TehRealSalt
3a1d58ceb6
Reduce update frequency to match the sfx length better
2018-10-08 22:35:17 -04:00
TehRealSalt
bb3d01495a
New engine sounds
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9 unique engine classes with 13 sounds each, which smoothly change. Each character sounds distinct now!
2018-10-08 21:31:55 -04:00
TehRealSalt
a6a229dea8
boostcam scales based on previous boost
2018-10-08 16:20:30 -04:00
TehRealSalt
a41cddc94a
use cvar mins
2018-10-08 14:49:48 -04:00
TehRealSalt
7838a29f3d
Scale chat in splitscreen
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Only covers things on P1's screen now
2018-10-08 14:38:29 -04:00
TehRealSalt
1807466474
Simpler loop
2018-10-08 13:58:16 -04:00
toaster
1324e0bfcd
* Fix a memory leak regarding implementation of SOC_ (improperly copypasted code from LUA_LoadLump!!)
...
* Optimise the repeated strlen usage into a single call, which is stored for later.
2018-10-08 18:50:17 +01:00
Monster Iestyn
12e0222929
Merge branch 'drwhoandthesleepingweather' into 'master'
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Dr. Who And The Sleeping Weather
See merge request STJr/SRB2!288
2018-10-08 09:36:18 -04:00
Monster Iestyn
1049f3451a
Merge branch 'sp-savegame-continue-crash-fix' into 'master'
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SP savegame continues icon crash
See merge request STJr/SRB2!290
2018-10-08 09:20:45 -04:00
Monster Iestyn
1115f41f8e
Merge branch 'zlib-split' into 'master'
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Makefile: Split zlib and libpng
See merge request STJr/SRB2!285
2018-10-08 07:20:27 -04:00
TehRealSalt
640e0e09c6
Merge branch 'master' into sal-cleanup
2018-10-08 00:22:44 -04:00
TehRealSalt
9e51c10337
Fix Hyudoro arrows being visible
2018-10-08 00:16:27 -04:00
TehRealSalt
3101eb1a18
Don't let chat/console eat inputs from anyone besides player 1
2018-10-08 00:14:29 -04:00
TehRealSalt
42766db48c
Merge branch 'master' into net-screen
2018-10-07 23:26:56 -04:00
Sal
36696b1fbb
Merge branch 'noclip-cam' into 'master'
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Noclip cam
See merge request KartKrew/Kart!32
2018-10-07 23:15:06 -04:00
Sal
b8d86bb096
Merge branch 'thinkerclean' into 'master'
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Nuke a bunch of iteration things that have no purpose in SRB2Kart.
See merge request KartKrew/Kart!25
2018-10-07 23:14:53 -04:00
TehRealSalt
e5183523a5
Merge branch 'master' into net-screen
2018-10-07 18:54:22 -04:00
TehRealSalt
842430dbdb
Rocket Sneakers appear beside you
2018-10-07 18:53:46 -04:00
Steel Titanium
027e6e8e3c
Change win_snd.c also
2018-10-07 15:00:48 -04:00
Steel Titanium
232a7ae7b7
Change order of the ifdef
2018-10-07 14:52:25 -04:00
Steel Titanium
def090c9f0
Move the ifdef
2018-10-07 14:45:03 -04:00
Sryder
e4f2a3d7b6
Merge branch 'skill-option' into 'master'
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-skill launcher option
See merge request KartKrew/Kart!34
2018-10-07 12:25:06 -04:00
Sryder
d3e489e986
Fix the mixed declaration and code warnings that only don't appear currently because of a tiny Makefile issue.
2018-10-07 15:35:54 +01:00
toaster
42307c0ea0
Merge branch 'master' of https://git.magicalgirl.moe/KartKrew/Kart.git into karmegg
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# Conflicts:
# src/p_inter.c
2018-10-07 15:17:31 +01:00
toaster
b1e02467bf
Weather is already run client-side. What if we ran it render-side, for major performance gains? This commit will answer all your questions - and more!
2018-10-07 15:00:58 +01:00
Sryder
eebde386cf
Merge branch 'frameperfectegg' into 'master'
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Frame Perfect Egg
See merge request KartKrew/Kart!31
2018-10-07 09:39:45 -04:00
Sryder
64ceed280a
Merge branch 'colors' into 'master'
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Edit Pink, Navy, and Jet, add brown text
See merge request KartKrew/Kart!28
2018-10-07 09:39:22 -04:00
Sryder
da4853f4d5
Merge branch 'droptweaks' into 'master'
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Droptweaks
See merge request KartKrew/Kart!27
2018-10-07 09:37:02 -04:00
toaster
2f061a531a
Karma Eggman. Does what it says on the egg. Tried very hard not to merge conflict with frameperfectegg
.
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Also includes some adjustments to:
* Horizontal offset of Eggman countdown in splitscreen again. It's not perfectly centered either way, but on second thought I like this better.
* Sound of Lat`'s Mine/SPB explosions - now uses same sound as Karma bombing, instead of that shitty paraloop.
* Correctly wipe k_eggmanblame when it is appropriate to do so.
2018-10-07 11:40:06 +01:00
Sryder
fb6c329870
Fix the crashing bug hopefully
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A value of 1 in freesrc for Mix_LoadWAV_RW and Mix_LoadMus_RW calls SDL_RWclose on the RWops anyway.
For Mix_LoadWAV_RW the RWops is freed right after the data is loaded (because it makes a copy of the data in memory)
For Mix_LoadMUS_RW the RWops is freed when Mix_FreeMusic is called (because the data is not a copy)
So setting 1 on freesrc doesn't actually free the RWops immediately on Mix_LoadMus_RW *unless* it failed to load any music.
2018-10-07 10:37:45 +01:00
Sryder
02597e0bf9
Fix compiler warnings.
