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Turns out Playing()
evaluates to false when playing back demos. Who knew?
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@ -6348,7 +6348,7 @@ static void K_drawKartMinimap(void)
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// Draw the HUD only when playing in a level.
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// hu_stuff needs this, unlike st_stuff.
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if (!(Playing() && gamestate == GS_LEVEL))
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if (!demoplayback && !(Playing() && gamestate == GS_LEVEL))
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return;
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if (stplyr != &players[displayplayer])
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