, NoChecklist
/* 01 */ {"Egg Cup", "", 0, 1, SECRET_NONE, 0, false, false, 0},
/* 02 */ {"SMK Cup", "", 0, 2, SECRET_NONE, 0, false, false, 0},
/* 03 */ {"Chao Cup", "", 0, 3, SECRET_NONE, 0, false, false, 0},
// Name, Objective, Showing Conditionset, ConditionSet, Unlock Type, Variable, NoCecho, NoChecklist
/* 01 */ {"Egg Cup", "", -1, 1, SECRET_NONE, 0, false, false, 0},
/* 02 */ {"SMK Cup", "", -1, 2, SECRET_NONE, 0, false, false, 0},
/* 03 */ {"Chao Cup", "", -1, 3, SECRET_NONE, 0, false, false, 0},
/* 04 */ {"Record Attack", "", 0, -1, SECRET_RECORDATTACK, 0, true, true, 0},
/* 04 */ {"Encore Mode", "", 3, 4, SECRET_ENCORE, 0, false, false, 0},
/* 05 */ {"Record Attack", "", -1, -1, SECRET_RECORDATTACK, 0, true, true, 0},
};
// Default number of emblems and extra emblems
@ -125,6 +127,10 @@ void M_SetupDefaultConditionSets(void)
M_AddRawCondition(3, 1, UC_TOTALEMBLEMS, 30, 0, 0);
M_AddRawCondition(3, 2, UC_MATCHESPLAYED, 50, 0, 0);
// -- 4: Collect 50 emblems OR play 150 matches
M_AddRawCondition(4, 1, UC_TOTALEMBLEMS, 50, 0, 0);
M_AddRawCondition(4, 2, UC_MATCHESPLAYED, 150, 0, 0);
// -- 10: Play 100 matches
M_AddRawCondition(10, 1, UC_MATCHESPLAYED, 100, 0, 0);
}

View file

@ -103,7 +103,7 @@ typedef struct
{
char name[64];
char objective[64];
UINT16 height; // menu height
UINT8 showconditionset;
UINT8 conditionset;
INT16 type;
INT16 variable;
@ -112,6 +112,7 @@ typedef struct
UINT8 unlocked;
} unlockable_t;
// I have NO idea why these are going negative, but whatever.
#define SECRET_NONE -6 // Does nil. Use with levels locked by UnlockRequired
#define SECRET_ITEMFINDER -5 // Enables Item Finder/Emblem Radar
#define SECRET_EMBLEMHINTS -4 // Enables Emblem Hints
@ -123,6 +124,7 @@ typedef struct
#define SECRET_WARP 2 // Selectable warp
#define SECRET_SOUNDTEST 3 // Sound Test
#define SECRET_CREDITS 4 // Enables Credits
#define SECRET_ENCORE 5 // Enables Encore mode cvar
// If you have more secrets than these variables allow in your game,
// you seriously need to get a life.

File diff suppressed because it is too large Load diff

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@ -124,6 +124,8 @@ boolean M_CanShowLevelInList(INT32 mapnum, INT32 gt);
#define IT_HEADER (IT_SPACE +IT_HEADERTEXT)
#define IT_SECRET (IT_SPACE +IT_QUESTIONMARKS)
#define MAXSTRINGLENGTH 32
typedef union
{
struct menu_s *submenu; // IT_SUBMENU
@ -223,6 +225,9 @@ void M_CheatActivationResponder(INT32 ch);
void Moviemode_mode_Onchange(void);
void Screenshot_option_Onchange(void);
// Addons menu updating
void Addons_option_Onchange(void);
// These defines make it a little easier to make menus
#define DEFAULTMENUSTYLE(header, source, prev, x, y)\
{\

View file

@ -181,13 +181,13 @@ boolean P_CanPickupItem(player_t *player, UINT8 weapon)
{
// Item-specific timer going off
if (player->kartstuff[k_stealingtimer] || player->kartstuff[k_stolentimer]
|| player->kartstuff[k_growshrinktimer] != 0 || player->kartstuff[k_rocketsneakertimer]
|| player->kartstuff[k_growshrinktimer] > 0 || player->kartstuff[k_rocketsneakertimer]
|| player->kartstuff[k_eggmanexplode])
return false;
// Item slot already taken up
if (player->kartstuff[k_itemroulette]
|| player->kartstuff[k_itemamount]
|| (weapon != 3 && player->kartstuff[k_itemamount])
|| player->kartstuff[k_itemheld])
return false;
}
@ -429,6 +429,27 @@ void P_TouchSpecialThing(mobj_t *special, mobj_t *toucher, boolean heightcheck)
// We now identify by object type, not sprite! Tails 04-11-2001
switch (special->type)
{
case MT_FLOATINGITEM: // SRB2kart
if (!P_CanPickupItem(player, 3) || (player->kartstuff[k_itemamount] && player->kartstuff[k_itemtype] != special->threshold))
return;
if (G_BattleGametype() && player->kartstuff[k_bumper] <= 0)
return;
player->kartstuff[k_itemtype] = special->threshold;
player->kartstuff[k_itemamount] += special->movecount;
if (player->kartstuff[k_itemamount] > 255)
player->kartstuff[k_itemamount] = 255;
S_StartSound(special, special->info->deathsound);
P_SetTarget(&special->tracer, toucher);
special->flags2 |= MF2_NIGHTSPULL;
special->destscale = mapheaderinfo[gamemap-1]->mobj_scale>>4;
special->scalespeed <<= 1;
special->flags &= ~MF_SPECIAL;
return;
case MT_RANDOMITEM: // SRB2kart
if (!P_CanPickupItem(player, 1))
return;
@ -469,9 +490,9 @@ void P_TouchSpecialThing(mobj_t *special, mobj_t *toucher, boolean heightcheck)
mobj_t *poof = P_SpawnMobj(special->x, special->y, special->z, MT_EXPLODE);
S_StartSound(poof, special->info->deathsound);
K_StripItems(player);
if (player->kartstuff[k_itemroulette] <= 0)
player->kartstuff[k_itemroulette] = 1;
K_DropItems(player); //K_StripItems(player);
K_StripOther(player);
player->kartstuff[k_itemroulette] = 1;
player->kartstuff[k_roulettetype] = 2;
if (special->target && special->target->player
&& (G_RaceGametype() || special->target->player->kartstuff[k_bumper] > 0))
@ -694,7 +715,7 @@ void P_TouchSpecialThing(mobj_t *special, mobj_t *toucher, boolean heightcheck)
if (!playeringame[i] || players[i].spectator)
continue;
players[i].exiting = (14*TICRATE)/5 + 1;
players[i].exiting = raceexittime+1;
}
S_StartSound(NULL, sfx_lvpass);
}
@ -2625,6 +2646,11 @@ void P_KillMobj(mobj_t *target, mobj_t *inflictor, mobj_t *source)
}
}
if ((target->type == MT_JAWZ || target->type == MT_JAWZ_DUD || target->type == MT_JAWZ_SHIELD) && !(target->flags2 & MF2_AMBUSH))
{
target->z += P_MobjFlip(target)*20*target->scale;
}
if (target->type == MT_SPIKE && inflictor && target->info->deathstate != S_NULL)
{
const fixed_t x=target->x,y=target->y,z=target->z;
@ -3334,6 +3360,7 @@ boolean P_DamageMobj(mobj_t *target, mobj_t *inflictor, mobj_t *source, INT32 da
player->mo->destscale = 6*player->mo->destscale/8;
// Wipeout
K_DropItems(player);
K_SpinPlayer(player, source, 1, false);
damage = player->mo->health - 1;
P_RingDamage(player, inflictor, source, damage);
@ -3345,7 +3372,6 @@ boolean P_DamageMobj(mobj_t *target, mobj_t *inflictor, mobj_t *source, INT32 da
quake.time = 5;
}
K_StripItems(player);
player->kartstuff[k_growshrinktimer] -= (200+(40*(16-player->kartstuff[k_position])));
}
// Grow? Let's take that away.

View file

@ -497,7 +497,7 @@ static boolean PIT_CheckThing(mobj_t *thing)
return true;
}
if (!(thing->flags & (MF_SOLID|MF_SPECIAL|MF_PAIN|MF_SHOOTABLE)))
if (!(thing->flags & (MF_SOLID|MF_SPECIAL|MF_PAIN|MF_SHOOTABLE)) || (thing->flags & MF_NOCLIPTHING))
return true;
// Don't collide with your buddies while NiGHTS-flying.

