Merge branch 'master' of https://git.magicalgirl.moe/KartKrew/Kart.git into itemdrop

# Conflicts:
#	src/info.c
#	src/k_kart.c
This commit is contained in:
toaster 2018-09-21 21:05:47 +01:00
commit 80bc266f3f
18 changed files with 689 additions and 406 deletions

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@ -63,9 +63,6 @@ CV_PossibleValue_t CV_Unsigned[] = {{0, "MIN"}, {999999999, "MAX"}, {0, NULL}};
CV_PossibleValue_t CV_Natural[] = {{1, "MIN"}, {999999999, "MAX"}, {0, NULL}};
//SRB2kart
/*CV_PossibleValue_t karthud_cons_t[] = {
{0, "Off"}, {1, "Default"}, {2, "SMK"}, {3, "MK64"},
{0, NULL}};*/
CV_PossibleValue_t kartspeed_cons_t[] = {
{0, "Easy"}, {1, "Normal"}, {2, "Hard"},
{0, NULL}};

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@ -127,7 +127,6 @@ extern CV_PossibleValue_t CV_Unsigned[];
extern CV_PossibleValue_t CV_Natural[];
// SRB2kart
//extern CV_PossibleValue_t karthud_cons_t[];
extern CV_PossibleValue_t kartspeed_cons_t[];
// register a variable for use at the console

View file

@ -344,7 +344,6 @@ consvar_t cv_tripleorbinaut = {"tripleorbinaut", "On", CV_NETVAR|CV_CHEAT, C
consvar_t cv_quadorbinaut = {"quadorbinaut", "On", CV_NETVAR|CV_CHEAT, CV_OnOff, NULL, 0, NULL, NULL, 0, 0, NULL};
consvar_t cv_dualjawz = {"dualjawz", "On", CV_NETVAR|CV_CHEAT, CV_OnOff, NULL, 0, NULL, NULL, 0, 0, NULL};
//consvar_t cv_karthud = {"karthud", "Default", CV_SAVE|CV_CALL, karthud_cons_t, NULL, 0, NULL, NULL, 0, 0, NULL};
static CV_PossibleValue_t kartminimap_cons_t[] = {{0, "MIN"}, {10, "MAX"}, {0, NULL}};
consvar_t cv_kartminimap = {"kartminimap", "4", CV_SAVE, kartminimap_cons_t, NULL, 0, NULL, NULL, 0, 0, NULL};
consvar_t cv_kartcheck = {"kartcheck", "Yes", CV_SAVE, CV_YesNo, NULL, 0, NULL, NULL, 0, 0, NULL};

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@ -117,7 +117,6 @@ extern consvar_t cv_thundershield, cv_hyudoro, cv_pogospring, cv_kitchensink;
extern consvar_t cv_triplesneaker, cv_triplebanana, cv_decabanana;
extern consvar_t cv_tripleorbinaut, cv_quadorbinaut, cv_dualjawz;
//extern consvar_t cv_karthud;
extern consvar_t cv_kartminimap;
extern consvar_t cv_kartcheck;
extern consvar_t cv_kartinvinsfx;

View file

@ -6249,6 +6249,22 @@ static const char *const STATE_LIST[] = { // array length left dynamic for sanit
"S_DRIFTDUST3",
"S_DRIFTDUST4",
// Fast lines
"S_FASTLINE1",
"S_FASTLINE2",
"S_FASTLINE3",
"S_FASTLINE4",
"S_FASTLINE5",
// Fast dust release
"S_FASTDUST1",
"S_FASTDUST2",
"S_FASTDUST3",
"S_FASTDUST4",
"S_FASTDUST5",
"S_FASTDUST6",
"S_FASTDUST7",
// Thunder Shield Burst
// Sneaker boost effect
@ -7220,6 +7236,8 @@ static const char *const MOBJTYPE_LIST[] = { // array length left dynamic for s
"MT_RANDOMITEMPOP",
"MT_FLOATINGITEM",
"MT_FASTLINE",
"MT_FASTDUST",
"MT_BOOSTFLAME",
"MT_BOOSTSMOKE",
"MT_SNEAKERTRAIL",
@ -7548,66 +7566,66 @@ static const char *COLOR_ENUMS[] = { // Rejigged for Kart.
"NONE", // 00 // SKINCOLOR_NONE
"WHITE", // 01 // SKINCOLOR_WHITE
"SILVER", // 02 // SKINCOLOR_SILVER
"CLOUDY", // 03 // SKINCOLOR_CLOUDY
"GREY", // 04 // SKINCOLOR_GREY
"GREY", // 03 // SKINCOLOR_GREY
"NICKEL", // 04 // SKINCOLOR_NICKEL
"BLACK", // 05 // SKINCOLOR_BLACK
"SALMON", // 06 // SKINCOLOR_SALMON
"PINK", // 07 // SKINCOLOR_PINK
"ROSE", // 08 // SKINCOLOR_ROSE
"RASPBERRY", // 09 // SKINCOLOR_RASPBERRY
"RED", // 10 // SKINCOLOR_RED
"RUBY", // 11 // SKINCOLOR_RUBY
"CRIMSON", // 12 // SKINCOLOR_CRIMSON
"KETCHUP", // 13 // SKINCOLOR_KETCHUP
"DAWN", // 14 // SKINCOLOR_DAWN
"CREAMSICLE", // 15 // SKINCOLOR_CREAMSICLE
"ORANGE", // 16 // SKINCOLOR_ORANGE
"PUMPKIN", // 17 // SKINCOLOR_PUMPKIN
"ROSEWOOD", // 18 // SKINCOLOR_ROSEWOOD
"BURGUNDY", // 19 // SKINCOLOR_BURGUNDY
"BRONZE", // 20 // SKINCOLOR_BRONZE
"SEPIA", // 21 // SKINCOLOR_SEPIA
"BEIGE", // 22 // SKINCOLOR_BEIGE
"BROWN", // 23 // SKINCOLOR_BROWN
"LEATHER", // 24 // SKINCOLOR_LEATHER
"SEPIA", // 06 // SKINCOLOR_SEPIA
"BEIGE", // 07 // SKINCOLOR_BEIGE
"BROWN", // 08 // SKINCOLOR_BROWN
"LEATHER", // 09 // SKINCOLOR_LEATHER
"SALMON", // 10 // SKINCOLOR_SALMON
"PINK", // 11 // SKINCOLOR_PINK
"ROSE", // 12 // SKINCOLOR_ROSE
"RASPBERRY", // 13 // SKINCOLOR_RASPBERRY
"RED", // 14 // SKINCOLOR_RED
"RUBY", // 15 // SKINCOLOR_RUBY
"CRIMSON", // 16 // SKINCOLOR_CRIMSON
"KETCHUP", // 17 // SKINCOLOR_KETCHUP
"DAWN", // 18 // SKINCOLOR_DAWN
"CREAMSICLE", // 19 // SKINCOLOR_CREAMSICLE
"ORANGE", // 20 // SKINCOLOR_ORANGE
"PUMPKIN", // 21 // SKINCOLOR_PUMPKIN
"ROSEWOOD", // 22 // SKINCOLOR_ROSEWOOD
"BURGUNDY", // 23 // SKINCOLOR_BURGUNDY
"TANGERINE", // 24 // SKINCOLOR_TANGERINE
"PEACH", // 25 // SKINCOLOR_PEACH
"CARAMEL", // 26 // SKINCOLOR_CARAMEL
"TANGERINE", // 27 // SKINCOLOR_TANGERINE
"GOLD", // 28 // SKINCOLOR_GOLD
"VOMIT", // 29 // SKINCOLOR_VOMIT
"YELLOW", // 30 // SKINCOLOR_YELLOW
"MUSTARD", // 31 // SKINCOLOR_MUSTARD
"OLIVE", // 32 // SKINCOLOR_OLIVE
"GOLD", // 27 // SKINCOLOR_GOLD
"BRONZE", // 28 // SKINCOLOR_BRONZE
"YELLOW", // 29 // SKINCOLOR_YELLOW
"MUSTARD", // 30 // SKINCOLOR_MUSTARD
"OLIVE", // 31 // SKINCOLOR_OLIVE
"VOMIT", // 32 // SKINCOLOR_VOMIT
"GARDEN", // 33 // SKINCOLOR_GARDEN
"LIME", // 34 // SKINCOLOR_LIME
"DREAM", // 35 // SKINCOLOR_DREAM
"TEA", // 36 // SKINCOLOR_TEA
"PISTACHIO", // 37 // SKINCOLOR_PISTACHIO
"MOSS", // 38 // SKINCOLOR_MOSS
"MINT", // 39 // SKINCOLOR_MINT
"GREEN", // 40 // SKINCOLOR_GREEN
"ROBOHOOD", // 41 // SKINCOLOR_ROBOHOOD
"ROBOHOOD", // 38 // SKINCOLOR_ROBOHOOD
"MOSS", // 39 // SKINCOLOR_MOSS
"MINT", // 40 // SKINCOLOR_MINT
"GREEN", // 41 // SKINCOLOR_GREEN
"PINETREE", // 42 // SKINCOLOR_PINETREE
"EMERALD", // 43 // SKINCOLOR_EMERALD
"SWAMP", // 44 // SKINCOLOR_SWAMP
"AQUA", // 45 // SKINCOLOR_AQUA
"TEAL", // 46 // SKINCOLOR_TEAL
"CYAN", // 47 // SKINCOLOR_CYAN
"CERULEAN", // 48 // SKINCOLOR_CERULEAN
"JAWZ", // 49 // SKINCOLOR_JAWZ
"SLATE", // 50 // SKINCOLOR_SLATE
"STEEL", // 51 // SKINCOLOR_STEEL
"PERIWINKLE", // 52 // SKINCOLOR_PERIWINKLE
"BLUE", // 53 // SKINCOLOR_BLUE
"SAPPHIRE", // 54 // SKINCOLOR_SAPPHIRE
"BLUEBERRY", // 55 // SKINCOLOR_BLUEBERRY
"NAVY", // 56 // SKINCOLOR_NAVY
"JET", // 57 // SKINCOLOR_JET
"JAWZ", // 48 // SKINCOLOR_JAWZ
"CERULEAN", // 49 // SKINCOLOR_CERULEAN
"NAVY", // 50 // SKINCOLOR_NAVY
"SLATE", // 51 // SKINCOLOR_SLATE
"STEEL", // 52 // SKINCOLOR_STEEL
"JET", // 53 // SKINCOLOR_JET
"PERIWINKLE", // 54 // SKINCOLOR_PERIWINKLE
"BLUE", // 55 // SKINCOLOR_BLUE
"SAPPHIRE", // 56 // SKINCOLOR_SAPPHIRE
"BLUEBERRY", // 57 // SKINCOLOR_BLUEBERRY
"DUSK", // 58 // SKINCOLOR_DUSK
"PURPLE", // 59 // SKINCOLOR_PURPLE
"LAVENDER", // 60 // SKINCOLOR_LAVENDER
"INDIGO", // 61 // SKINCOLOR_INDIGO
"BYZANTIUM", // 62 // SKINCOLOR_BYZANTIUM
"BYZANTIUM", // 61 // SKINCOLOR_BYZANTIUM
"POMEGRANATE", // 62 // SKINCOLOR_POMEGRANATE
"LILAC", // 63 // SKINCOLOR_LILAC
// Super special awesome Super flashing colors!

View file

@ -234,9 +234,13 @@ typedef enum
SKINCOLOR_NONE = 0,
SKINCOLOR_WHITE,
SKINCOLOR_SILVER,
SKINCOLOR_CLOUDY,
SKINCOLOR_GREY,
SKINCOLOR_NICKEL,
SKINCOLOR_BLACK,
SKINCOLOR_SEPIA,
SKINCOLOR_BEIGE,
SKINCOLOR_BROWN,
SKINCOLOR_LEATHER,
SKINCOLOR_SALMON,
SKINCOLOR_PINK,
SKINCOLOR_ROSE,
@ -251,49 +255,45 @@ typedef enum
SKINCOLOR_PUMPKIN,
SKINCOLOR_ROSEWOOD,
SKINCOLOR_BURGUNDY,
SKINCOLOR_BRONZE,
SKINCOLOR_SEPIA,
SKINCOLOR_BEIGE,
SKINCOLOR_BROWN,
SKINCOLOR_LEATHER,
SKINCOLOR_TANGERINE,
SKINCOLOR_PEACH,
SKINCOLOR_CARAMEL,
SKINCOLOR_TANGERINE,
SKINCOLOR_GOLD,
SKINCOLOR_VOMIT,
SKINCOLOR_BRONZE,
SKINCOLOR_YELLOW,
SKINCOLOR_MUSTARD,
SKINCOLOR_OLIVE,
SKINCOLOR_VOMIT,
SKINCOLOR_GARDEN,
SKINCOLOR_LIME,
SKINCOLOR_DREAM,
SKINCOLOR_TEA,
SKINCOLOR_PISTACHIO,
SKINCOLOR_ROBOHOOD,
SKINCOLOR_MOSS,
SKINCOLOR_MINT,
SKINCOLOR_GREEN,
SKINCOLOR_ROBOHOOD,
SKINCOLOR_PINETREE,
SKINCOLOR_EMERALD,
SKINCOLOR_SWAMP,
SKINCOLOR_AQUA,
SKINCOLOR_TEAL,
SKINCOLOR_CYAN,
SKINCOLOR_CERULEAN,
SKINCOLOR_JAWZ, // Oni's torment
SKINCOLOR_CERULEAN,
SKINCOLOR_NAVY,
SKINCOLOR_SLATE,
SKINCOLOR_STEEL,
SKINCOLOR_JET,
SKINCOLOR_PERIWINKLE,
SKINCOLOR_BLUE,
SKINCOLOR_SAPPHIRE, // sweet mother, i cannot weave slender aphrodite has overcome me with longing for a girl
SKINCOLOR_BLUEBERRY,
SKINCOLOR_NAVY,
SKINCOLOR_JET,
SKINCOLOR_DUSK,
SKINCOLOR_PURPLE,
SKINCOLOR_LAVENDER,
SKINCOLOR_INDIGO,
SKINCOLOR_BYZANTIUM,
SKINCOLOR_POMEGRANATE,
SKINCOLOR_LILAC,
// Careful! MAXSKINCOLORS cannot be greater than 0x40 -- Which it is now.

