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Revert pan speed
Old one was more exciting, and gave that feeling of "you're scraping against the walls" when you try to corner really hard
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1 changed files with 1 additions and 1 deletions
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@ -8395,7 +8395,7 @@ boolean P_MoveChaseCamera(player_t *player, camera_t *thiscam, boolean resetcall
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if (player->kartstuff[k_drift] != 0)
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{
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fixed_t panmax = (camdist/5);
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pan = min(player->kartstuff[k_driftcharge]/2, K_GetKartDriftSparkValue(player)) * panmax / K_GetKartDriftSparkValue(player);
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pan = min(player->kartstuff[k_driftcharge], K_GetKartDriftSparkValue(player)) * panmax / K_GetKartDriftSparkValue(player);
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if (pan > panmax)
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pan = panmax;
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if (player->kartstuff[k_drift] < 0)
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