Turns out Playing() evaluates to false when playing back demos. Who knew?

This commit is contained in:
toaster 2018-09-23 19:58:15 +01:00
parent 8bc1a217fe
commit a1ad4d79d0

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@ -6348,7 +6348,7 @@ static void K_drawKartMinimap(void)
// Draw the HUD only when playing in a level.
// hu_stuff needs this, unlike st_stuff.
if (!(Playing() && gamestate == GS_LEVEL))
if (!demoplayback && !(Playing() && gamestate == GS_LEVEL))
return;
if (stplyr != &players[displayplayer])