TehRealSalt
20d86f01c7
Cancel pogo spring when bumping a wall
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Prevents instances where you can use it to stick in one spot in Battle
2018-10-31 03:07:33 -04:00
TehRealSalt
db731209e5
Fix ENTER GAME option not working
2018-10-31 03:06:36 -04:00
TehRealSalt
69354856b7
"Joined with" kicks display in the chat instead of console
2018-10-31 02:46:16 -04:00
toaster
318d692c3c
Make dropped floatingitems not carry player momentum (sorry for leaving this so long, Oni!)
2018-10-29 14:43:21 +00:00
toaster
1e4207c1de
Merge branch 'master' into 'toast_pokes'
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# Conflicts:
# src/hu_stuff.c
2018-10-29 07:04:35 -04:00
Sal
07a31c20d6
Merge branch 'grow-shrink-fixes' into 'master'
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Invincibility item & Shrink fixes
See merge request KartKrew/Kart!68
2018-10-29 05:32:20 -04:00
Sal
292a18804a
Merge branch 'splitscreen-tuneup' into 'master'
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Splitscreen tuneup
See merge request KartKrew/Kart!67
2018-10-29 05:30:49 -04:00
Sal
8dbb636b2f
Merge branch 'div-sounds' into 'master'
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Divide sound with number of local players
See merge request KartKrew/Kart!66
2018-10-29 05:26:51 -04:00
TehRealSalt
f8d87c8f08
Preface with splitscreen checks
2018-10-29 05:26:17 -04:00
TehRealSalt
a23c62e60e
Move lap animation up slightly
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(I'm not gonna remember to do this later either)
2018-10-28 13:52:25 -04:00
TehRealSalt
a885f340ae
Use V_ORANGEMAP for blinking WANTED text in Battle splitscreen
2018-10-28 01:50:27 -04:00
TehRealSalt
84c9dbfcce
Even better: base it off how much timer is left
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So instead of prioritizing a specific track, the person who activated their powerup the latest gets their music. That should be a nicer solution for when multiple players are activating their powerups at the same time.
2018-10-28 01:38:01 -04:00
TehRealSalt
67a8ee178d
More smoothly decide which invincibility music to use
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Less P_RestoreMusic conflicts in splitscreen, just see the Toxic Palace video for an example :V
2018-10-28 01:22:26 -04:00
TehRealSalt
b6d8c3ea7d
This didn't commit with for some reason...
2018-10-28 01:02:49 -04:00
TehRealSalt
93e989cf61
Fix invincibility item cap
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It was supposed to be capped at 2 invincibility items at a time, not 3. (may consider scaling with number of players, just not for R1)
2018-10-28 01:02:30 -04:00
TehRealSalt
5a719afbc1
Fix up respawning so that it takes respawning with Shrink into account
2018-10-28 00:58:49 -04:00
TehRealSalt
8d78ee7458
No more rescaling gfx for countdown/finish
2018-10-27 23:14:11 -04:00
TehRealSalt
e9515294e8
Show LOSE/COOL in splitscreen again
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Looked goofy offline, with 1 WIN and 3 LOSEs, but now that there's COOL and online splitscreen I thought it should come back
2018-10-27 22:43:57 -04:00
TehRealSalt
d0a50ae247
This bothers me, so I might as well do it while I'm in here.
2018-10-27 21:48:50 -04:00
TehRealSalt
dc5a738f7f
"if !splitscreen" instances that SHOULD be "if netgame"
2018-10-27 21:45:04 -04:00
TehRealSalt
f1f8f91aea
Higher default scale, WANTED indicator scales properly
2018-10-27 20:56:11 -04:00
TehRealSalt
339a857cba
Reduce camspeed in splitscreen
2018-10-27 20:44:05 -04:00
toaster
e8410b2575
Fix and then subsequently disable the zoom tube angle setting stuff.
2018-10-27 22:05:15 +01:00
toaster
3d760271e3
Fix the issue with sliding I identified this morning.
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Also, apply it to being in a zoom tube, too! For extra forwards compatibility with all the terrible SRB2 Riders ports that are almost an inevitability.
2018-10-27 21:41:45 +01:00
toaster
8b382d2e40
As requested by Jeck:
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* gr_md2 on the menu.
* Disable interpolerated model option completely for now.
Also, tweaked the GL menus a bit to suck less, since I was ferreting around in that area.