2018-10-07 09:26:18 +01:00
TehRealSalt
8ba3f88553
Don't need thissec
2018-10-06 23:37:27 -04:00
TehRealSalt
ff7b402dc5
OGL support
2018-10-06 19:25:59 -04:00
Sryder
d072dd2725
I think that should be NULL, not 0 actually.
2018-10-07 00:22:23 +01:00
Sryder
7b417b573c
Mix_QuickLoad_RAW sets a flag in the Mix_Chunk so that Mix_FreeChunk doesn't actually Free the sound.
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Checks for the flag when freeing, and if it's 0, we free the data manually after Mix_FreeChunk.
I went back to Z_Malloc and Z_Free for this because they still work after this.
2018-10-07 00:15:42 +01:00
Sryder
725a65c1f7
Call SDL_RWclose after an SDL_RWFromMem call to close the RWops.
2018-10-07 00:15:11 +01:00
toaster
031f142459
You got it, Sal
2018-10-06 21:53:39 +01:00
TehRealSalt
3d7a1d44d5
Do clipsolid for doorclosed only while your camera is outside of the sector
2018-10-06 16:22:36 -04:00
toaster
41ad3de999
Access to map hell maps in record attack. Currently dependent on 50 emblems.
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Also: temporarily cleaned up the M_CanShowLevelInList record attack conditions to automatically match what we want, instead of requiring us to apply a bunch of vanilla flags just to emulate our "available unless explicitly hidden" MP mechanism like is currently in maps.kart.
2018-10-06 21:08:09 +01:00
TehRealSalt
ea6bdca949
Remove R_DoorClosed
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This function has caused me, so much unexpected pain because of just how out of the way it is, and NOTHING else uses it
2018-10-06 15:13:57 -04:00
toaster
2effb6adc3
Halt frame-perfect egg crash.
...
(The code is slightly modified from what I put in bug-reports as a potential fix, but I'm glad I was on the right track.)
2018-10-05 23:24:26 +01:00
Monster Iestyn
1ec601af6b
Draw a star for continues if invalid skin numbers are somehow supplied
2018-10-05 22:42:36 +01:00
TehRealSalt
cc2af8a329
Merge branch 'master' into net-screen
2018-10-05 16:13:25 -04:00
Sal
5a80d036e7
Merge branch 'always-move-cam' into 'master'
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Move camera less often
See merge request KartKrew/Kart!30
2018-10-05 11:47:55 -04:00
Sal
352c824ee1
Merge branch 'chat-changes' into 'master'
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Chat changes
See merge request KartKrew/Kart!26
2018-10-05 11:47:45 -04:00
Sryder
d1daa99289
Merge branch 'vsync-default-off' into 'master'
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Disable VSync by default
See merge request KartKrew/Kart!29
2018-10-05 10:44:48 -04:00
Latapostrophe
df824eb370
Say-team (key and command) now depend of G_GametypeHasTeams(), so you'll only have to modify this function to have say-team work in the gametypes of your choice.
2018-10-05 12:13:11 +02:00
TehRealSalt
3417f57e92
-skill launcher option
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Requested by Sev(?), for map editing; sets kartspeed using the same name as Doom's difficulty launcher option
2018-10-04 23:58:44 -04:00
TehRealSalt
34aa3762c9
-splitscreen launcher option
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Now you can join a game in splitscreen mode from a launcher
2018-10-04 23:55:28 -04:00
Steel Titanium
b812a6a4ab
Really fix DD compiling this time.
2018-10-04 22:56:11 -04:00
Steel Titanium
fc5d969642
Fix DD compiling
2018-10-04 22:44:26 -04:00
Steel Titanium
49cb1ffe9f
Restore deleted endif
2018-10-04 22:38:59 -04:00
TehRealSalt
d51e4c3140
Scale explosions properly
2018-10-04 22:09:12 -04:00
TehRealSalt
c5e30aa018
Don't allow non-keyboard keys to screenshot/gif in menus
2018-10-04 22:06:56 -04:00
TehRealSalt
85ed88ac20
Merge branch 'master' into net-screen
2018-10-04 20:16:25 -04:00
TehRealSalt
376656343a
Revert "Attempt to not let the camera into thok barriers"
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This reverts commit 9f42e74fe2
.
2018-10-04 20:08:29 -04:00
TehRealSalt
7de16e2528
Foolish
2018-10-04 20:06:55 -04:00
Steel Titanium
79f5f4885c
Split zlib and libpng
2018-10-04 19:47:19 -04:00
TehRealSalt
639a170c78
Merge branch 'master' into sal-cleanup
2018-10-04 18:51:45 -04:00
TehRealSalt
6bae5e952b
Brown text colormap instead of teal, revert sky-blue
2018-10-04 18:07:56 -04:00
TehRealSalt
71efda2b20
Always move the camera
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According to wolfs, this improves fps. Let's confirm, shall we?
2018-10-04 17:50:50 -04:00
Sryder
8afdda8249
Disable VSync by default. I wouldn't be surprised if there are issues that arise from it, and I'm fairly sure its always been slightly spotty.
2018-10-04 21:08:47 +01:00
TehRealSalt
744c41bc8a
Edit the text remaps
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Lighter sky, lighter pink, steel is now called steel-blue
2018-10-04 14:30:54 -04:00
TehRealSalt
1cb2c22cbd
Dream is green, Olive is yellow
2018-10-04 14:28:38 -04:00
TehRealSalt
fef3c63740
Moved colors around yet again for nicer invincibility effect
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- Ruby is closer to the pinks (and where purples would be if it wrapped around)
- Sapphire is closer to the cyans
- Dream is right before the teals
2018-10-03 21:18:07 -04:00
TehRealSalt
ad64279d28
Edit Pink, Navy, and Jet
2018-10-03 20:48:44 -04:00
toaster
fdf398d003
Merge branch 'master' of https://git.magicalgirl.moe/KartKrew/Kart.git into toast_misc
2018-10-03 21:04:34 +01:00
toaster
dcdbf911a5
Don't have all of your mines disappear into the aether if you have to shield-drop ONE, because they're not all out at once. (This is only really relevant to debug testing, given picking up additional HUD-dropped mines isn't very likely.
