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Probably should do this too...
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@ -2920,7 +2920,7 @@ static void Got_KickCmd(UINT8 **p, INT32 playernum)
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// On top of this, it can't just be a CL_RemovePlayer call; it has to be a server-side kick.
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// Clients don't bother setting any nodes for anything but THE server player (even ignoring the server's extra players!), so it'll often remove everyone because they all have node -1/255, insta-desync!
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if (server)
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if (server && msg != KICK_MSG_SPLITSCREEN)
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{
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XBOXSTATIC UINT8 buf[2];
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#define removethisplayer(otherp) \
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