toaster
f1267f8ae1
Don't allow a new driftboost of lesser magnitude to completely cancel an existing driftboost.
2018-10-01 12:27:35 +01:00
TehRealSalt
96506359f1
Goodbye cvar
2018-10-01 07:21:02 -04:00
toaster
0ec952d019
Add a SECTIONRACE
map flag. So far, all it does is prevent the number of laps from exceeding the map default, but it's a base to work off of if we want to add any other changes specifically for section races in future.
2018-10-01 12:12:48 +01:00
toaster
487a2ecf2e
Merge branch 'master' of https://git.magicalgirl.moe/KartKrew/Kart.git into toast_misc
2018-10-01 11:46:13 +01:00
TehRealSalt
71e40f68cd
Foolish error
2018-09-30 21:47:04 -04:00
TehRealSalt
73100b22d5
Please don't punish offline practice
2018-09-30 21:46:12 -04:00
TehRealSalt
a4f3d4867d
Change dummysplitplayers into splitplayers, unhide it, and set it when joining and not just hosting
...
Silly oversight
2018-09-30 18:07:05 -04:00
TehRealSalt
9cf379f091
kartdebugnodes
2018-09-30 17:47:56 -04:00
Monster Iestyn
800b3bb240
Move player + player mobj existence checks to top of P_MoveChaseCamera. This is the only place it makes sense to even check them tbh.
...
While I'm at it, let's also use the "mo" variable instead of player->mo throughout the function (to be consistent)
2018-09-30 22:18:48 +01:00
TehRealSalt
5132c31e0f
I have no idea if this is an actual problem or not, but this was in the back of my mind from day 1
2018-09-30 17:17:33 -04:00
TehRealSalt
bc807dccc4
Sorta messy menu to set splitscreen
...
Now this branch is completely functional!
2018-09-30 17:09:59 -04:00
TehRealSalt
ad06b3c62f
Proper G_GametypeHasSpectators for netgame splits
2018-09-30 16:35:05 -04:00
TehRealSalt
4da5c165f4
Fix all of the joining ghost issues or desyncing
...
The answer was so obvious! Just add a XD that just calls CL_RemovePlayer! Duh!
2018-09-30 16:20:01 -04:00
TehRealSalt
56ec3d0465
Probably should do this too...
2018-09-30 12:19:26 -04:00
TehRealSalt
7d8891f057
Instead of directly using CL_RemovePlayer, do a silly loop around
...
Hopefully I don't have to keep this, just have to see if it works
2018-09-30 12:12:12 -04:00
TehRealSalt
d705d2a606
Temporary testing measure
...
set splitscreen = 3 on host or connect
2018-09-30 11:22:56 -04:00
TehRealSalt
f858b2aa11
RIP, didn't commit this
2018-09-30 11:22:31 -04:00
TehRealSalt
847924a47a
Let's try what that comment suggests.
2018-09-30 11:22:10 -04:00
TehRealSalt
5628ffe360
HUD debugger (no cvar yet)
2018-09-30 11:21:41 -04:00
TehRealSalt
fc93e5812d
Add a message for when multiple players on one node get removed
...
Example:
Chrome has been kicked (Go away)
Shadow has left the game (Joined with Chrome)
Kryne has left the game (Joined with Chrome)
Vyce has left the game (Joined with Chrome)
2018-09-30 01:51:49 -04:00
TehRealSalt
3c567b39f1
Minor splitscreen+netgame fixes
...
Mainly related to drawing Battle arrows or Hyudoro
2018-09-30 01:23:59 -04:00
TehRealSalt
1d6215030e
Online splitscreen
...
It WORKS, including kicking players in splitscreen
2018-09-30 00:51:03 -04:00
Sryder
005e3ce514
Merge branch 'hack_the_de_damnit' into 'master'
...
Fix dehacked list incongruence
See merge request KartKrew/Kart!20
2018-09-29 16:52:41 -04:00
toaster
ab59504be0
Experimental: Making the ghetto waypoints we have right now their own mobj list in order to make them slightly less bullshit
2018-09-29 20:28:27 +01:00
toaster
1be13e8e2d
Fix dehacked list incongruence.
2018-09-29 16:43:00 +01:00
toaster
2c1db167da
Correct that thing Lat` found where sometimes the controls menus'd get "stuck" replacing the second key every time, effectively only allowing one key until you clear it and try again.
...
Also, sounds.
2018-09-29 16:18:16 +01:00
toaster
21ba9921da
Some credits tweaks (alphabetical ordering plus new names, plus slight downwards adjustment of TYLER52
)
2018-09-28 20:10:22 +01:00
toaster
8ccaa1fcee
Flip dynamic slope toggle.
2018-09-28 12:58:07 +01:00
TehRealSalt
68bf1f60f3
"TICRATE*1"?!
2018-09-27 18:44:14 -04:00
TehRealSalt
7c5d47deb5
No mashing in Record Attack
2018-09-27 18:42:42 -04:00
TehRealSalt
7de6a63207
Talk key is a two-way toggle for non-keyboard binds
2018-09-27 18:32:48 -04:00
TehRealSalt
6d798f00e7
Yet another scale fix
2018-09-27 18:26:37 -04:00
TehRealSalt
5419ac82ee
1 more fix
2018-09-27 17:21:06 -04:00
TehRealSalt
30005ad39b
Scale fixes
2018-09-27 17:17:04 -04:00
TehRealSalt
cf5c0a7a6a
New bindable keys
...
You can now remap Change Viewpoint, Screenshot, and Toggle GIF Recording to other keys, mainly for gamepads
They also pushed me to my breaking point and I couldn't tolerate the control menu anymore, thanks to toaster for the scrolling backport
2018-09-27 16:55:21 -04:00
toaster
169411e3da
Disable cv_joinnextround
behind #define VANILLAJOINNEXTROUND
.
2018-09-27 21:38:19 +01:00
toaster
fb102f8131
Fix dash-dust spawning not happening when drop-dashing, despite its function being called.
2018-09-27 18:39:54 +01:00
toaster
7f5b5ecb60
Spring *panels* now use sfx_kc2f
again (but pogo spring *items* still do sfx_kpogos
, in case you were worried).
2018-09-27 18:32:07 +01:00
toaster
e4f6015b50
Revamp flat alignment to be consistent across all renderer functions except for the software slope renderer, which me and fickle tried our best at but couldn't get to work. (This is a backport of 2.2 code that slightly postdates the improved flat alignment Kart's had for a while.)
...
This fixes #11 .
2018-09-27 18:11:43 +01:00
TehRealSalt
3d582bc98f
Viewpoint key improvements
...
- Don't cycle through exiting players
- Don't cycle through karma players in Battle
- Disable console print on switch, it's already got a HUD element
2018-09-26 21:35:57 -04:00
TehRealSalt
1a37335675
ESC rebind works on both bound keys
2018-09-26 20:51:25 -04:00
TehRealSalt
a223375cc0
Remove the commented out SALLYALTRAINBOW define
...
The relative luminance tweak fixes what it was meant to fix, but without changing the core functionality
2018-09-26 20:40:26 -04:00
toaster
8aff76b8c3
Just realised the inputwheel jittering in Sryder's videos was my fault, so fix this even better
2018-09-25 22:37:04 +01:00
toaster
a85682983b
Manual has more pages and less terrible large-size support.
2018-09-25 22:33:22 +01:00
toaster
eb4a967d8e
Merge branch 'minimap_in_demos' into 'master'
...
Show minimap in demo playback
See merge request KartKrew/Kart!16
2018-09-23 18:14:09 -04:00
toaster
c9e994ae07
smoll to tiny
2018-09-23 23:07:38 +01:00
toaster
c0a16be662
Merge branch 'master' of https://git.magicalgirl.moe/KartKrew/Kart.git into thundershield-hell
...
# Conflicts:
# src/info.c
# src/info.h
# src/sounds.c
# src/sounds.h
2018-09-23 23:07:16 +01:00
Sal
9c10a85596
Merge branch 'itemdrop' into 'master'
...