View file

@ -5581,7 +5581,7 @@ static void HWR_DrawSkyBackground(player_t *player)
// 0--1
(void)player;
HWR_GetTexture(skytexture);
HWR_GetTexture(texturetranslation[skytexture]);
//Hurdler: the sky is the only texture who need 4.0f instead of 1.0
// because it's called just after clearing the screen
@ -5601,7 +5601,7 @@ static void HWR_DrawSkyBackground(player_t *player)
// The only time this will probably be an issue is when a sky wider than 1024 is used as a sky AND a regular wall texture
angle = (dup_viewangle + gr_xtoviewangle[0]);
dimensionmultiply = ((float)textures[skytexture]->width/256.0f);
dimensionmultiply = ((float)textures[texturetranslation[skytexture]]->width/256.0f);
if (atransform.mirror)
{
@ -5616,7 +5616,7 @@ static void HWR_DrawSkyBackground(player_t *player)
angle = aimingangle;
aspectratio = (float)vid.width/(float)vid.height;
dimensionmultiply = ((float)textures[skytexture]->height/(128.0f*aspectratio));
dimensionmultiply = ((float)textures[texturetranslation[skytexture]]->height/(128.0f*aspectratio));
angleturn = (((float)ANGLE_45-1.0f)*aspectratio)*dimensionmultiply;
// Middle of the sky should always be at angle 0

View file

@ -948,6 +948,15 @@ spritemd2found:
fclose(f);
}
// Define for getting accurate color brightness readings according to how the human eye sees them.
// https://en.wikipedia.org/wiki/Relative_luminance
// 0.2126 to red
// 0.7152 to green
// 0.0722 to blue
// (See this same define in k_kart.c!)
#define SETBRIGHTNESS(brightness,r,g,b) \
brightness = (UINT8)(((1063*((UINT16)r)/5000) + (3576*((UINT16)g)/5000) + (361*((UINT16)b)/5000)) / 3)
static void HWR_CreateBlendedTexture(GLPatch_t *gpatch, GLPatch_t *blendgpatch, GLMipmap_t *grmip, INT32 skinnum, skincolors_t color)
{
UINT8 i;
@ -978,40 +987,26 @@ static void HWR_CreateBlendedTexture(GLPatch_t *gpatch, GLPatch_t *blendgpatch,
// Average all of the translation's colors
{
UINT16 r, g, b;
UINT8 div = 0;
const UINT8 div = 6;
const UINT8 start = 4;
UINT32 r, g, b;
blendcolor = V_GetColor(colortranslations[color][0]);
r = (UINT16)blendcolor.s.red;
g = (UINT16)blendcolor.s.green;
b = (UINT16)blendcolor.s.blue;
blendcolor = V_GetColor(colortranslations[color][start]);
r = (UINT32)(blendcolor.s.red*blendcolor.s.red);
g = (UINT32)(blendcolor.s.green*blendcolor.s.green);
b = (UINT32)(blendcolor.s.blue*blendcolor.s.blue);
for (i = 1; i < 16; i++)
for (i = 1; i < div; i++)
{
RGBA_t nextcolor = V_GetColor(colortranslations[color][i]);
UINT8 mul = 1;
// Weight these shades more. Indices 1-9 weren't randomly picked, they are commonly used on sprites and are generally what the colors "look" like
if (i >= 1 && i <= 9)
mul++;
// The mid & dark tons on the minimap icons get weighted even harder
if (i == 4 || i == 6)
mul += 2;
// And the shade between them, why not
if (i == 5)
mul++;
r += (UINT16)(nextcolor.s.red)*mul;
g += (UINT16)(nextcolor.s.green)*mul;
b += (UINT16)(nextcolor.s.blue)*mul;
div += mul;
RGBA_t nextcolor = V_GetColor(colortranslations[color][start+i]);
r += (UINT32)(nextcolor.s.red*nextcolor.s.red);
g += (UINT32)(nextcolor.s.green*nextcolor.s.green);
b += (UINT32)(nextcolor.s.blue*nextcolor.s.blue);
}
// This shouldn't happen.
if (div < 1)
div = 1;
blendcolor.s.red = (UINT8)(r/div);
blendcolor.s.green = (UINT8)(g/div);
blendcolor.s.blue = (UINT8)(b/div);
blendcolor.s.red = (UINT8)(FixedSqrt((r/div)<<FRACBITS)>>FRACBITS);
blendcolor.s.green = (UINT8)(FixedSqrt((g/div)<<FRACBITS)>>FRACBITS);
blendcolor.s.blue = (UINT8)(FixedSqrt((b/div)<<FRACBITS)>>FRACBITS);
}
// rainbow support, could theoretically support boss ones too
@ -1028,11 +1023,11 @@ static void HWR_CreateBlendedTexture(GLPatch_t *gpatch, GLPatch_t *blendgpatch,
{
UINT32 tempcolor;
UINT16 imagebright, blendbright, finalbright, colorbright;
imagebright = (image->s.red+image->s.green+image->s.blue)/3;
blendbright = (blendimage->s.red+blendimage->s.green+blendimage->s.blue)/3;
SETBRIGHTNESS(imagebright,image->s.red,image->s.green,image->s.blue);
SETBRIGHTNESS(blendbright,blendimage->s.red,blendimage->s.green,blendimage->s.blue);
// slightly dumb average between the blend image color and base image colour, usually one or the other will be fully opaque anyway
finalbright = (imagebright*(255-blendimage->s.alpha))/255 + (blendbright*blendimage->s.alpha)/255;
colorbright = (blendcolor.s.red+blendcolor.s.green+blendcolor.s.blue)/3;
SETBRIGHTNESS(colorbright,blendcolor.s.red,blendcolor.s.green,blendcolor.s.blue);
tempcolor = (finalbright*blendcolor.s.red)/colorbright;
tempcolor = min(255, tempcolor);
@ -1090,6 +1085,8 @@ static void HWR_CreateBlendedTexture(GLPatch_t *gpatch, GLPatch_t *blendgpatch,
return;
}
#undef SETBRIGHTNESS
static void HWR_GetBlendedTexture(GLPatch_t *gpatch, GLPatch_t *blendgpatch, INT32 skinnum, const UINT8 *colormap, skincolors_t color)
{
// mostly copied from HWR_GetMappedPatch, hence the similarities and comment

View file

@ -1366,54 +1366,24 @@ static void HU_drawMiniChat(void)
}
// HU_DrawUpArrow
// You see, we don't have arrow graphics in 2.1 and I'm too lazy to include a 2 bytes file for it.
static void HU_DrawUpArrow(INT32 x, INT32 y, INT32 options)
{
// Ok I'm super lazy so let's make this as the worst draw function:
V_DrawFill(x+2, y, 1, 1, 103|options);
V_DrawFill(x+1, y+1, 3, 1, 103|options);
V_DrawFill(x, y+2, 5, 1, 103|options); // that's the yellow part, I swear
V_DrawFill(x+3, y, 1, 1, 26|options);
V_DrawFill(x+4, y+1, 1, 1, 26|options);
V_DrawFill(x+5, y+2, 1, 1, 26|options);
V_DrawFill(x, y+3, 6, 1, 26|options); // that's the black part. no racism intended. i swear.
}
// HU_DrawDownArrow
// Should we talk about anime waifus to pass the time? This feels retarded.
static void HU_DrawDownArrow(INT32 x, INT32 y, INT32 options)
{
// Ok I'm super lazy so let's make this as the worst draw function:
V_DrawFill(x, y, 6, 1, 26|options);
V_DrawFill(x, y+1, 5, 1, 26|options);
V_DrawFill(x+1, y+2, 3, 1, 26|options);
V_DrawFill(x+2, y+3, 1, 1, 26|options); // that's the black part. no racism intended. i swear.
V_DrawFill(x, y, 5, 1, 103|options);
V_DrawFill(x+1, y+1, 3, 1, 103|options);
V_DrawFill(x+2, y+2, 1, 1, 103|options); // that's the yellow part, I swear
}
// HU_DrawChatLog
// TODO: fix dumb word wrapping issues
static void HU_drawChatLog(INT32 offset)
{
INT32 charwidth = 4, charheight = 6;
INT32 x = chatx+2, y, dx = 0, dy = 0;
UINT32 i = 0;
INT32 chat_topy, chat_bottomy;
boolean atbottom = false;
// before we do anything, make sure that our scroll position isn't "illegal";
// make sure that our scroll position isn't "illegal";
if (chat_scroll > chat_maxscroll)
chat_scroll = chat_maxscroll;
INT32 charwidth = 4, charheight = 6;
INT32 x = chatx+2, y = chaty - offset*charheight - (chat_scroll*charheight) - cv_chatheight.value*charheight - 12 - (cv_kartspeedometer.value ? 16 : 0), dx = 0, dy = 0;
UINT32 i = 0;
INT32 chat_topy = y + chat_scroll*charheight;
INT32 chat_bottomy = chat_topy + cv_chatheight.value*charheight;
boolean atbottom = false;
y = chaty - offset*charheight - (chat_scroll*charheight) - cv_chatheight.value*charheight - 12 - (cv_kartspeedometer.value ? 16 : 0);
chat_topy = y + chat_scroll*charheight;
chat_bottomy = chat_topy + cv_chatheight.value*charheight;
V_DrawFillConsoleMap(chatx, chat_topy, cv_chatwidth.value, cv_chatheight.value*charheight +2, 239|V_SNAPTOBOTTOM|V_SNAPTOLEFT); // log box
@ -1484,9 +1454,15 @@ static void HU_drawChatLog(INT32 offset)
// draw arrows to indicate that we can (or not) scroll.
if (chat_scroll > 0)
HU_DrawUpArrow(chatx-8, ((justscrolledup) ? (chat_topy-1) : (chat_topy)), V_SNAPTOBOTTOM | V_SNAPTOLEFT);
{
V_DrawCharacter(chatx-9, ((justscrolledup) ? (chat_topy-1) : (chat_topy)),
'\x1A' | V_SNAPTOBOTTOM | V_SNAPTOLEFT, false); // up arrow
}
if (chat_scroll < chat_maxscroll)
HU_DrawDownArrow(chatx-8, chat_bottomy-((justscrolleddown) ? 3 : 4), V_SNAPTOBOTTOM | V_SNAPTOLEFT);
{
V_DrawCharacter(chatx-9, chat_bottomy-((justscrolleddown) ? 5 : 6),
'\x1B' | V_SNAPTOBOTTOM | V_SNAPTOLEFT, false); // down arrow
}
justscrolleddown = false;
justscrolledup = false;