2018-10-03 20:56:43 +01:00
toaster
60a26fcaa4
* Modify PIT_GrenadeRing to place less-complicated checks near the start of the function.
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* Add the customary LUA_CallAction call to A_GrenadeRing.
* Revamp A_MineExplode into using a blockmap iterator. Having tested it it might be less laggy in some situations, but I think the drawing is causing the bulk of the problems here.
2018-10-03 20:51:15 +01:00
toaster
4c1a068bd7
Update A_GrenadeRing to also take the mapheader scale into account.
2018-10-03 20:23:59 +01:00
Latapostrophe
4aea053c2f
Allow client to open chat and scroll even if muted.
2018-10-03 20:09:32 +02:00
TehRealSalt
738ee90d8a
Merge branch 'master' into noclip-cam
2018-10-03 13:45:20 -04:00
TehRealSalt
bb9e77f2a1
Add a few more splitscreen checks here
2018-10-03 13:43:36 -04:00
toaster
d7892266e4
Improve A_MineExplode.
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* Re-order the conditions within it such that it quickly checks for shootability and absence of scenery BEFORE it performs the more costly range or parentage checks.
* Make its explosion radius take mapscale into account. (This is the only off-topic change made in this branch. I have made it here because half of this commit, which doing the other half in a seperate branch would conflict with, is on-topic.)
2018-10-03 17:27:58 +01:00
toaster
a16b9cfc1f
Incorrect comment starting location.
2018-10-03 17:16:23 +01:00
toaster
ecfe8e5070
Complete the disabling of the traditional shield mechanism (oversight from initial commit).
2018-10-03 17:14:25 +01:00
toaster
cfd2b021a4
Nuke a bunch of iteration things that have no purpose in SRB2Kart. A full explanation of my reasoning and what it affects is as follows.
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p_inter.c -
Everything to do with setting states for starposts
In SRB2Kart, starposts are invisble. We don't need to loop through all thinkers just to set their states when there's no visible effect of the state-setting. In addition, it has no consequences for gameplay - starposts have long been silent here, and all checking is done regarding their health, not their state.
Remove extremely low-traffic conditionals (MT_FLINGEMERALD collision height extension, for example)
These objects serve no functional purpose during regular SRB2Kart gameplay. Why should every other object have to pay an admittedly minor performance hit just for them?
Disable all mechanisms of damaging bosses or enemies with the player's physical contact
With the exception of Sapphire Coast, no MF_ENEMY objects exist in the entirety of the standard roster. In addition, the conditions for damaging the enemies were impossible to achieve, because they required vanilla SRB2 mechanics such as "jumping", "spindashing", or "super". Therefore, they can be safely commented out.
Disable NiGHTS-related material (excepting bumper, hoop, and wing-emblem objects)
NiGHTS is fundamentally incompatible with regular kart gameplay and I believe was already broken. Therefore, any mechanism which enters, aids, or abets it can be safely disabled.
Comment out Tag mechanisms
Tag is the only vanilla multiplayer gametype which has sufficient gameplay depth and complexity (HEYOOOOOOOOO) to require dedicated thinking in and of itself in order to manage. This thinking is irrelevant to Kart's functioning, and can be neutered easily.
d_clisrv.c
Comment out Tag mechanisms
See p_inter.c
d_netcmd.c
Disable several devmode commands which are irrelevant to SRB2Kart gameplay
When investigating for references to NiGHTS material, I discovered that these remained untouched. In order to present a more coherent game, I have hidden the ones that serve no purpose for us.
Comment out Tag mechanisms
See p_inter.c
g_game.c
Disable NiGHTS-related material
See p_inter.c
Disable some team-related material
Teams are not present in SRB2Kart at present. Obviously we'd want to reconsider for future, but it doesn't need to be run right now.
Everything to do with setting states for starposts
See p_inter.c
m_cheat.c
Disable several devmode commands which are irrelevant to SRB2Kart gameplay
See d_netcmd.c
p_map.c
Remove extremely low-traffic conditionals (MT_EGGSHIELD collision, for example)
See p_inter.c
Disable NiGHTS-related material
See p_inter.c
p_mobj.c
Disable P_EmeraldManager
Power stones, despite their relevance in vanilla Match, are not in SRB2Kart's Battle. No management of nonexistent emeralds is required.
p_setup.c
Everything to do with setting states for starposts
See p_inter.c
p_spec.c
Disable NiGHTS-related material
See p_inter.c
Everything to do with setting states for starposts
See p_inter.c
p_telept.c
Everything to do with setting states for starposts
See p_inter.c
p_tick.c
Disable some team-related material
See g_game.c
Disable P_EmeraldManager
See p_mobj.c
Do not run shields
Shield objects are not run under the vanilla system; the Thunder Shield is a domain-specific recreation using a standard mobjthinker.
Do not run special stages
SRB2Kart does not have special stages.
Comment out Tag mechanisms
See p_inter.c
y_inter.c
Disable some team-related material
See g_game.c
p_user.c
Disable NiGHTS-related material
See p_inter.c
Disable 2d movement for players
2D mode? In a kart racer? :nick:
2018-10-03 17:04:41 +01:00
Sryder
76e0ff6dc7
Merge branch 'waypastpoint' into 'master'
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Ghetto waypoint improvements
See merge request KartKrew/Kart!21
2018-10-02 18:20:17 -04:00
TehRealSalt
d2ec4d2be5
Only play one player's roulette sounds at a time
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Don't stack the sounds :WutFace:
2018-10-02 14:10:38 -04:00
toaster
2f082d8265
Revert "Just realised the inputwheel jittering in Sryder's videos was my fault, so fix this even better"
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This reverts commit 8aff76b8c3
.