View file

@ -1409,6 +1409,9 @@ fixed_t P_GetMobjGravity(mobj_t *mo)
case MT_SINK:
gravityadd = FixedMul(gravityadd, 5*FRACUNIT); // Double gravity
break;
case MT_SIGN:
gravityadd /= 8;
break;
default:
break;
}
@ -3655,7 +3658,7 @@ boolean P_CameraThinker(player_t *player, camera_t *thiscam, boolean resetcalled
|| (thiscam == &camera4 && players[fourthdisplayplayer].mo && (players[fourthdisplayplayer].mo->flags2 & MF2_TWOD)))
itsatwodlevel = true;
if (mirrormode)
if (encoremode)
postimg = postimg_mirror;
else if (player->pflags & PF_FLIPCAM && !(player->pflags & PF_NIGHTSMODE) && player->mo->eflags & MFE_VERTICALFLIP)
postimg = postimg_flip;
@ -6006,7 +6009,7 @@ void P_Attract(mobj_t *source, mobj_t *dest, boolean nightsgrab) // Home in on y
return;
// change angle
source->angle = R_PointToAngle2(source->x, source->y, tx, ty);
//source->angle = R_PointToAngle2(source->x, source->y, tx, ty);
// change slope
dist = P_AproxDistance(P_AproxDistance(tx - source->x, ty - source->y), tz - source->z);
@ -6015,7 +6018,7 @@ void P_Attract(mobj_t *source, mobj_t *dest, boolean nightsgrab) // Home in on y
dist = 1;
if (nightsgrab)
speedmul = P_AproxDistance(dest->momx, dest->momy) + FixedMul(8*FRACUNIT, source->scale);
speedmul = P_AproxDistance(dest->momx, dest->momy) + source->scale;
else
speedmul = P_AproxDistance(dest->momx, dest->momy) + FixedMul(source->info->speed, source->scale);
@ -6215,6 +6218,9 @@ void P_RunOverlays(void)
mo->scale = mo->destscale = mo->target->scale;
mo->angle = mo->target->angle;
if ((mo->flags & MF_DONTENCOREMAP) != (mo->target->flags & MF_DONTENCOREMAP))
mo->flags ^= MF_DONTENCOREMAP;
if (!(mo->state->frame & FF_ANIMATE))
zoffs = FixedMul(((signed)mo->state->var2)*FRACUNIT, mo->scale);
// if you're using FF_ANIMATE on an overlay,
@ -6276,16 +6282,18 @@ static void P_RemoveOverlay(mobj_t *thing)
void P_RunShadows(void)
{
mobj_t *mobj;
mobj_t *next;
mobj_t *mobj, *next, *dest;
for (mobj = shadowcap; mobj; mobj = next)
{
next = mobj->hnext;
P_SetTarget(&mobj->hnext, NULL);
if (!mobj->target)
if (!mobj->target || P_MobjWasRemoved(mobj->target))
{
mobj->flags2 |= MF2_DONTDRAW;
continue; // shouldn't you already be dead?
}
if ((mobj->target->flags2 & MF2_DONTDRAW)
|| (((mobj->target->eflags & MFE_VERTICALFLIP) && mobj->target->z+mobj->target->height > mobj->target->ceilingz)
@ -6322,7 +6330,12 @@ void P_RunShadows(void)
// First scale to the same radius
P_SetScale(mobj, FixedDiv(mobj->target->radius, mobj->info->radius));
P_TeleportMove(mobj, mobj->target->x, mobj->target->y, mobj->target->z);
dest = mobj->target;
if (dest->type == MT_THUNDERSHIELD)
dest = dest->target;
P_TeleportMove(mobj, dest->x, dest->y, mobj->target->z);
if (((mobj->eflags & MFE_VERTICALFLIP) && (mobj->ceilingz > mobj->z+mobj->height))
|| (!(mobj->eflags & MFE_VERTICALFLIP) && (mobj->floorz < mobj->z)))
@ -6340,7 +6353,7 @@ void P_RunShadows(void)
P_SetScale(mobj, FixedDiv(mobj->scale, max(FRACUNIT, ((mobj->target->z-mobj->z)/200)+FRACUNIT)));
// Check new position to see if you should still be on that ledge
P_TeleportMove(mobj, mobj->target->x, mobj->target->y, mobj->z);
P_TeleportMove(mobj, dest->x, dest->y, mobj->z);
mobj->z = (mobj->eflags & MFE_VERTICALFLIP ? mobj->ceilingz : mobj->floorz);
@ -6348,6 +6361,9 @@ void P_RunShadows(void)
break;
}
}
if (mobj->target->type == MT_FLOATINGITEM)
P_SetScale(mobj, mobj->scale/2);
}
P_SetTarget(&shadowcap, NULL);
}
@ -6623,7 +6639,7 @@ void P_MobjThinker(mobj_t *mobj)
/*if (mobj->health > 0 && mobj->target && mobj->target->player
&& mobj->target->player->health > 0 && !mobj->target->player->spectator)
{
// Was this so hard? -- Handled this with K_UpdateHnextList and K_ClearHnextList instead of thinking it away...
// Was this so hard? -- Handled this with K_UpdateHnextList instead of thinking it away...
if ((mobj->type == MT_ORBINAUT_SHIELD && mobj->target->player->kartstuff[k_itemtype] != KITEM_ORBINAUT)
|| (mobj->type == MT_JAWZ_SHIELD && mobj->target->player->kartstuff[k_itemtype] != KITEM_JAWZ)
|| (mobj->movedir > 0 && ((UINT16)mobj->target->player->kartstuff[k_itemamount] < mobj->movedir))
@ -6807,14 +6823,16 @@ void P_MobjThinker(mobj_t *mobj)
mobj->x = mobj->target->x;
mobj->y = mobj->target->y;
mobj->angle = R_PointToAngle(mobj->x, mobj->y) + ANGLE_90; // literally only happened because i wanted to ^L^R the SPR_ITEM's
if (!(mobj->target->eflags & MFE_VERTICALFLIP))
{
mobj->z = mobj->target->z + P_GetPlayerHeight(mobj->target->player)+16*FRACUNIT;
mobj->z = mobj->target->z + P_GetPlayerHeight(mobj->target->player)+(16+11)*mapheaderinfo[gamemap-1]->mobj_scale;
mobj->eflags &= ~MFE_VERTICALFLIP;
}
else
{
mobj->z = mobj->target->z - P_GetPlayerHeight(mobj->target->player)+16*FRACUNIT;
mobj->z = mobj->target->z - P_GetPlayerHeight(mobj->target->player)+(16+11)*mapheaderinfo[gamemap-1]->mobj_scale;
mobj->eflags |= MFE_VERTICALFLIP;
}
P_SetThingPosition(mobj);
@ -6830,7 +6848,8 @@ void P_MobjThinker(mobj_t *mobj)
mobj->tracer = P_SpawnMobj(mobj->x, mobj->y, mobj->z, MT_OVERLAY);
P_SetTarget(&mobj->tracer->target, mobj);
P_SetMobjState(mobj->tracer, S_PLAYERARROW_ITEM);
P_SetScale(mobj->tracer, mobj->scale);
P_SetMobjState(mobj->tracer, S_ITEMICON); // null sprite and frame to be overwritten later
P_SetScale(mobj->tracer, (mobj->tracer->destscale = mobj->scale));
}
if (!(mobj->flags2 & MF2_DONTDRAW))
@ -6931,7 +6950,7 @@ void P_MobjThinker(mobj_t *mobj)
else
{
P_SetMobjState(mobj, S_PLAYERARROW);
P_SetMobjState(mobj->tracer, S_INVISIBLE);
P_SetMobjState(mobj->tracer, S_ITEMICON); // null sprite and frame to be overwritten later
}
mobj->tracer->destscale = scale;
@ -7001,12 +7020,12 @@ void P_MobjThinker(mobj_t *mobj)
if (!(mobj->target->eflags & MFE_VERTICALFLIP))
{
mobj->z = mobj->target->z + (P_GetPlayerHeight(mobj->target->player)+16*FRACUNIT+(64*mobj->scale));
mobj->z = mobj->target->z + (P_GetPlayerHeight(mobj->target->player)+16*mapheaderinfo[gamemap-1]->mobj_scale+(64*mobj->scale));
mobj->eflags &= ~MFE_VERTICALFLIP;
}
else
{
mobj->z = mobj->target->z - (P_GetPlayerHeight(mobj->target->player)+16*FRACUNIT+(64*mobj->scale));
mobj->z = mobj->target->z - (P_GetPlayerHeight(mobj->target->player)+16*mapheaderinfo[gamemap-1]->mobj_scale+(64*mobj->scale));
mobj->eflags |= MFE_VERTICALFLIP;
}
P_SetThingPosition(mobj);
@ -7911,46 +7930,120 @@ void P_MobjThinker(mobj_t *mobj)
mobj->threshold = 0;
}
break;
case MT_ORBINAUT:
case MT_FLOATINGITEM:
{
sector_t *sec2;
fixed_t finalspeed = mobj->info->speed;
P_SpawnGhostMobj(mobj);
if (gamespeed == 0)
finalspeed = FixedMul(finalspeed, FRACUNIT-FRACUNIT/4);
else if (gamespeed == 2)
finalspeed = FixedMul(finalspeed, FRACUNIT+FRACUNIT/4);
mobj->angle = R_PointToAngle2(0, 0, mobj->momx, mobj->momy);
if (mobj->health <= 5)
if (mobj->flags & MF_NOCLIPTHING)
{
INT32 i;
for (i = 5; i >= mobj->health; i--)
if (P_IsObjectOnGround(mobj))
{
finalspeed = FixedMul(finalspeed, FRACUNIT-FRACUNIT/4);
mobj->momx = 1;
mobj->momy = 0;
mobj->flags &= ~MF_NOCLIPTHING;
mobj->flags |= MF_NOGRAVITY;
}
finalspeed = FixedMul(finalspeed, mapheaderinfo[gamemap-1]->mobj_scale);
P_InstaThrust(mobj, mobj->angle, finalspeed);
}
else
{
finalspeed = FixedMul(finalspeed, mapheaderinfo[gamemap-1]->mobj_scale);
P_InstaThrust(mobj, mobj->angle, finalspeed);
mobj->angle += 2*ANG2;
if (mobj->flags2 & MF2_NIGHTSPULL)
{
if (!mobj->tracer || !mobj->tracer->health
|| mobj->scale <= mapheaderinfo[gamemap-1]->mobj_scale>>4)
{
P_RemoveMobj(mobj);
return;
}
P_Attract(mobj, mobj->tracer, true);
}
else
{
fixed_t adj = FixedMul(FRACUNIT - FINECOSINE((mobj->movedir>>ANGLETOFINESHIFT) & FINEMASK), (mapheaderinfo[gamemap-1]->mobj_scale<<3));
mobj->movedir += 2*ANG2;
if (mobj->eflags & MFE_VERTICALFLIP)
mobj->z = mobj->ceilingz - mobj->height - adj;
else
mobj->z = mobj->floorz + adj;
}
}
sec2 = P_ThingOnSpecial3DFloor(mobj);
if ((sec2 && GETSECSPECIAL(sec2->special, 3) == 1)
|| (P_IsObjectOnRealGround(mobj, mobj->subsector->sector)
&& GETSECSPECIAL(mobj->subsector->sector->special, 3) == 1))
K_DoPogoSpring(mobj, 0, false);
switch (mobj->threshold)
{
case KITEM_ORBINAUT:
mobj->sprite = SPR_ITMO;
mobj->frame = FF_FULLBRIGHT|FF_PAPERSPRITE|(min(mobj->movecount-1, 3));
break;
case KITEM_INVINCIBILITY:
mobj->sprite = SPR_ITMI;
mobj->frame = FF_FULLBRIGHT|FF_PAPERSPRITE|((leveltime % (7*3)) / 3);
break;
case KITEM_SAD:
mobj->sprite = SPR_ITEM;
mobj->frame = FF_FULLBRIGHT|FF_PAPERSPRITE;
break;
default:
mobj->sprite = SPR_ITEM;
mobj->frame = FF_FULLBRIGHT|FF_PAPERSPRITE|(mobj->threshold);
break;
}
break;
}
case MT_ORBINAUT:
{
boolean grounded = P_IsObjectOnGround(mobj);
if (mobj->flags2 & MF2_AMBUSH)
{
if (grounded && (mobj->flags & MF_NOCLIPTHING))
{
mobj->momx = 1;
mobj->momy = 0;
mobj->frame = 3;
S_StartSound(mobj, mobj->info->activesound);
mobj->flags &= ~MF_NOCLIPTHING;
}
else if (mobj->movecount)
mobj->movecount--;
else if (mobj->frame < 3)
{
mobj->movecount = 2;
mobj->frame++;
}
}
else
{
fixed_t finalspeed = mobj->info->speed;
if (mobj->threshold > 0)
mobj->threshold--;
P_SpawnGhostMobj(mobj);
if (leveltime % 6 == 0)
S_StartSound(mobj, mobj->info->activesound);
if (gamespeed == 0)
finalspeed = FixedMul(finalspeed, FRACUNIT-FRACUNIT/4);
else if (gamespeed == 2)
finalspeed = FixedMul(finalspeed, FRACUNIT+FRACUNIT/4);
mobj->angle = R_PointToAngle2(0, 0, mobj->momx, mobj->momy);
if (mobj->health <= 5)
{
INT32 i;
for (i = 5; i >= mobj->health; i--)
finalspeed = FixedMul(finalspeed, FRACUNIT-FRACUNIT/4);
}
finalspeed = FixedMul(finalspeed, mapheaderinfo[gamemap-1]->mobj_scale);
P_InstaThrust(mobj, mobj->angle, finalspeed);
if (grounded)
{
sector_t *sec2 = P_ThingOnSpecial3DFloor(mobj);
if ((sec2 && GETSECSPECIAL(sec2->special, 3) == 1)
|| (P_IsObjectOnRealGround(mobj, mobj->subsector->sector)
&& GETSECSPECIAL(mobj->subsector->sector->special, 3) == 1))
K_DoPogoSpring(mobj, 0, false);
}
if (mobj->threshold > 0)
mobj->threshold--;
if (leveltime % 6 == 0)
S_StartSound(mobj, mobj->info->activesound);
}
break;
}
case MT_JAWZ:
@ -8023,23 +8116,38 @@ void P_MobjThinker(mobj_t *mobj)
}
case MT_JAWZ_DUD:
{
sector_t *sec2;
boolean grounded = P_IsObjectOnGround(mobj);
if (mobj->flags2 & MF2_AMBUSH)
{
if (grounded && (mobj->flags & MF_NOCLIPTHING))
{
mobj->momx = 1;
mobj->momy = 0;
S_StartSound(mobj, mobj->info->deathsound);
mobj->flags &= ~MF_NOCLIPTHING;
}
}
else
{
P_SpawnGhostMobj(mobj);
mobj->angle = R_PointToAngle2(0, 0, mobj->momx, mobj->momy);
P_InstaThrust(mobj, mobj->angle, mobj->info->speed);
P_SpawnGhostMobj(mobj);
mobj->angle = R_PointToAngle2(0, 0, mobj->momx, mobj->momy);
P_InstaThrust(mobj, mobj->angle, mobj->info->speed);
if (grounded)
{
sector_t *sec2 = P_ThingOnSpecial3DFloor(mobj);
if ((sec2 && GETSECSPECIAL(sec2->special, 3) == 1)
|| (P_IsObjectOnRealGround(mobj, mobj->subsector->sector)
&& GETSECSPECIAL(mobj->subsector->sector->special, 3) == 1))
K_DoPogoSpring(mobj, 0, false);
}
sec2 = P_ThingOnSpecial3DFloor(mobj);
if ((sec2 && GETSECSPECIAL(sec2->special, 3) == 1)
|| (P_IsObjectOnRealGround(mobj, mobj->subsector->sector)
&& GETSECSPECIAL(mobj->subsector->sector->special, 3) == 1))
K_DoPogoSpring(mobj, 0, false);
if (mobj->threshold > 0)
mobj->threshold--;
if (mobj->threshold > 0)
mobj->threshold--;
if (leveltime % TICRATE == 0)
S_StartSound(mobj, mobj->info->activesound);
if (leveltime % TICRATE == 0)
S_StartSound(mobj, mobj->info->activesound);
}
break;
}
@ -8206,13 +8314,41 @@ void P_MobjThinker(mobj_t *mobj)
P_TeleportMove(mobj, mobj->target->x, mobj->target->y, mobj->target->z);
break;
case MT_THUNDERSHIELD:
{
fixed_t destx, desty;
if (!mobj->target || !mobj->target->health || (mobj->target->player && mobj->target->player->kartstuff[k_curshield] != 1))
{
P_RemoveMobj(mobj);
return;
}
P_TeleportMove(mobj, mobj->target->x, mobj->target->y, mobj->target->z);
P_SetScale(mobj, (mobj->destscale = (5*mobj->target->destscale)>>2));
if (!splitscreen /*&& rendermode != render_soft*/)
{
angle_t viewingangle;
statenum_t curstate = ((mobj->tics == 1) ? (mobj->state->nextstate) : ((statenum_t)(mobj->state-states)));
if (players[displayplayer].awayviewtics)
viewingangle = R_PointToAngle2(mobj->target->x, mobj->target->y, players[displayplayer].awayviewmobj->x, players[displayplayer].awayviewmobj->y);
else if (!camera.chase && players[displayplayer].mo)
viewingangle = R_PointToAngle2(mobj->target->x, mobj->target->y, players[displayplayer].mo->x, players[displayplayer].mo->y);
else
viewingangle = R_PointToAngle2(mobj->target->x, mobj->target->y, camera.x, camera.y);
if (curstate > S_THUNDERSHIELD15)
viewingangle += ANGLE_180;
destx = mobj->target->x + P_ReturnThrustX(mobj->target, viewingangle, mobj->scale>>4);
desty = mobj->target->y + P_ReturnThrustY(mobj->target, viewingangle, mobj->scale>>4);
}
else
{
destx = mobj->target->x;
desty = mobj->target->y;
}
P_TeleportMove(mobj, destx, desty, mobj->target->z);
break;
}
case MT_KARMAHITBOX:
if (!mobj->target || !mobj->target->health || !mobj->target->player || mobj->target->player->spectator
|| (G_RaceGametype() || mobj->target->player->kartstuff[k_bumper]))
@ -8282,6 +8418,35 @@ void P_MobjThinker(mobj_t *mobj)
}
}
break;
case MT_SIGN: // Kart's unique sign behavior
if (mobj->movecount)
{
if (mobj->z <= mobj->movefactor)
{
P_SetMobjState(mobj, S_SIGN_END);
if (mobj->info->attacksound)
S_StartSound(mobj, mobj->info->attacksound);
mobj->flags |= MF_NOGRAVITY; // ?
mobj->flags &= ~MF_NOCLIPHEIGHT;
mobj->z = mobj->movefactor;
mobj->movecount = 0;
}
else
{
P_SpawnMobj(mobj->x + (P_RandomRange(-48,48)<<FRACBITS),
mobj->y + (P_RandomRange(-48,48)<<FRACBITS),
mobj->z + (24<<FRACBITS) + (P_RandomRange(-8,8)<<FRACBITS),
MT_SIGNSPARKLE);
mobj->flags &= ~MF_NOGRAVITY;
if (abs(mobj->z - mobj->movefactor) <= 512<<FRACBITS && !mobj->cvmem)
{
if (mobj->info->seesound)
S_StartSound(mobj, mobj->info->seesound);
mobj->cvmem = 1;
}
}
}
break;
//}
case MT_TURRET:
P_MobjCheckWater(mobj);
@ -8832,6 +8997,41 @@ void P_SceneryThinker(mobj_t *mobj)
}
P_CycleMobjState(mobj);
if (mobj->type != MT_RANDOMAUDIENCE)
return;
{
if (!mobj->colorized) // a fan of someone?
return;
if (mobj->threshold >= 0) // not already happy or sad?
{
if (!playeringame[mobj->threshold] || players[mobj->threshold].spectator) // focused on a valid player?
return;
if (!(players[mobj->threshold].exiting) && !(players[mobj->threshold].pflags & PF_TIMEOVER)) // not finished yet?
return;
if (K_IsPlayerLosing(&players[mobj->threshold]))
mobj->threshold = -2;
else
{
mobj->threshold = -1;
S_StartSound(mobj, sfx_chaooo);
}
}
if (mobj->threshold == -1)
mobj->angle += ANGLE_22h;
if (((statenum_t)(mobj->state-states) != S_AUDIENCE_CHAO_CHEER2) || (mobj->tics != states[S_AUDIENCE_CHAO_CHEER2].tics)) // not at the start of your cheer jump?
return;
mobj->momz = 0;
P_SetMobjState(mobj, ((mobj->threshold == -1) ? S_AUDIENCE_CHAO_WIN2 : S_AUDIENCE_CHAO_LOSE));
}
}
//
@ -9079,9 +9279,43 @@ mobj_t *P_SpawnMobj(fixed_t x, fixed_t y, fixed_t z, mobjtype_t type)
}
break;
case MT_BIGRING:
mobj->destscale = 3*FRACUNIT;
P_SetScale(mobj, 3*FRACUNIT);
P_SetScale(mobj, (mobj->destscale = 3*FRACUNIT));
break;
case MT_RANDOMAUDIENCE:
{
fixed_t randu = P_RandomFixed();
P_SetScale(mobj, (mobj->destscale <<= 1));
if (randu < (FRACUNIT/9)) // a fan of someone?
{
UINT8 i, pcount = 0;
UINT8 pnum[MAXPLAYERS];
for (i = 0; i < MAXPLAYERS; i++)
{
if (!playeringame[i])
continue;
pnum[pcount] = i;
pcount++;
}
if (pcount)
{
mobj->threshold = pnum[P_RandomKey(pcount)];
mobj->color = players[mobj->threshold].skincolor;
mobj->colorized = true;
break;
}
}
if (randu > (FRACUNIT/2))
{
mobj->color = P_RandomKey(MAXSKINCOLORS-1)+1;
break;
}
mobj->color = SKINCOLOR_AQUA;
break;
}
default:
break;
}
@ -9092,6 +9326,7 @@ mobj_t *P_SpawnMobj(fixed_t x, fixed_t y, fixed_t z, mobjtype_t type)
case MT_BIGMACE: case MT_SMALLMACE:
case MT_FALLINGROCK:
//case MT_RANDOMITEM:
case MT_FLOATINGITEM:
case MT_BATTLEBUMPER:
case MT_BANANA: case MT_BANANA_SHIELD:
//case MT_FAKEITEM: case MT_FAKESHIELD:
@ -9099,6 +9334,7 @@ mobj_t *P_SpawnMobj(fixed_t x, fixed_t y, fixed_t z, mobjtype_t type)
case MT_JAWZ: case MT_JAWZ_DUD: case MT_JAWZ_SHIELD:
case MT_SSMINE: case MT_SSMINE_SHIELD:
case MT_BALLHOG: case MT_SINK:
case MT_THUNDERSHIELD:
P_SpawnShadowMobj(mobj);
default:
break;
@ -9191,6 +9427,8 @@ mobj_t *P_SpawnShadowMobj(mobj_t * caster)
if (mapheaderinfo[gamemap-1] && mapheaderinfo[gamemap-1]->mobj_scale != FRACUNIT) //&& !(mobj->type == MT_BLACKEGGMAN)
mobj->destscale = mapheaderinfo[gamemap-1]->mobj_scale;
P_SetScale(mobj, mobj->destscale);
// set subsector and/or block links
P_SetThingPosition(mobj);
I_Assert(mobj->subsector != NULL);

