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android
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Default sound volume is too loud
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2018-04-11 14:40:05 -04:00 |
blua
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djgppdos
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Default sound volume is too loud
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2018-04-11 14:40:05 -04:00 |
dummy
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hardware
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Merge branch 'opengl-fof-lowerunpegged' into 'master'
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2018-07-11 16:36:26 -04:00 |
locale
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nds
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sdl
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Split zlib and libpng
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2018-10-04 19:47:19 -04:00 |
sdl12
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Default sound volume is too loud
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2018-04-11 14:40:05 -04:00 |
win32
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Default sound volume is too loud
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2018-04-11 14:40:05 -04:00 |
win32ce
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Default sound volume is too loud
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2018-04-11 14:40:05 -04:00 |
.gitignore
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am_map.c
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am_map.h
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Android.mk
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asm_defs.inc
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b_bot.c
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b_bot.h
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byteptr.h
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CMakeLists.txt
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command.c
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command.h
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comptime.c
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config.h.in
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console.c
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Eat unprintable keys too, since there's no reason to feed them to G_Responder anyway when the console is open
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2018-02-23 20:08:02 +00:00 |
console.h
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d_clisrv.c
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Merge branch 'master' into minor-net-command-fixes
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2018-05-15 21:31:47 +02:00 |
d_clisrv.h
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d_event.h
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d_main.c
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Disable admin password by default
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2018-06-04 22:14:01 +02:00 |
d_main.h
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d_net.c
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d_net.h
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d_netcmd.c
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Quick fix for LJ's password fix: don't check if password is set until we've confirmed that the receiving player is the server!
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2018-08-05 20:17:30 +01:00 |
d_netcmd.h
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d_netfil.c
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Rewrote findfile to store whether any of the three paths searched had a bad MD5 rather than just simply being not there.
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2018-04-15 22:00:31 +01:00 |
d_netfil.h
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d_player.h
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d_think.h
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d_ticcmd.h
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dehacked.c
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dehacked.h
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doomdata.h
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doomdef.h
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doomstat.h
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doomtype.h
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endian.h
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f_finale.c
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Update f_finale.c
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2018-07-07 20:20:46 -04:00 |
f_finale.h
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f_wipe.c
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fastcmp.h
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filesrch.c
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filesrch.h
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g_game.c
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Fix up them there ghosts!
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2018-08-25 17:11:49 +01:00 |
g_game.h
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g_input.c
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g_input.h
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g_state.h
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hu_stuff.c
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hu_stuff.h
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i_addrinfo.c
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i_addrinfo.h
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i_joy.h
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i_net.h
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i_sound.h
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i_system.h
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i_tcp.c
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TCP: remove BADSOCKET
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2017-12-26 19:56:50 -05:00 |
i_tcp.h
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i_video.h
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info.c
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info.h
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keys.h
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lua_baselib.c
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lua_consolelib.c
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Fixed the Lua crash exploit.
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2018-07-04 20:15:36 +01:00 |
lua_hook.h
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lua_hooklib.c
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lua_hud.h
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lua_hudlib.c
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lua_infolib.c
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lua_libs.h
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lua_maplib.c
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lua_mathlib.c
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lua_mobjlib.c
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lua_playerlib.c
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lua_script.c
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Fix Lua panic when archiving a table element with an userdata key
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2018-03-09 16:40:34 +01:00 |
lua_script.h
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lua_skinlib.c
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lua_thinkerlib.c
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lzf.c
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lzf.h
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m_aatree.c
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m_aatree.h
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m_anigif.c
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m_anigif.h
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m_argv.c
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m_argv.h
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m_bbox.c
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m_bbox.h
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m_cheat.c
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m_cheat.h
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m_cond.c
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m_cond.h
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m_dllist.h
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m_fixed.c
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Correct C FixedMul() off-by-one errors
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2018-05-20 22:55:21 +03:00 |
m_fixed.h
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m_menu.c
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fix the multiplayer menu not allowing the full max length for player names unlike the "name" console command
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2018-06-26 17:46:04 +01:00 |
m_menu.h
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m_misc.c
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Update m_misc.c
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2018-07-07 20:41:11 +00:00 |
m_misc.h
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m_queue.c
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m_queue.h
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m_random.c
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m_random.h
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m_swap.h
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Makefile
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Split zlib and libpng
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2018-10-04 19:47:19 -04:00 |
Makefile.cfg
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md5.c
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md5.h
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mserv.c
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TCP: remove BADSOCKET
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2017-12-26 19:56:50 -05:00 |
mserv.h
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p5prof.h
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p_ceilng.c
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p_enemy.c
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p_floor.c
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p_inter.c
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p_lights.c
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p_local.h
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p_map.c
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p_maputl.c
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p_maputl.h
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p_mobj.c
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p_mobj.h
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p_polyobj.c
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p_polyobj.h
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p_pspr.h
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p_saveg.c
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p_saveg.h
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p_setup.c
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Remove commented out stuff, now I've confirmed everything works fine without them
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2018-09-10 15:49:21 +01:00 |
p_setup.h
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p_sight.c
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p_slopes.c
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p_slopes.h
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p_spec.c
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Fix airbob sectors fucking up when below 0 z-height.
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2017-12-20 21:13:24 +00:00 |
p_spec.h
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p_telept.c
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p_tick.c
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p_tick.h
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p_user.c
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r_bsp.c
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r_bsp.h
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r_data.c
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Remove commented out stuff, now I've confirmed everything works fine without them
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2018-09-10 15:49:21 +01:00 |
r_data.h
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Remove commented out stuff, now I've confirmed everything works fine without them
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2018-09-10 15:49:21 +01:00 |
r_defs.h
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r_draw.c
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r_draw.h
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r_draw8.c
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...and R_DrawTranslucentSplat_8, even though it isn't used!
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2018-08-09 17:08:20 +01:00 |
r_draw16.c
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r_local.h
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r_main.c
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Fix HOM removal not working properly for non-green resolutions
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2018-08-31 17:14:44 +01:00 |
r_main.h
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r_plane.c
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Introduce a temporary measure to enable the old stuff, minus one of the most obviously terrible bugbears of yesteryear. Let it be known that any downstream poirt will almost certainly toggle this ASAP.
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2018-08-25 21:17:34 +01:00 |
r_plane.h
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r_segs.c
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r_segs.h
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r_sky.c
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r_sky.h
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r_splats.c
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r_splats.h
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r_state.h
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r_things.c
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Continuing my recent streak of making random lighting/colormap-related fixes to long-standing bugs:
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2018-08-25 16:46:45 +01:00 |
r_things.h
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s_sound.c
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Default sound volume is too loud
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2018-04-11 14:40:05 -04:00 |
s_sound.h
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screen.c
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screen.h
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sounds.c
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sounds.h
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st_stuff.c
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OpenGL Map Specific palettes working
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2018-05-17 22:17:20 +01:00 |
st_stuff.h
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string.c
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t_facon.c
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t_fsin.c
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t_ftan.c
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t_tan2a.c
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tables.c
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tables.h
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tmap.nas
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tmap.s
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tmap_asm.s
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tmap_mmx.nas
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tmap_vc.nas
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v_video.c
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Missed one!
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2018-08-26 12:38:53 +01:00 |
v_video.h
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vid_copy.s
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w_wad.c
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w_wad.h
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y_inter.c
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y_inter.h
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z_zone.c
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z_zone.h
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