2018-10-02 16:52:02 +01:00
toaster
4b9d5f251e
Fix incorrect alignment of selected-level Ruby in vote drawer.
2018-10-02 16:51:17 +01:00
Alam Ed Arias
348f4dc2cd
Merge branch 'master' into next
2018-10-02 09:14:59 -04:00
TehRealSalt
527642323e
Splitscreen spectator info
2018-10-02 02:23:13 -04:00
TehRealSalt
7590153b67
Finish music in splitscreen now depends on the best player's rank
...
In offline splitscreen it should now always pick the win theme (the one that's timed with the signpost), and in online splitscreen it should now pick the best ranked local player (previously it'd always play the OK theme, unless if you time over'd)
Will also be extremely relevant for SMK-style cooperative grand prix!
2018-10-02 02:10:20 -04:00
TehRealSalt
506c70ce27
Don't scale player arrows in splitscreen
2018-10-02 01:28:48 -04:00
TehRealSalt
ac521015ff
Don't draw the challenger screen multiple times
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Another minor bug that could only crop up in online splitscreen
2018-10-02 01:26:13 -04:00
TehRealSalt
66c1b9d598
If multiple players are just joining, don't count them in the player count
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Prevents awkward situations where only the last player of your node gets added immediately and not the others. Shouldn't affect anything otherwise?
2018-10-02 01:25:10 -04:00
TehRealSalt
f5eee19d9b
Online splitscreen voting
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Forgot I added in that quick edit to make it not send anything in splitscreen mode, oops!
2018-10-02 01:22:45 -04:00
TehRealSalt
24c615108f
Merge branch 'master' into net-screen
2018-10-01 19:46:25 -04:00
TehRealSalt
58b52adf7e
Address toast review
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- Re-add highlighting to the header text, and shift it back up slightly
- Move the viewpoint loop break out of a while and into the main loop
2018-10-01 19:23:38 -04:00
toaster
445013b0f9
Wrong bracket level for flashing-set.
2018-10-01 22:44:17 +01:00
toaster
147b7a5786
Modified SPB to not route through P_DamageMobj (so wehave more control over the shield dropping/item obliteration, given Sryder picking up his own Thundershield...)
2018-10-01 21:48:52 +01:00
toaster
d42736fe3d
Include srb2.org in the credits per Rob's wishes.
2018-10-01 21:23:00 +01:00
Sryder
033667a0ee
Merge branch 'keysmash' into 'master'
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(Mic)key('s Dick) Smasher
See merge request KartKrew/Kart!18
2018-10-01 14:58:31 -04:00
Latapostrophe
49acbe9bee
Fix /me and sayteam, except sayteam now actually doesn't do anything anymore.
2018-10-01 20:23:56 +02:00
toaster
c9da6cd856
Minor HUD offset tweak for splitscreen eggnum.
2018-10-01 18:10:12 +01:00
toaster
d0e629a8e2
Correct some inconsistencies I missed in the previous commit.
2018-10-01 13:51:23 +01:00
TehRealSalt
e6fd41339a
DrawFill supports splitscreen offset flags
2018-10-01 08:41:44 -04:00
toaster
379772e5aa
Allow respawning spectators before starttime is up because they no longer spawn in a condition that allows them to get an unfair advantage (drop dash or its ghetto 2.0-esque predecessor)
...
Also, some camera tweaks:
* Force chasecam when exiting, just like it's forced when you're dead and not a spectator.
* Force a horizontal camera angle aiming when spectator and dead, to avoid skybox bugs.
2018-10-01 13:25:13 +01:00
toaster
14a5ffbfd8
Based on netgame comments last night, update the tab rankings info to show less information in race.
2018-10-01 12:52:54 +01:00
toaster
f1267f8ae1
Don't allow a new driftboost of lesser magnitude to completely cancel an existing driftboost.
2018-10-01 12:27:35 +01:00
TehRealSalt
96506359f1
Goodbye cvar
2018-10-01 07:21:02 -04:00
toaster
0ec952d019
Add a SECTIONRACE
map flag. So far, all it does is prevent the number of laps from exceeding the map default, but it's a base to work off of if we want to add any other changes specifically for section races in future.
2018-10-01 12:12:48 +01:00
toaster
487a2ecf2e
Merge branch 'master' of https://git.magicalgirl.moe/KartKrew/Kart.git into toast_misc
2018-10-01 11:46:13 +01:00
TehRealSalt
71e40f68cd
Foolish error
2018-09-30 21:47:04 -04:00
TehRealSalt
73100b22d5
Please don't punish offline practice
2018-09-30 21:46:12 -04:00
TehRealSalt
a4f3d4867d
Change dummysplitplayers into splitplayers, unhide it, and set it when joining and not just hosting
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Silly oversight
2018-09-30 18:07:05 -04:00
TehRealSalt
9cf379f091
kartdebugnodes
2018-09-30 17:47:56 -04:00
Monster Iestyn
800b3bb240
Move player + player mobj existence checks to top of P_MoveChaseCamera. This is the only place it makes sense to even check them tbh.
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While I'm at it, let's also use the "mo" variable instead of player->mo throughout the function (to be consistent)
2018-09-30 22:18:48 +01:00
TehRealSalt
5132c31e0f
I have no idea if this is an actual problem or not, but this was in the back of my mind from day 1
2018-09-30 17:17:33 -04:00
TehRealSalt
bc807dccc4
Sorta messy menu to set splitscreen
...
Now this branch is completely functional!
