Probably should do this too...

This commit is contained in:
TehRealSalt 2018-09-30 12:19:26 -04:00
parent 7d8891f057
commit 56ec3d0465

View file

@ -2920,7 +2920,7 @@ static void Got_KickCmd(UINT8 **p, INT32 playernum)
// On top of this, it can't just be a CL_RemovePlayer call; it has to be a server-side kick.
// Clients don't bother setting any nodes for anything but THE server player (even ignoring the server's extra players!), so it'll often remove everyone because they all have node -1/255, insta-desync!
if (server)
if (server && msg != KICK_MSG_SPLITSCREEN)
{
XBOXSTATIC UINT8 buf[2];
#define removethisplayer(otherp) \