Itemdrop
See merge request KartKrew/Kart!11
2018-09-23 17:51:28 -04:00
toaster
de91eb9793
You're right, this works fine
2018-09-23 22:34:59 +01:00
toaster
a1ad4d79d0
Turns out Playing()
evaluates to false when playing back demos. Who knew?
2018-09-23 19:58:15 +01:00
toaster
abfbde82f4
Here's my progress on making demoplayback camera less shit. I know what probably needs to be done to make it thorough is to replace all the consoleplayer stuff with displayplayer stuff in demoplayback, but don't feel like doing that right now.
2018-09-23 19:55:46 +01:00
toaster
8bc1a217fe
Merge branch 'addons_menu' into 'master'
...
Addons menu
See merge request KartKrew/Kart!8
2018-09-23 12:58:06 -04:00
toaster
d2d6e67f48
Forgot I did this optimisation! Updated for the new colours.
2018-09-23 16:39:07 +01:00
toaster
73116f2b60
The pipeline halted for some reason, so here's the smallest possible legitimate change to bump it back into action: Replacing commenting-out with #ifdef
ing.
2018-09-23 16:13:58 +01:00
toaster
fa65cbb43e
Somehow butchered the code cleanliness (indentation/not taking advantage of a macro I defined specifically for this) here a little by accident - tidied up.
2018-09-23 13:34:49 +01:00
toaster
c5e16f183e
Fix Sryder's crash (incorrect setting of dir_on when searching in subfolders).
...
Also, correct a minor copypaste failure in one of the I_Errors' messages.
2018-09-23 13:23:03 +01:00
toaster
2e158f2c21
Add a scroll bar to the addons menu. Should hopefully make the temperature gauge a little less problematic...
2018-09-23 13:22:00 +01:00
toaster
659810cd81
Merge branch 'master' of https://git.magicalgirl.moe/KartKrew/Kart.git into itemdrop
...
# Conflicts:
# src/dehacked.c
# src/info.c
# src/info.h
2018-09-23 11:47:29 +01:00
TehRealSalt
9f42e74fe2
Attempt to not let the camera into thok barriers
...
Doesn't really work right now; it'll still go into thok barriers and get caught up at its floor height
2018-09-22 22:46:06 -04:00
TehRealSalt
3949d0fcdb
Obvious first commit: enable the NOCLIPCAM define again
2018-09-22 22:22:44 -04:00
Sal
8ff0e976c2
Merge branch 'new-voices' into 'master'
...
New voices
See merge request KartKrew/Kart!15
2018-09-22 20:22:59 -04:00
TehRealSalt
c63518e0b2
Doing this looks more appealing to me
2018-09-22 20:15:12 -04:00
TehRealSalt
8a06e78ab6
Quick fix for other player's win/lose not playing
2018-09-22 20:14:32 -04:00
TehRealSalt
bb1aaf9d54
New sparkles
2018-09-22 19:55:26 -04:00
TehRealSalt
ad8d674e5e
Set nogravity on landing
...
Means you can't have a finishline that moves up and down, but eh, thinking this might help the fallback measure disappearing
2018-09-22 19:03:38 -04:00
TehRealSalt
a3b40c7577
Better particle spread
2018-09-22 19:00:30 -04:00
TehRealSalt
487e114fee
raceexittime var
2018-09-22 18:59:26 -04:00
toaster
d7f8d4507a
Merge branch 'master' of https://git.magicalgirl.moe/KartKrew/Kart.git into itemdrop
...
# Conflicts:
# src/sounds.c
# src/sounds.h
2018-09-22 23:11:14 +01:00
toaster
6cc7f97d8a
Merge branch 'master' of https://git.magicalgirl.moe/KartKrew/Kart.git into addons_menu
...
# Conflicts:
# src/m_menu.c
2018-09-22 23:00:46 +01:00
TehRealSalt
7256e99b12
Merge branch 'master' into this-is-a-sign
2018-09-22 17:58:35 -04:00
Sal
5f78807ef0
Merge branch 'encore' into 'master'
...
Encore
See merge request KartKrew/Kart!7
2018-09-22 17:52:33 -04:00
Sal
81249a084a
Merge branch 'shitsfree' into 'master'
...
:shitsfree:
See merge request KartKrew/Kart!12
2018-09-22 17:24:11 -04:00
Sal
be36d8ed84
Merge branch 'icon_update' into 'master'
...
Icon Update
See merge request KartKrew/Kart!9
2018-09-22 17:19:02 -04:00
toaster
f20710fbb4
Turns out I actually forgot to push this when I did the GL fade colour thing earlier, woops.
2018-09-22 21:05:20 +01:00
toaster
81c04480f9
List update as requested by Sal
2018-09-22 20:56:44 +01:00
toaster
3a76605772
* Seven new text colours! Gold, Lavender, Tea-green, Steel, Pink, Teal, and Peach, all added to the menu highlights cvar.
...
* Revamp the saycmd colour list to take advantage of them. Peach and Purple are used the least...
* In all of the string drawers, replace colormap only when charflags changes.
* Add V_SKYMAP to dehacked.c alongside the above (oversight from when I added it yonks ago...)
2018-09-22 18:22:04 +01:00
toaster
1f2ee32a83
Merge branch 'master' of https://git.magicalgirl.moe/KartKrew/Kart.git into chat-changes
2018-09-22 15:14:21 +01:00
toaster
e63d4740ec
Merge branch 'master' of https://git.magicalgirl.moe/KartKrew/Kart.git into thundershield-hell
...
# Conflicts:
# src/info.c
2018-09-22 14:57:33 +01:00
toaster
4fd4deff8a
One last thing - make the OpenGL level loading bar screen have the correct background colour.
2018-09-22 12:43:54 +01:00
toaster
84c2a8c28f
Sign compare fix via boolean cast
2018-09-22 11:59:07 +01:00
TehRealSalt
e9d4fae5b9
Merge branch 'master' into new-voices
2018-09-21 21:13:46 -04:00
TehRealSalt
0e39bf2821
Slightly darker green backgrounds
2018-09-21 19:51:31 -04:00
Latapostrophe
f8c9ef9431
Did everything toaster suggested
2018-09-22 01:47:13 +02:00
TehRealSalt
dd6b63f9da
Different timings
2018-09-21 19:44:14 -04:00
Latapostrophe
23090e82b5
Changed thundershield sound
2018-09-22 01:15:04 +02:00
TehRealSalt
3fa7f4e7b4
Address review
...
- Reduced states
- Metal Sonic on sign roulette
- Landing sound
- New falling sound
2018-09-21 18:40:18 -04:00
toaster
20222c47e7
Okay, seems like reducing it to 1x is enough - making it singular is overkill and means that often if the furthest one away from you is the one to yell, you'll barely hear it. At least this way you'll only hear overkill chao if you're super close to the stands and the mapper's placed way too many
2018-09-21 22:06:27 +01:00
TehRealSalt
cb3c93e56e
Minor adjustments to the endsign color back table
2018-09-21 16:54:29 -04:00
toaster
80bc266f3f
Merge branch 'master' of https://git.magicalgirl.moe/KartKrew/Kart.git into itemdrop
...
# Conflicts:
# src/info.c
# src/k_kart.c
2018-09-21 21:05:47 +01:00
toaster
084b99a5c9
Merge branch 'master' of https://git.magicalgirl.moe/KartKrew/Kart.git into encore
...
# Conflicts:
# src/info.c
# src/m_menu.c
# src/y_inter.c
2018-09-21 20:54:38 +01:00
TehRealSalt
4fa1860543
Merge branch 'master' into this-is-a-sign
2018-09-21 15:40:12 -04:00
TehRealSalt
06a4a5e4dc
Prevent signs from disappearing
2018-09-21 15:37:30 -04:00
Steel Titanium
f88708bb75
Fix the weird indentation
2018-09-21 12:05:52 -04:00
Steel Titanium
68ec811909
Rearrange the code.
...
Thanks again MonsterIestyn!
2018-09-21 11:26:08 -04:00
Latapostrophe
58a0206783
Moved strlen(w_chat) out of the loop.
2018-09-21 17:03:09 +02:00
Steel
af58ba9ae3
Remove this that somehow slipped in.