View file

@ -160,7 +160,9 @@ typedef enum
MF_GRENADEBOUNCE = 1<<28,
// Run the action thinker on spawn.
MF_RUNSPAWNFUNC = 1<<29,
// free: 1<<30 and 1<<31
// Don't remap in Encore mode.
MF_DONTENCOREMAP = 1<<30,
// free: 1<<31
} mobjflag_t;
typedef enum

View file

@ -3207,6 +3207,8 @@ static void P_NetArchiveMisc(void)
WRITEUINT32(save_p, tokenlist);
WRITEUINT8(save_p, encoremode);
WRITEUINT32(save_p, leveltime);
WRITEUINT32(save_p, totalrings);
WRITEINT16(save_p, lastmap);
@ -3256,7 +3258,6 @@ static void P_NetArchiveMisc(void)
WRITEINT32(save_p, numgotboxes);
WRITEUINT8(save_p, gamespeed);
WRITEUINT8(save_p, mirrormode);
WRITEUINT8(save_p, franticitems);
WRITEUINT8(save_p, comeback);
@ -3308,6 +3309,8 @@ static inline boolean P_NetUnArchiveMisc(void)
tokenlist = READUINT32(save_p);
encoremode = (boolean)READUINT8(save_p);
if (!P_SetupLevel(true))
return false;
@ -3361,7 +3364,6 @@ static inline boolean P_NetUnArchiveMisc(void)
numgotboxes = READINT32(save_p);
gamespeed = READUINT8(save_p);
mirrormode = (boolean)READUINT8(save_p);
franticitems = (boolean)READUINT8(save_p);
comeback = (boolean)READUINT8(save_p);

View file

@ -54,6 +54,8 @@
#include "v_video.h"
#include "filesrch.h" // refreshdirmenu
// wipes
#include "f_finale.h"
@ -101,6 +103,7 @@ side_t *sides;
mapthing_t *mapthings;
INT32 numstarposts;
boolean levelloading;
UINT8 levelfadecol;
// BLOCKMAP
// Created from axis aligned bounding box
@ -216,6 +219,8 @@ static void P_ClearSingleMapHeaderInfo(INT16 i)
mapheaderinfo[num]->countdown = 0;
DEH_WriteUndoline("PALLETE", va("%u", mapheaderinfo[num]->palette), UNDO_NONE);
mapheaderinfo[num]->palette = UINT16_MAX;
DEH_WriteUndoline("ENCOREPAL", va("%u", mapheaderinfo[num]->encorepal), UNDO_NONE);
mapheaderinfo[num]->encorepal = UINT16_MAX;
DEH_WriteUndoline("NUMLAPS", va("%u", mapheaderinfo[num]->numlaps), UNDO_NONE);
mapheaderinfo[num]->numlaps = NUMLAPS_DEFAULT;
DEH_WriteUndoline("UNLOCKABLE", va("%s", mapheaderinfo[num]->unlockrequired), UNDO_NONE);
@ -2244,6 +2249,26 @@ static void P_LevelInitStuff(void)
// and this stupid flag as a result
players[i].pflags &= ~PF_TRANSFERTOCLOSEST;
}
// SRB2Kart: map load variables
if (modeattacking) // Just play it safe and set everything
{
gamespeed = 2;
franticitems = false;
comeback = true;
}
else
{
if (G_BattleGametype())
gamespeed = 0;
else
gamespeed = (UINT8)cv_kartspeed.value;
franticitems = (boolean)cv_kartfrantic.value;
comeback = (boolean)cv_kartcomeback.value;
}
for (i = 0; i < 4; i++)
battlewanted[i] = -1;
}
//
@ -2618,23 +2643,31 @@ boolean P_SetupLevel(boolean skipprecip)
// will be set by player think.
players[consoleplayer].viewz = 1;
// Special stage fade to white
// Encore mode fade to pink to white
// This is handled BEFORE sounds are stopped.
/*if (rendermode != render_none && G_IsSpecialStage(gamemap))
if (rendermode != render_none && encoremode && !prevencoremode)
{
tic_t starttime = I_GetTime();
tic_t endtime = starttime + (3*TICRATE)/2;
tic_t nowtime;
tic_t starttime, endtime, nowtime;
S_StartSound(NULL, sfx_s3kaf);
S_StopMusic(); // er, about that...
S_StartSound(NULL, sfx_ruby1);
F_WipeStartScreen();
V_DrawFill(0, 0, BASEVIDWIDTH, BASEVIDHEIGHT, 0);
V_DrawFill(0, 0, BASEVIDWIDTH, BASEVIDHEIGHT, 122);
F_WipeEndScreen();
F_RunWipe(wipedefs[wipe_speclevel_towhite], false);
nowtime = lastwipetic;
F_WipeStartScreen();
V_DrawFill(0, 0, BASEVIDWIDTH, BASEVIDHEIGHT, 120);
F_WipeEndScreen();
F_RunWipe(wipedefs[wipe_level_final], false);
starttime = nowtime = lastwipetic;
endtime = starttime + (3*TICRATE)/2;
// Hold on white for extra effect.
while (nowtime < endtime)
{
@ -2647,30 +2680,31 @@ boolean P_SetupLevel(boolean skipprecip)
}
ranspecialwipe = 1;
}*/
}
// Make sure all sounds are stopped before Z_FreeTags.
S_StopSounds();
S_ClearSfx();
// As oddly named as this is, this handles music only.
// We should be fine starting it here.
S_Start();
// SRB2 Kart - Yes this is weird, but we don't want the music to start until after the countdown is finished
// but we do still need the mapmusname to be changed
if (leveltime < (starttime + (TICRATE/2)))
S_ChangeMusicInternal("kstart", false); //S_StopMusic();
S_ChangeMusicInternal((encoremode ? "estart" : "kstart"), false); //S_StopMusic();
// Let's fade to black here
// But only if we didn't do the special stage wipe
levelfadecol = (encoremode && !ranspecialwipe ? 122 : 120);
// Let's fade to white here
// But only if we didn't do the encore startup wipe
if (rendermode != render_none && !ranspecialwipe)
{
F_WipeStartScreen();
V_DrawFill(0, 0, BASEVIDWIDTH, BASEVIDHEIGHT, 120);
V_DrawFill(0, 0, BASEVIDWIDTH, BASEVIDHEIGHT, levelfadecol);
F_WipeEndScreen();
F_RunWipe(wipedefs[wipe_level_toblack], false);
F_RunWipe(wipedefs[(encoremode ? wipe_level_final : wipe_level_toblack)], false);
}
// Reset the palette now all fades have been done
@ -2726,7 +2760,8 @@ boolean P_SetupLevel(boolean skipprecip)
// internal game map
lastloadedmaplumpnum = W_GetNumForName(maplumpname = G_BuildMapName(gamemap));
R_ReInitColormaps(mapheaderinfo[gamemap-1]->palette);
R_ReInitColormaps(mapheaderinfo[gamemap-1]->palette,
(encoremode ? W_CheckNumForName(va("%sE", maplumpname)) : LUMPERROR));
CON_SetupBackColormap();
// SRB2 determines the sky texture to be used depending on the map header.
@ -2986,33 +3021,6 @@ boolean P_SetupLevel(boolean skipprecip)
CV_SetValue(&cv_analog, false);
}*/
// SRB2Kart: map load variables
if (modeattacking) // Just play it safe and set everything
{
gamespeed = 2;
mirrormode = false;
franticitems = false;
comeback = true;
}
else
{
if (G_BattleGametype())
{
gamespeed = 0;
mirrormode = false;
}
else
{
gamespeed = (UINT8)cv_kartspeed.value;
mirrormode = (boolean)cv_kartmirror.value;
}
franticitems = (boolean)cv_kartfrantic.value;
comeback = (boolean)cv_kartcomeback.value;
}
for (i = 0; i < 4; i++)
battlewanted[i] = -1;
wantedcalcdelay = wantedfrequency*2;
indirectitemcooldown = 0;
spbincoming = 0;
@ -3037,7 +3045,7 @@ boolean P_SetupLevel(boolean skipprecip)
// Remove the loading shit from the screen
if (rendermode != render_none)
V_DrawFill(0, 0, BASEVIDWIDTH, BASEVIDHEIGHT, 120);
V_DrawFill(0, 0, BASEVIDWIDTH, BASEVIDHEIGHT, levelfadecol);
if (precache || dedicated)
R_PrecacheLevel();
@ -3126,6 +3134,7 @@ boolean P_AddWadFile(const char *wadfilename, char **firstmapname)
if ((numlumps = W_LoadWadFile(wadfilename)) == INT16_MAX)
{
refreshdirmenu |= REFRESHDIR_NOTLOADED;
CONS_Printf(M_GetText("Errors occurred while loading %s; not added.\n"), wadfilename);
return false;
}

View file

@ -27,6 +27,7 @@ extern mapthing_t *deathmatchstarts[MAX_DM_STARTS];
extern INT32 numdmstarts, numcoopstarts, numredctfstarts, numbluectfstarts;
extern boolean levelloading;
extern UINT8 levelfadecol;
extern lumpnum_t lastloadedmaplumpnum; // for comparative savegame
//

View file

@ -1940,6 +1940,7 @@ boolean P_RunTriggerLinedef(line_t *triggerline, mobj_t *actor, sector_t *caller
|| specialtype == 318 // Unlockable trigger - Once
|| specialtype == 320 // Unlockable - Once
|| specialtype == 321 || specialtype == 322 // Trigger on X calls - Continuous + Each Time
|| specialtype == 328 // Encore Load
|| specialtype == 399) // Level Load
triggerline->special = 0; // Clear it out
@ -1975,6 +1976,7 @@ void P_LinedefExecute(INT16 tag, mobj_t *actor, sector_t *caller)
// "No More Enemies" and "Level Load" take care of themselves.
if (lines[masterline].special == 313
|| lines[masterline].special == 399
|| lines[masterline].special == 328
// Each-time executors handle themselves, too
|| lines[masterline].special == 301 // Each time
|| lines[masterline].special == 306 // Character ability - Each time
@ -3213,6 +3215,9 @@ void P_SetupSignExit(player_t *player)
thinker_t *think;
INT32 numfound = 0;
if (player->kartstuff[k_position] != 1)
return;
for (; node; node = node->m_thinglist_next)
{
thing = node->m_thing;
@ -3224,8 +3229,11 @@ void P_SetupSignExit(player_t *player)
P_SetTarget(&thing->target, player->mo);
P_SetMobjState(thing, S_SIGN1);
if (thing->info->seesound)
S_StartSound(thing, thing->info->seesound);
// SRB2Kart: Set sign spinning variables
thing->movefactor = thing->z;
thing->z += (768<<FRACBITS) * P_MobjFlip(thing);
thing->movecount = 1;
++numfound;
}
@ -3249,11 +3257,28 @@ void P_SetupSignExit(player_t *player)
P_SetTarget(&thing->target, player->mo);
P_SetMobjState(thing, S_SIGN1);
if (thing->info->seesound)
S_StartSound(thing, thing->info->seesound);
// SRB2Kart: Set sign spinning variables
thing->movefactor = thing->z;
thing->z += (768<<FRACBITS) * P_MobjFlip(thing);
thing->movecount = 1;
++numfound;
}
if (numfound)
return;
// SRB2Kart: FINALLY, add in an alternative if no place is found
if (player->mo)
{
mobj_t *sign = P_SpawnMobj(player->mo->x, player->mo->y, player->mo->z + (768<<FRACBITS), MT_SIGN);
P_SetTarget(&sign->target, player->mo);
P_SetMobjState(sign, S_SIGN1);
sign->movefactor = player->mo->floorz;
sign->movecount = 1;
}
}
//
@ -3742,6 +3767,8 @@ void P_ProcessSpecialSector(player_t *player, sector_t *sector, sector_t *rovers
break;
case 12: // Lua sector special
break;
case 15: // Invert Encore Remap
break;
}
DoneSection2:
@ -3855,6 +3882,13 @@ DoneSection2:
player->kartstuff[k_dashpadcooldown] = TICRATE/3;
S_StartSound(player->mo, sfx_spdpad);
{
sfxenum_t pick = P_RandomKey(2); // Gotta roll the RNG every time this is called for sync reasons
if (cv_kartvoices.value)
S_StartSound(player->mo, sfx_kbost1+pick);
//K_TauntVoiceTimers(player);
}
}
break;
@ -4233,12 +4267,13 @@ DoneSection2:
if (player->laps >= (unsigned)cv_numlaps.value)
{
if (!splitscreen && P_IsLocalPlayer(player))
if (P_IsLocalPlayer(player))
S_StartSound(NULL, sfx_s3k6a);
else if (player->kartstuff[k_position] == 1)
S_StartSound(NULL, sfx_s253);
P_DoPlayerExit(player);
P_SetupSignExit(player);
}
}
break;
@ -5561,7 +5596,7 @@ static void P_RunLevelLoadExecutors(void)
for (i = 0; i < numlines; i++)
{
if (lines[i].special == 399)
if (lines[i].special == 399 || lines[i].special == 328)
P_RunTriggerLinedef(&lines[i], NULL, NULL);
}
}
@ -6452,6 +6487,12 @@ void P_SpawnSpecials(INT32 fromnetsave)
}
break;
case 328: // Encore-only linedef execute on map load
if (!encoremode)
lines[i].special = 0;
// This is handled in P_RunLevelLoadExecutors.
break;
case 399: // Linedef execute on map load
// This is handled in P_RunLevelLoadExecutors.
break;

View file

@ -448,7 +448,7 @@ static inline void P_DoSpecialStageStuff(void)
{
if (playeringame[i])
{
players[i].exiting = (14*TICRATE)/5 + 1;
players[i].exiting = raceexittime+1;
players[i].pflags &= ~PF_GLIDING;
}
@ -485,7 +485,7 @@ static inline void P_DoSpecialStageStuff(void)
if (playeringame[i])
{
players[i].mo->momx = players[i].mo->momy = 0;
players[i].exiting = (14*TICRATE)/5 + 1;
players[i].exiting = raceexittime+1;
}
sstimer = 0;
@ -744,7 +744,7 @@ void P_Ticker(boolean run)
if (mapreset > 1
&& --mapreset <= 1
&& server) // Remember: server uses it for mapchange, but EVERYONE ticks down for the animation
D_MapChange(gamemap, gametype, ultimatemode, true, 0, false, false);
D_MapChange(gamemap, gametype, encoremode, true, 0, false, false);
}
P_MapEnd();