2018-09-30 17:09:59 -04:00
TehRealSalt
ad06b3c62f
Proper G_GametypeHasSpectators for netgame splits
2018-09-30 16:35:05 -04:00
TehRealSalt
4da5c165f4
Fix all of the joining ghost issues or desyncing
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The answer was so obvious! Just add a XD that just calls CL_RemovePlayer! Duh!
2018-09-30 16:20:01 -04:00
TehRealSalt
56ec3d0465
Probably should do this too...
2018-09-30 12:19:26 -04:00
TehRealSalt
7d8891f057
Instead of directly using CL_RemovePlayer, do a silly loop around
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Hopefully I don't have to keep this, just have to see if it works
2018-09-30 12:12:12 -04:00
TehRealSalt
d705d2a606
Temporary testing measure
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set splitscreen = 3 on host or connect
2018-09-30 11:22:56 -04:00
TehRealSalt
f858b2aa11
RIP, didn't commit this
2018-09-30 11:22:31 -04:00
TehRealSalt
847924a47a
Let's try what that comment suggests.
2018-09-30 11:22:10 -04:00
TehRealSalt
5628ffe360
HUD debugger (no cvar yet)
2018-09-30 11:21:41 -04:00
TehRealSalt
fc93e5812d
Add a message for when multiple players on one node get removed
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Example:
Chrome has been kicked (Go away)
Shadow has left the game (Joined with Chrome)
Kryne has left the game (Joined with Chrome)
Vyce has left the game (Joined with Chrome)
2018-09-30 01:51:49 -04:00
TehRealSalt
3c567b39f1
Minor splitscreen+netgame fixes
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Mainly related to drawing Battle arrows or Hyudoro
2018-09-30 01:23:59 -04:00
TehRealSalt
1d6215030e
Online splitscreen
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It WORKS, including kicking players in splitscreen
2018-09-30 00:51:03 -04:00
Sryder
005e3ce514
Merge branch 'hack_the_de_damnit' into 'master'
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Fix dehacked list incongruence
See merge request KartKrew/Kart!20
2018-09-29 16:52:41 -04:00
toaster
ab59504be0
Experimental: Making the ghetto waypoints we have right now their own mobj list in order to make them slightly less bullshit
2018-09-29 20:28:27 +01:00
toaster
1be13e8e2d
Fix dehacked list incongruence.
2018-09-29 16:43:00 +01:00
toaster
2c1db167da
Correct that thing Lat` found where sometimes the controls menus'd get "stuck" replacing the second key every time, effectively only allowing one key until you clear it and try again.
...
Also, sounds.
2018-09-29 16:18:16 +01:00
toaster
21ba9921da
Some credits tweaks (alphabetical ordering plus new names, plus slight downwards adjustment of TYLER52
)
2018-09-28 20:10:22 +01:00
toaster
8ccaa1fcee
Flip dynamic slope toggle.
2018-09-28 12:58:07 +01:00
TehRealSalt
68bf1f60f3
"TICRATE*1"?!
2018-09-27 18:44:14 -04:00
TehRealSalt
7c5d47deb5
No mashing in Record Attack
2018-09-27 18:42:42 -04:00
TehRealSalt
7de6a63207
Talk key is a two-way toggle for non-keyboard binds
2018-09-27 18:32:48 -04:00
TehRealSalt
6d798f00e7
Yet another scale fix
2018-09-27 18:26:37 -04:00
TehRealSalt
5419ac82ee
1 more fix
2018-09-27 17:21:06 -04:00
TehRealSalt
30005ad39b
Scale fixes
2018-09-27 17:17:04 -04:00
TehRealSalt
cf5c0a7a6a
New bindable keys
...
You can now remap Change Viewpoint, Screenshot, and Toggle GIF Recording to other keys, mainly for gamepads
They also pushed me to my breaking point and I couldn't tolerate the control menu anymore, thanks to toaster for the scrolling backport
2018-09-27 16:55:21 -04:00
toaster
169411e3da
Disable cv_joinnextround
behind #define VANILLAJOINNEXTROUND
.
2018-09-27 21:38:19 +01:00
toaster
fb102f8131
Fix dash-dust spawning not happening when drop-dashing, despite its function being called.
2018-09-27 18:39:54 +01:00
toaster
7f5b5ecb60
Spring *panels* now use sfx_kc2f
again (but pogo spring *items* still do sfx_kpogos
, in case you were worried).
2018-09-27 18:32:07 +01:00
toaster
e4f6015b50
Revamp flat alignment to be consistent across all renderer functions except for the software slope renderer, which me and fickle tried our best at but couldn't get to work. (This is a backport of 2.2 code that slightly postdates the improved flat alignment Kart's had for a while.)
...
This fixes #11 .
2018-09-27 18:11:43 +01:00
TehRealSalt
3d582bc98f
Viewpoint key improvements
...
- Don't cycle through exiting players
- Don't cycle through karma players in Battle
- Disable console print on switch, it's already got a HUD element
2018-09-26 21:35:57 -04:00
TehRealSalt
1a37335675
ESC rebind works on both bound keys
2018-09-26 20:51:25 -04:00
TehRealSalt
a223375cc0
Remove the commented out SALLYALTRAINBOW define
...
The relative luminance tweak fixes what it was meant to fix, but without changing the core functionality
2018-09-26 20:40:26 -04:00
toaster
8aff76b8c3
Just realised the inputwheel jittering in Sryder's videos was my fault, so fix this even better
2018-09-25 22:37:04 +01:00
toaster
a85682983b
Manual has more pages and less terrible large-size support.
2018-09-25 22:33:22 +01:00
toaster
eb4a967d8e
Merge branch 'minimap_in_demos' into 'master'
...