2018-09-21 07:21:49 -04:00
Steel
be74b4e58b
Fix up errors with buildbots
2018-09-21 07:16:54 -04:00
toaster
25ae5a5e7f
Partially address Sal's review last night by switching to a more sensible default. I'm still unconvinced on the need to make encore mode a seperate knob on the grounds of overcomplexity and "you can't turn map hell off", but hopefully this'll be a shippable state we can come back to later.
...
Also, thank you for reminding me, Sryder - disable my very, very limited progress on encore mode in openGL so that stages aren't an unintended hodgepodge of different colourschemes for the objects versus the level environment.
2018-09-21 12:12:17 +01:00
Latapostrophe
4320e0f3a8
Fix visual error related to moving the cursor on multi-line messages.
2018-09-21 12:23:00 +02:00
TehRealSalt
3b928ca979
Condense this re: wolfs
2018-09-20 22:16:04 -04:00
Steel Titanium
378495cb2b
Add some stuff
2018-09-20 18:33:50 -04:00
Steel Titanium
a53f036149
Use MemAvailable instead
2018-09-20 18:30:46 -04:00
toaster
1a2f84a5ba
Smaller XPM with no redundant pixels
2018-09-20 22:36:01 +01:00
TehRealSalt
e2a7146667
Reeling back on this again
...
Kinda want to save it for another branch
2018-09-20 17:11:59 -04:00
TehRealSalt
e441b2bce4
Address review
...
(for anything code I did, anyway)
2018-09-20 17:11:11 -04:00
toaster
e90139c5b3
:shitsfree:
2018-09-20 17:45:19 +01:00
Latapostrophe
73c66e3bc4
Spark radius now follows players
2018-09-20 18:31:38 +02:00
TehRealSalt
f425ba4423
Spindash boost dust, pogo spring sfx
2018-09-19 20:13:48 -04:00
TehRealSalt
f207140791
Merge remote-tracking branch 'origin/misc_plus_menustuffs' into sal-misc
2018-09-19 18:45:47 -04:00
TehRealSalt
b2099678d1
Enable noclip cam again.
...
It's just... TOO good, despite the couple of issues with it
2018-09-18 23:56:26 -04:00
TehRealSalt
8013a064ab
Spark fix
...
(please don't spread these fixes out across different branches :boi:)
2018-09-18 15:51:27 -04:00
toaster
cb629303d6
Update a bunch of icons - SDL_icon.xpm
and other targets' .ico
s.
2018-09-18 19:37:03 +01:00
toaster
a1045d232b
:boi:
...
(fix driftsparks, and subsequently sliptides because i copypasted most of the code for them, disappearing underwater)
2018-09-18 17:40:39 +01:00
TehRealSalt
864f2466fe
Booster+wipeout fix
2018-09-17 20:24:03 -04:00
mazmazz
20c4702986
Line exec trigger netsync: Save var2s in addition to vars
2018-09-17 14:13:31 -04:00
toaster
c00e054979
correct oversight in merge
2018-09-17 11:36:22 +01:00
toaster
123778766a
Animated sky backport
2018-09-17 11:21:25 +01:00
toaster
8618d7bbec
Merge branch 'sal-misc' of https://git.magicalgirl.moe/KartKrew/Kart.git into misc_plus_menustuffs
...
# Conflicts:
# src/k_kart.c
2018-09-17 11:19:17 +01:00
TehRealSalt
69cbbde7fc
Updated Dream
2018-09-17 02:48:10 -04:00
TehRealSalt
f2838f7ab3
More color tweaks
...
- Renamed Grey to Nickel, and Cloudy to Grey
- Updated Silver and Nickel to look a teeensy bit more inbetween White/Grey and Grey/Black, previously they both leaned more toward Grey
- Drastically changed Navy to be more distinct from Jet
- Replaced Indigo with Pomegranate
- Moved certain colors around to match (most notably, beiges and browns are in their own little sub-section after the greyscale colors, instead of being lumped in the middle of orange and yellow)
- Updated color opposite table to match
2018-09-17 02:09:22 -04:00
TehRealSalt
c9994c6ad8
Changed MD2 coloring again
...
Squares the colors to get nicer looking results (https://www.youtube.com/watch?v=LKnqECcg6Gw ), as well as only blending a small chunk of the skincolor to prevent desaturation from the brightest/darkest values.
2018-09-16 23:39:18 -04:00
TehRealSalt
ac2f81e423
New color brightness formula
...
Gets more accurate looking results
2018-09-16 23:28:10 -04:00
TehRealSalt
78a4cdab9f
Alternate TC_RAINBOW
...
Leaving behind a commented out define for now because I dunno if I like it yet
2018-09-16 18:10:29 -04:00
Monster Iestyn
1b7b1f3f79
Fix order of operations messups by adding brackets
2018-09-16 20:25:07 +01:00
Latapostrophe
09287df890
Radius is now a define
2018-09-16 11:16:30 +02:00
Latapostrophe
0bb24a392e
Fixed crash when replacing first character.
2018-09-16 11:01:00 +02:00
Latapostrophe
ce5abdc6e3
Thunder Shield effect hardcode.
2018-09-16 10:31:24 +02:00
TehRealSalt
7edb99b87a
Revert this now that we have ESC functionality
...
(I mean. I still think this feels nicer than pressing the menu button, but...)
2018-09-15 20:13:29 -04:00
TehRealSalt
649d547209
Buff rainbow sparks
2018-09-15 19:59:39 -04:00
TehRealSalt
5ec79afad6
Grow/Shrink fixed min speed
2018-09-15 01:29:38 -04:00
TehRealSalt
cf7198f765
Updated speed lines
2018-09-15 01:24:29 -04:00
Monster Iestyn
546fa383c1
Make sure that T_MarioBlockChecker is synced in netgames, so that the textures of Mario Blocks can change when there are no more items
2018-09-14 21:01:07 +01:00
TehRealSalt
6532c9ccf7
Add to DeHackEd!
2018-09-14 00:29:39 -04:00
TehRealSalt
6c6ca1a110
Bug fix
2018-09-13 23:49:24 -04:00
TehRealSalt
a76e341711
Rainbow sparks
2018-09-13 23:39:41 -04:00
TehRealSalt
981cf69afe
Ketchup, faster drift sparks
2018-09-13 23:29:14 -04:00
TehRealSalt
7d4d181715
Speed lines
2018-09-13 20:26:43 -04:00
toaster
fadef55b1e
angel island drift strat plus ketchup
2018-09-14 00:19:23 +01:00
TehRealSalt
ce85c2b7bd
Delay falling, longer exit timer
2018-09-13 19:13:43 -04:00
TehRealSalt
250c61dd00
This is a sign
...
Signpost with the face of the person in 1st falls down at a pre-determined location on race finish (or at the finishing player if none is found)
2018-09-13 17:42:34 -04:00
toaster
32d64a8282
Make these sparks fullbright (thanks, Ancient Tomb!)
2018-09-13 20:51:30 +01:00
toaster
ccc615e9b1
Fix a potential crash vector in the shadows code. (It DEFINITELY crashed when I was testing the thunder shield, for example.)
2018-09-13 20:41:37 +01:00
Monster Iestyn
6fbc014ea3
Merge branch 'thwomp-fixes' into 'next'
...
Thwomp fixes: Don't trigger on spectator; don't trigger on ~FF_EXISTS
See merge request STJr/SRB2!277
2018-09-13 14:47:40 -04:00
toaster
57d333b6b5
Thunder shield stuff!
...
* Slightly bigger visual size!
* Light-shadow!
* Makes player fullbright if you have it!
* Visuals finally removed instantly on shield drop!
* Uses dark background for item icons!
* Goes behind the player on some frames, faking layering!
2018-09-13 19:01:36 +01:00
Digiku
89a6694d67
Don't trigger thwomp on spectators
2018-09-13 11:32:40 -04:00
mazmazz
c32c72c401
Thwomp fix: Don't trigger (look for players) when ~FF_EXISTS
2018-09-13 11:32:38 -04:00
toaster
fd721d3761
Bugfix sad chao jumping in their sad state
2018-09-13 14:40:50 +01:00
toaster
395a83a56c
Dark SPB background
2018-09-13 14:36:48 +01:00
toaster
591ef1e394
Make the chao quieter (if it's still too loud, I can tone it down further, but not by much)
2018-09-13 14:35:20 +01:00
toaster
de611874ce
Merge branch 'sal-misc' of https://git.magicalgirl.moe/KartKrew/Kart.git into itemdrop
2018-09-13 14:23:36 +01:00
TehRealSalt
ec2b4e0dfc
Tweak these blues
...
