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Spark fix
(please don't spread these fixes out across different branches :boi:)
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@ -2308,7 +2308,7 @@ static void K_SpawnDriftSparks(player_t *player)
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P_SetMobjState(spark, S_DRIFTSPARK_A1);
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}
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spark->flags2 = (spark->flags2 & ~MF2_DONTDRAW)|(player->mo->eflags & MF2_DONTDRAW);
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spark->flags2 = (spark->flags2 & ~MF2_DONTDRAW)|(player->mo->flags2 & MF2_DONTDRAW);
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spark->eflags = (spark->eflags & ~MFE_VERTICALFLIP)|(player->mo->eflags & MFE_VERTICALFLIP);
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spark->eflags = (spark->eflags & ~MFE_DRAWONLYFORP1)|(player->mo->eflags & MFE_DRAWONLYFORP1);
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spark->eflags = (spark->eflags & ~MFE_DRAWONLYFORP2)|(player->mo->eflags & MFE_DRAWONLYFORP2);
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