View file

@ -55,12 +55,12 @@ char sprnames[NUMSPRITES + 1][5] =
"GWLR","SRBA","SRBB","SRBC","SRBD","SRBE","SRBF","SRBG","SRBH","SRBI",
"SRBJ","SRBK","SRBL","SRBM","SRBN","SRBO",
//SRB2kart Sprites
"SPRG","BSPR","RNDM","RPOP","BOST","BOSM","KFRE","KINV","KINF","WIPD",
"DRIF","DUST","FITM","BANA","ORBN","JAWZ","SSMN","KRBM","BHOG","BHBM",
"BLIG","LIGH","THNS","SINK","SITR","KBLN","DEZL","POKE","AUDI","DECO",
"DOOD","SNES","GBAS","SPRS","BUZB","CHOM","SACO","CRAB","SHAD","BRNG",
"BUMP","FLEN","CLAS","PSHW","ISTA","ISTB","ARRO","ITEM","ITMO","ITMI",
"ITMN","WANT","PBOM","RETI","AIDU","VIEW"
"SPRG","BSPR","RNDM","RPOP","FAST","DSHR","BOST","BOSM","KFRE","KINV",
"KINF","WIPD","DRIF","DUST","FITM","BANA","ORBN","JAWZ","SSMN","KRBM",
"BHOG","BHBM","BLIG","LIGH","THNS","SINK","SITR","KBLN","DEZL","POKE",
"AUDI","DECO","DOOD","SNES","GBAS","SPRS","BUZB","CHOM","SACO","CRAB",
"SHAD","BRNG","BUMP","FLEN","CLAS","PSHW","ISTA","ISTB","ARRO","ITEM",
"ITMO","ITMI","ITMN","WANT","PBOM","RETI","AIDU","VIEW"
};
// Doesn't work with g++, needs actionf_p1 (don't modify this comment)
@ -2582,6 +2582,20 @@ state_t states[NUMSTATES] =
{SPR_DUST, FF_TRANS20|2, 3, {NULL}, 0, 0, S_DRIFTDUST4}, // S_DRIFTDUST3
{SPR_DUST, FF_TRANS20|3, 3, {NULL}, 0, 0, S_NULL}, // S_DRIFTDUST4
{SPR_FAST, FF_PAPERSPRITE|FF_FULLBRIGHT, 1, {NULL}, 0, 0, S_FASTLINE2}, // S_FASTLINE1
{SPR_FAST, FF_PAPERSPRITE|FF_FULLBRIGHT|1, 1, {NULL}, 0, 0, S_FASTLINE3}, // S_FASTLINE2
{SPR_FAST, FF_PAPERSPRITE|FF_FULLBRIGHT|2, 1, {NULL}, 0, 0, S_FASTLINE4}, // S_FASTLINE3
{SPR_FAST, FF_PAPERSPRITE|FF_FULLBRIGHT|3, 1, {NULL}, 0, 0, S_FASTLINE5}, // S_FASTLINE4
{SPR_FAST, FF_PAPERSPRITE|FF_FULLBRIGHT|4, 1, {NULL}, 0, 0, S_NULL}, // S_FASTLINE5
{SPR_DSHR, FF_PAPERSPRITE, 1, {NULL}, 0, 0, S_FASTDUST2}, // S_FASTDUST1
{SPR_DSHR, FF_PAPERSPRITE|1, 1, {NULL}, 0, 0, S_FASTDUST3}, // S_FASTDUST2
{SPR_DSHR, FF_PAPERSPRITE|2, 1, {NULL}, 0, 0, S_FASTDUST4}, // S_FASTDUST3
{SPR_DSHR, FF_PAPERSPRITE|3, 1, {NULL}, 0, 0, S_FASTDUST5}, // S_FASTDUST4
{SPR_DSHR, FF_PAPERSPRITE|4, 1, {NULL}, 0, 0, S_FASTDUST6}, // S_FASTDUST5
{SPR_DSHR, FF_PAPERSPRITE|5, 1, {NULL}, 0, 0, S_FASTDUST7}, // S_FASTDUST6
{SPR_DSHR, FF_PAPERSPRITE|6, 1, {NULL}, 0, 0, S_NULL}, // S_FASTDUST7
{SPR_BOST, FF_FULLBRIGHT|FF_ANIMATE, TICRATE, {NULL}, 6, 1, S_BOOSTSMOKESPAWNER}, // S_BOOSTFLAME
{SPR_NULL, 0, TICRATE/2, {NULL}, 0, 0, S_NULL}, // S_BOOSTSMOKESPAWNER
@ -14430,6 +14444,60 @@ mobjinfo_t mobjinfo[NUMMOBJTYPES] =
S_NULL // raisestate
},
{ // MT_FASTLINE
-1, // doomednum
S_FASTLINE1, // spawnstate
1000, // spawnhealth
S_NULL, // seestate
sfx_None, // seesound
8, // reactiontime
sfx_None, // attacksound
S_NULL, // painstate
0, // painchance
sfx_None, // painsound
S_NULL, // meleestate
S_NULL, // missilestate
S_NULL, // deathstate
S_NULL, // xdeathstate
sfx_None, // deathsound
8, // speed
14*FRACUNIT, // radius
14*FRACUNIT, // height
0, // display offset
100, // mass
0, // damage
sfx_None, // activesound
MF_NOBLOCKMAP|MF_NOCLIP|MF_NOCLIPHEIGHT|MF_NOGRAVITY, // flags
S_NULL // raisestate
},
{ // MT_FASTDUST
-1, // doomednum
S_FASTDUST1, // spawnstate
1000, // spawnhealth
S_NULL, // seestate
sfx_None, // seesound
8, // reactiontime
sfx_None, // attacksound
S_NULL, // painstate
0, // painchance
sfx_None, // painsound
S_NULL, // meleestate
S_NULL, // missilestate
S_NULL, // deathstate
S_NULL, // xdeathstate
sfx_None, // deathsound
8, // speed
14*FRACUNIT, // radius
14*FRACUNIT, // height
0, // display offset
100, // mass
0, // damage
sfx_None, // activesound
MF_NOBLOCKMAP|MF_NOCLIP|MF_NOCLIPHEIGHT|MF_NOGRAVITY, // flags
S_NULL // raisestate
},
{ // MT_BOOSTFLAME
-1, // doomednum
S_BOOSTFLAME, // spawnstate

View file

@ -582,6 +582,8 @@ typedef enum sprite
SPR_RNDM, // Random Item Box
SPR_RPOP, // Random Item Box Pop
SPR_FAST, // Speed boost trail
SPR_DSHR, // Speed boost dust release
SPR_BOST, // Sneaker booster flame
SPR_BOSM, // Sneaker booster smoke
SPR_KFRE, // Sneaker fire trail
@ -3098,6 +3100,22 @@ typedef enum state
S_DRIFTDUST3,
S_DRIFTDUST4,
// Fast lines
S_FASTLINE1,
S_FASTLINE2,
S_FASTLINE3,
S_FASTLINE4,
S_FASTLINE5,
// Fast dust release
S_FASTDUST1,
S_FASTDUST2,
S_FASTDUST3,
S_FASTDUST4,
S_FASTDUST5,
S_FASTDUST6,
S_FASTDUST7,
// Magnet Burst
// Sneaker boost effect
@ -4086,6 +4104,8 @@ typedef enum mobj_type
MT_RANDOMITEMPOP,
MT_FLOATINGITEM,
MT_FASTLINE,
MT_FASTDUST,
MT_BOOSTFLAME,
MT_BOOSTSMOKE,
MT_SNEAKERTRAIL,