Try to make all the blues using this range look a little different, you know?
- Cyan is brighter, and has more contrast.
- Teal has 1 more shade of blue for slightly better anti-aliasing.
2018-09-13 03:04:01 -04:00
TehRealSalt
eca535d369
Instead of doing productive things, I changed around skincolors again
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- Renamed Ivory to White, removed Nickel and old White, and improved Silver and Grey.
- Improved Pink & Ruby.
- Added Ketchup, replaced Canary with Mustard.
- Removed Army.
2018-09-13 02:07:00 -04:00
toaster
b1db70b38a
* Chao audience!
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* Replaces the CZ64-era hopping Mario guys.
* ~50% randomised colours!
* 1/9 are FANS!
* On mapload, some Chao select a random player in the server (even spectators) as their idol.
* The fans cheer for their idol when they cross the finish line in a winning position!
* They also sob when their idol loses.
* The remaining percentage are the canon Aqua.
* Minor on-field spikeball/fake radius alterations requested by Oni.
2018-09-12 19:03:45 +01:00
toaster
6f6fcc9615
Merge branch 'sal-misc' of https://git.magicalgirl.moe/KartKrew/Kart.git into itemdrop
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# Conflicts:
# src/info.c
# src/sounds.c
# src/sounds.h
2018-09-12 15:04:53 +01:00
TehRealSalt
a794386d8e
New drift sparks
2018-09-11 19:52:00 -04:00
Monster Iestyn
3218ab17e0
Merge branch 'master' into next
2018-09-11 16:34:16 +01:00
toaster
fd7bc1c1ac
Do a bunch of major modifications to the voting system's rule change system!
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* Add `kartvoterulechanges`, or "Voting Rule Changes" on the menu, to allow some user control over event frequency.
* "Never" - does what it says on the tin.
* "Sometimes" - 1/8 chance of Encore if host has unlocked it, only gametype change when buffer is full
* "Frequent" - 1/2 chance of Encore if host has unlocked it, gametype change every 5 maps
* "Always" - If host has unlocked Encore, alternates between Encore and Gametype. Otherwise, always a gametype change
* There's probably room for a setting between "Sometimes" and "Frequent", but I didn't want to overload the host with options and these were the ones that made sense.
* Better handling of buffer refreshes, to prevent two of the same map appearing next to each other in the voting unless there literally aren't that many maps.
* Mostly unrelated: Minor bugfix for Y_SetupVoteFinish, preventing music changes/random sounds playing on the You Will Join Next Race screen. (Branch-appropriate, at least.)
2018-09-11 15:42:53 +01:00
TehRealSalt
2defaa4b74
.PNG error shows lump name
2018-09-10 15:15:14 -04:00
PrisimaTheFox
4ada0b0a9e
Update m_anigif.c
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Remember gif_frames starts at 0
2018-09-10 17:12:10 +01:00
PrisimaTheFox
d26ba2ee54
Update m_anigif.c
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More accurate GIF delay.
2018-09-10 17:12:04 +01:00
Monster Iestyn
40ff436829
Remove commented out stuff, now I've confirmed everything works fine without them
2018-09-10 15:49:21 +01:00
toaster
67d57d82bc
I was getting annoyed by these arrows and their inconsistency, so I made them use the graphics.
2018-09-10 12:41:53 +01:00
toaster
5b27e597d7
More manual pages, plus renaming the option to Tricks & Secrets (F1)
- PLUS, the magic of a little animated how-to for leafing through the pages. Requires new patch.kart, as I wanted the leading zeroes and Jeck wanted to add more pages without more commits later...
2018-09-10 12:39:59 +01:00
toaster
0e6bcee463
Merge branch 'sal-misc' of https://git.magicalgirl.moe/KartKrew/Kart.git into misc_plus_menustuffs
2018-09-10 11:43:45 +01:00
TehRealSalt
d603d48a61
Don't allow joining 20 sec into the match
2018-09-10 04:29:37 -04:00
TehRealSalt
2c8bf584e4
Quick fix
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No other keys bound to this, it should be 0
2018-09-10 03:35:10 -04:00
TehRealSalt
4be1e8b6c2
System menu default
2018-09-10 03:27:05 -04:00
TehRealSalt
f4c45877b2
Merge branch 'sonicitems' into sal-misc
2018-09-10 03:22:11 -04:00
TehRealSalt
538abbba99
Make Battle arrows consistent w/ the flashing item change earlier
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Should make Hyudoro even more amazing in Battle, since you can tell which held items are off-limits~
2018-09-10 03:17:15 -04:00
TehRealSalt
ee94da90b2
Don't let players carry them between levels..........
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(In return for not letting anyone experience this silly bug, I made spectators joining before the match starts in Battle spawn with bumpers)
2018-09-10 03:15:46 -04:00
TehRealSalt
6f867274ed
Item stuff
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- Keep items on death, as long as you haven't used them yet.
- Restart the item roulette on spawn if you die during it.
- Held items that take up your item box now flash, to be consistent with Rocket Sneaker and Grow.
2018-09-10 02:48:10 -04:00
TehRealSalt
a8eb4af694
Camera fixes
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- Fixed camera panning for higher distances.
- Because of this, re-enabled scaling the pan amount based on distance.
2018-09-10 02:24:21 -04:00
TehRealSalt
7a91398066
Drop Dash + alternate start boosts
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New respawn boost behavior, where you just hold for long enough instead of timing it with hitting the ground. Also much weaker, just gives you enough boost to get going instead of being a free sneaker.
Start boosts have been severely changed. The perfect one has an extra tic on its timing window and gets Sneaker boosting special effects, but every other possible boost has been severely nerfed.
2018-09-10 01:47:23 -04:00
wolfy852
e5b947de0a
Change ESC menu override string to "Open/Close Menu (ESC)", adjust menu accordingly
2018-09-09 21:24:19 -05:00
TehRealSalt
aca9d505cc
New gamepad defaults
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Based on input recieved from Jeck
2018-09-09 20:57:54 -04:00
wolfy852
9a82176f6f
Merge commit '72d80a9aa890d93dfd86e95af75c0752e1ff7e56' into sonicitems
2018-09-09 17:57:23 -05:00
toaster
1e8ae8aa0c
Merge branch 'sal-misc' of https://git.magicalgirl.moe/KartKrew/Kart.git into itemdrop
2018-09-09 23:25:19 +01:00
TehRealSalt
76033a51d7
// we're fucking sick of this
...
Why hasn't SRB2 already done this themselves YEARS ago...
2018-09-09 18:24:09 -04:00
TehRealSalt
03e1ed179e
Comment ou remaining traces of cv_karthud
...
We've poured so much effort into our own HUD that it doesn't make much sense to have the option to replace it with another game's at this point
2018-09-09 18:10:11 -04:00
TehRealSalt
c1b9700e28
Revert pan speed
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Old one was more exciting, and gave that feeling of "you're scraping against the walls" when you try to corner really hard
2018-09-09 18:04:35 -04:00
Monster Iestyn
c0bf79ad8e
R_CreateColormap2 and R_MakeColormaps have been made obsolete, it's just R_CreateColormap now, like it used to be!
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With that, I moved R_CreateColormap2's exclusive software colormap malloc code to R_CreateColormap, and merged the two software-only blocks of code into one. I also disabled any unneeded variables and fixed a preprocessor-related goofup
2018-09-09 22:48:09 +01:00
toaster
c8639ed0e0
Disable the options you MEANT to disable.