View file

@ -673,7 +673,7 @@ static void P_DeNightserizePlayer(player_t *player)
for (i = 0; i < MAXPLAYERS; i++)
if (playeringame[i] && players[i].pflags & PF_NIGHTSMODE)
players[i].nightstime = 1; // force everyone else to fall too.
player->exiting = 3*TICRATE;
player->exiting = raceexittime+2;
stagefailed = true; // NIGHT OVER
}
@ -1120,27 +1120,22 @@ void P_PlayLivesJingle(player_t *player)
void P_PlayRinglossSound(mobj_t *source)
{
sfxenum_t key = P_RandomKey(4);
sfxenum_t key = P_RandomKey(2);
if (cv_kartvoices.value)
S_StartSound(source, (mariomode) ? sfx_mario8 : sfx_altow1 + key);
S_StartSound(source, (mariomode) ? sfx_mario8 : sfx_khurt1 + key);
else
S_StartSound(source, sfx_slip);
}
void P_PlayDeathSound(mobj_t *source)
{
sfxenum_t key = P_RandomKey(4);
if (cv_kartvoices.value)
S_StartSound(source, sfx_altdi1 + key);
else
S_StartSound(source, sfx_s3k35);
S_StartSound(source, sfx_s3k35);
}
void P_PlayVictorySound(mobj_t *source)
{
sfxenum_t key = P_RandomKey(4);
if (cv_kartvoices.value)
S_StartSound(source, sfx_victr1 + key);
S_StartSound(source, sfx_kwin);
}
//
@ -1221,7 +1216,7 @@ void P_RestoreMusic(player_t *player)
// Event - Level Start
if (leveltime < (starttime + (TICRATE/2)))
S_ChangeMusicInternal("kstart", false); //S_StopMusic();
S_ChangeMusicInternal((encoremode ? "estart" : "kstart"), false); //S_StopMusic();
else // see also where time overs are handled - search for "lives = 2" in this file
{
// Item - Grow
@ -1599,6 +1594,9 @@ mobj_t *P_SpawnGhostMobj(mobj_t *mobj)
if (mobj->flags2 & MF2_OBJECTFLIP)
ghost->flags |= MF2_OBJECTFLIP;
if (!(mobj->flags & MF_DONTENCOREMAP))
mobj->flags &= ~MF_DONTENCOREMAP;
return ghost;
}
@ -1735,13 +1733,25 @@ void P_DoPlayerExit(player_t *player)
if (cv_kartvoices.value)
{
if (K_IsPlayerLosing(player))
S_StartSound(player->mo, sfx_klose);
if (P_IsLocalPlayer(player))
{
sfxenum_t sfx_id;
if (K_IsPlayerLosing(player))
sfx_id = ((skin_t *)player->mo->skin)->soundsid[S_sfx[sfx_klose].skinsound];
else
sfx_id = ((skin_t *)player->mo->skin)->soundsid[S_sfx[sfx_kwin].skinsound];
S_StartSound(NULL, sfx_id);
}
else
S_StartSound(player->mo, sfx_kwin);
{
if (K_IsPlayerLosing(player))
S_StartSound(player->mo, sfx_klose);
else
S_StartSound(player->mo, sfx_kwin);
}
}
player->exiting = 3*TICRATE;
player->exiting = raceexittime+2;
if (cv_inttime.value > 0)
P_EndingMusic(player);
@ -1751,15 +1761,15 @@ void P_DoPlayerExit(player_t *player)
//countdown2 = countdown + 8*TICRATE;
if (P_CheckRacers())
player->exiting = (14*TICRATE)/5 + 1;
player->exiting = raceexittime+1;
}
else if (G_BattleGametype()) // Battle Mode exiting
{
player->exiting = 8*TICRATE + 1;
player->exiting = battleexittime+1;
P_EndingMusic(player);
}
else
player->exiting = (14*TICRATE)/5 + 2; // Accidental death safeguard???
player->exiting = raceexittime+2; // Accidental death safeguard???
//player->pflags &= ~PF_GLIDING;
/* // SRB2kart - don't need
@ -6569,7 +6579,7 @@ static void P_MovePlayer(player_t *player)
S_StartSound(NULL, sfx_s3k6a);
for (i = 0; i < MAXPLAYERS; i++)
if (playeringame[i])
players[i].exiting = (14*TICRATE)/5 + 1;
players[i].exiting = raceexittime+1;
}
else if (player->health > 1)
P_DamageMobj(player->mo, NULL, NULL, 1);
@ -8878,7 +8888,7 @@ static void P_CalcPostImg(player_t *player)
}
#endif
if (mirrormode) // srb2kart
if (encoremode) // srb2kart
*type = postimg_mirror;
}
@ -9037,8 +9047,8 @@ void P_PlayerThink(player_t *player)
}
}
if (i == MAXPLAYERS && player->exiting == 3*TICRATE) // finished
player->exiting = (14*TICRATE)/5 + 1;
if (i == MAXPLAYERS && player->exiting == raceexittime+2) // finished
player->exiting = raceexittime+1;
// If 10 seconds are left on the timer,
// begin the drown music for countdown!
@ -9063,7 +9073,7 @@ void P_PlayerThink(player_t *player)
// If it is set, start subtracting
// Don't allow it to go back to 0
if (player->exiting > 1 && (player->exiting < 3*TICRATE || !G_RaceGametype())) // SRB2kart - "&& player->exiting > 1"
if (player->exiting > 1 && (player->exiting < raceexittime+2 || !G_RaceGametype())) // SRB2kart - "&& player->exiting > 1"
player->exiting--;
if (player->exiting && countdown2)

View file

@ -37,6 +37,26 @@ drawseg_t *ds_p = NULL;
// indicates doors closed wrt automap bugfix:
INT32 doorclosed;
static boolean R_NoEncore(sector_t *sector, boolean ceiling)
{
boolean invertencore = (GETSECSPECIAL(sector->special, 2) == 15);
#if 0 // perfect implementation
INT32 val = GETSECSPECIAL(sector->special, 3);
if (val != 1 && val != 3 // spring panel
#else // optimised, see #define GETSECSPECIAL(i,j) ((i >> ((j-1)*4))&15)
if ((!(sector->special & (1<<8)) || (sector->special & ((4|8)<<8))) // spring panel
#endif
&& GETSECSPECIAL(sector->special, 4) != 6) // sneaker panel
return invertencore;
if (invertencore)
return false;
if (ceiling)
return ((boolean)(sector->flags & SF_FLIPSPECIAL_CEILING));
return ((boolean)(sector->flags & SF_FLIPSPECIAL_FLOOR));
}
//
// R_ClearDrawSegs
//
@ -935,7 +955,7 @@ static void R_Subsector(size_t num, UINT8 viewnumber)
#ifdef ESLOPE
, frontsector->f_slope
#endif
);
, R_NoEncore(frontsector, false));
}
else
floorplane = NULL;
@ -957,7 +977,7 @@ static void R_Subsector(size_t num, UINT8 viewnumber)
#ifdef ESLOPE
, frontsector->c_slope
#endif
);
, R_NoEncore(frontsector, true));
}
else
ceilingplane = NULL;
@ -1018,7 +1038,7 @@ static void R_Subsector(size_t num, UINT8 viewnumber)
#ifdef ESLOPE
, *rover->b_slope
#endif
);
, R_NoEncore(rover->master->frontsector, true));
#ifdef ESLOPE
ffloor[numffloors].slope = *rover->b_slope;
@ -1064,7 +1084,7 @@ static void R_Subsector(size_t num, UINT8 viewnumber)
#ifdef ESLOPE
, *rover->t_slope
#endif
);
, R_NoEncore(rover->master->frontsector, false));
#ifdef ESLOPE
ffloor[numffloors].slope = *rover->t_slope;
@ -1133,7 +1153,7 @@ static void R_Subsector(size_t num, UINT8 viewnumber)
#ifdef ESLOPE
, NULL // will ffloors be slopable eventually?
#endif
);
, R_NoEncore(polysec, false));
ffloor[numffloors].height = polysec->floorheight;
ffloor[numffloors].polyobj = po;
@ -1179,7 +1199,7 @@ static void R_Subsector(size_t num, UINT8 viewnumber)
#ifdef ESLOPE
, NULL // will ffloors be slopable eventually?
#endif
);
, R_NoEncore(polysec, true));
ffloor[numffloors].polyobj = po;
ffloor[numffloors].height = polysec->ceilingheight;

View file

@ -112,6 +112,10 @@ INT32 *texturetranslation;
sprcache_t *spritecachedinfo;
lighttable_t *colormaps;
UINT8 *encoremap;
#ifdef HASINVERT
UINT8 invertmap[256];
#endif
// for debugging/info purposes
static size_t flatmemory, spritememory, texturememory;
@ -932,7 +936,7 @@ static inline lumpnum_t R_CheckNumForNameList(const char *name, lumplist_t *list
return LUMPERROR;
}
static lumplist_t *colormaplumps = NULL; ///\todo free leak
/*static lumplist_t *colormaplumps = NULL; ///\todo free leak
static size_t numcolormaplumps = 0;
static void R_InitExtraColormaps(void)
@ -966,7 +970,7 @@ static void R_InitExtraColormaps(void)
numcolormaplumps++;
}
CONS_Printf(M_GetText("Number of Extra Colormaps: %s\n"), sizeu1(numcolormaplumps));
}
}*/
// 12/14/14 -- only take flats in F_START/F_END
lumpnum_t R_GetFlatNumForName(const char *name)
@ -1010,15 +1014,20 @@ static void R_InitColormaps(void)
// Load in the light tables
lump = W_GetNumForName("COLORMAP");
colormaps = Z_MallocAlign(W_LumpLength (lump), PU_STATIC, NULL, 8);
//Z_MallocAlign(W_LumpLength (lump), PU_STATIC, NULL, 8);
colormaps = Z_MallocAlign((256 * 64), PU_STATIC, NULL, 8);
W_ReadLump(lump, colormaps);
// no need to init encoremap at this stage
// Init Boom colormaps.
R_ClearColormaps();
R_InitExtraColormaps();
//R_InitExtraColormaps();
#ifdef HASINVERT
R_MakeInvertmap(); // this isn't the BEST place to do it the first time, but whatever
#endif
}
void R_ReInitColormaps(UINT16 num)
void R_ReInitColormaps(UINT16 num, lumpnum_t newencoremap)
{
char colormap[9] = "COLORMAP";
lumpnum_t lump;
@ -1032,6 +1041,30 @@ void R_ReInitColormaps(UINT16 num)
lump = W_GetNumForName("COLORMAP");
W_ReadLump(lump, colormaps);
// Encore mode.
if (newencoremap != LUMPERROR)
{
lighttable_t *colormap_p, *colormap_p2;
size_t p, i;
encoremap = Z_MallocAlign(256 + 10, PU_LEVEL, NULL, 8);
W_ReadLump(newencoremap, encoremap);
colormap_p = colormap_p2 = colormaps;
colormap_p += (256 * 32);
for (p = 0; p < 32; p++)
{
for (i = 0; i < 256; i++)
{
*colormap_p = colormap_p2[encoremap[i]];
colormap_p++;
}
colormap_p2 += 256;
}
}
else
encoremap = NULL;
// Init Boom colormaps.
R_ClearColormaps();
}
@ -1060,7 +1093,7 @@ void R_ClearColormaps(void)
memset(extra_colormaps, 0, sizeof (extra_colormaps));
}
INT32 R_ColormapNumForName(char *name)
/*INT32 R_ColormapNumForName(char *name)
{
lumpnum_t lump, i;
@ -1092,7 +1125,7 @@ INT32 R_ColormapNumForName(char *name)
num_extra_colormaps++;
return (INT32)num_extra_colormaps - 1;
}
}*/
//
// R_CreateColormap
@ -1121,10 +1154,20 @@ INT32 R_CreateColormap(char *p1, char *p2, char *p3)
if (p1[0] == '#')
{
cr = ((HEX2INT(p1[1]) * 16) + HEX2INT(p1[2]));
cmaskr = cr;
cg = ((HEX2INT(p1[3]) * 16) + HEX2INT(p1[4]));
cmaskg = cg;
cb = ((HEX2INT(p1[5]) * 16) + HEX2INT(p1[6]));
if (encoremap)
{
i = encoremap[NearestColor((UINT8)cr, (UINT8)cg, (UINT8)cb)];
//CONS_Printf("R_CreateColormap: encoremap[%d] = %d\n", i, encoremap[i]); -- moved encoremap upwards for optimisation
cr = pLocalPalette[i].s.red;
cg = pLocalPalette[i].s.green;
cb = pLocalPalette[i].s.blue;
}
cmaskr = cr;
cmaskg = cg;
cmaskb = cb;
// Create a rough approximation of the color (a 16 bit color)
maskcolor = ((cb) >> 3) + (((cg) >> 2) << 5) + (((cr) >> 3) << 11);
@ -1167,9 +1210,21 @@ INT32 R_CreateColormap(char *p1, char *p2, char *p3)
if (p3[0] == '#')
{
cdestr = cr = ((HEX2INT(p3[1]) * 16) + HEX2INT(p3[2]));
cdestg = cg = ((HEX2INT(p3[3]) * 16) + HEX2INT(p3[4]));
cdestb = cb = ((HEX2INT(p3[5]) * 16) + HEX2INT(p3[6]));
cr = ((HEX2INT(p3[1]) * 16) + HEX2INT(p3[2]));
cg = ((HEX2INT(p3[3]) * 16) + HEX2INT(p3[4]));
cb = ((HEX2INT(p3[5]) * 16) + HEX2INT(p3[6]));
if (encoremap)
{
i = encoremap[NearestColor((UINT8)cr, (UINT8)cg, (UINT8)cb)];
cr = pLocalPalette[i].s.red;
cg = pLocalPalette[i].s.green;
cb = pLocalPalette[i].s.blue;
}
cdestr = cr;
cdestg = cg;
cdestb = cb;
fadecolor = (((cb) >> 3) + (((cg) >> 2) << 5) + (((cr) >> 3) << 11));
}
else
@ -1252,15 +1307,25 @@ void R_MakeColormaps(void)
colormapFixingArray[i][2]);
}
#ifdef HASINVERT
void R_MakeInvertmap(void)
{
size_t i;
for (i = 0; i < 256; i++)
invertmap[i] = NearestColor(256 - pLocalPalette[i].s.red, 256 - pLocalPalette[i].s.green, 256 - pLocalPalette[i].s.blue);
}
#endif
void R_CreateColormap2(char *p1, char *p2, char *p3)
{
double cmaskr, cmaskg, cmaskb, cdestr, cdestg, cdestb;
double r, g, b, cbrightness;
double maskamt = 0, othermask = 0;
int mask, p, fog = 0;
INT32 mask, p, fog = 0;
size_t mapnum = num_extra_colormaps;
size_t i;
char *colormap_p;
lighttable_t *colormap_p, *colormap_p2;
UINT32 cr, cg, cb, maskcolor, fadecolor;
UINT32 fadestart = 0, fadeend = 31, fadedist = 31;
@ -1268,10 +1333,19 @@ void R_CreateColormap2(char *p1, char *p2, char *p3)
if (p1[0] == '#')
{
cr = ((HEX2INT(p1[1]) * 16) + HEX2INT(p1[2]));
cmaskr = cr;
cg = ((HEX2INT(p1[3]) * 16) + HEX2INT(p1[4]));
cmaskg = cg;
cb = ((HEX2INT(p1[5]) * 16) + HEX2INT(p1[6]));
if (encoremap)
{
i = encoremap[NearestColor((UINT8)cr, (UINT8)cg, (UINT8)cb)];
cr = pLocalPalette[i].s.red;
cg = pLocalPalette[i].s.green;
cb = pLocalPalette[i].s.blue;
}
cmaskr = cr;
cmaskg = cg;
cmaskb = cb;
// Create a rough approximation of the color (a 16 bit color)
maskcolor = ((cb) >> 3) + (((cg) >> 2) << 5) + (((cr) >> 3) << 11);
@ -1314,9 +1388,21 @@ void R_CreateColormap2(char *p1, char *p2, char *p3)
if (p3[0] == '#')
{
cdestr = cr = ((HEX2INT(p3[1]) * 16) + HEX2INT(p3[2]));
cdestg = cg = ((HEX2INT(p3[3]) * 16) + HEX2INT(p3[4]));
cdestb = cb = ((HEX2INT(p3[5]) * 16) + HEX2INT(p3[6]));
cr = ((HEX2INT(p3[1]) * 16) + HEX2INT(p3[2]));
cg = ((HEX2INT(p3[3]) * 16) + HEX2INT(p3[4]));
cb = ((HEX2INT(p3[5]) * 16) + HEX2INT(p3[6]));
if (encoremap)
{
i = encoremap[NearestColor((UINT8)cr, (UINT8)cg, (UINT8)cb)];
cr = pLocalPalette[i].s.red;
cg = pLocalPalette[i].s.green;
cb = pLocalPalette[i].s.blue;
}
cdestr = cr;
cdestg = cg;
cdestb = cb;
fadecolor = (((cb) >> 3) + (((cg) >> 2) << 5) + (((cr) >> 3) << 11));
}
else
@ -1383,10 +1469,10 @@ void R_CreateColormap2(char *p1, char *p2, char *p3)
#define ABS2(x) ((x) < 0 ? -(x) : (x))
if (rendermode == render_soft)
{
colormap_p = Z_MallocAlign((256 * 34) + 10, PU_LEVEL, NULL, 8);
colormap_p = Z_MallocAlign((256 * (encoremap ? 64 : 32)) + 10, PU_LEVEL, NULL, 8);
extra_colormaps[mapnum].colormap = (UINT8 *)colormap_p;
for (p = 0; p < 34; p++)
for (p = 0; p < 32; p++)
{
for (i = 0; i < 256; i++)
{
@ -1414,6 +1500,21 @@ void R_CreateColormap2(char *p1, char *p2, char *p3)
map[i][2] = cdestb;
}
}
if (!encoremap)
return;
colormap_p2 = extra_colormaps[mapnum].colormap;
for (p = 0; p < 32; p++)
{
for (i = 0; i < 256; i++)
{
*colormap_p = colormap_p2[encoremap[i]];
colormap_p++;
}
colormap_p2 += 256;
}
}
#undef ABS2

