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Sink bug fix
Sink would only spawn its trail ever if you threw it on a tic that was (leveltime % 4 == 0), because it called its action every 4 tics instead of every tic
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1 changed files with 1 additions and 1 deletions
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@ -2795,7 +2795,7 @@ state_t states[NUMSTATES] =
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{SPR_THNS, 10, 2, {NULL}, 0, 0, S_THUNDERSHIELD24}, // S_THUNDERSHIELD23
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{SPR_THNS, 11, 2, {NULL}, 0, 0, S_THUNDERSHIELD1}, // S_THUNDERSHIELD24
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{SPR_SINK, 0, 4, {A_SmokeTrailer}, MT_SINKTRAIL, 0, S_SINK}, // S_SINK
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{SPR_SINK, 0, 1, {A_SmokeTrailer}, MT_SINKTRAIL, 0, S_SINK}, // S_SINK
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{SPR_SINK, 0|FF_TRANS80|FF_FULLBRIGHT, -1, {NULL}, 0, 0, S_SINK_SHIELD}, // S_SINK_SHIELD
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{SPR_SITR, 0, 1, {NULL}, 0, 0, S_SINKTRAIL2}, // S_SINKTRAIL1
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{SPR_SITR, 1, 5, {NULL}, 0, 0, S_SINKTRAIL3}, // S_SINKTRAIL2
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