View file

@ -45,147 +45,151 @@ const char *KartColor_Names[MAXSKINCOLORS] =
"None", // 00 // SKINCOLOR_NONE
"White", // 01 // SKINCOLOR_WHITE
"Silver", // 02 // SKINCOLOR_SILVER
"Cloudy", // 03 // SKINCOLOR_CLOUDY
"Grey", // 04 // SKINCOLOR_GREY
"Grey", // 03 // SKINCOLOR_GREY
"Nickel", // 04 // SKINCOLOR_NICKEL
"Black", // 05 // SKINCOLOR_BLACK
"Salmon", // 06 // SKINCOLOR_SALMON
"Pink", // 07 // SKINCOLOR_PINK
"Rose", // 08 // SKINCOLOR_ROSE
"Raspberry", // 09 // SKINCOLOR_RASPBERRY
"Red", // 10 // SKINCOLOR_RED
"Ruby", // 11 // SKINCOLOR_RUBY
"Crimson", // 12 // SKINCOLOR_CRIMSON
"Ketchup", // 13 // SKINCOLOR_KETCHUP
"Dawn", // 14 // SKINCOLOR_DAWN
"Creamsicle", // 15 // SKINCOLOR_CREAMSICLE
"Orange", // 16 // SKINCOLOR_ORANGE
"Pumpkin", // 17 // SKINCOLOR_PUMPKIN
"Rosewood", // 18 // SKINCOLOR_ROSEWOOD
"Burgundy", // 19 // SKINCOLOR_BURGUNDY
"Bronze", // 20 // SKINCOLOR_BRONZE
"Sepia", // 21 // SKINCOLOR_SEPIA
"Beige", // 22 // SKINCOLOR_BEIGE
"Brown", // 23 // SKINCOLOR_BROWN
"Leather", // 24 // SKINCOLOR_LEATHER
"Sepia", // 06 // SKINCOLOR_SEPIA
"Beige", // 07 // SKINCOLOR_BEIGE
"Brown", // 08 // SKINCOLOR_BROWN
"Leather", // 09 // SKINCOLOR_LEATHER
"Salmon", // 10 // SKINCOLOR_SALMON
"Pink", // 11 // SKINCOLOR_PINK
"Rose", // 12 // SKINCOLOR_ROSE
"Raspberry", // 13 // SKINCOLOR_RASPBERRY
"Red", // 14 // SKINCOLOR_RED
"Ruby", // 15 // SKINCOLOR_RUBY
"Crimson", // 16 // SKINCOLOR_CRIMSON
"Ketchup", // 17 // SKINCOLOR_KETCHUP
"Dawn", // 18 // SKINCOLOR_DAWN
"Creamsicle", // 19 // SKINCOLOR_CREAMSICLE
"Orange", // 20 // SKINCOLOR_ORANGE
"Pumpkin", // 21 // SKINCOLOR_PUMPKIN
"Rosewood", // 22 // SKINCOLOR_ROSEWOOD
"Burgundy", // 23 // SKINCOLOR_BURGUNDY
"Tangerine", // 24 // SKINCOLOR_TANGERINE
"Peach", // 25 // SKINCOLOR_PEACH
"Caramel", // 26 // SKINCOLOR_CARAMEL
"Tangerine", // 27 // SKINCOLOR_TANGERINE
"Gold", // 28 // SKINCOLOR_GOLD
"Vomit", // 29 // SKINCOLOR_VOMIT
"Yellow", // 30 // SKINCOLOR_YELLOW
"Mustard", // 31 // SKINCOLOR_MUSTARD
"Olive", // 32 // SKINCOLOR_OLIVE
"Gold", // 27 // SKINCOLOR_GOLD
"Bronze", // 28 // SKINCOLOR_BRONZE
"Yellow", // 29 // SKINCOLOR_YELLOW
"Mustard", // 30 // SKINCOLOR_MUSTARD
"Olive", // 31 // SKINCOLOR_OLIVE
"Vomit", // 32 // SKINCOLOR_VOMIT
"Garden", // 33 // SKINCOLOR_GARDEN
"Lime", // 34 // SKINCOLOR_LIME
"Dream", // 35 // SKINCOLOR_DREAM
"Tea", // 36 // SKINCOLOR_TEA
"Pistachio", // 37 // SKINCOLOR_PISTACHIO
"Moss", // 38 // SKINCOLOR_MOSS
"Mint", // 39 // SKINCOLOR_MINT
"Green", // 40 // SKINCOLOR_GREEN
"Robo-Hood", // 41 // SKINCOLOR_ROBOHOOD
"Robo-Hood", // 38 // SKINCOLOR_ROBOHOOD
"Moss", // 39 // SKINCOLOR_MOSS
"Mint", // 40 // SKINCOLOR_MINT
"Green", // 41 // SKINCOLOR_GREEN
"Pinetree", // 42 // SKINCOLOR_PINETREE
"Emerald", // 43 // SKINCOLOR_EMERALD
"Swamp", // 44 // SKINCOLOR_SWAMP
"Aqua", // 45 // SKINCOLOR_AQUA
"Teal", // 46 // SKINCOLOR_TEAL
"Cyan", // 47 // SKINCOLOR_CYAN
"Cerulean", // 48 // SKINCOLOR_CERULEAN
"Jawz", // 49 // SKINCOLOR_JAWZ
"Slate", // 50 // SKINCOLOR_SLATE
"Steel", // 51 // SKINCOLOR_STEEL
"Periwinkle", // 52 // SKINCOLOR_PERIWINKLE
"Blue", // 53 // SKINCOLOR_BLUE
"Sapphire", // 54 // SKINCOLOR_SAPPHIRE
"Blueberry", // 55 // SKINCOLOR_BLUEBERRY
"Navy", // 56 // SKINCOLOR_NAVY
"Jet", // 57 // SKINCOLOR_JET
"Jawz", // 48 // SKINCOLOR_JAWZ
"Cerulean", // 49 // SKINCOLOR_CERULEAN
"Navy", // 50 // SKINCOLOR_NAVY
"Slate", // 51 // SKINCOLOR_SLATE
"Steel", // 52 // SKINCOLOR_STEEL
"Jet", // 53 // SKINCOLOR_JET
"Periwinkle", // 54 // SKINCOLOR_PERIWINKLE
"Blue", // 55 // SKINCOLOR_BLUE
"Sapphire", // 56 // SKINCOLOR_SAPPHIRE
"Blueberry", // 57 // SKINCOLOR_BLUEBERRY
"Dusk", // 58 // SKINCOLOR_DUSK
"Purple", // 59 // SKINCOLOR_PURPLE
"Lavender", // 60 // SKINCOLOR_LAVENDER
"Indigo", // 61 // SKINCOLOR_INDIGO
"Byzantium", // 62 // SKINCOLOR_BYZANTIUM
"Byzantium", // 61 // SKINCOLOR_BYZANTIUM
"Pomegranate", // 62 // SKINCOLOR_POMEGRANATE
"Lilac" // 63 // SKINCOLOR_LILAC
};
// Color_Opposite replacement; frame setting has not been changed from 8 for most, should be done later
const UINT8 KartColor_Opposite[MAXSKINCOLORS*2] =
{
SKINCOLOR_NONE,8, // 00 // SKINCOLOR_NONE
SKINCOLOR_BLACK,8, // 01 // SKINCOLOR_WHITE
SKINCOLOR_GREY,8, // 02 // SKINCOLOR_SILVER
SKINCOLOR_CLOUDY,8, // 03 // SKINCOLOR_CLOUDY
SKINCOLOR_SILVER,8, // 04 // SKINCOLOR_GREY
SKINCOLOR_WHITE,8, // 05 // SKINCOLOR_BLACK
SKINCOLOR_TEA,8, // 06 // SKINCOLOR_SALMON
SKINCOLOR_PISTACHIO,8, // 07 // SKINCOLOR_PINK
SKINCOLOR_MOSS,8, // 08 // SKINCOLOR_ROSE
SKINCOLOR_MINT,10, // 09 // SKINCOLOR_RASPBERRY
SKINCOLOR_GREEN,8, // 10 // SKINCOLOR_RED
SKINCOLOR_SAPPHIRE,8, // 11 // SKINCOLOR_RUBY
SKINCOLOR_PINETREE,6, // 12 // SKINCOLOR_CRIMSON
SKINCOLOR_MUSTARD,6, // 13 // SKINCOLOR_KETCHUP
SKINCOLOR_DUSK,8, // 14 // SKINCOLOR_DAWN
SKINCOLOR_PERIWINKLE,8, // 15 // SKINCOLOR_CREAMSICLE
SKINCOLOR_BLUE,8, // 16 // SKINCOLOR_ORANGE
SKINCOLOR_BLUEBERRY,8, // 17 // SKINCOLOR_PUMPKIN
SKINCOLOR_NAVY,8, // 18 // SKINCOLOR_ROSEWOOD
SKINCOLOR_JET,8, // 19 // SKINCOLOR_BURGUNDY
SKINCOLOR_AQUA,8, // 20 // SKINCOLOR_BRONZE
SKINCOLOR_LEATHER,6, // 21 // SKINCOLOR_SEPIA
SKINCOLOR_BROWN,2, // 22 // SKINCOLOR_BEIGE
SKINCOLOR_BEIGE,8, // 23 // SKINCOLOR_BROWN
SKINCOLOR_SEPIA,8, // 24 // SKINCOLOR_LEATHER
SKINCOLOR_SLATE,8, // 25 // SKINCOLOR_PEACH
SKINCOLOR_STEEL,8, // 26 // SKINCOLOR_CARAMEL
SKINCOLOR_LIME,8, // 27 // SKINCOLOR_TANGERINE
SKINCOLOR_CYAN,8, // 28 // SKINCOLOR_GOLD
SKINCOLOR_ROBOHOOD,8, // 29 // SKINCOLOR_VOMIT
SKINCOLOR_CERULEAN,8, // 30 // SKINCOLOR_YELLOW
SKINCOLOR_KETCHUP,8, // 31 // SKINCOLOR_MUSTARD
SKINCOLOR_TEAL,8, // 32 // SKINCOLOR_OLIVE
SKINCOLOR_LAVENDER,8, // 33 // SKINCOLOR_GARDEN
SKINCOLOR_TANGERINE,8, // 34 // SKINCOLOR_LIME
SKINCOLOR_BYZANTIUM,6, // 35 // SKINCOLOR_DREAM
SKINCOLOR_SALMON,8, // 36 // SKINCOLOR_TEA
SKINCOLOR_PINK,8, // 37 // SKINCOLOR_PISTACHIO
SKINCOLOR_ROSE,8, // 38 // SKINCOLOR_MOSS
SKINCOLOR_RASPBERRY,6, // 39 // SKINCOLOR_MINT
SKINCOLOR_RED,8, // 40 // SKINCOLOR_GREEN
SKINCOLOR_VOMIT,8, // 41 // SKINCOLOR_ROBOHOOD
SKINCOLOR_CRIMSON,8, // 42 // SKINCOLOR_PINETREE
SKINCOLOR_PURPLE,8, // 43 // SKINCOLOR_EMERALD
SKINCOLOR_INDIGO,6, // 44 // SKINCOLOR_SWAMP
SKINCOLOR_BRONZE,7, // 45 // SKINCOLOR_AQUA
SKINCOLOR_OLIVE,10, // 46 // SKINCOLOR_TEAL
SKINCOLOR_GOLD,8, // 47 // SKINCOLOR_CYAN
SKINCOLOR_YELLOW,8, // 48 // SKINCOLOR_CERULEAN
SKINCOLOR_LILAC,6, // 49 // SKINCOLOR_JAWZ
SKINCOLOR_PEACH,8, // 50 // SKINCOLOR_SLATE
SKINCOLOR_CARAMEL,8, // 51 // SKINCOLOR_STEEL
SKINCOLOR_CREAMSICLE,8, // 52 // SKINCOLOR_PERIWINKLE
SKINCOLOR_ORANGE,8, // 53 // SKINCOLOR_BLUE
SKINCOLOR_RUBY,8, // 54 // SKINCOLOR_SAPPHIRE
SKINCOLOR_PUMPKIN,8, // 55 // SKINCOLOR_BLUEBERRY
SKINCOLOR_ROSEWOOD,8, // 56 // SKINCOLOR_NAVY
SKINCOLOR_BURGUNDY,6, // 57 // SKINCOLOR_JET
SKINCOLOR_DAWN,8, // 58 // SKINCOLOR_DUSK
SKINCOLOR_EMERALD,8, // 59 // SKINCOLOR_PURPLE
SKINCOLOR_GARDEN,8, // 60 // SKINCOLOR_LAVENDER
SKINCOLOR_SWAMP,6, // 61 // SKINCOLOR_INDIGO
SKINCOLOR_DREAM,8, // 62 // SKINCOLOR_BYZANTIUM
SKINCOLOR_JAWZ,6 // 63 // SKINCOLOR_LILAC
SKINCOLOR_NONE,8, // 00 // SKINCOLOR_NONE
SKINCOLOR_BLACK,8, // 01 // SKINCOLOR_WHITE
SKINCOLOR_NICKEL,8, // 02 // SKINCOLOR_SILVER
SKINCOLOR_GREY,8, // 03 // SKINCOLOR_GREY
SKINCOLOR_SILVER,8, // 04 // SKINCOLOR_NICKEL
SKINCOLOR_WHITE,8, // 05 // SKINCOLOR_BLACK
SKINCOLOR_LEATHER,6, // 06 // SKINCOLOR_SEPIA
SKINCOLOR_BROWN,2, // 07 // SKINCOLOR_BEIGE
SKINCOLOR_BEIGE,8, // 08 // SKINCOLOR_BROWN
SKINCOLOR_SEPIA,8, // 09 // SKINCOLOR_LEATHER
SKINCOLOR_TEA,8, // 10 // SKINCOLOR_SALMON
SKINCOLOR_PISTACHIO,8, // 11 // SKINCOLOR_PINK
SKINCOLOR_MOSS,8, // 12 // SKINCOLOR_ROSE
SKINCOLOR_MINT,10, // 13 // SKINCOLOR_RASPBERRY
SKINCOLOR_GREEN,8, // 14 // SKINCOLOR_RED
SKINCOLOR_SAPPHIRE,8, // 15 // SKINCOLOR_RUBY
SKINCOLOR_PINETREE,6, // 16 // SKINCOLOR_CRIMSON
SKINCOLOR_MUSTARD,6, // 17 // SKINCOLOR_KETCHUP
SKINCOLOR_DUSK,8, // 18 // SKINCOLOR_DAWN
SKINCOLOR_PERIWINKLE,8, // 19 // SKINCOLOR_CREAMSICLE
SKINCOLOR_BLUE,8, // 20 // SKINCOLOR_ORANGE
SKINCOLOR_BLUEBERRY,8, // 21 // SKINCOLOR_PUMPKIN
SKINCOLOR_NAVY,8, // 22 // SKINCOLOR_ROSEWOOD
SKINCOLOR_JET,6, // 23 // SKINCOLOR_BURGUNDY
SKINCOLOR_LIME,8, // 24 // SKINCOLOR_TANGERINE
SKINCOLOR_CYAN,8, // 25 // SKINCOLOR_PEACH
SKINCOLOR_CERULEAN,8, // 26 // SKINCOLOR_CARAMEL
SKINCOLOR_SLATE,8, // 27 // SKINCOLOR_GOLD
SKINCOLOR_STEEL,8, // 28 // SKINCOLOR_BRONZE
SKINCOLOR_AQUA,8, // 29 // SKINCOLOR_YELLOW
SKINCOLOR_KETCHUP,8, // 30 // SKINCOLOR_MUSTARD
SKINCOLOR_TEAL,8, // 31 // SKINCOLOR_OLIVE