View file

@ -89,12 +89,15 @@ void R_ClearTextureNumCache(boolean btell);
INT32 R_TextureNumForName(const char *name);
INT32 R_CheckTextureNumForName(const char *name);
void R_ReInitColormaps(UINT16 num);
void R_ReInitColormaps(UINT16 num, lumpnum_t newencoremap);
void R_ClearColormaps(void);
INT32 R_ColormapNumForName(char *name);
INT32 R_CreateColormap(char *p1, char *p2, char *p3);
void R_CreateColormap2(char *p1, char *p2, char *p3);
void R_MakeColormaps(void);
#ifdef HASINVERT
void R_MakeInvertmap(void);
#endif
const char *R_ColormapNameForNum(INT32 num);
extern INT32 numtextures;

View file

@ -1375,6 +1375,8 @@ void R_DrawColumnShadowed_8(void)
if (height <= dc_yl)
{
dc_colormap = dc_lightlist[i].rcolormap;
if (encoremap)
dc_colormap += (256*32);
if (solid && dc_yl < bheight)
dc_yl = bheight;
continue;
@ -1391,6 +1393,8 @@ void R_DrawColumnShadowed_8(void)
dc_yl = dc_yh + 1;
dc_colormap = dc_lightlist[i].rcolormap;
if (encoremap)
dc_colormap += (256*32);
}
dc_yh = realyh;
if (dc_yl <= realyh)

View file

@ -338,6 +338,8 @@ void R_MapPlane(INT32 y, INT32 x1, INT32 x2)
else
#endif
ds_colormap = planezlight[pindex];
if (encoremap && !currentplane->noencore)
ds_colormap += (256*32);
if (currentplane->extra_colormap)
ds_colormap = currentplane->extra_colormap->colormap + (ds_colormap - colormaps);
@ -440,7 +442,7 @@ visplane_t *R_FindPlane(fixed_t height, INT32 picnum, INT32 lightlevel,
#ifdef ESLOPE
, pslope_t *slope
#endif
)
, boolean noencore)
{
visplane_t *check;
unsigned hash;
@ -489,7 +491,7 @@ visplane_t *R_FindPlane(fixed_t height, INT32 picnum, INT32 lightlevel,
#ifdef ESLOPE
&& check->slope == slope
#endif
)
&& check->noencore == noencore)
{
return check;
}
@ -517,6 +519,7 @@ visplane_t *R_FindPlane(fixed_t height, INT32 picnum, INT32 lightlevel,
#ifdef ESLOPE
check->slope = slope;
#endif
check->noencore = noencore;
memset(check->top, 0xff, sizeof (check->top));
memset(check->bottom, 0x00, sizeof (check->bottom));
@ -589,6 +592,7 @@ visplane_t *R_CheckPlane(visplane_t *pl, INT32 start, INT32 stop)
#ifdef ESLOPE
new_pl->slope = pl->slope;
#endif
new_pl->noencore = pl->noencore;
pl = new_pl;
pl->minx = start;
pl->maxx = stop;
@ -706,6 +710,8 @@ void R_DrawPlanes(void)
// Because of this hack, sky is not affected
// by INVUL inverse mapping.
dc_colormap = colormaps;
if (encoremap)
dc_colormap += (256*32);
dc_texturemid = skytexturemid;
dc_texheight = textureheight[skytexture]
>>FRACBITS;

View file

@ -65,6 +65,8 @@ typedef struct visplane_s
#ifdef ESLOPE
pslope_t *slope;
#endif
boolean noencore;
} visplane_t;
extern visplane_t *floorplane;
@ -103,7 +105,7 @@ visplane_t *R_FindPlane(fixed_t height, INT32 picnum, INT32 lightlevel, fixed_t
#ifdef ESLOPE
, pslope_t *slope
#endif
);
, boolean noencore);
visplane_t *R_CheckPlane(visplane_t *pl, INT32 start, INT32 stop);
void R_ExpandPlane(visplane_t *pl, INT32 start, INT32 stop);
void R_PlaneBounds(visplane_t *plane);

View file

@ -202,6 +202,8 @@ static void R_DrawWallSplats(void)
if (pindex >= MAXLIGHTSCALE)
pindex = MAXLIGHTSCALE - 1;
dc_colormap = walllights[pindex];
if (encoremap && !(seg->linedef->flags & ML_TFERLINE))
dc_colormap += (256*32);
if (frontsector->extra_colormap)
dc_colormap = frontsector->extra_colormap->colormap + (dc_colormap - colormaps);
@ -596,6 +598,8 @@ void R_RenderMaskedSegRange(drawseg_t *ds, INT32 x1, INT32 x2)
if (height <= windowtop)
{
dc_colormap = rlight->rcolormap;
if (encoremap && !(ldef->flags & ML_TFERLINE))
dc_colormap += (256*32);
continue;
}
@ -615,6 +619,8 @@ void R_RenderMaskedSegRange(drawseg_t *ds, INT32 x1, INT32 x2)
colfunc_2s(col);
windowtop = windowbottom + 1;
dc_colormap = rlight->rcolormap;
if (encoremap && !(ldef->flags & ML_TFERLINE))
dc_colormap += (256*32);
}
windowbottom = realbot;
if (windowtop < windowbottom)
@ -631,6 +637,8 @@ void R_RenderMaskedSegRange(drawseg_t *ds, INT32 x1, INT32 x2)
pindex = MAXLIGHTSCALE - 1;
dc_colormap = walllights[pindex];
if (encoremap && !(ldef->flags & ML_TFERLINE))
dc_colormap += (256*32);
if (frontsector->extra_colormap)
dc_colormap = frontsector->extra_colormap->colormap + (dc_colormap - colormaps);
@ -1210,7 +1218,11 @@ void R_RenderThickSideRange(drawseg_t *ds, INT32 x1, INT32 x2, ffloor_t *pfloor)
if (height <= windowtop)
{
if (lighteffect)
{
dc_colormap = rlight->rcolormap;
if (encoremap && !(curline->linedef->flags & ML_TFERLINE))
dc_colormap += (256*32);
}
if (solid && windowtop < bheight)
windowtop = bheight;
continue;
@ -1236,7 +1248,11 @@ void R_RenderThickSideRange(drawseg_t *ds, INT32 x1, INT32 x2, ffloor_t *pfloor)
else
windowtop = windowbottom + 1;
if (lighteffect)
{
dc_colormap = rlight->rcolormap;
if (encoremap && !(curline->linedef->flags & ML_TFERLINE))
dc_colormap += (256*32);
}
}
windowbottom = sprbotscreen;
if (windowtop < windowbottom)
@ -1253,6 +1269,8 @@ void R_RenderThickSideRange(drawseg_t *ds, INT32 x1, INT32 x2, ffloor_t *pfloor)
pindex = MAXLIGHTSCALE - 1;
dc_colormap = walllights[pindex];
if (encoremap && !(curline->linedef->flags & ML_TFERLINE))
dc_colormap += (256*32);
if (frontsector->extra_colormap)
dc_colormap = frontsector->extra_colormap->colormap + (dc_colormap - colormaps);
if (pfloor->flags & FF_FOG && pfloor->master->frontsector->extra_colormap)
@ -1483,6 +1501,8 @@ static void R_RenderSegLoop (void)
pindex = MAXLIGHTSCALE-1;
dc_colormap = walllights[pindex];
if (encoremap && !(curline->linedef->flags & ML_TFERLINE))
dc_colormap += (256*32);
dc_x = rw_x;
dc_iscale = 0xffffffffu / (unsigned)rw_scale;

View file

@ -38,6 +38,10 @@ typedef struct
extern sprcache_t *spritecachedinfo;
extern lighttable_t *colormaps;
extern UINT8 *encoremap;
#ifdef HASINVERT
extern UINT8 invertmap[256];
#endif
// Boom colormaps.
// Had to put a limit on colormaps :(

View file

@ -873,6 +873,9 @@ static void R_DrawVisSprite(vissprite_t *vis)
if (!dc_colormap)
dc_colormap = colormaps;
if (encoremap && !vis->mobj->color && !(vis->mobj->flags & MF_DONTENCOREMAP))
dc_colormap += (256*32);
dc_texturemid = vis->texturemid;
dc_texheight = 0;
@ -917,6 +920,16 @@ static void R_DrawVisSprite(vissprite_t *vis)
for (dc_x = vis->x1; dc_x <= vis->x2; dc_x++, frac += vis->xiscale)
{
if (vis->scalestep) // currently papersprites only
{
#ifndef RANGECHECK
if ((frac>>FRACBITS) < 0 || (frac>>FRACBITS) >= SHORT(patch->width)) // if this doesn't work i'm removing papersprites
break;
#endif
sprtopscreen = (centeryfrac - FixedMul(dc_texturemid, spryscale));
dc_iscale = (0xffffffffu / (unsigned)spryscale);
spryscale += vis->scalestep;
}
#ifdef RANGECHECK
texturecolumn = frac>>FRACBITS;
@ -926,16 +939,10 @@ static void R_DrawVisSprite(vissprite_t *vis)
#else
column = (column_t *)((UINT8 *)patch + LONG(patch->columnofs[frac>>FRACBITS]));
#endif
if (vis->scalestep)
{
sprtopscreen = (centeryfrac - FixedMul(dc_texturemid, spryscale));
dc_iscale = (0xffffffffu / (unsigned)spryscale);
}
if (vis->vflip)
R_DrawFlippedMaskedColumn(column, patch->height);
else
R_DrawMaskedColumn(column);
spryscale += vis->scalestep;
}
colfunc = basecolfunc;
@ -973,6 +980,8 @@ static void R_DrawPrecipitationVisSprite(vissprite_t *vis)
}
dc_colormap = colormaps;
if (encoremap)
dc_colormap += (256*32);
dc_iscale = FixedDiv(FRACUNIT, vis->scale);
dc_texturemid = vis->texturemid;
@ -1257,7 +1266,7 @@ static void R_ProjectSprite(mobj_t *thing)
offset2 = FixedMul(spritecachedinfo[lump].width, this_scale);
tx += FixedMul(offset2, ang_scale);
x2 = ((centerxfrac + FixedMul (tx,xscale)) >> FRACBITS) - (papersprite ? 2 : 1);
x2 = ((centerxfrac + FixedMul (tx,xscale)) >> FRACBITS) - 1;
// off the left side
if (x2 < 0)
@ -1266,7 +1275,9 @@ static void R_ProjectSprite(mobj_t *thing)
if (papersprite)
{
fixed_t yscale2, cosmul, sinmul, tz2;
INT32 range;
if (x2 <= x1)
return;
if (ang >= ANGLE_180)
{
@ -1296,12 +1307,7 @@ static void R_ProjectSprite(mobj_t *thing)
if (max(tz, tz2) < FixedMul(MINZ, this_scale)) // non-papersprite clipping is handled earlier
return;
if (x2 > x1)
range = (x2 - x1);
else
range = 1;
scalestep = (yscale2 - yscale)/range;
scalestep = (yscale2 - yscale)/(x2 - x1);
// The following two are alternate sorting methods which might be more applicable in some circumstances. TODO - maybe enable via MF2?
// sortscale = max(yscale, yscale2);

View file

@ -391,7 +391,7 @@ void S_StartSoundAtVolume(const void *origin_p, sfxenum_t sfx_id, INT32 volume)
{
INT32 sep, pitch, priority, cnum;
sfxinfo_t *sfx;
const boolean reverse = (stereoreverse.value ^ mirrormode);
const boolean reverse = (stereoreverse.value ^ encoremode);
const mobj_t *origin = (const mobj_t *)origin_p;
listener_t listener = {0,0,0,0};
@ -1198,7 +1198,7 @@ INT32 S_AdjustSoundParams(const mobj_t *listener, const mobj_t *source, INT32 *v
listener_t listensource;
const boolean reverse = (stereoreverse.value ^ mirrormode);
const boolean reverse = (stereoreverse.value ^ encoremode);
(void)pitch;
if (!listener)

