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Allow respawning spectators before starttime is up because they no longer spawn in a condition that allows them to get an unfair advantage (drop dash or its ghetto 2.0-esque predecessor)
Also, some camera tweaks: * Force chasecam when exiting, just like it's forced when you're dead and not a spectator. * Force a horizontal camera angle aiming when spectator and dead, to avoid skybox bugs.
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parent
14a5ffbfd8
commit
379772e5aa
2 changed files with 5 additions and 4 deletions
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@ -7915,7 +7915,7 @@ static void P_DeathThink(player_t *player)
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/*if (player->deadtimer > 30*TICRATE && !G_RaceGametype())
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player->playerstate = PST_REBORN;
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else if (player->lives > 0 && !G_IsSpecialStage(gamemap)*/
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if (player->lives > 0 && leveltime >= starttime) // *could* you respawn?
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if (player->lives > 0 /*&& leveltime >= starttime*/) // *could* you respawn?
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{
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// SRB2kart - spawn automatically after 1 second
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if (player->deadtimer > ((netgame || multiplayer)
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@ -8681,9 +8681,10 @@ boolean P_MoveChaseCamera(player_t *player, camera_t *thiscam, boolean resetcall
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{
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// Don't let the camera match your movement.
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thiscam->momz = 0;
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if (player->spectator)
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thiscam->aiming = 0;
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// Only let the camera go a little bit downwards.
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if (!(mo->eflags & MFE_VERTICALFLIP) && thiscam->aiming < ANGLE_337h && thiscam->aiming > ANGLE_180)
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else if (!(mo->eflags & MFE_VERTICALFLIP) && thiscam->aiming < ANGLE_337h && thiscam->aiming > ANGLE_180)
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thiscam->aiming = ANGLE_337h;
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else if (mo->eflags & MFE_VERTICALFLIP && thiscam->aiming > ANGLE_22h && thiscam->aiming < ANGLE_180)
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thiscam->aiming = ANGLE_22h;
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@ -1094,7 +1094,7 @@ void R_SetupFrame(player_t *player, boolean skybox)
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chasecam = (cv_chasecam.value != 0);
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}
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if (player->climbing || (player->pflags & PF_NIGHTSMODE) || player->playerstate == PST_DEAD)
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if (player->playerstate == PST_DEAD || player->exiting)
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chasecam = true; // force chasecam on
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else if (player->spectator) // no spectator chasecam
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chasecam = false; // force chasecam off
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