SKINCOLOR_ROBOHOOD,8, // 32 // SKINCOLOR_VOMIT
SKINCOLOR_LAVENDER,8, // 33 // SKINCOLOR_GARDEN
SKINCOLOR_TANGERINE,8, // 34 // SKINCOLOR_LIME
SKINCOLOR_POMEGRANATE,8, // 35 // SKINCOLOR_DREAM
SKINCOLOR_SALMON,8, // 36 // SKINCOLOR_TEA
SKINCOLOR_PINK,8, // 37 // SKINCOLOR_PISTACHIO
SKINCOLOR_VOMIT,8, // 38 // SKINCOLOR_ROBOHOOD
SKINCOLOR_ROSE,8, // 39 // SKINCOLOR_MOSS
SKINCOLOR_RASPBERRY,6, // 40 // SKINCOLOR_MINT
SKINCOLOR_RED,8, // 41 // SKINCOLOR_GREEN
SKINCOLOR_CRIMSON,8, // 42 // SKINCOLOR_PINETREE
SKINCOLOR_PURPLE,8, // 43 // SKINCOLOR_EMERALD
SKINCOLOR_BYZANTIUM,6, // 44 // SKINCOLOR_SWAMP
SKINCOLOR_YELLOW,8, // 45 // SKINCOLOR_AQUA
SKINCOLOR_OLIVE,8, // 46 // SKINCOLOR_TEAL
SKINCOLOR_PEACH,8, // 47 // SKINCOLOR_CYAN
SKINCOLOR_LILAC,6, // 48 // SKINCOLOR_JAWZ
SKINCOLOR_CARAMEL,8, // 49 // SKINCOLOR_CERULEAN
SKINCOLOR_ROSEWOOD,8, // 50 // SKINCOLOR_NAVY
SKINCOLOR_GOLD,8, // 51 // SKINCOLOR_SLATE
SKINCOLOR_BRONZE,8, // 52 // SKINCOLOR_STEEL
SKINCOLOR_BURGUNDY,6, // 53 // SKINCOLOR_JET
SKINCOLOR_CREAMSICLE,8, // 54 // SKINCOLOR_PERIWINKLE
SKINCOLOR_ORANGE,8, // 55 // SKINCOLOR_BLUE
SKINCOLOR_RUBY,8, // 56 // SKINCOLOR_SAPPHIRE
SKINCOLOR_PUMPKIN,8, // 57 // SKINCOLOR_BLUEBERRY
SKINCOLOR_DAWN,8, // 58 // SKINCOLOR_DUSK
SKINCOLOR_EMERALD,8, // 59 // SKINCOLOR_PURPLE
SKINCOLOR_GARDEN,8, // 60 // SKINCOLOR_LAVENDER
SKINCOLOR_SWAMP,8, // 61 // SKINCOLOR_BYZANTIUM
SKINCOLOR_DREAM,6, // 62 // SKINCOLOR_POMEGRANATE
SKINCOLOR_JAWZ,6 // 63 // SKINCOLOR_LILAC
};
UINT8 colortranslations[MAXSKINCOLORS][16] = {
{ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}, // SKINCOLOR_NONE
{120, 120, 120, 120, 0, 1, 3, 4, 6, 7, 10, 14, 18, 22, 25, 28}, // SKINCOLOR_WHITE
{ 0, 1, 3, 5, 6, 8, 10, 11, 13, 15, 16, 18, 20, 24, 27, 30}, // SKINCOLOR_SILVER
{ 1, 3, 5, 7, 9, 11, 13, 15, 17, 19, 21, 23, 25, 27, 29, 31}, // SKINCOLOR_CLOUDY
{ 8, 9, 10, 12, 13, 15, 16, 19, 19, 20, 21, 23, 25, 27, 29, 31}, // SKINCOLOR_GREY
{ 0, 1, 2, 4, 5, 7, 8, 10, 13, 15, 18, 20, 23, 25, 28, 30}, // SKINCOLOR_SILVER
{ 1, 3, 5, 7, 9, 11, 13, 15, 17, 19, 21, 23, 25, 27, 29, 31}, // SKINCOLOR_GREY
{ 12, 14, 16, 19, 20, 21, 22, 23, 24, 25, 26, 27, 28, 29, 30, 31}, // SKINCOLOR_NICKEL
{ 16, 17, 19, 21, 22, 24, 26, 27, 27, 28, 28, 29, 29, 30, 30, 31}, // SKINCOLOR_BLACK
{ 0, 1, 3, 5, 7, 9, 34, 36, 38, 40, 42, 44, 60, 61, 62, 63}, // SKINCOLOR_SEPIA
{ 32, 33, 34, 35, 36, 37, 38, 39, 40, 41, 42, 43, 44, 45, 46, 47}, // SKINCOLOR_BEIGE
{ 48, 49, 50, 51, 52, 53, 54, 55, 56, 57, 58, 59, 60, 61, 62, 63}, // SKINCOLOR_BROWN
{ 51, 52, 53, 55, 56, 57, 58, 60, 61, 63, 28, 28, 29, 29, 30, 31}, // SKINCOLOR_LEATHER
{120, 120, 120, 121, 121, 122, 122, 123, 124, 125, 126, 128, 129, 131, 133, 135}, // SKINCOLOR_SALMON
{121, 121, 122, 144, 144, 145, 145, 146, 147, 148, 149, 150, 151, 134, 136, 138}, // SKINCOLOR_PINK
{121, 121, 144, 144, 145, 145, 146, 146, 147, 148, 149, 150, 151, 134, 136, 138}, // SKINCOLOR_PINK
{144, 145, 146, 147, 148, 149, 150, 151, 134, 135, 136, 137, 138, 139, 140, 141}, // SKINCOLOR_ROSE
{120, 121, 122, 123, 124, 125, 126, 127, 128, 130, 131, 133, 134, 136, 137, 139}, // SKINCOLOR_RASPBERRY
{125, 126, 127, 128, 129, 130, 131, 132, 133, 134, 135, 136, 137, 138, 139, 140}, // SKINCOLOR_RED
@ -198,61 +202,71 @@ UINT8 colortranslations[MAXSKINCOLORS][16] = {
{ 84, 85, 86, 87, 88, 90, 92, 93, 94, 95, 152, 153, 154, 156, 157, 159}, // SKINCOLOR_PUMPKIN
{ 90, 91, 92, 93, 94, 152, 153, 154, 155, 156, 157, 158, 159, 139, 141, 143}, // SKINCOLOR_ROSEWOOD
{ 94, 95, 152, 153, 154, 156, 157, 159, 141, 141, 141, 142, 142, 143, 143, 31}, // SKINCOLOR_BURGUNDY
{112, 113, 114, 115, 116, 117, 118, 119, 156, 157, 158, 159, 141, 141, 142, 143}, // SKINCOLOR_BRONZE
{ 0, 1, 3, 5, 7, 9, 34, 36, 38, 40, 42, 44, 60, 61, 62, 63}, // SKINCOLOR_SEPIA
{ 32, 33, 34, 35, 36, 37, 38, 39, 40, 41, 42, 43, 44, 45, 46, 47}, // SKINCOLOR_BEIGE
{ 48, 49, 50, 51, 52, 53, 54, 55, 56, 57, 58, 59, 60, 61, 62, 63}, // SKINCOLOR_BROWN
{ 51, 52, 53, 55, 56, 57, 58, 60, 61, 63, 28, 28, 29, 29, 30, 31}, // SKINCOLOR_LEATHER
{ 98, 98, 112, 112, 113, 113, 84, 85, 87, 89, 91, 93, 95, 153, 156, 159}, // SKINCOLOR_TANGERINE
{ 64, 65, 67, 68, 70, 71, 73, 74, 76, 77, 79, 48, 50, 53, 56, 59}, // SKINCOLOR_PEACH
{ 64, 66, 68, 70, 72, 74, 76, 78, 48, 50, 52, 54, 56, 58, 60, 62}, // SKINCOLOR_CARAMEL
{ 98, 98, 112, 112, 113, 113, 84, 85, 87, 89, 91, 93, 95, 153, 156, 159}, // SKINCOLOR_TANGERINE
{112, 112, 112, 113, 113, 114, 114, 115, 115, 116, 116, 117, 117, 118, 118, 119}, // SKINCOLOR_GOLD
{121, 144, 145, 72, 73, 84, 114, 115, 107, 108, 109, 183, 223, 207, 30, 246}, // SKINCOLOR_VOMIT
{112, 113, 114, 115, 116, 117, 118, 119, 156, 157, 158, 159, 141, 141, 142, 143}, // SKINCOLOR_BRONZE
{ 96, 97, 98, 100, 101, 102, 104, 113, 114, 115, 116, 117, 118, 119, 156, 159}, // SKINCOLOR_YELLOW
{ 96, 98, 99, 112, 113, 114, 114, 106, 106, 107, 107, 108, 108, 109, 110, 111}, // SKINCOLOR_MUSTARD
{105, 105, 105, 106, 106, 107, 107, 108, 108, 109, 109, 110, 110, 111, 111, 31}, // SKINCOLOR_OLIVE
{121, 144, 145, 72, 73, 84, 114, 115, 107, 108, 109, 183, 223, 207, 30, 246}, // SKINCOLOR_VOMIT
{ 98, 99, 112, 101, 113, 114, 106, 179, 180, 180, 181, 182, 183, 173, 174, 175}, // SKINCOLOR_GARDEN
{ 96, 97, 99, 100, 102, 104, 160, 162, 164, 166, 168, 171, 223, 223, 207, 31}, // SKINCOLOR_LIME
{ 96, 98, 99, 112, 113, 178, 179, 165, 203, 203, 204, 204, 205, 205, 206, 207}, // SKINCOLOR_DREAM
{120, 120, 176, 176, 176, 177, 177, 178, 178, 179, 180, 180, 181, 181, 182, 183}, // SKINCOLOR_TEA
{120, 120, 80, 80, 81, 177, 162, 164, 228, 228, 204, 204, 205, 205, 206, 207}, // SKINCOLOR_DREAM
{120, 120, 176, 176, 176, 177, 177, 178, 178, 179, 179, 180, 180, 181, 182, 183}, // SKINCOLOR_TEA
{120, 120, 176, 176, 177, 177, 178, 179, 165, 166, 167, 168, 169, 170, 171, 172}, // SKINCOLOR_PISTACHIO
{176, 176, 177, 178, 165, 166, 167, 167, 168, 169, 182, 182, 182, 183, 183, 183}, // SKINCOLOR_ROBOHOOD
{178, 178, 178, 179, 179, 180, 181, 182, 183, 172, 172, 173, 173, 174, 174, 175}, // SKINCOLOR_MOSS
{120, 176, 176, 176, 177, 163, 164, 165, 167, 221, 221, 222, 223, 207, 207, 31}, // SKINCOLOR_MINT
{160, 161, 162, 163, 164, 165, 166, 167, 168, 169, 170, 171, 172, 173, 174, 175}, // SKINCOLOR_GREEN
{176, 176, 177, 178, 165, 166, 167, 167, 168, 169, 182, 182, 182, 183, 183, 183}, // SKINCOLOR_ROBOHOOD
{160, 161, 162, 164, 165, 167, 169, 170, 171, 171, 172, 173, 174, 175, 30, 31}, // SKINCOLOR_PINETREE
{160, 184, 184, 185, 185, 186, 186, 187, 187, 188, 188, 189, 189, 190, 191, 175}, // SKINCOLOR_EMERALD
{186, 187, 188, 188, 188, 189, 189, 190, 190, 191, 175, 175, 30, 30, 31, 31}, // SKINCOLOR_SWAMP
{120, 208, 208, 210, 212, 214, 220, 220, 220, 221, 221, 222, 222, 223, 223, 191}, // SKINCOLOR_AQUA
{210, 213, 220, 220, 220, 216, 216, 221, 221, 221, 222, 222, 223, 223, 191, 31}, // SKINCOLOR_TEAL
{120, 120, 208, 208, 209, 210, 211, 212, 213, 215, 216, 217, 218, 219, 222, 223}, // SKINCOLOR_CYAN
{208, 209, 211, 213, 215, 216, 216, 217, 217, 218, 218, 219, 205, 206, 207, 207}, // SKINCOLOR_CERULEAN
{120, 120, 208, 209, 210, 226, 215, 216, 217, 229, 229, 205, 205, 206, 207, 31}, // SKINCOLOR_JAWZ
{208, 209, 211, 213, 215, 216, 216, 217, 217, 218, 218, 219, 205, 206, 207, 207}, // SKINCOLOR_CERULEAN
{215, 215, 215, 216, 216, 217, 218, 204, 204, 205, 205, 206, 207, 29, 30, 31}, // SKINCOLOR_NAVY
{120, 120, 200, 200, 200, 201, 201, 201, 202, 202, 202, 203, 204, 205, 206, 207}, // SKINCOLOR_SLATE
{120, 200, 200, 201, 201, 202, 202, 203, 203, 204, 204, 205, 205, 206, 207, 31}, // SKINCOLOR_STEEL
{200, 201, 202, 203, 204, 205, 206, 207, 28, 28, 29, 29, 30, 30, 31, 31}, // SKINCOLOR_JET
{120, 224, 225, 226, 226, 227, 228, 228, 229, 230, 231, 234, 235, 237, 239, 241}, // SKINCOLOR_PERIWINKLE
{224, 225, 226, 227, 228, 229, 230, 231, 232, 233, 234, 235, 236, 237, 238, 239}, // SKINCOLOR_BLUE
{208, 209, 211, 213, 215, 217, 229, 230, 232, 234, 236, 238, 240, 242, 244, 246}, // SKINCOLOR_SAPPHIRE
{228, 229, 230, 231, 232, 233, 234, 235, 237, 238, 239, 240, 242, 243, 244, 245}, // SKINCOLOR_BLUEBERRY
{215, 216, 217, 218, 204, 205, 206, 237, 238, 239, 240, 241, 242, 243, 244, 245}, // SKINCOLOR_NAVY
{200, 201, 202, 203, 204, 205, 206, 207, 28, 28, 29, 29, 30, 30, 31, 31}, // SKINCOLOR_JET
{192, 192, 248, 249, 250, 251, 204, 204, 205, 205, 206, 206, 207, 29, 30, 31}, // SKINCOLOR_DUSK
{192, 192, 192, 193, 193, 194, 194, 195, 195, 196, 196, 197, 197, 198, 198, 199}, // SKINCOLOR_PURPLE