2018-09-09 15:44:37 +01:00
toaster
3936a7ea7e
Merge branch 'sal-misc' of https://git.magicalgirl.moe/KartKrew/Kart.git into misc_plus_menustuffs
2018-09-09 15:41:37 +01:00
toaster
1010950148
This isn't vanilla, don't be a shit about secrets and addfile (plus it helps that this fixes a crash)
2018-09-09 15:17:41 +01:00
toaster
dc0144540b
// if this doesn't work i'm removing papersprites
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(check both the left and right side overflow of the sprite column being drawn)
2018-09-09 13:47:49 +01:00
toaster
86d4eb9655
Merge branch 'sal-misc' of https://git.magicalgirl.moe/KartKrew/Kart.git into itemdrop
2018-09-09 00:51:54 +01:00
TehRealSalt
54bde9462d
Revert "Rebalanced odds table again"
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This reverts commit fbe721e7d4
.
2018-09-08 19:50:31 -04:00
toaster
380cfa241c
Merge branch 'sal-misc' of https://git.magicalgirl.moe/KartKrew/Kart.git into itemdrop
2018-09-08 23:46:07 +01:00
TehRealSalt
a9f34ce8ba
Camera adjustments
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- reverted boostcam timing, different max dist
- zooms out based on camera momz
- drift panning is twice as slow
2018-09-08 18:45:57 -04:00
toaster
9eeefde0f4
Make bomb attacks HUD drop. (Karma may be changed later, but Oni said let's try all together first...)
2018-09-08 23:45:51 +01:00
TehRealSalt
1cdf5623db
weaker
2018-09-08 16:32:39 -04:00
toaster
e0aee8353c
Forgot a default case.
2018-09-08 17:53:41 +01:00
toaster
e1b645d103
Bugfix a Jawz crash Jeck got a few days ago.
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Not menu-based, but I guess this branch is misc PLUS menu stuff, not just menu stuff based on sal-misc.
2018-09-08 17:50:53 +01:00
toaster
6c6bafd1d6
* User manual!
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* Some visual ordering fixes for the item menu, plus a #define-toggleable option for the bottom right slot to be traversable for ease-of-use purposes (even if it doesn't do anything).
2018-09-08 17:02:03 +01:00
toaster
f887ae6628
Watertight fix I was avoiding because it's definitely slower to check ranges at runtime, but papersprites are used intermittently enough that I don't think it's a super big deal.
2018-09-08 12:12:28 +01:00
toaster
745b914483
Merge branch 'sal-misc' of https://git.magicalgirl.moe/KartKrew/Kart.git into itemdrop
2018-09-08 11:49:42 +01:00
TehRealSalt
0bd4a29f0e
Weight increases with speed
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Might be a tad weak right now, but we'll see if people want it stronger
2018-09-08 04:04:10 -04:00
TehRealSalt
9096da926b
Merge branch 'sonicitems' into sal-misc
2018-09-08 03:24:59 -04:00
TehRealSalt
60ccbb1cd9
Critical inconsistency fix
2018-09-08 03:24:32 -04:00
TehRealSalt
fbe721e7d4
Rebalanced odds table again
2018-09-07 22:17:38 -04:00
TehRealSalt
6317ae5996
Okay do this correctly by doing a reacharound to grab the actual sfx id
2018-09-07 16:56:34 -04:00
TehRealSalt
f907a3c215
Speed pads always play a boost voice clip
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For the extra SA1 feel :P
2018-09-07 16:20:20 -04:00
Monster Iestyn
316c08bbbb
Merge branch 'netcode-nitpicking' into 'next'
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Netcode nitpicking
See merge request STJr/SRB2!274
2018-09-07 15:59:49 -04:00
TehRealSalt
2cc07df3d2
Minor tweakings
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- Win/lose quotes are only played for your player
- Win, lose, and gloat lines are played from farther away
2018-09-07 15:50:24 -04:00
toaster
baf50a1dbf
* Slightly more papersprite stability!
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* Slightly more sane Minecraft item scaling!
2018-09-07 14:26:00 +01:00
toaster
d13e999c99
Merge branch 'sal-misc' of https://git.magicalgirl.moe/KartKrew/Kart.git into itemdrop
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# Conflicts:
# src/info.c
2018-09-07 13:34:01 +01:00
TehRealSalt
52034646da
Placeholder boost effect
2018-09-06 23:49:51 -04:00
TehRealSalt
7760c7030e
Tweaked boost cam, again
2018-09-06 21:58:23 -04:00
toaster
8e9580cd7c
Merge branch 'sal-misc' of https://git.magicalgirl.moe/KartKrew/Kart.git into itemdrop
2018-09-07 00:31:54 +01:00
TehRealSalt
be3ed17e19
Restore the one good bit
2018-09-06 19:31:28 -04:00
toaster
10be7e1a52
Merge branch 'sal-misc' of https://git.magicalgirl.moe/KartKrew/Kart.git into itemdrop
2018-09-07 00:31:02 +01:00
TehRealSalt
34d27b06e0
Revert "Wrote a new function for MT_SOLID object bumping"
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This reverts commit b4aa01ed61
.
2018-09-06 19:27:07 -04:00
toaster
6052573549
Merge branch 'sal-misc' of https://git.magicalgirl.moe/KartKrew/Kart.git into itemdrop
2018-09-06 22:18:54 +01:00
toaster
4de68f7fe2
Dropping items!
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* Shield Drop...
* Whatever you've got orbiting or trailing you, DROP THEM WHERE THEY STAND. (Except for the ghost sink. That one's OK.)
* Pops your Thunder Shield.
* Happens upon ANY hit, except for deathpits.
* HUD Drop...
* Also does the above, except for the Thunder Shield thing.
* If there's any item left in your item box, pop it out as a little hovering, rotating Minecraft item!
* You can pick up the Minecraft item by driving over it if your item box is sufficiently empty, or the item which is contained within it is of the same type.
* Happens upon Size Down and battle elimination.
* Can also be forced on with `cv_kartdebughuddrop on`!
* Some other random stuff.
* Fix a bunch of `a->scale = b`'s into `P_SetScale(a, b)` form, for maximum validity.
* Make K_CleanHnextList and K_UpdateHnextList one function, since they only differed by one continue clause (and the type of their input parameter).
* Allow shrunken players to pick up item boxes again.
* Fix MF_NOCLIPTHING. (Gonna pass this fix to vanilla when I get the chance, too.)
* Break NiGHTS a little through my machinations.
2018-09-06 22:17:29 +01:00
TehRealSalt
82cf95d9f1
Forgot this
2018-09-06 16:09:17 -04:00
TehRealSalt
e2643c5ebd
Player arrows can show x10
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Requires new patch.kart
2018-09-06 16:06:37 -04:00
TehRealSalt
3520a3fb55
More Jawz tweaking
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- Z pos checking is Battle-only now
- Made the Z pos limit much higher
- Increased its range in Battle
2018-09-06 16:05:57 -04:00
TehRealSalt
d299e59ce9
Sink bug fix
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Sink would only spawn its trail ever if you threw it on a tic that was (leveltime % 4 == 0), because it called its action every 4 tics instead of every tic
2018-09-06 15:52:27 -04:00
TehRealSalt
bc15392514
Boost tweaks
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Fix offroad not affecting you as soon as it did before, and tweaking boost cam to be stronger
2018-09-06 13:02:08 -04:00
TehRealSalt
b4aa01ed61
Wrote a new function for MT_SOLID object bumping
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A lot more similar to the code used for player wall bumping, and is much less likely for you to just... pass through the object if you keep trying hard enough.
Also, falling rocks get pushed aside by invinicible players with no resistance.