2018-10-27 21:16:19 +01:00
toaster
68da56671e
Make it so hitting enter on the ipv4 option doesn't close all menus with the warning, only if you start trying to connect.
2018-10-27 20:44:18 +01:00
toaster
88b6e9e1bd
Minor things that annoyed me to NO GOOD END.
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* Tweak the demo info layout (holding tab while demoplayback) to better match the Viewpoint text in MP.
* Make the tab rankings view support widescreen better, including the spectator ticker (but not the player name layout).
* Make the tab rankings view always have a darkened background, to get around the fact we can't darken it based on player state for battle.
* Remove FREE PLAY from tab rankings.
2018-10-27 20:43:33 +01:00
toaster
564cfb33b4
Fade stuff!
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* Make the white intro fade always drawn, rather than potentially disable-able through tab or HUD disable.
* Slightly increase the darkness of the intermission fade, since its current value had a negative effect on SKINCOLOR_SAPPHIRE.
2018-10-27 20:39:41 +01:00
TehRealSalt
a8dfd45d9c
Merge branch 'master' into div-sounds
2018-10-26 01:15:10 -04:00
TehRealSalt
8058b77743
Combine spinout & wipeout timers
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Turns out they were only 1 tic apart originally, sooo
2018-10-26 01:07:54 -04:00
TehRealSalt
6dd7718d6e
More consistent face-forward
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Needs it to still land in a close ballpark, so the timer changes are still needed, but this makes it less prone to error
2018-10-26 01:07:14 -04:00
TehRealSalt
240d7a44c1
CRITICAL BUGFIX
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Make sure flashing tics don't go down WHILE you're in a hit animation (wipeout, squished)
2018-10-26 00:56:02 -04:00
TehRealSalt
27f118a06c
Adjust spinout times to face your forward about 90% of the time
2018-10-26 00:55:20 -04:00
TehRealSalt
555fbbe2f5
Speed up spinout based on timer left
2018-10-26 00:51:58 -04:00
TehRealSalt
146c8b228b
- Reduce volume reduction
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- Don't apply to sounds without an origin mobj
2018-10-25 22:53:58 -04:00
Sal
7f2090aeae
Merge branch 'karma-touchups' into 'master'
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Karma touchups
See merge request KartKrew/Kart!59
2018-10-25 14:06:22 -04:00
Latapostrophe
b9c6210822
Reimplemented the splitscreen chat fix
2018-10-25 20:02:43 +02:00
Latapostrophe
20cfd80767
Fixed the menu highlight thing
2018-10-25 19:41:14 +02:00
Latapostrophe
e5d4020f3e
Spectate / enter game in chat + New console colours + Highlight chat scroll arrow + small cleanup for consolefill
2018-10-25 13:21:44 +02:00
Latapostrophe
26093de2e9
Merge branch 'master' into chat-changes
2018-10-25 11:14:49 +02:00
TehRealSalt
aa00ca72e2
Fix merges
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(Don't bother me hastily to merge something in again, please)
2018-10-24 21:51:43 -04:00
TehRealSalt
f2f03d03a7
Merge branch 'master' into fz-time-over
2018-10-24 21:39:02 -04:00
Sal
eef1ba3660
Merge branch 'lat-hardcode' into 'master'
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Midnight Channel + Mementos hardcode
See merge request KartKrew/Kart!61
2018-10-24 21:26:02 -04:00
TehRealSalt
974f6d47e1
Fullbright explosion and fire
2018-10-24 21:25:22 -04:00
TehRealSalt
25414edb57
Merge branch 'master' into fz-time-over
2018-10-24 21:20:51 -04:00
TehRealSalt
224408210c
Extra safety
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The turn action happens on (k_timeovercam > 2*TICRATE). This ensures it happens immediately, although it was probably fine as is
2018-10-24 21:18:15 -04:00
TehRealSalt
326955dd30
Turn cam on wall hit
2018-10-24 21:05:02 -04:00
Sal
8109890913
Merge branch 'explosion-spinout-fix' into 'master'
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Explosion spinout fix
See merge request KartKrew/Kart!60
2018-10-24 20:18:34 -04:00
TehRealSalt
f3a61b43d7
Wrong variable
2018-10-24 19:38:46 -04:00
Latapostrophe
6e67aaa9cd
Resolved conflict
2018-10-25 01:35:55 +02:00