{248, 248, 248, 249, 249, 250, 250, 251, 251, 252, 252, 253, 253, 254, 254, 255}, // SKINCOLOR_LAVENDER
{192, 193, 194, 195, 196, 197, 198, 199, 255, 255, 29, 29, 30, 30, 31, 31}, // SKINCOLOR_INDIGO
{192, 248, 249, 250, 251, 252, 253, 254, 255, 255, 29, 29, 30, 30, 31, 31}, // SKINCOLOR_BYZANTIUM
{144, 145, 146, 147, 148, 149, 150, 251, 251, 252, 252, 253, 254, 255, 29, 30}, // SKINCOLOR_POMEGRANATE
{120, 120, 120, 121, 121, 122, 122, 123, 192, 248, 249, 250, 251, 252, 253, 254}, // SKINCOLOR_LILAC
/* Removed Colours
{120, 121, 123, 124, 126, 127, 129, 130, 132, 133, 135, 136, 138, 139, 141, 143}, // old SKINCOLOR_RUBY, removed for other colors
{ 80, 81, 83, 85, 86, 88, 90, 91, 93, 95, 152, 153, 154, 156, 157, 159}, // SKINCOLOR_AMBER, removed for other colors
{224, 225, 226, 228, 229, 231, 232, 234, 235, 237, 238, 240, 241, 243, 244, 246}, // old SKINCOLOR_SAPPHIRE, removed for other colors
{ 72, 73, 74, 75, 76, 77, 78, 79, 48, 49, 50, 51, 52, 53, 54, 55}, // old SKINCOLOR_CARAMEL, new Caramel was previously Shiny Caramel
{215, 216, 217, 218, 204, 205, 206, 237, 238, 239, 240, 241, 242, 243, 244, 245}, // old SKINCOLOR_NAVY, too similar to Jet
{ 80, 81, 83, 85, 86, 88, 90, 91, 93, 95, 152, 153, 154, 156, 157, 159}, // SKINCOLOR_AMBER, removed for other colors
{160, 160, 160, 184, 184, 184, 185, 185, 185, 186, 187, 187, 188, 188, 189, 190}, // SKINCOLOR_JADE, removed for other colors
{224, 225, 226, 212, 213, 213, 214, 215, 220, 221, 172, 222, 173, 223, 174, 175}, // SKINCOLOR_FROST, merged into Aqua
{ 72, 73, 74, 75, 76, 77, 78, 79, 48, 49, 50, 51, 52, 53, 54, 55}, // SKINCOLOR_CARAMEL, new Caramel was previously Shiny Caramel
{ 96, 97, 99, 100, 102, 104, 105, 105, 106, 107, 107, 108, 109, 109, 110, 111}, // SKINCOLOR_CANARY, replaced with Mustard
{192, 193, 194, 195, 196, 197, 198, 199, 255, 255, 29, 29, 30, 30, 31, 31}, // SKINCOLOR_INDIGO, too similar to Byzantium
{ 1, 145, 125, 73, 83, 114, 106, 180, 187, 168, 219, 205, 236, 206, 199, 255}, // SKINCOLOR_RAINBOW, is Vomit 2.0
*/
};
//#define SALLYALTRAINBOW // Sal's edited version of the below, which keeps a colors' lightness, and looks better with hue-shifted colors like Ruby & Dream. Not strictly *better*, just different...
// Define for getting accurate color brightness readings according to how the human eye sees them.
// https://en.wikipedia.org/wiki/Relative_luminance
// 0.2126 to red
// 0.7152 to green
// 0.0722 to blue
// (See this same define in hw_md2.c!)
#define SETBRIGHTNESS(brightness,r,g,b) \
brightness = (UINT8)(((1063*((UINT16)r)/5000) + (3576*((UINT16)g)/5000) + (361*((UINT16)b)/5000)) / 3)
/** \brief Generates the rainbow colourmaps that are used when a player has the invincibility power
\param dest_colormap colormap to populate
@ -260,10 +274,12 @@ UINT8 colortranslations[MAXSKINCOLORS][16] = {
*/
void K_RainbowColormap(UINT8 *dest_colormap, UINT8 skincolor)
{
INT32 i, j;
INT32 i;
RGBA_t color;
UINT8 colorbrightnesses[16];
UINT8 brightness;
#ifndef SALLYALTRAINBOW
INT32 j;
UINT8 colorbrightnesses[16];
UINT16 brightdif;
INT32 temp;
@ -271,8 +287,9 @@ void K_RainbowColormap(UINT8 *dest_colormap, UINT8 skincolor)
for (i = 0; i < 16; i++)
{
color = V_GetColor(colortranslations[skincolor][i]);
colorbrightnesses[i] = (UINT8)(((UINT16)color.s.red + (UINT16)color.s.green + (UINT16)color.s.blue)/3);
SETBRIGHTNESS(colorbrightnesses[i], color.s.red, color.s.green, color.s.blue);
}
#endif
// next, for every colour in the palette, choose the transcolor that has the closest brightness
for (i = 0; i < NUM_PALETTE_ENTRIES; i++)
@ -283,7 +300,11 @@ void K_RainbowColormap(UINT8 *dest_colormap, UINT8 skincolor)
continue;
}
color = V_GetColor(i);
brightness = (UINT8)(((UINT16)color.s.red + (UINT16)color.s.green + (UINT16)color.s.blue)/3);
SETBRIGHTNESS(brightness, color.s.red, color.s.green, color.s.blue);
#ifdef SALLYALTRAINBOW
brightness = 15-(brightness/16); // Yes, 15.
dest_colormap[i] = colortranslations[skincolor][brightness];
#else
brightdif = 256;
for (j = 0; j < 16; j++)
{
@ -294,9 +315,12 @@ void K_RainbowColormap(UINT8 *dest_colormap, UINT8 skincolor)
dest_colormap[i] = colortranslations[skincolor][j];
}
}
#endif
}
}
#undef SETBRIGHTNESS
/** \brief Generates a translation colormap for Kart, to replace R_GenerateTranslationColormap in r_draw.c
\param dest_colormap colormap to populate
@ -1224,6 +1248,61 @@ static void K_UpdateOffroad(player_t *player)
player->kartstuff[k_offroad] = 0;
}
// These have to go earlier than its sisters because of K_RespawnChecker...
static void K_MatchGenericExtraFlags(mobj_t *mo, mobj_t *master)
{
// flipping
mo->eflags = (mo->eflags & ~MFE_VERTICALFLIP)|(master->eflags & MFE_VERTICALFLIP);
// visibility (usually for hyudoro)
mo->flags2 = (mo->flags2 & ~MF2_DONTDRAW)|(master->flags2 & MF2_DONTDRAW);
mo->eflags = (mo->eflags & ~MFE_DRAWONLYFORP1)|(master->eflags & MFE_DRAWONLYFORP1);
mo->eflags = (mo->eflags & ~MFE_DRAWONLYFORP2)|(master->eflags & MFE_DRAWONLYFORP2);
mo->eflags = (mo->eflags & ~MFE_DRAWONLYFORP3)|(master->eflags & MFE_DRAWONLYFORP3);
mo->eflags = (mo->eflags & ~MFE_DRAWONLYFORP4)|(master->eflags & MFE_DRAWONLYFORP4);
}
static void K_SpawnDashDustRelease(player_t *player)
{
fixed_t newx;
fixed_t newy;
mobj_t *dust;
angle_t travelangle;
INT32 i;
I_Assert(player != NULL);
I_Assert(player->mo != NULL);
I_Assert(!P_MobjWasRemoved(player->mo));
if (!P_IsObjectOnGround(player->mo))
return;
if (player->speed == 0)
return;
travelangle = player->mo->angle;
if (player->kartstuff[k_drift] || player->kartstuff[k_driftend])
travelangle -= (ANGLE_45/5)*player->kartstuff[k_drift];
for (i = 0; i < 2; i++)
{
newx = player->mo->x + P_ReturnThrustX(player->mo, travelangle + ((i&1) ? -1 : 1)*ANGLE_90, FixedMul(48*FRACUNIT, player->mo->scale));
newy = player->mo->y + P_ReturnThrustY(player->mo, travelangle + ((i&1) ? -1 : 1)*ANGLE_90, FixedMul(48*FRACUNIT, player->mo->scale));
dust = P_SpawnMobj(newx, newy, player->mo->z, MT_FASTDUST);
P_SetTarget(&dust->target, player->mo);
dust->angle = travelangle - ((i&1) ? -1 : 1)*ANGLE_45;
dust->destscale = player->mo->scale;
P_SetScale(dust, player->mo->scale);
dust->momx = 3*player->mo->momx/5;
dust->momy = 3*player->mo->momy/5;
//dust->momz = 3*player->mo->momz/5;
K_MatchGenericExtraFlags(dust, player->mo);
}
}
/** \brief Calculates the respawn timer and drop-boosting
\param player player object passed from K_KartPlayerThink
@ -1304,6 +1383,7 @@ void K_RespawnChecker(player_t *player)
{
S_StartSound(player->mo, sfx_s23c);
player->kartstuff[k_startboost] = 50;
K_SpawnDashDustRelease(player);
}
player->mo->colorized = false;
player->kartstuff[k_dropdash] = 0;
@ -1470,7 +1550,7 @@ void K_MomentumToFacing(player_t *player)
player->mo->momy = FixedMul(player->mo->momy - player->cmomy, player->mo->friction) + player->cmomy;
}
// if speed is true it gets the speed boost power, otherwise it gets the acceleration
// sets k_boostpower, k_speedboost, and k_accelboost to whatever we need it to be
static void K_GetKartBoostPower(player_t *player)
{
fixed_t boostpower = FRACUNIT;
@ -2206,16 +2286,25 @@ static mobj_t *K_SpawnKartMissile(mobj_t *source, mobjtype_t type, angle_t angle
th->momx = FixedMul(finalspeed, FINECOSINE(an>>ANGLETOFINESHIFT));
th->momy = FixedMul(finalspeed, FINESINE(an>>ANGLETOFINESHIFT));
if (type == MT_ORBINAUT)
switch (type)
{
if (source && source->player)
th->color = source->player->skincolor;
else
th->color = SKINCOLOR_CLOUDY;
}
else if (type == MT_JAWZ || type == MT_JAWZ_DUD)
{
S_StartSound(th, th->info->activesound);
case MT_ORBINAUT:
if (source && source->player)
th->color = source->player->skincolor;
else
th->color = SKINCOLOR_GREY;
break;
case MT_JAWZ:
if (source && source->player)
th->cvmem = source->player->skincolor;
else
th->cvmem = SKINCOLOR_RED;
//fallthrough
case MT_JAWZ_DUD:
S_StartSound(th, th->info->activesound);
break;
default:
break;
}
x = x + P_ReturnThrustX(source, an, source->radius + th->radius);
@ -2266,10 +2355,14 @@ static void K_SpawnDriftSparks(player_t *player)
spark->momy = player->mo->momy/2;
//spark->momz = player->mo->momz/2;
if (player->kartstuff[k_driftcharge] >= K_GetKartDriftSparkValue(player)*2)
if (player->kartstuff[k_driftcharge] >= K_GetKartDriftSparkValue(player)*4)
{
if (player->kartstuff[k_driftcharge] <= (K_GetKartDriftSparkValue(player)*2)+(32*3))
spark->color = SKINCOLOR_DUSK; // transition
spark->color = (UINT8)(1 + (leveltime % (MAXSKINCOLORS-1)));
}
else if (player->kartstuff[k_driftcharge] >= K_GetKartDriftSparkValue(player)*2)