2018-09-06 11:49:58 -04:00
TehRealSalt
36356f8a64
Boost cam
2018-09-05 11:19:00 -04:00
TehRealSalt
1548e59b2b
Change a few cvar defaults
2018-09-04 21:18:20 -04:00
TehRealSalt
ff26811646
Lowest speed happens slower
2018-09-04 21:14:42 -04:00
TehRealSalt
9b2d9f1915
Heavy as shit now
2018-09-04 20:51:16 -04:00
TehRealSalt
e271c2de5d
If the game would normally end in a bomb kill, then always switch their places
2018-09-04 20:16:42 -04:00
TehRealSalt
d3913a72df
Addressed some of Chrome's thoughts
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- Don't drag
- Shield isn't visible to anyone but yourself
- Projectile is twice as heavy
2018-09-04 19:58:20 -04:00
TehRealSalt
001d46873d
Ghost sink "shield"
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Sink shield that makes it double-press to use, gives the trailing item slowdown, and shows other people that you have it, but doesn't have any collision
2018-09-04 19:14:44 -04:00
TehRealSalt
b84e9a4133
Jawz ignores targets too high/low
2018-09-04 18:47:30 -04:00
TehRealSalt
733207d197
Splitscreen fix
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Just changed order of operations
2018-09-04 18:27:36 -04:00
TehRealSalt
d49099693d
Alternate demo replay camera
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Not good, but less bad than before :V
2018-09-04 18:21:55 -04:00
TehRealSalt
381883b747
Revert a few of the changes from last commit
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Ended up not liking them
2018-09-04 17:07:53 -04:00
TehRealSalt
6e328a4e73
Misc camera fixes
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- Fixed remaining instances where camera position would scale with the player instead of the level; the camera should almost 100% certainly not change now when you get Grown/Shrunk
- Reset camera when switching viewpoint, to make it not look *as* weird when switching after you've finished (needs tested)
2018-09-04 16:10:59 -04:00
TehRealSalt
2a20939617
Camera panning for drifts
2018-09-04 16:08:37 -04:00
TehRealSalt
9394179c12
Camera outrunning
2018-09-04 15:11:14 -04:00
TehRealSalt
fd16ece77c
Z pos smoothing
2018-09-04 02:51:00 -04:00
TehRealSalt
12bbb04fb9
This was not meant to be commited
2018-09-03 21:21:40 -04:00
TehRealSalt
c1d92a45f8
Camera now sticks close behind you, only the angle is lagged
2018-09-03 20:40:46 -04:00
Monster Iestyn
38ac999d77
Merge branch 'addfile-verify-fix' into 'next'
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Addfile command verify fix.
See merge request STJr/SRB2!272
2018-09-03 17:17:46 -04:00
Monster Iestyn
ea06e8a62b
SOCK_Send: Split the actual sending data parts into a new function, SOCK_SendToAddr, to make everything look a bit neater in general
2018-09-03 20:53:40 +01:00
Monster Iestyn
7b083f07cd
UDP_Socket: I doubt client addresses are meant to be included in the total for broadcast addresses
2018-09-03 15:56:02 +01:00
Monster Iestyn
846bddfdcf
SOCK_Send: Fix what appears to be a mistaken use of i instead of j
2018-09-03 15:52:22 +01:00
Monster Iestyn
24aafa6dac
UDP_Socket: Add missing limit checks for s, for client and broadcast addresses
2018-09-03 15:43:36 +01:00
TehRealSalt
83eb9c1b43
Redone stat graph
2018-09-03 00:06:17 -04:00
TehRealSalt
3b5f251ff0
Vote screen uses the font's intended character spacing
2018-09-02 22:53:40 -04:00
TehRealSalt
70b9f49c94
Move wall sector type to from Section1:14 to Section1:12
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The SMK maps will probably need an update
2018-09-02 20:57:40 -04:00
TehRealSalt
e85688bfee
Remove an #ifdef here
2018-09-02 20:50:22 -04:00
Monster Iestyn
6ae78da47e
Merge branch 'master' into next
2018-09-02 13:00:56 +01:00
Steel Titanium
54fec7fa5c
Merge branch 'master' into addfile-verify-fix
2018-09-01 19:33:59 -04:00
toaster
e01f2ff096
Update arrow rendering to use simple character function rather than overkill string function.
2018-08-31 22:38:56 +01:00
TehRealSalt
203b43a138
Toggle All option
2018-08-31 14:41:37 -04:00
TehRealSalt
68a94b5657
Small fix
2018-08-31 13:23:05 -04:00
TehRealSalt
e6303d1889
Toggles for kitchen sink, ten banana, & quad orbinaut, and a screen that they can fit on
2018-08-31 13:18:19 -04:00
Monster Iestyn
322da62b3c
Fix HOM removal not working properly for non-green resolutions
2018-08-31 17:14:44 +01:00
Latapostrophe
ccc6f71980
Cleanup + coloured text for spectators / PMs
2018-08-31 15:02:48 +02:00
Latapostrophe
8bb8eef997
Removed that one empty space thing
2018-08-31 13:56:11 +02:00
Latapostrophe
c9303cb180
Cleaned up a little, courtesy of toaster
2018-08-31 13:52:53 +02:00
toaster
a7bb16ada9
Improve intermission drawer further.
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* Change `MM:SS.MS` to `MM'SS"MS' to match all other recorded instances of time in-game.
* Add a full stop to NO CONTEST to scrounge up an extra four pixels to match the increased width of above.
* Make it such that the number of players per column will never be desynced with future code changes by tying it to a local #define.
* Other minor code improvements.
2018-08-31 12:37:15 +01:00
Latapostrophe
c323b821d6
Coloured names for chat
2018-08-31 13:30:40 +02:00
TehRealSalt
157819b063
Scale the speed of SA dash pads with higher scales
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Also, added a define for GROWNEVERMISSES, which fixes every single jump with Grow but with feels terrible.
2018-08-31 00:05:46 -04:00
TehRealSalt
1ab9ebf1c0
separate var for dashpad cooldown
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- no longer has weirdness with pw_flashing
- can now have an SA1-style effect for it
2018-08-30 22:27:18 -04:00
TehRealSalt
cdaaca9b62
Grow no longer sets flashing tics
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Just causes a bunch of other, really dumb side-effects, and nothing else I could test suffers from it
2018-08-30 21:51:27 -04:00
TehRealSalt
ea8465cc61
Karma players can bump again
2018-08-30 21:32:24 -04:00
TehRealSalt
ff09c0643c
Jawz reticule
2018-08-30 19:24:22 -04:00
Steel Titanium
0f5d685d1f
Only do this if the admin player isn't the server host also.
2018-08-30 18:32:26 -04:00
TehRealSalt
f6ce2bfb54
Ignore texture on horizon lines when in OGL
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Before: https://cdn.discordapp.com/attachments/300531341957529602/484842910475354124/kart0110.png
After: https://cdn.discordapp.com/attachments/270211093761097728/484841628771680258/kart0109.png
Not a solution, but better than the previous.
2018-08-30 17:53:25 -04:00
TehRealSalt
9d514f2f98
Remove use of a duplicated sound
2018-08-30 17:50:47 -04:00
TehRealSalt
0ff7fad0c6
Halved radius of MT_CHOMPER
2018-08-30 17:12:35 -04:00
TehRealSalt
b973522bf1
Apply to bananas, eggmen, and mines also
2018-08-30 16:36:46 -04:00
TehRealSalt
2e8f513eb5
Put on player's center during this animation
2018-08-30 16:28:01 -04:00
TehRealSalt
0dbd48b9da
Held Orbinaut & Jawz radius+scaling animation on spawn
2018-08-30 16:10:25 -04:00
TehRealSalt
3a9342e2c6
More fundamental Jawz changes.
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1.) Instead of prioritizing best angle above all else, it averages both distance and angle to figure out which is the best overall target.
2.) Jawz will completely cut out angles higher than 45 degrees, preventing instances where someone behind you is considered a better target than who you're looking at.
3.) Jawz does the 45 degree angle checking in Race as well, meaning that they will ignore racers that are neck & neck with you, even if they're technically the next place above you, so that Jawz doesn't take a hard left into a wall.
2018-08-30 15:30:27 -04:00
toaster
bd7e0e75f0
Overlays and rings now properly handle encore-ness, in that they are sans encore (most of the time).
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... :V
2018-08-30 13:13:25 +01:00
TehRealSalt
59751c81e9
Foolish
2018-08-29 18:12:18 -04:00
TehRealSalt
0d3d1af317
- Revamped Jawz targetting for Battle Mode
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- Cleaned up some redundant code
- Halved the speed of backwards thrown missiles (previously PROJSPEED/2, now is PROJSPEED/4)
2018-08-29 18:12:02 -04:00
toaster
7c7a7bf849
disable encore ruby/flip on record attack menu with kartencore on
2018-08-29 22:02:42 +01:00
toaster
22be81ef02
* Prettier record attack screen!