View file

@ -1,213 +1,100 @@
/* XPM */
static const char *SDL_icon_xpm[] = {
/* columns rows colors chars-per-pixel */
"32 32 175 2 ",
" c None",
". c #2E2E2E",
"X c #3C3C3C",
"o c #493939",
"O c #4E473F",
"+ c #161658",
"@ c #131369",
"# c #06067B",
"$ c #111173",
"% c #16167F",
"& c #252567",
"* c #372B7C",
"= c #3D3679",
"- c #41414A",
"; c #575655",
": c #6A5841",
"> c #5B4B72",
", c #616160",
"< c #7B7B7B",
"1 c #906E49",
"2 c #89685D",
"3 c #A67B4A",
"4 c #AA7F50",
"5 c #9B7560",
"6 c #856C78",
"7 c #997B7D",
"8 c #B48552",
"9 c #BA8A55",
"0 c #A48665",
"q c #B98F67",
"w c #B9946A",
"e c #B7937A",
"r c #C8955C",
"t c #CA9966",
"y c #DAA469",
"u c #C9A37B",
"i c #D7AB7B",
"p c #DFB07D",
"a c #EBAE6A",
"s c #E5B27A",
"d c #F1B779",
"f c #0A0A83",
"g c #05058B",
"h c #060687",
"j c #101089",
"k c #131382",
"l c #040494",
"z c #02029D",
"x c #0C0B9C",
"c c #120F9E",
"v c #19199B",
"b c #382D84",
"n c #39398D",
"m c #222296",
"M c #0101A6",
"N c #0A0AA2",
"B c #0202AC",
"V c #1919A2",
"C c #1616AD",
"Z c #0000B5",
"A c #0202BC",
"S c #0C0CB6",
"D c #1313B3",
"F c #1011BD",
"G c #1B1BBE",
"H c #2B2BAC",
"J c #3737A1",
"K c #2A26BE",
"L c #2A29B4",
"P c #3B3BB8",
"I c #48478B",
"U c #57578A",
"Y c #4A499A",
"T c #524F95",
"R c #565399",
"E c #4C4CA8",
"W c #524DA7",
"Q c #5353A4",
"! c #5555A9",
"~ c #5555B4",
"^ c #5656B7",
"/ c #6464A6",
"( c #6F67B5",
") c #0404C3",
"_ c #0707CA",
"` c #1414CB",
"' c #1A1AC6",
"] c #0A0AD3",
"[ c #0D0DDC",
"{ c #1A1AD4",
"} c #1010DF",
"| c #1E1EDE",
" . c #1817DE",
".. c #221FCA",
"X. c #2B2BCC",
"o. c #2727C9",
"O. c #3434C3",
"+. c #3434D4",
"@. c #0F0FE2",
"#. c #1313E5",
"$. c #1515ED",
"%. c #1B1BEA",
"&. c #1C1CE4",
"*. c #1515F4",
"=. c #1818F3",
"-. c #1717FD",
";. c #1818FF",
":. c #2B2BE9",
">. c #2424FF",
",. c #2A2AFF",
"<. c #2222F1",
"1. c #3737FF",
"2. c #5D5DC3",
"3. c #5F5FC9",
"4. c #5655C2",
"5. c #4747D1",
"6. c #5B5BD4",
"7. c #6565C8",
"8. c #6363DA",
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"0. c #4D4DFC",
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"w. c #5959FF",
"e. c #6969E5",
"r. c #6B6CEA",
"t. c #6666E7",
"y. c #6B6BFE",
"u. c #6767F8",
"i. c #7070F6",
"p. c #7373FF",
"a. c #7C7CFF",
"s. c #91918F",
"d. c #8F9090",
"f. c #979797",
"g. c #9C9C9C",
"h. c #8585A1",
"j. c #9C9CA7",
"k. c #9292B6",
"l. c #A4A4A4",
"z. c #BDB2A4",
"x. c #A4A4B1",
"c. c #BFBFBD",
"v. c #BABAB7",
"b. c #C8AA87",
"n. c #DAAE82",
"m. c #DBB081",
"M. c #EBBA85",
"N. c #F3BF84",
"B. c #F2BE88",
"V. c #C2B3A3",
"C. c #FBC386",
"Z. c #FCC68C",
"A. c #FFC88F",
"S. c #F4C387",
"D. c #FFC990",
"F. c #C3C1BF",
"G. c #8F8FCB",
"H. c #BDBDC2",
"J. c #BDBDD1",
"K. c #8888F9",
"L. c #A4A4FB",
"P. c #CDCDCC",
"I. c #CECAC6",
"U. c #D3CFCA",
"Y. c #D3D0CC",
"T. c #C0C0D5",
"R. c #D6D5D4",
"E. c #D7D7DD",
"W. c #E1E1DF",
"Q. c #DEDEE1",
"!. c #E4E4E4",
"~. c #E8E8E8",
"^. c #F0F0EE",
"/. c #F5F5F2",
"(. c #FFFFFF",
/* pixels */
"64 64 32 1",
" c None",
". c #E7E7E7",
"+ c #DFDFDF",
"@ c #AFAFAF",
"# c #979797",
"$ c #8F8F8F",
"% c #B7B7B7",
"& c #F7F7F7",
"* c #D7D7D7",
"= c #4F4F4F",
"- c #0F0F0F",
"; c #070707",
"> c #575757",
", c #C7C7C7",
"' c #676767",
") c #7F7F7F",
"! c #5F5F5F",
"~ c #777777",
"{ c #474747",
"] c #878787",
"^ c #6F6F6F",
"/ c #BFBFBF",
"( c #373737",
"_ c #1F1F1F",
": c #272727",
"< c #2F2F2F",
"[ c #3F3F3F",
"} c #EFEFEF",
"| c #A7A7A7",
"1 c #9F9F9F",
"2 c #171717",
"3 c #CFCFCF",
" ",
" ",
" ",
" I Q T = ",
" Q 7.e.r.i.8.E E 3.r.6.J ",
" H ~ n 4.r.p.p.p.p.8.R > 5.^ w.,.-.{ v ",
" { 9.^ & P t.p.p.p.p.p.8.I 5 q K L <.;.;.;.-.' ",
" { %.H +.y.p.p.p.p.p.e.Y 2 a n.K F $.*.$.@.} ] N ",
" x D :.y.p.p.p.p.p.p.r.R 8 C.u ..F A ) A Z M h $ ",
" f =.q.p.p.p.p.p.p.p.p.i.( e 6 $.` l B M g ",
" ` ;.q.p.p.p.p.p.a.K.a.p.p.4.L -.` l N % ",
" V =.-.>.q.y.p.p.p.L.L.K.i.w.,.-.;.$.<.q.u.2. ",
" D { =.-.;.>.1.1.9.( h.h.Q &.-.-.-.;.9.p.p.p.r.! ",
" U j.o.-.;.-.;.-.P x.Q.^.R.~ *.-.;.;.>.1.q.y.p.i.2. ",
" H./.! *.;.;.;.o.x./.(.(.(.J.| -.-.;.-.-.;.,.9.u.p.7. ",
" !.(.k.#.;.-.=./ !.(.(.(.(.Q.X.-.;.;.;.;.-.-.;.;.1.w.6. ",
" ~.(.H.G ;.-.D j.(.(.(.(.(.!.O.-.-.;.;.;.-.;.-.;.-.;.,.O. ",
" ~.(.v.@ *.$.+ d.(.(.(.(.(.E.o.-.-.;.;.-.;.;.;.*.=.=.*.$.v ",
" ~.(.l.- Y T ; < (.(.(.(.(.J.&.-.;.;.$.@.[ ] _ ) ) Z B B f ",
" P.(.F.X c.I.X f.(.(.(.(.(.G.=.-.=.] A Z Z Z Z z f $ ",
" l.!.R.s.F.I.g.W.(.(.(.(.R.E .[ A Z Z Z B g $ ",
" . , ; - 0 M.b.V.U.R.Y.z.u n.7 c Z Z B g # + ",
" : w p Z.D.A.S.p u i M.A.A.S.* Z B h z ] C ",
" s D.D.A.A.A.A.A.A.A.i B.B.b A Z Z @.-.` ",
" 1 y C.D.A.A.A.A.A.M.u Z.e c A Z Z [ ;.&. ",
" 8 y d C.A.A.A.C.B.t * B Z Z Z A #.=.m ",
" 3 9 r t r 9 8 o @ $ # f j l B #.V ",
" j k ",
" ",
" ",
" ",
" "
};
" .................... ",
" ...+@##$$$$###@%&....... ",
" ..*=-;;;-;;;;;;;;@........ ",
" ..+-;;;;--;;;;;;;>.......... ",
" ...,')!!'~>{!)$)>'....*]>^%&.. ",
" ../(__(>:{<)$![[[%&...^!!!!!~*. ",
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" ..*1)))))%]))))))%&..1])))))))))#}. ",
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" .&:;[{;;;{;;;~={:;^.._;;'}...>;;;;;,. ",
" .}<;;:{;_:2!'-;;;]*.&(_].|{=@.~___[/.. ",
" ..*$))]@%//,111111}..|1*.@1111@.3111|&. ",
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" ..);;;;;~~[!;;;;;;-/.>=.>;;;;;;;;;;2}^;:3. ",
" .&#)))))$}@)))))))@.}]3.*))))))))))).,)).. ",
" .3;;;;;;;);;;;;;;;2+|;%.';;;;;;;;;;;]1;;1. ",
" .1_(:;;;;{;;;[=[:;;.];}.);;;;;;;;;;;=,;;]. ",
" .%2-(!2;2{;_':;;;;).1;..+:;;;;;;;;;;_.;;1. ",
" .+))))@1$1#@))))))3.,@...1))))))))))].1#3. ",
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" .$'!!!!!1]!!!!!!!!%}[,. .'[[[[[[[[[[[,|>}. ",
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" .*22;;;;;({;;;;;_-;;;;%.&.................. ",
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" .@!!!!!!]3|!!!!!!!!!!*. ",
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View file

@ -810,21 +810,29 @@ sfxinfo_t S_sfx[NUMSFX] =
{"yeeeah", false, 64, 0, -1, NULL, 0, -1, -1, LUMPERROR},
{"noooo1", false, 64, 0, -1, NULL, 0, -1, -1, LUMPERROR},
{"noooo2", false, 64, 0, -1, NULL, 0, -1, -1, LUMPERROR},
{"ruby1", false, 64, 0, -1, NULL, 0, -1, -1, LUMPERROR},
{"ruby2", false, 64, 0, -1, NULL, 0, -1, -1, LUMPERROR},
{"hogbom", false, 110, 8, -1, NULL, 0, -1, -1, LUMPERROR},
{"kpogos", false, 110, 8, -1, NULL, 0, -1, -1, LUMPERROR},
{"ddash", false, 64, 0, -1, NULL, 0, -1, -1, LUMPERROR},
{"zio3", false, 110, 8, -1, NULL, 0, -1, -1, LUMPERROR},
{"mcitm1", false, 110, 8, -1, NULL, 0, -1, -1, LUMPERROR},
{"chaooo", false, 110, 0, -1, NULL, 0, -1, -1, LUMPERROR},
{"itfree", false, 64, 0, -1, NULL, 0, -1, -1, LUMPERROR},
{"dbgsal", false, 110, 8, -1, NULL, 0, -1, -1, LUMPERROR},
// SRB2kart - Skin sounds
{"kwin", false, 64, 0, -1, NULL, 0, SKSWIN, -1, LUMPERROR},
{"klose", false, 64, 0, -1, NULL, 0, SKSLOSE, -1, LUMPERROR},
{"slow", false, 128, 32, -1, NULL, 0, SKSSLOW, -1, LUMPERROR},
{"taunt1", false, 64, 96, -1, NULL, 0, SKSPLTNT1, -1, LUMPERROR},
{"taunt2", false, 64, 96, -1, NULL, 0, SKSPLTNT2, -1, LUMPERROR},
{"taunt3", false, 64, 96, -1, NULL, 0, SKSPLTNT3, -1, LUMPERROR},
{"taunt4", false, 64, 96, -1, NULL, 0, SKSPLTNT4, -1, LUMPERROR},
{"hitem", false, 64, 32, -1, NULL, 0, SKSHITEM, -1, LUMPERROR},
{"kwin", false, 64, 96, -1, NULL, 0, SKSKWIN, -1, LUMPERROR},
{"klose", false, 64, 96, -1, NULL, 0, SKSKLOSE, -1, LUMPERROR},
{"khurt1", false, 64, 96, -1, NULL, 0, SKSKPAN1, -1, LUMPERROR},
{"khurt2", false, 64, 96, -1, NULL, 0, SKSKPAN2, -1, LUMPERROR},
{"kattk1", false, 64, 96, -1, NULL, 0, SKSKATK1, -1, LUMPERROR},
{"kattk2", false, 64, 96, -1, NULL, 0, SKSKATK2, -1, LUMPERROR},
{"kbost1", false, 64, 96, -1, NULL, 0, SKSKBST1, -1, LUMPERROR},
{"kbost2", false, 64, 96, -1, NULL, 0, SKSKBST2, -1, LUMPERROR},
{"kslow", false, 128, 32, -1, NULL, 0, SKSKSLOW, -1, LUMPERROR},
{"khitem", false, 64, 32, -1, NULL, 0, SKSKHITM, -1, LUMPERROR},
{"kgloat", false, 64, 48, -1, NULL, 0, SKSKPOWR, -1, LUMPERROR},
// skin sounds free slots to add sounds at run time (Boris HACK!!!)
// initialized to NULL

View file

@ -39,14 +39,17 @@ typedef enum
SKSGASP,
SKSJUMP,
// SRB2kart
SKSWIN,
SKSLOSE,
SKSSLOW,
SKSPLTNT1,
SKSPLTNT2,
SKSPLTNT3,
SKSPLTNT4,
SKSHITEM,
SKSKWIN, // Win quote
SKSKLOSE, // Lose quote
SKSKPAN1, // Pain
SKSKPAN2,
SKSKATK1, // Offense item taunt
SKSKATK2,
SKSKBST1, // Boost item taunt
SKSKBST2,
SKSKSLOW, // Overtake taunt
SKSKHITM, // Hit confirm taunt
SKSKPOWR, // Power item taunt
NUMSKINSOUNDS
} skinsound_t;
@ -882,20 +885,28 @@ typedef enum
sfx_yeeeah,
sfx_noooo1,
sfx_noooo2,
sfx_ruby1,
sfx_ruby2,
sfx_hogbom,
sfx_kpogos,
sfx_ddash,
sfx_zio3,
sfx_mcitm1,
sfx_chaooo,
sfx_itfree,
sfx_dbgsal,
sfx_kwin,
sfx_klose,
sfx_slow,
sfx_taunt1,
sfx_taunt2,
sfx_taunt3,
sfx_taunt4,
sfx_hitem,
sfx_khurt1,
sfx_khurt2,
sfx_kattk1,
sfx_kattk2,
sfx_kbost1,
sfx_kbost2,
sfx_kslow,
sfx_khitem,
sfx_kgloat,
// free slots for S_AddSoundFx() at run-time --------------------
sfx_freeslot0,

View file

@ -770,7 +770,7 @@ static void ST_drawLevelTitle(void)
lvlw = V_LevelNameWidth(lvlttl);
if (strlen(actnum) > 0)
if (actnum[0])
lvlttlxpos = ((BASEVIDWIDTH/2) - (lvlw/2)) - V_LevelNameWidth(actnum);
else
lvlttlxpos = ((BASEVIDWIDTH/2) - (lvlw/2));
@ -802,6 +802,7 @@ static void ST_drawLevelTitle(void)
V_DrawDiag(sub + ttlnumxpos + 1, bary, 11, 31);
V_DrawFill(sub - dupcalc, bary, ttlnumxpos+dupcalc, 10, gtc);
V_DrawDiag(sub + ttlnumxpos, bary, 10, gtc);
if (subttl[0])
V_DrawRightAlignedString(sub + zonexpos - 8, bary+1, V_ALLOWLOWERCASE, subttl);
//else