Show minimap in demo playback
See merge request KartKrew/Kart!16
2018-09-23 18:14:09 -04:00
toaster
c9e994ae07
smoll to tiny
2018-09-23 23:07:38 +01:00
toaster
c0a16be662
Merge branch 'master' of https://git.magicalgirl.moe/KartKrew/Kart.git into thundershield-hell
...
# Conflicts:
# src/info.c
# src/info.h
# src/sounds.c
# src/sounds.h
2018-09-23 23:07:16 +01:00
Sal
9c10a85596
Merge branch 'itemdrop' into 'master'
...
Itemdrop
See merge request KartKrew/Kart!11
2018-09-23 17:51:28 -04:00
toaster
de91eb9793
You're right, this works fine
2018-09-23 22:34:59 +01:00
toaster
a1ad4d79d0
Turns out Playing()
evaluates to false when playing back demos. Who knew?
2018-09-23 19:58:15 +01:00
toaster
abfbde82f4
Here's my progress on making demoplayback camera less shit. I know what probably needs to be done to make it thorough is to replace all the consoleplayer stuff with displayplayer stuff in demoplayback, but don't feel like doing that right now.
2018-09-23 19:55:46 +01:00
toaster
8bc1a217fe
Merge branch 'addons_menu' into 'master'
...
Addons menu
See merge request KartKrew/Kart!8
2018-09-23 12:58:06 -04:00
toaster
d2d6e67f48
Forgot I did this optimisation! Updated for the new colours.
2018-09-23 16:39:07 +01:00
toaster
73116f2b60
The pipeline halted for some reason, so here's the smallest possible legitimate change to bump it back into action: Replacing commenting-out with #ifdef
ing.
2018-09-23 16:13:58 +01:00
toaster
fa65cbb43e
Somehow butchered the code cleanliness (indentation/not taking advantage of a macro I defined specifically for this) here a little by accident - tidied up.
2018-09-23 13:34:49 +01:00
toaster
c5e16f183e
Fix Sryder's crash (incorrect setting of dir_on when searching in subfolders).
...
Also, correct a minor copypaste failure in one of the I_Errors' messages.
2018-09-23 13:23:03 +01:00
toaster
2e158f2c21
Add a scroll bar to the addons menu. Should hopefully make the temperature gauge a little less problematic...
2018-09-23 13:22:00 +01:00
toaster
659810cd81
Merge branch 'master' of https://git.magicalgirl.moe/KartKrew/Kart.git into itemdrop
...
# Conflicts:
# src/dehacked.c
# src/info.c
# src/info.h
2018-09-23 11:47:29 +01:00
TehRealSalt
9f42e74fe2
Attempt to not let the camera into thok barriers
...
Doesn't really work right now; it'll still go into thok barriers and get caught up at its floor height
2018-09-22 22:46:06 -04:00
TehRealSalt
3949d0fcdb
Obvious first commit: enable the NOCLIPCAM define again
2018-09-22 22:22:44 -04:00
Sal
8ff0e976c2
Merge branch 'new-voices' into 'master'
...
New voices
See merge request KartKrew/Kart!15
2018-09-22 20:22:59 -04:00
TehRealSalt
c63518e0b2
Doing this looks more appealing to me
2018-09-22 20:15:12 -04:00
TehRealSalt
8a06e78ab6
Quick fix for other player's win/lose not playing
2018-09-22 20:14:32 -04:00
TehRealSalt
bb1aaf9d54
New sparkles
2018-09-22 19:55:26 -04:00
TehRealSalt
ad8d674e5e
Set nogravity on landing
...
Means you can't have a finishline that moves up and down, but eh, thinking this might help the fallback measure disappearing
2018-09-22 19:03:38 -04:00
TehRealSalt
a3b40c7577
Better particle spread
2018-09-22 19:00:30 -04:00
TehRealSalt
487e114fee
raceexittime var
2018-09-22 18:59:26 -04:00
toaster
d7f8d4507a
Merge branch 'master' of https://git.magicalgirl.moe/KartKrew/Kart.git into itemdrop
...
# Conflicts:
# src/sounds.c
# src/sounds.h
2018-09-22 23:11:14 +01:00
toaster
6cc7f97d8a
Merge branch 'master' of https://git.magicalgirl.moe/KartKrew/Kart.git into addons_menu
...
# Conflicts:
# src/m_menu.c
2018-09-22 23:00:46 +01:00
TehRealSalt
7256e99b12
Merge branch 'master' into this-is-a-sign
2018-09-22 17:58:35 -04:00
Sal
5f78807ef0
Merge branch 'encore' into 'master'
...
Encore
See merge request KartKrew/Kart!7
2018-09-22 17:52:33 -04:00
Sal
81249a084a
Merge branch 'shitsfree' into 'master'
...
:shitsfree:
See merge request KartKrew/Kart!12
2018-09-22 17:24:11 -04:00
Sal
be36d8ed84
Merge branch 'icon_update' into 'master'
...
Icon Update
See merge request KartKrew/Kart!9
2018-09-22 17:19:02 -04:00
toaster
f20710fbb4
Turns out I actually forgot to push this when I did the GL fade colour thing earlier, woops.
2018-09-22 21:05:20 +01:00
toaster
81c04480f9
List update as requested by Sal
2018-09-22 20:56:44 +01:00
toaster
3a76605772
* Seven new text colours! Gold, Lavender, Tea-green, Steel, Pink, Teal, and Peach, all added to the menu highlights cvar.
...
* Revamp the saycmd colour list to take advantage of them. Peach and Purple are used the least...
* In all of the string drawers, replace colormap only when charflags changes.
* Add V_SKYMAP to dehacked.c alongside the above (oversight from when I added it yonks ago...)