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* Uses the in-game timer element to draw its times.
* This includes showing them time emblems-to-get!
* good night sweet prince
* Make the emblem time use the same ' and " as the normal time.
2018-08-29 21:37:47 +01:00
toaster
c1fd658e4b
Merge branch 'sonicitems' into encore
2018-08-29 19:56:52 +01:00
TehRealSalt
92bb1e7131
Lower capped spring pad max speed even harder, to properly fix BC3
2018-08-29 14:46:42 -04:00
TehRealSalt
d6c54b3f47
Item distribution debugger, and oversight pointed out by this
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Item distribution debugger is a netvar that enables cheats, so no exploiting!
2018-08-29 14:28:28 -04:00
toaster
7a758708c6
* Add support for .kart files.
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* Wrap behind-the-scenes `addfile/exec` contents in quotation marks to allow for files with spaces in them.
2018-08-29 14:19:08 +01:00
toaster
0776460643
* Make some minor performance improvements.
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* Make the I_Errors in filesrch.c more descriptive.
* Fix up the loading of sounds.kart such that it has SOME protection against being loaded with game-modifying lumps.
* SERIOUSLY fix up the MD5/mainwads++ section in D_SRB2Main, since 1) I broke it and 2) it was already a little broken in the first place but we just didn't notice it because #ifndef DEVELOP.
2018-08-29 12:50:25 +01:00
TehRealSalt
360f083512
Make the low player count distributions slightly more extreme
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Scales below 8 players instead of 6 players. The distance multipler in 4P is now x1.14 instead of x1.07.
2018-08-28 23:06:31 -04:00
TehRealSalt
a745417a3f
This doesn't work
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1.) I mixed it up, so opponent win/lose quotes would play globally instead of your own
2.) You can't even play skin-specific sounds globally, so it'd always be Sonic
2018-08-28 22:50:53 -04:00
TehRealSalt
2564d2f017
Wrong order here
2018-08-28 18:50:59 -04:00
TehRealSalt
118d9caad1
New voices
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- Following Oni's proposal. This means taunts are split into 2 types for offensive items and boost, 2 less hurt sounds, and there's another clip for using invincibility item (or whatever other powerful items we want to apply it to later; maybe size-down?)
- Win/lose quotes are played at full volume for the person who said it.
- A new sound effect plays when you hit someone with voices disabled.
- Reduce amount of RNG being called from the vanilla P_Play[whatever]Sound functions
- Added our skin sound constants to the dehacked list.
- Unrelated: finish line sfx plays in splitscreen
2018-08-28 16:29:50 -04:00
toaster
b6dbecd2f8
Addons menu.
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Bitch.
2018-08-28 21:08:47 +01:00
TehRealSalt
c22d670fa5
Merge branch 'sonicitems' into sal-misc
2018-08-27 21:08:39 -04:00
TehRealSalt
14ccdb0dcf
Last touches for smk maps
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- different min/max on capped spring pads
- turn the normally almost-useless "non-ramp sector" type into "wall sector", which disables both stepup AND stepdown instead of just stepdown
2018-08-27 18:09:32 -04:00
toaster
ca8aceb059
Fix that thing where item boxes just wouldn't respawn in battle if you nabbed them all too quickly (which is very likely to happen in large netgames where we have the great fortune of playing on battal bowl).
2018-08-27 17:25:22 +01:00
TehRealSalt
6fdb743a59
Correct remaining instances where step up/down scales with the object instead of the map
2018-08-27 01:07:44 -04:00
TehRealSalt
b426e43d2d
Adjustments made to address the netgame
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Less grow, less invinc, less ballhog, just a teensy bit less triple orbinaut, and SPB odds no longer scale with lower player counts like other power items do
2018-08-26 19:55:31 -04:00
Monster Iestyn
61836e1565
Merge branch 'master' into next
2018-08-26 21:10:41 +01:00
TehRealSalt
6c003dc7d0
Good catch
2018-08-26 15:17:55 -04:00
TehRealSalt
344accbfed
Rebalance Battle items in response to last night's netgame
2018-08-26 14:58:21 -04:00
toaster
fc6b0b23ec
Increase the amount of time between the switch to the Rankings half of intermission and ranking is calculated a tad.
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Turns out it wasn't taking the length of the level-to-rankings switch animation into account!
2018-08-26 17:31:04 +01:00
toaster
1038028468
Real time reordering of intermission rankings as rank counts up!
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Also features jittering of the intermission elements because I thought it'd be fun, plus some better handling of players leaving (and then new ones joining) mid-intermission.
2018-08-26 16:23:50 +01:00
toaster
cdf5874ff5
* Exempt drop shadows from encore remapping.
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* Make MT_GHOST's encoremapping depend on whether the source was encoremapped.
* Revamp how sector typegroup 2, type 15 inverts the encoremapping (so planes don't get awkwardly desynchronised).
2018-08-26 15:15:03 +01:00
toaster
b505ea43f0
Merge branch 'sonicitems' into encore
2018-08-26 12:45:02 +01:00
toaster
58e2e581fa
Undef SHITPLANESPARENCY downstream from vanilla, as promised.
2018-08-26 12:43:31 +01:00
toaster
08a23d7b87
Merge branch 'master' of https://git.magicalgirl.moe/STJr/SRB2.git into sonicitems
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# Conflicts:
# src/g_game.c
# src/v_video.c
2018-08-26 12:42:55 +01:00
toaster
710550bb9d
Missed one!
2018-08-26 12:38:53 +01:00
toaster
7b31d7a9b9
Dumbass copypaste rectified, stplyr is NOT valid in mobjthinker code. toaster, stop making commits to sonicitems
2018-08-26 12:27:45 +01:00
TehRealSalt
277c4deb30
Merge branch 'sonicitems' into encore
2018-08-26 00:12:02 -04:00
TehRealSalt
1554f4d771
Merge branch 'sal-misc' into sonicitems
2018-08-26 00:11:19 -04:00
Monster Iestyn
d5ab3e75a5
Merge branch 'v_video_killed_the_r_radio_star' into 'master'
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v_video Killed The r_radio Star
See merge request STJr/SRB2!270
2018-08-25 16:43:25 -04:00
Monster Iestyn
ed5bed4d2c
Merge branch 'zalloc_potter_and_the_death-free_hallows' into 'master'
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Zalloc Potter and the Death-Free Hallows
See merge request STJr/SRB2!269
2018-08-25 16:43:14 -04:00
toaster
85474e33dd
Introduce a temporary measure to enable the old stuff, minus one of the most obviously terrible bugbears of yesteryear. Let it be known that any downstream poirt will almost certainly toggle this ASAP.
2018-08-25 21:17:34 +01:00
toaster
80ac2366ba
Clean up a bunch of v_video.c functions that previously exhibited unfortunate side effects when run in non-green resolutions.
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* V_DrawFixedPatch and ilk:
* Change the offset of V_FLIP so it's not one screen-pixel off where its non-flipped sprite would have started being drawn from.
* Write to x and y as well as desttop so that anti-screen-overflow checks later in the function behave properly with non-green resolutions.
* V_DrawFill:
* Reduce number of operations performed upon `c`.
* V_DrawString and ilk:
* Offset the left and right boundary checks in non-green resolutions such that you can actually draw stuff to the left of basevid screen x coordinate 0.
2018-08-25 19:52:17 +01:00
toaster
91eb248e46
Fix up them there ghosts!
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* Stop orphaning their memory. They ARE PU_LEVEL, so they'll disappear eventually, but, like... it's not good memory management practice to just *orphan* them when you're literally never going to do anything with them ever again. Y'know?
* Make ghosts spawn properly on slopes.
2018-08-25 17:11:49 +01:00
toaster
973b3c3f5e
Continuing my recent streak of making random lighting/colormap-related fixes to long-standing bugs:
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* Fix that thing where ALL transparent FOF planes were continuously fullbright unless encased in a fog which disables sprite fullbrightness, which was long-hated by many people in the community!
* For backwards compatibility, setting flag 1 in that fog field (which is probably the most common "in-the-wild" usage of this feature) will continue to make objects un-fullbright.