{
if (player->kartstuff[k_driftcharge] <= (K_GetKartDriftSparkValue(player)*2)+(24*3))
spark->color = SKINCOLOR_RASPBERRY; // transition
else
spark->color = SKINCOLOR_KETCHUP;
}
@ -2297,12 +2390,7 @@ static void K_SpawnDriftSparks(player_t *player)
P_SetMobjState(spark, S_DRIFTSPARK_A1);
}
spark->flags2 = (spark->flags2 & ~MF2_DONTDRAW)|(player->mo->flags2 & MF2_DONTDRAW);
spark->eflags = (spark->eflags & ~MFE_VERTICALFLIP)|(player->mo->eflags & MFE_VERTICALFLIP);
spark->eflags = (spark->eflags & ~MFE_DRAWONLYFORP1)|(player->mo->eflags & MFE_DRAWONLYFORP1);
spark->eflags = (spark->eflags & ~MFE_DRAWONLYFORP2)|(player->mo->eflags & MFE_DRAWONLYFORP2);
spark->eflags = (spark->eflags & ~MFE_DRAWONLYFORP3)|(player->mo->eflags & MFE_DRAWONLYFORP3);
spark->eflags = (spark->eflags & ~MFE_DRAWONLYFORP4)|(player->mo->eflags & MFE_DRAWONLYFORP4);
K_MatchGenericExtraFlags(spark, player->mo);
}
}
@ -2337,12 +2425,7 @@ static void K_SpawnAIZDust(player_t *player)
spark->momy = (6*player->mo->momy)/5;
//spark->momz = player->mo->momz/2;
spark->flags2 = (spark->flags2 & ~MF2_DONTDRAW)|(player->mo->flags2 & MF2_DONTDRAW);
spark->eflags = (spark->eflags & ~MFE_VERTICALFLIP)|(player->mo->eflags & MFE_VERTICALFLIP);
spark->eflags = (spark->eflags & ~MFE_DRAWONLYFORP1)|(player->mo->eflags & MFE_DRAWONLYFORP1);
spark->eflags = (spark->eflags & ~MFE_DRAWONLYFORP2)|(player->mo->eflags & MFE_DRAWONLYFORP2);
spark->eflags = (spark->eflags & ~MFE_DRAWONLYFORP3)|(player->mo->eflags & MFE_DRAWONLYFORP3);
spark->eflags = (spark->eflags & ~MFE_DRAWONLYFORP4)|(player->mo->eflags & MFE_DRAWONLYFORP4);
K_MatchGenericExtraFlags(spark, player->mo);
}
}
@ -2393,7 +2476,7 @@ void K_SpawnBoostTrail(player_t *player)
flame->fuse = TICRATE*2;
flame->destscale = player->mo->scale;
P_SetScale(flame, player->mo->scale);
flame->eflags = (flame->eflags & ~MFE_VERTICALFLIP)|(player->mo->eflags & MFE_VERTICALFLIP);
flame->eflags = (flame->eflags & ~MFE_VERTICALFLIP)|(player->mo->eflags & MFE_VERTICALFLIP); // not K_MatchGenericExtraFlags so that a stolen sneaker can be seen
flame->momx = 8;
P_XYMovement(flame);
@ -2433,7 +2516,7 @@ void K_SpawnSparkleTrail(mobj_t *mo)
P_SetTarget(&sparkle->target, mo);
sparkle->destscale = mo->destscale;
P_SetScale(sparkle, mo->scale);
sparkle->eflags = (sparkle->eflags & ~MFE_VERTICALFLIP)|(mo->eflags & MFE_VERTICALFLIP);
sparkle->eflags = (sparkle->eflags & ~MFE_VERTICALFLIP)|(mo->eflags & MFE_VERTICALFLIP); // not K_MatchGenericExtraFlags so that a stolen invincibility can be seen
sparkle->color = mo->color;
//sparkle->colorized = mo->colorized;
}
@ -2454,7 +2537,7 @@ void K_SpawnWipeoutTrail(mobj_t *mo, boolean translucent)
dust->angle = R_PointToAngle2(0,0,mo->momx,mo->momy);
dust->destscale = mo->scale;
P_SetScale(dust, mo->scale);
dust->eflags = (dust->eflags & ~MFE_VERTICALFLIP)|(mo->eflags & MFE_VERTICALFLIP);
dust->eflags = (dust->eflags & ~MFE_VERTICALFLIP)|(mo->eflags & MFE_VERTICALFLIP); // not K_MatchGenericExtraFlags because hyudoro shouldn't be able to wipeout
if (translucent)
dust->flags2 |= MF2_SHADOW;
@ -2856,6 +2939,7 @@ void K_DoSneaker(player_t *player, boolean doPFlag)
}
player->kartstuff[k_sneakertimer] = sneakertime;
K_SpawnDashDustRelease(player);
if (doPFlag)
{
@ -2956,7 +3040,7 @@ void K_DoPogoSpring(mobj_t *mo, fixed_t vertispeed, boolean mute)
mo->momz = FixedMul(vertispeed, vscale);
if (!mute)
S_StartSound(mo, sfx_kc2f);
S_StartSound(mo, sfx_kpogos);
}
void K_KillBananaChain(mobj_t *banana, mobj_t *inflictor, mobj_t *source)
@ -3511,6 +3595,19 @@ void K_KartPlayerThink(player_t *player, ticcmd_t *cmd)
K_UpdateOffroad(player);
K_GetKartBoostPower(player);
// Speed lines
if ((player->kartstuff[k_sneakertimer] || player->kartstuff[k_driftboost] || player->kartstuff[k_startboost]) && player->speed > 0)
{
mobj_t *fast = P_SpawnMobj(player->mo->x + (P_RandomRange(-36,36)<<FRACBITS),
player->mo->y + (P_RandomRange(-36,36)<<FRACBITS),
player->mo->z + (player->mo->height/2) + (P_RandomRange(-20,20)<<FRACBITS),
MT_FASTLINE);
fast->angle = R_PointToAngle2(0, 0, player->mo->momx, player->mo->momy);
fast->momx = 3*player->mo->momx/4;
fast->momy = 3*player->mo->momy/4;
fast->momz = 3*player->mo->momz/4;
}
if (player->kartstuff[k_eggmanexplode]) // You're gonna diiiiie
{
const INT32 flashtime = 4<<(player->kartstuff[k_eggmanexplode]/TICRATE);
@ -3620,7 +3717,11 @@ void K_KartPlayerThink(player_t *player, ticcmd_t *cmd)
player->kartstuff[k_thunderanim]--;*/
if (player->kartstuff[k_sneakertimer])
{
player->kartstuff[k_sneakertimer]--;
if (player->kartstuff[k_wipeoutslow] > 0 && player->kartstuff[k_wipeoutslow] < wipeoutslowtime+1)
player->kartstuff[k_wipeoutslow] = wipeoutslowtime+1;
}
if (player->kartstuff[k_floorboost])
player->kartstuff[k_floorboost]--;
@ -3950,6 +4051,7 @@ static void K_KartDrift(player_t *player, boolean onground)
{
fixed_t dsone = K_GetKartDriftSparkValue(player);
fixed_t dstwo = dsone*2;
fixed_t dsthree = dstwo*2;
// Drifting is actually straffing + automatic turning.
// Holding the Jump button will enable drifting.
@ -3969,15 +4071,27 @@ static void K_KartDrift(player_t *player, boolean onground)
{
player->kartstuff[k_driftboost] = 20;
S_StartSound(player->mo, sfx_s23c);
//K_SpawnDashDustRelease(player);
player->kartstuff[k_driftcharge] = 0;
}
else if ((player->kartstuff[k_drift] != -5 && player->kartstuff[k_drift] != 5)
// || (player->kartstuff[k_drift] >= 1 && player->kartstuff[k_turndir] != 1) || (player->kartstuff[k_drift] <= -1 && player->kartstuff[k_turndir] != -1))
&& player->kartstuff[k_driftcharge] >= dstwo
&& player->kartstuff[k_driftcharge] < dsthree
&& onground)
{
player->kartstuff[k_driftboost] = 50;
S_StartSound(player->mo, sfx_s23c);
//K_SpawnDashDustRelease(player);
player->kartstuff[k_driftcharge] = 0;
}
else if ((player->kartstuff[k_drift] != -5 && player->kartstuff[k_drift] != 5)
// || (player->kartstuff[k_drift] >= 1 && player->kartstuff[k_turndir] != 1) || (player->kartstuff[k_drift] <= -1 && player->kartstuff[k_turndir] != -1))
&& player->kartstuff[k_driftcharge] >= dsthree
&& onground)
{
player->kartstuff[k_driftboost] = 125;
S_StartSound(player->mo, sfx_s23c);
//K_SpawnDashDustRelease(player);
player->kartstuff[k_driftcharge] = 0;
}
@ -4730,9 +4844,6 @@ void K_MoveKartPlayer(player_t *player, boolean onground)
}
}
/*if (player->kartstuff[k_growshrinktimer] > 1)
player->powers[pw_flashing] = 2;*/
// Friction
if (player->speed > 0 && cmd->forwardmove == 0 && player->mo->friction == 59392)
player->mo->friction += 4608;
@ -4841,13 +4952,17 @@ void K_MoveKartPlayer(player_t *player, boolean onground)
if (!player->kartstuff[k_floorboost] || player->kartstuff[k_floorboost] == 3) // Let everyone hear this one
S_StartSound(player->mo, sfx_s25f);
}
else if ((!player->kartstuff[k_floorboost] || player->kartstuff[k_floorboost] == 3) && P_IsLocalPlayer(player))
else
{
if (player->kartstuff[k_boostcharge] <= 40)
S_StartSound(player->mo, sfx_cdfm01); // You were almost there!
else
S_StartSound(player->mo, sfx_s23c); // Nope, better luck next time.
}
K_SpawnDashDustRelease(player); // already handled for perfect boosts by K_DoSneaker
if ((!player->kartstuff[k_floorboost] || player->kartstuff[k_floorboost] == 3) && P_IsLocalPlayer(player))
{
if (player->kartstuff[k_boostcharge] <= 40)
S_StartSound(player->mo, sfx_cdfm01); // You were almost there!
else
S_StartSound(player->mo, sfx_s23c); // Nope, better luck next time.
}
}
}
// You overcharged your engine? Those things are expensive!!!
else if (player->kartstuff[k_boostcharge] > 50)
@ -6777,6 +6892,7 @@ static void K_drawKartFirstPerson(void)
{
fixed_t dsone = K_GetKartDriftSparkValue(stplyr);
fixed_t dstwo = dsone*2;
fixed_t dsthree = dstwo*2;
#ifndef DONTLIKETOASTERSFPTWEAKS
{
@ -6815,8 +6931,10 @@ static void K_drawKartFirstPerson(void)
}
// drift sparks!
if ((leveltime & 1) && (stplyr->kartstuff[k_driftcharge] >= dstwo))
colmap = R_GetTranslationColormap(TC_RAINBOW, SKINCOLOR_TANGERINE, 0);
if ((leveltime & 1) && (stplyr->kartstuff[k_driftcharge] >= dsthree))
colmap = R_GetTranslationColormap(TC_RAINBOW, (UINT8)(1 + (leveltime % (MAXSKINCOLORS-1))), 0);
else if ((leveltime & 1) && (stplyr->kartstuff[k_driftcharge] >= dstwo))
colmap = R_GetTranslationColormap(TC_RAINBOW, SKINCOLOR_KETCHUP, 0);
else if ((leveltime & 1) && (stplyr->kartstuff[k_driftcharge] >= dsone))
colmap = R_GetTranslationColormap(TC_RAINBOW, SKINCOLOR_SAPPHIRE, 0);
else