2018-09-22 18:22:04 +01:00
toaster
1f2ee32a83
Merge branch 'master' of https://git.magicalgirl.moe/KartKrew/Kart.git into chat-changes
2018-09-22 15:14:21 +01:00
toaster
e63d4740ec
Merge branch 'master' of https://git.magicalgirl.moe/KartKrew/Kart.git into thundershield-hell
...
# Conflicts:
# src/info.c
2018-09-22 14:57:33 +01:00
toaster
4fd4deff8a
One last thing - make the OpenGL level loading bar screen have the correct background colour.
2018-09-22 12:43:54 +01:00
toaster
84c2a8c28f
Sign compare fix via boolean cast
2018-09-22 11:59:07 +01:00
TehRealSalt
e9d4fae5b9
Merge branch 'master' into new-voices
2018-09-21 21:13:46 -04:00
TehRealSalt
0e39bf2821
Slightly darker green backgrounds
2018-09-21 19:51:31 -04:00
Latapostrophe
f8c9ef9431
Did everything toaster suggested
2018-09-22 01:47:13 +02:00
TehRealSalt
dd6b63f9da
Different timings
2018-09-21 19:44:14 -04:00
Latapostrophe
23090e82b5
Changed thundershield sound
2018-09-22 01:15:04 +02:00
TehRealSalt
3fa7f4e7b4
Address review
...
- Reduced states
- Metal Sonic on sign roulette
- Landing sound
- New falling sound
2018-09-21 18:40:18 -04:00
toaster
20222c47e7
Okay, seems like reducing it to 1x is enough - making it singular is overkill and means that often if the furthest one away from you is the one to yell, you'll barely hear it. At least this way you'll only hear overkill chao if you're super close to the stands and the mapper's placed way too many
2018-09-21 22:06:27 +01:00
TehRealSalt
cb3c93e56e
Minor adjustments to the endsign color back table
2018-09-21 16:54:29 -04:00
toaster
80bc266f3f
Merge branch 'master' of https://git.magicalgirl.moe/KartKrew/Kart.git into itemdrop
...
# Conflicts:
# src/info.c
# src/k_kart.c
2018-09-21 21:05:47 +01:00
toaster
084b99a5c9
Merge branch 'master' of https://git.magicalgirl.moe/KartKrew/Kart.git into encore
...
# Conflicts:
# src/info.c
# src/m_menu.c
# src/y_inter.c
2018-09-21 20:54:38 +01:00
TehRealSalt
4fa1860543
Merge branch 'master' into this-is-a-sign
2018-09-21 15:40:12 -04:00
TehRealSalt
06a4a5e4dc
Prevent signs from disappearing
2018-09-21 15:37:30 -04:00
Steel Titanium
f88708bb75
Fix the weird indentation
2018-09-21 12:05:52 -04:00
Steel Titanium
68ec811909
Rearrange the code.
...
Thanks again MonsterIestyn!
2018-09-21 11:26:08 -04:00
Latapostrophe
58a0206783
Moved strlen(w_chat) out of the loop.
2018-09-21 17:03:09 +02:00
Steel
af58ba9ae3
Remove this that somehow slipped in.
2018-09-21 07:21:49 -04:00
Steel
be74b4e58b
Fix up errors with buildbots
2018-09-21 07:16:54 -04:00
toaster
25ae5a5e7f
Partially address Sal's review last night by switching to a more sensible default. I'm still unconvinced on the need to make encore mode a seperate knob on the grounds of overcomplexity and "you can't turn map hell off", but hopefully this'll be a shippable state we can come back to later.
...
Also, thank you for reminding me, Sryder - disable my very, very limited progress on encore mode in openGL so that stages aren't an unintended hodgepodge of different colourschemes for the objects versus the level environment.
2018-09-21 12:12:17 +01:00
Latapostrophe
4320e0f3a8
Fix visual error related to moving the cursor on multi-line messages.
2018-09-21 12:23:00 +02:00
TehRealSalt
3b928ca979
Condense this re: wolfs
2018-09-20 22:16:04 -04:00
Steel Titanium
378495cb2b
Add some stuff
2018-09-20 18:33:50 -04:00
Steel Titanium
a53f036149
Use MemAvailable instead
2018-09-20 18:30:46 -04:00
toaster
1a2f84a5ba
Smaller XPM with no redundant pixels
2018-09-20 22:36:01 +01:00
TehRealSalt
e2a7146667
Reeling back on this again
...
Kinda want to save it for another branch
2018-09-20 17:11:59 -04:00
TehRealSalt
e441b2bce4
Address review
...
(for anything code I did, anyway)
2018-09-20 17:11:11 -04:00
toaster
e90139c5b3
:shitsfree:
2018-09-20 17:45:19 +01:00
Latapostrophe
73c66e3bc4
Spark radius now follows players
2018-09-20 18:31:38 +02:00
TehRealSalt
f425ba4423
Spindash boost dust, pogo spring sfx
2018-09-19 20:13:48 -04:00
TehRealSalt
f207140791
Merge remote-tracking branch 'origin/misc_plus_menustuffs' into sal-misc
2018-09-19 18:45:47 -04:00
TehRealSalt
b2099678d1
Enable noclip cam again.
...
It's just... TOO good, despite the couple of issues with it
2018-09-18 23:56:26 -04:00
TehRealSalt
8013a064ab
Spark fix
...
(please don't spread these fixes out across different branches :boi:)
2018-09-18 15:51:27 -04:00
toaster
cb629303d6
Update a bunch of icons - SDL_icon.xpm
and other targets' .ico
s.
2018-09-18 19:37:03 +01:00
toaster
a1045d232b
:boi:
...