* For situations where you desperately want the behaviour to be enabled, you can apply fog flag 2.
* Change the fadestart and fadeend range in which colormaps are generated.
* The problem HERE was that the darkest light level reached by generated colormaps was actually slightly brighter than the darkest level reached by normal colormaps.
* The typo I fixed does have SOME basis in fact - standard colormap lumps are 34 (33 in 0-indexing) long rather than 32 (31), but whoever wrote this didn't realise that the code for generating them didn't do it DooM style, just bright-to-dark with no extras on the end...
2018-08-25 16:46:45 +01:00
toaster
a6813ae08e
No longer are orbiting/trailing objects in charge of removing themselves.
...
* They're clearly not quick enough at the job, since it causes a bunch of silly race conditions.
* Instead, K_UpdateHnextList and K_CleanHnextList are in charge of removing them, which are called in the circumstances itemamount (and itemheld/eggmanheld) is changed.
* Also, tweak a few places so that trailers AND orbiters can use the same system.
Also, some minor thingies.
* Turn all the useless ```if (a) { A } else if (!a) { B }``` bullshit into ```if (a) { A } else { B }``` bullshit.
* Fix up some minor inaccuracies in the playerarrow stuff that doesn't result in creating more sprites.
2018-08-24 15:14:18 +01:00
toaster
e5566df4c2
Fix up the bugs from last night's hell netgame.
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* The tab and intermissions rankings...
* ...now have parity in behaviour!
* ...now properly handle player counts over 8, and no longer supports player counts over 16!
* The Item Arrow in Battle...
* No longer develops any extremely stupid bugs due to Orbinaut sprites that makes all objects in state S_INVISIBLE develop <!>'s! (Ask me about this if you're curious as to how it affected everything else too.)
2018-08-24 13:36:03 +01:00
TehRealSalt
b9d55765e9
Spring jump changes for Grow & Shrink
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All spring jump issues on the sheet are fixed now.
2018-08-23 12:53:29 -04:00
Monster Iestyn
2daaf637d9
Merge branch 'master' into next
2018-08-21 15:36:36 +01:00
Monster Iestyn
9d3aad9036
Merge branch 'XPMupdate' into 'master'
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update XPM icon
See merge request STJr/SRB2!267
2018-08-21 10:31:25 -04:00
Monster Iestyn
dcf843e485
Merge branch 'defaultsoundvol' into 'master'
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Change default sound volume
See merge request STJr/SRB2!238
2018-08-20 09:41:04 -04:00
Monster Iestyn
b63290211a
Merge branch 'master' into next
2018-08-16 22:04:00 +01:00
Monster Iestyn
a4cfa9e82a
Merge branch 'lua-sector-names-fix' into 'next'
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Lua sector names fix
See merge request STJr/SRB2!263
2018-08-16 16:57:41 -04:00
Monster Iestyn
364339e1ce
Merge branch 'sdl_mixer_fixes' into 'master'
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SDL Mixer fixes
Closes #31
See merge request STJr/SRB2!260
2018-08-16 16:57:14 -04:00
toaster
acba635c90
Realised I'd forgotten to stop the item explosion from being encoremapped.
2018-08-16 15:29:34 +01:00
toaster
77ba3e3c2d
Additional oversight corrected.
2018-08-15 16:59:28 +01:00
toaster
1d894f36c3
Correct minor issue with random map name selection.
2018-08-15 16:56:26 +01:00
toaster
be1e43fc0b
Merge branch 'sonicitems' into encore
2018-08-15 16:12:42 +01:00
toaster
485cb3f308
Added "Random" to the level selection list, for those days when you know you *want* to race but don't have any idea what to do.
2018-08-15 16:12:36 +01:00
toaster
c895f45d96
Make some minor tweaks to the two server setup menus (splitscreen and not-splitscreen).
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I wouldn't have done this, but I was already in the code to fix the bugs, so I hit something that was bugging me[/sonic adventure voice] as well
2018-08-15 15:22:50 +01:00
toaster
7f066fbf60
Add some more safety checks to the item system.
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While I cannot guarantee the class of glitches that allows for additional items to be thrown/dropped has been completely obliterated, this DOES prevent the class of exploits that allows for "infinite items" (really just negative quantities not completely bounds-checked for).
2018-08-15 14:40:06 +01:00
toaster
8c5d4dd270
Fix alignment of rocket sneaker bar.
2018-08-15 14:05:13 +01:00
toaster
1156da88c2
Merge branch 'sonicitems' into encore
2018-08-14 22:17:11 +01:00
toaster
746c48af60
Merge branch 'sonicitems' of https://git.magicalgirl.moe/KartKrew/Kart.git into sonicitems
2018-08-14 22:16:55 +01:00
toaster
9f96be6375
Hide non-splitscreen number for natural quantities of orbinaut spikeball.
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Also, minor code tweaks.
2018-08-14 22:16:33 +01:00
SeventhSentinel
949417e94b
Flashing diff change
2018-08-14 13:15:33 -04:00
toaster
19b2c20bda
* Disable inverting on encore level select pictures at unanimous request of last night's netgame.
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* Also, correct their alignment in y_inter.c.
2018-08-14 15:32:17 +01:00
toaster
2d92aefc29
Merge branch 'sonicitems' into encore
2018-08-14 15:25:38 +01:00
toaster
c19a779851
Odds and ends of bugfixing and polish.
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* Flashing Eggman-hit players.
* Fix typo with Rocket Shoe item bar, and make it extensible for potential future purposes since I was fiddling with it anyways.
* More complete playerarrow visuals for various items.
* Eggman fake (and debug) item get sounds.
2018-08-14 15:23:38 +01:00
toaster
6c7bc63587
Merge branch 'sonicitems' into encore
2018-08-13 22:59:38 +01:00
SeventhSentinel
e58d07abd8
Merge branch 'sonicitems' of https://git.magicalgirl.moe/KartKrew/Kart into sonicitems
2018-08-13 17:46:54 -04:00
SeventhSentinel
e42acf5371
Use MF_NOCLIPTHING to avoid the 1 tic spawn discrepancy bug on held items
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I haven't been able to replicate the original bug myself, so I can't tell if it's truly fixed, but this doesn't seem to cause any other issues either.
2018-08-13 17:46:51 -04:00
toaster
2d53f13a88
Merge branch 'sonicitems' into encore
2018-08-13 14:22:52 +01:00
toaster
6c66de5423
Fixed battle item respawning (caused by a stupid accidential assignment typo that was my fault).
2018-08-13 14:22:13 +01:00
toaster
5a6b34c4ca
Merge branch 'sonicitems' into encore
2018-08-12 16:18:29 +01:00
SeventhSentinel
9655dcf350
revert this for the future
2018-08-12 11:17:30 -04:00
toaster
57740bcc9b
Merge branch 'sonicitems' into encore
...
# Conflicts:
# src/info.c
2018-08-12 16:16:21 +01:00
SeventhSentinel
995f2a9d06
added return
2018-08-12 11:12:18 -04:00
SeventhSentinel
6fa4c27bf6
fakes use MF_SPECIAL, no longer destroyable
2018-08-12 11:04:36 -04:00
SeventhSentinel
4ea7c26c11
New pickup conditions for fakes
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Instead of checking for item slot, it checks for invincibility or if you already have a fake
2018-08-12 10:22:28 -04:00
SeventhSentinel
ff893f8f63
hud stuff
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eggman nums & rocket sneaker bar
2018-08-12 10:15:55 -04:00
toaster
b7f7da4f6c
Bugfix for "Blue Mountain 0", "Green Hills K".
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Also, minor tweak.
2018-08-12 15:10:47 +01:00
toaster
9f107166f3
Merge branch 'sonicitems' into encore
2018-08-12 11:46:21 +01:00
toaster
832d86e580
Fix two very likely suspects for last night's battle-hoopla.
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* Correct a typo on Sal's part that meant flashingtics would continually grow larger and larger, slowly drifting between different clients.
* A more robust eggmanblame system.
2018-08-12 11:45:48 +01:00
toaster
806353c86a
Fixed Encore remappings not being loaded when joining mid-netgame.
2018-08-12 11:20:53 +01:00