View file

@ -224,6 +224,7 @@ menu_t SR_MainDef, SR_UnlockChecklistDef;
// Misc. Main Menu
static void M_SinglePlayerMenu(INT32 choice);
static void M_Options(INT32 choice);
static void M_Manual(INT32 choice);
static void M_SelectableClearMenus(INT32 choice);
static void M_Retry(INT32 choice);
static void M_EndGame(INT32 choice);
@ -625,11 +626,19 @@ static menuitem_t MISC_ChangeLevelMenu[] =
static menuitem_t MISC_HelpMenu[] =
{
{IT_KEYHANDLER | IT_NOTHING, NULL, "HELPN01", M_HandleImageDef, 0},
{IT_KEYHANDLER | IT_NOTHING, NULL, "HELPN02", M_HandleImageDef, 0},
{IT_KEYHANDLER | IT_NOTHING, NULL, "HELPN03", M_HandleImageDef, 0},
{IT_KEYHANDLER | IT_NOTHING, NULL, "HELPM01", M_HandleImageDef, 0},
{IT_KEYHANDLER | IT_NOTHING, NULL, "HELPM02", M_HandleImageDef, 0},
{IT_KEYHANDLER | IT_NOTHING, NULL, "MANUAL00", M_HandleImageDef, 0},
{IT_KEYHANDLER | IT_NOTHING, NULL, "MANUAL01", M_HandleImageDef, 1},
{IT_KEYHANDLER | IT_NOTHING, NULL, "MANUAL02", M_HandleImageDef, 1},
{IT_KEYHANDLER | IT_NOTHING, NULL, "MANUAL03", M_HandleImageDef, 1},
{IT_KEYHANDLER | IT_NOTHING, NULL, "MANUAL04", M_HandleImageDef, 1},
{IT_KEYHANDLER | IT_NOTHING, NULL, "MANUAL05", M_HandleImageDef, 1},
{IT_KEYHANDLER | IT_NOTHING, NULL, "MANUAL06", M_HandleImageDef, 1},
{IT_KEYHANDLER | IT_NOTHING, NULL, "MANUAL07", M_HandleImageDef, 1},
{IT_KEYHANDLER | IT_NOTHING, NULL, "MANUAL08", M_HandleImageDef, 1},
{IT_KEYHANDLER | IT_NOTHING, NULL, "MANUAL09", M_HandleImageDef, 1},
{IT_KEYHANDLER | IT_NOTHING, NULL, "MANUAL10", M_HandleImageDef, 1},
{IT_KEYHANDLER | IT_NOTHING, NULL, "MANUAL11", M_HandleImageDef, 1},
{IT_KEYHANDLER | IT_NOTHING, NULL, "MANUAL12", M_HandleImageDef, 0},
};
// --------------------------------
@ -1057,8 +1066,9 @@ static menuitem_t OP_MainMenu[] =
{IT_SUBMENU|IT_STRING, NULL, "Gameplay Options...", &OP_GameOptionsDef, 90},
{IT_SUBMENU|IT_STRING, NULL, "Server Options...", &OP_ServerOptionsDef, 100},
{IT_CALL|IT_STRING, NULL, "Play Credits", M_Credits, 120},
{IT_SUBMENU|IT_STRING, NULL, "Erase Data...", &OP_EraseDataDef, 130},
{IT_CALL|IT_STRING, NULL, "Tricks & Secrets (F1)", M_Manual, 120},
{IT_CALL|IT_STRING, NULL, "Play Credits", M_Credits, 130},
{IT_SUBMENU|IT_STRING, NULL, "Erase Data...", &OP_EraseDataDef, 140},
};
static menuitem_t OP_ControlsMenu[] =
@ -1520,6 +1530,8 @@ static menuitem_t OP_ServerOptionsMenu[] =
{IT_STRING | IT_CVAR, NULL, "Karma Comeback", &cv_kartcomeback, 66},
};*/
#define ITEMTOGGLEBOTTOMRIGHT
static menuitem_t OP_MonitorToggleMenu[] =
{
// Mostly handled by the drawing function.
@ -1532,10 +1544,10 @@ static menuitem_t OP_MonitorToggleMenu[] =
{IT_KEYHANDLER | IT_NOTHING, NULL, "Bananas x3", M_HandleMonitorToggles, KRITEM_TRIPLEBANANA},
{IT_KEYHANDLER | IT_NOTHING, NULL, "Bananas x10", M_HandleMonitorToggles, KRITEM_TENFOLDBANANA},
{IT_KEYHANDLER | IT_NOTHING, NULL, "Eggman Monitors", M_HandleMonitorToggles, KITEM_EGGMAN},
{IT_KEYHANDLER | IT_NOTHING, NULL, "Orbinauts", M_HandleMonitorToggles, KITEM_ORBINAUT},
{IT_KEYHANDLER | IT_NOTHING, NULL, "Orbinauts", M_HandleMonitorToggles, KITEM_ORBINAUT},
{IT_KEYHANDLER | IT_NOTHING, NULL, "Orbinauts x3", M_HandleMonitorToggles, KRITEM_TRIPLEORBINAUT},
{IT_KEYHANDLER | IT_NOTHING, NULL, "Orbinauts x4", M_HandleMonitorToggles, KRITEM_QUADORBINAUT},
{IT_KEYHANDLER | IT_NOTHING, NULL, "Mines", M_HandleMonitorToggles, KITEM_MINE},
{IT_KEYHANDLER | IT_NOTHING, NULL, "Mines", M_HandleMonitorToggles, KITEM_MINE},
{IT_KEYHANDLER | IT_NOTHING, NULL, "Jawz", M_HandleMonitorToggles, KITEM_JAWZ},
{IT_KEYHANDLER | IT_NOTHING, NULL, "Jawz x2", M_HandleMonitorToggles, KRITEM_DUALJAWZ},
{IT_KEYHANDLER | IT_NOTHING, NULL, "Ballhogs", M_HandleMonitorToggles, KITEM_BALLHOG},
@ -1546,7 +1558,10 @@ static menuitem_t OP_MonitorToggleMenu[] =
{IT_KEYHANDLER | IT_NOTHING, NULL, "Thunder Shields", M_HandleMonitorToggles, KITEM_THUNDERSHIELD},
{IT_KEYHANDLER | IT_NOTHING, NULL, "Hyudoros", M_HandleMonitorToggles, KITEM_HYUDORO},
{IT_KEYHANDLER | IT_NOTHING, NULL, "Pogo Springs", M_HandleMonitorToggles, KITEM_POGOSPRING},
{IT_KEYHANDLER | IT_NOTHING, NULL, "Kitchen Sinks", M_HandleMonitorToggles, KITEM_KITCHENSINK},
{IT_KEYHANDLER | IT_NOTHING, NULL, "Kitchen Sinks", M_HandleMonitorToggles, KITEM_KITCHENSINK},
#ifdef ITEMTOGGLEBOTTOMRIGHT
{IT_KEYHANDLER | IT_NOTHING, NULL, "---", M_HandleMonitorToggles, 255},
#endif
};
// ==========================================================================
@ -2482,7 +2497,7 @@ boolean M_Responder(event_t *ev)
if (modeattacking)
return true;
M_StartControlPanel();
currentMenu = &MISC_HelpDef;
M_Manual(INT32_MAX);
itemOn = 0;
return true;
@ -2737,10 +2752,9 @@ boolean M_Responder(event_t *ev)
}
// Why _does_ backspace go back anyway?
// Sal: Because it supports gamepads better. And still makes sense for keyboard.
currentMenu->lastOn = itemOn;
if (currentMenu->prevMenu)
M_SetupNextMenu(currentMenu->prevMenu);
//currentMenu->lastOn = itemOn;
//if (currentMenu->prevMenu)
// M_SetupNextMenu(currentMenu->prevMenu);
return false;
default:
@ -4170,6 +4184,9 @@ static void M_StopMessage(INT32 choice)
// You can even put multiple images in one menu!
static void M_DrawImageDef(void)
{
// this is probably what the V_DrawFixedPatch screen-fill bullshit was for, right
//V_DrawFill(0, 0, BASEVIDWIDTH, BASEVIDHEIGHT, 31); -- never mind, screen fade
// Grr. Need to autodetect for pic_ts.
pic_t *pictest = (pic_t *)W_CachePatchName(currentMenu->menuitems[itemOn].text,PU_CACHE);
if (!pictest->zero)
@ -4183,41 +4200,59 @@ static void M_DrawImageDef(void)
V_DrawSmallScaledPatch(0,0,0,patch);
}
if (currentMenu->numitems > 1)
V_DrawString(0,192,V_TRANSLUCENT, va("PAGE %d of %hd", itemOn+1, currentMenu->numitems));
if (currentMenu->menuitems[itemOn].alphaKey)
{
V_DrawString(2,BASEVIDHEIGHT-10, V_YELLOWMAP, va("%d", (itemOn<<1)-1)); // intentionally not highlightflags, unlike below
V_DrawRightAlignedString(BASEVIDWIDTH-2,BASEVIDHEIGHT-10, V_YELLOWMAP, va("%d", itemOn<<1)); // ditto
}
else
{
INT32 x = ((itemOn ? 3 : 1)*BASEVIDWIDTH)>>2, y = (BASEVIDHEIGHT>>1) - 4;
V_DrawCenteredString(x, y-10, highlightflags, "USE ARROW KEYS");
V_DrawCharacter(x - 10 - (skullAnimCounter/5), y,
'\x1C' | highlightflags, false); // left arrow
V_DrawCharacter(x + 2 + (skullAnimCounter/5), y,
'\x1D' | highlightflags, false); // right arrow
V_DrawCenteredString(x, y+10, highlightflags, "TO LEAF THROUGH");
}
}
// Handles the ImageDefs. Just a specialized function that
// uses left and right movement.
static void M_HandleImageDef(INT32 choice)
{
boolean exitmenu = false;
switch (choice)
{
case KEY_RIGHTARROW:
if (currentMenu->numitems == 1)
break;
S_StartSound(NULL, sfx_menu1);
if (itemOn >= (INT16)(currentMenu->numitems-1))
itemOn = 0;
else itemOn++;
break;
S_StartSound(NULL, sfx_menu1);
itemOn++;
break;
case KEY_LEFTARROW:
if (currentMenu->numitems == 1)
if (!itemOn)
break;
S_StartSound(NULL, sfx_menu1);
if (!itemOn)
itemOn = currentMenu->numitems - 1;
else itemOn--;
itemOn--;
break;
case KEY_ESCAPE:
case KEY_ENTER:
M_ClearMenus(true);
exitmenu = true;
break;
}
if (exitmenu)
{
if (currentMenu->prevMenu)
M_SetupNextMenu(currentMenu->prevMenu);
else
M_ClearMenus(true);
}
}
// ======================
@ -4326,13 +4361,21 @@ static void M_Options(INT32 choice)
OP_MainMenu[5].status = OP_MainMenu[6].status = (Playing() && !(server || IsPlayerAdmin(consoleplayer))) ? (IT_GRAYEDOUT) : (IT_STRING|IT_SUBMENU);
// if the player is playing _at all_, disable the erase data & credits options
OP_MainMenu[7].status = (Playing()) ? (IT_GRAYEDOUT) : (IT_STRING|IT_CALL);
OP_MainMenu[8].status = (Playing()) ? (IT_GRAYEDOUT) : (IT_STRING|IT_SUBMENU);
OP_MainMenu[8].status = (Playing()) ? (IT_GRAYEDOUT) : (IT_STRING|IT_CALL);
OP_MainMenu[9].status = (Playing()) ? (IT_GRAYEDOUT) : (IT_STRING|IT_SUBMENU);
OP_MainDef.prevMenu = currentMenu;
M_SetupNextMenu(&OP_MainDef);
}
static void M_Manual(INT32 choice)
{
(void)choice;
MISC_HelpDef.prevMenu = (choice == INT32_MAX ? NULL : currentMenu);
M_SetupNextMenu(&MISC_HelpDef);
}
static void M_RetryResponse(INT32 ch)
{
if (ch != 'y' && ch != KEY_ENTER)
@ -5520,7 +5563,8 @@ static void M_DrawStatsMaps(int location)
boolean dotopname = true, dobottomarrow = (location < statsMax);
if (location)
V_DrawString(10, y-(skullAnimCounter/5), highlightflags, "\x1A");
V_DrawCharacter(10, y-(skullAnimCounter/5),
'\x1A' | highlightflags, false); // up arrow
while (statsMapList[++i] != -1)
{
@ -5602,7 +5646,8 @@ static void M_DrawStatsMaps(int location)
}
bottomarrow:
if (dobottomarrow)
V_DrawString(10, y-8 + (skullAnimCounter/5), highlightflags, "\x1B");
V_DrawCharacter(10, y-8 + (skullAnimCounter/5),
'\x1B' | highlightflags, false); // up arrow
}
static void M_DrawLevelStats(void)
@ -8480,8 +8525,9 @@ static void M_DrawMonitorToggles(void)
//const INT32 row = itemOn%height;
INT32 leftdraw, rightdraw, totaldraw;
INT32 x = currentMenu->x, y = currentMenu->y+(spacing/4);
INT32 onx = 0, ony = 0;
consvar_t *cv;
INT32 i;
INT32 i, translucent, drawnum;
M_DrawMenuTitle();
@ -8509,25 +8555,30 @@ static void M_DrawMonitorToggles(void)
for (j = 0; j < height; j++)
{
const INT32 thisitem = (i*height)+j;
const boolean selected = (thisitem == itemOn);
INT32 drawnum = 0;
INT32 translucent = 0;
if (thisitem >= currentMenu->numitems)
continue;
if (thisitem == itemOn)
{
onx = x;
ony = y;
y += spacing;
continue;
}
#ifdef ITEMTOGGLEBOTTOMRIGHT
if (currentMenu->menuitems[thisitem].alphaKey == 255)
{
V_DrawScaledPatch(x, y, V_TRANSLUCENT, W_CachePatchName("K_ISBG", PU_CACHE));
continue;
}
#endif
if (currentMenu->menuitems[thisitem].alphaKey == 0)
{
if (selected)
{
V_DrawScaledPatch(x-1, y-2, 0, W_CachePatchName("K_ITBG", PU_CACHE));
V_DrawScaledPatch(x-1, y-2, 0, W_CachePatchName("K_ITTOGL", PU_CACHE));
}
else
{
V_DrawScaledPatch(x, y, 0, W_CachePatchName("K_ISBG", PU_CACHE));
V_DrawScaledPatch(x, y, 0, W_CachePatchName("K_ISTOGL", PU_CACHE));
}
V_DrawScaledPatch(x, y, 0, W_CachePatchName("K_ISBG", PU_CACHE));
V_DrawScaledPatch(x, y, 0, W_CachePatchName("K_ISTOGL", PU_CACHE));
continue;
}
@ -8541,56 +8592,33 @@ static void M_DrawMonitorToggles(void)
break;
case KRITEM_TRIPLESNEAKER:
case KRITEM_TRIPLEBANANA:
case KRITEM_TRIPLEORBINAUT:
drawnum = 3;
break;
case KRITEM_TRIPLEORBINAUT:
if (!selected)
drawnum = 3;
break;
case KRITEM_QUADORBINAUT:
if (!selected)
drawnum = 4;
drawnum = 4;
break;
case KRITEM_TENFOLDBANANA:
drawnum = 10;
break;
default:
drawnum = 0;
break;
}
if (selected)
{
if (cv->value)
V_DrawScaledPatch(x-1, y-2, 0, W_CachePatchName("K_ITBG", PU_CACHE));
else
V_DrawScaledPatch(x-1, y-2, 0, W_CachePatchName("K_ITBGD", PU_CACHE));
if (cv->value)
V_DrawScaledPatch(x, y, 0, W_CachePatchName("K_ISBG", PU_CACHE));
else
V_DrawScaledPatch(x, y, 0, W_CachePatchName("K_ISBGD", PU_CACHE));
if (drawnum != 0)
{
V_DrawScaledPatch(x-1, y-2, 0, W_CachePatchName("K_ITMUL", PU_CACHE));
V_DrawScaledPatch(x-1, y-2, translucent, W_CachePatchName(K_GetItemPatch(currentMenu->menuitems[thisitem].alphaKey, !selected), PU_CACHE));
V_DrawScaledPatch(x+27, y+39, translucent, W_CachePatchName("K_ITX", PU_CACHE));
V_DrawKartString(x+37, y+34, translucent, va("%d", drawnum));
}
else
V_DrawScaledPatch(x-1, y-2, translucent, W_CachePatchName(K_GetItemPatch(currentMenu->menuitems[thisitem].alphaKey, !selected), PU_CACHE));
if (drawnum != 0)
{
V_DrawScaledPatch(x, y, 0, W_CachePatchName("K_ISMUL", PU_CACHE));
V_DrawScaledPatch(x, y, translucent, W_CachePatchName(K_GetItemPatch(currentMenu->menuitems[thisitem].alphaKey, true), PU_CACHE));
V_DrawString(x+24, y+31, V_ALLOWLOWERCASE|translucent, va("x%d", drawnum));
}
else
{
if (cv->value)
V_DrawScaledPatch(x, y, 0, W_CachePatchName("K_ISBG", PU_CACHE));
else
V_DrawScaledPatch(x, y, 0, W_CachePatchName("K_ISBGD", PU_CACHE));
if (drawnum != 0)
{
V_DrawScaledPatch(x, y, 0, W_CachePatchName("K_ISMUL", PU_CACHE));
V_DrawScaledPatch(x, y, translucent, W_CachePatchName(K_GetItemPatch(currentMenu->menuitems[thisitem].alphaKey, !selected), PU_CACHE));
V_DrawString(x+24, y+31, V_ALLOWLOWERCASE|translucent, va("x%d", drawnum));
}
else
V_DrawScaledPatch(x, y, translucent, W_CachePatchName(K_GetItemPatch(currentMenu->menuitems[thisitem].alphaKey, !selected), PU_CACHE));
}
V_DrawScaledPatch(x, y, translucent, W_CachePatchName(K_GetItemPatch(currentMenu->menuitems[thisitem].alphaKey, true), PU_CACHE));
y += spacing;
}
@ -8599,6 +8627,56 @@ static void M_DrawMonitorToggles(void)
y = currentMenu->y+(spacing/4);
}
{
#ifdef ITEMTOGGLEBOTTOMRIGHT
if (currentMenu->menuitems[itemOn].alphaKey == 255)
V_DrawScaledPatch(onx-1, ony-2, V_TRANSLUCENT, W_CachePatchName("K_ITBG", PU_CACHE));
else
#endif
if (currentMenu->menuitems[itemOn].alphaKey == 0)
{
V_DrawScaledPatch(onx-1, ony-2, 0, W_CachePatchName("K_ITBG", PU_CACHE));
V_DrawScaledPatch(onx-1, ony-2, 0, W_CachePatchName("K_ITTOGL", PU_CACHE));
}
else
{
cv = kartitemcvs[currentMenu->menuitems[itemOn].alphaKey-1];
translucent = (cv->value ? 0 : V_TRANSLUCENT);
switch (currentMenu->menuitems[itemOn].alphaKey)
{
case KRITEM_DUALJAWZ:
drawnum = 2;
break;
case KRITEM_TRIPLESNEAKER:
case KRITEM_TRIPLEBANANA:
drawnum = 3;
break;
case KRITEM_TENFOLDBANANA:
drawnum = 10;
break;
default:
drawnum = 0;
break;
}
if (cv->value)
V_DrawScaledPatch(onx-1, ony-2, 0, W_CachePatchName("K_ITBG", PU_CACHE));
else
V_DrawScaledPatch(onx-1, ony-2, 0, W_CachePatchName("K_ITBGD", PU_CACHE));
if (drawnum != 0)
{
V_DrawScaledPatch(onx-1, ony-2, 0, W_CachePatchName("K_ITMUL", PU_CACHE));
V_DrawScaledPatch(onx-1, ony-2, translucent, W_CachePatchName(K_GetItemPatch(currentMenu->menuitems[itemOn].alphaKey, false), PU_CACHE));
V_DrawScaledPatch(onx+27, ony+39, translucent, W_CachePatchName("K_ITX", PU_CACHE));
V_DrawKartString(onx+37, ony+34, translucent, va("%d", drawnum));
}
else
V_DrawScaledPatch(onx-1, ony-2, translucent, W_CachePatchName(K_GetItemPatch(currentMenu->menuitems[itemOn].alphaKey, false), PU_CACHE));
}
}
V_DrawCenteredString(BASEVIDWIDTH/2, currentMenu->y, highlightflags, va("* %s *", currentMenu->menuitems[itemOn].text));
}
@ -8608,6 +8686,7 @@ static void M_HandleMonitorToggles(INT32 choice)
INT32 column = itemOn/height, row = itemOn%height;
INT16 next;
UINT8 i;
boolean exitmenu = false;
switch (choice)
{
@ -8656,6 +8735,11 @@ static void M_HandleMonitorToggles(INT32 choice)
break;
case KEY_ENTER:
#ifdef ITEMTOGGLEBOTTOMRIGHT
if (currentMenu->menuitems[itemOn].alphaKey == 255)
S_StartSound(NULL, sfx_lose);
else
#endif
if (currentMenu->menuitems[itemOn].alphaKey == 0)
{
INT32 v = cv_sneaker.value;
@ -8674,9 +8758,17 @@ static void M_HandleMonitorToggles(INT32 choice)
break;
case KEY_ESCAPE:
M_ClearMenus(true);
exitmenu = true;
break;
}
if (exitmenu)
{
if (currentMenu->prevMenu)
M_SetupNextMenu(currentMenu->prevMenu);
else
M_ClearMenus(true);
}
}
// =========
@ -8794,7 +8886,6 @@ static void M_HandleFogColor(INT32 choice)
break;
case KEY_ESCAPE:
S_StartSound(NULL, sfx_menu1);
exitmenu = true;
break;

View file

@ -8172,21 +8172,20 @@ void A_JawzChase(mobj_t *actor)
if (actor->tracer)
{
if (!actor->tracer->health)
P_SetTarget(&actor->tracer, NULL);
if (actor->tracer && actor->tracer->health)
if (actor->tracer->health)
{
mobj_t *ret;
ret = P_SpawnMobj(actor->tracer->x, actor->tracer->y, actor->tracer->z, MT_PLAYERRETICULE);
P_SetTarget(&ret->target, actor->tracer);
ret->frame |= ((leveltime % 10) / 2) + 5;
ret->color = actor->target->player->skincolor;
ret->color = actor->cvmem;
P_Thrust(actor, R_PointToAngle2(actor->x, actor->y, actor->tracer->x, actor->tracer->y), actor->info->speed);
return;
}
else
P_SetTarget(&actor->tracer, NULL);
}
if (actor->extravalue1) // Disable looking by setting this

View file

@ -188,7 +188,7 @@ boolean P_DoSpring(mobj_t *spring, mobj_t *object)
P_InstaThrustEvenIn2D(object, spring->angle, FixedMul(horizspeed,FixedSqrt(FixedMul(hscale, spring->scale))));
else
{
fixed_t finalSpeed = horizspeed;
fixed_t finalSpeed = FixedDiv(horizspeed, hscale);
fixed_t pSpeed = object->player->speed;
if (pSpeed > finalSpeed)

View file

@ -720,7 +720,7 @@ void R_DrawPlanes(void)
dc_iscale = FixedMul(skyscale, FINECOSINE(xtoviewangle[x]>>ANGLETOFINESHIFT));
dc_x = x;
dc_source =
R_GetColumn(skytexture,
R_GetColumn(texturetranslation[skytexture],
angle);
wallcolfunc();
}

View file

@ -811,6 +811,7 @@ sfxinfo_t S_sfx[NUMSFX] =
{"noooo1", false, 64, 0, -1, NULL, 0, -1, -1, LUMPERROR},
{"noooo2", false, 64, 0, -1, NULL, 0, -1, -1, LUMPERROR},
{"hogbom", false, 110, 8, -1, NULL, 0, -1, -1, LUMPERROR},
{"kpogos", false, 110, 8, -1, NULL, 0, -1, -1, LUMPERROR},
{"ddash", false, 64, 0, -1, NULL, 0, -1, -1, LUMPERROR},
{"mcitm1", false, 110, 8, -1, NULL, 0, -1, -1, LUMPERROR},
{"chaooo", false, 110, 64, -1, NULL, 0, -1, -1, LUMPERROR},

View file

@ -883,6 +883,7 @@ typedef enum
sfx_noooo1,
sfx_noooo2,
sfx_hogbom,
sfx_kpogos,
sfx_ddash,
sfx_mcitm1,
sfx_chaooo,