(fix driftsparks, and subsequently sliptides because i copypasted most of the code for them, disappearing underwater)
2018-09-18 17:40:39 +01:00
TehRealSalt
864f2466fe
Booster+wipeout fix
2018-09-17 20:24:03 -04:00
mazmazz
20c4702986
Line exec trigger netsync: Save var2s in addition to vars
2018-09-17 14:13:31 -04:00
toaster
c00e054979
correct oversight in merge
2018-09-17 11:36:22 +01:00
toaster
123778766a
Animated sky backport
2018-09-17 11:21:25 +01:00
toaster
8618d7bbec
Merge branch 'sal-misc' of https://git.magicalgirl.moe/KartKrew/Kart.git into misc_plus_menustuffs
...
# Conflicts:
# src/k_kart.c
2018-09-17 11:19:17 +01:00
TehRealSalt
69cbbde7fc
Updated Dream
2018-09-17 02:48:10 -04:00
TehRealSalt
f2838f7ab3
More color tweaks
...
- Renamed Grey to Nickel, and Cloudy to Grey
- Updated Silver and Nickel to look a teeensy bit more inbetween White/Grey and Grey/Black, previously they both leaned more toward Grey
- Drastically changed Navy to be more distinct from Jet
- Replaced Indigo with Pomegranate
- Moved certain colors around to match (most notably, beiges and browns are in their own little sub-section after the greyscale colors, instead of being lumped in the middle of orange and yellow)
- Updated color opposite table to match
2018-09-17 02:09:22 -04:00
TehRealSalt
c9994c6ad8
Changed MD2 coloring again
...
Squares the colors to get nicer looking results (https://www.youtube.com/watch?v=LKnqECcg6Gw ), as well as only blending a small chunk of the skincolor to prevent desaturation from the brightest/darkest values.
2018-09-16 23:39:18 -04:00
TehRealSalt
ac2f81e423
New color brightness formula
...
Gets more accurate looking results
2018-09-16 23:28:10 -04:00
TehRealSalt
78a4cdab9f
Alternate TC_RAINBOW
...
Leaving behind a commented out define for now because I dunno if I like it yet
2018-09-16 18:10:29 -04:00
Monster Iestyn
1b7b1f3f79
Fix order of operations messups by adding brackets
2018-09-16 20:25:07 +01:00
Latapostrophe
09287df890
Radius is now a define
2018-09-16 11:16:30 +02:00
Latapostrophe
0bb24a392e
Fixed crash when replacing first character.
2018-09-16 11:01:00 +02:00
Latapostrophe
ce5abdc6e3
Thunder Shield effect hardcode.
2018-09-16 10:31:24 +02:00
TehRealSalt
7edb99b87a
Revert this now that we have ESC functionality
...
(I mean. I still think this feels nicer than pressing the menu button, but...)
2018-09-15 20:13:29 -04:00
TehRealSalt
649d547209
Buff rainbow sparks
2018-09-15 19:59:39 -04:00
TehRealSalt
5ec79afad6
Grow/Shrink fixed min speed
2018-09-15 01:29:38 -04:00
TehRealSalt
cf7198f765
Updated speed lines
2018-09-15 01:24:29 -04:00
Monster Iestyn
546fa383c1
Make sure that T_MarioBlockChecker is synced in netgames, so that the textures of Mario Blocks can change when there are no more items
2018-09-14 21:01:07 +01:00
TehRealSalt
6532c9ccf7
Add to DeHackEd!
2018-09-14 00:29:39 -04:00
TehRealSalt
6c6ca1a110
Bug fix
2018-09-13 23:49:24 -04:00
TehRealSalt
a76e341711
Rainbow sparks
2018-09-13 23:39:41 -04:00
TehRealSalt
981cf69afe
Ketchup, faster drift sparks
2018-09-13 23:29:14 -04:00
TehRealSalt
7d4d181715
Speed lines
2018-09-13 20:26:43 -04:00
toaster
fadef55b1e
angel island drift strat plus ketchup
2018-09-14 00:19:23 +01:00
TehRealSalt
ce85c2b7bd
Delay falling, longer exit timer
2018-09-13 19:13:43 -04:00
TehRealSalt
250c61dd00
This is a sign
...
Signpost with the face of the person in 1st falls down at a pre-determined location on race finish (or at the finishing player if none is found)
2018-09-13 17:42:34 -04:00
toaster
32d64a8282
Make these sparks fullbright (thanks, Ancient Tomb!)
2018-09-13 20:51:30 +01:00
toaster
ccc615e9b1
Fix a potential crash vector in the shadows code. (It DEFINITELY crashed when I was testing the thunder shield, for example.)
2018-09-13 20:41:37 +01:00
Monster Iestyn
6fbc014ea3
Merge branch 'thwomp-fixes' into 'next'
...
Thwomp fixes: Don't trigger on spectator; don't trigger on ~FF_EXISTS
See merge request STJr/SRB2!277
2018-09-13 14:47:40 -04:00
toaster
57d333b6b5
Thunder shield stuff!
...
* Slightly bigger visual size!
* Light-shadow!
* Makes player fullbright if you have it!
* Visuals finally removed instantly on shield drop!
* Uses dark background for item icons!
* Goes behind the player on some frames, faking layering!
2018-09-13 19:01:36 +01:00
Digiku
89a6694d67
Don't trigger thwomp on spectators
2018-09-13 11:32:40 -04:00
mazmazz
c32c72c401
Thwomp fix: Don't trigger (look for players) when ~FF_EXISTS
2018-09-13 11:32:38 -04:00
toaster
fd721d3761
Bugfix sad chao jumping in their sad state
2018-09-13 14:40:50 +01:00
toaster
395a83a56c
Dark SPB background
2018-09-13 14:36:48 +01:00
toaster
591ef1e394
Make the chao quieter (if it's still too loud, I can tone it down further, but not by much)
2018-09-13 14:35:20 +01:00
toaster
de611874ce
Merge branch 'sal-misc' of https://git.magicalgirl.moe/KartKrew/Kart.git into itemdrop
2018-09-13 14:23:36 +01:00