View file

@ -207,7 +207,7 @@ const char *R_GetPalname(UINT16 num)
const char *GetPalette(void)
{
if (gamestate == GS_LEVEL)
return R_GetPalname(mapheaderinfo[gamemap-1]->palette);
return R_GetPalname((encoremode ? mapheaderinfo[gamemap-1]->encorepal : mapheaderinfo[gamemap-1]->palette));
return "PLAYPAL";
}
@ -248,6 +248,9 @@ void V_SetPaletteLump(const char *pal)
#endif
if (rendermode != render_none)
I_SetPalette(pLocalPalette);
#ifdef HASINVERT
R_MakeInvertmap();
#endif
}
static void CV_usegamma_OnChange(void)
@ -1248,29 +1251,50 @@ void V_DrawFadeConsBack(INT32 plines)
// Gets string colormap, used for 0x80 color codes
//
const UINT8 *V_GetStringColormap(INT32 colorflags)
UINT8 *V_GetStringColormap(INT32 colorflags)
{
#if 0 // perfect
switch ((colorflags & V_CHARCOLORMASK) >> V_CHARCOLORSHIFT)
{
case 1: // 0x81, purple
case 1: // 0x81, purple
return purplemap;
case 2: // 0x82, yellow
case 2: // 0x82, yellow
return yellowmap;
case 3: // 0x83, lgreen
case 3: // 0x83, green
return greenmap;
case 4: // 0x84, blue
case 4: // 0x84, blue
return bluemap;
case 5: // 0x85, red
case 5: // 0x85, red
return redmap;
case 6: // 0x86, gray
case 6: // 0x86, gray
return graymap;
case 7: // 0x87, orange
case 7: // 0x87, orange
return orangemap;
case 8: // 0x88, sky
case 8: // 0x88, sky
return skymap;
case 9: // 0x89, lavender
return lavendermap;
case 10: // 0x8A, gold
return goldmap;
case 11: // 0x8B, tea-green
return teamap;
case 12: // 0x8C, steel
return steelmap;
case 13: // 0x8D, pink
return pinkmap;
case 14: // 0x8E, teal
return tealmap;
case 15: // 0x8F, peach
return peachmap;
default: // reset
return NULL;
}
#else // optimised
colorflags = ((colorflags & V_CHARCOLORMASK) >> V_CHARCOLORSHIFT);
if (!colorflags || colorflags > 15) // INT32 is signed, but V_CHARCOLORMASK is a very restrictive mask.
return NULL;
return (purplemap+((colorflags-1)<<8));
#endif
}
// Writes a single character (draw WHITE if bit 7 set)
@ -1359,7 +1383,7 @@ char *V_WordWrap(INT32 x, INT32 w, INT32 option, const char *string)
for (i = 0; i < slen; ++i)
{
c = newstring[i];
if ((UINT8)c >= 0x80 && (UINT8)c <= 0x89) //color parsing! -Inuyasha 2.16.09
if ((UINT8)c >= 0x80 && (UINT8)c <= 0x8F) //color parsing! -Inuyasha 2.16.09
continue;
if (c == '\n')
@ -1424,6 +1448,7 @@ void V_DrawString(INT32 x, INT32 y, INT32 option, const char *string)
}
charflags = (option & V_CHARCOLORMASK);
colormap = V_GetStringColormap(charflags);
switch (option & V_SPACINGMASK)
{
@ -1447,7 +1472,10 @@ void V_DrawString(INT32 x, INT32 y, INT32 option, const char *string)
{
// manually set flags override color codes
if (!(option & V_CHARCOLORMASK))
{
charflags = ((*ch & 0x7f) << V_CHARCOLORSHIFT) & V_CHARCOLORMASK;
colormap = V_GetStringColormap(charflags);
}
continue;
}
if (*ch == '\n')
@ -1490,7 +1518,6 @@ void V_DrawString(INT32 x, INT32 y, INT32 option, const char *string)
continue;
}
colormap = V_GetStringColormap(charflags);
V_DrawFixedPatch((cx + center)<<FRACBITS, cy<<FRACBITS, FRACUNIT, option, hu_font[c], colormap);
cx += w;
@ -1523,6 +1550,7 @@ void V_DrawKartString(INT32 x, INT32 y, INT32 option, const char *string)
}
charflags = (option & V_CHARCOLORMASK);
colormap = V_GetStringColormap(charflags);
switch (option & V_SPACINGMASK)
{
@ -1546,7 +1574,10 @@ void V_DrawKartString(INT32 x, INT32 y, INT32 option, const char *string)
{
// manually set flags override color codes
if (!(option & V_CHARCOLORMASK))
{
charflags = ((*ch & 0x7f) << V_CHARCOLORSHIFT) & V_CHARCOLORMASK;
colormap = V_GetStringColormap(charflags);
}
continue;
}
if (*ch == '\n')
@ -1589,7 +1620,6 @@ void V_DrawKartString(INT32 x, INT32 y, INT32 option, const char *string)
continue;
}
colormap = V_GetStringColormap(charflags);
V_DrawFixedPatch((cx + center)<<FRACBITS, cy<<FRACBITS, FRACUNIT, option, kart_font[c], colormap);
cx += w;
@ -1639,6 +1669,7 @@ void V_DrawSmallString(INT32 x, INT32 y, INT32 option, const char *string)
}
charflags = (option & V_CHARCOLORMASK);
colormap = V_GetStringColormap(charflags);
switch (option & V_SPACINGMASK)
{
@ -1662,7 +1693,10 @@ void V_DrawSmallString(INT32 x, INT32 y, INT32 option, const char *string)
{
// manually set flags override color codes
if (!(option & V_CHARCOLORMASK))
{
charflags = ((*ch & 0x7f) << V_CHARCOLORSHIFT) & V_CHARCOLORMASK;
colormap = V_GetStringColormap(charflags);
}
continue;
}
if (*ch == '\n')
@ -1703,7 +1737,6 @@ void V_DrawSmallString(INT32 x, INT32 y, INT32 option, const char *string)
continue;
}
colormap = V_GetStringColormap(charflags);
V_DrawFixedPatch((cx + center)<<FRACBITS, cy<<FRACBITS, FRACUNIT/2, option, hu_font[c], colormap);
cx += w;
@ -1746,6 +1779,7 @@ void V_DrawThinString(INT32 x, INT32 y, INT32 option, const char *string)
}
charflags = (option & V_CHARCOLORMASK);
colormap = V_GetStringColormap(charflags);
switch (option & V_SPACINGMASK)
{
@ -1770,7 +1804,10 @@ void V_DrawThinString(INT32 x, INT32 y, INT32 option, const char *string)
{
// manually set flags override color codes
if (!(option & V_CHARCOLORMASK))
{
charflags = ((*ch & 0x7f) << V_CHARCOLORSHIFT) & V_CHARCOLORMASK;
colormap = V_GetStringColormap(charflags);
}
continue;
}
if (*ch == '\n')
@ -1810,7 +1847,6 @@ void V_DrawThinString(INT32 x, INT32 y, INT32 option, const char *string)
continue;
}
colormap = V_GetStringColormap(charflags);
V_DrawFixedPatch(cx<<FRACBITS, cy<<FRACBITS, FRACUNIT, option, tny_font[c], colormap);
cx += w;
@ -2153,7 +2189,7 @@ INT32 V_StringWidth(const char *string, INT32 option)
for (i = 0; i < strlen(string); i++)
{
c = string[i];
if ((UINT8)c >= 0x80 && (UINT8)c <= 0x89) //color parsing! -Inuyasha 2.16.09
if ((UINT8)c >= 0x80 && (UINT8)c <= 0x8F) //color parsing! -Inuyasha 2.16.09
continue;
c = toupper(c) - HU_FONTSTART;
@ -2192,7 +2228,7 @@ INT32 V_SmallStringWidth(const char *string, INT32 option)
for (i = 0; i < strlen(string); i++)
{
c = string[i];
if ((UINT8)c >= 0x80 && (UINT8)c <= 0x89) //color parsing! -Inuyasha 2.16.09
if ((UINT8)c >= 0x80 && (UINT8)c <= 0x8F) //color parsing! -Inuyasha 2.16.09
continue;
c = toupper(c) - HU_FONTSTART;
@ -2232,7 +2268,7 @@ INT32 V_ThinStringWidth(const char *string, INT32 option)
for (i = 0; i < strlen(string); i++)
{
c = string[i];
if ((UINT8)c >= 0x80 && (UINT8)c <= 0x89) //color parsing! -Inuyasha 2.16.09
if ((UINT8)c >= 0x80 && (UINT8)c <= 0x8F) //color parsing! -Inuyasha 2.16.09
continue;
c = toupper(c) - HU_FONTSTART;

View file

@ -66,8 +66,6 @@ extern UINT8 hudtrans;
#define V_MONOSPACE 0x00000C00 // Don't do width checks on characters, all characters 8 width
// use bits 13-16 for colors
// though we only have 7 colors now, perhaps we can introduce
// more as needed later
#define V_CHARCOLORSHIFT 12
#define V_CHARCOLORMASK 0x0000F000
// for simplicity's sake, shortcuts to specific colors
@ -79,6 +77,13 @@ extern UINT8 hudtrans;
#define V_GRAYMAP 0x00006000
#define V_ORANGEMAP 0x00007000
#define V_SKYMAP 0x00008000
#define V_LAVENDERMAP 0x00009000
#define V_GOLDMAP 0x0000A000
#define V_TEAMAP 0x0000B000
#define V_STEELMAP 0x0000C000
#define V_PINKMAP 0x0000D000
#define V_TEALMAP 0x0000E000
#define V_PEACHMAP 0x0000F000
// use bits 17-20 for alpha transparency
#define V_ALPHASHIFT 16
@ -157,7 +162,7 @@ void V_DrawFadeConsBack(INT32 plines);
void V_DrawCharacter(INT32 x, INT32 y, INT32 c, boolean lowercaseallowed);
// draw a single character, but for the chat
void V_DrawChatCharacter(INT32 x, INT32 y, INT32 c, boolean lowercaseallowed, UINT8 *colormap);
const UINT8 *V_GetStringColormap(INT32 colorflags);
UINT8 *V_GetStringColormap(INT32 colorflags);
void V_DrawLevelTitle(INT32 x, INT32 y, INT32 option, const char *string);

View file

@ -34,6 +34,8 @@
#include "z_zone.h"
#include "fastcmp.h"
#include "filesrch.h"
#include "i_video.h" // rendermode
#include "d_netfil.h"
#include "dehacked.h"
@ -294,12 +296,22 @@ UINT16 W_LoadWadFile(const char *filename)
UINT32 numlumps;
size_t i;
INT32 compressed = 0;
size_t packetsize = 0;
serverinfo_pak *dummycheck = NULL;
size_t packetsize;
UINT8 md5sum[16];
boolean important;
// Shut the compiler up.
(void)dummycheck;
if (!(refreshdirmenu & REFRESHDIR_ADDFILE))
refreshdirmenu = REFRESHDIR_NORMAL|REFRESHDIR_ADDFILE; // clean out cons_alerts that happened earlier
if (refreshdirname)
Z_Free(refreshdirname);
if (dirmenu)
{
refreshdirname = Z_StrDup(filename);
nameonly(refreshdirname);
}
else
refreshdirname = NULL;
//CONS_Debug(DBG_SETUP, "Loading %s\n", filename);
//
@ -308,6 +320,7 @@ UINT16 W_LoadWadFile(const char *filename)
if (numwadfiles >= MAX_WADFILES)
{
CONS_Alert(CONS_ERROR, M_GetText("Maximum wad files reached\n"));
refreshdirmenu |= REFRESHDIR_MAX;
return INT16_MAX;
}
@ -317,21 +330,21 @@ UINT16 W_LoadWadFile(const char *filename)
// Check if wad files will overflow fileneededbuffer. Only the filename part
// is send in the packet; cf.
for (i = 0; i < numwadfiles; i++)
// see PutFileNeeded in d_netfil.c
if ((important = !W_VerifyNMUSlumps(filename)))
{
packetsize += nameonlylength(wadfiles[i]->filename);
packetsize += 22; // MD5, etc.
}
packetsize = packetsizetally + nameonlylength(filename) + 22;
packetsize += nameonlylength(filename);
packetsize += 22;
if (packetsize > MAXFILENEEDED*sizeof(UINT8))
{
CONS_Alert(CONS_ERROR, M_GetText("Maximum wad files reached\n"));
refreshdirmenu |= REFRESHDIR_MAX;
if (handle)
fclose(handle);
return INT16_MAX;
}
if (packetsize > sizeof(dummycheck->fileneeded))
{
CONS_Alert(CONS_ERROR, M_GetText("Maximum wad files reached\n"));
if (handle)
fclose(handle);
return INT16_MAX;
packetsizetally = packetsize;
}
// detect dehacked file with the "soc" extension
@ -470,6 +483,7 @@ UINT16 W_LoadWadFile(const char *filename)
wadfile->handle = handle;
wadfile->numlumps = (UINT16)numlumps;
wadfile->lumpinfo = lumpinfo;
wadfile->important = important;
fseek(handle, 0, SEEK_END);
wadfile->filesize = (unsigned)ftell(handle);
@ -1240,19 +1254,27 @@ static int W_VerifyFile(const char *filename, lumpchecklist_t *checklist,
*/
int W_VerifyNMUSlumps(const char *filename)
{
// MIDI, MOD/S3M/IT/XM/OGG/MP3/WAV, WAVE SFX
// ENDOOM text and palette lumps
lumpchecklist_t NMUSlist[] =
{
{"D_", 2},
{"O_", 2},
{"DS", 2},
{"ENDOOM", 6},
{"PLAYPAL", 7},
{"COLORMAP", 8},
{"PAL", 3},
{"CLM", 3},
{"TRANS", 5},
{"D_", 2}, // MIDI music
{"O_", 2}, // Digital music
{"DS", 2}, // Sound effects
{"ENDOOM", 6}, // ENDOOM text lump
{"PLAYPAL", 7}, // Palette
{"COLORMAP", 8}, // Colormap
{"PAL", 3}, // Palette changes
{"CLM", 3}, // Colormap changes
{"TRANS", 5}, // Translucency map
{"LTFNT", 5}, // Level title font changes
{"STCFN", 5}, // Console font changes
{"TNYFN", 5}, // Tiny console font changes
{"MKFNT", 5}, // Kart font changes
{"M_", 2}, // Menu changes
{"K_", 2}, // Kart graphic changes
{NULL, 0},
};
return W_VerifyFile(filename, NMUSlist, false);

View file

@ -70,6 +70,7 @@ typedef struct wadfile_s
FILE *handle;
UINT32 filesize; // for network
UINT8 md5sum[16];
boolean important;
} wadfile_t;
#define WADFILENUM(lumpnum) (UINT16)((lumpnum)>>16) // wad flumpnum>>16) // wad file number in upper word

