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Don't draw the challenger screen multiple times
Another minor bug that could only crop up in online splitscreen
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@ -7319,7 +7319,7 @@ void K_drawKartHUD(void)
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K_drawKartMinimap();
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// Draw full screen stuff that turns off the rest of the HUD
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if (mapreset)
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if (mapreset && stplyr == &players[displayplayer])
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{
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K_drawChallengerScreen();
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return;
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