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@ -89,10 +89,12 @@ typedef union
INT32 numplayers; // Number of players being displayed
char levelstring[64]; // holds levelnames up to 64 characters
// SRB2kart
UINT8 increase[MAXPLAYERS]; //how much did the score increase by?
UINT32 val[MAXPLAYERS]; //Gametype-specific value
UINT8 increase[MAXPLAYERS]; // how much did the score increase by?
UINT8 jitter[MAXPLAYERS]; // wiggle
UINT32 val[MAXPLAYERS]; // Gametype-specific value
UINT8 pos[MAXPLAYERS]; // player positions. used for ties
boolean rankingsmode; // rankings mode
boolean encore; // encore mode
} match;
} y_data;
@ -125,6 +127,7 @@ typedef struct
UINT8 gtc;
const char *gts;
patch_t *pic;
boolean encore;
} y_votelvlinfo;
// Clientside & splitscreen player info.
@ -155,6 +158,7 @@ static patch_t *cursor2 = NULL;
static patch_t *cursor3 = NULL;
static patch_t *cursor4 = NULL;
static patch_t *randomlvl = NULL;
static patch_t *rubyicon = NULL;
static void Y_UnloadVoteData(void);
@ -188,22 +192,28 @@ static void Y_CompareBattle(INT32 i)
static void Y_CompareRank(INT32 i)
{
if (!(data.match.val[data.match.numplayers] == UINT32_MAX || players[i].score > data.match.val[data.match.numplayers]))
UINT8 increase = ((data.match.increase[i] == UINT8_MAX) ? 0 : data.match.increase[i]);
if (!(data.match.val[data.match.numplayers] == UINT32_MAX || (players[i].score - increase) > data.match.val[data.match.numplayers]))
return;
data.match.val[data.match.numplayers] = players[i].score;
data.match.val[data.match.numplayers] = (players[i].score - increase);
data.match.num[data.match.numplayers] = i;
}
static void Y_CalculateMatchData(boolean rankingsmode, void (*comparison)(INT32))
static void Y_CalculateMatchData(UINT8 rankingsmode, void (*comparison)(INT32))
{
INT32 i, j;
boolean completed[MAXPLAYERS];
INT32 numplayersingame = 0;
// Initialize variables
if ((data.match.rankingsmode = rankingsmode))
if (rankingsmode > 1)
;
else if ((data.match.rankingsmode = (boolean)rankingsmode))
{
sprintf(data.match.levelstring, "* Total Rankings *");
data.match.encore = false;
}
else
{
// set up the levelstring
@ -236,16 +246,24 @@ static void Y_CalculateMatchData(boolean rankingsmode, void (*comparison)(INT32)
}
data.match.levelstring[sizeof data.match.levelstring - 1] = '\0';
data.match.encore = encoremode;
memset(data.match.jitter, 0, sizeof (data.match.jitter));
}
for (i = 0; i < MAXPLAYERS; i++)
{
data.match.val[i] = UINT32_MAX;
if (!rankingsmode)
data.match.increase[i] = UINT8_MAX;
if (!playeringame[i] || players[i].spectator)
{
data.match.increase[i] = UINT8_MAX;
continue;
}
if (!rankingsmode)
data.match.increase[i] = UINT8_MAX;
numplayersingame++;
}
@ -395,7 +413,8 @@ void Y_IntermissionDrawer(void)
}
else*/ if (intertype == int_race || intertype == int_match)
{
INT32 y = 48;
#define NUMFORNEWCOLUMN 8
INT32 y = 48, gutter = ((data.match.numplayers > NUMFORNEWCOLUMN) ? 0 : (BASEVIDWIDTH/2));
const char *timeheader;
if (data.match.rankingsmode)
@ -407,7 +426,10 @@ void Y_IntermissionDrawer(void)
V_DrawCenteredString(-4 + x + BASEVIDWIDTH/2, 20, 0, data.match.levelstring);
V_DrawFill(x, 42, 312, 1, 0);
if (data.match.numplayers > 8)
if (data.match.encore)
V_DrawCenteredString(-4 + x + BASEVIDWIDTH/2, 20-8, hilicol, "ENCORE MODE");
if (!gutter)
{
V_DrawFill(x+156, 32, 1, 152, 0);
@ -424,10 +446,16 @@ void Y_IntermissionDrawer(void)
for (i = 0; i < data.match.numplayers; i++)
{
boolean dojitter = data.match.jitter[data.match.num[i]];
data.match.jitter[data.match.num[i]] = 0;
if (data.match.num[i] != MAXPLAYERS && playeringame[data.match.num[i]] && !players[data.match.num[i]].spectator)
{
char strtime[MAXPLAYERNAME+1];
if (dojitter)
y--;
V_DrawCenteredString(x+6, y, 0, va("%d", data.match.pos[i]));
if (data.match.color[i] == 0)
@ -438,7 +466,7 @@ void Y_IntermissionDrawer(void)
V_DrawSmallMappedPatch(x+16, y-4, 0,faceprefix[*data.match.character[i]], colormap);
}
if (data.match.numplayers > 8)
if (!gutter)
strlcpy(strtime, data.match.name[i], 6);
else
STRBUFCPY(strtime, data.match.name[i]);
@ -458,66 +486,46 @@ void Y_IntermissionDrawer(void)
else
snprintf(strtime, sizeof strtime, "(+ %d)", data.match.increase[data.match.num[i]]);
if (data.match.numplayers > 8)
V_DrawRightAlignedString(x+120, y, 0, strtime);
else
V_DrawRightAlignedString(x+120+BASEVIDWIDTH/2, y, 0, strtime);
snprintf(strtime, sizeof strtime, "%d", data.match.val[i]-data.match.increase[data.match.num[i]]);
V_DrawRightAlignedString(x+120+gutter, y, 0, strtime);
}
else
snprintf(strtime, sizeof strtime, "%d", data.match.val[i]);
if (data.match.numplayers > 8)
V_DrawRightAlignedString(x+152, y, 0, strtime);
else
V_DrawRightAlignedString(x+152+BASEVIDWIDTH/2, y, 0, strtime);
snprintf(strtime, sizeof strtime, "%d", data.match.val[i]);
V_DrawRightAlignedString(x+152+gutter, y, 0, strtime);
}
else
{
if (data.match.val[i] == (UINT32_MAX-1))
{
if (data.match.numplayers > 8)
V_DrawRightAlignedThinString(x+152, y-1, 0, "NO CONTEST");
else
V_DrawRightAlignedThinString(x+152+BASEVIDWIDTH/2, y-1, 0, "NO CONTEST");
}
V_DrawRightAlignedThinString(x+152+gutter, y-1, 0, "NO CONTEST.");
else
{
if (intertype == int_race)
{
snprintf(strtime, sizeof strtime, "%i:%02i.%02i", G_TicsToMinutes(data.match.val[i], true),
snprintf(strtime, sizeof strtime, "%i'%02i\"%02i", G_TicsToMinutes(data.match.val[i], true),
G_TicsToSeconds(data.match.val[i]), G_TicsToCentiseconds(data.match.val[i]));
strtime[sizeof strtime - 1] = '\0';
if (data.match.numplayers > 8)
V_DrawRightAlignedString(x+152, y, 0, strtime);
else
V_DrawRightAlignedString(x+152+BASEVIDWIDTH/2, y, 0, strtime);
V_DrawRightAlignedString(x+152+gutter, y, 0, strtime);
}
else
{
if (data.match.numplayers > 8)
V_DrawRightAlignedString(x+152, y, 0, va("%i", data.match.val[i]));
else
V_DrawRightAlignedString(x+152+BASEVIDWIDTH/2, y, 0, va("%i", data.match.val[i]));
}
V_DrawRightAlignedString(x+152+gutter, y, 0, va("%i", data.match.val[i]));
}
}
if (dojitter)
y++;
}
else
{
data.match.increase[data.match.num[i]] = 0;
data.match.num[i] = MAXPLAYERS; // this should be the only field setting in this function
}
y += 16;
if (i == 7)
if (i == NUMFORNEWCOLUMN-1)
{
y = 48;
x += BASEVIDWIDTH/2;
}
#undef NUMFORNEWCOLUMN
}
}
@ -590,9 +598,9 @@ void Y_Ticker(void)
else
{
if (!data.match.rankingsmode && (intertic >= sorttic + 8))
Y_CalculateMatchData(true, Y_CompareRank);
Y_CalculateMatchData(1, Y_CompareRank);
if (data.match.rankingsmode && intertic > sorttic+(2*TICRATE))
if (data.match.rankingsmode && intertic > sorttic+16+(2*TICRATE))
{
INT32 q=0,r=0;
boolean kaching = true;
@ -604,14 +612,17 @@ void Y_Ticker(void)
|| data.match.increase[data.match.num[q]] == UINT8_MAX)
continue;
data.match.increase[data.match.num[q]]--;
r++;
if (data.match.increase[data.match.num[q]])
data.match.jitter[data.match.num[q]] = 1;
if (--data.match.increase[data.match.num[q]])
kaching = false;
}
if (r)
{
S_StartSound(NULL, (kaching ? sfx_chchng : sfx_ptally));
Y_CalculateMatchData(2, Y_CompareRank);
}
else
endtic = intertic + 3*TICRATE; // 3 second pause after end of tally
}
@ -754,7 +765,7 @@ void Y_StartIntermission(void)
case int_match:
{
// Calculate who won
Y_CalculateMatchData(false, Y_CompareBattle);
Y_CalculateMatchData(0, Y_CompareBattle);
if (cv_inttime.value > 0)
S_ChangeMusicInternal("racent", true); // loop it
break;
@ -777,7 +788,7 @@ void Y_StartIntermission(void)
}
// Calculate who won
Y_CalculateMatchData(false, Y_CompareRace);
Y_CalculateMatchData(0, Y_CompareRace);
break;
}
@ -926,6 +937,7 @@ void Y_VoteDrawer(void)
{
INT32 i, x, y = 0, height = 0;
UINT8 selected[4];
fixed_t rubyheight = 0;
if (rendermode == render_none)
return;
@ -936,6 +948,11 @@ void Y_VoteDrawer(void)
if (!voteclient.loaded)
return;
{
angle_t rubyfloattime = (ANGLE_MAX/NEWTICRATE)*(votetic % NEWTICRATE);
rubyheight = FINESINE(rubyfloattime>>ANGLETOFINESHIFT);
}
V_DrawFill(0, 0, BASEVIDWIDTH, BASEVIDHEIGHT, 31);
if (widebgpatch && rendermode == render_soft && vid.width / vid.dupx > 320)
@ -970,19 +987,18 @@ void Y_VoteDrawer(void)
y = (200-height)/2;
for (i = 0; i < 4; i++)
{
char str[40];
const char *str;
patch_t *pic;
UINT8 j, color;
if (i == 3)
{
snprintf(str, sizeof str, "%.32s", "RANDOM");
str[sizeof str - 1] = '\0';
str = "RANDOM";
pic = randomlvl;
}
else
{
strcpy(str, levelinfo[i].str);
str = levelinfo[i].str;
pic = levelinfo[i].pic;
}
@ -1047,8 +1063,16 @@ void Y_VoteDrawer(void)
sizeadd--;
}
V_DrawSmallScaledPatch(BASEVIDWIDTH-100, y, V_SNAPTORIGHT, pic);
if (!levelinfo[i].encore)
V_DrawSmallScaledPatch(BASEVIDWIDTH-100, y, V_SNAPTORIGHT, pic);
else
{
V_DrawFixedPatch((BASEVIDWIDTH-20)<<FRACBITS, (y)<<FRACBITS, FRACUNIT/2, V_FLIP|V_SNAPTORIGHT, pic, 0);
V_DrawFixedPatch((BASEVIDWIDTH-60)<<FRACBITS, ((y+25)<<FRACBITS) - (rubyheight<<1), FRACUNIT, V_SNAPTORIGHT, rubyicon, NULL);
}
V_DrawRightAlignedThinString(BASEVIDWIDTH-22, 40+y, V_SNAPTORIGHT|V_6WIDTHSPACE, str);
if (levelinfo[i].gts)
{
INT32 w = V_ThinStringWidth(levelinfo[i].gts, V_SNAPTORIGHT)+1;
@ -1063,7 +1087,14 @@ void Y_VoteDrawer(void)
}
else
{
V_DrawTinyScaledPatch(BASEVIDWIDTH-60, y, V_SNAPTORIGHT, pic);
if (!levelinfo[i].encore)
V_DrawTinyScaledPatch(BASEVIDWIDTH-60, y, V_SNAPTORIGHT, pic);
else
{
V_DrawFixedPatch((BASEVIDWIDTH-20)<<FRACBITS, y<<FRACBITS, FRACUNIT/4, V_FLIP|V_SNAPTORIGHT, pic, 0);
V_DrawFixedPatch((BASEVIDWIDTH-40)<<FRACBITS, (y<<FRACBITS) + (25<<(FRACBITS-1)) - rubyheight, FRACUNIT/2, V_SNAPTORIGHT, rubyicon, NULL);
}
if (levelinfo[i].gts)
{
V_DrawDiag(BASEVIDWIDTH-60, y, 8, V_SNAPTORIGHT|31);
@ -1101,7 +1132,14 @@ void Y_VoteDrawer(void)
V_DrawFill(x-1, y-1, 42, 27, levelinfo[votes[i]].gtc|V_SNAPTOLEFT);
}
V_DrawTinyScaledPatch(x, y, V_SNAPTOLEFT, pic);
if (!levelinfo[votes[i]].encore)
V_DrawTinyScaledPatch(x, y, V_SNAPTOLEFT, pic);
else
{
V_DrawFixedPatch((x+40)<<FRACBITS, (y)<<FRACBITS, FRACUNIT/4, V_SNAPTOLEFT|V_FLIP, pic, 0);
V_DrawFixedPatch((x+20)<<FRACBITS, (y<<FRACBITS) + (25<<(FRACBITS-1)) - rubyheight, FRACUNIT/2, V_SNAPTORIGHT, rubyicon, NULL);
}
if (levelinfo[votes[i]].gts)
{
V_DrawDiag(x, y, 8, V_SNAPTOLEFT|31);
@ -1166,6 +1204,8 @@ static void Y_VoteStops(SINT8 pick, SINT8 level)
D_GameTypeChanged(lastgametype);
forceresetplayers = true;
}
deferencoremode = (levelinfo[level].encore);
}
//
@ -1386,6 +1426,7 @@ void Y_StartVote(void)
cursor3 = W_CachePatchName("P3CURSOR", PU_STATIC);
cursor4 = W_CachePatchName("P4CURSOR", PU_STATIC);
randomlvl = W_CachePatchName("RANDOMLV", PU_STATIC);
rubyicon = W_CachePatchName("RUBYICON", PU_STATIC);
timer = cv_votetime.value*TICRATE;
pickedvote = -1;
@ -1409,37 +1450,42 @@ void Y_StartVote(void)
{
lumpnum_t lumpnum;
// set up the encore
levelinfo[i].encore = (votelevels[i][1] & 0x80);
votelevels[i][1] &= ~0x80;
// set up the str
if (i == 4)
levelinfo[i].str[0] = '\0';
else
{
if (strlen(mapheaderinfo[votelevels[i][0]]->zonttl) > 0)
// set up the levelstring
if (mapheaderinfo[votelevels[i][0]]->levelflags & LF_NOZONE || !mapheaderinfo[votelevels[i][0]]->zonttl[0])
{
if (strlen(mapheaderinfo[votelevels[i][0]]->actnum) > 0)
if (mapheaderinfo[votelevels[i][0]]->actnum[0])
snprintf(levelinfo[i].str,
sizeof levelinfo[i].str,
"%.32s %.32s %s",
mapheaderinfo[votelevels[i][0]]->lvlttl, mapheaderinfo[votelevels[i][0]]->zonttl, mapheaderinfo[votelevels[i][0]]->actnum);
else
snprintf(levelinfo[i].str,
sizeof levelinfo[i].str,
"%.32s %.32s",
mapheaderinfo[votelevels[i][0]]->lvlttl, mapheaderinfo[votelevels[i][0]]->zonttl);
}
else
{
if (strlen(mapheaderinfo[votelevels[i][0]]->actnum) > 0)
snprintf(levelinfo[i].str,
sizeof levelinfo[i].str,
"%.32s %s",
"%s %s",
mapheaderinfo[votelevels[i][0]]->lvlttl, mapheaderinfo[votelevels[i][0]]->actnum);
else
snprintf(levelinfo[i].str,
sizeof levelinfo[i].str,
"%.32s",
"%s",
mapheaderinfo[votelevels[i][0]]->lvlttl);
}
else
{
if (mapheaderinfo[votelevels[i][0]]->actnum[0])
snprintf(levelinfo[i].str,
sizeof levelinfo[i].str,
"%s %s %s",
mapheaderinfo[votelevels[i][0]]->lvlttl, mapheaderinfo[votelevels[i][0]]->zonttl, mapheaderinfo[votelevels[i][0]]->actnum);
else
snprintf(levelinfo[i].str,
sizeof levelinfo[i].str,
"%s %s",
mapheaderinfo[votelevels[i][0]]->lvlttl, mapheaderinfo[votelevels[i][0]]->zonttl);
}
levelinfo[i].str[sizeof levelinfo[i].str - 1] = '\0';
}
@ -1489,6 +1535,7 @@ static void Y_UnloadVoteData(void)
UNLOAD(cursor3);
UNLOAD(cursor4);
UNLOAD(randomlvl);
UNLOAD(rubyicon);
UNLOAD(levelinfo[4].pic);
UNLOAD(levelinfo[3].pic);
@ -1502,13 +1549,13 @@ static void Y_UnloadVoteData(void)
//
void Y_SetupVoteFinish(SINT8 pick, SINT8 level)
{
if (!voteclient.loaded)
return;
if (pick == -1) // No other votes? We gotta get out of here, then!
{
if (voteclient.loaded)
{
Y_EndVote();
Y_FollowIntermission();
}
Y_EndVote();
Y_FollowIntermission();
return;
}
@ -1554,11 +1601,8 @@ void Y_SetupVoteFinish(SINT8 pick, SINT8 level)
}
else if (endtype == 0) // Might as well put this here, too.
{
if (voteclient.loaded)
{
Y_EndVote();
Y_FollowIntermission();
}
Y_EndVote();
Y_FollowIntermission();
return;
}
else